Documentation ¶
Overview ¶
Package mt implements the high-level Minetest protocol. This version is compatible with Minetest 5.5.1.
Index ¶
- Constants
- Variables
- func Blkpos2Pos(blkpos [3]int16, i uint16) (pos [3]int16)
- func BuiltinNodeDefs(n int) map[Content]NodeDef
- func Pos2Blkpos(pos [3]int16) (blkpos [3]int16, i uint16)
- type AOAdd
- type AOAnim
- type AOAttach
- type AOBoneOverride
- type AOCmdAnim
- type AOCmdAnimSpeed
- type AOCmdArmorGroups
- type AOCmdAttach
- type AOCmdBonePos
- type AOCmdHP
- type AOCmdPhysOverride
- type AOCmdPos
- type AOCmdProps
- type AOCmdSpawnInfant
- type AOCmdSprite
- type AOCmdTextureMod
- type AOID
- type AOInitData
- type AOMsg
- type AOPhysOverride
- type AOPos
- type AOProps
- type AOSprite
- type AbsoluteFlag
- type AlignType
- type AlphaUse
- type AnimType
- type AttractionKind
- type AuthMethods
- type BlendMode
- type Box
- type CSMRestrictionFlags
- type ChatMsgType
- type Cmd
- type CompressionModes
- type Content
- type DigTime
- type Dir
- type DirBoxes
- type DrawType
- type Field
- type Group
- type HUD
- type HUDField
- type HUDFlags
- type HUDID
- type HUDStyleFlags
- type HUDType
- type HotbarParam
- type IDAOMsg
- type Interaction
- type Inv
- type InvList
- type Item
- type ItemDef
- type ItemMeta
- type ItemType
- type Keys
- type KickReason
- type LightBank
- type LiquidType
- type Listener
- type LitFromBlks
- type MapBlk
- type MapBlkFlags
- type MinimapMode
- type MinimapType
- type ModChanSig
- type NamedInvList
- type Node
- type NodeBox
- type NodeBoxType
- type NodeDef
- type NodeMeta
- type NodeMetaField
- type Param1Type
- type Param2Type
- type ParticleSpawnerFlags
- type ParticleSpawnerID
- type ParticleTexture
- type ParticleTextureFlags
- type Peer
- type Pkt
- type PlayerListUpdateType
- type PlayerPos
- func (p PlayerPos) FOV() float32
- func (p PlayerPos) Pitch() float32
- func (p PlayerPos) Pos() (pos Pos)
- func (p *PlayerPos) SetFOV(fov float32)
- func (p *PlayerPos) SetPitch(pitch float32)
- func (p *PlayerPos) SetPos(pos Pos)
- func (p *PlayerPos) SetVel(vel Vec)
- func (p *PlayerPos) SetYaw(yaw float32)
- func (p PlayerPos) StoodOn() [3]int16
- func (p PlayerPos) Vel() (vel Vec)
- func (p PlayerPos) Yaw() float32
- type PlayerPosFlags
- type Pointabilities
- type PointabilityType
- type PointedAO
- type PointedNode
- type PointedThing
- type Pos
- type RangeF32
- type RangeV3F32
- type SoundDef
- type SoundID
- type SoundSrcType
- type Stack
- type Texture
- type TileAnim
- type TileDef
- type TileFlags
- type ToCltAOMsgs
- type ToCltAORmAdd
- type ToCltAcceptAuth
- type ToCltAcceptSudoMode
- type ToCltAddHUD
- type ToCltAddNode
- type ToCltAddParticleSpawner
- type ToCltAddPlayerVel
- type ToCltAnnounceMedia
- type ToCltBlkData
- type ToCltBreath
- type ToCltCSMRestrictionFlags
- type ToCltChangeHUD
- type ToCltChatMsg
- type ToCltCloudParams
- type ToCltCmd
- type ToCltDeathScreen
- type ToCltDelParticleSpawner
- type ToCltDenySudoMode
- type ToCltDetachedInv
- type ToCltDisco
- type ToCltEyeOffset
- type ToCltFOV
- type ToCltFadeSound
- type ToCltFormspecPrepend
- type ToCltHP
- type ToCltHUDFlags
- type ToCltHello
- type ToCltInv
- type ToCltInvFormspec
- type ToCltItemDefs
- type ToCltKick
- type ToCltLegacyKick
- type ToCltLighting
- type ToCltLocalPlayerAnim
- type ToCltMedia
- type ToCltMediaPush
- type ToCltMinimapModes
- type ToCltModChanMsg
- type ToCltModChanSig
- type ToCltMoonParams
- type ToCltMovePlayer
- type ToCltMovePlayerRel
- type ToCltMovement
- type ToCltNodeDefs
- type ToCltNodeMetasChanged
- type ToCltOverrideDayNightRatio
- type ToCltPlaySound
- type ToCltPrivs
- type ToCltRemoveNode
- type ToCltRmHUD
- type ToCltSRPBytesSaltB
- type ToCltSetHotbarParam
- type ToCltShowFormspec
- type ToCltSkyParams
- type ToCltSpawnParticle
- type ToCltStarParams
- type ToCltStopSound
- type ToCltSunParams
- type ToCltTimeOfDay
- type ToCltUpdatePlayerList
- type ToSrvChatMsg
- type ToSrvCltInfo
- type ToSrvCltReady
- type ToSrvCmd
- type ToSrvDeletedBlks
- type ToSrvDisco
- type ToSrvFallDmg
- type ToSrvFirstSRP
- type ToSrvGotBlks
- type ToSrvHaveMedia
- type ToSrvInit
- type ToSrvInit2
- type ToSrvInteract
- type ToSrvInvAction
- type ToSrvInvFields
- type ToSrvJoinModChan
- type ToSrvLeaveModChan
- type ToSrvMsgModChan
- type ToSrvNil
- type ToSrvNodeMetaFields
- type ToSrvPlayerPos
- type ToSrvRemovedSounds
- type ToSrvReqMedia
- type ToSrvRespawn
- type ToSrvSRPBytesA
- type ToSrvSRPBytesM
- type ToSrvSelectItem
- type ToolCaps
- type ToolGroupCap
- type TouchInteraction
- type TouchInteractionMode
- type TweenF32
- type TweenRangeF32
- type TweenRangeV3F32
- type TweenStyle
- type TweenV2F32
- type TweenV3F32
- type Vec
- type WaveType
- type WearBarParams
- Bugs
Constants ¶
const ( MaxLight = 14 // Maximum artificial light. SunLight = 15 )
Variables ¶
var DefaultMinimap = []MinimapMode{ {Type: NoMinimap}, {Type: SurfaceMinimap, Size: 256}, {Type: SurfaceMinimap, Size: 128}, {Type: SurfaceMinimap, Size: 64}, {Type: RadarMinimap, Size: 512}, {Type: RadarMinimap, Size: 256}, {Type: RadarMinimap, Size: 128}, }
DefaultMinimap is the initial set of MinimapModes used by the client.
var ErrTooLong = errors.New("len too long")
ErrTooLong reports a length that is too long to serialize.
