Documentation ¶
Overview ¶
Code generated by go-bindata. DO NOT EDIT. sources: assets/login/dist/all.min.css assets/login/dist/all.min.js assets/login/dist/respond.min.js
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Login
Constants ¶
This section is empty.
Variables ¶
var AssetsList = []string{
"/login/dist/all.min.css",
"/login/dist/all.min.js",
"/login/dist/respond.min.js",
}
var DefaultFuncMap = template.FuncMap{ "lang": language.Get, "langHtml": language.GetFromHtml, "link": func(cdnUrl, prefixUrl, assetsUrl string) string { if cdnUrl == "" { return prefixUrl + assetsUrl } return cdnUrl + assetsUrl }, "isLinkUrl": func(s string) bool { return (len(s) > 7 && s[:7] == "http://") || (len(s) > 8 && s[:8] == "https://") }, "render": func(s, old, repl template.HTML) template.HTML { return template.HTML(strings.Replace(string(s), string(old), string(repl), -1)) }, "renderJS": func(s template.JS, old, repl template.HTML) template.JS { return template.JS(strings.Replace(string(s), string(old), string(repl), -1)) }, "divide": func(a, b int) int { return a / b }, }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Login ¶
type Login struct {
Name string
}
func GetLoginComponent ¶
func GetLoginComponent() *Login