Documentation ¶
Index ¶
- Constants
- Variables
- func AlignTextToFramePadding()
- func CalcTextSize(text string) (width, height float32)
- func CloseCurrentPopup()
- func GetAvaiableRegion() (width, height float32)
- func GetCursorPos() image.Point
- func GetCursorScreenPos() image.Point
- func GetFramePadding() (float32, float32)
- func GetItemInnerSpacing() (float32, float32)
- func GetItemSpacing() (float32, float32)
- func GetMousePos() image.Point
- func GetWindowPadding() (float32, float32)
- func IsItemActive() bool
- func IsItemClicked(mouseButton MouseButton) bool
- func IsItemHovered() bool
- func IsKeyDown(key Key) bool
- func IsKeyPressed(key Key) bool
- func IsKeyReleased(key Key) bool
- func IsMouseClicked(button MouseButton) bool
- func IsMouseDoubleClicked(button MouseButton) bool
- func IsMouseDown(button MouseButton) bool
- func IsMouseReleased(button MouseButton) bool
- func IsWindowAppearing() bool
- func IsWindowCollapsed() bool
- func IsWindowFocused(flags FocusedFlags) bool
- func IsWindowHovered(flags HoveredFlags) bool
- func LoadImage(imgPath string) (*image.RGBA, error)
- func Msgbox(title, content string)
- func MsgboxV(title, content string, buttons MsgboxButtons, ...)
- func OpenPopup(name string)
- func PopClipRect()
- func PopFont()
- func PopItemWidth()
- func PopStyle()
- func PopStyleColor()
- func PopStyleColorV(count int)
- func PopStyleV(count int)
- func PopTextWrapPos()
- func PushButtonTextAlign(width, height float32)
- func PushClipRect(clipRectMin, clipRectMax image.Point, intersectWithClipRect bool)
- func PushColorButton(col color.RGBA)
- func PushColorButtonActive(col color.RGBA)
- func PushColorButtonHovered(col color.RGBA)
- func PushColorFrameBg(col color.RGBA)
- func PushColorText(col color.RGBA)
- func PushColorTextDisabled(col color.RGBA)
- func PushColorWindowBg(col color.RGBA)
- func PushFont(font imgui.Font)
- func PushFramePadding(width, height float32)
- func PushItemSpacing(width, height float32)
- func PushItemWidth(width float32)
- func PushSelectableTextAlign(width, height float32)
- func PushTextWrapPos()
- func PushWindowPadding(width, height float32)
- func SameLine()
- func SetItemDefaultFocus()
- func SetKeyboardFocusHere()
- func SetKeyboardFocusHereV(i int)
- func SetMouseCursor(cursor MouseCursorType)
- func SetNextWindowPos(x, y float32)
- func SetNextWindowSize(width, height float32)
- func SetNextWindowSizeV(width, height float32, condition ExecCondition)
- func ToVec2(pt image.Point) imgui.Vec2
- func ToVec4Color(col color.RGBA) imgui.Vec4
- func Update()
- func Vec4ToRGBA(vec4 imgui.Vec4) color.RGBA
- type ArrowButtonWidget
- type BulletTextWidget
- type BulletWidget
- type ButtonWidget
- type Canvas
- func (c *Canvas) AddBezierCubic(pos0, cp0, cp1, pos1 image.Point, color color.RGBA, thickness float32, ...)
- func (c *Canvas) AddCircle(center image.Point, radius float32, color color.RGBA, thickness float32)
- func (c *Canvas) AddCircleFilled(center image.Point, radius float32, color color.RGBA)
- func (c *Canvas) AddImage(texture *Texture, pMin, pMax image.Point)
- func (c *Canvas) AddImageV(texture *Texture, pMin, pMax image.Point, uvMin, uvMax image.Point, ...)
- func (c *Canvas) AddLine(p1, p2 image.Point, color color.RGBA, thickness float32)
- func (c *Canvas) AddQuad(p1, p2, p3, p4 image.Point, color color.RGBA, thickness float32)
- func (c *Canvas) AddQuadFilled(p1, p2, p3, p4 image.Point, color color.RGBA)
- func (c *Canvas) AddRect(pMin, pMax image.Point, color color.RGBA, rounding float32, ...)
- func (c *Canvas) AddRectFilled(pMin, pMax image.Point, color color.RGBA, rounding float32, ...)
- func (c *Canvas) AddText(pos image.Point, color color.RGBA, text string)
- func (c *Canvas) AddTriangle(p1, p2, p3 image.Point, color color.RGBA, thickness float32)
- func (c *Canvas) AddTriangleFilled(p1, p2, p3 image.Point, color color.RGBA)
- func (c *Canvas) PathArcTo(center image.Point, radius, a_min, a_max float32, num_segments int)
- func (c *Canvas) PathArcToFast(center image.Point, radius float32, a_min_of_12, a_max_of_12 int)
- func (c *Canvas) PathBezierCubicCurveTo(p1, p2, p3 image.Point, num_segments int)
- func (c *Canvas) PathClear()
- func (c *Canvas) PathFillConvex(color color.RGBA)
- func (c *Canvas) PathLineTo(pos image.Point)
- func (c *Canvas) PathLineToMergeDuplicate(pos image.Point)
- func (c *Canvas) PathStroke(color color.RGBA, closed bool, thickness float32)
- type CheckboxWidget
- type ChildWidget
- type ColumnWidget
- type ComboCustomWidget
- type ComboFlags
- type ComboWidget
- type ConditionWidget
- type ContextMenuWidget
- type CornerFlags
- type CustomWidget
- type DatePickerWidget
- type DialogResult
- type DialogResultCallback
- type Direction
- type Disposable
- type DragIntWidget
- type DummyWidget
- type ExecCondition
- type FocusedFlags
- type GroupWidget
- type HSplitterWidget
- type HoveredFlags
- type ImPlotYAxis
- type ImageButtonWidget
- func (b *ImageButtonWidget) BgColor(bgColor color.RGBA) *ImageButtonWidget
- func (i *ImageButtonWidget) Build()
- func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget
- func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget
- func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget
- func (b *ImageButtonWidget) TintColor(tintColor color.RGBA) *ImageButtonWidget
- func (b *ImageButtonWidget) UV(uv0, uv1 image.Point) *ImageButtonWidget
- type ImageState
- type ImageWidget
- type ImageWithFileWidget
- type ImageWithUrlWidget
- func (i *ImageWithUrlWidget) Build()
- func (i *ImageWithUrlWidget) LayoutForFailure(widgets ...Widget) *ImageWithUrlWidget
- func (i *ImageWithUrlWidget) LayoutForLoading(widgets ...Widget) *ImageWithUrlWidget
- func (i *ImageWithUrlWidget) Size(width, height float32) *ImageWithUrlWidget
- func (i *ImageWithUrlWidget) Timeout(downloadTimeout time.Duration) *ImageWithUrlWidget
- type InputFloatWidget
- type InputIntWidget
- type InputTextFlags
- type InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Build()
- func (i *InputTextMultilineWidget) Callback(cb imgui.InputTextCallback) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Flags(flags InputTextFlags) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) OnChange(onChange func()) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Size(width, height float32) *InputTextMultilineWidget
- type InputTextWidget
- func (i *InputTextWidget) Build()
- func (i *InputTextWidget) Callback(cb imgui.InputTextCallback) *InputTextWidget
- func (i *InputTextWidget) Flags(flags InputTextFlags) *InputTextWidget
- func (i *InputTextWidget) OnChange(onChange func()) *InputTextWidget
- func (i *InputTextWidget) Size(width float32) *InputTextWidget
- type InvisibleButtonWidget
- type Key
- type LabelWidget
- type Layout
- type LineWidget
- type ListBoxState
- type ListBoxWidget
- func (l *ListBoxWidget) Border(b bool) *ListBoxWidget
- func (l *ListBoxWidget) Build()
- func (l *ListBoxWidget) ContextMenu(menuItems []string) *ListBoxWidget
- func (l *ListBoxWidget) OnChange(onChange func(selectedIndex int)) *ListBoxWidget
- func (l *ListBoxWidget) OnDClick(onDClick func(selectedIndex int)) *ListBoxWidget
- func (l *ListBoxWidget) OnMenu(onMenu func(selectedIndex int, menu string)) *ListBoxWidget
- func (l *ListBoxWidget) Size(width, height float32) *ListBoxWidget
- type MainMenuBarWidget
- type MasterWindow
- func (w *MasterWindow) GetPos() (x, y int)
- func (w *MasterWindow) GetSize() (width, height int)
- func (w *MasterWindow) Run(loopFunc func())
- func (w *MasterWindow) SetBgColor(color color.RGBA)
- func (w *MasterWindow) SetDropCallback(cb func([]string))
- func (w *MasterWindow) SetPos(x, y int)
- func (w *MasterWindow) SetSize(x, y int)
- type MasterWindowFlags
- type MenuBarWidget
- type MenuItemWidget
- type MenuWidget
- type MouseButton
- type MouseCursorType
- type MsgboxButtons
- type MsgboxState
- type PlotBarHWidget
- type PlotBarWidget
- type PlotCanvasWidget
- func (p *PlotCanvasWidget) AxisLimits(xmin, xmax, ymin, ymax float64, cond ExecCondition) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Build()
- func (p *PlotCanvasWidget) Flags(flags imgui.ImPlotFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Plots(plots ...PlotWidget) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Size(width, height int) *PlotCanvasWidget
- func (p *PlotCanvasWidget) XAxeFlags(flags imgui.ImPlotAxisFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) XTicks(ticks []PlotTicker, showDefault bool) *PlotCanvasWidget
- func (p *PlotCanvasWidget) YAxeFlags(yFlags, y2Flags, y3Flags imgui.ImPlotAxisFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) YTicks(ticks []PlotTicker, showDefault bool, yAxis ImPlotYAxis) *PlotCanvasWidget
- type PlotLineWidget
- type PlotLineXYWidget
- type PlotPieChartWidget
- type PlotScatterWidget
- type PlotScatterXYWidget
- type PlotTicker
- type PlotWidget
- type PopupModalWidget
- type PopupWidget
- type ProgressBarWidget
- type ProgressIndicatorState
- type ProgressIndicatorWidget
- type RadioButtonWidget
- type RowWidget
- type SelectableFlags
- type SelectableWidget
- func (s *SelectableWidget) Build()
- func (s *SelectableWidget) Flags(flags SelectableFlags) *SelectableWidget
- func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget
- func (s *SelectableWidget) Selected(selected bool) *SelectableWidget
- func (s *SelectableWidget) Size(width, height float32) *SelectableWidget
- type SeparatorWidget
- type SliderFloatWidget
- type SliderIntWidget
- type SmallButtonWidget
- type SpacingWidget
- type SplitDirection
- type SplitLayoutState
- type SplitLayoutWidget
- type TabBarFlags
- type TabBarWidget
- type TabItemFlags
- type TabItemWidget
- type TableWidget
- func (t *TableWidget) Build()
- func (t *TableWidget) Columns(cols ...*ColumnWidget) *TableWidget
- func (t *TableWidget) FastMode(b bool) *TableWidget
- func (t *TableWidget) Flags(flags imgui.TableFlags) *TableWidget
- func (t *TableWidget) Freeze(col, row int) *TableWidget
- func (t *TableWidget) InnerWidth(width float64) *TableWidget
- func (t *TableWidget) Rows(rows ...*RowWidget) *TableWidget
- func (t *TableWidget) Size(width, height float32) *TableWidget
- type Texture
- type TooltipWidget
- type TreeNodeFlags
- type TreeNodeWidget
- type VSplitterWidget
- type Widget
- type WindowFlags
- type WindowWidget
Constants ¶
const ( DirectionLeft = iota DirectionRight = iota DirectionUp = iota DirectionDown = iota )
const ( TextureFilterNearest = iota TextureFilterLinear TextureFilterNearestMipmapNearest TextureFilterLinearMipmapNearest TextureFilterNearestMipmapLinear TextureFilterLinearMipmapLinear )
Texture filtering types.
