Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MatchIDWithQueue ¶
type PlayerIDWithName ¶
type QueueID ¶
type QueueID int
const RankedConquest QueueID = 451
TODO: put in all the plain name to int conversions here
type QueueStat ¶
type QueueStat struct { Assists *int64 `json:"Assists,omitempty"` Deaths *int64 `json:"Deaths,omitempty"` God *string `json:"God,omitempty"` GodID *int64 `json:"GodId,omitempty"` Gold *int64 `json:"Gold,omitempty"` Kills *int64 `json:"Kills,omitempty"` LastPlayed *string `json:"LastPlayed,omitempty"` Losses *int64 `json:"Losses,omitempty"` Matches *int64 `json:"Matches,omitempty"` Minutes *int64 `json:"Minutes,omitempty"` Queue *string `json:"Queue,omitempty"` Wins *int64 `json:"Wins,omitempty"` PlayerID *string `json:"player_id,omitempty"` RetMsg *string `json:"ret_msg,omitempty"` }
type UsageInfo ¶
type UsageInfo struct { ActiveSessions *int64 `json:"Active_Sessions,omitempty"` ConcurrentSessions *int64 `json:"Concurrent_Sessions,omitempty"` RequestLimitDaily *int64 `json:"Request_Limit_Daily,omitempty"` SessionCap *int64 `json:"Session_Cap,omitempty"` SessionTimeLimit *int64 `json:"Session_Time_Limit,omitempty"` TotalRequestsToday *int64 `json:"Total_Requests_Today,omitempty"` TotalSessionsToday *int64 `json:"Total_Sessions_Today,omitempty"` RetMsg *string `json:"ret_msg,omitempty"` }
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