games

package
v2.3.1+incompatible Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Feb 23, 2016 License: BSD-3-Clause, Apache-2.0 Imports: 13 Imported by: 0

Documentation

Overview

Package games provides access to the Google Play Game Services API.

See https://developers.google.com/games/services/

Usage example:

import "google.golang.org/api/games/v1"
...
gamesService, err := games.New(oauthHttpClient)

Index

Constants

View Source
const (
	// View and manage its own configuration data in your Google Drive
	DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata"

	// Share your Google+ profile information and view and manage your game
	// activity
	GamesScope = "https://www.googleapis.com/auth/games"

	// Know your basic profile info and list of people in your circles.
	PlusLoginScope = "https://www.googleapis.com/auth/plus.login"
)

OAuth2 scopes used by this API.

Variables

This section is empty.

Functions

This section is empty.

Types

type AchievementDefinition

type AchievementDefinition struct {
	// AchievementType: The type of the achievement.
	// Possible values are:
	// - "STANDARD" - Achievement is either locked or unlocked.
	// - "INCREMENTAL" - Achievement is incremental.
	AchievementType string `json:"achievementType,omitempty"`

	// Description: The description of the achievement.
	Description string `json:"description,omitempty"`

	// ExperiencePoints: Experience points which will be earned when
	// unlocking this achievement.
	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`

	// FormattedTotalSteps: The total steps for an incremental achievement
	// as a string.
	FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"`

	// Id: The ID of the achievement.
	Id string `json:"id,omitempty"`

	// InitialState: The initial state of the achievement.
	// Possible values are:
	// - "HIDDEN" - Achievement is hidden.
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	InitialState string `json:"initialState,omitempty"`

	// IsRevealedIconUrlDefault: Indicates whether the revealed icon image
	// being returned is a default image, or is provided by the game.
	IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"`

	// IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image
	// being returned is a default image, or is game-provided.
	IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementDefinition.
	Kind string `json:"kind,omitempty"`

	// Name: The name of the achievement.
	Name string `json:"name,omitempty"`

	// RevealedIconUrl: The image URL for the revealed achievement icon.
	RevealedIconUrl string `json:"revealedIconUrl,omitempty"`

	// TotalSteps: The total steps for an incremental achievement.
	TotalSteps int64 `json:"totalSteps,omitempty"`

	// UnlockedIconUrl: The image URL for the unlocked achievement icon.
	UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AchievementType") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementDefinition: This is a JSON template for an achievement definition object.

func (*AchievementDefinition) MarshalJSON

func (s *AchievementDefinition) MarshalJSON() ([]byte, error)

type AchievementDefinitionsListCall

type AchievementDefinitionsListCall struct {
	// contains filtered or unexported fields
}

func (*AchievementDefinitionsListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementDefinitionsListCall) Do

Do executes the "games.achievementDefinitions.list" call. Exactly one of *AchievementDefinitionsListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementDefinitionsListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementDefinitionsListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementDefinitionsListCall) IfNoneMatch

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*AchievementDefinitionsListCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*AchievementDefinitionsListCall) MaxResults

MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified maxResults.

func (*AchievementDefinitionsListCall) PageToken

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type AchievementDefinitionsListResponse

type AchievementDefinitionsListResponse struct {
	// Items: The achievement definitions.
	Items []*AchievementDefinition `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementDefinitionsListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementDefinitionsListResponse: This is a JSON template for a list of achievement definition objects.

func (*AchievementDefinitionsListResponse) MarshalJSON

func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error)

type AchievementDefinitionsService

type AchievementDefinitionsService struct {
	// contains filtered or unexported fields
}

func NewAchievementDefinitionsService

func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService

func (*AchievementDefinitionsService) List

List: Lists all the achievement definitions for your application.

type AchievementIncrementResponse

type AchievementIncrementResponse struct {
	// CurrentSteps: The current steps recorded for this incremental
	// achievement.
	CurrentSteps int64 `json:"currentSteps,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementIncrementResponse.
	Kind string `json:"kind,omitempty"`

	// NewlyUnlocked: Whether the the current steps for the achievement has
	// reached the number of steps required to unlock.
	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementIncrementResponse: This is a JSON template for an achievement increment response

func (*AchievementIncrementResponse) MarshalJSON

func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error)

type AchievementRevealResponse

type AchievementRevealResponse struct {
	// CurrentState: The current state of the achievement for which a reveal
	// was attempted. This might be UNLOCKED if the achievement was already
	// unlocked.
	// Possible values are:
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementRevealResponse.
	Kind string `json:"kind,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentState") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementRevealResponse: This is a JSON template for an achievement reveal response

func (*AchievementRevealResponse) MarshalJSON

func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error)

type AchievementSetStepsAtLeastResponse

type AchievementSetStepsAtLeastResponse struct {
	// CurrentSteps: The current steps recorded for this incremental
	// achievement.
	CurrentSteps int64 `json:"currentSteps,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementSetStepsAtLeastResponse.
	Kind string `json:"kind,omitempty"`

	// NewlyUnlocked: Whether the the current steps for the achievement has
	// reached the number of steps required to unlock.
	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementSetStepsAtLeastResponse: This is a JSON template for an achievement set steps at least response.

func (*AchievementSetStepsAtLeastResponse) MarshalJSON

func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error)

type AchievementUnlockResponse

type AchievementUnlockResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementUnlockResponse.
	Kind string `json:"kind,omitempty"`

	// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
	// whether the unlock request for the achievement was the first for the
	// player).
	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementUnlockResponse: This is a JSON template for an achievement unlock response

func (*AchievementUnlockResponse) MarshalJSON

func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error)

type AchievementUpdateMultipleRequest

type AchievementUpdateMultipleRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementUpdateMultipleRequest.
	Kind string `json:"kind,omitempty"`

	// Updates: The individual achievement update requests.
	Updates []*AchievementUpdateRequest `json:"updates,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementUpdateMultipleRequest: This is a JSON template for a list of achievement update requests.

func (*AchievementUpdateMultipleRequest) MarshalJSON

func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error)

type AchievementUpdateMultipleResponse

type AchievementUpdateMultipleResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementUpdateListResponse.
	Kind string `json:"kind,omitempty"`

	// UpdatedAchievements: The updated state of the achievements.
	UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementUpdateMultipleResponse: This is a JSON template for an achievement unlock response.

func (*AchievementUpdateMultipleResponse) MarshalJSON

func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error)

type AchievementUpdateRequest

type AchievementUpdateRequest struct {
	// AchievementId: The achievement this update is being applied to.
	AchievementId string `json:"achievementId,omitempty"`

	// IncrementPayload: The payload if an update of type INCREMENT was
	// requested for the achievement.
	IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementUpdateRequest.
	Kind string `json:"kind,omitempty"`

	// SetStepsAtLeastPayload: The payload if an update of type
	// SET_STEPS_AT_LEAST was requested for the achievement.
	SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"`

	// UpdateType: The type of update being applied.
	// Possible values are:
	// - "REVEAL" - Achievement is revealed.
	// - "UNLOCK" - Achievement is unlocked.
	// - "INCREMENT" - Achievement is incremented.
	// - "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the
	// passed value.
	UpdateType string `json:"updateType,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AchievementId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementUpdateRequest: This is a JSON template for a request to update an achievement.

func (*AchievementUpdateRequest) MarshalJSON

func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error)

type AchievementUpdateResponse

type AchievementUpdateResponse struct {
	// AchievementId: The achievement this update is was applied to.
	AchievementId string `json:"achievementId,omitempty"`

	// CurrentState: The current state of the achievement.
	// Possible values are:
	// - "HIDDEN" - Achievement is hidden.
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`

	// CurrentSteps: The current steps recorded for this achievement if it
	// is incremental.
	CurrentSteps int64 `json:"currentSteps,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#achievementUpdateResponse.
	Kind string `json:"kind,omitempty"`

	// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
	// whether the unlock request for the achievement was the first for the
	// player).
	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`

	// UpdateOccurred: Whether the requested updates actually affected the
	// achievement.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AchievementId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementUpdateResponse: This is a JSON template for an achievement update response.

func (*AchievementUpdateResponse) MarshalJSON

func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error)

type AchievementsIncrementCall

type AchievementsIncrementCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsIncrementCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsIncrementCall) Do

Do executes the "games.achievements.increment" call. Exactly one of *AchievementIncrementResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementIncrementResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsIncrementCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsIncrementCall) RequestId

RequestId sets the optional parameter "requestId": A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.

type AchievementsListCall

type AchievementsListCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsListCall) Do

Do executes the "games.achievements.list" call. Exactly one of *PlayerAchievementListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerAchievementListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsListCall) IfNoneMatch

func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*AchievementsListCall) Language

func (c *AchievementsListCall) Language(language string) *AchievementsListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*AchievementsListCall) MaxResults

func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified maxResults.

func (*AchievementsListCall) PageToken

func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*AchievementsListCall) State

State sets the optional parameter "state": Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.

Possible values:

"ALL" - List all achievements. This is the default.
"HIDDEN" - List only hidden achievements.
"REVEALED" - List only revealed achievements.
"UNLOCKED" - List only unlocked achievements.

type AchievementsRevealCall

type AchievementsRevealCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsRevealCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsRevealCall) Do

Do executes the "games.achievements.reveal" call. Exactly one of *AchievementRevealResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementRevealResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsRevealCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsService

type AchievementsService struct {
	// contains filtered or unexported fields
}

func NewAchievementsService

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Increment

func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall

Increment: Increments the steps of the achievement with the given ID for the currently authenticated player.

func (*AchievementsService) List

func (r *AchievementsService) List(playerId string) *AchievementsListCall

List: Lists the progress for all your application's achievements for the currently authenticated player.

func (*AchievementsService) Reveal

func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall

Reveal: Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.

func (*AchievementsService) SetStepsAtLeast

func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall

SetStepsAtLeast: Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.

func (*AchievementsService) Unlock

func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall

Unlock: Unlocks this achievement for the currently authenticated player.

func (*AchievementsService) UpdateMultiple

func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall

UpdateMultiple: Updates multiple achievements for the currently authenticated player.

type AchievementsSetStepsAtLeastCall

type AchievementsSetStepsAtLeastCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsSetStepsAtLeastCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsSetStepsAtLeastCall) Do

Do executes the "games.achievements.setStepsAtLeast" call. Exactly one of *AchievementSetStepsAtLeastResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementSetStepsAtLeastResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsSetStepsAtLeastCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsUnlockCall

type AchievementsUnlockCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsUnlockCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsUnlockCall) Do

Do executes the "games.achievements.unlock" call. Exactly one of *AchievementUnlockResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUnlockResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsUnlockCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsUpdateMultipleCall

type AchievementsUpdateMultipleCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsUpdateMultipleCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsUpdateMultipleCall) Do

Do executes the "games.achievements.updateMultiple" call. Exactly one of *AchievementUpdateMultipleResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUpdateMultipleResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsUpdateMultipleCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AggregateStats

type AggregateStats struct {
	// Count: The number of messages sent between a pair of peers.
	Count int64 `json:"count,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#aggregateStats.
	Kind string `json:"kind,omitempty"`

	// Max: The maximum amount.
	Max int64 `json:"max,omitempty,string"`

	// Min: The minimum amount.
	Min int64 `json:"min,omitempty,string"`

	// Sum: The total number of bytes sent for messages between a pair of
	// peers.
	Sum int64 `json:"sum,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Count") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AggregateStats: This is a JSON template for aggregate stats.

func (*AggregateStats) MarshalJSON

func (s *AggregateStats) MarshalJSON() ([]byte, error)

type AnonymousPlayer

type AnonymousPlayer struct {
	// AvatarImageUrl: The base URL for the image to display for the
	// anonymous player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// DisplayName: The name to display for the anonymous player.
	DisplayName string `json:"displayName,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#anonymousPlayer.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AnonymousPlayer: This is a JSON template for an anonymous player

func (*AnonymousPlayer) MarshalJSON

func (s *AnonymousPlayer) MarshalJSON() ([]byte, error)

type Application

type Application struct {
	// AchievementCount: The number of achievements visible to the currently
	// authenticated player.
	AchievementCount int64 `json:"achievement_count,omitempty"`

	// Assets: The assets of the application.
	Assets []*ImageAsset `json:"assets,omitempty"`

	// Author: The author of the application.
	Author string `json:"author,omitempty"`

	// Category: The category of the application.
	Category *ApplicationCategory `json:"category,omitempty"`

	// Description: The description of the application.
	Description string `json:"description,omitempty"`

	// EnabledFeatures: A list of features that have been enabled for the
	// application.
	// Possible values are:
	// - "SNAPSHOTS" - Snapshots has been enabled
	EnabledFeatures []string `json:"enabledFeatures,omitempty"`

	// Id: The ID of the application.
	Id string `json:"id,omitempty"`

	// Instances: The instances of the application.
	Instances []*Instance `json:"instances,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#application.
	Kind string `json:"kind,omitempty"`

	// LastUpdatedTimestamp: The last updated timestamp of the application.
	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`

	// LeaderboardCount: The number of leaderboards visible to the currently
	// authenticated player.
	LeaderboardCount int64 `json:"leaderboard_count,omitempty"`

	// Name: The name of the application.
	Name string `json:"name,omitempty"`

	// ThemeColor: A hint to the client UI for what color to use as an
	// app-themed color. The color is given as an RGB triplet (e.g.
	// "E0E0E0").
	ThemeColor string `json:"themeColor,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "AchievementCount") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Application: This is a JSON template for the Application resource.

func (*Application) MarshalJSON

func (s *Application) MarshalJSON() ([]byte, error)

type ApplicationCategory

type ApplicationCategory struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#applicationCategory.
	Kind string `json:"kind,omitempty"`

	// Primary: The primary category.
	Primary string `json:"primary,omitempty"`

	// Secondary: The secondary category.
	Secondary string `json:"secondary,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

ApplicationCategory: This is a JSON template for an application category object.

func (*ApplicationCategory) MarshalJSON

func (s *ApplicationCategory) MarshalJSON() ([]byte, error)

type ApplicationsGetCall

type ApplicationsGetCall struct {
	// contains filtered or unexported fields
}

func (*ApplicationsGetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ApplicationsGetCall) Do

Do executes the "games.applications.get" call. Exactly one of *Application or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Application.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ApplicationsGetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ApplicationsGetCall) IfNoneMatch

func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ApplicationsGetCall) Language

func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*ApplicationsGetCall) PlatformType

func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall

PlatformType sets the optional parameter "platformType": Restrict application details returned to the specific platform.

