Documentation ¶
Overview ¶
Package player 玩家信息查询
Package player 战地相关战绩查询 ¶
Package player 战地相关战绩查询结构体
Index ¶
Constants ¶
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const ( ALL string = "ALL" Elite string = "ID_P_CAT_FIELDKIT" // 精英兵 LMG string = "ID_P_CAT_LMG" // 轻机枪 Melee string = "ID_P_CAT_MELEE" // 近战武器 Gadget string = "ID_P_CAT_GADGET" // 配备 Semi string = "ID_P_CAT_SEMI" // 半自动 Grenade string = "ID_P_CAT_GRENADE" // 手榴弹 SIR string = "ID_P_CAT_SIR" // 制式步枪 Shotgun string = "ID_P_CAT_SHOTGUN" // 霰弹枪 Dirver string = "ID_P_CAT_VEHICLEKITWEAPON" // 驾驶员 SMG string = "ID_P_CAT_SMG" // 冲锋枪 Sidearm string = "ID_P_CAT_SIDEARM" // 手枪 Bolt string = "ID_P_CAT_BOLT" // 步枪 )
武器种类
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Cheater ¶
type Cheater struct { EAC anticheat.HackEACResp BFBan anticheat.HackBFBanResp }
Cheater 作弊玩家结构体
type Recent ¶
type Recent []struct { Server string `json:"server"` Map string `json:"map"` Mode string `json:"mode"` Date int64 `json:"date"` Score int `json:"score"` Kill int `json:"kill"` Death int `json:"death"` Kd float64 `json:"kd"` Kpm float64 `json:"kpm"` Accuracy float64 `json:"accuracy"` Time int `json:"time"` }
Recent 最近战绩
type Stat ¶
type Stat struct { SPM string TotalKD string WinPercent string KillsPerGame string Kills string Deaths string KPM string Losses string Wins string InfantryKills string InfantryKPM string InfantryKD string VehicleKills string VehicleKPM string Rank string TimePlayed string MVP string Accuracy string Headshots string HighestKillStreak string LongestHeadshot string Revives string }
Stat 战绩
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