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Constants ¶
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const ( FILECOIN_EPOCH_DURATION = 30 GAME_CHAIN_EPOCH_LOOKBACK = 10 )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Manager ¶
type Manager struct {
// contains filtered or unexported fields
}
Manager validation manager
func NewManager ¶
func NewManager(nodeMgr *node.Manager, assetMgr *assets.Manager, configFunc dtypes.GetSchedulerConfigFunc, p *pubsub.PubSub, lmgr *leadership.Manager) *Manager
NewManager return new node manager instance
func (*Manager) PushResult ¶ added in v0.1.10
func (m *Manager) PushResult(vr *api.ValidationResult)
PushResult push validation result info to queue
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