Possible values:

"ANDROID" - Retrieve applications that can be played on Android.
"IOS" - Retrieve applications that can be played on iOS.
"WEB_APP" - Retrieve applications that can be played on desktop

web.

type ApplicationsPlayedCall

type ApplicationsPlayedCall struct {
	// contains filtered or unexported fields
}

func (*ApplicationsPlayedCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ApplicationsPlayedCall) Do

func (c *ApplicationsPlayedCall) Do() error

Do executes the "games.applications.played" call.

func (*ApplicationsPlayedCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ApplicationsService

type ApplicationsService struct {
	// contains filtered or unexported fields
}

func NewApplicationsService

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) Get

func (r *ApplicationsService) Get(applicationId string) *ApplicationsGetCall

Get: Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified platformType, the returned response will not include any instance data.

func (*ApplicationsService) Played

Played: Indicate that the the currently authenticated user is playing your application.

type Category

type Category struct {
	// Category: The category name.
	Category string `json:"category,omitempty"`

	// ExperiencePoints: Experience points earned in this category.
	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#category.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Category") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Category: This is a JSON template for data related to individual game categories.

func (*Category) MarshalJSON

func (s *Category) MarshalJSON() ([]byte, error)

type CategoryListResponse

type CategoryListResponse struct {
	// Items: The list of categories with usage data.
	Items []*Category `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#categoryListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

CategoryListResponse: This is a JSON template for a list of category data objects.

func (*CategoryListResponse) MarshalJSON

func (s *CategoryListResponse) MarshalJSON() ([]byte, error)

type EventBatchRecordFailure

type EventBatchRecordFailure struct {
	// FailureCause: The cause for the update failure.
	// Possible values are:
	// - "TOO_LARGE": A batch request was issued with more events than are
	// allowed in a single batch.
	// - "TIME_PERIOD_EXPIRED": A batch was sent with data too far in the
	// past to record.
	// - "TIME_PERIOD_SHORT": A batch was sent with a time range that was
	// too short.
	// - "TIME_PERIOD_LONG": A batch was sent with a time range that was too
	// long.
	// - "ALREADY_UPDATED": An attempt was made to record a batch of data
	// which was already seen.
	// - "RECORD_RATE_HIGH": An attempt was made to record data faster than
	// the server will apply updates.
	FailureCause string `json:"failureCause,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventBatchRecordFailure.
	Kind string `json:"kind,omitempty"`

	// Range: The time range which was rejected; empty for a request-wide
	// failure.
	Range *EventPeriodRange `json:"range,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FailureCause") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventBatchRecordFailure: This is a JSON template for a batch update failure resource.

func (*EventBatchRecordFailure) MarshalJSON

func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error)

type EventChild

type EventChild struct {
	// ChildId: The ID of the child event.
	ChildId string `json:"childId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventChild.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ChildId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventChild: This is a JSON template for an event child relationship resource.

func (*EventChild) MarshalJSON

func (s *EventChild) MarshalJSON() ([]byte, error)

type EventDefinition

type EventDefinition struct {
	// ChildEvents: A list of events that are a child of this event.
	ChildEvents []*EventChild `json:"childEvents,omitempty"`

	// Description: Description of what this event represents.
	Description string `json:"description,omitempty"`

	// DisplayName: The name to display for the event.
	DisplayName string `json:"displayName,omitempty"`

	// Id: The ID of the event.
	Id string `json:"id,omitempty"`

	// ImageUrl: The base URL for the image that represents the event.
	ImageUrl string `json:"imageUrl,omitempty"`

	// IsDefaultImageUrl: Indicates whether the icon image being returned is
	// a default image, or is game-provided.
	IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventDefinition.
	Kind string `json:"kind,omitempty"`

	// Visibility: The visibility of event being tracked in this
	// definition.
	// Possible values are:
	// - "REVEALED": This event should be visible to all users.
	// - "HIDDEN": This event should only be shown to users that have
	// recorded this event at least once.
	Visibility string `json:"visibility,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ChildEvents") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventDefinition: This is a JSON template for an event definition resource.

func (*EventDefinition) MarshalJSON

func (s *EventDefinition) MarshalJSON() ([]byte, error)

type EventDefinitionListResponse

type EventDefinitionListResponse struct {
	// Items: The event definitions.
	Items []*EventDefinition `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventDefinitionListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventDefinitionListResponse: This is a JSON template for a ListDefinitions response.

func (*EventDefinitionListResponse) MarshalJSON

func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error)

type EventPeriodRange

type EventPeriodRange struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventPeriodRange.
	Kind string `json:"kind,omitempty"`

	// PeriodEndMillis: The time when this update period ends, in millis,
	// since 1970 UTC (Unix Epoch).
	PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"`

	// PeriodStartMillis: The time when this update period begins, in
	// millis, since 1970 UTC (Unix Epoch).
	PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventPeriodRange: This is a JSON template for an event period time range.

func (*EventPeriodRange) MarshalJSON

func (s *EventPeriodRange) MarshalJSON() ([]byte, error)

type EventPeriodUpdate

type EventPeriodUpdate struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventPeriodUpdate.
	Kind string `json:"kind,omitempty"`

	// TimePeriod: The time period being covered by this update.
	TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"`

	// Updates: The updates being made for this time period.
	Updates []*EventUpdateRequest `json:"updates,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventPeriodUpdate: This is a JSON template for an event period update resource.

func (*EventPeriodUpdate) MarshalJSON

func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error)

type EventRecordFailure

type EventRecordFailure struct {
	// EventId: The ID of the event that was not updated.
	EventId string `json:"eventId,omitempty"`

	// FailureCause: The cause for the update failure.
	// Possible values are:
	// - "NOT_FOUND" - An attempt was made to set an event that was not
	// defined.
	// - "INVALID_UPDATE_VALUE" - An attempt was made to increment an event
	// by a non-positive value.
	FailureCause string `json:"failureCause,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventRecordFailure.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "EventId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventRecordFailure: This is a JSON template for an event update failure resource.

func (*EventRecordFailure) MarshalJSON

func (s *EventRecordFailure) MarshalJSON() ([]byte, error)

type EventRecordRequest

type EventRecordRequest struct {
	// CurrentTimeMillis: The current time when this update was sent, in
	// milliseconds, since 1970 UTC (Unix Epoch).
	CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventRecordRequest.
	Kind string `json:"kind,omitempty"`

	// RequestId: The request ID used to identify this attempt to record
	// events.
	RequestId int64 `json:"requestId,omitempty,string"`

	// TimePeriods: A list of the time period updates being made in this
	// request.
	TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"`

	// ForceSendFields is a list of field names (e.g. "CurrentTimeMillis")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventRecordRequest: This is a JSON template for an event period update resource.

func (*EventRecordRequest) MarshalJSON

func (s *EventRecordRequest) MarshalJSON() ([]byte, error)

type EventUpdateRequest

type EventUpdateRequest struct {
	// DefinitionId: The ID of the event being modified in this update.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventUpdateRequest.
	Kind string `json:"kind,omitempty"`

	// UpdateCount: The number of times this event occurred in this time
	// period.
	UpdateCount int64 `json:"updateCount,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventUpdateRequest: This is a JSON template for an event period update resource.

func (*EventUpdateRequest) MarshalJSON

func (s *EventUpdateRequest) MarshalJSON() ([]byte, error)

type EventUpdateResponse

type EventUpdateResponse struct {
	// BatchFailures: Any batch-wide failures which occurred applying
	// updates.
	BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"`

	// EventFailures: Any failures updating a particular event.
	EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#eventUpdateResponse.
	Kind string `json:"kind,omitempty"`

	// PlayerEvents: The current status of any updated events
	PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "BatchFailures") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventUpdateResponse: This is a JSON template for an event period update resource.

func (*EventUpdateResponse) MarshalJSON

func (s *EventUpdateResponse) MarshalJSON() ([]byte, error)

type EventsListByPlayerCall

type EventsListByPlayerCall struct {
	// contains filtered or unexported fields
}

func (*EventsListByPlayerCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsListByPlayerCall) Do

Do executes the "games.events.listByPlayer" call. Exactly one of *PlayerEventListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerEventListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*EventsListByPlayerCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsListByPlayerCall) IfNoneMatch

func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*EventsListByPlayerCall) Language

func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*EventsListByPlayerCall) MaxResults

func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall

MaxResults sets the optional parameter "maxResults": The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.

func (*EventsListByPlayerCall) PageToken

func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type EventsListDefinitionsCall

type EventsListDefinitionsCall struct {
	// contains filtered or unexported fields
}

func (*EventsListDefinitionsCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsListDefinitionsCall) Do

Do executes the "games.events.listDefinitions" call. Exactly one of *EventDefinitionListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventDefinitionListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*EventsListDefinitionsCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsListDefinitionsCall) IfNoneMatch

func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*EventsListDefinitionsCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*EventsListDefinitionsCall) MaxResults

func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall

MaxResults sets the optional parameter "maxResults": The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return may be less than the specified maxResults.

func (*EventsListDefinitionsCall) PageToken

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type EventsRecordCall

type EventsRecordCall struct {
	// contains filtered or unexported fields
}

func (*EventsRecordCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsRecordCall) Do

Do executes the "games.events.record" call. Exactly one of *EventUpdateResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventUpdateResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*EventsRecordCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsRecordCall) Language

func (c *EventsRecordCall) Language(language string) *EventsRecordCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type EventsService

type EventsService struct {
	// contains filtered or unexported fields
}

func NewEventsService

func NewEventsService(s *Service) *EventsService

func (*EventsService) ListByPlayer

func (r *EventsService) ListByPlayer() *EventsListByPlayerCall

ListByPlayer: Returns a list showing the current progress on events in this application for the currently authenticated user.

func (*EventsService) ListDefinitions

func (r *EventsService) ListDefinitions() *EventsListDefinitionsCall

ListDefinitions: Returns a list of the event definitions in this application.

func (*EventsService) Record

func (r *EventsService) Record(eventrecordrequest *EventRecordRequest) *EventsRecordCall

Record: Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.

type GamesAchievementIncrement

type GamesAchievementIncrement struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#GamesAchievementIncrement.
	Kind string `json:"kind,omitempty"`

	// RequestId: The requestId associated with an increment to an
	// achievement.
	RequestId int64 `json:"requestId,omitempty,string"`

	// Steps: The number of steps to be incremented.
	Steps int64 `json:"steps,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

GamesAchievementIncrement: This is a JSON template for the payload to request to increment an achievement.

func (*GamesAchievementIncrement) MarshalJSON

func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error)

type GamesAchievementSetStepsAtLeast

type GamesAchievementSetStepsAtLeast struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#GamesAchievementSetStepsAtLeast.
	Kind string `json:"kind,omitempty"`

	// Steps: The minimum number of steps for the achievement to be set to.
	Steps int64 `json:"steps,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

GamesAchievementSetStepsAtLeast: This is a JSON template for the payload to request to increment an achievement.

func (*GamesAchievementSetStepsAtLeast) MarshalJSON

func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error)

type ImageAsset

type ImageAsset struct {
	// Height: The height of the asset.
	Height int64 `json:"height,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#imageAsset.
	Kind string `json:"kind,omitempty"`

	// Name: The name of the asset.
	Name string `json:"name,omitempty"`

	// Url: The URL of the asset.
	Url string `json:"url,omitempty"`

	// Width: The width of the asset.
	Width int64 `json:"width,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Height") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

ImageAsset: This is a JSON template for an image asset object.

func (*ImageAsset) MarshalJSON

func (s *ImageAsset) MarshalJSON() ([]byte, error)

type Instance

type Instance struct {
	// AcquisitionUri: URI which shows where a user can acquire this
	// instance.
	AcquisitionUri string `json:"acquisitionUri,omitempty"`

	// AndroidInstance: Platform dependent details for Android.
	AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"`

	// IosInstance: Platform dependent details for iOS.
	IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#instance.
	Kind string `json:"kind,omitempty"`

	// Name: Localized display name.
	Name string `json:"name,omitempty"`

	// PlatformType: The platform type.
	// Possible values are:
	// - "ANDROID" - Instance is for Android.
	// - "IOS" - Instance is for iOS
	// - "WEB_APP" - Instance is for Web App.
	PlatformType string `json:"platformType,omitempty"`

	// RealtimePlay: Flag to show if this game instance supports realtime
	// play.
	RealtimePlay bool `json:"realtimePlay,omitempty"`

	// TurnBasedPlay: Flag to show if this game instance supports turn based
	// play.
	TurnBasedPlay bool `json:"turnBasedPlay,omitempty"`

	// WebInstance: Platform dependent details for Web.
	WebInstance *InstanceWebDetails `json:"webInstance,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AcquisitionUri") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Instance: This is a JSON template for the Instance resource.

func (*Instance) MarshalJSON

func (s *Instance) MarshalJSON() ([]byte, error)

type InstanceAndroidDetails

type InstanceAndroidDetails struct {
	// EnablePiracyCheck: Flag indicating whether the anti-piracy check is
	// enabled.
	EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#instanceAndroidDetails.
	Kind string `json:"kind,omitempty"`

	// PackageName: Android package name which maps to Google Play URL.
	PackageName string `json:"packageName,omitempty"`

	// Preferred: Indicates that this instance is the default for new
	// installations.
	Preferred bool `json:"preferred,omitempty"`

	// ForceSendFields is a list of field names (e.g. "EnablePiracyCheck")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

InstanceAndroidDetails: This is a JSON template for the Android instance details resource.

func (*InstanceAndroidDetails) MarshalJSON

func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error)

type InstanceIosDetails

type InstanceIosDetails struct {
	// BundleIdentifier: Bundle identifier.
	BundleIdentifier string `json:"bundleIdentifier,omitempty"`

	// ItunesAppId: iTunes App ID.
	ItunesAppId string `json:"itunesAppId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#instanceIosDetails.
	Kind string `json:"kind,omitempty"`

	// PreferredForIpad: Indicates that this instance is the default for new
	// installations on iPad devices.
	PreferredForIpad bool `json:"preferredForIpad,omitempty"`

	// PreferredForIphone: Indicates that this instance is the default for
	// new installations on iPhone devices.
	PreferredForIphone bool `json:"preferredForIphone,omitempty"`

	// SupportIpad: Flag to indicate if this instance supports iPad.
	SupportIpad bool `json:"supportIpad,omitempty"`

	// SupportIphone: Flag to indicate if this instance supports iPhone.
	SupportIphone bool `json:"supportIphone,omitempty"`

	// ForceSendFields is a list of field names (e.g. "BundleIdentifier") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

InstanceIosDetails: This is a JSON template for the iOS details resource.

func (*InstanceIosDetails) MarshalJSON

func (s *InstanceIosDetails) MarshalJSON() ([]byte, error)

type InstanceWebDetails

type InstanceWebDetails struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#instanceWebDetails.
	Kind string `json:"kind,omitempty"`

	// LaunchUrl: Launch URL for the game.
	LaunchUrl string `json:"launchUrl,omitempty"`

	// Preferred: Indicates that this instance is the default for new
	// installations.
	Preferred bool `json:"preferred,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

InstanceWebDetails: This is a JSON template for the Web details resource.

func (*InstanceWebDetails) MarshalJSON

func (s *InstanceWebDetails) MarshalJSON() ([]byte, error)

type Leaderboard

type Leaderboard struct {
	// IconUrl: The icon for the leaderboard.
	IconUrl string `json:"iconUrl,omitempty"`

	// Id: The leaderboard ID.
	Id string `json:"id,omitempty"`

	// IsIconUrlDefault: Indicates whether the icon image being returned is
	// a default image, or is game-provided.
	IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#leaderboard.
	Kind string `json:"kind,omitempty"`

	// Name: The name of the leaderboard.
	Name string `json:"name,omitempty"`

	// Order: How scores are ordered.
	// Possible values are:
	// - "LARGER_IS_BETTER" - Larger values are better; scores are sorted in
	// descending order.
	// - "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted
	// in ascending order.
	Order string `json:"order,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "IconUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Leaderboard: This is a JSON template for the Leaderboard resource.

