Documentation ¶
Index ¶
- type ArticleHandlers
- type BadgeCollectionHandlers
- func (bch *BadgeCollectionHandlers) CreateABadgeCollection(c *gin.Context)
- func (bch *BadgeCollectionHandlers) DeleteABadgeCollection(c *gin.Context)
- func (bch *BadgeCollectionHandlers) GetABadgeCollection(c *gin.Context)
- func (bch *BadgeCollectionHandlers) GetBadgeCollections(c *gin.Context)
- func (bch *BadgeCollectionHandlers) GetBadgeCollectionsByUserId(c *gin.Context)
- func (bch *BadgeCollectionHandlers) GetCurrentUserBadgeCollections(c *gin.Context)
- func (bch *BadgeCollectionHandlers) UpdateABadgeCollection(c *gin.Context)
- type BadgeHandlers
- type DIYHandlers
- type DictionaryHandlers
- func (dh *DictionaryHandlers) CreateADictionary(c *gin.Context)
- func (dh *DictionaryHandlers) DeleteADictionary(c *gin.Context)
- func (dh *DictionaryHandlers) GetADictionary(c *gin.Context)
- func (dh *DictionaryHandlers) GetDictionaries(c *gin.Context)
- func (dh *DictionaryHandlers) UpdateADictionary(c *gin.Context)
- type ExchangedHandlers
- func (eh *ExchangedHandlers) CreateAExchange(c *gin.Context)
- func (eh *ExchangedHandlers) DeleteAExchange(c *gin.Context)
- func (eh *ExchangedHandlers) GetAExchange(c *gin.Context)
- func (eh *ExchangedHandlers) GetCurrentUserExchangeds(c *gin.Context)
- func (eh *ExchangedHandlers) GetExchangedsByUserId(c *gin.Context)
- func (eh *ExchangedHandlers) GetExchanges(c *gin.Context)
- func (eh *ExchangedHandlers) RefundAExchange(c *gin.Context)
- func (eh *ExchangedHandlers) UpdateAExchange(c *gin.Context)
- type QRHandlers
- func (qrh *QRHandlers) CreateAQR(c *gin.Context)
- func (qrh *QRHandlers) DeleteAQR(c *gin.Context)
- func (qrh *QRHandlers) GenerateQRCode(c *gin.Context)
- func (qrh *QRHandlers) GetAQR(c *gin.Context)
- func (qrh *QRHandlers) GetQRs(c *gin.Context)
- func (qrh *QRHandlers) ScanQR(c *gin.Context)
- func (qrh *QRHandlers) UpdateAQR(c *gin.Context)
- type QuestionHandlers
- type QuizHandlers
- type QuizResultHandlers
- func (qrh *QuizResultHandlers) CreateAQuizResult(c *gin.Context)
- func (qrh *QuizResultHandlers) DeleteAQuizResult(c *gin.Context)
- func (qrh *QuizResultHandlers) GetAQuizResult(c *gin.Context)
- func (qrh *QuizResultHandlers) GetQuizResults(c *gin.Context)
- func (qrh *QuizResultHandlers) GetQuizResultsByUserId(c *gin.Context)
- func (qrh *QuizResultHandlers) UpdateAQuizResult(c *gin.Context)
- type RewardHandlers
- func (rh *RewardHandlers) CreateAReward(c *gin.Context)
- func (rh *RewardHandlers) DeleteAReward(c *gin.Context)
- func (rh *RewardHandlers) GetAReward(c *gin.Context)
- func (rh *RewardHandlers) GetRewards(c *gin.Context)
- func (rh *RewardHandlers) GetUserRewards(c *gin.Context)
- func (rh *RewardHandlers) UpdateAReward(c *gin.Context)
- type SavedHandlers
- func (sh *SavedHandlers) CreateASaved(c *gin.Context)
- func (sh *SavedHandlers) DeleteASaved(c *gin.Context)
- func (sh *SavedHandlers) DeleteASavedByDictionaryId(c *gin.Context)
- func (sh *SavedHandlers) GetASaved(c *gin.Context)
- func (sh *SavedHandlers) GetSaveds(c *gin.Context)
- func (sh *SavedHandlers) GetSavedsByUserId(c *gin.Context)
- func (sh *SavedHandlers) GetSavedsOfUser(c *gin.Context)
