Documentation ¶
Index ¶
- Variables
- type AIBuild
- type AbilityData
- func (*AbilityData) Descriptor() ([]byte, []int)
- func (m *AbilityData) GetAbilityId() AbilityID
- func (m *AbilityData) GetAllowAutocast() bool
- func (m *AbilityData) GetAllowMinimap() bool
- func (m *AbilityData) GetAvailable() bool
- func (m *AbilityData) GetButtonName() string
- func (m *AbilityData) GetCastRange() float32
- func (m *AbilityData) GetFootprintRadius() float32
- func (m *AbilityData) GetFriendlyName() string
- func (m *AbilityData) GetHotkey() string
- func (m *AbilityData) GetIsBuilding() bool
- func (m *AbilityData) GetIsInstantPlacement() bool
- func (m *AbilityData) GetLinkIndex() uint32
- func (m *AbilityData) GetLinkName() string
- func (m *AbilityData) GetRemapsToAbilityId() AbilityID
- func (m *AbilityData) GetTarget() AbilityData_Target
- func (m *AbilityData) Marshal() (dAtA []byte, err error)
- func (m *AbilityData) MarshalTo(dAtA []byte) (int, error)
- func (m *AbilityData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*AbilityData) ProtoMessage()
- func (m *AbilityData) Reset()
- func (m *AbilityData) Size() (n int)
- func (m *AbilityData) String() string
- func (m *AbilityData) Unmarshal(dAtA []byte) error
- func (m *AbilityData) XXX_DiscardUnknown()
- func (m *AbilityData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *AbilityData) XXX_Merge(src proto.Message)
- func (m *AbilityData) XXX_Size() int
- func (m *AbilityData) XXX_Unmarshal(b []byte) error
- type AbilityData_Target
- type AbilityID
- type Action
- func (*Action) Descriptor() ([]byte, []int)
- func (m *Action) GetActionChat() *ActionChat
- func (m *Action) GetActionFeatureLayer() *ActionSpatial
- func (m *Action) GetActionRaw() *ActionRaw
- func (m *Action) GetActionRender() *ActionSpatial
- func (m *Action) GetActionUi() *ActionUI
- func (m *Action) GetGameLoop() uint32
- func (m *Action) Marshal() (dAtA []byte, err error)
- func (m *Action) MarshalTo(dAtA []byte) (int, error)
- func (m *Action) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Action) ProtoMessage()
- func (m *Action) Reset()
- func (m *Action) Size() (n int)
- func (m *Action) String() string
- func (m *Action) Unmarshal(dAtA []byte) error
- func (m *Action) XXX_DiscardUnknown()
- func (m *Action) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Action) XXX_Merge(src proto.Message)
- func (m *Action) XXX_Size() int
- func (m *Action) XXX_Unmarshal(b []byte) error
- type ActionCargoPanelUnload
- func (*ActionCargoPanelUnload) Descriptor() ([]byte, []int)
- func (m *ActionCargoPanelUnload) GetUnitIndex() int32
- func (m *ActionCargoPanelUnload) Marshal() (dAtA []byte, err error)
- func (m *ActionCargoPanelUnload) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionCargoPanelUnload) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionCargoPanelUnload) ProtoMessage()
- func (m *ActionCargoPanelUnload) Reset()
- func (m *ActionCargoPanelUnload) Size() (n int)
- func (m *ActionCargoPanelUnload) String() string
- func (m *ActionCargoPanelUnload) Unmarshal(dAtA []byte) error
- func (m *ActionCargoPanelUnload) XXX_DiscardUnknown()
- func (m *ActionCargoPanelUnload) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionCargoPanelUnload) XXX_Merge(src proto.Message)
- func (m *ActionCargoPanelUnload) XXX_Size() int
- func (m *ActionCargoPanelUnload) XXX_Unmarshal(b []byte) error
- type ActionChat
- func (*ActionChat) Descriptor() ([]byte, []int)
- func (m *ActionChat) GetChannel() ActionChat_Channel
- func (m *ActionChat) GetMessage() string
- func (m *ActionChat) Marshal() (dAtA []byte, err error)
- func (m *ActionChat) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionChat) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionChat) ProtoMessage()
- func (m *ActionChat) Reset()
- func (m *ActionChat) Size() (n int)
- func (m *ActionChat) String() string
- func (m *ActionChat) Unmarshal(dAtA []byte) error
- func (m *ActionChat) XXX_DiscardUnknown()
- func (m *ActionChat) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionChat) XXX_Merge(src proto.Message)
- func (m *ActionChat) XXX_Size() int
- func (m *ActionChat) XXX_Unmarshal(b []byte) error
- type ActionChat_Channel
- type ActionControlGroup
- func (*ActionControlGroup) Descriptor() ([]byte, []int)
- func (m *ActionControlGroup) GetAction() ActionControlGroup_ControlGroupAction
- func (m *ActionControlGroup) GetControlGroupIndex() uint32
- func (m *ActionControlGroup) Marshal() (dAtA []byte, err error)
- func (m *ActionControlGroup) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionControlGroup) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionControlGroup) ProtoMessage()
- func (m *ActionControlGroup) Reset()
- func (m *ActionControlGroup) Size() (n int)
- func (m *ActionControlGroup) String() string
- func (m *ActionControlGroup) Unmarshal(dAtA []byte) error
- func (m *ActionControlGroup) XXX_DiscardUnknown()
- func (m *ActionControlGroup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionControlGroup) XXX_Merge(src proto.Message)
- func (m *ActionControlGroup) XXX_Size() int
- func (m *ActionControlGroup) XXX_Unmarshal(b []byte) error
- type ActionControlGroup_ControlGroupAction
- type ActionError
- func (*ActionError) Descriptor() ([]byte, []int)
- func (m *ActionError) GetAbilityId() AbilityID
- func (m *ActionError) GetResult() ActionResult
- func (m *ActionError) GetUnitTag() UnitTag
- func (m *ActionError) Marshal() (dAtA []byte, err error)
- func (m *ActionError) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionError) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionError) ProtoMessage()
- func (m *ActionError) Reset()
- func (m *ActionError) Size() (n int)
- func (m *ActionError) String() string
- func (m *ActionError) Unmarshal(dAtA []byte) error
- func (m *ActionError) XXX_DiscardUnknown()
- func (m *ActionError) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionError) XXX_Merge(src proto.Message)
- func (m *ActionError) XXX_Size() int
- func (m *ActionError) XXX_Unmarshal(b []byte) error
- type ActionMultiPanel
- func (*ActionMultiPanel) Descriptor() ([]byte, []int)
- func (m *ActionMultiPanel) GetType() ActionMultiPanel_Type
- func (m *ActionMultiPanel) GetUnitIndex() int32
- func (m *ActionMultiPanel) Marshal() (dAtA []byte, err error)
- func (m *ActionMultiPanel) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionMultiPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionMultiPanel) ProtoMessage()
- func (m *ActionMultiPanel) Reset()
- func (m *ActionMultiPanel) Size() (n int)
- func (m *ActionMultiPanel) String() string
- func (m *ActionMultiPanel) Unmarshal(dAtA []byte) error
- func (m *ActionMultiPanel) XXX_DiscardUnknown()
- func (m *ActionMultiPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionMultiPanel) XXX_Merge(src proto.Message)
- func (m *ActionMultiPanel) XXX_Size() int
- func (m *ActionMultiPanel) XXX_Unmarshal(b []byte) error
- type ActionMultiPanel_Type
- type ActionObserverCameraFollowPlayer
- func (*ActionObserverCameraFollowPlayer) Descriptor() ([]byte, []int)
- func (m *ActionObserverCameraFollowPlayer) GetPlayerId() PlayerID
- func (m *ActionObserverCameraFollowPlayer) Marshal() (dAtA []byte, err error)
- func (m *ActionObserverCameraFollowPlayer) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionObserverCameraFollowPlayer) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionObserverCameraFollowPlayer) ProtoMessage()
- func (m *ActionObserverCameraFollowPlayer) Reset()
- func (m *ActionObserverCameraFollowPlayer) Size() (n int)
- func (m *ActionObserverCameraFollowPlayer) String() string
- func (m *ActionObserverCameraFollowPlayer) Unmarshal(dAtA []byte) error
- func (m *ActionObserverCameraFollowPlayer) XXX_DiscardUnknown()
- func (m *ActionObserverCameraFollowPlayer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionObserverCameraFollowPlayer) XXX_Merge(src proto.Message)
- func (m *ActionObserverCameraFollowPlayer) XXX_Size() int
- func (m *ActionObserverCameraFollowPlayer) XXX_Unmarshal(b []byte) error
- type ActionObserverCameraFollowUnits
- func (*ActionObserverCameraFollowUnits) Descriptor() ([]byte, []int)
- func (m *ActionObserverCameraFollowUnits) GetUnitTags() []UnitTag
- func (m *ActionObserverCameraFollowUnits) Marshal() (dAtA []byte, err error)
