Documentation ¶
Index ¶
- Variables
- func InitAbstractAABBDetector(abstractAABBDetector *AbstractAABBDetector)
- func NewSapIncrementalPairList() *sapIncrementalPairList
- func NewsapBruteForcePairList() *sapBruteForcePairList
- type AbstractAABBDetector
- func (a *AbstractAABBDetector) DetectColliders(b, c collision.Collider) bool
- func (a *AbstractAABBDetector) DetectConvexTransform(convex1 geometry.Convexer, transform1 *geometry.Transform, ...) bool
- func (a *AbstractAABBDetector) GetAABBExpansion() float64
- func (a *AbstractAABBDetector) SetAABBExpansion(expansion float64)
- type BroadphaseDetector
- type BroadphasePair
- type DATNode
- type DynamicAABBTree
- func (d *DynamicAABBTree) Add(collidable collision.Collider)
- func (d *DynamicAABBTree) Clear()
- func (d *DynamicAABBTree) Detect() []*BroadphasePair
- func (d *DynamicAABBTree) DetectAABB(aabb *geometry.AABB) []collision.Collider
- func (d *DynamicAABBTree) GetAABB(collidable collision.Collider) *geometry.AABB
- func (d *DynamicAABBTree) Raycast(ray *geometry.Ray, length float64) []collision.Collider
- func (d *DynamicAABBTree) Remove(collidable collision.Collider)
- func (d *DynamicAABBTree) ShiftCoordinates(shift *geometry.Vector2)
- func (d *DynamicAABBTree) Update(collidable collision.Collider)
- type SapBruteForce
- func (s *SapBruteForce) Add(collidable collision.Collider)
- func (s *SapBruteForce) Clear()
- func (s *SapBruteForce) Detect() []*BroadphasePair
- func (s *SapBruteForce) DetectAABB(aabb *geometry.AABB) []collision.Collider
- func (s *SapBruteForce) GetAABB(collidable collision.Collider) *geometry.AABB
- func (s *SapBruteForce) Raycast(ray *geometry.Ray, length float64) []collision.Collider
- func (s *SapBruteForce) Remove(collidable collision.Collider)
- func (s *SapBruteForce) ShiftCoordinates(shift *geometry.Vector2)
- func (s *SapBruteForce) Update(collidable collision.Collider)
- type SapIncremental
- func (s *SapIncremental) Add(collidable collision.Collider)
- func (s *SapIncremental) Clear()
- func (s *SapIncremental) Detect() []*BroadphasePair
- func (s *SapIncremental) DetectAABB(aabb *geometry.AABB) []collision.Collider
- func (s *SapIncremental) GetAABB(collidable collision.Collider) *geometry.AABB
- func (s *SapIncremental) Raycast(ray *geometry.Ray, length float64) []collision.Collider
- func (s *SapIncremental) Remove(collidable collision.Collider)
- func (s *SapIncremental) ShiftCoordinates(shift *geometry.Vector2)
- func (s *SapIncremental) Update(collidable collision.Collider)
- type SapTree
- func (s *SapTree) Add(collidable collision.Collider)
- func (s *SapTree) Clear()
- func (s *SapTree) Detect() []*BroadphasePair
- func (s *SapTree) DetectAABB(aabb *geometry.AABB) []collision.Collider
- func (s *SapTree) GetAABB(collidable collision.Collider) *geometry.AABB
- func (s *SapTree) Raycast(ray *geometry.Ray, length float64) []collision.Collider
- func (s *SapTree) Remove(collidable collision.Collider)
- func (s *SapTree) ShiftCoordinates(shift *geometry.Vector2)
- func (s *SapTree) Update(collidable collision.Collider)
- type SapTreePairList
- type SapTreeProxy
Constants ¶
This section is empty.
Variables ¶
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var DEFAULT_AABB_EXPANSION float64 = 0.2
Functions ¶
func InitAbstractAABBDetector ¶
func InitAbstractAABBDetector(abstractAABBDetector *AbstractAABBDetector)
func NewSapIncrementalPairList ¶
func NewSapIncrementalPairList() *sapIncrementalPairList
func NewsapBruteForcePairList ¶
func NewsapBruteForcePairList() *sapBruteForcePairList
Types ¶
type AbstractAABBDetector ¶
type AbstractAABBDetector struct {
// contains filtered or unexported fields
}
func (*AbstractAABBDetector) DetectColliders ¶
func (a *AbstractAABBDetector) DetectColliders(b, c collision.Collider) bool
func (*AbstractAABBDetector) DetectConvexTransform ¶
func (*AbstractAABBDetector) GetAABBExpansion ¶
func (a *AbstractAABBDetector) GetAABBExpansion() float64
func (*AbstractAABBDetector) SetAABBExpansion ¶
func (a *AbstractAABBDetector) SetAABBExpansion(expansion float64)
type BroadphaseDetector ¶
type BroadphaseDetector interface { Add(collidable collision.Collider) Remove(collidable collision.Collider) Update(collidable collision.Collider) Clear() GetAABB(collidable collision.Collider) *geometry.AABB DetectAABB(aabb *geometry.AABB) []collision.Collider Raycast(ray *geometry.Ray, length float64) []collision.Collider Detect(a, b interface{}) bool DetectConvexTransform(convex1 geometry.Convexer, transform1 *geometry.Transform, convex2 geometry.Convexer, transform2 *geometry.Transform) bool GetAABBExpansion() float64 SetAABBExpansion(expansion float64) ShiftCoordinates(shift *geometry.Vector2) }
