go-layout

module
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Published: Jan 10, 2025 License: MIT

README

README

quick start

在進行開發或整合測試之前,請先設定以下環境變數:
ref1

  • CONF_PATH:config 的完整路徑(如 configs/example.yml)。
  • WORK_DIR:工作目錄的路徑。
  • CGO_ENABLED:設定為 1 以啟用 CGO 支援,僅 macOS 需要開啟。

Run Application:
ref1

export CONF_PATH=$(pwd)/configs/acs3.yml

go run ./cmd/acs3/main.go
or
go run ./cmd/acs3/main.go --conf=$(pwd)/configs/acs3.yml

Run Integration Test:
ref1
ref2

export WORK_DIR=$(pwd)
export CGO_ENABLED=1

go test -tags=intg -count=1 -v ./pkg/...

Run Unit Test:

go test -count=1 ./pkg/...

project layout

project_layout

首先要分成兩個視角

  1. 實際物理目錄存放位置
  2. 抽象架構意義

思路

  • 上述架構圖以抽象架構的角度進行繪圖, 圖片內容與物理存放位置不一定正相關
    比如 utility/, inject/ 雖然物理位置在 pkg/ 底下, 但只是為了集中 go 程式才放在一起, 抽象意義並不會跟 pkg/ 一起思考
  • pkg/ 是所有 go 程式的物理存放位置
  • pkg/ 物理位置有四個目錄 adapters/, app/, utility/, inject/, 用抽象角度思考可以分為三個類型
    1. pkg/, app/, adapters/: 和商業邏輯相關的程式碼 及 global variable 依賴 (defaultErrorRegistry, defaultLogger, defaultShutdown, defaultVersion ...)
    2. utility/: 提供技術類型的元件, 期望未來可以成為公司專用 package, 避免每個 project 的做法不同
    3. inject/: 組裝 project code, 讓不同的進入端點(main.go, xxx_test.go)使用
  • 箭頭表示套件依賴方向, 而不是資料流方向. 大多數的情況子層目錄依賴父層目錄
  • project 商業邏輯的依賴終點是 app/, 有人也稱為 service layer
  • Dependency Injection 用來處理和商業邏輯相關的依賴, 讓程式有可測試性. 而與商業邏輯無關的依賴則放在全域變數, 因為不會影響到邏輯的變更
  • 抽像不應該依賴細節。細節應該取決於抽象。
    不是 high level 去依賴 low level. 應該是 high level 提出需要的功能, low level 去實作

golang-standards/project-layout

Hexagonal Architecture

Getting started

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

Integrate with your tools

Collaborate with your team

Test and Deploy

Use the built-in continuous integration in GitLab.


Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to makeareadme.com for this template.

Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

Name

Choose a self-explaining name for your project.

Description

Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

Roadmap

If you have ideas for releases in the future, it is a good idea to list them in the README.

Contributing

State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

Authors and acknowledgment

Show your appreciation to those who have contributed to the project.

License

For open source projects, say how it is licensed.

Project status

If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

Directories

Path Synopsis
cmd
pkg
app
Package app is a generated GoMock package.
Package app is a generated GoMock package.
utility/dataflow
ref1: https://github.com/KScaesar/art?tab=readme-ov-file#example
ref1: https://github.com/KScaesar/art?tab=readme-ov-file#example
utility/wfiber
wfiber is a wrapped fiber
wfiber is a wrapped fiber
utility/wgin
wgin is a wrapped gin
wgin is a wrapped gin
utility/wlog
wlog is a wrapped logger
wlog is a wrapped logger

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