- func (m *ActionObserverCameraFollowUnits) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionObserverCameraFollowUnits) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionObserverCameraFollowUnits) ProtoMessage()
- func (m *ActionObserverCameraFollowUnits) Reset()
- func (m *ActionObserverCameraFollowUnits) Size() (n int)
- func (m *ActionObserverCameraFollowUnits) String() string
- func (m *ActionObserverCameraFollowUnits) Unmarshal(dAtA []byte) error
- func (m *ActionObserverCameraFollowUnits) XXX_DiscardUnknown()
- func (m *ActionObserverCameraFollowUnits) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionObserverCameraFollowUnits) XXX_Merge(src proto.Message)
- func (m *ActionObserverCameraFollowUnits) XXX_Size() int
- func (m *ActionObserverCameraFollowUnits) XXX_Unmarshal(b []byte) error
- type ActionObserverCameraMove
- func (*ActionObserverCameraMove) Descriptor() ([]byte, []int)
- func (m *ActionObserverCameraMove) GetDistance() float32
- func (m *ActionObserverCameraMove) GetWorldPos() *Point2D
- func (m *ActionObserverCameraMove) Marshal() (dAtA []byte, err error)
- func (m *ActionObserverCameraMove) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionObserverCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionObserverCameraMove) ProtoMessage()
- func (m *ActionObserverCameraMove) Reset()
- func (m *ActionObserverCameraMove) Size() (n int)
- func (m *ActionObserverCameraMove) String() string
- func (m *ActionObserverCameraMove) Unmarshal(dAtA []byte) error
- func (m *ActionObserverCameraMove) XXX_DiscardUnknown()
- func (m *ActionObserverCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionObserverCameraMove) XXX_Merge(src proto.Message)
- func (m *ActionObserverCameraMove) XXX_Size() int
- func (m *ActionObserverCameraMove) XXX_Unmarshal(b []byte) error
- type ActionObserverPlayerPerspective
- func (*ActionObserverPlayerPerspective) Descriptor() ([]byte, []int)
- func (m *ActionObserverPlayerPerspective) GetPlayerId() PlayerID
- func (m *ActionObserverPlayerPerspective) Marshal() (dAtA []byte, err error)
- func (m *ActionObserverPlayerPerspective) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionObserverPlayerPerspective) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionObserverPlayerPerspective) ProtoMessage()
- func (m *ActionObserverPlayerPerspective) Reset()
- func (m *ActionObserverPlayerPerspective) Size() (n int)
- func (m *ActionObserverPlayerPerspective) String() string
- func (m *ActionObserverPlayerPerspective) Unmarshal(dAtA []byte) error
- func (m *ActionObserverPlayerPerspective) XXX_DiscardUnknown()
- func (m *ActionObserverPlayerPerspective) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionObserverPlayerPerspective) XXX_Merge(src proto.Message)
- func (m *ActionObserverPlayerPerspective) XXX_Size() int
- func (m *ActionObserverPlayerPerspective) XXX_Unmarshal(b []byte) error
- type ActionProductionPanelRemoveFromQueue
- func (*ActionProductionPanelRemoveFromQueue) Descriptor() ([]byte, []int)
- func (m *ActionProductionPanelRemoveFromQueue) GetUnitIndex() int32
- func (m *ActionProductionPanelRemoveFromQueue) Marshal() (dAtA []byte, err error)
- func (m *ActionProductionPanelRemoveFromQueue) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionProductionPanelRemoveFromQueue) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionProductionPanelRemoveFromQueue) ProtoMessage()
- func (m *ActionProductionPanelRemoveFromQueue) Reset()
- func (m *ActionProductionPanelRemoveFromQueue) Size() (n int)
- func (m *ActionProductionPanelRemoveFromQueue) String() string
- func (m *ActionProductionPanelRemoveFromQueue) Unmarshal(dAtA []byte) error
- func (m *ActionProductionPanelRemoveFromQueue) XXX_DiscardUnknown()
- func (m *ActionProductionPanelRemoveFromQueue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionProductionPanelRemoveFromQueue) XXX_Merge(src proto.Message)
- func (m *ActionProductionPanelRemoveFromQueue) XXX_Size() int
- func (m *ActionProductionPanelRemoveFromQueue) XXX_Unmarshal(b []byte) error
- type ActionRaw
- func (*ActionRaw) Descriptor() ([]byte, []int)
- func (m *ActionRaw) GetAction() isActionRaw_Action
- func (m *ActionRaw) GetCameraMove() *ActionRawCameraMove
- func (m *ActionRaw) GetToggleAutocast() *ActionRawToggleAutocast
- func (m *ActionRaw) GetUnitCommand() *ActionRawUnitCommand
- func (m *ActionRaw) Marshal() (dAtA []byte, err error)
- func (m *ActionRaw) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionRaw) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionRaw) ProtoMessage()
- func (m *ActionRaw) Reset()
- func (m *ActionRaw) Size() (n int)
- func (m *ActionRaw) String() string
- func (m *ActionRaw) Unmarshal(dAtA []byte) error
- func (m *ActionRaw) XXX_DiscardUnknown()
- func (m *ActionRaw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionRaw) XXX_Merge(src proto.Message)
- func (*ActionRaw) XXX_OneofWrappers() []interface{}
- func (m *ActionRaw) XXX_Size() int
- func (m *ActionRaw) XXX_Unmarshal(b []byte) error
- type ActionRawCameraMove
- func (*ActionRawCameraMove) Descriptor() ([]byte, []int)
- func (m *ActionRawCameraMove) GetCenterWorldSpace() *Point
- func (m *ActionRawCameraMove) Marshal() (dAtA []byte, err error)
- func (m *ActionRawCameraMove) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionRawCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionRawCameraMove) ProtoMessage()
- func (m *ActionRawCameraMove) Reset()
- func (m *ActionRawCameraMove) Size() (n int)
- func (m *ActionRawCameraMove) String() string
- func (m *ActionRawCameraMove) Unmarshal(dAtA []byte) error
- func (m *ActionRawCameraMove) XXX_DiscardUnknown()
- func (m *ActionRawCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionRawCameraMove) XXX_Merge(src proto.Message)
- func (m *ActionRawCameraMove) XXX_Size() int
- func (m *ActionRawCameraMove) XXX_Unmarshal(b []byte) error
- type ActionRawToggleAutocast
- func (*ActionRawToggleAutocast) Descriptor() ([]byte, []int)
- func (m *ActionRawToggleAutocast) GetAbilityId() AbilityID
- func (m *ActionRawToggleAutocast) GetUnitTags() []UnitTag
- func (m *ActionRawToggleAutocast) Marshal() (dAtA []byte, err error)
- func (m *ActionRawToggleAutocast) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionRawToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionRawToggleAutocast) ProtoMessage()
- func (m *ActionRawToggleAutocast) Reset()
- func (m *ActionRawToggleAutocast) Size() (n int)
- func (m *ActionRawToggleAutocast) String() string
- func (m *ActionRawToggleAutocast) Unmarshal(dAtA []byte) error
- func (m *ActionRawToggleAutocast) XXX_DiscardUnknown()
- func (m *ActionRawToggleAutocast) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionRawToggleAutocast) XXX_Merge(src proto.Message)
- func (m *ActionRawToggleAutocast) XXX_Size() int
- func (m *ActionRawToggleAutocast) XXX_Unmarshal(b []byte) error
- type ActionRawUnitCommand
- func (*ActionRawUnitCommand) Descriptor() ([]byte, []int)
- func (m *ActionRawUnitCommand) GetAbilityId() AbilityID
- func (m *ActionRawUnitCommand) GetQueueCommand() bool
- func (m *ActionRawUnitCommand) GetTarget() isActionRawUnitCommand_Target
- func (m *ActionRawUnitCommand) GetTargetUnitTag() UnitTag
- func (m *ActionRawUnitCommand) GetTargetWorldSpacePos() *Point2D
- func (m *ActionRawUnitCommand) GetUnitTags() []UnitTag
- func (m *ActionRawUnitCommand) Marshal() (dAtA []byte, err error)
- func (m *ActionRawUnitCommand) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionRawUnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionRawUnitCommand) ProtoMessage()
- func (m *ActionRawUnitCommand) Reset()
- func (m *ActionRawUnitCommand) Size() (n int)
- func (m *ActionRawUnitCommand) String() string
- func (m *ActionRawUnitCommand) Unmarshal(dAtA []byte) error
- func (m *ActionRawUnitCommand) XXX_DiscardUnknown()
- func (m *ActionRawUnitCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionRawUnitCommand) XXX_Merge(src proto.Message)
- func (*ActionRawUnitCommand) XXX_OneofWrappers() []interface{}
- func (m *ActionRawUnitCommand) XXX_Size() int
- func (m *ActionRawUnitCommand) XXX_Unmarshal(b []byte) error
- type ActionRawUnitCommand_TargetUnitTag
- type ActionRawUnitCommand_TargetWorldSpacePos
- type ActionRaw_CameraMove
- type ActionRaw_ToggleAutocast
