Documentation ¶
Index ¶
Constants ¶
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const ( MapleVersion = 28 ClientHeaderSize = 4 InterserverHeaderSize = 4 OpcodeLength = 1 )
Generic Constants
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const ( MaxItemStack = 200 HpID = 0x400 MaxHpID = 0x800 MpID = 0x1000 MaxMpID = 0x2000 StrID = 0x40 DexID = 0x80 IntID = 0x100 LukID = 0x200 LevelID = 0x10 JobID = 0x20 ExpID = 0x10000 ApID = 0x4000 SpID = 0x8000 FameID = 0x20000 MesosID = 0x40000 BeginnerHpAdd = int16(12) BeginnerMpAdd = int16(10) WarriorHpAdd = int16(24) WarriorMpAdd = int16(4) MagicianHpAdd = int16(10) MagicianMpAdd = int16(6) BowmanHpAdd = int16(20) BowmanMpAdd = int16(14) ThiefHpAdd = int16(20) ThiefMpAdd = int16(14) AdminHpAdd = 150 AdminMpAdd = 150 BeginnerJobID = 0 WarriorJobID = 100 FighterJobID = 110 CrusaderJobID = 111 PageJobID = 120 WhiteKnightJobID = 121 SpearmanJobID = 130 DragonKnightJobID = 131 MagicianJobID = 200 FirePoisonWizardJobID = 210 FirePoisonMageJobID = 211 IceLightWizardJobID = 220 IceLightMageJobID = 221 ClericJobID = 230 PriestJobID = 231 BowmanJobID = 300 HunterJobID = 310 RangerJobID = 311 CrossbowmanJobID = 320 SniperJobID = 321 ThiefJobID = 400 AssassinJobID = 410 HermitJobID = 411 BanditJobID = 420 ChiefBanditJobID = 421 GmJobID = 500 SuperGmJobID = 510 MaxHpValue = 32767 MaxMpValue = 32767 MaxPartySize = 6 )
Variables ¶
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var ExpTable = [...]int32{}/* 200 elements not displayed */
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var WORLD_NAMES = [...]string{"Scania", "Bera", "Broa", "Windia", "Khaini", "Bellocan", "Mardia", "Kradia", "Yellonde", "Demethos", "Galicia", "El Nido", "Zenith", "Arcania", "Chaos", "Nova", "Renegates"}
Functions ¶
This section is empty.
Types ¶
This section is empty.
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