type BroadphasePair ¶
type BroadphasePair struct {
// contains filtered or unexported fields
}
func NewBroadphasePair ¶
func NewBroadphasePair(a, b interface{}) *BroadphasePair
func (*BroadphasePair) GetA ¶
func (b *BroadphasePair) GetA() interface{}
func (*BroadphasePair) GetB ¶
func (b *BroadphasePair) GetB() interface{}
func (*BroadphasePair) SetA ¶
func (b *BroadphasePair) SetA(val interface{})
func (*BroadphasePair) SetB ¶
func (b *BroadphasePair) SetB(val interface{})
type DynamicAABBTree ¶
type DynamicAABBTree struct { AbstractAABBDetector // contains filtered or unexported fields }
func NewDynamicAABBTree ¶
func NewDynamicAABBTree() *DynamicAABBTree
func NewDynamicAABBTreeInt ¶
func NewDynamicAABBTreeInt(initialCapacity int) *DynamicAABBTree
func (*DynamicAABBTree) Add ¶
func (d *DynamicAABBTree) Add(collidable collision.Collider)
func (*DynamicAABBTree) Clear ¶
func (d *DynamicAABBTree) Clear()
func (*DynamicAABBTree) Detect ¶
func (d *DynamicAABBTree) Detect() []*BroadphasePair
func (*DynamicAABBTree) DetectAABB ¶
func (d *DynamicAABBTree) DetectAABB(aabb *geometry.AABB) []collision.Collider
func (*DynamicAABBTree) GetAABB ¶
func (d *DynamicAABBTree) GetAABB(collidable collision.Collider) *geometry.AABB
func (*DynamicAABBTree) Remove ¶
func (d *DynamicAABBTree) Remove(collidable collision.Collider)
func (*DynamicAABBTree) ShiftCoordinates ¶
func (d *DynamicAABBTree) ShiftCoordinates(shift *geometry.Vector2)
func (*DynamicAABBTree) Update ¶
func (d *DynamicAABBTree) Update(collidable collision.Collider)
type SapBruteForce ¶
type SapBruteForce struct { AbstractAABBDetector // contains filtered or unexported fields }
func NewSapBruteForce ¶
func NewSapBruteForce() *SapBruteForce
func NewSapBruteForceInt ¶
func NewSapBruteForceInt(initialCapacity int) *SapBruteForce
func (*SapBruteForce) Add ¶
func (s *SapBruteForce) Add(collidable collision.Collider)
func (*SapBruteForce) Clear ¶
func (s *SapBruteForce) Clear()
func (*SapBruteForce) Detect ¶
func (s *SapBruteForce) Detect() []*BroadphasePair
func (*SapBruteForce) DetectAABB ¶
func (s *SapBruteForce) DetectAABB(aabb *geometry.AABB) []collision.Collider
func (*SapBruteForce) GetAABB ¶
func (s *SapBruteForce) GetAABB(collidable collision.Collider) *geometry.AABB
func (*SapBruteForce) Remove ¶
func (s *SapBruteForce) Remove(collidable collision.Collider)
func (*SapBruteForce) ShiftCoordinates ¶
func (s *SapBruteForce) ShiftCoordinates(shift *geometry.Vector2)
func (*SapBruteForce) Update ¶
func (s *SapBruteForce) Update(collidable collision.Collider)
type SapIncremental ¶
type SapIncremental struct { AbstractAABBDetector // contains filtered or unexported fields }
func NewSapIncremental ¶
func NewSapIncremental() *SapIncremental
func NewSapIncrementalInt ¶
func NewSapIncrementalInt(initialCapacity int) *SapIncremental
func (*SapIncremental) Add ¶
func (s *SapIncremental) Add(collidable collision.Collider)
func (*SapIncremental) Clear ¶
func (s *SapIncremental) Clear()
func (*SapIncremental) Detect ¶
func (s *SapIncremental) Detect() []*BroadphasePair
func (*SapIncremental) DetectAABB ¶
func (s *SapIncremental) DetectAABB(aabb *geometry.AABB) []collision.Collider
func (*SapIncremental) GetAABB ¶
func (s *SapIncremental) GetAABB(collidable collision.Collider) *geometry.AABB
func (*SapIncremental) Remove ¶
func (s *SapIncremental) Remove(collidable collision.Collider)
func (*SapIncremental) ShiftCoordinates ¶
func (s *SapIncremental) ShiftCoordinates(shift *geometry.Vector2)
func (*SapIncremental) Update ¶
func (s *SapIncremental) Update(collidable collision.Collider)
type SapTree ¶
type SapTree struct { AbstractAABBDetector // contains filtered or unexported fields }
func NewSapTree ¶
func NewSapTree() *SapTree
func NewSapTreeInt ¶
func (*SapTree) Detect ¶
func (s *SapTree) Detect() []*BroadphasePair
func (*SapTree) ShiftCoordinates ¶
type SapTreePairList ¶
type SapTreePairList struct {
// contains filtered or unexported fields
}
func NewSapTreePairList ¶
func NewSapTreePairList() *SapTreePairList
type SapTreeProxy ¶
type SapTreeProxy struct {
// contains filtered or unexported fields
}
func (*SapTreeProxy) CompareTo ¶
func (s *SapTreeProxy) CompareTo(o *SapTreeProxy) int
func (*SapTreeProxy) String ¶
func (s *SapTreeProxy) String() string
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