func (*Leaderboard) MarshalJSON

func (s *Leaderboard) MarshalJSON() ([]byte, error)

type LeaderboardEntry

type LeaderboardEntry struct {
	// FormattedScore: The localized string for the numerical value of this
	// score.
	FormattedScore string `json:"formattedScore,omitempty"`

	// FormattedScoreRank: The localized string for the rank of this score
	// for this leaderboard.
	FormattedScoreRank string `json:"formattedScoreRank,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#leaderboardEntry.
	Kind string `json:"kind,omitempty"`

	// Player: The player who holds this score.
	Player *Player `json:"player,omitempty"`

	// ScoreRank: The rank of this score for this leaderboard.
	ScoreRank int64 `json:"scoreRank,omitempty,string"`

	// ScoreTag: Additional information about the score. Values must contain
	// no more than 64 URI-safe characters as defined by section 2.3 of RFC
	// 3986.
	ScoreTag string `json:"scoreTag,omitempty"`

	// ScoreValue: The numerical value of this score.
	ScoreValue int64 `json:"scoreValue,omitempty,string"`

	// TimeSpan: The time span of this high score.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time high score.
	// - "WEEKLY" - The score is a weekly high score.
	// - "DAILY" - The score is a daily high score.
	TimeSpan string `json:"timeSpan,omitempty"`

	// WriteTimestampMillis: The timestamp at which this score was recorded,
	// in milliseconds since the epoch in UTC.
	WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "FormattedScore") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

LeaderboardEntry: This is a JSON template for the Leaderboard Entry resource.

func (*LeaderboardEntry) MarshalJSON

func (s *LeaderboardEntry) MarshalJSON() ([]byte, error)

type LeaderboardListResponse

type LeaderboardListResponse struct {
	// Items: The leaderboards.
	Items []*Leaderboard `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#leaderboardListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

LeaderboardListResponse: This is a JSON template for a list of leaderboard objects.

func (*LeaderboardListResponse) MarshalJSON

func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error)

type LeaderboardScoreRank

type LeaderboardScoreRank struct {
	// FormattedNumScores: The number of scores in the leaderboard as a
	// string.
	FormattedNumScores string `json:"formattedNumScores,omitempty"`

	// FormattedRank: The rank in the leaderboard as a string.
	FormattedRank string `json:"formattedRank,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#leaderboardScoreRank.
	Kind string `json:"kind,omitempty"`

	// NumScores: The number of scores in the leaderboard.
	NumScores int64 `json:"numScores,omitempty,string"`

	// Rank: The rank in the leaderboard.
	Rank int64 `json:"rank,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "FormattedNumScores")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

LeaderboardScoreRank: This is a JSON template for a score rank in a leaderboard.

func (*LeaderboardScoreRank) MarshalJSON

func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error)

type LeaderboardScores

type LeaderboardScores struct {
	// Items: The scores in the leaderboard.
	Items []*LeaderboardEntry `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#leaderboardScores.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// NumScores: The total number of scores in the leaderboard.
	NumScores int64 `json:"numScores,omitempty,string"`

	// PlayerScore: The score of the requesting player on the leaderboard.
	// The player's score may appear both here and in the list of scores
	// above. If you are viewing a public leaderboard and the player is not
	// sharing their gameplay information publicly, the scoreRank and
	// formattedScoreRank values will not be present.
	PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"`

	// PrevPageToken: The pagination token for the previous page of results.
	PrevPageToken string `json:"prevPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

LeaderboardScores: This is a JSON template for a ListScores response.

func (*LeaderboardScores) MarshalJSON

func (s *LeaderboardScores) MarshalJSON() ([]byte, error)

type LeaderboardsGetCall

type LeaderboardsGetCall struct {
	// contains filtered or unexported fields
}

func (*LeaderboardsGetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardsGetCall) Do

Do executes the "games.leaderboards.get" call. Exactly one of *Leaderboard or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Leaderboard.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardsGetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardsGetCall) IfNoneMatch

func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*LeaderboardsGetCall) Language

func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type LeaderboardsListCall

type LeaderboardsListCall struct {
	// contains filtered or unexported fields
}

func (*LeaderboardsListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardsListCall) Do

Do executes the "games.leaderboards.list" call. Exactly one of *LeaderboardListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardsListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardsListCall) IfNoneMatch

func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*LeaderboardsListCall) Language

func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*LeaderboardsListCall) MaxResults

func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of leaderboards to return in the response. For any response, the actual number of leaderboards returned may be less than the specified maxResults.

func (*LeaderboardsListCall) PageToken

func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type LeaderboardsService

type LeaderboardsService struct {
	// contains filtered or unexported fields
}

func NewLeaderboardsService

func NewLeaderboardsService(s *Service) *LeaderboardsService

func (*LeaderboardsService) Get

func (r *LeaderboardsService) Get(leaderboardId string) *LeaderboardsGetCall

Get: Retrieves the metadata of the leaderboard with the given ID.

func (*LeaderboardsService) List

List: Lists all the leaderboard metadata for your application.

type MetagameConfig

type MetagameConfig struct {
	// CurrentVersion: Current version of the metagame configuration data.
	// When this data is updated, the version number will be increased by
	// one.
	CurrentVersion int64 `json:"currentVersion,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#metagameConfig.
	Kind string `json:"kind,omitempty"`

	// PlayerLevels: The list of player levels.
	PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentVersion") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

MetagameConfig: This is a JSON template for the metagame config resource

func (*MetagameConfig) MarshalJSON

func (s *MetagameConfig) MarshalJSON() ([]byte, error)

type MetagameGetMetagameConfigCall

type MetagameGetMetagameConfigCall struct {
	// contains filtered or unexported fields
}

func (*MetagameGetMetagameConfigCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*MetagameGetMetagameConfigCall) Do

Do executes the "games.metagame.getMetagameConfig" call. Exactly one of *MetagameConfig or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *MetagameConfig.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*MetagameGetMetagameConfigCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*MetagameGetMetagameConfigCall) IfNoneMatch

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

type MetagameListCategoriesByPlayerCall

type MetagameListCategoriesByPlayerCall struct {
	// contains filtered or unexported fields
}

func (*MetagameListCategoriesByPlayerCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*MetagameListCategoriesByPlayerCall) Do

Do executes the "games.metagame.listCategoriesByPlayer" call. Exactly one of *CategoryListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *CategoryListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*MetagameListCategoriesByPlayerCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*MetagameListCategoriesByPlayerCall) IfNoneMatch

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*MetagameListCategoriesByPlayerCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*MetagameListCategoriesByPlayerCall) MaxResults

MaxResults sets the optional parameter "maxResults": The maximum number of category resources to return in the response, used for paging. For any response, the actual number of category resources returned may be less than the specified maxResults.

func (*MetagameListCategoriesByPlayerCall) PageToken

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type MetagameService

type MetagameService struct {
	// contains filtered or unexported fields
}

func NewMetagameService

func NewMetagameService(s *Service) *MetagameService

func (*MetagameService) GetMetagameConfig

func (r *MetagameService) GetMetagameConfig() *MetagameGetMetagameConfigCall

GetMetagameConfig: Return the metagame configuration data for the calling application.

func (*MetagameService) ListCategoriesByPlayer

func (r *MetagameService) ListCategoriesByPlayer(playerId string, collection string) *MetagameListCategoriesByPlayerCall

ListCategoriesByPlayer: List play data aggregated per category for the player corresponding to playerId.

type NetworkDiagnostics

type NetworkDiagnostics struct {
	// AndroidNetworkSubtype: The Android network subtype.
	AndroidNetworkSubtype int64 `json:"androidNetworkSubtype,omitempty"`

	// AndroidNetworkType: The Android network type.
	AndroidNetworkType int64 `json:"androidNetworkType,omitempty"`

	// IosNetworkType: iOS network type as defined in Reachability.h.
	IosNetworkType int64 `json:"iosNetworkType,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#networkDiagnostics.
	Kind string `json:"kind,omitempty"`

	// NetworkOperatorCode: The MCC+MNC code for the client's network
	// connection. On Android:
	// http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperator() On iOS, see:
	// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html
	NetworkOperatorCode string `json:"networkOperatorCode,omitempty"`

	// NetworkOperatorName: The name of the carrier of the client's network
	// connection. On Android:
	// http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperatorName() On iOS:
	// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html#//apple_ref/occ/instp/CTCarrier/carrierName
	NetworkOperatorName string `json:"networkOperatorName,omitempty"`

	// RegistrationLatencyMillis: The amount of time in milliseconds it took
	// for the client to establish a connection with the XMPP server.
	RegistrationLatencyMillis int64 `json:"registrationLatencyMillis,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "AndroidNetworkSubtype") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

NetworkDiagnostics: This is a JSON template for network diagnostics reported for a client.

func (*NetworkDiagnostics) MarshalJSON

func (s *NetworkDiagnostics) MarshalJSON() ([]byte, error)

type ParticipantResult

type ParticipantResult struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#participantResult.
	Kind string `json:"kind,omitempty"`

	// ParticipantId: The ID of the participant.
	ParticipantId string `json:"participantId,omitempty"`

	// Placing: The placement or ranking of the participant in the match
	// results; a number from one to the number of participants in the
	// match. Multiple participants may have the same placing value in case
	// of a type.
	Placing int64 `json:"placing,omitempty"`

	// Result: The result of the participant for this match.
	// Possible values are:
	// - "MATCH_RESULT_WIN" - The participant won the match.
	// - "MATCH_RESULT_LOSS" - The participant lost the match.
	// - "MATCH_RESULT_TIE" - The participant tied the match.
	// - "MATCH_RESULT_NONE" - There was no winner for the match (nobody
	// wins or loses this kind of game.)
	// - "MATCH_RESULT_DISCONNECT" - The participant disconnected / left
	// during the match.
	// - "MATCH_RESULT_DISAGREED" - Different clients reported different
	// results for this participant.
	Result string `json:"result,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

ParticipantResult: This is a JSON template for a result for a match participant.

func (*ParticipantResult) MarshalJSON

func (s *ParticipantResult) MarshalJSON() ([]byte, error)

type PeerChannelDiagnostics

type PeerChannelDiagnostics struct {
	// BytesReceived: Number of bytes received.
	BytesReceived *AggregateStats `json:"bytesReceived,omitempty"`

	// BytesSent: Number of bytes sent.
	BytesSent *AggregateStats `json:"bytesSent,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#peerChannelDiagnostics.
	Kind string `json:"kind,omitempty"`

	// NumMessagesLost: Number of messages lost.
	NumMessagesLost int64 `json:"numMessagesLost,omitempty"`

	// NumMessagesReceived: Number of messages received.
	NumMessagesReceived int64 `json:"numMessagesReceived,omitempty"`

	// NumMessagesSent: Number of messages sent.
	NumMessagesSent int64 `json:"numMessagesSent,omitempty"`

	// NumSendFailures: Number of send failures.
	NumSendFailures int64 `json:"numSendFailures,omitempty"`

	// RoundtripLatencyMillis: Roundtrip latency stats in milliseconds.
	RoundtripLatencyMillis *AggregateStats `json:"roundtripLatencyMillis,omitempty"`

	// ForceSendFields is a list of field names (e.g. "BytesReceived") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PeerChannelDiagnostics: This is a JSON template for peer channel diagnostics.

func (*PeerChannelDiagnostics) MarshalJSON

func (s *PeerChannelDiagnostics) MarshalJSON() ([]byte, error)

type PeerSessionDiagnostics

type PeerSessionDiagnostics struct {
	// ConnectedTimestampMillis: Connected time in milliseconds.
	ConnectedTimestampMillis int64 `json:"connectedTimestampMillis,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#peerSessionDiagnostics.
	Kind string `json:"kind,omitempty"`

	// ParticipantId: The participant ID of the peer.
	ParticipantId string `json:"participantId,omitempty"`

	// ReliableChannel: Reliable channel diagnostics.
	ReliableChannel *PeerChannelDiagnostics `json:"reliableChannel,omitempty"`

	// UnreliableChannel: Unreliable channel diagnostics.
	UnreliableChannel *PeerChannelDiagnostics `json:"unreliableChannel,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "ConnectedTimestampMillis") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

PeerSessionDiagnostics: This is a JSON template for peer session diagnostics.

func (*PeerSessionDiagnostics) MarshalJSON

func (s *PeerSessionDiagnostics) MarshalJSON() ([]byte, error)

type Played

type Played struct {
	// AutoMatched: True if the player was auto-matched with the currently
	// authenticated user.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#played.
	Kind string `json:"kind,omitempty"`

	// TimeMillis: The last time the player played the game in milliseconds
	// since the epoch in UTC.
	TimeMillis int64 `json:"timeMillis,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "AutoMatched") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Played: This is a JSON template for metadata about a player playing a game with the currently authenticated user.

func (*Played) MarshalJSON

func (s *Played) MarshalJSON() ([]byte, error)

type Player

type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the
	// player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`

	// ExperienceInfo: An object to represent Play Game experience
	// information for the player.
	ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#player.
	Kind string `json:"kind,omitempty"`

	// LastPlayedWith: Details about the last time this player played a
	// multiplayer game with the currently authenticated player. Populated
	// for PLAYED_WITH player collection members.
	LastPlayedWith *Played `json:"lastPlayedWith,omitempty"`

	// Name: An object representation of the individual components of the
	// player's name. For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Player: This is a JSON template for a Player resource.

func (*Player) MarshalJSON

func (s *Player) MarshalJSON() ([]byte, error)

type PlayerAchievement

type PlayerAchievement struct {
	// AchievementState: The state of the achievement.
	// Possible values are:
	// - "HIDDEN" - Achievement is hidden.
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	AchievementState string `json:"achievementState,omitempty"`

	// CurrentSteps: The current steps for an incremental achievement.
	CurrentSteps int64 `json:"currentSteps,omitempty"`

	// ExperiencePoints: Experience points earned for the achievement. This
	// field is absent for achievements that have not yet been unlocked and
	// 0 for achievements that have been unlocked by testers but that are
	// unpublished.
	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`

	// FormattedCurrentStepsString: The current steps for an incremental
	// achievement as a string.
	FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"`

	// Id: The ID of the achievement.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerAchievement.
	Kind string `json:"kind,omitempty"`

	// LastUpdatedTimestamp: The timestamp of the last modification to this
	// achievement's state.
	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "AchievementState") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerAchievement: This is a JSON template for an achievement object.

func (*PlayerAchievement) MarshalJSON

func (s *PlayerAchievement) MarshalJSON() ([]byte, error)

type PlayerAchievementListResponse

type PlayerAchievementListResponse struct {
	// Items: The achievements.
	Items []*PlayerAchievement `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerAchievementListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerAchievementListResponse: This is a JSON template for a list of achievement objects.

func (*PlayerAchievementListResponse) MarshalJSON

func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error)

type PlayerEvent

type PlayerEvent struct {
	// DefinitionId: The ID of the event definition.
	DefinitionId string `json:"definitionId,omitempty"`

	// FormattedNumEvents: The current number of times this event has
	// occurred, as a string. The formatting of this string depends on the
	// configuration of your event in the Play Games Developer Console.
	FormattedNumEvents string `json:"formattedNumEvents,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerEvent.
	Kind string `json:"kind,omitempty"`