- type ActionRaw_UnitCommand
- type ActionResult
- type ActionSelectArmy
- func (*ActionSelectArmy) Descriptor() ([]byte, []int)
- func (m *ActionSelectArmy) GetSelectionAdd() bool
- func (m *ActionSelectArmy) Marshal() (dAtA []byte, err error)
- func (m *ActionSelectArmy) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSelectArmy) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSelectArmy) ProtoMessage()
- func (m *ActionSelectArmy) Reset()
- func (m *ActionSelectArmy) Size() (n int)
- func (m *ActionSelectArmy) String() string
- func (m *ActionSelectArmy) Unmarshal(dAtA []byte) error
- func (m *ActionSelectArmy) XXX_DiscardUnknown()
- func (m *ActionSelectArmy) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSelectArmy) XXX_Merge(src proto.Message)
- func (m *ActionSelectArmy) XXX_Size() int
- func (m *ActionSelectArmy) XXX_Unmarshal(b []byte) error
- type ActionSelectIdleWorker
- func (*ActionSelectIdleWorker) Descriptor() ([]byte, []int)
- func (m *ActionSelectIdleWorker) GetType() ActionSelectIdleWorker_Type
- func (m *ActionSelectIdleWorker) Marshal() (dAtA []byte, err error)
- func (m *ActionSelectIdleWorker) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSelectIdleWorker) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSelectIdleWorker) ProtoMessage()
- func (m *ActionSelectIdleWorker) Reset()
- func (m *ActionSelectIdleWorker) Size() (n int)
- func (m *ActionSelectIdleWorker) String() string
- func (m *ActionSelectIdleWorker) Unmarshal(dAtA []byte) error
- func (m *ActionSelectIdleWorker) XXX_DiscardUnknown()
- func (m *ActionSelectIdleWorker) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSelectIdleWorker) XXX_Merge(src proto.Message)
- func (m *ActionSelectIdleWorker) XXX_Size() int
- func (m *ActionSelectIdleWorker) XXX_Unmarshal(b []byte) error
- type ActionSelectIdleWorker_Type
- type ActionSelectLarva
- func (*ActionSelectLarva) Descriptor() ([]byte, []int)
- func (m *ActionSelectLarva) Marshal() (dAtA []byte, err error)
- func (m *ActionSelectLarva) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSelectLarva) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSelectLarva) ProtoMessage()
- func (m *ActionSelectLarva) Reset()
- func (m *ActionSelectLarva) Size() (n int)
- func (m *ActionSelectLarva) String() string
- func (m *ActionSelectLarva) Unmarshal(dAtA []byte) error
- func (m *ActionSelectLarva) XXX_DiscardUnknown()
- func (m *ActionSelectLarva) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSelectLarva) XXX_Merge(src proto.Message)
- func (m *ActionSelectLarva) XXX_Size() int
- func (m *ActionSelectLarva) XXX_Unmarshal(b []byte) error
- type ActionSelectWarpGates
- func (*ActionSelectWarpGates) Descriptor() ([]byte, []int)
- func (m *ActionSelectWarpGates) GetSelectionAdd() bool
- func (m *ActionSelectWarpGates) Marshal() (dAtA []byte, err error)
- func (m *ActionSelectWarpGates) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSelectWarpGates) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSelectWarpGates) ProtoMessage()
- func (m *ActionSelectWarpGates) Reset()
- func (m *ActionSelectWarpGates) Size() (n int)
- func (m *ActionSelectWarpGates) String() string
- func (m *ActionSelectWarpGates) Unmarshal(dAtA []byte) error
- func (m *ActionSelectWarpGates) XXX_DiscardUnknown()
- func (m *ActionSelectWarpGates) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSelectWarpGates) XXX_Merge(src proto.Message)
- func (m *ActionSelectWarpGates) XXX_Size() int
- func (m *ActionSelectWarpGates) XXX_Unmarshal(b []byte) error
- type ActionSpatial
- func (*ActionSpatial) Descriptor() ([]byte, []int)
- func (m *ActionSpatial) GetAction() isActionSpatial_Action
- func (m *ActionSpatial) GetCameraMove() *ActionSpatialCameraMove
- func (m *ActionSpatial) GetUnitCommand() *ActionSpatialUnitCommand
- func (m *ActionSpatial) GetUnitSelectionPoint() *ActionSpatialUnitSelectionPoint
- func (m *ActionSpatial) GetUnitSelectionRect() *ActionSpatialUnitSelectionRect
- func (m *ActionSpatial) Marshal() (dAtA []byte, err error)
- func (m *ActionSpatial) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSpatial) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSpatial) ProtoMessage()
- func (m *ActionSpatial) Reset()
- func (m *ActionSpatial) Size() (n int)
- func (m *ActionSpatial) String() string
- func (m *ActionSpatial) Unmarshal(dAtA []byte) error
- func (m *ActionSpatial) XXX_DiscardUnknown()
- func (m *ActionSpatial) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSpatial) XXX_Merge(src proto.Message)
- func (*ActionSpatial) XXX_OneofWrappers() []interface{}
- func (m *ActionSpatial) XXX_Size() int
- func (m *ActionSpatial) XXX_Unmarshal(b []byte) error
- type ActionSpatialCameraMove
- func (*ActionSpatialCameraMove) Descriptor() ([]byte, []int)
- func (m *ActionSpatialCameraMove) GetCenterMinimap() *PointI
- func (m *ActionSpatialCameraMove) Marshal() (dAtA []byte, err error)
- func (m *ActionSpatialCameraMove) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSpatialCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSpatialCameraMove) ProtoMessage()
- func (m *ActionSpatialCameraMove) Reset()
- func (m *ActionSpatialCameraMove) Size() (n int)
- func (m *ActionSpatialCameraMove) String() string
- func (m *ActionSpatialCameraMove) Unmarshal(dAtA []byte) error
- func (m *ActionSpatialCameraMove) XXX_DiscardUnknown()
- func (m *ActionSpatialCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSpatialCameraMove) XXX_Merge(src proto.Message)
- func (m *ActionSpatialCameraMove) XXX_Size() int
- func (m *ActionSpatialCameraMove) XXX_Unmarshal(b []byte) error
- type ActionSpatialUnitCommand
- func (*ActionSpatialUnitCommand) Descriptor() ([]byte, []int)
- func (m *ActionSpatialUnitCommand) GetAbilityId() int32
- func (m *ActionSpatialUnitCommand) GetQueueCommand() bool
- func (m *ActionSpatialUnitCommand) GetTarget() isActionSpatialUnitCommand_Target
- func (m *ActionSpatialUnitCommand) GetTargetMinimapCoord() *PointI
- func (m *ActionSpatialUnitCommand) GetTargetScreenCoord() *PointI
- func (m *ActionSpatialUnitCommand) Marshal() (dAtA []byte, err error)
- func (m *ActionSpatialUnitCommand) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSpatialUnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSpatialUnitCommand) ProtoMessage()
- func (m *ActionSpatialUnitCommand) Reset()
- func (m *ActionSpatialUnitCommand) Size() (n int)
- func (m *ActionSpatialUnitCommand) String() string
- func (m *ActionSpatialUnitCommand) Unmarshal(dAtA []byte) error
- func (m *ActionSpatialUnitCommand) XXX_DiscardUnknown()
- func (m *ActionSpatialUnitCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSpatialUnitCommand) XXX_Merge(src proto.Message)
- func (*ActionSpatialUnitCommand) XXX_OneofWrappers() []interface{}
- func (m *ActionSpatialUnitCommand) XXX_Size() int
- func (m *ActionSpatialUnitCommand) XXX_Unmarshal(b []byte) error
- type ActionSpatialUnitCommand_TargetMinimapCoord
- type ActionSpatialUnitCommand_TargetScreenCoord
- type ActionSpatialUnitSelectionPoint
- func (*ActionSpatialUnitSelectionPoint) Descriptor() ([]byte, []int)
- func (m *ActionSpatialUnitSelectionPoint) GetSelectionScreenCoord() *PointI
- func (m *ActionSpatialUnitSelectionPoint) GetType() ActionSpatialUnitSelectionPoint_Type
- func (m *ActionSpatialUnitSelectionPoint) Marshal() (dAtA []byte, err error)
- func (m *ActionSpatialUnitSelectionPoint) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSpatialUnitSelectionPoint) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSpatialUnitSelectionPoint) ProtoMessage()
- func (m *ActionSpatialUnitSelectionPoint) Reset()
- func (m *ActionSpatialUnitSelectionPoint) Size() (n int)
- func (m *ActionSpatialUnitSelectionPoint) String() string
- func (m *ActionSpatialUnitSelectionPoint) Unmarshal(dAtA []byte) error
- func (m *ActionSpatialUnitSelectionPoint) XXX_DiscardUnknown()
- func (m *ActionSpatialUnitSelectionPoint) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSpatialUnitSelectionPoint) XXX_Merge(src proto.Message)
- func (m *ActionSpatialUnitSelectionPoint) XXX_Size() int
- func (m *ActionSpatialUnitSelectionPoint) XXX_Unmarshal(b []byte) error
- type ActionSpatialUnitSelectionPoint_Type
- type ActionSpatialUnitSelectionRect
- func (*ActionSpatialUnitSelectionRect) Descriptor() ([]byte, []int)