Functions ¶
func Blkpos2Pos ¶
BlkPos2Pos converts a MapBlk position and index to a node position.
func BuiltinNodeDefs ¶
func Pos2Blkpos ¶
Pos2BlkPos converts a node position to a MapBlk position and index.
Types ¶
type AOAdd ¶
type AOAdd struct { ID AOID //mt:const genericCAO //mt:lenhdr 32 InitData AOInitData }
type AOBoneOverride ¶
type AOCmdAnimSpeed ¶
type AOCmdAnimSpeed struct {
Speed float32
}
type AOCmdArmorGroups ¶
type AOCmdArmorGroups struct {
Armor []Group
}
type AOCmdAttach ¶
type AOCmdAttach struct {
Attach AOAttach
}
type AOCmdBonePos ¶
type AOCmdBonePos struct { Bone string Override AOBoneOverride }
type AOCmdPhysOverride ¶
type AOCmdPhysOverride struct {
Phys AOPhysOverride
}
type AOCmdProps ¶
type AOCmdProps struct {
Props AOProps
}
type AOCmdSpawnInfant ¶
type AOCmdSpawnInfant struct {
ID AOID
}
type AOCmdSprite ¶
type AOCmdSprite struct {
Sprite AOSprite
}
type AOCmdTextureMod ¶
type AOCmdTextureMod struct {
Mod Texture // suffix
}
type AOInitData ¶
type AOPhysOverride ¶
type AOProps ¶
type AOProps struct { MaxHP uint16 // Player only. CollideWithNodes bool Weight float32 // deprecated ColBox, SelBox Box Pointable PointabilityType Visual string VisualSize [3]float32 Textures []Texture SpriteSheetSize [2]int16 // in sprites. SpritePos [2]int16 // in sprite sheet. Visible bool MakeFootstepSnds bool RotateSpeed float32 // in radians per second. Mesh string Colors []color.NRGBA CollideWithAOs bool StepHeight float32 FaceRotateDir bool FaceRotateDirOff float32 // in degrees. BackfaceCull bool Nametag string NametagColor color.NRGBA FaceRotateSpeed float32 // in degrees per second. Infotext string Itemstring string Glow int8 MaxBreath uint16 // Player only. EyeHeight float32 // Player only. ZoomFOV float32 // in degrees. Player only. UseTextureAlpha bool DmgTextureMod Texture // suffix Shaded bool ShowOnMinimap bool NametagBG color.NRGBA RotateSelBox bool }
type AbsoluteFlag ¶
type AbsoluteFlag uint8
const ( PosAbs AbsoluteFlag = 1 << iota RotAbs ScaleAbs )
type AttractionKind ¶
type AttractionKind uint8
const ( NoAttraction AttractionKind = iota // None PointAttraction // Point LineAttraction // Line PlaneAttraction // Plane )
func (AttractionKind) String ¶
func (i AttractionKind) String() string
type AuthMethods ¶
type AuthMethods uint32
const ( LegacyPasswd AuthMethods = 1 << iota SRP FirstSRP )
func (AuthMethods) String ¶
func (i AuthMethods) String() string
type CSMRestrictionFlags ¶
type CSMRestrictionFlags uint64
const ( NoCSMs CSMRestrictionFlags = 1 << iota NoChatMsgs NoItemDefs NoNodeDefs LimitMapRange NoPlayerList )
type ChatMsgType ¶
type ChatMsgType uint8
const ( RawMsg ChatMsgType = iota // raw NormalMsg // normal AnnounceMsg // announce SysMsg // sys )
func (ChatMsgType) String ¶
func (i ChatMsgType) String() string
type CompressionModes ¶
type CompressionModes uint16
type Dir ¶
type Dir uint8
A Dir represents a direction parallel to an axis.
type HUDStyleFlags ¶
type HUDStyleFlags uint32
const ( StyleBold HUDStyleFlags = 1 << iota StyleItalic StyleMono )
func (HUDStyleFlags) String ¶
func (i HUDStyleFlags) String() string
type HotbarParam ¶
type HotbarParam uint16
const ( HotbarSize HotbarParam = 1 + iota HotbarImg HotbarSelImg )
func (HotbarParam) String ¶
func (i HotbarParam) String() string
type Interaction ¶
type Interaction uint8
const ( Dig Interaction = iota StopDigging Dug Place Use // Left click snowball-like. Activate // Right click air. )
func (Interaction) String ¶
func (i Interaction) String() string
type ItemDef ¶
type ItemDef struct { Type ItemType Name, Desc string InvImg, WieldImg Texture WieldScale [3]float32 StackMax uint16 Usable bool CanPointLiquids bool ToolCaps ToolCaps Groups []Group PlacePredict string PlaceSnd, PlaceFailSnd SoundDef PointRange float32 // Set index in Palette with "palette_index" item meta field, // this overrides Color. Palette Texture Color color.NRGBA // Texture overlays. InvOverlay, WieldOverlay Texture ShortDesc string SoundUse SoundDef SoundUseAir SoundDef HasPlaceParam2 bool //mt:if %s.HasPlaceParam2 PlaceParam2 uint8 WallmountedRotateVertical bool TouchInteraction TouchInteraction Pointabilities string HasWearBarParams bool //mt:if %s.HasWearBarParams WearBarParams WearBarParams }
An ItemDef defines the properties of an item.
type KickReason ¶
type KickReason uint8
A KickReason is the reason a ToCltKick has been sent.