	// NumEvents: The current number of times this event has occurred.
	NumEvents int64 `json:"numEvents,omitempty,string"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerEvent: This is a JSON template for an event status resource.

func (*PlayerEvent) MarshalJSON

func (s *PlayerEvent) MarshalJSON() ([]byte, error)

type PlayerEventListResponse

type PlayerEventListResponse struct {
	// Items: The player events.
	Items []*PlayerEvent `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerEventListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerEventListResponse: This is a JSON template for a ListByPlayer response.

func (*PlayerEventListResponse) MarshalJSON

func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error)

type PlayerExperienceInfo

type PlayerExperienceInfo struct {
	// CurrentExperiencePoints: The current number of experience points for
	// the player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

	// CurrentLevel: The current level of the player.
	CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerExperienceInfo.
	Kind string `json:"kind,omitempty"`

	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
	// up, in millis since Unix epoch UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

	// NextLevel: The next level of the player. If the current level is the
	// maximum level, this should be same as the current level.
	NextLevel *PlayerLevel `json:"nextLevel,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "CurrentExperiencePoints") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerExperienceInfo: This is a JSON template for 1P/3P metadata about the player's experience.

func (*PlayerExperienceInfo) MarshalJSON

func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error)

type PlayerLeaderboardScore

type PlayerLeaderboardScore struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerLeaderboardScore.
	Kind string `json:"kind,omitempty"`

	// LeaderboardId: The ID of the leaderboard this score is in.
	LeaderboardId string `json:"leaderboard_id,omitempty"`

	// PublicRank: The public rank of the score in this leaderboard. This
	// object will not be present if the user is not sharing their scores
	// publicly.
	PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"`

	// ScoreString: The formatted value of this score.
	ScoreString string `json:"scoreString,omitempty"`

	// ScoreTag: Additional information about the score. Values must contain
	// no more than 64 URI-safe characters as defined by section 2.3 of RFC
	// 3986.
	ScoreTag string `json:"scoreTag,omitempty"`

	// ScoreValue: The numerical value of this score.
	ScoreValue int64 `json:"scoreValue,omitempty,string"`

	// SocialRank: The social rank of the score in this leaderboard.
	SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"`

	// TimeSpan: The time span of this score.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time score.
	// - "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a daily score.
	TimeSpan string `json:"timeSpan,omitempty"`

	// WriteTimestamp: The timestamp at which this score was recorded, in
	// milliseconds since the epoch in UTC.
	WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerLeaderboardScore: This is a JSON template for a player leaderboard score object.

func (*PlayerLeaderboardScore) MarshalJSON

func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error)

type PlayerLeaderboardScoreListResponse

type PlayerLeaderboardScoreListResponse struct {
	// Items: The leaderboard scores.
	Items []*PlayerLeaderboardScore `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerLeaderboardScoreListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// Player: The Player resources for the owner of this score.
	Player *Player `json:"player,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerLeaderboardScoreListResponse: This is a JSON template for a list of player leaderboard scores.

func (*PlayerLeaderboardScoreListResponse) MarshalJSON

func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error)

type PlayerLevel

type PlayerLevel struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerLevel.
	Kind string `json:"kind,omitempty"`

	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`

	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerLevel: This is a JSON template for 1P/3P metadata about a user's level.

func (*PlayerLevel) MarshalJSON

func (s *PlayerLevel) MarshalJSON() ([]byte, error)

type PlayerListResponse

type PlayerListResponse struct {
	// Items: The players.
	Items []*Player `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerListResponse: This is a JSON template for a third party player list response.

func (*PlayerListResponse) MarshalJSON

func (s *PlayerListResponse) MarshalJSON() ([]byte, error)

type PlayerName

type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is
	// known as the last name.
	FamilyName string `json:"familyName,omitempty"`

	// GivenName: The given name of this player. In some places, this is
	// known as the first name.
	GivenName string `json:"givenName,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FamilyName") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.

func (*PlayerName) MarshalJSON

func (s *PlayerName) MarshalJSON() ([]byte, error)

type PlayerScore

type PlayerScore struct {
	// FormattedScore: The formatted score for this player score.
	FormattedScore string `json:"formattedScore,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerScore.
	Kind string `json:"kind,omitempty"`

	// Score: The numerical value for this player score.
	Score int64 `json:"score,omitempty,string"`

	// ScoreTag: Additional information about this score. Values will
	// contain no more than 64 URI-safe characters as defined by section 2.3
	// of RFC 3986.
	ScoreTag string `json:"scoreTag,omitempty"`

	// TimeSpan: The time span for this player score.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time score.
	// - "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a daily score.
	TimeSpan string `json:"timeSpan,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FormattedScore") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScore: This is a JSON template for a player score.

func (*PlayerScore) MarshalJSON

func (s *PlayerScore) MarshalJSON() ([]byte, error)

type PlayerScoreListResponse

type PlayerScoreListResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerScoreListResponse.
	Kind string `json:"kind,omitempty"`

	// SubmittedScores: The score submissions statuses.
	SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScoreListResponse: This is a JSON template for a list of score submission statuses.

func (*PlayerScoreListResponse) MarshalJSON

func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error)

type PlayerScoreResponse

type PlayerScoreResponse struct {
	// BeatenScoreTimeSpans: The time spans where the submitted score is
	// better than the existing score for that time span.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time score.
	// - "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a daily score.
	BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"`

	// FormattedScore: The formatted value of the submitted score.
	FormattedScore string `json:"formattedScore,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerScoreResponse.
	Kind string `json:"kind,omitempty"`

	// LeaderboardId: The leaderboard ID that this score was submitted to.
	LeaderboardId string `json:"leaderboardId,omitempty"`

	// ScoreTag: Additional information about this score. Values will
	// contain no more than 64 URI-safe characters as defined by section 2.3
	// of RFC 3986.
	ScoreTag string `json:"scoreTag,omitempty"`

	// UnbeatenScores: The scores in time spans that have not been beaten.
	// As an example, the submitted score may be better than the player's
	// DAILY score, but not better than the player's scores for the WEEKLY
	// or ALL_TIME time spans.
	UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g.
	// "BeatenScoreTimeSpans") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScoreResponse: This is a JSON template for a list of leaderboard entry resources.

func (*PlayerScoreResponse) MarshalJSON

func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error)

type PlayerScoreSubmissionList

type PlayerScoreSubmissionList struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#playerScoreSubmissionList.
	Kind string `json:"kind,omitempty"`

	// Scores: The score submissions.
	Scores []*ScoreSubmission `json:"scores,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScoreSubmissionList: This is a JSON template for a list of score submission requests

func (*PlayerScoreSubmissionList) MarshalJSON

func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error)

type PlayersGetCall

type PlayersGetCall struct {
	// contains filtered or unexported fields
}

func (*PlayersGetCall) Context

func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersGetCall) Do

func (c *PlayersGetCall) Do() (*Player, error)

Do executes the "games.players.get" call. Exactly one of *Player or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Player.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*PlayersGetCall) Fields

func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*PlayersGetCall) IfNoneMatch

func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*PlayersGetCall) Language

func (c *PlayersGetCall) Language(language string) *PlayersGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type PlayersListCall

type PlayersListCall struct {
	// contains filtered or unexported fields
}

func (*PlayersListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersListCall) Do

Do executes the "games.players.list" call. Exactly one of *PlayerListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*PlayersListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*PlayersListCall) IfNoneMatch

func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*PlayersListCall) Language

func (c *PlayersListCall) Language(language string) *PlayersListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*PlayersListCall) MaxResults

func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

func (*PlayersListCall) PageToken

func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type PlayersService

type PlayersService struct {
	// contains filtered or unexported fields
}

func NewPlayersService

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Get

func (r *PlayersService) Get(playerId string) *PlayersGetCall

Get: Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set playerId to me.

func (*PlayersService) List

func (r *PlayersService) List(collection string) *PlayersListCall

List: Get the collection of players for the currently authenticated user.

type PushToken

type PushToken struct {
	// ClientRevision: The revision of the client SDK used by your
	// application, in the same format that's used by revisions.check. Used
	// to send backward compatible messages. Format:
	// [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE
	// are:
	// - IOS - Push token is for iOS
	ClientRevision string `json:"clientRevision,omitempty"`

	// Id: Unique identifier for this push token.
	Id *PushTokenId `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#pushToken.
	Kind string `json:"kind,omitempty"`

	// Language: The preferred language for notifications that are sent
	// using this token.
	Language string `json:"language,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ClientRevision") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PushToken: This is a JSON template for a push token resource.

func (*PushToken) MarshalJSON

func (s *PushToken) MarshalJSON() ([]byte, error)

type PushTokenId

type PushTokenId struct {
	// Ios: A push token ID for iOS devices.
	Ios *PushTokenIdIos `json:"ios,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#pushTokenId.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Ios") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PushTokenId: This is a JSON template for a push token ID resource.

func (*PushTokenId) MarshalJSON

func (s *PushTokenId) MarshalJSON() ([]byte, error)

type PushTokenIdIos

type PushTokenIdIos struct {
	// ApnsDeviceToken: Device token supplied by an iOS system call to
	// register for remote notifications. Encode this field as web-safe
	// base64.
	ApnsDeviceToken string `json:"apns_device_token,omitempty"`

	// ApnsEnvironment: Indicates whether this token should be used for the
	// production or sandbox APNS server.
	ApnsEnvironment string `json:"apns_environment,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ApnsDeviceToken") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PushTokenIdIos: A push token ID for iOS devices.

func (*PushTokenIdIos) MarshalJSON

func (s *PushTokenIdIos) MarshalJSON() ([]byte, error)

type PushtokensRemoveCall

type PushtokensRemoveCall struct {
	// contains filtered or unexported fields
}

func (*PushtokensRemoveCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PushtokensRemoveCall) Do

func (c *PushtokensRemoveCall) Do() error

Do executes the "games.pushtokens.remove" call.

func (*PushtokensRemoveCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type PushtokensService

type PushtokensService struct {
	// contains filtered or unexported fields
}

func NewPushtokensService

func NewPushtokensService(s *Service) *PushtokensService

func (*PushtokensService) Remove

func (r *PushtokensService) Remove(pushtokenid *PushTokenId) *PushtokensRemoveCall

Remove: Removes a push token for the current user and application. Removing a non-existent push token will report success.

func (*PushtokensService) Update

func (r *PushtokensService) Update(pushtoken *PushToken) *PushtokensUpdateCall

Update: Registers a push token for the current user and application.

type PushtokensUpdateCall

type PushtokensUpdateCall struct {
	// contains filtered or unexported fields
}

func (*PushtokensUpdateCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PushtokensUpdateCall) Do

func (c *PushtokensUpdateCall) Do() error

Do executes the "games.pushtokens.update" call.

func (*PushtokensUpdateCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type Quest

type Quest struct {
	// AcceptedTimestampMillis: The timestamp at which the user accepted the
	// quest in milliseconds since the epoch in UTC. Only present if the
	// player has accepted the quest.
	AcceptedTimestampMillis int64 `json:"acceptedTimestampMillis,omitempty,string"`

	// ApplicationId: The ID of the application this quest is part of.
	ApplicationId string `json:"applicationId,omitempty"`

	// BannerUrl: The banner image URL for the quest.
	BannerUrl string `json:"bannerUrl,omitempty"`

	// Description: The description of the quest.
	Description string `json:"description,omitempty"`

	// EndTimestampMillis: The timestamp at which the quest ceases to be
	// active in milliseconds since the epoch in UTC.
	EndTimestampMillis int64 `json:"endTimestampMillis,omitempty,string"`

	// IconUrl: The icon image URL for the quest.
	IconUrl string `json:"iconUrl,omitempty"`

	// Id: The ID of the quest.
	Id string `json:"id,omitempty"`

	// IsDefaultBannerUrl: Indicates whether the banner image being returned
	// is a default image, or is game-provided.
	IsDefaultBannerUrl bool `json:"isDefaultBannerUrl,omitempty"`

	// IsDefaultIconUrl: Indicates whether the icon image being returned is
	// a default image, or is game-provided.
	IsDefaultIconUrl bool `json:"isDefaultIconUrl,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#quest.
	Kind string `json:"kind,omitempty"`

	// LastUpdatedTimestampMillis: The timestamp at which the quest was last
	// updated by the user in milliseconds since the epoch in UTC. Only
	// present if the player has accepted the quest.
	LastUpdatedTimestampMillis int64 `json:"lastUpdatedTimestampMillis,omitempty,string"`

	// Milestones: The quest milestones.
	Milestones []*QuestMilestone `json:"milestones,omitempty"`

	// Name: The name of the quest.
	Name string `json:"name,omitempty"`

	// NotifyTimestampMillis: The timestamp at which the user should be
	// notified that the quest will end soon in milliseconds since the epoch
	// in UTC.
	NotifyTimestampMillis int64 `json:"notifyTimestampMillis,omitempty,string"`

	// StartTimestampMillis: The timestamp at which the quest becomes active
	// in milliseconds since the epoch in UTC.
	StartTimestampMillis int64 `json:"startTimestampMillis,omitempty,string"`

	// State: The state of the quest.
	// Possible values are:
	// - "UPCOMING": The quest is upcoming. The user can see the quest, but
	// cannot accept it until it is open.
	// - "OPEN": The quest is currently open and may be accepted at this
	// time.
	// - "ACCEPTED": The user is currently participating in this quest.
	// - "COMPLETED": The user has completed the quest.
	// - "FAILED": The quest was attempted but was not completed before the
	// deadline expired.
	// - "EXPIRED": The quest has expired and was not accepted.
	// - "DELETED": The quest should be deleted from the local database.
	State string `json:"state,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g.
	// "AcceptedTimestampMillis") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

Quest: This is a JSON template for a Quest resource.

func (*Quest) MarshalJSON

func (s *Quest) MarshalJSON() ([]byte, error)

type QuestContribution

type QuestContribution struct {
	// FormattedValue: The formatted value of the contribution as a string.
	// Format depends on the configuration for the associated event
	// definition in the Play Games Developer Console.
	FormattedValue string `json:"formattedValue,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#questContribution.
	Kind string `json:"kind,omitempty"`

	// Value: The value of the contribution.
	Value int64 `json:"value,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "FormattedValue") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

QuestContribution: This is a JSON template for a Quest Criterion Contribution resource.

func (*QuestContribution) MarshalJSON

func (s *QuestContribution) MarshalJSON() ([]byte, error)

type QuestCriterion

type QuestCriterion struct {
	// CompletionContribution: The total number of times the associated
	// event must be incremented for the player to complete this quest.
	CompletionContribution *QuestContribution `json:"completionContribution,omitempty"`

	// CurrentContribution: The number of increments the player has made
	// toward the completion count event increments required to complete the
	// quest. This value will not exceed the completion contribution.
	// There will be no currentContribution until the player has accepted
	// the quest.
	CurrentContribution *QuestContribution `json:"currentContribution,omitempty"`

	// EventId: The ID of the event the criterion corresponds to.
	EventId string `json:"eventId,omitempty"`

	// InitialPlayerProgress: The value of the event associated with this
	// quest at the time that the quest was accepted. This value may change
	// if event increments that took place before the start of quest are
	// uploaded after the quest starts.
	// There will be no initialPlayerProgress until the player has accepted
	// the quest.
	InitialPlayerProgress *QuestContribution `json:"initialPlayerProgress,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#questCriterion.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "CompletionContribution") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