Variables ¶
var (
Context context
)
Functions ¶
func AlignTextToFramePadding ¶
func AlignTextToFramePadding()
AlignTextToFramePadding vertically aligns upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items. Call if you have text on a line before a framed item.
func CalcTextSize ¶
func CloseCurrentPopup ¶
func CloseCurrentPopup()
func GetAvaiableRegion ¶
func GetAvaiableRegion() (width, height float32)
func GetCursorPos ¶
func GetCursorScreenPos ¶
func GetFramePadding ¶
func GetItemInnerSpacing ¶
func GetItemSpacing ¶
func GetMousePos ¶
func GetWindowPadding ¶
func IsItemActive ¶
func IsItemActive() bool
func IsItemClicked ¶
func IsItemClicked(mouseButton MouseButton) bool
func IsItemHovered ¶
func IsItemHovered() bool
func IsKeyPressed ¶
func IsKeyReleased ¶
func IsMouseClicked ¶
func IsMouseClicked(button MouseButton) bool
func IsMouseDoubleClicked ¶
func IsMouseDoubleClicked(button MouseButton) bool
func IsMouseDown ¶
func IsMouseDown(button MouseButton) bool
func IsMouseReleased ¶
func IsMouseReleased(button MouseButton) bool
func IsWindowAppearing ¶
func IsWindowAppearing() bool
func IsWindowCollapsed ¶
func IsWindowCollapsed() bool
func IsWindowFocused ¶
func IsWindowFocused(flags FocusedFlags) bool
func IsWindowHovered ¶
func IsWindowHovered(flags HoveredFlags) bool
func MsgboxV ¶
func MsgboxV(title, content string, buttons MsgboxButtons, resultCallback func(DialogResult))
func PopClipRect ¶
func PopClipRect()
func PopItemWidth ¶
func PopItemWidth()
func PopStyleColor ¶
func PopStyleColor()
func PopStyleColorV ¶
func PopStyleColorV(count int)
func PopTextWrapPos ¶
func PopTextWrapPos()
func PushButtonTextAlign ¶
func PushButtonTextAlign(width, height float32)
Alignment for button text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushClipRect ¶
func PushColorButton ¶
func PushColorButtonActive ¶
func PushColorButtonHovered ¶
func PushColorFrameBg ¶
func PushColorText ¶
func PushColorTextDisabled ¶
func PushColorWindowBg ¶
func PushFramePadding ¶
func PushFramePadding(width, height float32)
func PushItemSpacing ¶
func PushItemSpacing(width, height float32)
func PushItemWidth ¶
func PushItemWidth(width float32)
func PushSelectableTextAlign ¶
func PushSelectableTextAlign(width, height float32)
Alignment for selectable text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushTextWrapPos ¶
func PushTextWrapPos()
func PushWindowPadding ¶
func PushWindowPadding(width, height float32)
func SetItemDefaultFocus ¶
func SetItemDefaultFocus()
func SetKeyboardFocusHere ¶
func SetKeyboardFocusHere()
func SetKeyboardFocusHereV ¶
func SetKeyboardFocusHereV(i int)
func SetMouseCursor ¶
func SetMouseCursor(cursor MouseCursorType)
func SetNextWindowPos ¶
func SetNextWindowPos(x, y float32)
func SetNextWindowSize ¶
func SetNextWindowSize(width, height float32)
func SetNextWindowSizeV ¶
func SetNextWindowSizeV(width, height float32, condition ExecCondition)
Types ¶
type ArrowButtonWidget ¶
type ArrowButtonWidget struct {
// contains filtered or unexported fields
}
func ArrowButton ¶
func ArrowButton(id string, dir Direction) *ArrowButtonWidget
func (*ArrowButtonWidget) Build ¶
func (ab *ArrowButtonWidget) Build()
func (*ArrowButtonWidget) OnClick ¶
func (b *ArrowButtonWidget) OnClick(onClick func()) *ArrowButtonWidget
type BulletTextWidget ¶
type BulletTextWidget struct {
// contains filtered or unexported fields
}
func BulletText ¶
func BulletText(text string) *BulletTextWidget
func (*BulletTextWidget) Build ¶
func (bt *BulletTextWidget) Build()
type BulletWidget ¶
type BulletWidget struct{}
func Bullet ¶
func Bullet() *BulletWidget
func (*BulletWidget) Build ¶
func (b *BulletWidget) Build()
type ButtonWidget ¶
type ButtonWidget struct {
// contains filtered or unexported fields
}
func Button ¶
func Button(id string) *ButtonWidget
func (*ButtonWidget) Build ¶
func (b *ButtonWidget) Build()
func (*ButtonWidget) OnClick ¶
func (b *ButtonWidget) OnClick(onClick func()) *ButtonWidget
func (*ButtonWidget) Size ¶
func (b *ButtonWidget) Size(width, height float32) *ButtonWidget
type Canvas ¶
type Canvas struct {
// contains filtered or unexported fields
}
func (*Canvas) AddBezierCubic ¶
func (*Canvas) AddCircleFilled ¶
func (*Canvas) AddQuadFilled ¶
func (*Canvas) AddRectFilled ¶
func (*Canvas) AddTriangle ¶
func (*Canvas) AddTriangleFilled ¶
func (*Canvas) PathArcToFast ¶
func (*Canvas) PathBezierCubicCurveTo ¶
func (*Canvas) PathFillConvex ¶
func (*Canvas) PathLineTo ¶
func (*Canvas) PathLineToMergeDuplicate ¶
type CheckboxWidget ¶
type CheckboxWidget struct {
// contains filtered or unexported fields
}
func Checkbox ¶
func Checkbox(text string, selected *bool) *CheckboxWidget
func (*CheckboxWidget) Build ¶
func (c *CheckboxWidget) Build()
func (*CheckboxWidget) OnChange ¶
func (c *CheckboxWidget) OnChange(onChange func()) *CheckboxWidget
type ChildWidget ¶
type ChildWidget struct {
// contains filtered or unexported fields
}
func Child ¶
func Child(id string) *ChildWidget
func (*ChildWidget) Border ¶
func (c *ChildWidget) Border(border bool) *ChildWidget
func (*ChildWidget) Build ¶
func (c *ChildWidget) Build()
func (*ChildWidget) Flags ¶
func (c *ChildWidget) Flags(flags WindowFlags) *ChildWidget
func (*ChildWidget) Layout ¶
func (c *ChildWidget) Layout(widgets ...Widget) *ChildWidget
func (*ChildWidget) Size ¶
func (c *ChildWidget) Size(width, height float32) *ChildWidget
type ColumnWidget ¶
type ColumnWidget struct {
// contains filtered or unexported fields
}
func Column ¶
func Column(label string) *ColumnWidget
func (*ColumnWidget) Build ¶
func (c *ColumnWidget) Build()
func (*ColumnWidget) Flags ¶
func (c *ColumnWidget) Flags(flags imgui.TableColumnFlags) *ColumnWidget
func (*ColumnWidget) InnerWidthOrWeight ¶
func (c *ColumnWidget) InnerWidthOrWeight(w float32) *ColumnWidget
func (*ColumnWidget) UserId ¶
func (c *ColumnWidget) UserId(id uint32) *ColumnWidget
type ComboCustomWidget ¶
type ComboCustomWidget struct {
// contains filtered or unexported fields
}
func ComboCustom ¶
func ComboCustom(label, previewValue string) *ComboCustomWidget
func (*ComboCustomWidget) Build ¶
func (cc *ComboCustomWidget) Build()
func (*ComboCustomWidget) Flags ¶
func (cc *ComboCustomWidget) Flags(flags ComboFlags) *ComboCustomWidget
func (*ComboCustomWidget) Layout ¶
func (cc *ComboCustomWidget) Layout(widgets ...Widget) *ComboCustomWidget
func (*ComboCustomWidget) Size ¶
func (cc *ComboCustomWidget) Size(width float32) *ComboCustomWidget
type ComboFlags ¶
type ComboFlags int
const ( // ComboFlagNone default ComboFlags = 0 ComboFlagNone ComboFlags = 0 // ComboFlagPopupAlignLeft aligns the popup toward the left by default. ComboFlagPopupAlignLeft ComboFlags = 1 << 0 // ComboFlagHeightSmall has max ~4 items visible. // Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo(). ComboFlagHeightSmall ComboFlags = 1 << 1 // ComboFlagHeightRegular has max ~8 items visible (default). ComboFlagHeightRegular ComboFlags = 1 << 2 // ComboFlagHeightLarge has max ~20 items visible. ComboFlagHeightLarge ComboFlags = 1 << 3 // ComboFlagHeightLargest has as many fitting items as possible. ComboFlagHeightLargest ComboFlags = 1 << 4 // ComboFlagNoArrowButton displays on the preview box without the square arrow button. ComboFlagNoArrowButton ComboFlags = 1 << 5 // ComboFlagNoPreview displays only a square arrow button. ComboFlagNoPreview ComboFlags = 1 << 6 )
type ComboWidget ¶
type ComboWidget struct {