const ( WrongPasswd KickReason = iota UnexpectedData SrvIsSingleplayer UnsupportedVer BadNameChars BadName TooManyClts EmptyPasswd AlreadyConnected SrvErr Custom Shutdown Crash )
type LiquidType ¶
type LiquidType uint8
const ( NotALiquid LiquidType = iota FlowingLiquid LiquidSrc )
func (LiquidType) String ¶
func (i LiquidType) String() string
type LitFromBlks ¶
type LitFromBlks uint16
const AlwaysLitFrom LitFromBlks = 0xf000
func LitFrom ¶
func LitFrom(d Dir, b LightBank) LitFromBlks
type MapBlk ¶
type MapBlk struct { Flags MapBlkFlags LitFrom LitFromBlks Param0 [4096]Content Param1 [4096]uint8 Param2 [4096]uint8 NodeMetas map[uint16]*NodeMeta }
type MapBlkFlags ¶
type MapBlkFlags uint8
const ( BlkIsUnderground MapBlkFlags = 1 << iota BlkDayNightDiff BlkLightExpired BlkNotGenerated )
type MinimapMode ¶
type MinimapMode struct { Type MinimapType Label string Size uint16 Texture Scale uint16 }
type MinimapType ¶
type MinimapType uint16
const ( NoMinimap MinimapType = iota // none SurfaceMinimap // surface RadarMinimap // radar TextureMinimap // texture )
func (MinimapType) String ¶
func (i MinimapType) String() string
type ModChanSig ¶
type ModChanSig uint8
const ( JoinOK ModChanSig = iota JoinFail LeaveOK LeaveFail NotRegistered SetState )
func (ModChanSig) String ¶
func (i ModChanSig) String() string
type NamedInvList ¶
type NodeBox ¶
type NodeBox struct { Type NodeBoxType //mt:if %s.Type == MountedBox WallTop, WallBot, WallSides Box //mt:if t := %s.Type; t == FixedBox || t == LeveledBox || t == ConnectedBox Fixed []Box //mt:if %s.Type == ConnectedBox ConnDirs, DiscoDirs DirBoxes DiscoAll, DiscoSides []Box }
type NodeBoxType ¶
type NodeBoxType uint8
const ( CubeBox NodeBoxType = iota // Cube FixedBox // Fixed MountedBox // Mounted LeveledBox // Leveled ConnectedBox // Connected )
func (NodeBoxType) String ¶
func (i NodeBoxType) String() string
type NodeDef ¶
type NodeDef struct { Param0 Content Name string Groups []Group P1Type Param1Type P2Type Param2Type DrawType DrawType Mesh string Scale float32 //mt:const uint8(6) Tiles [6]TileDef OverlayTiles [6]TileDef //mt:const uint8(6) SpecialTiles [6]TileDef Color color.NRGBA Palette Texture Waving WaveType ConnectSides uint8 ConnectTo []Content InsideTint color.NRGBA Level uint8 // Must be < 128. Translucent bool // Sunlight is scattered and becomes normal light. Transparent bool // Sunlight isn't scattered. LightSrc uint8 GndContent bool Collides bool PointType PointabilityType Diggable bool Climbable bool Replaceable bool OnRightClick bool DmgPerSec int32 LiquidType LiquidType FlowingAlt string SrcAlt string Viscosity uint8 // 0-7 LiqRenewable bool FlowRange uint8 DrownDmg uint8 Floodable bool DrawBox, ColBox, SelBox NodeBox FootstepSnd, DiggingSnd, DugSnd SoundDef LegacyFaceDir bool LegacyMounted bool DigPredict string MaxLvl uint8 AlphaUse MoveResistance uint8 LiquidMovePhysics bool InsideTintShaded bool }
type NodeMeta ¶
type NodeMeta struct { //mt:len32 Fields []NodeMetaField Inv Inv }
func (*NodeMeta) Field ¶
func (nm *NodeMeta) Field(name string) *NodeMetaField
type NodeMetaField ¶
type Param1Type ¶
type Param1Type uint8
const ( P1Nothing Param1Type = iota P1Light )
func (Param1Type) String ¶
func (i Param1Type) String() string
type Param2Type ¶
type Param2Type uint8
const ( P2Nibble Param2Type = iota P2Byte P2Flowing P2FaceDir P2Mounted P2Leveled P2Rotation P2Mesh P2Color P2ColorFaceDir P2ColorMounted P2GlassLikeLevel P2ColorRotation )
func (Param2Type) String ¶
func (i Param2Type) String() string
type ParticleSpawnerFlags ¶
type ParticleSpawnerFlags uint8
const (
AttractorKill ParticleSpawnerFlags = 1 << iota // Particle dies on contact
)
func (ParticleSpawnerFlags) String ¶
func (i ParticleSpawnerFlags) String() string
type ParticleSpawnerID ¶
type ParticleSpawnerID uint32
type ParticleTexture ¶
type ParticleTexture struct { Flags ParticleTextureFlags Alpha TweenF32 Scale TweenV2F32 //mt:if %s.Flags & Animated == Animated Animation TileAnim }
type ParticleTextureFlags ¶
type ParticleTextureFlags uint8
const (
Animated ParticleTextureFlags = 1 << iota // Animated
)
func (ParticleTextureFlags) String ¶
func (i ParticleTextureFlags) String() string
type PlayerListUpdateType ¶
type PlayerListUpdateType uint8
const ( InitPlayers PlayerListUpdateType = iota // init AddPlayers // add RemovePlayers // remove )
func (PlayerListUpdateType) String ¶
func (i PlayerListUpdateType) String() string
type PlayerPos ¶
type Pointabilities ¶
type Pointabilities struct { Nodes map[string]PointabilityType NodeGroups map[string]PointabilityType Objects map[string]PointabilityType ObjectGroups map[string]PointabilityType }
type PointabilityType ¶
type PointabilityType uint8
const ( Through PointabilityType = iota Pointable Blocking )
type PointedNode ¶
type PointedNode struct {
Under, Above [3]int16
}
type PointedThing ¶
type PointedThing interface {
// contains filtered or unexported methods
}
func PointedSameNode ¶
func PointedSameNode(pos [3]int16) PointedThing
type Pos ¶
type Pos Vec
A Pos is a world space position, represented as a Vec from the origin.
type RangeV3F32 ¶
type SoundSrcType ¶
type SoundSrcType uint8
const ( NoSrc SoundSrcType = iota // nowhere PosSrc // pos AOSrc // ao )
func (SoundSrcType) String ¶
func (i SoundSrcType) String() string
type ToCltAOMsgs ¶
type ToCltAOMsgs struct { //mt:raw Msgs []IDAOMsg }
ToCltAOMsgs updates the client about nearby AOs.
func (*ToCltAOMsgs) DefaultPktInfo ¶
func (*ToCltAOMsgs) DefaultPktInfo() rudp.PktInfo
type ToCltAORmAdd ¶
ToCltAORmAdd tells the client that AOs have been removed from and/or added to the AOs that it can see.
