Documentation ¶
Overview ¶
Package msgqueue implements task/job queue with in-memory, SQS, IronMQ backends.
go-msgqueue is a thin wrapper for SQS and IronMQ clients that uses Redis to implement rate limiting and call once semantic.
go-msgqueue consists of following components:
- memqueue - in memory queue that can be used for local unit testing.
- azsqs - Amazon SQS backend.
- ironmq - IronMQ backend.
- Manager - provides common interface for creating new queues.
- Processor - queue processor that works with memqueue, azsqs, and ironmq.
rate limiting is implemented in the processor package using https://github.com/go-redis/redis_rate. Call once is implemented in clients by checking if message name exists in Redis database.
Example (CustomRateLimit) ¶
package main import ( "fmt" "time" "github.com/go-msgqueue/msgqueue" "github.com/go-msgqueue/msgqueue/memqueue" ) type RateLimitError string func (e RateLimitError) Error() string { return string(e) } func (RateLimitError) Delay() time.Duration { return 3 * time.Second } func main() { start := time.Now() q := memqueue.NewQueue(&msgqueue.Options{ Handler: func() error { fmt.Println("retried in", timeSince(start)) return RateLimitError("calm down") }, RetryLimit: 2, MinBackoff: time.Millisecond, }) q.Call() // Wait for all messages to be processed. _ = q.Close() }
Output: retried in 0s retried in 3s
Example (MaxWorkers) ¶
start := time.Now() q := memqueue.NewQueue(&msgqueue.Options{ Handler: func() { fmt.Println(timeSince(start)) time.Sleep(time.Second) }, Redis: redisRing(), WorkerLimit: 1, }) for i := 0; i < 3; i++ { q.Call() } // Wait for all messages to be processed. _ = q.Close()
Output: 0s 1s 2s
Example (MessageDelay) ¶
package main import ( "fmt" "math" "time" "github.com/go-msgqueue/msgqueue" "github.com/go-msgqueue/msgqueue/memqueue" ) func timeSince(start time.Time) time.Duration { secs := float64(time.Since(start)) / float64(time.Second) return time.Duration(math.Floor(secs)) * time.Second } func main() { start := time.Now() q := memqueue.NewQueue(&msgqueue.Options{ Handler: func() { fmt.Println("processed with delay", timeSince(start)) }, }) msg := msgqueue.NewMessage() msg.Delay = time.Second q.Add(msg) // Wait for all messages to be processed. _ = q.Close() }
Output: processed with delay 1s
Example (Once) ¶
q := memqueue.NewQueue(&msgqueue.Options{ Handler: func(name string) { fmt.Println("hello", name) }, Redis: redisRing(), RateLimit: rate.Every(time.Second), }) for i := 0; i < 10; i++ { // Call once in a second. q.CallOnce(time.Second, "world") } // Wait for all messages to be processed. _ = q.Close()
Output: hello world
Example (RateLimit) ¶
start := time.Now() q := memqueue.NewQueue(&msgqueue.Options{ Handler: func() {}, Redis: redisRing(), RateLimit: rate.Every(time.Second), }) const n = 5 for i := 0; i < n; i++ { q.Call() } // Wait for all messages to be processed. _ = q.Close() fmt.Printf("%d msg/s", timeSinceCeil(start)/time.Second/n)
Output: 1 msg/s
Example (RetryOnError) ¶
package main import ( "errors" "fmt" "math" "time" "github.com/go-msgqueue/msgqueue" "github.com/go-msgqueue/msgqueue/memqueue" ) func timeSince(start time.Time) time.Duration { secs := float64(time.Since(start)) / float64(time.Second) return time.Duration(math.Floor(secs)) * time.Second } func main() { start := time.Now() q := memqueue.NewQueue(&msgqueue.Options{ Handler: func() error { fmt.Println("retried in", timeSince(start)) return errors.New("fake error") }, RetryLimit: 3, MinBackoff: time.Second, }) q.Call() // Wait for all messages to be processed. _ = q.Close() }
Output: retried in 0s retried in 1s retried in 3s
Index ¶
- Variables
- func SetLogger(logger *log.Logger)
- type Batcher
- type BatcherOptions
- type Delayer
- type Handler
- type HandlerFunc
- type Manager
- type Message
- type Options
- type Processor
- func (p *Processor) Add(msg *Message) error
- func (p *Processor) Options() *Options
- func (p *Processor) Process(msg *Message) error
- func (p *Processor) ProcessAll() error
- func (p *Processor) ProcessOne() error
- func (p *Processor) Purge() error
- func (p *Processor) Put(msg *Message) error
- func (p *Processor) Queue() Queue
- func (p *Processor) Start() error
- func (p *Processor) Stats() *ProcessorStats
- func (p *Processor) Stop() error
- func (p *Processor) StopTimeout(timeout time.Duration) error
- func (p *Processor) String() string
- type ProcessorStats
- type Queue
- type RateLimiter
- type Redis
- type Storage
Examples ¶
Constants ¶
This section is empty.