- func (m *ActionSpatialUnitSelectionRect) GetSelectionAdd() bool
- func (m *ActionSpatialUnitSelectionRect) GetSelectionScreenCoord() []*RectangleI
- func (m *ActionSpatialUnitSelectionRect) Marshal() (dAtA []byte, err error)
- func (m *ActionSpatialUnitSelectionRect) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionSpatialUnitSelectionRect) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionSpatialUnitSelectionRect) ProtoMessage()
- func (m *ActionSpatialUnitSelectionRect) Reset()
- func (m *ActionSpatialUnitSelectionRect) Size() (n int)
- func (m *ActionSpatialUnitSelectionRect) String() string
- func (m *ActionSpatialUnitSelectionRect) Unmarshal(dAtA []byte) error
- func (m *ActionSpatialUnitSelectionRect) XXX_DiscardUnknown()
- func (m *ActionSpatialUnitSelectionRect) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionSpatialUnitSelectionRect) XXX_Merge(src proto.Message)
- func (m *ActionSpatialUnitSelectionRect) XXX_Size() int
- func (m *ActionSpatialUnitSelectionRect) XXX_Unmarshal(b []byte) error
- type ActionSpatial_CameraMove
- type ActionSpatial_UnitCommand
- type ActionSpatial_UnitSelectionPoint
- type ActionSpatial_UnitSelectionRect
- type ActionToggleAutocast
- func (*ActionToggleAutocast) Descriptor() ([]byte, []int)
- func (m *ActionToggleAutocast) GetAbilityId() AbilityID
- func (m *ActionToggleAutocast) Marshal() (dAtA []byte, err error)
- func (m *ActionToggleAutocast) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionToggleAutocast) ProtoMessage()
- func (m *ActionToggleAutocast) Reset()
- func (m *ActionToggleAutocast) Size() (n int)
- func (m *ActionToggleAutocast) String() string
- func (m *ActionToggleAutocast) Unmarshal(dAtA []byte) error
- func (m *ActionToggleAutocast) XXX_DiscardUnknown()
- func (m *ActionToggleAutocast) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionToggleAutocast) XXX_Merge(src proto.Message)
- func (m *ActionToggleAutocast) XXX_Size() int
- func (m *ActionToggleAutocast) XXX_Unmarshal(b []byte) error
- type ActionUI
- func (*ActionUI) Descriptor() ([]byte, []int)
- func (m *ActionUI) GetAction() isActionUI_Action
- func (m *ActionUI) GetCargoPanel() *ActionCargoPanelUnload
- func (m *ActionUI) GetControlGroup() *ActionControlGroup
- func (m *ActionUI) GetMultiPanel() *ActionMultiPanel
- func (m *ActionUI) GetProductionPanel() *ActionProductionPanelRemoveFromQueue
- func (m *ActionUI) GetSelectArmy() *ActionSelectArmy
- func (m *ActionUI) GetSelectIdleWorker() *ActionSelectIdleWorker
- func (m *ActionUI) GetSelectLarva() *ActionSelectLarva
- func (m *ActionUI) GetSelectWarpGates() *ActionSelectWarpGates
- func (m *ActionUI) GetToggleAutocast() *ActionToggleAutocast
- func (m *ActionUI) Marshal() (dAtA []byte, err error)
- func (m *ActionUI) MarshalTo(dAtA []byte) (int, error)
- func (m *ActionUI) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ActionUI) ProtoMessage()
- func (m *ActionUI) Reset()
- func (m *ActionUI) Size() (n int)
- func (m *ActionUI) String() string
- func (m *ActionUI) Unmarshal(dAtA []byte) error
- func (m *ActionUI) XXX_DiscardUnknown()
- func (m *ActionUI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ActionUI) XXX_Merge(src proto.Message)
- func (*ActionUI) XXX_OneofWrappers() []interface{}
- func (m *ActionUI) XXX_Size() int
- func (m *ActionUI) XXX_Unmarshal(b []byte) error
- type ActionUI_CargoPanel
- type ActionUI_ControlGroup
- type ActionUI_MultiPanel
- type ActionUI_ProductionPanel
- type ActionUI_SelectArmy
- type ActionUI_SelectIdleWorker
- type ActionUI_SelectLarva
- type ActionUI_SelectWarpGates
- type ActionUI_ToggleAutocast
- type Alert
- type Alliance
- type Attribute
- type AvailableAbility
- func (*AvailableAbility) Descriptor() ([]byte, []int)
- func (m *AvailableAbility) GetAbilityId() AbilityID
- func (m *AvailableAbility) GetRequiresPoint() bool
- func (m *AvailableAbility) Marshal() (dAtA []byte, err error)
- func (m *AvailableAbility) MarshalTo(dAtA []byte) (int, error)
- func (m *AvailableAbility) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*AvailableAbility) ProtoMessage()
- func (m *AvailableAbility) Reset()
- func (m *AvailableAbility) Size() (n int)
- func (m *AvailableAbility) String() string
- func (m *AvailableAbility) Unmarshal(dAtA []byte) error
- func (m *AvailableAbility) XXX_DiscardUnknown()
- func (m *AvailableAbility) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *AvailableAbility) XXX_Merge(src proto.Message)
- func (m *AvailableAbility) XXX_Size() int
- func (m *AvailableAbility) XXX_Unmarshal(b []byte) error
- type BuffData
- func (*BuffData) Descriptor() ([]byte, []int)
- func (m *BuffData) GetBuffId() BuffID
- func (m *BuffData) GetName() string
- func (m *BuffData) Marshal() (dAtA []byte, err error)
- func (m *BuffData) MarshalTo(dAtA []byte) (int, error)
- func (m *BuffData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*BuffData) ProtoMessage()
- func (m *BuffData) Reset()
- func (m *BuffData) Size() (n int)
- func (m *BuffData) String() string
- func (m *BuffData) Unmarshal(dAtA []byte) error
- func (m *BuffData) XXX_DiscardUnknown()
- func (m *BuffData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *BuffData) XXX_Merge(src proto.Message)
- func (m *BuffData) XXX_Size() int
- func (m *BuffData) XXX_Unmarshal(b []byte) error
- type BuffID
- type BuildItem
- func (*BuildItem) Descriptor() ([]byte, []int)
- func (m *BuildItem) GetAbilityId() AbilityID
- func (m *BuildItem) GetBuildProgress() float32
- func (m *BuildItem) Marshal() (dAtA []byte, err error)
- func (m *BuildItem) MarshalTo(dAtA []byte) (int, error)
- func (m *BuildItem) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*BuildItem) ProtoMessage()
- func (m *BuildItem) Reset()
- func (m *BuildItem) Size() (n int)
- func (m *BuildItem) String() string
- func (m *BuildItem) Unmarshal(dAtA []byte) error
- func (m *BuildItem) XXX_DiscardUnknown()
- func (m *BuildItem) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *BuildItem) XXX_Merge(src proto.Message)
- func (m *BuildItem) XXX_Size() int
- func (m *BuildItem) XXX_Unmarshal(b []byte) error
- type CargoPanel
- func (*CargoPanel) Descriptor() ([]byte, []int)
- func (m *CargoPanel) GetPassengers() []*UnitInfo
- func (m *CargoPanel) GetSlotsAvailable() int32
- func (m *CargoPanel) GetUnit() *UnitInfo
- func (m *CargoPanel) Marshal() (dAtA []byte, err error)
- func (m *CargoPanel) MarshalTo(dAtA []byte) (int, error)
- func (m *CargoPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*CargoPanel) ProtoMessage()
- func (m *CargoPanel) Reset()
- func (m *CargoPanel) Size() (n int)
- func (m *CargoPanel) String() string
- func (m *CargoPanel) Unmarshal(dAtA []byte) error
- func (m *CargoPanel) XXX_DiscardUnknown()
- func (m *CargoPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *CargoPanel) XXX_Merge(src proto.Message)
- func (m *CargoPanel) XXX_Size() int
- func (m *CargoPanel) XXX_Unmarshal(b []byte) error
- type CategoryScoreDetails
- func (*CategoryScoreDetails) Descriptor() ([]byte, []int)
- func (m *CategoryScoreDetails) GetArmy() float32
- func (m *CategoryScoreDetails) GetEconomy() float32
- func (m *CategoryScoreDetails) GetNone() float32
- func (m *CategoryScoreDetails) GetTechnology() float32
- func (m *CategoryScoreDetails) GetUpgrade() float32
- func (m *CategoryScoreDetails) Marshal() (dAtA []byte, err error)
- func (m *CategoryScoreDetails) MarshalTo(dAtA []byte) (int, error)
- func (m *CategoryScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*CategoryScoreDetails) ProtoMessage()
- func (m *CategoryScoreDetails) Reset()
- func (m *CategoryScoreDetails) Size() (n int)
- func (m *CategoryScoreDetails) String() string
- func (m *CategoryScoreDetails) Unmarshal(dAtA []byte) error
- func (m *CategoryScoreDetails) XXX_DiscardUnknown()
- func (m *CategoryScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *CategoryScoreDetails) XXX_Merge(src proto.Message)
- func (m *CategoryScoreDetails) XXX_Size() int
- func (m *CategoryScoreDetails) XXX_Unmarshal(b []byte) error
- type ChatReceived
- func (*ChatReceived) Descriptor() ([]byte, []int)
- func (m *ChatReceived) GetMessage() string
- func (m *ChatReceived) GetPlayerId() PlayerID
- func (m *ChatReceived) Marshal() (dAtA []byte, err error)
- func (m *ChatReceived) MarshalTo(dAtA []byte) (int, error)