// contains filtered or unexported fields
}
func (*ComboWidget) Build ¶
func (c *ComboWidget) Build()
func (*ComboWidget) Flags ¶
func (c *ComboWidget) Flags(flags ComboFlags) *ComboWidget
func (*ComboWidget) OnChange ¶
func (c *ComboWidget) OnChange(onChange func()) *ComboWidget
func (*ComboWidget) Size ¶
func (c *ComboWidget) Size(width float32) *ComboWidget
type ConditionWidget ¶
type ConditionWidget struct {
// contains filtered or unexported fields
}
func (*ConditionWidget) Build ¶
func (c *ConditionWidget) Build()
type ContextMenuWidget ¶
type ContextMenuWidget struct {
// contains filtered or unexported fields
}
func ContextMenu ¶
func ContextMenu(label string) *ContextMenuWidget
func (*ContextMenuWidget) Build ¶
func (c *ContextMenuWidget) Build()
func (*ContextMenuWidget) Layout ¶
func (c *ContextMenuWidget) Layout(widgets ...Widget) *ContextMenuWidget
func (*ContextMenuWidget) MouseButton ¶
func (c *ContextMenuWidget) MouseButton(mouseButton MouseButton) *ContextMenuWidget
type CornerFlags ¶
type CornerFlags int
const ( CornerFlags_None CornerFlags = 0 CornerFlags_TopLeft CornerFlags = 1 << 0 // 0x1 CornerFlags_TopRight CornerFlags = 1 << 1 // 0x2 CornerFlags_BotLeft CornerFlags = 1 << 2 // 0x4 CornerFlags_BotRight CornerFlags = 1 << 3 // 0x8 CornerFlags_Top CornerFlags = CornerFlags_TopLeft | CornerFlags_TopRight // 0x3 CornerFlags_Bot CornerFlags = CornerFlags_BotLeft | CornerFlags_BotRight // 0xC CornerFlags_Left CornerFlags = CornerFlags_TopLeft | CornerFlags_BotLeft // 0x5 CornerFlags_Right CornerFlags = CornerFlags_TopRight | CornerFlags_BotRight // 0xA CornerFlags_All CornerFlags = 0xF // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience )
type CustomWidget ¶
type CustomWidget struct {
// contains filtered or unexported fields
}
func Custom ¶
func Custom(builder func()) *CustomWidget
func (*CustomWidget) Build ¶
func (c *CustomWidget) Build()
type DatePickerWidget ¶
type DatePickerWidget struct {
// contains filtered or unexported fields
}
func DatePicker ¶
func DatePicker(id string, date *time.Time) *DatePickerWidget
func (*DatePickerWidget) Build ¶
func (d *DatePickerWidget) Build()
func (*DatePickerWidget) OnChange ¶
func (d *DatePickerWidget) OnChange(onChange func()) *DatePickerWidget
func (*DatePickerWidget) Size ¶
func (d *DatePickerWidget) Size(width float32) *DatePickerWidget
type DialogResult ¶
type DialogResult uint8
const ( DialogResultOK DialogResult = 1 << iota DialogResultCancel DialogResultYes DialogResultNo )
type DialogResultCallback ¶
type DialogResultCallback func(DialogResult)
type Disposable ¶
type Disposable interface {
Dispose()
}
type DragIntWidget ¶
type DragIntWidget struct {
// contains filtered or unexported fields
}
func (*DragIntWidget) Build ¶
func (d *DragIntWidget) Build()
func (*DragIntWidget) Format ¶
func (d *DragIntWidget) Format(format string) *DragIntWidget
func (*DragIntWidget) Speed ¶
func (d *DragIntWidget) Speed(speed float32) *DragIntWidget
type DummyWidget ¶
type DummyWidget struct {
// contains filtered or unexported fields
}
func Dummy ¶
func Dummy(width, height float32) *DummyWidget
func (*DummyWidget) Build ¶
func (d *DummyWidget) Build()
type ExecCondition ¶
const ( ConditionAlways ExecCondition = ExecCondition(imgui.ConditionAlways) ConditionOnce ExecCondition = ExecCondition(imgui.ConditionOnce) ConditionFirstUseEver ExecCondition = ExecCondition(imgui.ConditionFirstUseEver) ConditionAppearing ExecCondition = ExecCondition(imgui.ConditionAppearing) )
type FocusedFlags ¶
type FocusedFlags int
const ( // FocusedFlagsNone default FocusedFlags = 0 FocusedFlagsNone FocusedFlags = 0 // FocusedFlagsChildWindows matches if any children of the window is focused FocusedFlagsChildWindows FocusedFlags = 1 << 0 // FocusedFlagsRootWindow tests from root window (top most parent of the current hierarchy) FocusedFlagsRootWindow FocusedFlags = 1 << 1 // FocusedFlagsAnyWindow matches if any window is focused. FocusedFlagsAnyWindow FocusedFlags = 1 << 2 // FocusedFlagsRootAndChildWindows combines FocusedFlagsRootWindow and FocusedFlagsChildWindows. FocusedFlagsRootAndChildWindows = FocusedFlagsRootWindow | FocusedFlagsChildWindows )
type GroupWidget ¶
type GroupWidget struct {
// contains filtered or unexported fields
}
func Group ¶
func Group() *GroupWidget
func (*GroupWidget) Build ¶
func (g *GroupWidget) Build()
func (*GroupWidget) Layout ¶
func (g *GroupWidget) Layout(widgets ...Widget) *GroupWidget
type HSplitterWidget ¶
type HSplitterWidget struct {
// contains filtered or unexported fields
}
func HSplitter ¶
func HSplitter(id string, delta *float32) *HSplitterWidget
func (*HSplitterWidget) Build ¶
func (h *HSplitterWidget) Build()
func (*HSplitterWidget) Size ¶
func (h *HSplitterWidget) Size(width, height float32) *HSplitterWidget
type HoveredFlags ¶
type HoveredFlags int
const ( // HoveredFlagsNone is the default and matches if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. HoveredFlagsNone HoveredFlags = 0 // HoveredFlagsChildWindows is for IsWindowHovered() and matches if any children of the window is hovered HoveredFlagsChildWindows HoveredFlags = 1 << 0 // HoveredFlagsRootWindow is for IsWindowHovered() and tests from root window (top most parent of the current hierarchy) HoveredFlagsRootWindow HoveredFlags = 1 << 1 // HoveredFlagsAnyWindow is for IsWindowHovered() and matches if any window is hovered HoveredFlagsAnyWindow HoveredFlags = 1 << 2 // HoveredFlagsAllowWhenBlockedByPopup matches even if a popup window is normally blocking access to this item/window HoveredFlagsAllowWhenBlockedByPopup HoveredFlags = 1 << 3 // HoveredFlagsAllowWhenBlockedByModal matches even if a modal popup window is normally blocking access to this item/window. UNIMPLEMENTED in imgui. //HoveredFlagsAllowWhenBlockedByModal HoveredFlags = 1 << 4 // HoveredFlagsAllowWhenBlockedByActiveItem matches true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. HoveredFlagsAllowWhenBlockedByActiveItem HoveredFlags = 1 << 5 // HoveredFlagsAllowWhenOverlapped matches even if the position is obstructed or overlapped by another window HoveredFlagsAllowWhenOverlapped HoveredFlags = 1 << 6 // HoveredFlagsAllowWhenDisabled matches even if the item is disabled HoveredFlagsAllowWhenDisabled HoveredFlags = 1 << 7 // HoveredFlagsRectOnly combines HoveredFlagsAllowWhenBlockedByPopup, HoveredFlagsAllowWhenBlockedByActiveItem, and HoveredFlagsAllowWhenOverlapped. HoveredFlagsRectOnly HoveredFlags = HoveredFlagsAllowWhenBlockedByPopup | HoveredFlagsAllowWhenBlockedByActiveItem | HoveredFlagsAllowWhenOverlapped // HoveredFlagsRootAndChildWindows combines HoveredFlagsRootWindow and HoveredFlagsChildWindows. HoveredFlagsRootAndChildWindows HoveredFlags = HoveredFlagsRootWindow | HoveredFlagsChildWindows )
type ImPlotYAxis ¶
type ImPlotYAxis int
const ( ImPlotYAxisLeft ImPlotYAxis = 0 // left (default) ImPlotYAxisFirstOnRight ImPlotYAxis = 1 // first on right side ImPlotYAxisSecondOnRight ImPlotYAxis = 2 // second on right side )
type ImageButtonWidget ¶
type ImageButtonWidget struct {
// contains filtered or unexported fields
}
func ImageButton ¶
func ImageButton(texture *Texture) *ImageButtonWidget
func (*ImageButtonWidget) BgColor ¶
func (b *ImageButtonWidget) BgColor(bgColor color.RGBA) *ImageButtonWidget
func (*ImageButtonWidget) Build ¶
func (i *ImageButtonWidget) Build()
func (*ImageButtonWidget) FramePadding ¶