func (*ToCltAORmAdd) DefaultPktInfo ¶
func (*ToCltAORmAdd) DefaultPktInfo() rudp.PktInfo
type ToCltAcceptAuth ¶
type ToCltAcceptAuth struct { // The client does the equivalent of // PlayerPos[1] -= 5 // before using PlayerPos. PlayerPos Pos MapSeed uint64 SendInterval float32 SudoAuthMethods AuthMethods }
ToCltAcceptAuth is sent after the client successfully authenticates. The client responds to ToCltAcceptAuth with ToSrvInit2.
func (*ToCltAcceptAuth) DefaultPktInfo ¶
func (*ToCltAcceptAuth) DefaultPktInfo() rudp.PktInfo
type ToCltAcceptSudoMode ¶
type ToCltAcceptSudoMode struct {
SudoAuthMethods AuthMethods
}
func (*ToCltAcceptSudoMode) DefaultPktInfo ¶
func (*ToCltAcceptSudoMode) DefaultPktInfo() rudp.PktInfo
type ToCltAddHUD ¶
ToCltHUDAdd tells the client to add a HUD.
func (*ToCltAddHUD) DefaultPktInfo ¶
func (*ToCltAddHUD) DefaultPktInfo() rudp.PktInfo
type ToCltAddNode ¶
ToCltAddNode tells the client that a nearby node changed to something other than air.
func (*ToCltAddNode) DefaultPktInfo ¶
func (*ToCltAddNode) DefaultPktInfo() rudp.PktInfo
type ToCltAddParticleSpawner ¶
type ToCltAddParticleSpawner struct { Amount uint16 Duration float32 Pos, Vel, Acc TweenRangeV3F32 ExpirationTime TweenRangeF32 // in seconds. Size TweenRangeF32 Collide bool //mt:len32 TextureName Texture ID ParticleSpawnerID Vertical bool CollisionRm bool AttachedAOID AOID AnimParams TileAnim Glow uint8 AOCollision bool NodeParam0 Content NodeParam2 uint8 NodeTile uint8 Texture ParticleTexture Drag TweenRangeV3F32 Jitter TweenRangeV3F32 Bounce TweenRangeF32 Attraction AttractionKind //mt:if %s.Attraction != NoAttraction AttractStrength TweenRangeF32 AttractorOrigin TweenV3F32 AttractorOriginAttachedAO AOID Flags ParticleSpawnerFlags //mt:if %s.Attraction != PointAttraction AttractorAngle TweenV3F32 AttractorAngleAttachedAO AOID Radius TweenRangeV3F32 //mt:len16 Textures []ParticleTexture }
ToCltAddParticleSpawner tells the client to add a particle spawner.
func (*ToCltAddParticleSpawner) DefaultPktInfo ¶
func (*ToCltAddParticleSpawner) DefaultPktInfo() rudp.PktInfo
type ToCltAddPlayerVel ¶
type ToCltAddPlayerVel struct {
Vel Vec
}
ToCltAddPlayerVel tells the client to add Vel to the player's velocity.
func (*ToCltAddPlayerVel) DefaultPktInfo ¶
func (*ToCltAddPlayerVel) DefaultPktInfo() rudp.PktInfo
type ToCltAnnounceMedia ¶
ToCltAnnounceMedia tells the client what media is available on request. See ToSrvReqMedia.
func (*ToCltAnnounceMedia) DefaultPktInfo ¶
func (*ToCltAnnounceMedia) DefaultPktInfo() rudp.PktInfo
type ToCltBlkData ¶
ToCltBlkData tells the client the contents of a nearby MapBlk.
func (*ToCltBlkData) DefaultPktInfo ¶
func (*ToCltBlkData) DefaultPktInfo() rudp.PktInfo
type ToCltBreath ¶
type ToCltBreath struct {
Breath uint16
}
ToCltBreath tells the client how much breath it has.
func (*ToCltBreath) DefaultPktInfo ¶
func (*ToCltBreath) DefaultPktInfo() rudp.PktInfo
type ToCltCSMRestrictionFlags ¶
type ToCltCSMRestrictionFlags struct { Flags CSMRestrictionFlags // MapRange is the maximum distance from the player CSMs can read the map // if Flags&LimitMapRange != 0. MapRange uint32 }
ToCltCSMRestrictionFlags tells the client how use of CSMs should be restricted.
func (*ToCltCSMRestrictionFlags) DefaultPktInfo ¶
func (*ToCltCSMRestrictionFlags) DefaultPktInfo() rudp.PktInfo
type ToCltChangeHUD ¶
type ToCltChangeHUD struct { ID HUDID Field HUDField //mt:if %s.Field == HUDPos Pos [2]float32 //mt:if %s.Field == HUDName Name string //mt:if %s.Field == HUDScale Scale [2]float32 //mt:if %s.Field == HUDText Text string //mt:if %s.Field == HUDNumber Number uint32 //mt:if %s.Field == HUDItem Item uint32 //mt:if %s.Field == HUDDir Dir uint32 //mt:if %s.Field == HUDAlign Align [2]float32 //mt:if %s.Field == HUDOffset Offset [2]float32 //mt:if %s.Field == HUDWorldPos WorldPos Pos //mt:if %s.Field == HUDSize Size [2]int32 //mt:if %s.Field == HUDZIndex ZIndex int32 //mt:if %s.Field == HUDText2 Text2 string //mt:if %s.Field == HUDStyle Style HUDStyleFlags }
ToCltChangeHUD tells the client to change a field in a HUD.
func (*ToCltChangeHUD) DefaultPktInfo ¶
func (*ToCltChangeHUD) DefaultPktInfo() rudp.PktInfo
type ToCltChatMsg ¶
type ToCltChatMsg struct { Type ChatMsgType //mt:utf16 Sender, Text string Timestamp int64 // Unix time. }
ToCltChatMsg tells the client that is has received a chat message.
func (*ToCltChatMsg) DefaultPktInfo ¶
func (*ToCltChatMsg) DefaultPktInfo() rudp.PktInfo
type ToCltCloudParams ¶
type ToCltCloudParams struct { Density float32 DiffuseColor color.NRGBA AmbientColor color.NRGBA ShadowColor color.NRGBA Height float32 Thickness float32 Speed [2]float32 }
ToCltCloudParams tells the client how to render the clouds.
func (*ToCltCloudParams) DefaultPktInfo ¶
func (*ToCltCloudParams) DefaultPktInfo() rudp.PktInfo
type ToCltDeathScreen ¶
ToCltDeathScreen tells the client to show the death screen.
func (*ToCltDeathScreen) DefaultPktInfo ¶
func (*ToCltDeathScreen) DefaultPktInfo() rudp.PktInfo
type ToCltDelParticleSpawner ¶
type ToCltDelParticleSpawner struct {
ID ParticleSpawnerID
}
ToCltDelParticleSpawner tells the client to delete a particle spawner.