- func (m *ChatReceived) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ChatReceived) ProtoMessage()
- func (m *ChatReceived) Reset()
- func (m *ChatReceived) Size() (n int)
- func (m *ChatReceived) String() string
- func (m *ChatReceived) Unmarshal(dAtA []byte) error
- func (m *ChatReceived) XXX_DiscardUnknown()
- func (m *ChatReceived) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ChatReceived) XXX_Merge(src proto.Message)
- func (m *ChatReceived) XXX_Size() int
- func (m *ChatReceived) XXX_Unmarshal(b []byte) error
- type CloakState
- type Color
- func (*Color) Descriptor() ([]byte, []int)
- func (m *Color) GetB() uint32
- func (m *Color) GetG() uint32
- func (m *Color) GetR() uint32
- func (m *Color) Marshal() (dAtA []byte, err error)
- func (m *Color) MarshalTo(dAtA []byte) (int, error)
- func (m *Color) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Color) ProtoMessage()
- func (m *Color) Reset()
- func (m *Color) Size() (n int)
- func (m *Color) String() string
- func (m *Color) Unmarshal(dAtA []byte) error
- func (m *Color) XXX_DiscardUnknown()
- func (m *Color) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Color) XXX_Merge(src proto.Message)
- func (m *Color) XXX_Size() int
- func (m *Color) XXX_Unmarshal(b []byte) error
- type ControlGroup
- func (*ControlGroup) Descriptor() ([]byte, []int)
- func (m *ControlGroup) GetControlGroupIndex() uint32
- func (m *ControlGroup) GetCount() uint32
- func (m *ControlGroup) GetLeaderUnitType() UnitTypeID
- func (m *ControlGroup) Marshal() (dAtA []byte, err error)
- func (m *ControlGroup) MarshalTo(dAtA []byte) (int, error)
- func (m *ControlGroup) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ControlGroup) ProtoMessage()
- func (m *ControlGroup) Reset()
- func (m *ControlGroup) Size() (n int)
- func (m *ControlGroup) String() string
- func (m *ControlGroup) Unmarshal(dAtA []byte) error
- func (m *ControlGroup) XXX_DiscardUnknown()
- func (m *ControlGroup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ControlGroup) XXX_Merge(src proto.Message)
- func (m *ControlGroup) XXX_Size() int
- func (m *ControlGroup) XXX_Unmarshal(b []byte) error
- type DamageBonus
- func (*DamageBonus) Descriptor() ([]byte, []int)
- func (m *DamageBonus) GetAttribute() Attribute
- func (m *DamageBonus) GetBonus() float32
- func (m *DamageBonus) Marshal() (dAtA []byte, err error)
- func (m *DamageBonus) MarshalTo(dAtA []byte) (int, error)
- func (m *DamageBonus) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DamageBonus) ProtoMessage()
- func (m *DamageBonus) Reset()
- func (m *DamageBonus) Size() (n int)
- func (m *DamageBonus) String() string
- func (m *DamageBonus) Unmarshal(dAtA []byte) error
- func (m *DamageBonus) XXX_DiscardUnknown()
- func (m *DamageBonus) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DamageBonus) XXX_Merge(src proto.Message)
- func (m *DamageBonus) XXX_Size() int
- func (m *DamageBonus) XXX_Unmarshal(b []byte) error
- type DebugBox
- func (*DebugBox) Descriptor() ([]byte, []int)
- func (m *DebugBox) GetColor() *Color
- func (m *DebugBox) GetMax() *Point
- func (m *DebugBox) GetMin() *Point
- func (m *DebugBox) Marshal() (dAtA []byte, err error)
- func (m *DebugBox) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugBox) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugBox) ProtoMessage()
- func (m *DebugBox) Reset()
- func (m *DebugBox) Size() (n int)
- func (m *DebugBox) String() string
- func (m *DebugBox) Unmarshal(dAtA []byte) error
- func (m *DebugBox) XXX_DiscardUnknown()
- func (m *DebugBox) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugBox) XXX_Merge(src proto.Message)
- func (m *DebugBox) XXX_Size() int
- func (m *DebugBox) XXX_Unmarshal(b []byte) error
- type DebugCommand
- func (*DebugCommand) Descriptor() ([]byte, []int)
- func (m *DebugCommand) GetCommand() isDebugCommand_Command
- func (m *DebugCommand) GetCreateUnit() *DebugCreateUnit
- func (m *DebugCommand) GetDraw() *DebugDraw
- func (m *DebugCommand) GetEndGame() *DebugEndGame
- func (m *DebugCommand) GetGameState() DebugGameState
- func (m *DebugCommand) GetKillUnit() *DebugKillUnit
- func (m *DebugCommand) GetScore() *DebugSetScore
- func (m *DebugCommand) GetTestProcess() *DebugTestProcess
- func (m *DebugCommand) GetUnitValue() *DebugSetUnitValue
- func (m *DebugCommand) Marshal() (dAtA []byte, err error)
- func (m *DebugCommand) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugCommand) ProtoMessage()
- func (m *DebugCommand) Reset()
- func (m *DebugCommand) Size() (n int)
- func (m *DebugCommand) String() string
- func (m *DebugCommand) Unmarshal(dAtA []byte) error
- func (m *DebugCommand) XXX_DiscardUnknown()
- func (m *DebugCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugCommand) XXX_Merge(src proto.Message)
- func (*DebugCommand) XXX_OneofWrappers() []interface{}
- func (m *DebugCommand) XXX_Size() int
- func (m *DebugCommand) XXX_Unmarshal(b []byte) error
- type DebugCommand_CreateUnit
- type DebugCommand_Draw
- type DebugCommand_EndGame
- type DebugCommand_GameState
- type DebugCommand_KillUnit
- type DebugCommand_Score
- type DebugCommand_TestProcess
- type DebugCommand_UnitValue
- type DebugCreateUnit
- func (*DebugCreateUnit) Descriptor() ([]byte, []int)
- func (m *DebugCreateUnit) GetOwner() PlayerID
- func (m *DebugCreateUnit) GetPos() *Point2D
- func (m *DebugCreateUnit) GetQuantity() uint32
- func (m *DebugCreateUnit) GetUnitType() UnitTypeID
- func (m *DebugCreateUnit) Marshal() (dAtA []byte, err error)
- func (m *DebugCreateUnit) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugCreateUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugCreateUnit) ProtoMessage()
- func (m *DebugCreateUnit) Reset()
- func (m *DebugCreateUnit) Size() (n int)
- func (m *DebugCreateUnit) String() string
- func (m *DebugCreateUnit) Unmarshal(dAtA []byte) error
- func (m *DebugCreateUnit) XXX_DiscardUnknown()
- func (m *DebugCreateUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugCreateUnit) XXX_Merge(src proto.Message)
- func (m *DebugCreateUnit) XXX_Size() int
- func (m *DebugCreateUnit) XXX_Unmarshal(b []byte) error
- type DebugDraw
- func (*DebugDraw) Descriptor() ([]byte, []int)
- func (m *DebugDraw) GetBoxes() []*DebugBox
- func (m *DebugDraw) GetLines() []*DebugLine
- func (m *DebugDraw) GetSpheres() []*DebugSphere
- func (m *DebugDraw) GetText() []*DebugText
- func (m *DebugDraw) Marshal() (dAtA []byte, err error)
- func (m *DebugDraw) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugDraw) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugDraw) ProtoMessage()
- func (m *DebugDraw) Reset()
- func (m *DebugDraw) Size() (n int)
- func (m *DebugDraw) String() string
- func (m *DebugDraw) Unmarshal(dAtA []byte) error
- func (m *DebugDraw) XXX_DiscardUnknown()
- func (m *DebugDraw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugDraw) XXX_Merge(src proto.Message)
- func (m *DebugDraw) XXX_Size() int
- func (m *DebugDraw) XXX_Unmarshal(b []byte) error
- type DebugEndGame
- func (*DebugEndGame) Descriptor() ([]byte, []int)
- func (m *DebugEndGame) GetEndResult() DebugEndGame_EndResult
- func (m *DebugEndGame) Marshal() (dAtA []byte, err error)
- func (m *DebugEndGame) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugEndGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugEndGame) ProtoMessage()
- func (m *DebugEndGame) Reset()
- func (m *DebugEndGame) Size() (n int)
- func (m *DebugEndGame) String() string
- func (m *DebugEndGame) Unmarshal(dAtA []byte) error
- func (m *DebugEndGame) XXX_DiscardUnknown()
- func (m *DebugEndGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugEndGame) XXX_Merge(src proto.Message)
- func (m *DebugEndGame) XXX_Size() int
- func (m *DebugEndGame) XXX_Unmarshal(b []byte) error
- type DebugEndGame_EndResult
- type DebugGameState
- type DebugKillUnit
- func (*DebugKillUnit) Descriptor() ([]byte, []int)
- func (m *DebugKillUnit) GetTag() []UnitTag
- func (m *DebugKillUnit) Marshal() (dAtA []byte, err error)
- func (m *DebugKillUnit) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugKillUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugKillUnit) ProtoMessage()
- func (m *DebugKillUnit) Reset()
- func (m *DebugKillUnit) Size() (n int)
- func (m *DebugKillUnit) String() string