QuestCriterion: This is a JSON template for a Quest Criterion resource.

func (*QuestCriterion) MarshalJSON

func (s *QuestCriterion) MarshalJSON() ([]byte, error)

type QuestListResponse

type QuestListResponse struct {
	// Items: The quests.
	Items []*Quest `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#questListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

QuestListResponse: This is a JSON template for a list of quest objects.

func (*QuestListResponse) MarshalJSON

func (s *QuestListResponse) MarshalJSON() ([]byte, error)

type QuestMilestone

type QuestMilestone struct {
	// CompletionRewardData: The completion reward data of the milestone,
	// represented as a Base64-encoded string. This is a developer-specified
	// binary blob with size between 0 and 2 KB before encoding.
	CompletionRewardData string `json:"completionRewardData,omitempty"`

	// Criteria: The criteria of the milestone.
	Criteria []*QuestCriterion `json:"criteria,omitempty"`

	// Id: The milestone ID.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#questMilestone.
	Kind string `json:"kind,omitempty"`

	// State: The current state of the milestone.
	// Possible values are:
	// - "COMPLETED_NOT_CLAIMED" - The milestone is complete, but has not
	// yet been claimed.
	// - "CLAIMED" - The milestone is complete and has been claimed.
	// - "NOT_COMPLETED" - The milestone has not yet been completed.
	// - "NOT_STARTED" - The milestone is for a quest that has not yet been
	// accepted.
	State string `json:"state,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "CompletionRewardData") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

QuestMilestone: This is a JSON template for a Quest Milestone resource.

func (*QuestMilestone) MarshalJSON

func (s *QuestMilestone) MarshalJSON() ([]byte, error)

type QuestMilestonesClaimCall

type QuestMilestonesClaimCall struct {
	// contains filtered or unexported fields
}

func (*QuestMilestonesClaimCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestMilestonesClaimCall) Do

Do executes the "games.questMilestones.claim" call.

func (*QuestMilestonesClaimCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestMilestonesService

type QuestMilestonesService struct {
	// contains filtered or unexported fields
}

func NewQuestMilestonesService

func NewQuestMilestonesService(s *Service) *QuestMilestonesService

func (*QuestMilestonesService) Claim

func (r *QuestMilestonesService) Claim(questId string, milestoneId string, requestId int64) *QuestMilestonesClaimCall

Claim: Report that a reward for the milestone corresponding to milestoneId for the quest corresponding to questId has been claimed by the currently authorized user.

type QuestsAcceptCall

type QuestsAcceptCall struct {
	// contains filtered or unexported fields
}

func (*QuestsAcceptCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsAcceptCall) Do

func (c *QuestsAcceptCall) Do() (*Quest, error)

Do executes the "games.quests.accept" call. Exactly one of *Quest or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Quest.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*QuestsAcceptCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsAcceptCall) Language

func (c *QuestsAcceptCall) Language(language string) *QuestsAcceptCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type QuestsListCall

type QuestsListCall struct {
	// contains filtered or unexported fields
}

func (*QuestsListCall) Context

func (c *QuestsListCall) Context(ctx context.Context) *QuestsListCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsListCall) Do

Do executes the "games.quests.list" call. Exactly one of *QuestListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *QuestListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*QuestsListCall) Fields

func (c *QuestsListCall) Fields(s ...googleapi.Field) *QuestsListCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsListCall) IfNoneMatch

func (c *QuestsListCall) IfNoneMatch(entityTag string) *QuestsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*QuestsListCall) Language

func (c *QuestsListCall) Language(language string) *QuestsListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*QuestsListCall) MaxResults

func (c *QuestsListCall) MaxResults(maxResults int64) *QuestsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of quest resources to return in the response, used for paging. For any response, the actual number of quest resources returned may be less than the specified maxResults. Acceptable values are 1 to 50, inclusive. (Default: 50).

func (*QuestsListCall) PageToken

func (c *QuestsListCall) PageToken(pageToken string) *QuestsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type QuestsService

type QuestsService struct {
	// contains filtered or unexported fields
}

func NewQuestsService

func NewQuestsService(s *Service) *QuestsService

func (*QuestsService) Accept

func (r *QuestsService) Accept(questId string) *QuestsAcceptCall

Accept: Indicates that the currently authorized user will participate in the quest.

func (*QuestsService) List

func (r *QuestsService) List(playerId string) *QuestsListCall

List: Get a list of quests for your application and the currently authenticated player.

type RevisionCheckResponse

type RevisionCheckResponse struct {
	// ApiVersion: The version of the API this client revision should use
	// when calling API methods.
	ApiVersion string `json:"apiVersion,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#revisionCheckResponse.
	Kind string `json:"kind,omitempty"`

	// RevisionStatus: The result of the revision check.
	// Possible values are:
	// - "OK" - The revision being used is current.
	// - "DEPRECATED" - There is currently a newer version available, but
	// the revision being used still works.
	// - "INVALID" - The revision being used is not supported in any
	// released version.
	RevisionStatus string `json:"revisionStatus,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "ApiVersion") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RevisionCheckResponse: This is a JSON template for the result of checking a revision.

func (*RevisionCheckResponse) MarshalJSON

func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error)

type RevisionsCheckCall

type RevisionsCheckCall struct {
	// contains filtered or unexported fields
}

func (*RevisionsCheckCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RevisionsCheckCall) Do

Do executes the "games.revisions.check" call. Exactly one of *RevisionCheckResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RevisionCheckResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RevisionsCheckCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RevisionsCheckCall) IfNoneMatch

func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

type RevisionsService

type RevisionsService struct {
	// contains filtered or unexported fields
}

func NewRevisionsService

func NewRevisionsService(s *Service) *RevisionsService

func (*RevisionsService) Check

func (r *RevisionsService) Check(clientRevision string) *RevisionsCheckCall

Check: Checks whether the games client is out of date.

type Room

type Room struct {
	// ApplicationId: The ID of the application being played.
	ApplicationId string `json:"applicationId,omitempty"`

	// AutoMatchingCriteria: Criteria for auto-matching players into this
	// room.
	AutoMatchingCriteria *RoomAutoMatchingCriteria `json:"autoMatchingCriteria,omitempty"`

	// AutoMatchingStatus: Auto-matching status for this room. Not set if
	// the room is not currently in the auto-matching queue.
	AutoMatchingStatus *RoomAutoMatchStatus `json:"autoMatchingStatus,omitempty"`

	// CreationDetails: Details about the room creation.
	CreationDetails *RoomModification `json:"creationDetails,omitempty"`

	// Description: This short description is generated by our servers and
	// worded relative to the player requesting the room. It is intended to
	// be displayed when the room is shown in a list (that is, an invitation
	// to a room.)
	Description string `json:"description,omitempty"`

	// InviterId: The ID of the participant that invited the user to the
	// room. Not set if the user was not invited to the room.
	InviterId string `json:"inviterId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#room.
	Kind string `json:"kind,omitempty"`

	// LastUpdateDetails: Details about the last update to the room.
	LastUpdateDetails *RoomModification `json:"lastUpdateDetails,omitempty"`

	// Participants: The participants involved in the room, along with their
	// statuses. Includes participants who have left or declined
	// invitations.
	Participants []*RoomParticipant `json:"participants,omitempty"`

	// RoomId: Globally unique ID for a room.
	RoomId string `json:"roomId,omitempty"`

	// RoomStatusVersion: The version of the room status: an increasing
	// counter, used by the client to ignore out-of-order updates to room
	// status.
	RoomStatusVersion int64 `json:"roomStatusVersion,omitempty"`

	// Status: The status of the room.
	// Possible values are:
	// - "ROOM_INVITING" - One or more players have been invited and not
	// responded.
	// - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by
	// auto-matching.
	// - "ROOM_CONNECTING" - Players have joined and are connecting to each
	// other (either before or after auto-matching).
	// - "ROOM_ACTIVE" - All players have joined and connected to each
	// other.
	// - "ROOM_DELETED" - The room should no longer be shown on the client.
	// Returned in sync calls when a player joins a room (as a tombstone),
	// or for rooms where all joined participants have left.
	Status string `json:"status,omitempty"`

	// Variant: The variant / mode of the application being played; can be
	// any integer value, or left blank.
	Variant int64 `json:"variant,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "ApplicationId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Room: This is a JSON template for a room resource object.

func (*Room) MarshalJSON

func (s *Room) MarshalJSON() ([]byte, error)

type RoomAutoMatchStatus

type RoomAutoMatchStatus struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomAutoMatchStatus.
	Kind string `json:"kind,omitempty"`

	// WaitEstimateSeconds: An estimate for the amount of time (in seconds)
	// that auto-matching is expected to take to complete.
	WaitEstimateSeconds int64 `json:"waitEstimateSeconds,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomAutoMatchStatus: This is a JSON template for status of room automatching that is in progress.

func (*RoomAutoMatchStatus) MarshalJSON

func (s *RoomAutoMatchStatus) MarshalJSON() ([]byte, error)

type RoomAutoMatchingCriteria

type RoomAutoMatchingCriteria struct {
	// ExclusiveBitmask: A bitmask indicating when auto-matches are valid.
	// When ANDed with other exclusive bitmasks, the result must be zero.
	// Can be used to support exclusive roles within a game.
	ExclusiveBitmask int64 `json:"exclusiveBitmask,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomAutoMatchingCriteria.
	Kind string `json:"kind,omitempty"`

	// MaxAutoMatchingPlayers: The maximum number of players that should be
	// added to the room by auto-matching.
	MaxAutoMatchingPlayers int64 `json:"maxAutoMatchingPlayers,omitempty"`

	// MinAutoMatchingPlayers: The minimum number of players that should be
	// added to the room by auto-matching.
	MinAutoMatchingPlayers int64 `json:"minAutoMatchingPlayers,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ExclusiveBitmask") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomAutoMatchingCriteria: This is a JSON template for a room auto-match criteria object.

func (*RoomAutoMatchingCriteria) MarshalJSON

func (s *RoomAutoMatchingCriteria) MarshalJSON() ([]byte, error)

type RoomClientAddress

type RoomClientAddress struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomClientAddress.
	Kind string `json:"kind,omitempty"`

	// XmppAddress: The XMPP address of the client on the Google Games XMPP
	// network.
	XmppAddress string `json:"xmppAddress,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomClientAddress: This is a JSON template for the client address when setting up a room.

func (*RoomClientAddress) MarshalJSON

func (s *RoomClientAddress) MarshalJSON() ([]byte, error)

type RoomCreateRequest

type RoomCreateRequest struct {
	// AutoMatchingCriteria: Criteria for auto-matching players into this
	// room.
	AutoMatchingCriteria *RoomAutoMatchingCriteria `json:"autoMatchingCriteria,omitempty"`

	// Capabilities: The capabilities that this client supports for realtime
	// communication.
	Capabilities []string `json:"capabilities,omitempty"`

	// ClientAddress: Client address for the player creating the room.
	ClientAddress *RoomClientAddress `json:"clientAddress,omitempty"`

	// InvitedPlayerIds: The player IDs to invite to the room.
	InvitedPlayerIds []string `json:"invitedPlayerIds,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomCreateRequest.
	Kind string `json:"kind,omitempty"`

	// NetworkDiagnostics: Network diagnostics for the client creating the
	// room.
	NetworkDiagnostics *NetworkDiagnostics `json:"networkDiagnostics,omitempty"`

	// RequestId: A randomly generated numeric ID. This number is used at
	// the server to ensure that the request is handled correctly across
	// retries.
	RequestId int64 `json:"requestId,omitempty,string"`

	// Variant: The variant / mode of the application to be played. This can
	// be any integer value, or left blank. You should use a small number of
	// variants to keep the auto-matching pool as large as possible.
	Variant int64 `json:"variant,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "AutoMatchingCriteria") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomCreateRequest: This is a JSON template for a room creation request.

func (*RoomCreateRequest) MarshalJSON

func (s *RoomCreateRequest) MarshalJSON() ([]byte, error)

type RoomJoinRequest

type RoomJoinRequest struct {
	// Capabilities: The capabilities that this client supports for realtime
	// communication.
	Capabilities []string `json:"capabilities,omitempty"`

	// ClientAddress: Client address for the player joining the room.
	ClientAddress *RoomClientAddress `json:"clientAddress,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomJoinRequest.
	Kind string `json:"kind,omitempty"`

	// NetworkDiagnostics: Network diagnostics for the client joining the
	// room.
	NetworkDiagnostics *NetworkDiagnostics `json:"networkDiagnostics,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Capabilities") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomJoinRequest: This is a JSON template for a join room request.

func (*RoomJoinRequest) MarshalJSON

func (s *RoomJoinRequest) MarshalJSON() ([]byte, error)

type RoomLeaveDiagnostics

type RoomLeaveDiagnostics struct {
	// AndroidNetworkSubtype: Android network subtype.
	// http://developer.android.com/reference/android/net/NetworkInfo.html#getSubtype()
	AndroidNetworkSubtype int64 `json:"androidNetworkSubtype,omitempty"`

	// AndroidNetworkType: Android network type.
	// http://developer.android.com/reference/android/net/NetworkInfo.html#getType()
	AndroidNetworkType int64 `json:"androidNetworkType,omitempty"`

	// IosNetworkType: iOS network type as defined in Reachability.h.
	IosNetworkType int64 `json:"iosNetworkType,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomLeaveDiagnostics.
	Kind string `json:"kind,omitempty"`

	// NetworkOperatorCode: The MCC+MNC code for the client's network
	// connection. On Android:
	// http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperator() On iOS, see:
	// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html
	NetworkOperatorCode string `json:"networkOperatorCode,omitempty"`

	// NetworkOperatorName: The name of the carrier of the client's network
	// connection. On Android:
	// http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperatorName() On iOS:
	// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html#//apple_ref/occ/instp/CTCarrier/carrierName
	NetworkOperatorName string `json:"networkOperatorName,omitempty"`

	// PeerSession: Diagnostics about all peer sessions.
	PeerSession []*PeerSessionDiagnostics `json:"peerSession,omitempty"`

	// SocketsUsed: Whether or not sockets were used.
	SocketsUsed bool `json:"socketsUsed,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "AndroidNetworkSubtype") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomLeaveDiagnostics: This is a JSON template for room leave diagnostics.

func (*RoomLeaveDiagnostics) MarshalJSON

func (s *RoomLeaveDiagnostics) MarshalJSON() ([]byte, error)

type RoomLeaveRequest

type RoomLeaveRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomLeaveRequest.
	Kind string `json:"kind,omitempty"`

	// LeaveDiagnostics: Diagnostics for a player leaving the room.
	LeaveDiagnostics *RoomLeaveDiagnostics `json:"leaveDiagnostics,omitempty"`

	// Reason: Reason for leaving the match.
	// Possible values are:
	// - "PLAYER_LEFT" - The player chose to leave the room..
	// - "GAME_LEFT" - The game chose to remove the player from the room.
	// - "REALTIME_ABANDONED" - The player switched to another application
	// and abandoned the room.
	// - "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to
	// establish a connection to other peer(s).
	// - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to
	// communicate with the server.
	// - "REALTIME_SERVER_ERROR" - The client received an error response
	// when it tried to communicate with the server.
	// - "REALTIME_TIMEOUT" - The client timed out while waiting for a room.
	//
	// - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without
	// first calling Leave.
	// - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room.
	//
	// - "REALTIME_GAME_CRASHED" - The game crashed.
	// - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed.
	// - "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is
	// trying to enter a room.
	// - "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying
	// to enter a new room.
	Reason string `json:"reason,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomLeaveRequest: This is a JSON template for a leave room request.