func (*ToCltDelParticleSpawner) DefaultPktInfo ¶
func (*ToCltDelParticleSpawner) DefaultPktInfo() rudp.PktInfo
type ToCltDenySudoMode ¶
type ToCltDenySudoMode struct{}
func (*ToCltDenySudoMode) DefaultPktInfo ¶
func (*ToCltDenySudoMode) DefaultPktInfo() rudp.PktInfo
type ToCltDetachedInv ¶
ToCltDetachedInv updates a detached inventory on the client.
func (*ToCltDetachedInv) DefaultPktInfo ¶
func (*ToCltDetachedInv) DefaultPktInfo() rudp.PktInfo
type ToCltDisco ¶
type ToCltDisco struct{}
func (*ToCltDisco) DefaultPktInfo ¶
func (*ToCltDisco) DefaultPktInfo() rudp.PktInfo
type ToCltEyeOffset ¶
type ToCltEyeOffset struct {
First, Third, ThirdFront Vec
}
ToCltEyeOffset tells the client where to position the camera relative to the player.
func (*ToCltEyeOffset) DefaultPktInfo ¶
func (*ToCltEyeOffset) DefaultPktInfo() rudp.PktInfo
type ToCltFadeSound ¶
ToCltFadeSound tells the client to fade a sound.
func (*ToCltFadeSound) DefaultPktInfo ¶
func (*ToCltFadeSound) DefaultPktInfo() rudp.PktInfo
type ToCltFormspecPrepend ¶
type ToCltFormspecPrepend struct {
Prepend string
}
ToCltFormspecPrepend tells the client to prepend a string to all formspecs.
func (*ToCltFormspecPrepend) DefaultPktInfo ¶
func (*ToCltFormspecPrepend) DefaultPktInfo() rudp.PktInfo
type ToCltHUDFlags ¶
type ToCltHUDFlags struct {
// &^= Mask
// |= Flags
Flags, Mask HUDFlags
}
ToCltHUDFlags tells the client to update its HUD flags.
func (*ToCltHUDFlags) DefaultPktInfo ¶
func (*ToCltHUDFlags) DefaultPktInfo() rudp.PktInfo
type ToCltHello ¶
type ToCltHello struct { SerializeVer uint8 Compression CompressionModes ProtoVer uint16 AuthMethods Username string }
ToCltHello is sent as a response to ToSrvInit. The client responds to ToCltHello by authenticating.
func (*ToCltHello) DefaultPktInfo ¶
func (*ToCltHello) DefaultPktInfo() rudp.PktInfo
type ToCltInv ¶
type ToCltInv struct { //mt:raw Inv string }
ToCltInv updates the client's inventory.
func (*ToCltInv) DefaultPktInfo ¶
type ToCltInvFormspec ¶
type ToCltInvFormspec struct { //mt:len32 Formspec string }
ToCltInvFormspec tells the client its inventory formspec.
func (*ToCltInvFormspec) DefaultPktInfo ¶
func (*ToCltInvFormspec) DefaultPktInfo() rudp.PktInfo
type ToCltItemDefs ¶
ToCltItemDefs tells the client the definitions of items.
func (*ToCltItemDefs) DefaultPktInfo ¶
func (*ToCltItemDefs) DefaultPktInfo() rudp.PktInfo
type ToCltKick ¶
type ToCltKick struct { Reason KickReason //mt:if dr := %s.Reason; dr == Custom || dr == Shutdown || dr == Crash Custom string //mt:if dr := %s.Reason; dr == Shutdown || dr == Crash Reconnect bool }
ToCltKick tells that the client that it has been kicked by the server.
func (*ToCltKick) DefaultPktInfo ¶
type ToCltLegacyKick ¶
type ToCltLegacyKick struct { //mt:utf16 Reason string }
func (*ToCltLegacyKick) DefaultPktInfo ¶
func (*ToCltLegacyKick) DefaultPktInfo() rudp.PktInfo
type ToCltLighting ¶
type ToCltLighting struct { ShadowIntensity float32 Saturation float32 LuminanceMin float32 LuminanceMax float32 ExposureCorrection float32 SpeedDarkBright float32 SpeedBrightDark float32 CenterWeightPower float32 VolumetricStrength float32 ShadowTint color.NRGBA BloomIntensity float32 BloomStrength float32 BloomRadius float32 }
ToCltLighting tells the client the shadow intensity of the local player.
func (*ToCltLighting) DefaultPktInfo ¶
func (*ToCltLighting) DefaultPktInfo() rudp.PktInfo
type ToCltLocalPlayerAnim ¶
ToCltLocalPlayerAnim tells the client how to animate the player.
func (*ToCltLocalPlayerAnim) DefaultPktInfo ¶
func (*ToCltLocalPlayerAnim) DefaultPktInfo() rudp.PktInfo
type ToCltMedia ¶
type ToCltMedia struct {
// N is the total number of ToCltMedia packets.
// I is the index of this packet.
N, I uint16
//mt:len32
Files []struct {
Name string
//mt:len32
Data []byte
}
}
ToCltMedia responds to a ToSrvMedia packet with the requested media files.
func (*ToCltMedia) DefaultPktInfo ¶
func (*ToCltMedia) DefaultPktInfo() rudp.PktInfo
type ToCltMediaPush ¶
type ToCltMediaPush struct { //mt:const uint16(sha1.Size) SHA1 [sha1.Size]byte Filename string Ephemeral bool CallbackToken uint32 }
ToCltMediaPush is sent when a media file is dynamically added.
func (*ToCltMediaPush) DefaultPktInfo ¶
func (*ToCltMediaPush) DefaultPktInfo() rudp.PktInfo
type ToCltMinimapModes ¶
type ToCltMinimapModes struct { Current uint16 Modes []MinimapMode }
ToCltMinimapModes tells the client the set of available minimap modes.
func (*ToCltMinimapModes) DefaultPktInfo ¶
func (*ToCltMinimapModes) DefaultPktInfo() rudp.PktInfo
type ToCltModChanMsg ¶
ToCltModChanMsg tells the client it has been sent a message on a mod channel.
func (*ToCltModChanMsg) DefaultPktInfo ¶
func (*ToCltModChanMsg) DefaultPktInfo() rudp.PktInfo
type ToCltModChanSig ¶
type ToCltModChanSig struct { Signal ModChanSig Channel string }
ToCltModChanSig tells the client it has received a signal on a mod channel.
func (*ToCltModChanSig) DefaultPktInfo ¶
func (*ToCltModChanSig) DefaultPktInfo() rudp.PktInfo
type ToCltMoonParams ¶
ToCltMoonParams tells the client how to render the moon.