- func (m *DebugKillUnit) Unmarshal(dAtA []byte) error
- func (m *DebugKillUnit) XXX_DiscardUnknown()
- func (m *DebugKillUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugKillUnit) XXX_Merge(src proto.Message)
- func (m *DebugKillUnit) XXX_Size() int
- func (m *DebugKillUnit) XXX_Unmarshal(b []byte) error
- type DebugLine
- func (*DebugLine) Descriptor() ([]byte, []int)
- func (m *DebugLine) GetColor() *Color
- func (m *DebugLine) GetLine() *Line
- func (m *DebugLine) Marshal() (dAtA []byte, err error)
- func (m *DebugLine) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugLine) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugLine) ProtoMessage()
- func (m *DebugLine) Reset()
- func (m *DebugLine) Size() (n int)
- func (m *DebugLine) String() string
- func (m *DebugLine) Unmarshal(dAtA []byte) error
- func (m *DebugLine) XXX_DiscardUnknown()
- func (m *DebugLine) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugLine) XXX_Merge(src proto.Message)
- func (m *DebugLine) XXX_Size() int
- func (m *DebugLine) XXX_Unmarshal(b []byte) error
- type DebugSetScore
- func (*DebugSetScore) Descriptor() ([]byte, []int)
- func (m *DebugSetScore) GetScore() float32
- func (m *DebugSetScore) Marshal() (dAtA []byte, err error)
- func (m *DebugSetScore) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugSetScore) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugSetScore) ProtoMessage()
- func (m *DebugSetScore) Reset()
- func (m *DebugSetScore) Size() (n int)
- func (m *DebugSetScore) String() string
- func (m *DebugSetScore) Unmarshal(dAtA []byte) error
- func (m *DebugSetScore) XXX_DiscardUnknown()
- func (m *DebugSetScore) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugSetScore) XXX_Merge(src proto.Message)
- func (m *DebugSetScore) XXX_Size() int
- func (m *DebugSetScore) XXX_Unmarshal(b []byte) error
- type DebugSetUnitValue
- func (*DebugSetUnitValue) Descriptor() ([]byte, []int)
- func (m *DebugSetUnitValue) GetUnitTag() UnitTag
- func (m *DebugSetUnitValue) GetUnitValue() DebugSetUnitValue_UnitValue
- func (m *DebugSetUnitValue) GetValue() float32
- func (m *DebugSetUnitValue) Marshal() (dAtA []byte, err error)
- func (m *DebugSetUnitValue) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugSetUnitValue) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugSetUnitValue) ProtoMessage()
- func (m *DebugSetUnitValue) Reset()
- func (m *DebugSetUnitValue) Size() (n int)
- func (m *DebugSetUnitValue) String() string
- func (m *DebugSetUnitValue) Unmarshal(dAtA []byte) error
- func (m *DebugSetUnitValue) XXX_DiscardUnknown()
- func (m *DebugSetUnitValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugSetUnitValue) XXX_Merge(src proto.Message)
- func (m *DebugSetUnitValue) XXX_Size() int
- func (m *DebugSetUnitValue) XXX_Unmarshal(b []byte) error
- type DebugSetUnitValue_UnitValue
- type DebugSphere
- func (*DebugSphere) Descriptor() ([]byte, []int)
- func (m *DebugSphere) GetColor() *Color
- func (m *DebugSphere) GetP() *Point
- func (m *DebugSphere) GetR() float32
- func (m *DebugSphere) Marshal() (dAtA []byte, err error)
- func (m *DebugSphere) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugSphere) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugSphere) ProtoMessage()
- func (m *DebugSphere) Reset()
- func (m *DebugSphere) Size() (n int)
- func (m *DebugSphere) String() string
- func (m *DebugSphere) Unmarshal(dAtA []byte) error
- func (m *DebugSphere) XXX_DiscardUnknown()
- func (m *DebugSphere) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugSphere) XXX_Merge(src proto.Message)
- func (m *DebugSphere) XXX_Size() int
- func (m *DebugSphere) XXX_Unmarshal(b []byte) error
- type DebugTestProcess
- func (*DebugTestProcess) Descriptor() ([]byte, []int)
- func (m *DebugTestProcess) GetDelayMs() int32
- func (m *DebugTestProcess) GetTest() DebugTestProcess_Test
- func (m *DebugTestProcess) Marshal() (dAtA []byte, err error)
- func (m *DebugTestProcess) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugTestProcess) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugTestProcess) ProtoMessage()
- func (m *DebugTestProcess) Reset()
- func (m *DebugTestProcess) Size() (n int)
- func (m *DebugTestProcess) String() string
- func (m *DebugTestProcess) Unmarshal(dAtA []byte) error
- func (m *DebugTestProcess) XXX_DiscardUnknown()
- func (m *DebugTestProcess) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugTestProcess) XXX_Merge(src proto.Message)
- func (m *DebugTestProcess) XXX_Size() int
- func (m *DebugTestProcess) XXX_Unmarshal(b []byte) error
- type DebugTestProcess_Test
- type DebugText
- func (*DebugText) Descriptor() ([]byte, []int)
- func (m *DebugText) GetColor() *Color
- func (m *DebugText) GetSize_() uint32
- func (m *DebugText) GetText() string
- func (m *DebugText) GetVirtualPos() *Point
- func (m *DebugText) GetWorldPos() *Point
- func (m *DebugText) Marshal() (dAtA []byte, err error)
- func (m *DebugText) MarshalTo(dAtA []byte) (int, error)
- func (m *DebugText) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*DebugText) ProtoMessage()
- func (m *DebugText) Reset()
- func (m *DebugText) Size() (n int)
- func (m *DebugText) String() string
- func (m *DebugText) Unmarshal(dAtA []byte) error
- func (m *DebugText) XXX_DiscardUnknown()
- func (m *DebugText) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *DebugText) XXX_Merge(src proto.Message)
- func (m *DebugText) XXX_Size() int
- func (m *DebugText) XXX_Unmarshal(b []byte) error
- type Difficulty
- type DisplayType
- type Effect
- func (*Effect) Descriptor() ([]byte, []int)
- func (m *Effect) GetAlliance() Alliance
- func (m *Effect) GetEffectId() EffectID
- func (m *Effect) GetOwner() int32
- func (m *Effect) GetPos() []*Point2D
- func (m *Effect) GetRadius() float32
- func (m *Effect) Marshal() (dAtA []byte, err error)
- func (m *Effect) MarshalTo(dAtA []byte) (int, error)
- func (m *Effect) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Effect) ProtoMessage()
- func (m *Effect) Reset()
- func (m *Effect) Size() (n int)
- func (m *Effect) String() string
- func (m *Effect) Unmarshal(dAtA []byte) error
- func (m *Effect) XXX_DiscardUnknown()
- func (m *Effect) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Effect) XXX_Merge(src proto.Message)
- func (m *Effect) XXX_Size() int
- func (m *Effect) XXX_Unmarshal(b []byte) error
- type EffectData
- func (*EffectData) Descriptor() ([]byte, []int)
- func (m *EffectData) GetEffectId() EffectID
- func (m *EffectData) GetFriendlyName() string
- func (m *EffectData) GetName() string
- func (m *EffectData) GetRadius() float32
- func (m *EffectData) Marshal() (dAtA []byte, err error)
- func (m *EffectData) MarshalTo(dAtA []byte) (int, error)
- func (m *EffectData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*EffectData) ProtoMessage()
- func (m *EffectData) Reset()
- func (m *EffectData) Size() (n int)
- func (m *EffectData) String() string
- func (m *EffectData) Unmarshal(dAtA []byte) error
- func (m *EffectData) XXX_DiscardUnknown()
- func (m *EffectData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *EffectData) XXX_Merge(src proto.Message)
- func (m *EffectData) XXX_Size() int
- func (m *EffectData) XXX_Unmarshal(b []byte) error
- type EffectID
- type Event
- func (*Event) Descriptor() ([]byte, []int)
- func (m *Event) GetDeadUnits() []UnitTag
- func (m *Event) Marshal() (dAtA []byte, err error)
- func (m *Event) MarshalTo(dAtA []byte) (int, error)
- func (m *Event) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Event) ProtoMessage()
- func (m *Event) Reset()
- func (m *Event) Size() (n int)
- func (m *Event) String() string
- func (m *Event) Unmarshal(dAtA []byte) error
- func (m *Event) XXX_DiscardUnknown()
- func (m *Event) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Event) XXX_Merge(src proto.Message)
- func (m *Event) XXX_Size() int
- func (m *Event) XXX_Unmarshal(b []byte) error
- type FeatureLayers
- func (*FeatureLayers) Descriptor() ([]byte, []int)
- func (m *FeatureLayers) GetActive() *ImageData
- func (m *FeatureLayers) GetBlip() *ImageData
- func (m *FeatureLayers) GetBuffDuration() *ImageData
- func (m *FeatureLayers) GetBuffs() *ImageData
- func (m *FeatureLayers) GetBuildProgress() *ImageData
- func (m *FeatureLayers) GetBuildable() *ImageData
- func (m *FeatureLayers) GetCloaked() *ImageData