func (*RoomLeaveRequest) MarshalJSON

func (s *RoomLeaveRequest) MarshalJSON() ([]byte, error)

type RoomList

type RoomList struct {
	// Items: The rooms.
	Items []*Room `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomList.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomList: This is a JSON template for a list of rooms.

func (*RoomList) MarshalJSON

func (s *RoomList) MarshalJSON() ([]byte, error)

type RoomModification

type RoomModification struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomModification.
	Kind string `json:"kind,omitempty"`

	// ModifiedTimestampMillis: The timestamp at which they modified the
	// room, in milliseconds since the epoch in UTC.
	ModifiedTimestampMillis int64 `json:"modifiedTimestampMillis,omitempty,string"`

	// ParticipantId: The ID of the participant that modified the room.
	ParticipantId string `json:"participantId,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomModification: This is a JSON template for room modification metadata.

func (*RoomModification) MarshalJSON

func (s *RoomModification) MarshalJSON() ([]byte, error)

type RoomP2PStatus

type RoomP2PStatus struct {
	// ConnectionSetupLatencyMillis: The amount of time in milliseconds it
	// took to establish connections with this peer.
	ConnectionSetupLatencyMillis int64 `json:"connectionSetupLatencyMillis,omitempty"`

	// Error: The error code in event of a failure.
	// Possible values are:
	// - "P2P_FAILED" - The client failed to establish a P2P connection with
	// the peer.
	// - "PRESENCE_FAILED" - The client failed to register to receive P2P
	// connections.
	// - "RELAY_SERVER_FAILED" - The client received an error when trying to
	// use the relay server to establish a P2P connection with the peer.
	Error string `json:"error,omitempty"`

	// ErrorReason: More detailed diagnostic message returned in event of a
	// failure.
	ErrorReason string `json:"error_reason,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomP2PStatus.
	Kind string `json:"kind,omitempty"`

	// ParticipantId: The ID of the participant.
	ParticipantId string `json:"participantId,omitempty"`

	// Status: The status of the peer in the room.
	// Possible values are:
	// - "CONNECTION_ESTABLISHED" - The client established a P2P connection
	// with the peer.
	// - "CONNECTION_FAILED" - The client failed to establish directed
	// presence with the peer.
	Status string `json:"status,omitempty"`

	// UnreliableRoundtripLatencyMillis: The amount of time in milliseconds
	// it took to send packets back and forth on the unreliable channel with
	// this peer.
	UnreliableRoundtripLatencyMillis int64 `json:"unreliableRoundtripLatencyMillis,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "ConnectionSetupLatencyMillis") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomP2PStatus: This is a JSON template for an update on the status of a peer in a room.

func (*RoomP2PStatus) MarshalJSON

func (s *RoomP2PStatus) MarshalJSON() ([]byte, error)

type RoomP2PStatuses

type RoomP2PStatuses struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomP2PStatuses.
	Kind string `json:"kind,omitempty"`

	// Updates: The updates for the peers.
	Updates []*RoomP2PStatus `json:"updates,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomP2PStatuses: This is a JSON template for an update on the status of peers in a room.

func (*RoomP2PStatuses) MarshalJSON

func (s *RoomP2PStatuses) MarshalJSON() ([]byte, error)

type RoomParticipant

type RoomParticipant struct {
	// AutoMatched: True if this participant was auto-matched with the
	// requesting player.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// AutoMatchedPlayer: Information about a player that has been
	// anonymously auto-matched against the requesting player. (Either
	// player or autoMatchedPlayer will be set.)
	AutoMatchedPlayer *AnonymousPlayer `json:"autoMatchedPlayer,omitempty"`

	// Capabilities: The capabilities which can be used when communicating
	// with this participant.
	Capabilities []string `json:"capabilities,omitempty"`

	// ClientAddress: Client address for the participant.
	ClientAddress *RoomClientAddress `json:"clientAddress,omitempty"`

	// Connected: True if this participant is in the fully connected set of
	// peers in the room.
	Connected bool `json:"connected,omitempty"`

	// Id: An identifier for the participant in the scope of the room.
	// Cannot be used to identify a player across rooms or in other
	// contexts.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomParticipant.
	Kind string `json:"kind,omitempty"`

	// LeaveReason: The reason the participant left the room; populated if
	// the participant status is PARTICIPANT_LEFT.
	// Possible values are:
	// - "PLAYER_LEFT" - The player explicitly chose to leave the room.
	// - "GAME_LEFT" - The game chose to remove the player from the room.
	// - "ABANDONED" - The player switched to another application and
	// abandoned the room.
	// - "PEER_CONNECTION_FAILURE" - The client was unable to establish or
	// maintain a connection to other peer(s) in the room.
	// - "SERVER_ERROR" - The client received an error response when it
	// tried to communicate with the server.
	// - "TIMEOUT" - The client timed out while waiting for players to join
	// and connect.
	// - "PRESENCE_FAILURE" - The client's XMPP connection ended abruptly.
	LeaveReason string `json:"leaveReason,omitempty"`

	// Player: Information about the player. Not populated if this player
	// was anonymously auto-matched against the requesting player. (Either
	// player or autoMatchedPlayer will be set.)
	Player *Player `json:"player,omitempty"`

	// Status: The status of the participant with respect to the
	// room.
	// Possible values are:
	// - "PARTICIPANT_INVITED" - The participant has been invited to join
	// the room, but has not yet responded.
	// - "PARTICIPANT_JOINED" - The participant has joined the room (either
	// after creating it or accepting an invitation.)
	// - "PARTICIPANT_DECLINED" - The participant declined an invitation to
	// join the room.
	// - "PARTICIPANT_LEFT" - The participant joined the room and then left
	// it.
	Status string `json:"status,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AutoMatched") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomParticipant: This is a JSON template for a participant in a room.

func (*RoomParticipant) MarshalJSON

func (s *RoomParticipant) MarshalJSON() ([]byte, error)

type RoomStatus

type RoomStatus struct {
	// AutoMatchingStatus: Auto-matching status for this room. Not set if
	// the room is not currently in the automatching queue.
	AutoMatchingStatus *RoomAutoMatchStatus `json:"autoMatchingStatus,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#roomStatus.
	Kind string `json:"kind,omitempty"`

	// Participants: The participants involved in the room, along with their
	// statuses. Includes participants who have left or declined
	// invitations.
	Participants []*RoomParticipant `json:"participants,omitempty"`

	// RoomId: Globally unique ID for a room.
	RoomId string `json:"roomId,omitempty"`

	// Status: The status of the room.
	// Possible values are:
	// - "ROOM_INVITING" - One or more players have been invited and not
	// responded.
	// - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by
	// auto-matching.
	// - "ROOM_CONNECTING" - Players have joined are connecting to each
	// other (either before or after auto-matching).
	// - "ROOM_ACTIVE" - All players have joined and connected to each
	// other.
	// - "ROOM_DELETED" - All joined players have left.
	Status string `json:"status,omitempty"`

	// StatusVersion: The version of the status for the room: an increasing
	// counter, used by the client to ignore out-of-order updates to room
	// status.
	StatusVersion int64 `json:"statusVersion,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "AutoMatchingStatus")
	// to unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

RoomStatus: This is a JSON template for the status of a room that the player has joined.

func (*RoomStatus) MarshalJSON

func (s *RoomStatus) MarshalJSON() ([]byte, error)

type RoomsCreateCall

type RoomsCreateCall struct {
	// contains filtered or unexported fields
}

func (*RoomsCreateCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsCreateCall) Do

func (c *RoomsCreateCall) Do() (*Room, error)

Do executes the "games.rooms.create" call. Exactly one of *Room or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Room.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsCreateCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsCreateCall) Language

func (c *RoomsCreateCall) Language(language string) *RoomsCreateCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsDeclineCall

type RoomsDeclineCall struct {
	// contains filtered or unexported fields
}

func (*RoomsDeclineCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsDeclineCall) Do

func (c *RoomsDeclineCall) Do() (*Room, error)

Do executes the "games.rooms.decline" call. Exactly one of *Room or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Room.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsDeclineCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsDeclineCall) Language

func (c *RoomsDeclineCall) Language(language string) *RoomsDeclineCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsDismissCall

type RoomsDismissCall struct {
	// contains filtered or unexported fields
}

func (*RoomsDismissCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsDismissCall) Do

func (c *RoomsDismissCall) Do() error

Do executes the "games.rooms.dismiss" call.

func (*RoomsDismissCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type RoomsGetCall

type RoomsGetCall struct {
	// contains filtered or unexported fields
}

func (*RoomsGetCall) Context

func (c *RoomsGetCall) Context(ctx context.Context) *RoomsGetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsGetCall) Do

func (c *RoomsGetCall) Do() (*Room, error)

Do executes the "games.rooms.get" call. Exactly one of *Room or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Room.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsGetCall) Fields

func (c *RoomsGetCall) Fields(s ...googleapi.Field) *RoomsGetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsGetCall) IfNoneMatch

func (c *RoomsGetCall) IfNoneMatch(entityTag string) *RoomsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*RoomsGetCall) Language

func (c *RoomsGetCall) Language(language string) *RoomsGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsJoinCall

type RoomsJoinCall struct {
	// contains filtered or unexported fields
}

func (*RoomsJoinCall) Context

func (c *RoomsJoinCall) Context(ctx context.Context) *RoomsJoinCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsJoinCall) Do

func (c *RoomsJoinCall) Do() (*Room, error)

Do executes the "games.rooms.join" call. Exactly one of *Room or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Room.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsJoinCall) Fields

func (c *RoomsJoinCall) Fields(s ...googleapi.Field) *RoomsJoinCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsJoinCall) Language

func (c *RoomsJoinCall) Language(language string) *RoomsJoinCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsLeaveCall

type RoomsLeaveCall struct {
	// contains filtered or unexported fields
}

func (*RoomsLeaveCall) Context

func (c *RoomsLeaveCall) Context(ctx context.Context) *RoomsLeaveCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsLeaveCall) Do

func (c *RoomsLeaveCall) Do() (*Room, error)

Do executes the "games.rooms.leave" call. Exactly one of *Room or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Room.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsLeaveCall) Fields

func (c *RoomsLeaveCall) Fields(s ...googleapi.Field) *RoomsLeaveCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsLeaveCall) Language

func (c *RoomsLeaveCall) Language(language string) *RoomsLeaveCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsListCall

type RoomsListCall struct {
	// contains filtered or unexported fields
}

func (*RoomsListCall) Context

func (c *RoomsListCall) Context(ctx context.Context) *RoomsListCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsListCall) Do

func (c *RoomsListCall) Do() (*RoomList, error)

Do executes the "games.rooms.list" call. Exactly one of *RoomList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RoomList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsListCall) Fields

func (c *RoomsListCall) Fields(s ...googleapi.Field) *RoomsListCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsListCall) IfNoneMatch

func (c *RoomsListCall) IfNoneMatch(entityTag string) *RoomsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*RoomsListCall) Language

func (c *RoomsListCall) Language(language string) *RoomsListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*RoomsListCall) MaxResults

func (c *RoomsListCall) MaxResults(maxResults int64) *RoomsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of rooms to return in the response, used for paging. For any response, the actual number of rooms to return may be less than the specified maxResults.

func (*RoomsListCall) PageToken

func (c *RoomsListCall) PageToken(pageToken string) *RoomsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type RoomsReportStatusCall

type RoomsReportStatusCall struct {
	// contains filtered or unexported fields
}

func (*RoomsReportStatusCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsReportStatusCall) Do

Do executes the "games.rooms.reportStatus" call. Exactly one of *RoomStatus or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RoomStatus.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*RoomsReportStatusCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsReportStatusCall) Language

func (c *RoomsReportStatusCall) Language(language string) *RoomsReportStatusCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type RoomsService

type RoomsService struct {
	// contains filtered or unexported fields
}

func NewRoomsService

func NewRoomsService(s *Service) *RoomsService

func (*RoomsService) Create

func (r *RoomsService) Create(roomcreaterequest *RoomCreateRequest) *RoomsCreateCall

Create: Create a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

func (*RoomsService) Decline

func (r *RoomsService) Decline(roomId string) *RoomsDeclineCall

Decline: Decline an invitation to join a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

func (*RoomsService) Dismiss

func (r *RoomsService) Dismiss(roomId string) *RoomsDismissCall

Dismiss: Dismiss an invitation to join a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

func (*RoomsService) Get

func (r *RoomsService) Get(roomId string) *RoomsGetCall

Get: Get the data for a room.

func (*RoomsService) Join

func (r *RoomsService) Join(roomId string, roomjoinrequest *RoomJoinRequest) *RoomsJoinCall

Join: Join a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

func (*RoomsService) Leave

func (r *RoomsService) Leave(roomId string, roomleaverequest *RoomLeaveRequest) *RoomsLeaveCall

Leave: Leave a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

func (*RoomsService) List

func (r *RoomsService) List() *RoomsListCall

List: Returns invitations to join rooms.

func (*RoomsService) ReportStatus

func (r *RoomsService) ReportStatus(roomId string, roomp2pstatuses *RoomP2PStatuses) *RoomsReportStatusCall

ReportStatus: Updates sent by a client reporting the status of peers in a room. For internal use by the Games SDK only. Calling this method directly is unsupported.

type ScoreSubmission

type ScoreSubmission struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#scoreSubmission.
	Kind string `json:"kind,omitempty"`

	// LeaderboardId: The leaderboard this score is being submitted to.
	LeaderboardId string `json:"leaderboardId,omitempty"`

	// Score: The new score being submitted.
	Score int64 `json:"score,omitempty,string"`

	// ScoreTag: Additional information about this score. Values will
	// contain no more than 64 URI-safe characters as defined by section 2.3
	// of RFC 3986.
	ScoreTag string `json:"scoreTag,omitempty"`

	// Signature: Signature Values will contain URI-safe characters as
	// defined by section 2.3 of RFC 3986.
	Signature string `json:"signature,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

ScoreSubmission: This is a JSON template for a request to submit a score to leaderboards.

func (*ScoreSubmission) MarshalJSON

func (s *ScoreSubmission) MarshalJSON() ([]byte, error)

type ScoresGetCall

type ScoresGetCall struct {
	// contains filtered or unexported fields
}

func (*ScoresGetCall) Context

func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresGetCall) Do

Do executes the "games.scores.get" call. Exactly one of *PlayerLeaderboardScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerLeaderboardScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresGetCall) Fields

func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresGetCall) IfNoneMatch

func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ScoresGetCall) IncludeRankType

func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall

IncludeRankType sets the optional parameter "includeRankType": The types of ranks to return. If the parameter is omitted, no ranks will be returned.

Possible values:

"ALL" - Retrieve public and social ranks.
"PUBLIC" - Retrieve public ranks, if the player is sharing their

gameplay activity publicly.