- func (sh *SavedHandlers) UpdateASaved(c *gin.Context)
- type UserHandlers
- func (uh *UserHandlers) CreateAUser(c *gin.Context)
- func (uh *UserHandlers) DeleteAUser(c *gin.Context)
- func (uh *UserHandlers) GetAUser(c *gin.Context)
- func (uh *UserHandlers) GetAUserById(c *gin.Context)
- func (uh *UserHandlers) GetUserBadges(c *gin.Context)
- func (uh *UserHandlers) UpdateAUser(c *gin.Context)
- func (uh *UserHandlers) UpdateCurrentUserPoint(c *gin.Context)
- func (uh *UserHandlers) UserExchangeReward(c *gin.Context)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ArticleHandlers ¶
type ArticleHandlers struct {
Handler services.ArticleServices
}
func (*ArticleHandlers) CreateAnArticle ¶
func (ah *ArticleHandlers) CreateAnArticle(c *gin.Context)
func (*ArticleHandlers) DeleteAnArticle ¶
func (ah *ArticleHandlers) DeleteAnArticle(c *gin.Context)
func (*ArticleHandlers) GetAnArticle ¶
func (ah *ArticleHandlers) GetAnArticle(c *gin.Context)
func (*ArticleHandlers) GetArticles ¶
func (ah *ArticleHandlers) GetArticles(c *gin.Context)
func (*ArticleHandlers) UpdateAnArticle ¶
func (ah *ArticleHandlers) UpdateAnArticle(c *gin.Context)
type BadgeCollectionHandlers ¶
type BadgeCollectionHandlers struct {
Handler services.BadgeCollectionServices
}
func (*BadgeCollectionHandlers) CreateABadgeCollection ¶
func (bch *BadgeCollectionHandlers) CreateABadgeCollection(c *gin.Context)
func (*BadgeCollectionHandlers) DeleteABadgeCollection ¶
func (bch *BadgeCollectionHandlers) DeleteABadgeCollection(c *gin.Context)
func (*BadgeCollectionHandlers) GetABadgeCollection ¶
func (bch *BadgeCollectionHandlers) GetABadgeCollection(c *gin.Context)
func (*BadgeCollectionHandlers) GetBadgeCollections ¶
func (bch *BadgeCollectionHandlers) GetBadgeCollections(c *gin.Context)
func (*BadgeCollectionHandlers) GetBadgeCollectionsByUserId ¶
func (bch *BadgeCollectionHandlers) GetBadgeCollectionsByUserId(c *gin.Context)
func (*BadgeCollectionHandlers) GetCurrentUserBadgeCollections ¶
func (bch *BadgeCollectionHandlers) GetCurrentUserBadgeCollections(c *gin.Context)
func (*BadgeCollectionHandlers) UpdateABadgeCollection ¶
func (bch *BadgeCollectionHandlers) UpdateABadgeCollection(c *gin.Context)
type BadgeHandlers ¶
type BadgeHandlers struct {
Handler services.BadgeServices
}
func (*BadgeHandlers) CreateABadge ¶
func (bh *BadgeHandlers) CreateABadge(c *gin.Context)
func (*BadgeHandlers) DeleteABadge ¶
func (bh *BadgeHandlers) DeleteABadge(c *gin.Context)
func (*BadgeHandlers) GetABadge ¶
func (bh *BadgeHandlers) GetABadge(c *gin.Context)
func (*BadgeHandlers) GetBadges ¶
func (bh *BadgeHandlers) GetBadges(c *gin.Context)
func (*BadgeHandlers) UpdateABadge ¶
func (bh *BadgeHandlers) UpdateABadge(c *gin.Context)
type DIYHandlers ¶
type DIYHandlers struct {
Handler services.DIYServices
}
func (*DIYHandlers) CreateADIY ¶
func (dh *DIYHandlers) CreateADIY(c *gin.Context)
func (*DIYHandlers) DeleteADIY ¶
func (dh *DIYHandlers) DeleteADIY(c *gin.Context)
func (*DIYHandlers) GetADIY ¶
func (dh *DIYHandlers) GetADIY(c *gin.Context)
func (*DIYHandlers) GetDIYs ¶
func (dh *DIYHandlers) GetDIYs(c *gin.Context)
func (*DIYHandlers) UpdateADIY ¶
func (dh *DIYHandlers) UpdateADIY(c *gin.Context)
type DictionaryHandlers ¶