func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget
func (*ImageButtonWidget) OnClick ¶
func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget
func (*ImageButtonWidget) Size ¶
func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget
func (*ImageButtonWidget) TintColor ¶
func (b *ImageButtonWidget) TintColor(tintColor color.RGBA) *ImageButtonWidget
func (*ImageButtonWidget) UV ¶
func (b *ImageButtonWidget) UV(uv0, uv1 image.Point) *ImageButtonWidget
type ImageState ¶
type ImageState struct {
// contains filtered or unexported fields
}
func (*ImageState) Dispose ¶
func (is *ImageState) Dispose()
type ImageWidget ¶
type ImageWidget struct {
// contains filtered or unexported fields
}
func Image ¶
func Image(texture *Texture) *ImageWidget
func (*ImageWidget) BorderCol ¶
func (i *ImageWidget) BorderCol(borderColor color.RGBA) *ImageWidget
func (*ImageWidget) Build ¶
func (i *ImageWidget) Build()
func (*ImageWidget) Size ¶
func (i *ImageWidget) Size(width, height float32) *ImageWidget
func (*ImageWidget) TintColor ¶
func (i *ImageWidget) TintColor(tintColor color.RGBA) *ImageWidget
func (*ImageWidget) Uv ¶
func (i *ImageWidget) Uv(uv0, uv1 image.Point) *ImageWidget
type ImageWithFileWidget ¶
type ImageWithFileWidget struct {
// contains filtered or unexported fields
}
func ImageWithFile ¶
func ImageWithFile(imgPath string) *ImageWithFileWidget
func (*ImageWithFileWidget) Build ¶
func (i *ImageWithFileWidget) Build()
func (*ImageWithFileWidget) Size ¶
func (i *ImageWithFileWidget) Size(width, height float32) *ImageWithFileWidget
type ImageWithUrlWidget ¶
type ImageWithUrlWidget struct {
// contains filtered or unexported fields
}
func ImageWithUrl ¶
func ImageWithUrl(url string) *ImageWithUrlWidget
func (*ImageWithUrlWidget) Build ¶
func (i *ImageWithUrlWidget) Build()
func (*ImageWithUrlWidget) LayoutForFailure ¶
func (i *ImageWithUrlWidget) LayoutForFailure(widgets ...Widget) *ImageWithUrlWidget
func (*ImageWithUrlWidget) LayoutForLoading ¶
func (i *ImageWithUrlWidget) LayoutForLoading(widgets ...Widget) *ImageWithUrlWidget
func (*ImageWithUrlWidget) Size ¶
func (i *ImageWithUrlWidget) Size(width, height float32) *ImageWithUrlWidget
func (*ImageWithUrlWidget) Timeout ¶
func (i *ImageWithUrlWidget) Timeout(downloadTimeout time.Duration) *ImageWithUrlWidget
type InputFloatWidget ¶
type InputFloatWidget struct {
// contains filtered or unexported fields
}
func InputFloat ¶
func InputFloat(label string, value *float32) *InputFloatWidget
func (*InputFloatWidget) Build ¶
func (i *InputFloatWidget) Build()
func (*InputFloatWidget) Flags ¶
func (i *InputFloatWidget) Flags(flags InputTextFlags) *InputFloatWidget
func (*InputFloatWidget) Format ¶
func (i *InputFloatWidget) Format(format string) *InputFloatWidget
func (*InputFloatWidget) Size ¶
func (i *InputFloatWidget) Size(width float32) *InputFloatWidget
type InputIntWidget ¶
type InputIntWidget struct {
// contains filtered or unexported fields
}
func InputInt ¶
func InputInt(label string, value *int32) *InputIntWidget
func (*InputIntWidget) Build ¶
func (i *InputIntWidget) Build()
func (*InputIntWidget) Flags ¶
func (i *InputIntWidget) Flags(flags InputTextFlags) *InputIntWidget
func (*InputIntWidget) OnChange ¶
func (i *InputIntWidget) OnChange(onChange func()) *InputIntWidget
func (*InputIntWidget) Size ¶
func (i *InputIntWidget) Size(width float32) *InputIntWidget
type InputTextFlags ¶
type InputTextFlags int
const ( // InputTextFlagsNone sets everything default. InputTextFlagsNone InputTextFlags = 0 // InputTextFlagsCharsDecimal allows 0123456789.+- InputTextFlagsCharsDecimal InputTextFlags = 1 << 0 // InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef InputTextFlagsCharsHexadecimal InputTextFlags = 1 << 1 // InputTextFlagsCharsUppercase turns a..z into A..Z. InputTextFlagsCharsUppercase InputTextFlags = 1 << 2 // InputTextFlagsCharsNoBlank filters out spaces, tabs. InputTextFlagsCharsNoBlank InputTextFlags = 1 << 3 // InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus. InputTextFlagsAutoSelectAll InputTextFlags = 1 << 4 // InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified). InputTextFlagsEnterReturnsTrue InputTextFlags = 1 << 5 // InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling). InputTextFlagsCallbackCompletion InputTextFlags = 1 << 6 // InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling). InputTextFlagsCallbackHistory InputTextFlags = 1 << 7 // InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer. InputTextFlagsCallbackAlways InputTextFlags = 1 << 8 // InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them. // Modify 'EventChar' to replace or discard, or return 1 in callback to discard. InputTextFlagsCallbackCharFilter InputTextFlags = 1 << 9 // InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field. InputTextFlagsAllowTabInput InputTextFlags = 1 << 10 // InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter // (default is opposite: unfocus with Ctrl+Enter, add line with Enter). InputTextFlagsCtrlEnterForNewLine InputTextFlags = 1 << 11 // InputTextFlagsNoHorizontalScroll disables following the cursor horizontally. InputTextFlagsNoHorizontalScroll InputTextFlags = 1 << 12 // InputTextFlagsAlwaysInsertMode sets insert mode. InputTextFlagsAlwaysInsertMode InputTextFlags = 1 << 13 // InputTextFlagsReadOnly sets read-only mode. InputTextFlagsReadOnly InputTextFlags = 1 << 14 // InputTextFlagsPassword sets password mode, display all characters as '*'. InputTextFlagsPassword InputTextFlags = 1 << 15 // InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active, // if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). InputTextFlagsNoUndoRedo InputTextFlags = 1 << 16 // InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input). InputTextFlagsCharsScientific InputTextFlags = 1 << 17 )
type InputTextMultilineWidget ¶
type InputTextMultilineWidget struct {
// contains filtered or unexported fields
}
func InputTextMultiline ¶
func InputTextMultiline(label string, text *string) *InputTextMultilineWidget
func (*InputTextMultilineWidget) Build ¶
func (i *InputTextMultilineWidget) Build()
func (*InputTextMultilineWidget) Callback ¶
func (i *InputTextMultilineWidget) Callback(cb imgui.InputTextCallback) *InputTextMultilineWidget
func (*InputTextMultilineWidget) Flags ¶
func (i *InputTextMultilineWidget) Flags(flags InputTextFlags) *InputTextMultilineWidget
func (*InputTextMultilineWidget) OnChange ¶
func (i *InputTextMultilineWidget) OnChange(onChange func()) *InputTextMultilineWidget
func (*InputTextMultilineWidget) Size ¶
func (i *InputTextMultilineWidget) Size(width, height float32) *InputTextMultilineWidget
type InputTextWidget ¶
type InputTextWidget struct {
// contains filtered or unexported fields
}
func InputText ¶
func InputText(label string, value *string) *InputTextWidget
func (*InputTextWidget) Build ¶
func (i *InputTextWidget) Build()
func (*InputTextWidget) Callback ¶
func (i *InputTextWidget) Callback(cb imgui.InputTextCallback) *InputTextWidget
func (*InputTextWidget) Flags ¶
func (i *InputTextWidget) Flags(flags InputTextFlags) *InputTextWidget
func (*InputTextWidget) OnChange ¶
func (i *InputTextWidget) OnChange(onChange func()) *InputTextWidget
func (*InputTextWidget) Size ¶
func (i *InputTextWidget) Size(width float32) *InputTextWidget
type InvisibleButtonWidget ¶
type InvisibleButtonWidget struct {
// contains filtered or unexported fields
