Documentation ¶
Index ¶
- Constants
- Variables
- func LinearStatic(out io.Writer, m *Model, lcs ...*LoadCase) (err error)
- func Modal(out io.Writer, m *Model, mc *ModalCase) (err error)
- func Run(out io.Writer, m *Model, lcs []LoadCase, mcs []ModalCase) (err error)
- type BeamProp
- type BucklingResult
- type ErrorBeam
- type ErrorLoad
- type ErrorModal
- type ErrorPin
- type ErrorPoint
- type LoadCase
- type LoadNode
- type ModalCase
- type ModalMass
- type ModalResult
- type Model
Constants ¶
View Source
const Gravity float64 = 9.80665
Gravity is Earth gravity constant, m/sq.sec.
Variables ¶
View Source
var ErrorAmountModel = goerrors.New("Model isn`t single calculation model")
ErrorAmountModel error if calculation model is not single. Calculate calculation models separately.
View Source
var ErrorBeamAmount = goerrors.New("Zero beams with non-zero amount of points")
ErrorBeamAmount error if calculation model have points, but haven`t beams.
Functions ¶
func LinearStatic ¶
LinearStatic run linear static analysis.
Types ¶
type BeamProp ¶
type BeamProp struct { // Start and end point index // // [0] - start of beam // [1] - end of beam // N [2]int // A cross-section area // Unit : sq. meter. A float64 // J is moment inertia // Unit : meter^4 J float64 // E is modulus of elasticity // Unit : Pa E float64 }
BeamProp is beam property
type BucklingResult ¶
type BucklingResult struct { // Buckling factor // Return data. Factor float64 // Point displacement in global system coordinate. // Return data. // // first index is point index // // [0] - X // [1] - Y // [2] - M // // Unit: relative PointDisplacementGlobal [][3]float64 }
BucklingResult is result of buckling calculation
type ErrorModal ¶
ErrorModal error in modal case data
func (ErrorModal) Error ¶
func (e ErrorModal) Error() string
type ErrorPoint ¶
ErrorPoint error in point data
func (ErrorPoint) Error ¶
func (e ErrorPoint) Error() string
type LoadCase ¶
type LoadCase struct { // LoadNodes is node loads in global system coordinate LoadNodes []LoadNode // Point displacement in global system coordinate. // Return data. // // first index is point index // // [0] - X // [1] - Y // [2] - M // // Unit: meter and rad. PointDisplacementGlobal [][3]float64 // BeamForces is beam forces in local system coordinate. // Return data. // // first index is beam index // // [0] - Fx on start point // [1] - Fy on start point // [2] - M on start point // [3] - Fx on end point // [4] - Fy on end point // [5] - M on end point // // Unit: N and N*m BeamForces [][6]float64 // Reactions is reaction loads in support points. // Return data. // // first index is point index // // [0] - Fx // [1] - Fy // [2] - M // // Unit: N and N*m Reactions [][3]float64 // Amount of calculated forms. // If Amount is zero or less zero, then no calculate. // LinearBuckling is linear buckling calculation AmountLinearBuckling uint16 // Result of linear buckling calculation LinearBucklingResult []BucklingResult }
LoadCase is summary combination of loads
type LoadNode ¶
type LoadNode struct { // N is point index N int // Forces is node loads on each direction // // [0] - X , Unit: N. Positive direction from left to right. // [1] - Y , Unit: N. Positive direction from down to top. // [2] - M , Unit: N*m. Positive direction is counter-clockwise direction. // Forces [3]float64 }
LoadNode is node load on specific point in global system coordinate
type ModalCase ¶
type ModalCase struct { // ModalMasses is modal masses ModalMasses []ModalMass // Result of modal calculation Result []ModalResult }
ModalCase is modal calculation case
type ModalResult ¶
type ModalResult struct { // Natural frequency Hz float64 // Modal displacement in global system coordinate // // first index is point index // // [0] - X direction // [1] - Y direction // [2] - M direction // // Unit: Dimensionless ModalDisplacement [][3]float64 }
ModalResult is result of modal calculation
type Model ¶
type Model struct { // Points is slice of point coordinate // // [0] - X coordinate // [1] - Y coordinate // Points [][2]float64 // Beams is slice of point index and beam property Beams []BeamProp // Pins is slice of pins for beams in local system coordinate. // Len of support must be same amount of beam. // Or if len is zero, then all DoF(degree of freedom) is rigid. // // first index is point index // // [0] - X on start point // [1] - Y on start point // [2] - M on start point // [3] - X on end point // [4] - Y on end point // [5] - M on end point // // if `true` then free degree of freedom Pins [][6]bool // Supports is slice of fixed supports. // Len of support must be same amount of Points // // first index is point index // // [0] - X // [1] - Y // [2] - M // Supports [][3]bool }
Model is structural calculation model
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