type DictionaryHandlers struct {
Handler services.DictionaryServices
}
func (*DictionaryHandlers) CreateADictionary ¶
func (dh *DictionaryHandlers) CreateADictionary(c *gin.Context)
func (*DictionaryHandlers) DeleteADictionary ¶
func (dh *DictionaryHandlers) DeleteADictionary(c *gin.Context)
func (*DictionaryHandlers) GetADictionary ¶
func (dh *DictionaryHandlers) GetADictionary(c *gin.Context)
func (*DictionaryHandlers) GetDictionaries ¶
func (dh *DictionaryHandlers) GetDictionaries(c *gin.Context)
func (*DictionaryHandlers) UpdateADictionary ¶
func (dh *DictionaryHandlers) UpdateADictionary(c *gin.Context)
type ExchangedHandlers ¶
type ExchangedHandlers struct {
Handler services.ExchangedServices
}
func (*ExchangedHandlers) CreateAExchange ¶
func (eh *ExchangedHandlers) CreateAExchange(c *gin.Context)
func (*ExchangedHandlers) DeleteAExchange ¶
func (eh *ExchangedHandlers) DeleteAExchange(c *gin.Context)
func (*ExchangedHandlers) GetAExchange ¶
func (eh *ExchangedHandlers) GetAExchange(c *gin.Context)
func (*ExchangedHandlers) GetCurrentUserExchangeds ¶
func (eh *ExchangedHandlers) GetCurrentUserExchangeds(c *gin.Context)
func (*ExchangedHandlers) GetExchangedsByUserId ¶
func (eh *ExchangedHandlers) GetExchangedsByUserId(c *gin.Context)
func (*ExchangedHandlers) GetExchanges ¶
func (eh *ExchangedHandlers) GetExchanges(c *gin.Context)
func (*ExchangedHandlers) RefundAExchange ¶
func (eh *ExchangedHandlers) RefundAExchange(c *gin.Context)
func (*ExchangedHandlers) UpdateAExchange ¶
func (eh *ExchangedHandlers) UpdateAExchange(c *gin.Context)
type QRHandlers ¶
type QRHandlers struct {
Handler services.QRServices
}
func (*QRHandlers) CreateAQR ¶
func (qrh *QRHandlers) CreateAQR(c *gin.Context)
func (*QRHandlers) DeleteAQR ¶
func (qrh *QRHandlers) DeleteAQR(c *gin.Context)
func (*QRHandlers) GenerateQRCode ¶
func (qrh *QRHandlers) GenerateQRCode(c *gin.Context)
func (*QRHandlers) GetAQR ¶
func (qrh *QRHandlers) GetAQR(c *gin.Context)
func (*QRHandlers) GetQRs ¶
func (qrh *QRHandlers) GetQRs(c *gin.Context)
func (*QRHandlers) ScanQR ¶
func (qrh *QRHandlers) ScanQR(c *gin.Context)
func (*QRHandlers) UpdateAQR ¶
func (qrh *QRHandlers) UpdateAQR(c *gin.Context)
type QuestionHandlers ¶
type QuestionHandlers struct {
Handler services.QuestionServices
}
func (*QuestionHandlers) CreateAQuestion ¶
func (qh *QuestionHandlers) CreateAQuestion(c *gin.Context)
func (*QuestionHandlers) DeleteAQuestion ¶
func (qh *QuestionHandlers) DeleteAQuestion(c *gin.Context)
func (*QuestionHandlers) GetAQuestion ¶
func (qh *QuestionHandlers) GetAQuestion(c *gin.Context)
func (*QuestionHandlers) GetQuestions ¶
func (qh *QuestionHandlers) GetQuestions(c *gin.Context)
func (*QuestionHandlers) UpdateAQuestion ¶
func (qh *QuestionHandlers) UpdateAQuestion(c *gin.Context)
type QuizHandlers ¶
type QuizHandlers struct {
Handler services.QuizServices
}
func (*QuizHandlers) CreateAQuiz ¶
func (qh *QuizHandlers) CreateAQuiz(c *gin.Context)
func (*QuizHandlers) DeleteAQuiz ¶
func (qh *QuizHandlers) DeleteAQuiz(c *gin.Context)
func (*QuizHandlers) GetAQuiz ¶
func (qh *QuizHandlers) GetAQuiz(c *gin.Context)
func (*QuizHandlers) GetQuizzes ¶
func (qh *QuizHandlers) GetQuizzes(c *gin.Context)
func (*QuizHandlers) UpdateAQuiz ¶