}
func InvisibleButton ¶
func InvisibleButton(id string) *InvisibleButtonWidget
func (*InvisibleButtonWidget) Build ¶
func (ib *InvisibleButtonWidget) Build()
func (*InvisibleButtonWidget) OnClick ¶
func (b *InvisibleButtonWidget) OnClick(onClick func()) *InvisibleButtonWidget
func (*InvisibleButtonWidget) Size ¶
func (b *InvisibleButtonWidget) Size(width, height float32) *InvisibleButtonWidget
type Key ¶
type Key int
const ( KeyUnknown Key = Key(glfw.KeyUnknown) KeySpace Key = Key(glfw.KeySpace) KeyApostrophe Key = Key(glfw.KeyApostrophe) KeyComma Key = Key(glfw.KeyComma) KeyMinus Key = Key(glfw.KeyMinus) KeyPeriod Key = Key(glfw.KeyPeriod) KeySlash Key = Key(glfw.KeySlash) Key0 Key = Key(glfw.Key0) Key1 Key = Key(glfw.Key1) Key2 Key = Key(glfw.Key2) Key3 Key = Key(glfw.Key3) Key4 Key = Key(glfw.Key4) Key5 Key = Key(glfw.Key5) Key6 Key = Key(glfw.Key6) Key7 Key = Key(glfw.Key7) Key8 Key = Key(glfw.Key8) Key9 Key = Key(glfw.Key9) KeySemicolon Key = Key(glfw.KeySemicolon) KeyEqual Key = Key(glfw.KeyEqual) KeyA Key = Key(glfw.KeyA) KeyB Key = Key(glfw.KeyB) KeyC Key = Key(glfw.KeyC) KeyD Key = Key(glfw.KeyD) KeyE Key = Key(glfw.KeyE) KeyF Key = Key(glfw.KeyF) KeyG Key = Key(glfw.KeyG) KeyH Key = Key(glfw.KeyH) KeyI Key = Key(glfw.KeyI) KeyJ Key = Key(glfw.KeyJ) KeyK Key = Key(glfw.KeyK) KeyL Key = Key(glfw.KeyL) KeyM Key = Key(glfw.KeyM) KeyN Key = Key(glfw.KeyN) KeyO Key = Key(glfw.KeyO) KeyP Key = Key(glfw.KeyP) KeyQ Key = Key(glfw.KeyQ) KeyR Key = Key(glfw.KeyR) KeyS Key = Key(glfw.KeyS) KeyT Key = Key(glfw.KeyT) KeyU Key = Key(glfw.KeyU) KeyV Key = Key(glfw.KeyV) KeyW Key = Key(glfw.KeyW) KeyX Key = Key(glfw.KeyX) KeyY Key = Key(glfw.KeyY) KeyZ Key = Key(glfw.KeyZ) KeyLeftBracket Key = Key(glfw.KeyLeftBracket) KeyBackslash Key = Key(glfw.KeyBackslash) KeyRightBracket Key = Key(glfw.KeyRightBracket) KeyGraveAccent Key = Key(glfw.KeyGraveAccent) KeyWorld1 Key = Key(glfw.KeyWorld1) KeyWorld2 Key = Key(glfw.KeyWorld2) KeyEscape Key = Key(glfw.KeyEscape) KeyEnter Key = Key(glfw.KeyEnter) KeyTab Key = Key(glfw.KeyTab) KeyBackspace Key = Key(glfw.KeyBackspace) KeyInsert Key = Key(glfw.KeyInsert) KeyDelete Key = Key(glfw.KeyDelete) KeyRight Key = Key(glfw.KeyRight) KeyLeft Key = Key(glfw.KeyLeft) KeyDown Key = Key(glfw.KeyDown) KeyUp Key = Key(glfw.KeyUp) KeyPageUp Key = Key(glfw.KeyPageUp) KeyPageDown Key = Key(glfw.KeyPageDown) KeyHome Key = Key(glfw.KeyHome) KeyEnd Key = Key(glfw.KeyEnd) KeyCapsLock Key = Key(glfw.KeyCapsLock) KeyScrollLock Key = Key(glfw.KeyScrollLock) KeyNumLock Key = Key(glfw.KeyNumLock) KeyPrintScreen Key = Key(glfw.KeyPrintScreen) KeyPause Key = Key(glfw.KeyPause) KeyF1 Key = Key(glfw.KeyF1) KeyF2 Key = Key(glfw.KeyF2) KeyF3 Key = Key(glfw.KeyF3) KeyF4 Key = Key(glfw.KeyF4) KeyF5 Key = Key(glfw.KeyF5) KeyF6 Key = Key(glfw.KeyF6) KeyF7 Key = Key(glfw.KeyF7) KeyF8 Key = Key(glfw.KeyF8) KeyF9 Key = Key(glfw.KeyF9) KeyF10 Key = Key(glfw.KeyF10) KeyF11 Key = Key(glfw.KeyF11) KeyF12 Key = Key(glfw.KeyF12) KeyF13 Key = Key(glfw.KeyF13) KeyF14 Key = Key(glfw.KeyF14) KeyF15 Key = Key(glfw.KeyF15) KeyF16 Key = Key(glfw.KeyF16) KeyF17 Key = Key(glfw.KeyF17) KeyF18 Key = Key(glfw.KeyF18) KeyF19 Key = Key(glfw.KeyF19) KeyF20 Key = Key(glfw.KeyF20) KeyF21 Key = Key(glfw.KeyF21) KeyF22 Key = Key(glfw.KeyF22) KeyF23 Key = Key(glfw.KeyF23) KeyF24 Key = Key(glfw.KeyF24) KeyF25 Key = Key(glfw.KeyF25) KeyKP0 Key = Key(glfw.KeyKP0) KeyKP1 Key = Key(glfw.KeyKP1) KeyKP2 Key = Key(glfw.KeyKP2) KeyKP3 Key = Key(glfw.KeyKP3) KeyKP4 Key = Key(glfw.KeyKP4) KeyKP5 Key = Key(glfw.KeyKP5) KeyKP6 Key = Key(glfw.KeyKP6) KeyKP7 Key = Key(glfw.KeyKP7) KeyKP8 Key = Key(glfw.KeyKP8) KeyKP9 Key = Key(glfw.KeyKP9) KeyKPDecimal Key = Key(glfw.KeyKPDecimal) KeyKPDivide Key = Key(glfw.KeyKPDivide) KeyKPMultiply Key = Key(glfw.KeyKPMultiply) KeyKPSubtract Key = Key(glfw.KeyKPSubtract) KeyKPAdd Key = Key(glfw.KeyKPAdd) KeyKPEnter Key = Key(glfw.KeyKPEnter) KeyKPEqual Key = Key(glfw.KeyKPEqual) KeyLeftShift Key = Key(glfw.KeyLeftShift) KeyLeftControl Key = Key(glfw.KeyLeftControl) KeyLeftAlt Key = Key(glfw.KeyLeftAlt) KeyLeftSuper Key = Key(glfw.KeyLeftSuper) KeyRightShift Key = Key(glfw.KeyRightShift) KeyRightControl Key = Key(glfw.KeyRightControl) KeyRightAlt Key = Key(glfw.KeyRightAlt) KeyRightSuper Key = Key(glfw.KeyRightSuper) KeyMenu Key = Key(glfw.KeyMenu) KeyLast Key = Key(glfw.KeyLast) )
These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).
type LabelWidget ¶
type LabelWidget struct {
// contains filtered or unexported fields
}
func Label ¶
func Label(label string) *LabelWidget
func (*LabelWidget) Build ¶
func (l *LabelWidget) Build()
func (*LabelWidget) Color ¶
func (l *LabelWidget) Color(color *color.RGBA) *LabelWidget
func (*LabelWidget) Font ¶
func (l *LabelWidget) Font(font *imgui.Font) *LabelWidget
func (*LabelWidget) Wrapped ¶
func (l *LabelWidget) Wrapped(wrapped bool) *LabelWidget
type Layout ¶
type Layout []Widget
func PrepareMsgbox ¶
func PrepareMsgbox() Layout
Embed various Msgboxs to layout. Invoke this function in the same layout level where you call g.Msgbox.
func RangeBuilder ¶
Batch create widgets and render only which is visible.
type LineWidget ¶
type LineWidget struct {
// contains filtered or unexported fields
}
func Line ¶
func Line(widgets ...Widget) *LineWidget
func (*LineWidget) Build ¶
func (l *LineWidget) Build()
type ListBoxState ¶
type ListBoxState struct {
// contains filtered or unexported fields
}
func (*ListBoxState) Dispose ¶
func (s *ListBoxState) Dispose()
type ListBoxWidget ¶
type ListBoxWidget struct {
// contains filtered or unexported fields
}
func ListBox ¶
func ListBox(id string, items []string) *ListBoxWidget
func (*ListBoxWidget) Border ¶
func (l *ListBoxWidget) Border(b bool) *ListBoxWidget
func (*ListBoxWidget) Build ¶
func (l *ListBoxWidget) Build()
func (*ListBoxWidget) ContextMenu ¶
func (l *ListBoxWidget) ContextMenu(menuItems []string) *ListBoxWidget
func (*ListBoxWidget) OnChange ¶
func (l *ListBoxWidget) OnChange(onChange func(selectedIndex int)) *ListBoxWidget
func (*ListBoxWidget) OnDClick ¶
func (l *ListBoxWidget) OnDClick(onDClick func(selectedIndex int)) *ListBoxWidget
func (*ListBoxWidget) OnMenu ¶
func (l *ListBoxWidget) OnMenu(onMenu func(selectedIndex int, menu string)) *ListBoxWidget
func (*ListBoxWidget) Size ¶
func (l *ListBoxWidget) Size(width, height float32) *ListBoxWidget
type MainMenuBarWidget ¶
type MainMenuBarWidget struct {
// contains filtered or unexported fields
}
func MainMenuBar ¶
func MainMenuBar() *MainMenuBarWidget
func (*MainMenuBarWidget) Build ¶
func (m *MainMenuBarWidget) Build()
func (*MainMenuBarWidget) Layout ¶
func (m *MainMenuBarWidget) Layout(widgets ...Widget) *MainMenuBarWidget
type MasterWindow ¶
type MasterWindow struct {
// contains filtered or unexported fields
}
func NewMasterWindow ¶
func NewMasterWindow(title string, width, height int, flags MasterWindowFlags, loadFontFunc func()) *MasterWindow
func (*MasterWindow) GetPos ¶
func (w *MasterWindow) GetPos() (x, y int)
Return position of master window.
func (*MasterWindow) GetSize ¶
func (w *MasterWindow) GetSize() (width, height int)
Return size of master window.
func (*MasterWindow) Run ¶
func (w *MasterWindow) Run(loopFunc func())
Call the main loop. loopFunc will be used to construct the ui.
func (*MasterWindow) SetBgColor ¶
func (w *MasterWindow) SetBgColor(color color.RGBA)
Set background color of master window.