Variables ¶
var ErrDuplicate = errors.New("queue: message with such name already exists")
Functions ¶
Types ¶
type Batcher ¶ added in v1.3.0
type Batcher struct {
// contains filtered or unexported fields
}
Batcher collects messages for later batch processing.
func NewBatcher ¶ added in v1.3.0
func NewBatcher(p *Processor, opt *BatcherOptions) *Batcher
type BatcherOptions ¶ added in v1.3.0
type Handler ¶
Handler is an interface for processing messages.
func NewHandler ¶
func NewHandler(fn interface{}) Handler
type HandlerFunc ¶
func (HandlerFunc) HandleMessage ¶
func (fn HandlerFunc) HandleMessage(msg *Message) error
type Manager ¶ added in v1.3.0
Manager is an interface that abstracts creation of new queues. It is implemented in subpackages memqueue, azsqs, and ironmq.
type Message ¶
type Message struct { // SQS/IronMQ message id. Id string // Optional name for the message. Messages with the same name // are processed only once. Name string // Delay specifies the duration the queue must wait // before executing the message. Delay time.Duration // Function args passed to the handler. Args []interface{} // Text representation of the Args. Body string // SQS/IronMQ reservation id that is used to release/delete the message.. ReservationId string // The number of times the message has been reserved or released. ReservedCount int Err error // contains filtered or unexported fields }
Message is used to create and retrieve messages from a queue.
func NewMessage ¶
func NewMessage(args ...interface{}) *Message
func (*Message) EncodeArgs ¶ added in v1.3.10
func (*Message) SetDelayName ¶
SetDelayName sets delay and generates message name from the args.
type Options ¶
type Options struct { // Queue name. Name string // Queue group name. GroupName string // Function called to process a message. Handler interface{} // Function called to process failed message. FallbackHandler interface{} // Number of worker goroutines processing messages. // Default is 4 * number of CPUs. WorkerNumber int // Global limit of concurrently running workers. Overrides WorkerNumber. WorkerLimit int // Size of the buffer where reserved messages are stored. // Default is the same as WorkerNumber. BufferSize int // Number of messages reserved in the queue in 1 request. // Default is 10. ReservationSize int // Time after which the reserved message is returned to the queue. ReservationTimeout time.Duration // Time that a long polling receive call waits for a message to become // available before returning an empty response. // Default is 10 seconds. WaitTimeout time.Duration // Number of tries/releases after which the message fails permanently // and is deleted. RetryLimit int // Minimum backoff time between retries. MinBackoff time.Duration // Maximum backoff time between retries. MaxBackoff time.Duration // Number of consecutive failures after which queue processing is paused. // Default is 100 failures. PauseErrorsThreshold int // Processing rate limit. RateLimit rate.Limit // Redis client that is used for storing metadata. Redis Redis // Optional storage interface. The default is to use Redis. Storage Storage // Optional rate limiter interface. The default is to use Redis. RateLimiter RateLimiter // contains filtered or unexported fields }
type Processor ¶ added in v1.3.0
type Processor struct {
// contains filtered or unexported fields
}
Processor reserves messages from the queue, processes them, and then either releases or deletes messages from the queue.
func NewProcessor ¶ added in v1.3.0
New creates new Processor for the queue using provided processing options.
func StartProcessor ¶ added in v1.3.0
Starts creates new Processor and starts it.
func (*Processor) Process ¶ added in v1.3.0
Process is low-level API to process message bypassing the internal queue.
func (*Processor) ProcessAll ¶ added in v1.3.0
ProcessAll starts workers to process messages in the queue and then stops them when all messages are processed.
func (*Processor) ProcessOne ¶ added in v1.3.0
ProcessOne processes at most one message in the queue.
func (*Processor) Stats ¶ added in v1.3.0
func (p *Processor) Stats() *ProcessorStats
Stats returns processor stats.
func (*Processor) StopTimeout ¶ added in v1.3.0
StopTimeout waits workers for timeout duration to finish processing current messages and stops workers.
type ProcessorStats ¶ added in v1.3.0
type Queue ¶ added in v1.3.0
type Queue interface { Name() string Processor() *Processor Add(msg *Message) error Call(args ...interface{}) error CallOnce(dur time.Duration, args ...interface{}) error ReserveN(n int) ([]*Message, error) Release(*Message) error Delete(msg *Message) error Purge() error Close() error CloseTimeout(timeout time.Duration) error }
type RateLimiter ¶
type Redis ¶
type Redis interface { Del(keys ...string) *redis.IntCmd SetNX(key string, value interface{}, expiration time.Duration) *redis.BoolCmd SAdd(key string, members ...interface{}) *redis.IntCmd SMembers(key string) *redis.StringSliceCmd Pipelined(func(pipe redis.Pipeliner) error) ([]redis.Cmder, error) Eval(script string, keys []string, args ...interface{}) *redis.Cmd Publish(channel, message string) *redis.IntCmd }