Documentation ¶
Index ¶
- func ApplySettings(set fyne.Settings, app fyne.App)
- func ApplySettingsWithCallback(set fyne.Settings, app fyne.App, onEveryWindow func(w fyne.Window))
- func ApplyThemeTo(content fyne.CanvasObject, canv fyne.Canvas)
- type FocusManager
- type Lifecycle
- func (l *Lifecycle) SetOnEnteredForeground(f func())
- func (l *Lifecycle) SetOnExitedForeground(f func())
- func (l *Lifecycle) SetOnStarted(f func())
- func (l *Lifecycle) SetOnStopped(f func())
- func (l *Lifecycle) TriggerEnteredForeground()
- func (l *Lifecycle) TriggerExitedForeground()
- func (l *Lifecycle) TriggerStarted()
- func (l *Lifecycle) TriggerStopped()
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ApplySettings ¶
ApplySettings ensures that all widgets and themeable objects in an application will be updated for the current theme. It also checks that scale changes are reflected if required
func ApplySettingsWithCallback ¶
ApplySettingsWithCallback ensures that all widgets and themeable objects in an application will be updated for the current theme. It also checks that scale changes are reflected if required. Also it will call `onEveryWindow` on every window interaction
func ApplyThemeTo ¶
func ApplyThemeTo(content fyne.CanvasObject, canv fyne.Canvas)
ApplyThemeTo ensures that the specified canvasobject and all widgets and themeable objects will be updated for the current theme.
Types ¶
type FocusManager ¶
FocusManager represents a standard manager of input focus for a canvas
func NewFocusManager ¶
func NewFocusManager(c fyne.CanvasObject) *FocusManager
NewFocusManager returns a new instance of the standard focus manager for a canvas.
func (*FocusManager) Focus ¶
func (f *FocusManager) Focus(obj fyne.Focusable) bool
Focus focuses the given obj.
func (*FocusManager) FocusGained ¶
func (f *FocusManager) FocusGained()
FocusGained signals to the manager that its content got focus (due to window/overlay switch for instance).
func (*FocusManager) FocusLost ¶
func (f *FocusManager) FocusLost()
FocusLost signals to the manager that its content lost focus (due to window/overlay switch for instance).
func (*FocusManager) FocusNext ¶
func (f *FocusManager) FocusNext()
FocusNext will find the item after the current that can be focused and focus it. If current is nil then the first focusable item in the canvas will be focused.
func (*FocusManager) FocusPrevious ¶
func (f *FocusManager) FocusPrevious()
FocusPrevious will find the item before the current that can be focused and focus it. If current is nil then the last focusable item in the canvas will be focused.
func (*FocusManager) Focused ¶
func (f *FocusManager) Focused() fyne.Focusable
Focused returns the currently focused object or nil if none.
type Lifecycle ¶
type Lifecycle struct {
// contains filtered or unexported fields
}
Lifecycle represents the various phases that an app can transition through.
Since: 2.1
func (*Lifecycle) SetOnEnteredForeground ¶
func (l *Lifecycle) SetOnEnteredForeground(f func())
SetOnEnteredForeground hooks into the the app becoming foreground.
func (*Lifecycle) SetOnExitedForeground ¶
func (l *Lifecycle) SetOnExitedForeground(f func())
SetOnExitedForeground hooks into the app having moved to the background. Depending on the platform it may still be visible but will not receive keyboard events. On some systems hover or desktop mouse move events may still occur.
func (*Lifecycle) SetOnStarted ¶
func (l *Lifecycle) SetOnStarted(f func())
SetOnStarted hooks into an event that says the app is now running.
func (*Lifecycle) SetOnStopped ¶
func (l *Lifecycle) SetOnStopped(f func())
SetOnStopped hooks into an event that says the app is no longer running.
func (*Lifecycle) TriggerEnteredForeground ¶
func (l *Lifecycle) TriggerEnteredForeground()
TriggerEnteredForeground will call the focus gained hook, if one is registered.
func (*Lifecycle) TriggerExitedForeground ¶
func (l *Lifecycle) TriggerExitedForeground()
TriggerExitedForeground will call the focus lost hook, if one is registered.
func (*Lifecycle) TriggerStarted ¶
func (l *Lifecycle) TriggerStarted()
TriggerStarted will call the started hook, if one is registered.
func (*Lifecycle) TriggerStopped ¶
func (l *Lifecycle) TriggerStopped()
TriggerStopped will call the stopped hook, if one is registered.