func (*MasterWindow) SetDropCallback ¶
func (w *MasterWindow) SetDropCallback(cb func([]string))
func (*MasterWindow) SetPos ¶
func (w *MasterWindow) SetPos(x, y int)
Set position of master window.
func (*MasterWindow) SetSize ¶
func (w *MasterWindow) SetSize(x, y int)
type MasterWindowFlags ¶
type MasterWindowFlags imgui.GLFWWindowFlags
const ( // Specifies the window will be fixed size. MasterWindowFlagsNotResizable MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsNotResizable) // Specifies whether the window is maximized. MasterWindowFlagsMaximized MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsMaximized) // Specifies whether the window will be always-on-top. MasterWindowFlagsFloating MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFloating) // Specifies whether the window will be frameless. MasterWindowFlagsFrameless MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFrameless) // Specifies whether the window will be transparent. MasterWindowFlagsTransparent MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsTransparent) )
type MenuBarWidget ¶
type MenuBarWidget struct {
// contains filtered or unexported fields
}
func MenuBar ¶
func MenuBar() *MenuBarWidget
func (*MenuBarWidget) Build ¶
func (m *MenuBarWidget) Build()
func (*MenuBarWidget) Layout ¶
func (m *MenuBarWidget) Layout(widgets ...Widget) *MenuBarWidget
type MenuItemWidget ¶
type MenuItemWidget struct {
// contains filtered or unexported fields
}
func MenuItem ¶
func MenuItem(label string) *MenuItemWidget
func (*MenuItemWidget) Build ¶
func (m *MenuItemWidget) Build()
func (*MenuItemWidget) Enabled ¶
func (m *MenuItemWidget) Enabled(e bool) *MenuItemWidget
func (*MenuItemWidget) OnClick ¶
func (m *MenuItemWidget) OnClick(onClick func()) *MenuItemWidget
func (*MenuItemWidget) Selected ¶
func (m *MenuItemWidget) Selected(s bool) *MenuItemWidget
type MenuWidget ¶
type MenuWidget struct {
// contains filtered or unexported fields
}
func Menu ¶
func Menu(label string) *MenuWidget
func (*MenuWidget) Build ¶
func (m *MenuWidget) Build()
func (*MenuWidget) Enabled ¶
func (m *MenuWidget) Enabled(e bool) *MenuWidget
func (*MenuWidget) Layout ¶
func (m *MenuWidget) Layout(widgets ...Widget) *MenuWidget
type MouseButton ¶
type MouseButton int
const ( MouseButtonLeft MouseButton = 0 MouseButtonRight MouseButton = 1 MouseButtonMiddle MouseButton = 2 )
type MouseCursorType ¶
type MouseCursorType int
const ( // MouseCursorNone no mouse cursor MouseCursorNone MouseCursorType = -1 // MouseCursorArrow standard arrow mouse cursor MouseCursorArrow MouseCursorType = 0 // MouseCursorTextInput when hovering over InputText, etc. MouseCursorTextInput MouseCursorType = 1 // MouseCursorResizeAll (Unused by imgui functions) MouseCursorResizeAll MouseCursorType = 2 // MouseCursorResizeNS when hovering over an horizontal border MouseCursorResizeNS MouseCursorType = 3 // MouseCursorResizeEW when hovering over a vertical border or a column MouseCursorResizeEW MouseCursorType = 4 // MouseCursorResizeNESW when hovering over the bottom-left corner of a window MouseCursorResizeNESW MouseCursorType = 5 // MouseCursorResizeNWSE when hovering over the bottom-right corner of a window MouseCursorResizeNWSE MouseCursorType = 6 // MouseCursorHand (Unused by imgui functions. Use for e.g. hyperlinks) MouseCursorHand MouseCursorType = 7 MouseCursorCount MouseCursorType = 8 )
type MsgboxButtons ¶
type MsgboxButtons uint8
const ( MsgboxButtonsYesNo MsgboxButtons = 1 << iota MsgboxButtonsOkCancel MsgboxButtonsOk )
type MsgboxState ¶
type MsgboxState struct {
// contains filtered or unexported fields
}
func (*MsgboxState) Dispose ¶
func (ms *MsgboxState) Dispose()
type PlotBarHWidget ¶
type PlotBarHWidget struct {
// contains filtered or unexported fields
}
func PlotBarH ¶
func PlotBarH(title string, data []float64) *PlotBarHWidget
func (*PlotBarHWidget) Height ¶
func (p *PlotBarHWidget) Height(height float64) *PlotBarHWidget
func (*PlotBarHWidget) Offset ¶
func (p *PlotBarHWidget) Offset(offset int) *PlotBarHWidget
func (*PlotBarHWidget) Plot ¶
func (p *PlotBarHWidget) Plot()
func (*PlotBarHWidget) Shift ¶
func (p *PlotBarHWidget) Shift(shift float64) *PlotBarHWidget
type PlotBarWidget ¶
type PlotBarWidget struct {
// contains filtered or unexported fields
}
func PlotBar ¶
func PlotBar(title string, data []float64) *PlotBarWidget
func (*PlotBarWidget) Offset ¶
func (p *PlotBarWidget) Offset(offset int) *PlotBarWidget
func (*PlotBarWidget) Plot ¶
func (p *PlotBarWidget) Plot()
func (*PlotBarWidget) Shift ¶
func (p *PlotBarWidget) Shift(shift float64) *PlotBarWidget
func (*PlotBarWidget) Width ¶
func (p *PlotBarWidget) Width(width float64) *PlotBarWidget
type PlotCanvasWidget ¶
type PlotCanvasWidget struct {
// contains filtered or unexported fields
}
func Plot ¶
func Plot(title string) *PlotCanvasWidget
func (*PlotCanvasWidget) AxisLimits ¶
func (p *PlotCanvasWidget) AxisLimits(xmin, xmax, ymin, ymax float64, cond ExecCondition) *PlotCanvasWidget
func (*PlotCanvasWidget) Build ¶
func (p *PlotCanvasWidget) Build()
func (*PlotCanvasWidget) Flags ¶
func (p *PlotCanvasWidget) Flags(flags imgui.ImPlotFlags) *PlotCanvasWidget
func (*PlotCanvasWidget) Plots ¶
func (p *PlotCanvasWidget) Plots(plots ...PlotWidget) *PlotCanvasWidget
func (*PlotCanvasWidget) Size ¶
func (p *PlotCanvasWidget) Size(width, height int) *PlotCanvasWidget
func (*PlotCanvasWidget) XAxeFlags ¶
func (p *PlotCanvasWidget) XAxeFlags(flags imgui.ImPlotAxisFlags) *PlotCanvasWidget
func (*PlotCanvasWidget) XTicks ¶
func (p *PlotCanvasWidget) XTicks(ticks []PlotTicker, showDefault bool) *PlotCanvasWidget
func (*PlotCanvasWidget) YAxeFlags ¶
func (p *PlotCanvasWidget) YAxeFlags(yFlags, y2Flags, y3Flags imgui.ImPlotAxisFlags) *PlotCanvasWidget
func (*PlotCanvasWidget) YTicks ¶
func (p *PlotCanvasWidget) YTicks(ticks []PlotTicker, showDefault bool, yAxis ImPlotYAxis) *PlotCanvasWidget
type PlotLineWidget ¶
type PlotLineWidget struct {
// contains filtered or unexported fields
}
func PlotLine ¶
func PlotLine(title string, values []float64) *PlotLineWidget
func (*PlotLineWidget) Offset ¶
func (p *PlotLineWidget) Offset(offset int) *PlotLineWidget
func (*PlotLineWidget) Plot ¶
func (p *PlotLineWidget) Plot()
func (*PlotLineWidget) X0 ¶
func (p *PlotLineWidget) X0(x0 float64) *PlotLineWidget
func (*PlotLineWidget) XScale ¶
func (p *PlotLineWidget) XScale(scale float64) *PlotLineWidget
type PlotLineXYWidget ¶
type PlotLineXYWidget struct {
// contains filtered or unexported fields
}
func PlotLineXY ¶
func PlotLineXY(title string, xvalues, yvalues []float64) *PlotLineXYWidget
func (*PlotLineXYWidget) Offset ¶
func (p *PlotLineXYWidget) Offset(offset int) *PlotLineXYWidget
func (*PlotLineXYWidget) Plot ¶
func (p *PlotLineXYWidget) Plot()
type PlotPieChartWidget ¶
type PlotPieChartWidget struct {
// contains filtered or unexported fields
}
func PlotPieChart ¶
func PlotPieChart(labels []string, values []float64, x, y, radius float64) *PlotPieChartWidget
func (*PlotPieChartWidget) Angle0 ¶
func (p *PlotPieChartWidget) Angle0(a float64) *PlotPieChartWidget
func (*PlotPieChartWidget) LabelFormat ¶
func (p *PlotPieChartWidget) LabelFormat(fmtStr string) *PlotPieChartWidget
func (*PlotPieChartWidget) Normalize ¶
func (p *PlotPieChartWidget) Normalize(n bool) *PlotPieChartWidget
func (*PlotPieChartWidget) Plot ¶
func (p *PlotPieChartWidget) Plot()
type PlotScatterWidget ¶
type PlotScatterWidget struct {
// contains filtered or unexported fields
}
func PlotScatter ¶
func PlotScatter(label string, values []float64) *PlotScatterWidget
func (*PlotScatterWidget) Offset ¶
func (p *PlotScatterWidget) Offset(offset int) *PlotScatterWidget
func (*PlotScatterWidget) Plot ¶
func (p *PlotScatterWidget) Plot()
func (*PlotScatterWidget) X0 ¶
func (p *PlotScatterWidget) X0(x float64) *PlotScatterWidget
func (*PlotScatterWidget) XScale ¶
func (p *PlotScatterWidget) XScale(s float64) *PlotScatterWidget
type PlotScatterXYWidget ¶
type PlotScatterXYWidget struct {
// contains filtered or unexported fields
}
func PlotScatterXY ¶
func PlotScatterXY(label string, xs, ys []float64) *PlotScatterXYWidget
func (*PlotScatterXYWidget) Offset ¶
func (p *PlotScatterXYWidget) Offset(offset int) *PlotScatterXYWidget
func (*PlotScatterXYWidget) Plot ¶
func (p *PlotScatterXYWidget) Plot()
type PlotTicker ¶
type PlotWidget ¶
type PlotWidget interface {
Plot()
}
type PopupModalWidget ¶
type PopupModalWidget struct {
// contains filtered or unexported fields
}
func PopupModal ¶
func PopupModal(name string) *PopupModalWidget
func (*PopupModalWidget) Build ¶
func (p *PopupModalWidget) Build()
func (*PopupModalWidget) Flags ¶
func (p *PopupModalWidget) Flags(flags WindowFlags) *PopupModalWidget
func (*PopupModalWidget) IsOpen ¶
func (p *PopupModalWidget) IsOpen(open *bool) *PopupModalWidget