func (*ToCltMoonParams) DefaultPktInfo ¶
func (*ToCltMoonParams) DefaultPktInfo() rudp.PktInfo
type ToCltMovePlayer ¶
ToCltMovePlayer tells the client that the player has been moved server-side.
func (*ToCltMovePlayer) DefaultPktInfo ¶
func (*ToCltMovePlayer) DefaultPktInfo() rudp.PktInfo
type ToCltMovePlayerRel ¶
type ToCltMovePlayerRel struct {
Pos
}
ToCltMovePlayerRel tells the client that the player has been moved server-side by a relative offset.
func (*ToCltMovePlayerRel) DefaultPktInfo ¶
func (*ToCltMovePlayerRel) DefaultPktInfo() rudp.PktInfo
type ToCltMovement ¶
type ToCltMovement struct {
DefaultAccel, AirAccel, FastAccel,
WalkSpeed, CrouchSpeed, FastSpeed, ClimbSpeed, JumpSpeed,
Fluidity, Smoothing, Sink,
Gravity float32
}
ToCltMovement tells the client how to move.
func (*ToCltMovement) DefaultPktInfo ¶
func (*ToCltMovement) DefaultPktInfo() rudp.PktInfo
type ToCltNodeDefs ¶
type ToCltNodeDefs struct { // See (de)serialize.fmt. Defs []NodeDef }
ToCltNodeDefs tells the client the definitions of nodes.
func (*ToCltNodeDefs) DefaultPktInfo ¶
func (*ToCltNodeDefs) DefaultPktInfo() rudp.PktInfo
type ToCltNodeMetasChanged ¶
ToCltNodeMetasChanged is sent when node metadata near the client changes.
func (*ToCltNodeMetasChanged) DefaultPktInfo ¶
func (*ToCltNodeMetasChanged) DefaultPktInfo() rudp.PktInfo
type ToCltOverrideDayNightRatio ¶
ToCltOverrideDayNightRatio overrides the client's day-night ratio
func (*ToCltOverrideDayNightRatio) DefaultPktInfo ¶
func (*ToCltOverrideDayNightRatio) DefaultPktInfo() rudp.PktInfo
type ToCltPlaySound ¶
type ToCltPlaySound struct { ID SoundID Name string Gain float32 SrcType SoundSrcType Pos SrcAOID AOID Loop bool Fade float32 Pitch float32 Ephemeral bool StartTime float32 }
ToCltPlaySound tells the client to play a sound.
func (*ToCltPlaySound) DefaultPktInfo ¶
func (*ToCltPlaySound) DefaultPktInfo() rudp.PktInfo
type ToCltPrivs ¶
type ToCltPrivs struct {
Privs []string
}
ToCltPrivs tells the client its privs.
func (*ToCltPrivs) DefaultPktInfo ¶
func (*ToCltPrivs) DefaultPktInfo() rudp.PktInfo
type ToCltRemoveNode ¶
type ToCltRemoveNode struct {
Pos [3]int16
}
ToCltRemoveNode tells the client that a nearby node changed to air.
func (*ToCltRemoveNode) DefaultPktInfo ¶
func (*ToCltRemoveNode) DefaultPktInfo() rudp.PktInfo
type ToCltRmHUD ¶
type ToCltRmHUD struct {
ID HUDID
}
ToCltRmHUD tells the client to remove a HUD.
func (*ToCltRmHUD) DefaultPktInfo ¶
func (*ToCltRmHUD) DefaultPktInfo() rudp.PktInfo
type ToCltSRPBytesSaltB ¶
type ToCltSRPBytesSaltB struct {
Salt, B []byte
}
func (*ToCltSRPBytesSaltB) DefaultPktInfo ¶
func (*ToCltSRPBytesSaltB) DefaultPktInfo() rudp.PktInfo
type ToCltSetHotbarParam ¶
type ToCltSetHotbarParam struct { Param HotbarParam //mt:if %s.Param == HotbarSize //mt:const uint16(4) // Size of Size field. Size int32 //mt:if %s.Param != HotbarSize Img Texture }
ToCltSetHotbarParam tells the client to set a hotbar parameter.
func (*ToCltSetHotbarParam) DefaultPktInfo ¶
func (*ToCltSetHotbarParam) DefaultPktInfo() rudp.PktInfo
type ToCltShowFormspec ¶
ToCltShowFormspec tells the client to show a formspec.
func (*ToCltShowFormspec) DefaultPktInfo ¶
func (*ToCltShowFormspec) DefaultPktInfo() rudp.PktInfo
type ToCltSkyParams ¶
type ToCltSkyParams struct { BgColor color.NRGBA Type string Clouds bool SunFogTint color.NRGBA MoonFogTint color.NRGBA FogTintType string //mt:if %s.Type == "skybox" Textures []Texture //mt:if %s.Type == "regular" DaySky, DayHorizon, DawnSky, DawnHorizon, NightSky, NightHorizon, Indoor color.NRGBA BodyOrbitTilt float32 FogDistance int16 FogStart float32 FogColor color.NRGBA }
ToCltSkyParams tells the client how to render the sky.
func (*ToCltSkyParams) DefaultPktInfo ¶
func (*ToCltSkyParams) DefaultPktInfo() rudp.PktInfo
type ToCltSpawnParticle ¶
type ToCltSpawnParticle struct {
Pos, Vel, Acc [3]float32
ExpirationTime float32 // in seconds.
Size float32
Collide bool
//mt:len32
TextureName Texture
Vertical bool
CollisionRm bool
AnimParams TileAnim
Glow uint8
AOCollision bool
NodeParam0 Content
NodeParam2 uint8
NodeTile uint8
Drag [3]float32
Jitter RangeV3F32
Bounce RangeF32
Texture ParticleTexture
}
ToCltSpawnParticle tells the client to spawn a particle.
func (*ToCltSpawnParticle) DefaultPktInfo ¶
func (*ToCltSpawnParticle) DefaultPktInfo() rudp.PktInfo
type ToCltStarParams ¶
type ToCltStarParams struct { Visible bool Count uint32 Color color.NRGBA Size float32 DayOpacity float32 }
ToCltStarParams tells the client how to render the stars.
func (*ToCltStarParams) DefaultPktInfo ¶
func (*ToCltStarParams) DefaultPktInfo() rudp.PktInfo
type ToCltStopSound ¶
type ToCltStopSound struct {
ID SoundID
}
ToCltStopSound tells the client to stop playing a sound.