- func (m *FeatureLayers) GetCreep() *ImageData
- func (m *FeatureLayers) GetEffects() *ImageData
- func (m *FeatureLayers) GetHallucinations() *ImageData
- func (m *FeatureLayers) GetHeightMap() *ImageData
- func (m *FeatureLayers) GetPathable() *ImageData
- func (m *FeatureLayers) GetPlaceholder() *ImageData
- func (m *FeatureLayers) GetPlayerId() *ImageData
- func (m *FeatureLayers) GetPlayerRelative() *ImageData
- func (m *FeatureLayers) GetPower() *ImageData
- func (m *FeatureLayers) GetSelected() *ImageData
- func (m *FeatureLayers) GetUnitDensity() *ImageData
- func (m *FeatureLayers) GetUnitDensityAa() *ImageData
- func (m *FeatureLayers) GetUnitEnergy() *ImageData
- func (m *FeatureLayers) GetUnitEnergyRatio() *ImageData
- func (m *FeatureLayers) GetUnitHitPoints() *ImageData
- func (m *FeatureLayers) GetUnitHitPointsRatio() *ImageData
- func (m *FeatureLayers) GetUnitShields() *ImageData
- func (m *FeatureLayers) GetUnitShieldsRatio() *ImageData
- func (m *FeatureLayers) GetUnitType() *ImageData
- func (m *FeatureLayers) GetVisibilityMap() *ImageData
- func (m *FeatureLayers) Marshal() (dAtA []byte, err error)
- func (m *FeatureLayers) MarshalTo(dAtA []byte) (int, error)
- func (m *FeatureLayers) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*FeatureLayers) ProtoMessage()
- func (m *FeatureLayers) Reset()
- func (m *FeatureLayers) Size() (n int)
- func (m *FeatureLayers) String() string
- func (m *FeatureLayers) Unmarshal(dAtA []byte) error
- func (m *FeatureLayers) XXX_DiscardUnknown()
- func (m *FeatureLayers) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *FeatureLayers) XXX_Merge(src proto.Message)
- func (m *FeatureLayers) XXX_Size() int
- func (m *FeatureLayers) XXX_Unmarshal(b []byte) error
- type FeatureLayersMinimap
- func (*FeatureLayersMinimap) Descriptor() ([]byte, []int)
- func (m *FeatureLayersMinimap) GetAlerts() *ImageData
- func (m *FeatureLayersMinimap) GetBuildable() *ImageData
- func (m *FeatureLayersMinimap) GetCamera() *ImageData
- func (m *FeatureLayersMinimap) GetCreep() *ImageData
- func (m *FeatureLayersMinimap) GetHeightMap() *ImageData
- func (m *FeatureLayersMinimap) GetPathable() *ImageData
- func (m *FeatureLayersMinimap) GetPlayerId() *ImageData
- func (m *FeatureLayersMinimap) GetPlayerRelative() *ImageData
- func (m *FeatureLayersMinimap) GetSelected() *ImageData
- func (m *FeatureLayersMinimap) GetUnitType() *ImageData
- func (m *FeatureLayersMinimap) GetVisibilityMap() *ImageData
- func (m *FeatureLayersMinimap) Marshal() (dAtA []byte, err error)
- func (m *FeatureLayersMinimap) MarshalTo(dAtA []byte) (int, error)
- func (m *FeatureLayersMinimap) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*FeatureLayersMinimap) ProtoMessage()
- func (m *FeatureLayersMinimap) Reset()
- func (m *FeatureLayersMinimap) Size() (n int)
- func (m *FeatureLayersMinimap) String() string
- func (m *FeatureLayersMinimap) Unmarshal(dAtA []byte) error
- func (m *FeatureLayersMinimap) XXX_DiscardUnknown()
- func (m *FeatureLayersMinimap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *FeatureLayersMinimap) XXX_Merge(src proto.Message)
- func (m *FeatureLayersMinimap) XXX_Size() int
- func (m *FeatureLayersMinimap) XXX_Unmarshal(b []byte) error
- type ImageData
- func (img ImageData) Bits() ImageDataBits
- func (img ImageData) Bytes() ImageDataBytes
- func (img ImageData) Copy() ImageData
- func (*ImageData) Descriptor() ([]byte, []int)
- func (m *ImageData) GetBitsPerPixel() int32
- func (m *ImageData) GetData() []byte
- func (m *ImageData) GetSize_() *Size2DI
- func (img ImageData) Ints() ImageDataInt32
- func (m *ImageData) Marshal() (dAtA []byte, err error)
- func (m *ImageData) MarshalTo(dAtA []byte) (int, error)
- func (m *ImageData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ImageData) ProtoMessage()
- func (m *ImageData) Reset()
- func (m *ImageData) Size() (n int)
- func (m *ImageData) String() string
- func (m *ImageData) Unmarshal(dAtA []byte) error
- func (m *ImageData) XXX_DiscardUnknown()
- func (m *ImageData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ImageData) XXX_Merge(src proto.Message)
- func (m *ImageData) XXX_Size() int
- func (m *ImageData) XXX_Unmarshal(b []byte) error
- type ImageDataBits
- func (img ImageDataBits) Copy() ImageDataBits
- func (img ImageDataBits) Get(x, y int32) bool
- func (img ImageDataBits) Height() int32
- func (img ImageDataBits) InBounds(x, y int32) bool
- func (img ImageDataBits) Set(x, y int32, value bool)
- func (img ImageDataBits) ToBytes() ImageDataBytes
- func (img ImageDataBits) Width() int32
- type ImageDataBytes
- type ImageDataInt32
- type InterfaceOptions
- func (*InterfaceOptions) Descriptor() ([]byte, []int)
- func (m *InterfaceOptions) GetFeatureLayer() *SpatialCameraSetup
- func (m *InterfaceOptions) GetRaw() bool
- func (m *InterfaceOptions) GetRawAffectsSelection() bool
- func (m *InterfaceOptions) GetRawCropToPlayableArea() bool
- func (m *InterfaceOptions) GetRender() *SpatialCameraSetup
- func (m *InterfaceOptions) GetScore() bool
- func (m *InterfaceOptions) GetShowBurrowedShadows() bool
- func (m *InterfaceOptions) GetShowCloaked() bool
- func (m *InterfaceOptions) GetShowPlaceholders() bool
- func (m *InterfaceOptions) Marshal() (dAtA []byte, err error)
- func (m *InterfaceOptions) MarshalTo(dAtA []byte) (int, error)
- func (m *InterfaceOptions) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*InterfaceOptions) ProtoMessage()
- func (m *InterfaceOptions) Reset()
- func (m *InterfaceOptions) Size() (n int)
- func (m *InterfaceOptions) String() string
- func (m *InterfaceOptions) Unmarshal(dAtA []byte) error
- func (m *InterfaceOptions) XXX_DiscardUnknown()
- func (m *InterfaceOptions) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *InterfaceOptions) XXX_Merge(src proto.Message)
- func (m *InterfaceOptions) XXX_Size() int
- func (m *InterfaceOptions) XXX_Unmarshal(b []byte) error
- type Line
- func (*Line) Descriptor() ([]byte, []int)
- func (m *Line) GetP0() *Point
- func (m *Line) GetP1() *Point
- func (m *Line) Marshal() (dAtA []byte, err error)
- func (m *Line) MarshalTo(dAtA []byte) (int, error)
- func (m *Line) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Line) ProtoMessage()
- func (m *Line) Reset()
- func (m *Line) Size() (n int)
- func (m *Line) String() string
- func (m *Line) Unmarshal(dAtA []byte) error
- func (m *Line) XXX_DiscardUnknown()
- func (m *Line) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Line) XXX_Merge(src proto.Message)
- func (m *Line) XXX_Size() int
- func (m *Line) XXX_Unmarshal(b []byte) error
- type LocalMap
- func (*LocalMap) Descriptor() ([]byte, []int)
- func (m *LocalMap) GetMapData() []byte
- func (m *LocalMap) GetMapPath() string
- func (m *LocalMap) Marshal() (dAtA []byte, err error)
- func (m *LocalMap) MarshalTo(dAtA []byte) (int, error)
- func (m *LocalMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*LocalMap) ProtoMessage()
- func (m *LocalMap) Reset()
- func (m *LocalMap) Size() (n int)
- func (m *LocalMap) String() string
- func (m *LocalMap) Unmarshal(dAtA []byte) error
- func (m *LocalMap) XXX_DiscardUnknown()
- func (m *LocalMap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *LocalMap) XXX_Merge(src proto.Message)
- func (m *LocalMap) XXX_Size() int
- func (m *LocalMap) XXX_Unmarshal(b []byte) error
- type MapState
- func (*MapState) Descriptor() ([]byte, []int)
- func (m *MapState) GetCreep() *ImageData
- func (m *MapState) GetVisibility() *ImageData
- func (m *MapState) Marshal() (dAtA []byte, err error)
- func (m *MapState) MarshalTo(dAtA []byte) (int, error)
- func (m *MapState) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*MapState) ProtoMessage()
- func (m *MapState) Reset()
- func (m *MapState) Size() (n int)
- func (m *MapState) String() string
- func (m *MapState) Unmarshal(dAtA []byte) error
- func (m *MapState) XXX_DiscardUnknown()
- func (m *MapState) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *MapState) XXX_Merge(src proto.Message)
- func (m *MapState) XXX_Size() int
- func (m *MapState) XXX_Unmarshal(b []byte) error
- type MultiPanel
- func (*MultiPanel) Descriptor() ([]byte, []int)
- func (m *MultiPanel) GetUnits() []*UnitInfo
- func (m *MultiPanel) Marshal() (dAtA []byte, err error)