func (*PopupModalWidget) Layout ¶
func (p *PopupModalWidget) Layout(widgets ...Widget) *PopupModalWidget
type PopupWidget ¶
type PopupWidget struct {
// contains filtered or unexported fields
}
func Popup ¶
func Popup(name string) *PopupWidget
func (*PopupWidget) Build ¶
func (p *PopupWidget) Build()
func (*PopupWidget) Flags ¶
func (p *PopupWidget) Flags(flags WindowFlags) *PopupWidget
func (*PopupWidget) Layout ¶
func (p *PopupWidget) Layout(widgets ...Widget) *PopupWidget
type ProgressBarWidget ¶
type ProgressBarWidget struct {
// contains filtered or unexported fields
}
func ProgressBar ¶
func ProgressBar(fraction float32) *ProgressBarWidget
func (*ProgressBarWidget) Build ¶
func (p *ProgressBarWidget) Build()
func (*ProgressBarWidget) Overlay ¶
func (p *ProgressBarWidget) Overlay(overlay string) *ProgressBarWidget
func (*ProgressBarWidget) Size ¶
func (p *ProgressBarWidget) Size(width, height float32) *ProgressBarWidget
type ProgressIndicatorState ¶
type ProgressIndicatorState struct {
// contains filtered or unexported fields
}
func (*ProgressIndicatorState) Dispose ¶
func (ps *ProgressIndicatorState) Dispose()
func (*ProgressIndicatorState) Update ¶
func (ps *ProgressIndicatorState) Update()
type ProgressIndicatorWidget ¶
type ProgressIndicatorWidget struct {
// contains filtered or unexported fields
}
func ProgressIndicator ¶
func ProgressIndicator(id, label string, width, height, radius float32) *ProgressIndicatorWidget
func (*ProgressIndicatorWidget) Build ¶
func (p *ProgressIndicatorWidget) Build()
type RadioButtonWidget ¶
type RadioButtonWidget struct {
// contains filtered or unexported fields
}
func RadioButton ¶
func RadioButton(text string, active bool) *RadioButtonWidget
func (*RadioButtonWidget) Build ¶
func (r *RadioButtonWidget) Build()
func (*RadioButtonWidget) OnChange ¶
func (r *RadioButtonWidget) OnChange(onChange func()) *RadioButtonWidget
type SelectableFlags ¶
type SelectableFlags int
const ( // SelectableFlagsNone default SelectableFlags = 0 SelectableFlagsNone SelectableFlags = 0 // SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows. SelectableFlagsDontClosePopups SelectableFlags = 1 << 0 // SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column). SelectableFlagsSpanAllColumns SelectableFlags = 1 << 1 // SelectableFlagsAllowDoubleClick generates press events on double clicks too. SelectableFlagsAllowDoubleClick SelectableFlags = 1 << 2 // SelectableFlagsDisabled disallows selection and displays text in a greyed out color. SelectableFlagsDisabled SelectableFlags = 1 << 3 )
type SelectableWidget ¶
type SelectableWidget struct {
// contains filtered or unexported fields
}
func Selectable ¶
func Selectable(label string) *SelectableWidget
func (*SelectableWidget) Build ¶
func (s *SelectableWidget) Build()
func (*SelectableWidget) Flags ¶
func (s *SelectableWidget) Flags(flags SelectableFlags) *SelectableWidget
func (*SelectableWidget) OnClick ¶
func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget
func (*SelectableWidget) Selected ¶
func (s *SelectableWidget) Selected(selected bool) *SelectableWidget
func (*SelectableWidget) Size ¶
func (s *SelectableWidget) Size(width, height float32) *SelectableWidget
type SeparatorWidget ¶
type SeparatorWidget struct{}
func Separator ¶
func Separator() *SeparatorWidget
func (*SeparatorWidget) Build ¶
func (s *SeparatorWidget) Build()
type SliderFloatWidget ¶
type SliderFloatWidget struct {
// contains filtered or unexported fields
}
func SliderFloat ¶
func SliderFloat(label string, value *float32, min, max float32) *SliderFloatWidget
func (*SliderFloatWidget) Build ¶
func (sf *SliderFloatWidget) Build()
func (*SliderFloatWidget) Format ¶
func (s *SliderFloatWidget) Format(format string) *SliderFloatWidget
type SliderIntWidget ¶
type SliderIntWidget struct {
// contains filtered or unexported fields
}
func (*SliderIntWidget) Build ¶
func (s *SliderIntWidget) Build()
func (*SliderIntWidget) Format ¶
func (s *SliderIntWidget) Format(format string) *SliderIntWidget
type SmallButtonWidget ¶
type SmallButtonWidget struct {
// contains filtered or unexported fields
}
func SmallButton ¶
func SmallButton(id string) *SmallButtonWidget
func (*SmallButtonWidget) Build ¶
func (sb *SmallButtonWidget) Build()
func (*SmallButtonWidget) OnClick ¶
func (b *SmallButtonWidget) OnClick(onClick func()) *SmallButtonWidget
type SpacingWidget ¶
type SpacingWidget struct{}
func Spacing ¶
func Spacing() *SpacingWidget
func (*SpacingWidget) Build ¶
func (s *SpacingWidget) Build()
type SplitDirection ¶
type SplitDirection uint8
const ( DirectionHorizontal SplitDirection = 1 << iota DirectionVertical )
type SplitLayoutState ¶
type SplitLayoutState struct {
// contains filtered or unexported fields
}
func (*SplitLayoutState) Dispose ¶
func (s *SplitLayoutState) Dispose()
type SplitLayoutWidget ¶
type SplitLayoutWidget struct {
// contains filtered or unexported fields
}
func SplitLayout ¶
func SplitLayout(id string, direction SplitDirection, border bool, sashPos float32, layout1, layout2 Widget) *SplitLayoutWidget
func (*SplitLayoutWidget) Build ¶
func (s *SplitLayoutWidget) Build()
type TabBarFlags ¶
type TabBarFlags int
const ( // TabBarFlagsNone default TabBarFlags = 0. TabBarFlagsNone TabBarFlags = 0 // TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list TabBarFlagsReorderable TabBarFlags = 1 << 0 // TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear TabBarFlagsAutoSelectNewTabs TabBarFlags = 1 << 1 // TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup TabBarFlagsTabListPopupButton TabBarFlags = 1 << 2 // TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL) // with middle mouse button. You can still repro this behavior on user's side with if // (IsItemHovered() && IsMouseClicked(2)) *p_open TabBarFlags = false. TabBarFlagsNoCloseWithMiddleMouseButton TabBarFlags = 1 << 3 // TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is // TabBarFlagsFittingPolicyScroll) TabBarFlagsNoTabListScrollingButtons TabBarFlags = 1 << 4 // TabBarFlagsNoTooltip Disable tooltips when hovering a tab TabBarFlagsNoTooltip TabBarFlags = 1 << 5 // TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit TabBarFlagsFittingPolicyResizeDown TabBarFlags = 1 << 6 // TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit TabBarFlagsFittingPolicyScroll TabBarFlags = 1 << 7 // TabBarFlagsFittingPolicyMask combines // TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll TabBarFlagsFittingPolicyMask TabBarFlags = TabBarFlagsFittingPolicyResizeDown | TabBarFlagsFittingPolicyScroll // TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown TabBarFlagsFittingPolicyDefault TabBarFlags = TabBarFlagsFittingPolicyResizeDown )
type TabBarWidget ¶
type TabBarWidget struct {
// contains filtered or unexported fields
}
func TabBar ¶
func TabBar(id string) *TabBarWidget
func (*TabBarWidget) Build ¶
func (t *TabBarWidget) Build()
func (*TabBarWidget) Flags ¶
func (t *TabBarWidget) Flags(flags TabBarFlags) *TabBarWidget
func (*TabBarWidget) Layout ¶
func (t *TabBarWidget) Layout(widgets ...Widget) *TabBarWidget
type TabItemFlags ¶
type TabItemFlags int
const ( // TabItemFlagsNone default TabItemFlags = 0 TabItemFlagsNone TabItemFlags = 0 // TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the // ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it // without flicker. TabItemFlagsUnsavedDocument TabItemFlags = 1 << 0 // TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem() TabItemFlagsSetSelected TabItemFlags = 1 << 1 // TabItemFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with // p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if // (IsItemHovered() && IsMouseClicked(2)) *p_open TabItemFlags = false. TabItemFlagsNoCloseWithMiddleMouseButton TabItemFlags = 1 << 2 // TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() TabItemFlagsNoPushID TabItemFlags = 1 << 3 )
type TabItemWidget ¶
type TabItemWidget struct {
// contains filtered or unexported fields
}
func TabItem ¶
func TabItem(label string) *TabItemWidget
func (*TabItemWidget) Build ¶
func (t *TabItemWidget) Build()
func (*TabItemWidget) Flags ¶
func (t *TabItemWidget) Flags(flags TabItemFlags) *TabItemWidget
func (*TabItemWidget) IsOpen ¶
func (t *TabItemWidget) IsOpen(open *bool) *TabItemWidget
func (*TabItemWidget) Layout ¶
func (t *TabItemWidget) Layout(widgets ...Widget) *TabItemWidget
type TableWidget ¶
type TableWidget struct {
// contains filtered or unexported fields
}
func Table ¶
func Table(label string) *TableWidget
func (*TableWidget) Build ¶
func (t *TableWidget) Build()
func (*TableWidget) Columns ¶
func (t *TableWidget) Columns(cols ...*ColumnWidget) *TableWidget
func (*TableWidget) FastMode ¶
func (t *TableWidget) FastMode(b bool) *TableWidget
Display visible rows only to boost performance.
