login

package
v0.1.0 Latest Latest
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Published: Jul 1, 2024 License: Apache-2.0 Imports: 12 Imported by: 2

Documentation

Overview

Code generated by go-bindata. DO NOT EDIT. sources: assets/login/dist/all.min.css assets/login/dist/all.min.js assets/login/dist/respond.min.js

Index

Constants

This section is empty.

Variables

View Source
var AssetsList = []string{
	"/login/dist/all.min.css",
	"/login/dist/all.min.js",
	"/login/dist/respond.min.js",
}
View Source
var DefaultFuncMap = template.FuncMap{
	"lang":     language.Get,
	"langHtml": language.GetFromHtml,
	"link": func(cdnUrl, prefixUrl, assetsUrl string) string {
		if cdnUrl == "" {
			return prefixUrl + assetsUrl
		}
		return cdnUrl + assetsUrl
	},
	"isLinkUrl": func(s string) bool {
		return (len(s) > 7 && s[:7] == "http://") || (len(s) > 8 && s[:8] == "https://")
	},
	"render": func(s, old, repl template.HTML) template.HTML {
		return template.HTML(strings.ReplaceAll(string(s), string(old), string(repl)))
	},
	"renderJS": func(s template.JS, old, repl template.HTML) template.JS {
		return template.JS(strings.ReplaceAll(string(s), string(old), string(repl)))
	},
	"divide": func(a, b int) int {
		return a / b
	},
}

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Login

type Login struct {
	Name string
}

func GetLoginComponent

func GetLoginComponent() *Login

func (*Login) GetAsset

func (l *Login) GetAsset(name string) ([]byte, error)

func (*Login) GetAssetList

func (l *Login) GetAssetList() []string

func (*Login) GetCSS

func (l *Login) GetCSS() template.CSS

func (*Login) GetCallbacks

func (l *Login) GetCallbacks() types.Callbacks

func (*Login) GetContent

func (l *Login) GetContent() template.HTML

func (*Login) GetJS

func (l *Login) GetJS() template.JS

func (*Login) GetName

func (l *Login) GetName() string

func (*Login) GetTemplate

func (l *Login) GetTemplate() (*template.Template, string)

func (*Login) IsAPage

func (l *Login) IsAPage() bool

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