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Index ¶
Constants ¶
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const ( // Default = 1 minute / 60 seconds DefaultTimeSpeed float32 = 1.0 / 60.0 )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GameTime ¶
type LogoutComplete ¶
type LogoutComplete struct { }
func (*LogoutComplete) Encode ¶
func (l *LogoutComplete) Encode(build vsn.Build, out *packet.WorldPacket) error
type LogoutResponse ¶
type LogoutResponse struct { Status LogoutStatus Instant bool }
func (*LogoutResponse) Encode ¶
func (lr *LogoutResponse) Encode(build vsn.Build, out *packet.WorldPacket) error
type LogoutStatus ¶
type LogoutStatus uint32
const ( LogoutOK LogoutStatus = iota LogoutInCombat LogoutInDuel LogoutJumpFall )
type SetTimeSpeed ¶
func (*SetTimeSpeed) Decode ¶
func (set *SetTimeSpeed) Decode(build vsn.Build, in *packet.WorldPacket) error
func (*SetTimeSpeed) Encode ¶
func (set *SetTimeSpeed) Encode(build vsn.Build, out *packet.WorldPacket) error
type VerifyWorld ¶
func (*VerifyWorld) Encode ¶
func (vw *VerifyWorld) Encode(build vsn.Build, out *packet.WorldPacket) error
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