Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var FixtureDetails = &base.ScenarioDetails{ Fixture: (*Fixture)(nil), ExpectedMethods: []*ifacereader.Method{ { Name: "Bool", Inputs: []*ifacereader.Tuple{ {VariableName: "a", Type: "bool"}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "bool"}, }, }, { Name: "String", Inputs: []*ifacereader.Tuple{ {VariableName: "a", Type: "string"}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "string"}, }, }, { Name: "Int", Inputs: []*ifacereader.Tuple{ {VariableName: "a", Type: "int"}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "int"}, }, }, { Name: "Float64", Inputs: []*ifacereader.Tuple{ {VariableName: "a", Type: "float64"}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "float64"}, }, }, { Name: "EmptyInterface", Inputs: []*ifacereader.Tuple{ {VariableName: "a", Type: "interface{}"}, }, Outputs: []*ifacereader.Tuple{ {VariableName: "", Type: "interface{}"}, }, }, }, }
Functions ¶
This section is empty.
Types ¶
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