func (*ToCltStopSound) DefaultPktInfo ¶
func (*ToCltStopSound) DefaultPktInfo() rudp.PktInfo
type ToCltSunParams ¶
type ToCltSunParams struct { Visible bool Texture ToneMap Texture Rise Texture Rising bool Size float32 }
ToCltSunParams tells the client how to render the sun.
func (*ToCltSunParams) DefaultPktInfo ¶
func (*ToCltSunParams) DefaultPktInfo() rudp.PktInfo
type ToCltTimeOfDay ¶
type ToCltTimeOfDay struct { Time uint16 // %24000 Speed float32 // Speed times faster than real time }
ToCltTimeOfDay updates the client's in-game time of day.
func (*ToCltTimeOfDay) DefaultPktInfo ¶
func (*ToCltTimeOfDay) DefaultPktInfo() rudp.PktInfo
type ToCltUpdatePlayerList ¶
type ToCltUpdatePlayerList struct { Type PlayerListUpdateType Players []string }
ToCltUpdatePlayerList informs the client of players leaving or joining.
func (*ToCltUpdatePlayerList) DefaultPktInfo ¶
func (*ToCltUpdatePlayerList) DefaultPktInfo() rudp.PktInfo
type ToSrvChatMsg ¶
type ToSrvChatMsg struct { //mt:utf16 Msg string }
ToSrvChatMsg tells the server that the client has sent a chat message.
func (*ToSrvChatMsg) DefaultPktInfo ¶
func (*ToSrvChatMsg) DefaultPktInfo() rudp.PktInfo
type ToSrvCltInfo ¶
type ToSrvCltInfo struct { RenderTargetSize [2]uint32 GUIScaling float32 HUDScaling float32 MaxFormspecInfo [2]float32 TouchControls bool }
ToSrvCltInfo tells the server some information about the game window.
func (*ToSrvCltInfo) DefaultPktInfo ¶
func (*ToSrvCltInfo) DefaultPktInfo() rudp.PktInfo
type ToSrvCltReady ¶
type ToSrvCltReady struct { // Version information. Major, Minor, Patch uint8 Reserved uint8 Version string Formspec uint16 }
func (*ToSrvCltReady) DefaultPktInfo ¶
func (*ToSrvCltReady) DefaultPktInfo() rudp.PktInfo
type ToSrvDeletedBlks ¶
type ToSrvDeletedBlks struct { //mt:len8 Blks [][3]int16 }
ToSrvDeletedBlks tells the server that the client has deleted Blks.
func (*ToSrvDeletedBlks) DefaultPktInfo ¶
func (*ToSrvDeletedBlks) DefaultPktInfo() rudp.PktInfo
type ToSrvDisco ¶
type ToSrvDisco struct{}
func (*ToSrvDisco) DefaultPktInfo ¶
func (*ToSrvDisco) DefaultPktInfo() rudp.PktInfo
type ToSrvFallDmg ¶
type ToSrvFallDmg struct {
Amount uint16
}
ToSrvFallDmg tells the server that the client has taken fall damage.
func (*ToSrvFallDmg) DefaultPktInfo ¶
func (*ToSrvFallDmg) DefaultPktInfo() rudp.PktInfo
type ToSrvFirstSRP ¶
func (*ToSrvFirstSRP) DefaultPktInfo ¶
func (*ToSrvFirstSRP) DefaultPktInfo() rudp.PktInfo
type ToSrvGotBlks ¶
type ToSrvGotBlks struct { //mt:len8 Blks [][3]int16 }
ToSrvGotBlks tells the server that the client has received Blks.
func (*ToSrvGotBlks) DefaultPktInfo ¶
func (*ToSrvGotBlks) DefaultPktInfo() rudp.PktInfo
type ToSrvHaveMedia ¶
type ToSrvHaveMedia struct { //mt:len8 Tokens []uint32 }
ToSrvHaveMedia informs the server about the dynamic media the client has received.
func (*ToSrvHaveMedia) DefaultPktInfo ¶
func (*ToSrvHaveMedia) DefaultPktInfo() rudp.PktInfo
type ToSrvInit ¶
type ToSrvInit struct { SerializeVer uint8 SupportedCompression CompressionModes MinProtoVer, MaxProtoVer uint16 PlayerName string //mt:opt SendFullItemMeta bool }
ToSrvInit is sent as unreliable after ToSrvNil and is re-sent repeatedly until either the server replies with ToCltHello or 10 seconds pass and the connection times out.
func (*ToSrvInit) DefaultPktInfo ¶
type ToSrvInit2 ¶
type ToSrvInit2 struct {
Lang string
}
ToSrvInit2 is sent after ToCltAcceptAuth is received. The server responds to ToSrvInit2 by sending ToCltItemDefs, ToCltNodeDefs, ToCltAnnounceMedia, ToCltMovement and ToCltCSMRestrictionFlags.
func (*ToSrvInit2) DefaultPktInfo ¶
func (*ToSrvInit2) DefaultPktInfo() rudp.PktInfo
type ToSrvInteract ¶
type ToSrvInteract struct { Action Interaction ItemSlot uint16 //mt:lenhdr 32 Pointed PointedThing //mt:end Pos PlayerPos }
ToSrvInteract tells the server that a node or AO has been interacted with.
func (*ToSrvInteract) DefaultPktInfo ¶
func (*ToSrvInteract) DefaultPktInfo() rudp.PktInfo
type ToSrvInvAction ¶
type ToSrvInvAction struct { //mt:raw Action string }
ToSrvInvAction tells the server that the client has performed an inventory action.
func (*ToSrvInvAction) DefaultPktInfo ¶
func (*ToSrvInvAction) DefaultPktInfo() rudp.PktInfo
type ToSrvInvFields ¶
func (*ToSrvInvFields) DefaultPktInfo ¶
func (*ToSrvInvFields) DefaultPktInfo() rudp.PktInfo
type ToSrvJoinModChan ¶
type ToSrvJoinModChan struct {
Channel string
}
ToSrvJoinModChan attempts to join a mod channel.
func (*ToSrvJoinModChan) DefaultPktInfo ¶
func (*ToSrvJoinModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvLeaveModChan ¶
type ToSrvLeaveModChan struct {
Channel string
}
ToSrvLeaveModChan attempts to leave a mod channel.
func (*ToSrvLeaveModChan) DefaultPktInfo ¶
func (*ToSrvLeaveModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvMsgModChan ¶
ToSrvMsgModChan sends a message on a mod channel.
