Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var FixtureDetails = &base.ScenarioDetails{ Fixture: (*Fixture)(nil), ExpectedMethods: []*ifacereader.Method{ { Name: "Transform", Inputs: []*ifacereader.Tuple{ {VariableName: "prefix", Type: "string"}, {VariableName: "strs", Type: "[]string", Variadic: true}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "[]string"}, }, }, }, }
Functions ¶
This section is empty.
Types ¶
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