Documentation ¶
Overview ¶
Package sprite provides a 2D scene graph for rendering and animation.
A tree of nodes is drawn by a rendering Engine, provided by another package. The OS-independent Go version based on the image package is:
golang.org/x/mobile/sprite/portable
An Engine draws a screen starting at a root Node. The tree is walked depth-first, with affine transformations applied at each level.
Nodes are rendered relative to their parent.
Typical main loop:
for each frame { quantize time.Now() to a clock.Time process UI events modify the scene's nodes and animations (Arranger values) e.Render(scene, t) }
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Node ¶
type Node struct {
Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
Arranger Arranger
// EngineFields contains fields that should only be accessed by Engine
// implementations. It is exported because such implementations can be
// in other packages.
EngineFields struct {
// TODO: separate TexDirty and TransformDirty bits?
Dirty bool
Index int32
SubTex SubTex
}
}
A Node is a renderable element and forms a tree of Nodes.
func (*Node) AppendChild ¶
AppendChild adds a node c as a child of n.
It will panic if c already has a parent or siblings.
func (*Node) RemoveChild ¶
RemoveChild removes a node c that is a child of n. Afterwards, c will have no parent and no siblings.
It will panic if c's parent is not n.
Directories ¶
Path | Synopsis |
---|---|
Package clock provides a clock and time functions for a sprite engine.
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Package clock provides a clock and time functions for a sprite engine. |
Package glsprite implements a sprite Engine using OpenGL ES 2.
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Package glsprite implements a sprite Engine using OpenGL ES 2. |
Package portable implements a sprite Engine using the image package.
|
Package portable implements a sprite Engine using the image package. |