Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // WithGlobalUniqueID sets the universal ids options to the migration. // If this option is enabled, ent migration will allocate a 1<<32 range // for the ids of each entity (table). // Note that this option cannot be applied on tables that already exist. WithGlobalUniqueID = schema.WithGlobalUniqueID // WithDropColumn sets the drop column option to the migration. // If this option is enabled, ent migration will drop old columns // that were used for both fields and edges. This defaults to false. WithDropColumn = schema.WithDropColumn // WithDropIndex sets the drop index option to the migration. // If this option is enabled, ent migration will drop old indexes // that were defined in the schema. This defaults to false. // Note that unique constraints are defined using `UNIQUE INDEX`, // and therefore, it's recommended to enable this option to get more // flexibility in the schema changes. WithDropIndex = schema.WithDropIndex // WithForeignKeys enables creating foreign-key in schema DDL. This defaults to true. WithForeignKeys = schema.WithForeignKeys )
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var ( // CabinetsColumns holds the columns for the "cabinets" table. CabinetsColumns = []*schema.Column{ {Name: "cabinet_id", Type: field.TypeString, Unique: true}, {Name: "count", Type: field.TypeInt, Nullable: true}, {Name: "location_id", Type: field.TypeString}, {Name: "game_id", Type: field.TypeString}, } // CabinetsTable holds the schema information for the "cabinets" table. CabinetsTable = &schema.Table{ Name: "cabinets", Columns: CabinetsColumns, PrimaryKey: []*schema.Column{CabinetsColumns[0]}, ForeignKeys: []*schema.ForeignKey{ { Symbol: "cabinets_locations_location", Columns: []*schema.Column{CabinetsColumns[2]}, RefColumns: []*schema.Column{LocationsColumns[0]}, OnDelete: schema.NoAction, }, { Symbol: "cabinets_games_game", Columns: []*schema.Column{CabinetsColumns[3]}, RefColumns: []*schema.Column{GamesColumns[0]}, OnDelete: schema.NoAction, }, }, Indexes: []*schema.Index{ { Name: "cabinet_game_id_location_id", Unique: true, Columns: []*schema.Column{CabinetsColumns[3], CabinetsColumns[2]}, }, }, } // GamesColumns holds the columns for the "games" table. GamesColumns = []*schema.Column{ {Name: "game_id", Type: field.TypeString, Unique: true}, {Name: "name", Type: field.TypeString, Unique: true}, } // GamesTable holds the schema information for the "games" table. GamesTable = &schema.Table{ Name: "games", Columns: GamesColumns, PrimaryKey: []*schema.Column{GamesColumns[0]}, } // LocationsColumns holds the columns for the "locations" table. LocationsColumns = []*schema.Column{ {Name: "location_id", Type: field.TypeString, Unique: true}, {Name: "name", Type: field.TypeString}, {Name: "deduplication_key", Type: field.TypeString, Unique: true}, {Name: "raw_address", Type: field.TypeString, Nullable: true}, {Name: "coordinate", Type: field.TypeOther, Nullable: true, SchemaType: map[string]string{"postgres": "geometry(Point,4326)"}}, } // LocationsTable holds the schema information for the "locations" table. LocationsTable = &schema.Table{ Name: "locations", Columns: LocationsColumns, PrimaryKey: []*schema.Column{LocationsColumns[0]}, Indexes: []*schema.Index{ { Name: "location_coordinate", Unique: false, Columns: []*schema.Column{LocationsColumns[4]}, }, }, } // Tables holds all the tables in the schema. Tables = []*schema.Table{ CabinetsTable, GamesTable, LocationsTable, } )
Functions ¶
Types ¶
type Schema ¶
type Schema struct {
// contains filtered or unexported fields
}
Schema is the API for creating, migrating and dropping a schema.
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