"SOCIAL" - Retrieve the social rank.

func (*ScoresGetCall) Language

func (c *ScoresGetCall) Language(language string) *ScoresGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*ScoresGetCall) MaxResults

func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall

MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified maxResults.

func (*ScoresGetCall) PageToken

func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type ScoresListCall

type ScoresListCall struct {
	// contains filtered or unexported fields
}

func (*ScoresListCall) Context

func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresListCall) Do

Do executes the "games.scores.list" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresListCall) Fields

func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresListCall) IfNoneMatch

func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ScoresListCall) Language

func (c *ScoresListCall) Language(language string) *ScoresListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*ScoresListCall) MaxResults

func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall

MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified maxResults.

func (*ScoresListCall) PageToken

func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type ScoresListWindowCall

type ScoresListWindowCall struct {
	// contains filtered or unexported fields
}

func (*ScoresListWindowCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresListWindowCall) Do

Do executes the "games.scores.listWindow" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresListWindowCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresListWindowCall) IfNoneMatch

func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ScoresListWindowCall) Language

func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*ScoresListWindowCall) MaxResults

func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall

MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified maxResults.

func (*ScoresListWindowCall) PageToken

func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*ScoresListWindowCall) ResultsAbove

func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall

ResultsAbove sets the optional parameter "resultsAbove": The preferred number of scores to return above the player's score. More scores may be returned if the player is at the bottom of the leaderboard; fewer may be returned if the player is at the top. Must be less than or equal to maxResults.

func (*ScoresListWindowCall) ReturnTopIfAbsent

func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall

ReturnTopIfAbsent sets the optional parameter "returnTopIfAbsent": True if the top scores should be returned when the player is not in the leaderboard. Defaults to true.

type ScoresService

type ScoresService struct {
	// contains filtered or unexported fields
}

func NewScoresService

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Get

func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall

Get: Get high scores, and optionally ranks, in leaderboards for the currently authenticated player. For a specific time span, leaderboardId can be set to ALL to retrieve data for all leaderboards in a given time span. NOTE: You cannot ask for 'ALL' leaderboards and 'ALL' timeSpans in the same request; only one parameter may be set to 'ALL'.

func (*ScoresService) List

func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall

List: Lists the scores in a leaderboard, starting from the top.

func (*ScoresService) ListWindow

func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall

ListWindow: Lists the scores in a leaderboard around (and including) a player's score.

func (*ScoresService) Submit

func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall

Submit: Submits a score to the specified leaderboard.

func (*ScoresService) SubmitMultiple

func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall

SubmitMultiple: Submits multiple scores to leaderboards.

type ScoresSubmitCall

type ScoresSubmitCall struct {
	// contains filtered or unexported fields
}

func (*ScoresSubmitCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresSubmitCall) Do

Do executes the "games.scores.submit" call. Exactly one of *PlayerScoreResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresSubmitCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresSubmitCall) Language

func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*ScoresSubmitCall) ScoreTag

func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall

ScoreTag sets the optional parameter "scoreTag": Additional information about the score you're submitting. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986.

type ScoresSubmitMultipleCall

type ScoresSubmitMultipleCall struct {
	// contains filtered or unexported fields
}

func (*ScoresSubmitMultipleCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresSubmitMultipleCall) Do

Do executes the "games.scores.submitMultiple" call. Exactly one of *PlayerScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresSubmitMultipleCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresSubmitMultipleCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type Service

type Service struct {
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	AchievementDefinitions *AchievementDefinitionsService

	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Leaderboards *LeaderboardsService

	Metagame *MetagameService

	Players *PlayersService

	Pushtokens *PushtokensService

	QuestMilestones *QuestMilestonesService

	Quests *QuestsService

	Revisions *RevisionsService

	Rooms *RoomsService

	Scores *ScoresService

	Snapshots *SnapshotsService

	TurnBasedMatches *TurnBasedMatchesService
	// contains filtered or unexported fields
}

func New

func New(client *http.Client) (*Service, error)

type Snapshot

type Snapshot struct {
	// CoverImage: The cover image of this snapshot. May be absent if there
	// is no image.
	CoverImage *SnapshotImage `json:"coverImage,omitempty"`

	// Description: The description of this snapshot.
	Description string `json:"description,omitempty"`

	// DriveId: The ID of the file underlying this snapshot in the Drive
	// API. Only present if the snapshot is a view on a Drive file and the
	// file is owned by the caller.
	DriveId string `json:"driveId,omitempty"`

	// DurationMillis: The duration associated with this snapshot, in
	// millis.
	DurationMillis int64 `json:"durationMillis,omitempty,string"`

	// Id: The ID of the snapshot.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#snapshot.
	Kind string `json:"kind,omitempty"`

	// LastModifiedMillis: The timestamp (in millis since Unix epoch) of the
	// last modification to this snapshot.
	LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"`

	// ProgressValue: The progress value (64-bit integer set by developer)
	// associated with this snapshot.
	ProgressValue int64 `json:"progressValue,omitempty,string"`

	// Title: The title of this snapshot.
	Title string `json:"title,omitempty"`

	// Type: The type of this snapshot.
	// Possible values are:
	// - "SAVE_GAME" - A snapshot representing a save game.
	Type string `json:"type,omitempty"`

	// UniqueName: The unique name provided when the snapshot was created.
	UniqueName string `json:"uniqueName,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CoverImage") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Snapshot: This is a JSON template for an snapshot object.

func (*Snapshot) MarshalJSON

func (s *Snapshot) MarshalJSON() ([]byte, error)

type SnapshotImage

type SnapshotImage struct {
	// Height: The height of the image.
	Height int64 `json:"height,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#snapshotImage.
	Kind string `json:"kind,omitempty"`

	// MimeType: The MIME type of the image.
	MimeType string `json:"mime_type,omitempty"`

	// Url: The URL of the image. This URL may be invalidated at any time
	// and should not be cached.
	Url string `json:"url,omitempty"`

	// Width: The width of the image.
	Width int64 `json:"width,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Height") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

SnapshotImage: This is a JSON template for an image of a snapshot.

func (*SnapshotImage) MarshalJSON

func (s *SnapshotImage) MarshalJSON() ([]byte, error)

type SnapshotListResponse

type SnapshotListResponse struct {
	// Items: The snapshots.
	Items []*Snapshot `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#snapshotListResponse.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: Token corresponding to the next page of results. If
	// there are no more results, the token is omitted.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

SnapshotListResponse: This is a JSON template for a list of snapshot objects.

func (*SnapshotListResponse) MarshalJSON

func (s *SnapshotListResponse) MarshalJSON() ([]byte, error)

type SnapshotsGetCall

type SnapshotsGetCall struct {
	// contains filtered or unexported fields
}

func (*SnapshotsGetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*SnapshotsGetCall) Do

func (c *SnapshotsGetCall) Do() (*Snapshot, error)

Do executes the "games.snapshots.get" call. Exactly one of *Snapshot or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Snapshot.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*SnapshotsGetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*SnapshotsGetCall) IfNoneMatch

func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*SnapshotsGetCall) Language

func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type SnapshotsListCall

type SnapshotsListCall struct {
	// contains filtered or unexported fields
}

func (*SnapshotsListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*SnapshotsListCall) Do

Do executes the "games.snapshots.list" call. Exactly one of *SnapshotListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *SnapshotListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*SnapshotsListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*SnapshotsListCall) IfNoneMatch

func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*SnapshotsListCall) Language

func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*SnapshotsListCall) MaxResults

func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of snapshot resources to return in the response, used for paging. For any response, the actual number of snapshot resources returned may be less than the specified maxResults.

func (*SnapshotsListCall) PageToken

func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type SnapshotsService

type SnapshotsService struct {
	// contains filtered or unexported fields
}

func NewSnapshotsService

func NewSnapshotsService(s *Service) *SnapshotsService

func (*SnapshotsService) Get

func (r *SnapshotsService) Get(snapshotId string) *SnapshotsGetCall

Get: Retrieves the metadata for a given snapshot ID.

func (*SnapshotsService) List

func (r *SnapshotsService) List(playerId string) *SnapshotsListCall

List: Retrieves a list of snapshots created by your application for the player corresponding to the player ID.

type TurnBasedAutoMatchingCriteria

type TurnBasedAutoMatchingCriteria struct {
	// ExclusiveBitmask: A bitmask indicating when auto-matches are valid.
	// When ANDed with other exclusive bitmasks, the result must be zero.
	// Can be used to support exclusive roles within a game.
	ExclusiveBitmask int64 `json:"exclusiveBitmask,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedAutoMatchingCriteria.
	Kind string `json:"kind,omitempty"`

	// MaxAutoMatchingPlayers: The maximum number of players that should be
	// added to the match by auto-matching.
	MaxAutoMatchingPlayers int64 `json:"maxAutoMatchingPlayers,omitempty"`

	// MinAutoMatchingPlayers: The minimum number of players that should be
	// added to the match by auto-matching.
	MinAutoMatchingPlayers int64 `json:"minAutoMatchingPlayers,omitempty"`

	// ForceSendFields is a list of field names (e.g. "ExclusiveBitmask") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedAutoMatchingCriteria: This is a JSON template for an turn-based auto-match criteria object.

func (*TurnBasedAutoMatchingCriteria) MarshalJSON

func (s *TurnBasedAutoMatchingCriteria) MarshalJSON() ([]byte, error)

type TurnBasedMatch

type TurnBasedMatch struct {
	// ApplicationId: The ID of the application being played.
	ApplicationId string `json:"applicationId,omitempty"`

	// AutoMatchingCriteria: Criteria for auto-matching players into this
	// match.
	AutoMatchingCriteria *TurnBasedAutoMatchingCriteria `json:"autoMatchingCriteria,omitempty"`

	// CreationDetails: Details about the match creation.
	CreationDetails *TurnBasedMatchModification `json:"creationDetails,omitempty"`

	// Data: The data / game state for this match.
	Data *TurnBasedMatchData `json:"data,omitempty"`

	// Description: This short description is generated by our servers based
	// on turn state and is localized and worded relative to the player
	// requesting the match. It is intended to be displayed when the match
	// is shown in a list.
	Description string `json:"description,omitempty"`

	// InviterId: The ID of the participant that invited the user to the
	// match. Not set if the user was not invited to the match.
	InviterId string `json:"inviterId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatch.
	Kind string `json:"kind,omitempty"`

	// LastUpdateDetails: Details about the last update to the match.
	LastUpdateDetails *TurnBasedMatchModification `json:"lastUpdateDetails,omitempty"`

	// MatchId: Globally unique ID for a turn-based match.
	MatchId string `json:"matchId,omitempty"`

	// MatchNumber: The number of the match in a chain of rematches. Will be
	// set to 1 for the first match and incremented by 1 for each rematch.
	MatchNumber int64 `json:"matchNumber,omitempty"`

	// MatchVersion: The version of this match: an increasing counter, used
	// to avoid out-of-date updates to the match.
	MatchVersion int64 `json:"matchVersion,omitempty"`

	// Participants: The participants involved in the match, along with
	// their statuses. Includes participants who have left or declined
	// invitations.
	Participants []*TurnBasedMatchParticipant `json:"participants,omitempty"`

	// PendingParticipantId: The ID of the participant that is taking a
	// turn.
	PendingParticipantId string `json:"pendingParticipantId,omitempty"`

	// PreviousMatchData: The data / game state for the previous match; set
	// for the first turn of rematches only.
	PreviousMatchData *TurnBasedMatchData `json:"previousMatchData,omitempty"`

	// RematchId: The ID of a rematch of this match. Only set for completed
	// matches that have been rematched.
	RematchId string `json:"rematchId,omitempty"`

	// Results: The results reported for this match.
	Results []*ParticipantResult `json:"results,omitempty"`

	// Status: The status of the match.
	// Possible values are:
	// - "MATCH_AUTO_MATCHING" - One or more slots need to be filled by
	// auto-matching; the match cannot be established until they are filled.
	//
	// - "MATCH_ACTIVE" - The match has started.
	// - "MATCH_COMPLETE" - The match has finished.
	// - "MATCH_CANCELED" - The match was canceled.
	// - "MATCH_EXPIRED" - The match expired due to inactivity.
	// - "MATCH_DELETED" - The match should no longer be shown on the
	// client. Returned only for tombstones for matches when sync is called.
	Status string `json:"status,omitempty"`

	// UserMatchStatus: The status of the current user in the match. Derived
	// from the match type, match status, the user's participant status, and
	// the pending participant for the match.
	// Possible values are:
	// - "USER_INVITED" - The user has been invited to join the match and
	// has not responded yet.
	// - "USER_AWAITING_TURN" - The user is waiting for their turn.
	// - "USER_TURN" - The user has an action to take in the match.
	// - "USER_MATCH_COMPLETED" - The match has ended (it is completed,
	// canceled, or expired.)
	UserMatchStatus string `json:"userMatchStatus,omitempty"`

	// Variant: The variant / mode of the application being played; can be
	// any integer value, or left blank.
	Variant int64 `json:"variant,omitempty"`

	// WithParticipantId: The ID of another participant in the match that
	// can be used when describing the participants the user is playing
	// with.
	WithParticipantId string `json:"withParticipantId,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "ApplicationId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatch: This is a JSON template for a turn-based match resource object.

func (*TurnBasedMatch) MarshalJSON

func (s *TurnBasedMatch) MarshalJSON() ([]byte, error)

type TurnBasedMatchCreateRequest

type TurnBasedMatchCreateRequest struct {
	// AutoMatchingCriteria: Criteria for auto-matching players into this
	// match.
	AutoMatchingCriteria *TurnBasedAutoMatchingCriteria `json:"autoMatchingCriteria,omitempty"`

	// InvitedPlayerIds: The player ids to invite to the match.
	InvitedPlayerIds []string `json:"invitedPlayerIds,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchCreateRequest.
	Kind string `json:"kind,omitempty"`

	// RequestId: A randomly generated numeric ID. This number is used at
	// the server to ensure that the request is handled correctly across
	// retries.
	RequestId int64 `json:"requestId,omitempty,string"`

	// Variant: The variant / mode of the application to be played. This can
	// be any integer value, or left blank. You should use a small number of
	// variants to keep the auto-matching pool as large as possible.
	Variant int64 `json:"variant,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "AutoMatchingCriteria") to unconditionally include in API requests.
	// By default, fields with empty values are omitted from API requests.
	// However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchCreateRequest: This is a JSON template for a turn-based match creation request.

func (*TurnBasedMatchCreateRequest) MarshalJSON

func (s *TurnBasedMatchCreateRequest) MarshalJSON() ([]byte, error)

type TurnBasedMatchData

type TurnBasedMatchData struct {
	// Data: The byte representation of the data (limited to 128 kB), as a
	// Base64-encoded string with the URL_SAFE encoding option.
	Data string `json:"data,omitempty"`

	// DataAvailable: True if this match has data available but it wasn't
	// returned in a list response; fetching the match individually will
	// retrieve this data.
	DataAvailable bool `json:"dataAvailable,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchData.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Data") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchData: This is a JSON template for a turn-based match data object.

func (*TurnBasedMatchData) MarshalJSON

func (s *TurnBasedMatchData) MarshalJSON() ([]byte, error)

type TurnBasedMatchDataRequest

type TurnBasedMatchDataRequest struct {
	// Data: The byte representation of the data (limited to 128 kB), as a
	// Base64-encoded string with the URL_SAFE encoding option.
	Data string `json:"data,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchDataRequest.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Data") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchDataRequest: This is a JSON template for sending a turn-based match data object.

