Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type InvalidGameError ¶
type InvalidGameError struct {
Game string
}
func NewInvalidGameError ¶
func NewInvalidGameError(game string) *InvalidGameError
func (*InvalidGameError) Error ¶
func (e *InvalidGameError) Error() string
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
func NewServer ¶
func NewServer(ctx context.Context, env *environment.Environment, cfgClient config.ConfigClient, matchPublisher message.Publisher, wp *workerpool.WorkerPool) (*Server, error)
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