func (qh *QuizHandlers) UpdateAQuiz(c *gin.Context)
type QuizResultHandlers ¶
type QuizResultHandlers struct {
Handler services.QuizResultServices
}
func (*QuizResultHandlers) CreateAQuizResult ¶
func (qrh *QuizResultHandlers) CreateAQuizResult(c *gin.Context)
func (*QuizResultHandlers) DeleteAQuizResult ¶
func (qrh *QuizResultHandlers) DeleteAQuizResult(c *gin.Context)
func (*QuizResultHandlers) GetAQuizResult ¶
func (qrh *QuizResultHandlers) GetAQuizResult(c *gin.Context)
func (*QuizResultHandlers) GetQuizResults ¶
func (qrh *QuizResultHandlers) GetQuizResults(c *gin.Context)
func (*QuizResultHandlers) GetQuizResultsByUserId ¶
func (qrh *QuizResultHandlers) GetQuizResultsByUserId(c *gin.Context)
func (*QuizResultHandlers) UpdateAQuizResult ¶
func (qrh *QuizResultHandlers) UpdateAQuizResult(c *gin.Context)
type RewardHandlers ¶
type RewardHandlers struct {
Handler services.RewardServices
}
func (*RewardHandlers) CreateAReward ¶
func (rh *RewardHandlers) CreateAReward(c *gin.Context)
func (*RewardHandlers) DeleteAReward ¶
func (rh *RewardHandlers) DeleteAReward(c *gin.Context)
func (*RewardHandlers) GetAReward ¶
func (rh *RewardHandlers) GetAReward(c *gin.Context)
func (*RewardHandlers) GetRewards ¶
func (rh *RewardHandlers) GetRewards(c *gin.Context)
func (*RewardHandlers) GetUserRewards ¶
func (rh *RewardHandlers) GetUserRewards(c *gin.Context)
func (*RewardHandlers) UpdateAReward ¶
func (rh *RewardHandlers) UpdateAReward(c *gin.Context)
type SavedHandlers ¶
type SavedHandlers struct {
Handler services.SavedServices
}
func (*SavedHandlers) CreateASaved ¶
func (sh *SavedHandlers) CreateASaved(c *gin.Context)
func (*SavedHandlers) DeleteASaved ¶
func (sh *SavedHandlers) DeleteASaved(c *gin.Context)
func (*SavedHandlers) DeleteASavedByDictionaryId ¶
func (sh *SavedHandlers) DeleteASavedByDictionaryId(c *gin.Context)
func (*SavedHandlers) GetASaved ¶
func (sh *SavedHandlers) GetASaved(c *gin.Context)
func (*SavedHandlers) GetSaveds ¶
func (sh *SavedHandlers) GetSaveds(c *gin.Context)
func (*SavedHandlers) GetSavedsByUserId ¶
func (sh *SavedHandlers) GetSavedsByUserId(c *gin.Context)
func (*SavedHandlers) GetSavedsOfUser ¶
func (sh *SavedHandlers) GetSavedsOfUser(c *gin.Context)
func (*SavedHandlers) UpdateASaved ¶
func (sh *SavedHandlers) UpdateASaved(c *gin.Context)
type UserHandlers ¶
type UserHandlers struct {
Handler services.UserServices
}
func (*UserHandlers) CreateAUser ¶
func (uh *UserHandlers) CreateAUser(c *gin.Context)
func (*UserHandlers) DeleteAUser ¶
func (uh *UserHandlers) DeleteAUser(c *gin.Context)
func (*UserHandlers) GetAUser ¶
func (uh *UserHandlers) GetAUser(c *gin.Context)
func (*UserHandlers) GetAUserById ¶
func (uh *UserHandlers) GetAUserById(c *gin.Context)
func (*UserHandlers) GetUserBadges ¶
func (uh *UserHandlers) GetUserBadges(c *gin.Context)
func (*UserHandlers) UpdateAUser ¶
func (uh *UserHandlers) UpdateAUser(c *gin.Context)
func (*UserHandlers) UpdateCurrentUserPoint ¶
func (uh *UserHandlers) UpdateCurrentUserPoint(c *gin.Context)
func (*UserHandlers) UserExchangeReward ¶
func (uh *UserHandlers) UserExchangeReward(c *gin.Context)
Source Files ¶
Click to show internal directories.
Click to hide internal directories.