func (*ToSrvMsgModChan) DefaultPktInfo ¶
func (*ToSrvMsgModChan) DefaultPktInfo() rudp.PktInfo
type ToSrvNil ¶
type ToSrvNil struct{}
ToSrvNil is the first packet sent in a connection.
func (*ToSrvNil) DefaultPktInfo ¶
type ToSrvNodeMetaFields ¶
func (*ToSrvNodeMetaFields) DefaultPktInfo ¶
func (*ToSrvNodeMetaFields) DefaultPktInfo() rudp.PktInfo
type ToSrvPlayerPos ¶
type ToSrvPlayerPos struct {
Pos PlayerPos
}
ToSrvPlayerPos tells the server that the client's PlayerPos has changed.
func (*ToSrvPlayerPos) DefaultPktInfo ¶
func (*ToSrvPlayerPos) DefaultPktInfo() rudp.PktInfo
type ToSrvRemovedSounds ¶
type ToSrvRemovedSounds struct {
IDs []SoundID
}
ToSrvRemovedSounds tells the server that the client has finished playing the sounds with the given IDs.
func (*ToSrvRemovedSounds) DefaultPktInfo ¶
func (*ToSrvRemovedSounds) DefaultPktInfo() rudp.PktInfo
type ToSrvReqMedia ¶
type ToSrvReqMedia struct {
Filenames []string
}
ToSrvReqMedia requests media files from the server.
func (*ToSrvReqMedia) DefaultPktInfo ¶
func (*ToSrvReqMedia) DefaultPktInfo() rudp.PktInfo
type ToSrvRespawn ¶
type ToSrvRespawn struct{}
ToSrvRespawn tells the server that the player has respawned.
func (*ToSrvRespawn) DefaultPktInfo ¶
func (*ToSrvRespawn) DefaultPktInfo() rudp.PktInfo
type ToSrvSRPBytesA ¶
func (*ToSrvSRPBytesA) DefaultPktInfo ¶
func (*ToSrvSRPBytesA) DefaultPktInfo() rudp.PktInfo
type ToSrvSRPBytesM ¶
type ToSrvSRPBytesM struct {
M []byte
}
func (*ToSrvSRPBytesM) DefaultPktInfo ¶
func (*ToSrvSRPBytesM) DefaultPktInfo() rudp.PktInfo
type ToSrvSelectItem ¶
type ToSrvSelectItem struct {
Slot uint16
}
ToSrvSelectItem tells the server the selected item in the client's hotbar.
func (*ToSrvSelectItem) DefaultPktInfo ¶
func (*ToSrvSelectItem) DefaultPktInfo() rudp.PktInfo
type ToolCaps ¶
type ToolCaps struct { //mt:if _ = %s; false NonNil bool AttackCooldown float32 MaxDropLvl int16 //mt:len32 GroupCaps []ToolGroupCap //mt:len32 DmgGroups []Group //mt:32tou16 PunchUses int32 }
func (ToolCaps) MarshalJSON ¶
func (*ToolCaps) UnmarshalJSON ¶
type ToolGroupCap ¶
type TouchInteraction ¶
type TouchInteraction struct {
Nothing, Node, Object TouchInteractionMode
}
A TouchInteraction defines how touchscreen taps should be handled depending on what the player is pointing at.
type TouchInteractionMode ¶
type TouchInteractionMode uint8
const (
UserDefined TouchInteractionMode = iota
)
type TweenF32 ¶
type TweenF32 struct { Style TweenStyle Reps uint16 Beginning float32 Start, End float32 }
type TweenRangeF32 ¶
type TweenRangeF32 struct { Style TweenStyle Reps uint16 Beginning float32 Start, End RangeF32 }
type TweenRangeV3F32 ¶
type TweenRangeV3F32 struct { Style TweenStyle Reps uint16 Beginning float32 Start, End RangeV3F32 }
type TweenStyle ¶
type TweenStyle uint8
const ( Fwd TweenStyle = iota // Normal, linear interpolation. Rev Pulse Flicker )
type TweenV2F32 ¶
type TweenV2F32 struct { Style TweenStyle Reps uint16 Beginning float32 Start, End [2]float32 }
type TweenV3F32 ¶
type TweenV3F32 struct { Style TweenStyle Reps uint16 Beginning float32 Start, End [3]float32 }
Notes ¶
Bugs ¶
Stackstrings use variant of JSON called WTF-JSON where \u00XX escapes in string literals act like Go's \xXX escapes. This should not be fixed because it would break existing items.
Source Files ¶
- aligntype_string.go
- alphause_string.go
- animtype_string.go
- ao.go
- aocmds_cmdno.go
- attractionkind_string.go
- auth.go
- authmethods_string.go
- bytereader.go
- chatmsgtype_string.go
- cmd.go
- cmds.go
- compression.go
- dir.go
- dir_string.go
- drawtype_string.go
- hotbarparam_string.go
- hudfield_string.go
- hudstyleflags_string.go
- hudtype_string.go
- interaction_string.go
- inv.go
- itemdef.go
- itemmeta.go
- itemtype_string.go
- light.go
- lightbank_string.go
- liquidtype_string.go
- mapblk.go
- minimap.go
- minimaptype_string.go
- modchansig_string.go
- mt.go
- nodebox.go
- nodeboxtype_string.go
- nodedef.go
- nodemeta.go
- param1type_string.go
- param2type_string.go
- particle.go
- particlespawnerflags_string.go
- particletextureflags_string.go
- pktinfos.go
- playerlistupdatetype_string.go
- playerpos.go
- pointabilities.go
- pointedthing.go
- pos.go
- proto.go
- range.go
- readrune.go
- serialize.go
- sound.go
- soundsrctype_string.go
- stack.go
- texture.go
- tileanim.go
- tiledef.go
- tileflags_string.go
- tocltcmds.go
- tocltcmds_cmdno.go
- toolcaps.go
- toolcaps_json.go
- tosrvcmds.go
- tosrvcmds_cmdno.go
- tween.go
- vec.go
- wavetype_string.go
- zerialize.go
Directories ¶
Path | Synopsis |
---|---|
cmd
|
|
proxy
Proxy is a Minetest proxy server supporting multiple concurrent connections.
|
Proxy is a Minetest proxy server supporting multiple concurrent connections. |
Package rudp implements the low-level Minetest protocol described at https://dev.minetest.net/Network_Protocol#Low-level_protocol.
|
Package rudp implements the low-level Minetest protocol described at https://dev.minetest.net/Network_Protocol#Low-level_protocol. |
cmd/proxy
Proxy is a Minetest RUDP proxy server supporting multiple concurrent connections.
|
Proxy is a Minetest RUDP proxy server supporting multiple concurrent connections. |