Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GameManager ¶
type GameManager struct {
// contains filtered or unexported fields
}
GameManager
func NewGameManager ¶
func NewGameManager(mazeMap *maze.Map) *GameManager
NewGameManager will handle and communicate throw APIs
func (*GameManager) AddMovement ¶
func (gm *GameManager) AddMovement(info PlayerInfo)
AddMovement of player
func (*GameManager) GetPlayerMovements ¶
func (gm *GameManager) GetPlayerMovements() (moves []byte)
GetPlayerMovements only possible path
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