Documentation
¶
Index ¶
- Variables
- func CheckType(pass uint16) string
- func CollectionsAvailable(address string) ([]string, bool)
- func CollectionsAvailableArr(address string) ([]string, bool)
- func Delete(path string) bool
- func Retrive(address string) (string, string, bool)
- func RetriveArr(address string) ([]string, string, bool)
- func Save(path string, data *string) bool
- func SaveArr(path string, dataArr *[]string) bool
- func SaveArrFloat32(address string, data *[]float32) bool
- func SaveArrFloat64(address string, data *[]float64) bool
- func SaveArrInt(path string, data *[]int) bool
- func SaveArrInt16(path string, data *[]int16) bool
- func SaveArrInt32(path string, data *[]int32) bool
- func SaveArrInt64(path string, data *[]int64) bool
- func SaveArrInt8(path string, data *[]int8) bool
- func SaveArrUint16(path string, data *[]uint16) bool
- func SaveArrUint32(path string, data *[]uint32) bool
- func SaveArrUint64(path string, data *[]uint64) bool
- func SaveArrUint8(path string, data *[]uint8) bool
- func SaveFloat32(path string, data *float32) bool
- func SaveFloat64(path string, data *float64) bool
- func SaveInt(path string, data *int) bool
- func SaveInt16(path string, data *int16) bool
- func SaveInt32(path string, data *int32) bool
- func SaveInt64(path string, data *int64) bool
- func SaveInt8(path string, data *int8) bool
- func SaveUint16(path string, data *uint16) bool
- func SaveUint32(path string, data *uint32) bool
- func SaveUint64(path string, data *uint64) bool
- func SaveUint8(path string, data *uint8) bool
Constants ¶
This section is empty.
Variables ¶
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var EnvironmentPath = os.Getenv("GOPATH") + "/src/github.com/Harkishen-Singh/GO-file-database/"
EnvironmentPath ...
Functions ¶
func CollectionsAvailable ¶
CollectionsAvailable ...
func CollectionsAvailableArr ¶
CollectionsAvailableArr ...
Types ¶
This section is empty.
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