func (*TableWidget) Flags ¶
func (t *TableWidget) Flags(flags imgui.TableFlags) *TableWidget
func (*TableWidget) Freeze ¶
func (t *TableWidget) Freeze(col, row int) *TableWidget
Freeze columns/rows so they stay visible when scrolled.
func (*TableWidget) InnerWidth ¶
func (t *TableWidget) InnerWidth(width float64) *TableWidget
func (*TableWidget) Rows ¶
func (t *TableWidget) Rows(rows ...*RowWidget) *TableWidget
func (*TableWidget) Size ¶
func (t *TableWidget) Size(width, height float32) *TableWidget
type Texture ¶
type Texture struct {
// contains filtered or unexported fields
}
func NewTextureFromRgba ¶
Create new texture from rgba. Note: this function has to be invokded in a go routine. If call this in mainthread will result in stuck.
type TooltipWidget ¶
type TooltipWidget struct {
// contains filtered or unexported fields
}
func Tooltip ¶
func Tooltip(tip string) *TooltipWidget
func (*TooltipWidget) Build ¶
func (t *TooltipWidget) Build()
func (*TooltipWidget) Layout ¶
func (t *TooltipWidget) Layout(widgets ...Widget) *TooltipWidget
type TreeNodeFlags ¶
type TreeNodeFlags int
const ( // TreeNodeFlagsNone default TreeNodeFlags = 0 TreeNodeFlagsNone TreeNodeFlags = 0 // TreeNodeFlagsSelected draws as selected. TreeNodeFlagsSelected TreeNodeFlags = 1 << 0 // TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader). TreeNodeFlagsFramed TreeNodeFlags = 1 << 1 // TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one. TreeNodeFlagsAllowItemOverlap TreeNodeFlags = 1 << 2 // TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open // (e.g. for CollapsingHeader) TreeNodeFlags = no extra indent nor pushing on ID stack. TreeNodeFlagsNoTreePushOnOpen TreeNodeFlags = 1 << 3 // TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active // (by default logging will automatically open tree nodes). TreeNodeFlagsNoAutoOpenOnLog TreeNodeFlags = 1 << 4 // TreeNodeFlagsDefaultOpen defaults node to be open. TreeNodeFlagsDefaultOpen TreeNodeFlags = 1 << 5 // TreeNodeFlagsOpenOnDoubleClick needs double-click to open node. TreeNodeFlagsOpenOnDoubleClick TreeNodeFlags = 1 << 6 // TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part. // If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open. TreeNodeFlagsOpenOnArrow TreeNodeFlags = 1 << 7 // TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes). TreeNodeFlagsLeaf TreeNodeFlags = 1 << 8 // TreeNodeFlagsBullet displays a bullet instead of an arrow. TreeNodeFlagsBullet TreeNodeFlags = 1 << 9 // TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to // vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). TreeNodeFlagsFramePadding TreeNodeFlags = 1 << 10 // TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed. // This is not the default in order to allow adding other items on the same line. // In the future we may refactor the hit system to be front-to-back, allowing natural overlaps // and then this can become the default. TreeNodeFlagsSpanAvailWidth TreeNodeFlags = 1 << 11 // TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area). TreeNodeFlagsSpanFullWidth TreeNodeFlags = 1 << 12 // (items submitted between TreeNode and TreePop) TreeNodeFlagsNavLeftJumpsBackHere TreeNodeFlags = 1 << 13 // TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog. TreeNodeFlagsCollapsingHeader TreeNodeFlags = TreeNodeFlagsFramed | TreeNodeFlagsNoTreePushOnOpen | TreeNodeFlagsNoAutoOpenOnLog )
type TreeNodeWidget ¶
type TreeNodeWidget struct {
// contains filtered or unexported fields
}
func TreeNode ¶
func TreeNode(label string) *TreeNodeWidget
func (*TreeNodeWidget) Build ¶
func (t *TreeNodeWidget) Build()
func (*TreeNodeWidget) Event ¶
func (t *TreeNodeWidget) Event(handler func()) *TreeNodeWidget
Create TreeNode with eventHandler You could detect events (e.g. IsItemClicked IsMouseDoubleClicked etc...) and handle them for TreeNode inside eventHandler
func (*TreeNodeWidget) Flags ¶
func (t *TreeNodeWidget) Flags(flags TreeNodeFlags) *TreeNodeWidget
func (*TreeNodeWidget) Layout ¶
func (t *TreeNodeWidget) Layout(widgets ...Widget) *TreeNodeWidget
type VSplitterWidget ¶
type VSplitterWidget struct {
// contains filtered or unexported fields
}
func VSplitter ¶
func VSplitter(id string, delta *float32) *VSplitterWidget
func (*VSplitterWidget) Build ¶
func (v *VSplitterWidget) Build()
func (*VSplitterWidget) Size ¶
func (v *VSplitterWidget) Size(width, height float32) *VSplitterWidget
type WindowFlags ¶
type WindowFlags int
const ( // WindowFlagsNone default WindowFlags = 0 WindowFlagsNone WindowFlags = 0 // WindowFlagsNoTitleBar disables title-bar. WindowFlagsNoTitleBar WindowFlags = 1 << 0 // WindowFlagsNoResize disables user resizing with the lower-right grip. WindowFlagsNoResize WindowFlags = 1 << 1 // WindowFlagsNoMove disables user moving the window. WindowFlagsNoMove WindowFlags = 1 << 2 // WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically. WindowFlagsNoScrollbar WindowFlags = 1 << 3 // WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel // will be forwarded to the parent unless NoScrollbar is also set. WindowFlagsNoScrollWithMouse WindowFlags = 1 << 4 // WindowFlagsNoCollapse disables user collapsing window by double-clicking on it. WindowFlagsNoCollapse WindowFlags = 1 << 5 // WindowFlagsAlwaysAutoResize resizes every window to its content every frame. WindowFlagsAlwaysAutoResize WindowFlags = 1 << 6 // WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using // SetNextWindowBgAlpha(0.0f). WindowFlagsNoBackground WindowFlags = 1 << 7 // WindowFlagsNoSavedSettings will never load/save settings in .ini file. WindowFlagsNoSavedSettings WindowFlags = 1 << 8 // WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through. WindowFlagsNoMouseInputs WindowFlags = 1 << 9 // WindowFlagsMenuBar has a menu-bar. WindowFlagsMenuBar WindowFlags = 1 << 10 // WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use // SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo // in the "Horizontal Scrolling" section. WindowFlagsHorizontalScrollbar WindowFlags = 1 << 11 // WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state. WindowFlagsNoFocusOnAppearing WindowFlags = 1 << 12 // WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or // programmatically giving it focus. WindowFlagsNoBringToFrontOnFocus WindowFlags = 1 << 13 // WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y . WindowFlagsAlwaysVerticalScrollbar WindowFlags = 1 << 14 // WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x . WindowFlagsAlwaysHorizontalScrollbar WindowFlags = 1 << 15 // WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by // default for non-bordered child windows, because more convenient). WindowFlagsAlwaysUseWindowPadding WindowFlags = 1 << 16 WindowFlagsNoNavInputs WindowFlags = 1 << 18 // (e.g. skipped by CTRL+TAB) WindowFlagsNoNavFocus WindowFlags = 1 << 19 // WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the // ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one // frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. WindowFlagsUnsavedDocument WindowFlags = 1 << 20 WindowFlagsNoNav WindowFlags = WindowFlagsNoNavInputs | WindowFlagsNoNavFocus // WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and // WindowFlagsNoCollapse. WindowFlagsNoDecoration WindowFlags = WindowFlagsNoTitleBar | WindowFlagsNoResize | WindowFlagsNoScrollbar | WindowFlagsNoCollapse // WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus. WindowFlagsNoInputs WindowFlags = WindowFlagsNoMouseInputs | WindowFlagsNoNavInputs | WindowFlagsNoNavFocus )
type WindowWidget ¶
type WindowWidget struct {
// contains filtered or unexported fields
}
func SingleWindow ¶
func SingleWindow(title string) *WindowWidget
func SingleWindowWithMenuBar ¶
func SingleWindowWithMenuBar(title string) *WindowWidget
func Window ¶
func Window(title string) *WindowWidget
func (*WindowWidget) Flags ¶
func (w *WindowWidget) Flags(flags WindowFlags) *WindowWidget
func (*WindowWidget) IsOpen ¶
func (w *WindowWidget) IsOpen(open *bool) *WindowWidget
func (*WindowWidget) Layout ¶
func (w *WindowWidget) Layout(widgets ...Widget)
func (*WindowWidget) Pos ¶
func (w *WindowWidget) Pos(x, y float32) *WindowWidget
func (*WindowWidget) Size ¶
func (w *WindowWidget) Size(width, height float32) *WindowWidget
Source Files ¶
Directories ¶
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examples
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Package imgui contains all the functions to create an immediate mode graphical user interface based on Dear ImGui.
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Package imgui contains all the functions to create an immediate mode graphical user interface based on Dear ImGui. |