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Constants ¶
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const ( TypeDoor = 0 TypeButton = 1 TypeQuestgiver = 2 TypeChest = 3 TypeBinder = 4 TypeGeneric = 5 TypeTrap = 6 TypeChair = 7 TypeSpellFocus = 8 TypeText = 9 TypeGoober = 10 TypeTransport = 11 TypeAreadamage = 12 TypeCamera = 13 TypeMapObject = 14 TypeMoTransport = 15 TypeDuelArbiter = 16 TypeFishingnode = 17 TypeRitual = 18 TypeMailbox = 19 TypeAuctionHouse = 20 TypeGuardpost = 21 TypeSpellcaster = 22 TypeMeetingstone = 23 TypeFlagstand = 24 TypeFishinghole = 25 TypeFlagdrop = 26 TypeMiniGame = 27 TypeLotteryKiosk = 28 TypeCapturePoint = 29 TypeAuraGenerator = 30 TypeDungeonDifficulty = 31 TypeBarberChair = 32 TypeDestructibleBuilding = 33 TypeGuildBank = 34 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type QueryResponse ¶
type QueryResponse struct { ID uint32 // Locale should be set by client and server. If not, English will be used as the default! Locale i18n.Locale GameObject *models.GameObjectTemplate }
func (*QueryResponse) Decode ¶
func (gr *QueryResponse) Decode(build vsn.Build, in *packet.WorldPacket) error
func (*QueryResponse) Encode ¶
func (gr *QueryResponse) Encode(build vsn.Build, out *packet.WorldPacket) error
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