func (*TurnBasedMatchDataRequest) MarshalJSON

func (s *TurnBasedMatchDataRequest) MarshalJSON() ([]byte, error)

type TurnBasedMatchList

type TurnBasedMatchList struct {
	// Items: The matches.
	Items []*TurnBasedMatch `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchList.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchList: This is a JSON template for a list of turn-based matches.

func (*TurnBasedMatchList) MarshalJSON

func (s *TurnBasedMatchList) MarshalJSON() ([]byte, error)

type TurnBasedMatchModification

type TurnBasedMatchModification struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchModification.
	Kind string `json:"kind,omitempty"`

	// ModifiedTimestampMillis: The timestamp at which they modified the
	// match, in milliseconds since the epoch in UTC.
	ModifiedTimestampMillis int64 `json:"modifiedTimestampMillis,omitempty,string"`

	// ParticipantId: The ID of the participant that modified the match.
	ParticipantId string `json:"participantId,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchModification: This is a JSON template for turn-based match modification metadata.

func (*TurnBasedMatchModification) MarshalJSON

func (s *TurnBasedMatchModification) MarshalJSON() ([]byte, error)

type TurnBasedMatchParticipant

type TurnBasedMatchParticipant struct {
	// AutoMatched: True if this participant was auto-matched with the
	// requesting player.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// AutoMatchedPlayer: Information about a player that has been
	// anonymously auto-matched against the requesting player. (Either
	// player or autoMatchedPlayer will be set.)
	AutoMatchedPlayer *AnonymousPlayer `json:"autoMatchedPlayer,omitempty"`

	// Id: An identifier for the participant in the scope of the match.
	// Cannot be used to identify a player across matches or in other
	// contexts.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchParticipant.
	Kind string `json:"kind,omitempty"`

	// Player: Information about the player. Not populated if this player
	// was anonymously auto-matched against the requesting player. (Either
	// player or autoMatchedPlayer will be set.)
	Player *Player `json:"player,omitempty"`

	// Status: The status of the participant with respect to the
	// match.
	// Possible values are:
	// - "PARTICIPANT_NOT_INVITED_YET" - The participant is slated to be
	// invited to the match, but the invitation has not been sent; the
	// invite will be sent when it becomes their turn.
	// - "PARTICIPANT_INVITED" - The participant has been invited to join
	// the match, but has not yet responded.
	// - "PARTICIPANT_JOINED" - The participant has joined the match (either
	// after creating it or accepting an invitation.)
	// - "PARTICIPANT_DECLINED" - The participant declined an invitation to
	// join the match.
	// - "PARTICIPANT_LEFT" - The participant joined the match and then left
	// it.
	// - "PARTICIPANT_FINISHED" - The participant finished playing in the
	// match.
	// - "PARTICIPANT_UNRESPONSIVE" - The participant did not take their
	// turn in the allotted time.
	Status string `json:"status,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AutoMatched") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchParticipant: This is a JSON template for a participant in a turn-based match.

func (*TurnBasedMatchParticipant) MarshalJSON

func (s *TurnBasedMatchParticipant) MarshalJSON() ([]byte, error)

type TurnBasedMatchRematch

type TurnBasedMatchRematch struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchRematch.
	Kind string `json:"kind,omitempty"`

	// PreviousMatch: The old match that the rematch was created from; will
	// be updated such that the rematchId field will point at the new match.
	PreviousMatch *TurnBasedMatch `json:"previousMatch,omitempty"`

	// Rematch: The newly created match; a rematch of the old match with the
	// same participants.
	Rematch *TurnBasedMatch `json:"rematch,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchRematch: This is a JSON template for a rematch response.

func (*TurnBasedMatchRematch) MarshalJSON

func (s *TurnBasedMatchRematch) MarshalJSON() ([]byte, error)

type TurnBasedMatchResults

type TurnBasedMatchResults struct {
	// Data: The final match data.
	Data *TurnBasedMatchDataRequest `json:"data,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchResults.
	Kind string `json:"kind,omitempty"`

	// MatchVersion: The version of the match being updated.
	MatchVersion int64 `json:"matchVersion,omitempty"`

	// Results: The match results for the participants in the match.
	Results []*ParticipantResult `json:"results,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Data") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchResults: This is a JSON template for a turn-based match results object.

func (*TurnBasedMatchResults) MarshalJSON

func (s *TurnBasedMatchResults) MarshalJSON() ([]byte, error)

type TurnBasedMatchSync

type TurnBasedMatchSync struct {
	// Items: The matches.
	Items []*TurnBasedMatch `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchSync.
	Kind string `json:"kind,omitempty"`

	// MoreAvailable: True if there were more matches available to fetch at
	// the time the response was generated (which were not returned due to
	// page size limits.)
	MoreAvailable bool `json:"moreAvailable,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchSync: This is a JSON template for a list of turn-based matches returned from a sync.

func (*TurnBasedMatchSync) MarshalJSON

func (s *TurnBasedMatchSync) MarshalJSON() ([]byte, error)

type TurnBasedMatchTurn

type TurnBasedMatchTurn struct {
	// Data: The shared game state data after the turn is over.
	Data *TurnBasedMatchDataRequest `json:"data,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string games#turnBasedMatchTurn.
	Kind string `json:"kind,omitempty"`

	// MatchVersion: The version of this match: an increasing counter, used
	// to avoid out-of-date updates to the match.
	MatchVersion int64 `json:"matchVersion,omitempty"`

	// PendingParticipantId: The ID of the participant who should take their
	// turn next. May be set to the current player's participant ID to
	// update match state without changing the turn. If not set, the match
	// will wait for other player(s) to join via automatching; this is only
	// valid if automatch criteria is set on the match with remaining slots
	// for automatched players.
	PendingParticipantId string `json:"pendingParticipantId,omitempty"`

	// Results: The match results for the participants in the match.
	Results []*ParticipantResult `json:"results,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Data") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

TurnBasedMatchTurn: This is a JSON template for the object representing a turn.

func (*TurnBasedMatchTurn) MarshalJSON

func (s *TurnBasedMatchTurn) MarshalJSON() ([]byte, error)

type TurnBasedMatchesCancelCall

type TurnBasedMatchesCancelCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesCancelCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesCancelCall) Do

Do executes the "games.turnBasedMatches.cancel" call.

func (*TurnBasedMatchesCancelCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesCreateCall

type TurnBasedMatchesCreateCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesCreateCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesCreateCall) Do

Do executes the "games.turnBasedMatches.create" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesCreateCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesCreateCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesDeclineCall

type TurnBasedMatchesDeclineCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesDeclineCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesDeclineCall) Do

Do executes the "games.turnBasedMatches.decline" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesDeclineCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesDeclineCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesDismissCall

type TurnBasedMatchesDismissCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesDismissCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesDismissCall) Do

Do executes the "games.turnBasedMatches.dismiss" call.

func (*TurnBasedMatchesDismissCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesFinishCall

type TurnBasedMatchesFinishCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesFinishCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesFinishCall) Do

Do executes the "games.turnBasedMatches.finish" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesFinishCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesFinishCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesGetCall

type TurnBasedMatchesGetCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesGetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesGetCall) Do

Do executes the "games.turnBasedMatches.get" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesGetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesGetCall) IfNoneMatch

func (c *TurnBasedMatchesGetCall) IfNoneMatch(entityTag string) *TurnBasedMatchesGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*TurnBasedMatchesGetCall) IncludeMatchData

func (c *TurnBasedMatchesGetCall) IncludeMatchData(includeMatchData bool) *TurnBasedMatchesGetCall

IncludeMatchData sets the optional parameter "includeMatchData": Get match data along with metadata.

func (*TurnBasedMatchesGetCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesJoinCall

type TurnBasedMatchesJoinCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesJoinCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesJoinCall) Do

Do executes the "games.turnBasedMatches.join" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesJoinCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesJoinCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesLeaveCall

type TurnBasedMatchesLeaveCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesLeaveCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesLeaveCall) Do

Do executes the "games.turnBasedMatches.leave" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesLeaveCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesLeaveCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

type TurnBasedMatchesLeaveTurnCall

type TurnBasedMatchesLeaveTurnCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesLeaveTurnCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesLeaveTurnCall) Do

Do executes the "games.turnBasedMatches.leaveTurn" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesLeaveTurnCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesLeaveTurnCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*TurnBasedMatchesLeaveTurnCall) PendingParticipantId

func (c *TurnBasedMatchesLeaveTurnCall) PendingParticipantId(pendingParticipantId string) *TurnBasedMatchesLeaveTurnCall

PendingParticipantId sets the optional parameter "pendingParticipantId": The ID of another participant who should take their turn next. If not set, the match will wait for other player(s) to join via automatching; this is only valid if automatch criteria is set on the match with remaining slots for automatched players.

type TurnBasedMatchesListCall

type TurnBasedMatchesListCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesListCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesListCall) Do

Do executes the "games.turnBasedMatches.list" call. Exactly one of *TurnBasedMatchList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatchList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesListCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesListCall) IfNoneMatch

func (c *TurnBasedMatchesListCall) IfNoneMatch(entityTag string) *TurnBasedMatchesListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*TurnBasedMatchesListCall) IncludeMatchData

func (c *TurnBasedMatchesListCall) IncludeMatchData(includeMatchData bool) *TurnBasedMatchesListCall

IncludeMatchData sets the optional parameter "includeMatchData": True if match data should be returned in the response. Note that not all data will necessarily be returned if include_match_data is true; the server may decide to only return data for some of the matches to limit download size for the client. The remainder of the data for these matches will be retrievable on request.

func (*TurnBasedMatchesListCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*TurnBasedMatchesListCall) MaxCompletedMatches

func (c *TurnBasedMatchesListCall) MaxCompletedMatches(maxCompletedMatches int64) *TurnBasedMatchesListCall

MaxCompletedMatches sets the optional parameter "maxCompletedMatches": The maximum number of completed or canceled matches to return in the response. If not set, all matches returned could be completed or canceled.

func (*TurnBasedMatchesListCall) MaxResults

func (c *TurnBasedMatchesListCall) MaxResults(maxResults int64) *TurnBasedMatchesListCall

MaxResults sets the optional parameter "maxResults": The maximum number of matches to return in the response, used for paging. For any response, the actual number of matches to return may be less than the specified maxResults.

func (*TurnBasedMatchesListCall) PageToken

func (c *TurnBasedMatchesListCall) PageToken(pageToken string) *TurnBasedMatchesListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type TurnBasedMatchesRematchCall

type TurnBasedMatchesRematchCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesRematchCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesRematchCall) Do

Do executes the "games.turnBasedMatches.rematch" call. Exactly one of *TurnBasedMatchRematch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatchRematch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesRematchCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesRematchCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*TurnBasedMatchesRematchCall) RequestId

RequestId sets the optional parameter "requestId": A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.

type TurnBasedMatchesService

type TurnBasedMatchesService struct {
	// contains filtered or unexported fields
}

func NewTurnBasedMatchesService

func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService

func (*TurnBasedMatchesService) Cancel

Cancel: Cancel a turn-based match.

func (*TurnBasedMatchesService) Create

func (r *TurnBasedMatchesService) Create(turnbasedmatchcreaterequest *TurnBasedMatchCreateRequest) *TurnBasedMatchesCreateCall

Create: Create a turn-based match.

func (*TurnBasedMatchesService) Decline

Decline: Decline an invitation to play a turn-based match.

func (*TurnBasedMatchesService) Dismiss

Dismiss: Dismiss a turn-based match from the match list. The match will no longer show up in the list and will not generate notifications.

func (*TurnBasedMatchesService) Finish

func (r *TurnBasedMatchesService) Finish(matchId string, turnbasedmatchresults *TurnBasedMatchResults) *TurnBasedMatchesFinishCall

Finish: Finish a turn-based match. Each player should make this call once, after all results are in. Only the player whose turn it is may make the first call to Finish, and can pass in the final match state.

func (*TurnBasedMatchesService) Get

Get: Get the data for a turn-based match.

func (*TurnBasedMatchesService) Join

Join: Join a turn-based match.

func (*TurnBasedMatchesService) Leave

Leave: Leave a turn-based match when it is not the current player's turn, without canceling the match.

func (*TurnBasedMatchesService) LeaveTurn

func (r *TurnBasedMatchesService) LeaveTurn(matchId string, matchVersion int64) *TurnBasedMatchesLeaveTurnCall

LeaveTurn: Leave a turn-based match during the current player's turn, without canceling the match.

func (*TurnBasedMatchesService) List

List: Returns turn-based matches the player is or was involved in.

func (*TurnBasedMatchesService) Rematch

Rematch: Create a rematch of a match that was previously completed, with the same participants. This can be called by only one player on a match still in their list; the player must have called Finish first. Returns the newly created match; it will be the caller's turn.

func (*TurnBasedMatchesService) Sync

Sync: Returns turn-based matches the player is or was involved in that changed since the last sync call, with the least recent changes coming first. Matches that should be removed from the local cache will have a status of MATCH_DELETED.

func (*TurnBasedMatchesService) TakeTurn

func (r *TurnBasedMatchesService) TakeTurn(matchId string, turnbasedmatchturn *TurnBasedMatchTurn) *TurnBasedMatchesTakeTurnCall

TakeTurn: Commit the results of a player turn.

type TurnBasedMatchesSyncCall

type TurnBasedMatchesSyncCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesSyncCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesSyncCall) Do

Do executes the "games.turnBasedMatches.sync" call. Exactly one of *TurnBasedMatchSync or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatchSync.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesSyncCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesSyncCall) IfNoneMatch

func (c *TurnBasedMatchesSyncCall) IfNoneMatch(entityTag string) *TurnBasedMatchesSyncCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*TurnBasedMatchesSyncCall) IncludeMatchData

func (c *TurnBasedMatchesSyncCall) IncludeMatchData(includeMatchData bool) *TurnBasedMatchesSyncCall

IncludeMatchData sets the optional parameter "includeMatchData": True if match data should be returned in the response. Note that not all data will necessarily be returned if include_match_data is true; the server may decide to only return data for some of the matches to limit download size for the client. The remainder of the data for these matches will be retrievable on request.

func (*TurnBasedMatchesSyncCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

func (*TurnBasedMatchesSyncCall) MaxCompletedMatches

func (c *TurnBasedMatchesSyncCall) MaxCompletedMatches(maxCompletedMatches int64) *TurnBasedMatchesSyncCall

MaxCompletedMatches sets the optional parameter "maxCompletedMatches": The maximum number of completed or canceled matches to return in the response. If not set, all matches returned could be completed or canceled.

func (*TurnBasedMatchesSyncCall) MaxResults

func (c *TurnBasedMatchesSyncCall) MaxResults(maxResults int64) *TurnBasedMatchesSyncCall

MaxResults sets the optional parameter "maxResults": The maximum number of matches to return in the response, used for paging. For any response, the actual number of matches to return may be less than the specified maxResults.

func (*TurnBasedMatchesSyncCall) PageToken

func (c *TurnBasedMatchesSyncCall) PageToken(pageToken string) *TurnBasedMatchesSyncCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type TurnBasedMatchesTakeTurnCall

type TurnBasedMatchesTakeTurnCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesTakeTurnCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesTakeTurnCall) Do

Do executes the "games.turnBasedMatches.takeTurn" call. Exactly one of *TurnBasedMatch or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *TurnBasedMatch.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*TurnBasedMatchesTakeTurnCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesTakeTurnCall) Language

Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL