Documentation ¶
Overview ¶
Package buildutil provides utilities related to the go/build package in the standard library.
All I/O is done via the build.Context file system interface, which must be concurrency-safe.
Index ¶
- Constants
- func AllPackages(ctxt *build.Context) []string
- func ContainingPackage(ctxt *build.Context, dir, filename string) (*build.Package, error)
- func FakeContext(pkgs map[string]map[string]string) *build.Context
- func FileExists(ctxt *build.Context, path string) bool
- func ForEachPackage(ctxt *build.Context, found func(importPath string, err error))
- func IsAbsPath(ctxt *build.Context, path string) bool
- func IsDir(ctxt *build.Context, path string) bool
- func JoinPath(ctxt *build.Context, path ...string) string
- func OpenFile(ctxt *build.Context, path string) (io.ReadCloser, error)
- func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, ...) (*ast.File, error)
- func ReadDir(ctxt *build.Context, path string) ([]os.FileInfo, error)
- func SplitPathList(ctxt *build.Context, s string) []string
- func StripVendor(path string) string
- type TagsFlag
Constants ¶
const AllowVendor build.ImportMode = build.AllowVendor
AllowVendor is a synonym for go/build.AllowVendor. It allows applications to refer to the AllowVendor feature whether or not it is supported.
const TagsFlagDoc = "a list of `build tags` to consider satisfied during the build. " +
"For more information about build tags, see the description of " +
"build constraints in the documentation for the go/build package"
Variables ¶
This section is empty.
Functions ¶
func AllPackages ¶
AllPackages returns the package path of each Go package in any source directory of the specified build context (e.g. $GOROOT or an element of $GOPATH). Errors are ignored. The results are sorted. All package paths are canonical, and thus may contain "/vendor/".
The result may include import paths for directories that contain no *.go files, such as "archive" (in $GOROOT/src).
All I/O is done via the build.Context file system interface, which must be concurrency-safe.
func ContainingPackage ¶
ContainingPackage returns the package containing filename.
If filename is not absolute, it is interpreted relative to working directory dir. All I/O is via the build context's file system interface, if any.
The '...Files []string' fields of the resulting build.Package are not populated (build.FindOnly mode).
TODO(adonovan): call this from oracle when the tree thaws.
func FakeContext ¶
FakeContext returns a build.Context for the fake file tree specified by pkgs, which maps package import paths to a mapping from file base names to contents.
The fake Context has a GOROOT of "/go" and no GOPATH, and overrides the necessary file access methods to read from memory instead of the real file system.
Unlike a real file tree, the fake one has only two levels---packages and files---so ReadDir("/go/src/") returns all packages under /go/src/ including, for instance, "math" and "math/big". ReadDir("/go/src/math/big") would return all the files in the "math/big" package.
func FileExists ¶
FileExists returns true if the specified file exists, using the build context's file system interface.
func ForEachPackage ¶
ForEachPackage calls the found function with the package path of each Go package it finds in any source directory of the specified build context (e.g. $GOROOT or an element of $GOPATH). All package paths are canonical, and thus may contain "/vendor/".
If the package directory exists but could not be read, the second argument to the found function provides the error.
All I/O is done via the build.Context file system interface, which must be concurrency-safe.
func IsAbsPath ¶
IsAbsPath behaves like filepath.IsAbs, but uses the build context's file system interface, if any.
func IsDir ¶
IsDir behaves like os.Stat plus IsDir, but uses the build context's file system interface, if any.
func JoinPath ¶
JoinPath behaves like filepath.Join, but uses the build context's file system interface, if any.
func OpenFile ¶
OpenFile behaves like os.Open, but uses the build context's file system interface, if any.
func ParseFile ¶
func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, dir string, file string, mode parser.Mode) (*ast.File, error)
ParseFile behaves like parser.ParseFile, but uses the build context's file system interface, if any.
If file is not absolute (as defined by IsAbsPath), the (dir, file) components are joined using JoinPath; dir must be absolute.
The displayPath function, if provided, is used to transform the filename that will be attached to the ASTs.
TODO(adonovan): call this from go/loader.parseFiles when the tree thaws.
func ReadDir ¶
ReadDir behaves like ioutil.ReadDir, but uses the build context's file system interface, if any.
func SplitPathList ¶
SplitPathList behaves like filepath.SplitList, but uses the build context's file system interface, if any.
func StripVendor ¶
StripVendor removes the "vendor" segment and all preceding ones from a slash-segmented path. (See go/build.AllowVendor.)
Types ¶
type TagsFlag ¶
type TagsFlag []string
TagsFlag is an implementation of the flag.Value interface that parses a flag value in the same manner as go build's -tags flag and populates a []string slice.
See $GOROOT/src/go/build/doc.go for description of build tags. See $GOROOT/src/cmd/go/doc.go for description of 'go build -tags' flag.
Example:
flag.Var((*buildutil.TagsFlag)(&build.Default.BuildTags), "tags", buildutil.TagsFlagDoc)