game

package
v0.1.14 Latest Latest
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Published: Jul 20, 2024 License: BSD-3-Clause Imports: 16 Imported by: 0

Documentation

Overview

Package game is a reverse proxy.

It translates gRPC into RESTful JSON APIs.

Index

Constants

View Source
const (
	GameService_GameStatusStream_FullMethodName = "/game.GameService/GameStatusStream"
	GameService_PhysicsStream_FullMethodName    = "/game.GameService/PhysicsStream"
)

Variables

View Source
var File_game_game_proto protoreflect.FileDescriptor
View Source
var GameService_ServiceDesc = grpc.ServiceDesc{
	ServiceName: "game.GameService",
	HandlerType: (*GameServiceServer)(nil),
	Methods: []grpc.MethodDesc{
		{
			MethodName: "GameStatusStream",
			Handler:    _GameService_GameStatusStream_Handler,
		},
		{
			MethodName: "PhysicsStream",
			Handler:    _GameService_PhysicsStream_Handler,
		},
	},
	Streams:  []grpc.StreamDesc{},
	Metadata: "game/game.proto",
}

GameService_ServiceDesc is the grpc.ServiceDesc for GameService service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)

Functions

func RegisterGameServiceHandler

func RegisterGameServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error

RegisterGameServiceHandler registers the http handlers for service GameService to "mux". The handlers forward requests to the grpc endpoint over "conn".

func RegisterGameServiceHandlerClient

func RegisterGameServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client GameServiceClient) error

RegisterGameServiceHandlerClient registers the http handlers for service GameService to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "GameServiceClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "GameServiceClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "GameServiceClient" to call the correct interceptors.

func RegisterGameServiceHandlerFromEndpoint

func RegisterGameServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)

RegisterGameServiceHandlerFromEndpoint is same as RegisterGameServiceHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.

func RegisterGameServiceHandlerServer

func RegisterGameServiceHandlerServer(ctx context.Context, mux *runtime.ServeMux, server GameServiceServer) error

RegisterGameServiceHandlerServer registers the http handlers for service GameService to "mux". UnaryRPC :call GameServiceServer directly. StreamingRPC :currently unsupported pending https://github.com/grpc/grpc-go/issues/906. Note that using this registration option will cause many gRPC library features to stop working. Consider using RegisterGameServiceHandlerFromEndpoint instead.

func RegisterGameServiceServer

func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer)

Types

type GameServiceClient

type GameServiceClient interface {
	GameStatusStream(ctx context.Context, in *rpc.GameStatusRequest, opts ...grpc.CallOption) (*rpc.GameStatusResponse, error)
	PhysicsStream(ctx context.Context, in *rpc.PhysicsRequest, opts ...grpc.CallOption) (*rpc.PhysicsResponse, error)
}

GameServiceClient is the client API for GameService service.

For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.

type GameServiceServer

type GameServiceServer interface {
	GameStatusStream(context.Context, *rpc.GameStatusRequest) (*rpc.GameStatusResponse, error)
	PhysicsStream(context.Context, *rpc.PhysicsRequest) (*rpc.PhysicsResponse, error)
	// contains filtered or unexported methods
}

GameServiceServer is the server API for GameService service. All implementations must embed UnimplementedGameServiceServer for forward compatibility

type UnimplementedGameServiceServer

type UnimplementedGameServiceServer struct {
}

UnimplementedGameServiceServer must be embedded to have forward compatible implementations.

func (UnimplementedGameServiceServer) GameStatusStream added in v0.1.12

func (UnimplementedGameServiceServer) PhysicsStream added in v0.1.12

type UnsafeGameServiceServer

type UnsafeGameServiceServer interface {
	// contains filtered or unexported methods
}

UnsafeGameServiceServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServiceServer will result in compilation errors.

Directories

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