Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func CalcSlotsForPledge ¶
func RegisterPlugin ¶
func RegisterPlugin()
func UpdatePremiumSlots ¶
Types ¶
type Plugin ¶
type Plugin struct{}
Since we keep the patrons loaded on the webserver, we also do the updating of the patreon premium slots on the webserver in the future this should be cleaned up (maybe keep patrons in redis)
func (*Plugin) PluginInfo ¶
func (p *Plugin) PluginInfo() *common.PluginInfo
type PremiumSource ¶
type PremiumSource struct{}
func (*PremiumSource) Init ¶
func (ps *PremiumSource) Init()
func (*PremiumSource) Names ¶
func (ps *PremiumSource) Names() (human string, idname string)
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