module
Version:
v0.0.0-...-1d1e069
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Published: Sep 29, 2020
License: MIT
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README
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This is a simple game engine built on top of ebiten.
Some of the features include...
- Entity/Component/System (ECS)
- Event pub/sub
- Scenes
- State snapshots
- This acts like a double buffer. State changes are deferred until all components have updated. Component update order is not an issue.
Directories
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examples
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