- func (m *MultiPanel) MarshalTo(dAtA []byte) (int, error)
- func (m *MultiPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*MultiPanel) ProtoMessage()
- func (m *MultiPanel) Reset()
- func (m *MultiPanel) Size() (n int)
- func (m *MultiPanel) String() string
- func (m *MultiPanel) Unmarshal(dAtA []byte) error
- func (m *MultiPanel) XXX_DiscardUnknown()
- func (m *MultiPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *MultiPanel) XXX_Merge(src proto.Message)
- func (m *MultiPanel) XXX_Size() int
- func (m *MultiPanel) XXX_Unmarshal(b []byte) error
- type Observation
- func (*Observation) Descriptor() ([]byte, []int)
- func (m *Observation) GetAbilities() []*AvailableAbility
- func (m *Observation) GetAlerts() []Alert
- func (m *Observation) GetFeatureLayerData() *ObservationFeatureLayer
- func (m *Observation) GetGameLoop() uint32
- func (m *Observation) GetPlayerCommon() *PlayerCommon
- func (m *Observation) GetRawData() *ObservationRaw
- func (m *Observation) GetRenderData() *ObservationRender
- func (m *Observation) GetScore() *Score
- func (m *Observation) GetUiData() *ObservationUI
- func (m *Observation) Marshal() (dAtA []byte, err error)
- func (m *Observation) MarshalTo(dAtA []byte) (int, error)
- func (m *Observation) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Observation) ProtoMessage()
- func (m *Observation) Reset()
- func (m *Observation) Size() (n int)
- func (m *Observation) String() string
- func (m *Observation) Unmarshal(dAtA []byte) error
- func (m *Observation) XXX_DiscardUnknown()
- func (m *Observation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Observation) XXX_Merge(src proto.Message)
- func (m *Observation) XXX_Size() int
- func (m *Observation) XXX_Unmarshal(b []byte) error
- type ObservationFeatureLayer
- func (*ObservationFeatureLayer) Descriptor() ([]byte, []int)
- func (m *ObservationFeatureLayer) GetMinimapRenders() *FeatureLayersMinimap
- func (m *ObservationFeatureLayer) GetRenders() *FeatureLayers
- func (m *ObservationFeatureLayer) Marshal() (dAtA []byte, err error)
- func (m *ObservationFeatureLayer) MarshalTo(dAtA []byte) (int, error)
- func (m *ObservationFeatureLayer) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ObservationFeatureLayer) ProtoMessage()
- func (m *ObservationFeatureLayer) Reset()
- func (m *ObservationFeatureLayer) Size() (n int)
- func (m *ObservationFeatureLayer) String() string
- func (m *ObservationFeatureLayer) Unmarshal(dAtA []byte) error
- func (m *ObservationFeatureLayer) XXX_DiscardUnknown()
- func (m *ObservationFeatureLayer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ObservationFeatureLayer) XXX_Merge(src proto.Message)
- func (m *ObservationFeatureLayer) XXX_Size() int
- func (m *ObservationFeatureLayer) XXX_Unmarshal(b []byte) error
- type ObservationRaw
- func (*ObservationRaw) Descriptor() ([]byte, []int)
- func (m *ObservationRaw) GetEffects() []*Effect
- func (m *ObservationRaw) GetEvent() *Event
- func (m *ObservationRaw) GetMapState() *MapState
- func (m *ObservationRaw) GetPlayer() *PlayerRaw
- func (m *ObservationRaw) GetRadar() []*RadarRing
- func (m *ObservationRaw) GetUnits() []*Unit
- func (m *ObservationRaw) Marshal() (dAtA []byte, err error)
- func (m *ObservationRaw) MarshalTo(dAtA []byte) (int, error)
- func (m *ObservationRaw) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ObservationRaw) ProtoMessage()
- func (m *ObservationRaw) Reset()
- func (m *ObservationRaw) Size() (n int)
- func (m *ObservationRaw) String() string
- func (m *ObservationRaw) Unmarshal(dAtA []byte) error
- func (m *ObservationRaw) XXX_DiscardUnknown()
- func (m *ObservationRaw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ObservationRaw) XXX_Merge(src proto.Message)
- func (m *ObservationRaw) XXX_Size() int
- func (m *ObservationRaw) XXX_Unmarshal(b []byte) error
- type ObservationRender
- func (*ObservationRender) Descriptor() ([]byte, []int)
- func (m *ObservationRender) GetMap() *ImageData
- func (m *ObservationRender) GetMinimap() *ImageData
- func (m *ObservationRender) Marshal() (dAtA []byte, err error)
- func (m *ObservationRender) MarshalTo(dAtA []byte) (int, error)
- func (m *ObservationRender) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ObservationRender) ProtoMessage()
- func (m *ObservationRender) Reset()
- func (m *ObservationRender) Size() (n int)
- func (m *ObservationRender) String() string
- func (m *ObservationRender) Unmarshal(dAtA []byte) error
- func (m *ObservationRender) XXX_DiscardUnknown()
- func (m *ObservationRender) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ObservationRender) XXX_Merge(src proto.Message)
- func (m *ObservationRender) XXX_Size() int
- func (m *ObservationRender) XXX_Unmarshal(b []byte) error
- type ObservationUI
- func (*ObservationUI) Descriptor() ([]byte, []int)
- func (m *ObservationUI) GetCargo() *CargoPanel
- func (m *ObservationUI) GetGroups() []*ControlGroup
- func (m *ObservationUI) GetMulti() *MultiPanel
- func (m *ObservationUI) GetPanel() isObservationUI_Panel
- func (m *ObservationUI) GetProduction() *ProductionPanel
- func (m *ObservationUI) GetSingle() *SinglePanel
- func (m *ObservationUI) Marshal() (dAtA []byte, err error)
- func (m *ObservationUI) MarshalTo(dAtA []byte) (int, error)
- func (m *ObservationUI) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ObservationUI) ProtoMessage()
- func (m *ObservationUI) Reset()
- func (m *ObservationUI) Size() (n int)
- func (m *ObservationUI) String() string
- func (m *ObservationUI) Unmarshal(dAtA []byte) error
- func (m *ObservationUI) XXX_DiscardUnknown()
- func (m *ObservationUI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ObservationUI) XXX_Merge(src proto.Message)
- func (*ObservationUI) XXX_OneofWrappers() []interface{}
- func (m *ObservationUI) XXX_Size() int
- func (m *ObservationUI) XXX_Unmarshal(b []byte) error
- type ObservationUI_Cargo
- type ObservationUI_Multi
- type ObservationUI_Production
- type ObservationUI_Single
- type ObserverAction
- func (*ObserverAction) Descriptor() ([]byte, []int)
- func (m *ObserverAction) GetAction() isObserverAction_Action
- func (m *ObserverAction) GetCameraFollowPlayer() *ActionObserverCameraFollowPlayer
- func (m *ObserverAction) GetCameraFollowUnits() *ActionObserverCameraFollowUnits
- func (m *ObserverAction) GetCameraMove() *ActionObserverCameraMove
- func (m *ObserverAction) GetPlayerPerspective() *ActionObserverPlayerPerspective
- func (m *ObserverAction) Marshal() (dAtA []byte, err error)
- func (m *ObserverAction) MarshalTo(dAtA []byte) (int, error)
- func (m *ObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ObserverAction) ProtoMessage()
- func (m *ObserverAction) Reset()
- func (m *ObserverAction) Size() (n int)
- func (m *ObserverAction) String() string
- func (m *ObserverAction) Unmarshal(dAtA []byte) error
- func (m *ObserverAction) XXX_DiscardUnknown()
- func (m *ObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ObserverAction) XXX_Merge(src proto.Message)
- func (*ObserverAction) XXX_OneofWrappers() []interface{}
- func (m *ObserverAction) XXX_Size() int
- func (m *ObserverAction) XXX_Unmarshal(b []byte) error
- type ObserverAction_CameraFollowPlayer
- type ObserverAction_CameraFollowUnits
- type ObserverAction_CameraMove
- type ObserverAction_PlayerPerspective
- type PassengerUnit
- func (*PassengerUnit) Descriptor() ([]byte, []int)
- func (m *PassengerUnit) GetEnergy() float32
- func (m *PassengerUnit) GetEnergyMax() float32
- func (m *PassengerUnit) GetHealth() float32
- func (m *PassengerUnit) GetHealthMax() float32
- func (m *PassengerUnit) GetShield() float32
- func (m *PassengerUnit) GetShieldMax() float32
- func (m *PassengerUnit) GetTag() UnitTag
- func (m *PassengerUnit) GetUnitType() UnitTypeID
- func (m *PassengerUnit) Marshal() (dAtA []byte, err error)
- func (m *PassengerUnit) MarshalTo(dAtA []byte) (int, error)
- func (m *PassengerUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PassengerUnit) ProtoMessage()
- func (m *PassengerUnit) Reset()
- func (m *PassengerUnit) Size() (n int)
- func (m *PassengerUnit) String() string
- func (m *PassengerUnit) Unmarshal(dAtA []byte) error
- func (m *PassengerUnit) XXX_DiscardUnknown()
- func (m *PassengerUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PassengerUnit) XXX_Merge(src proto.Message)
- func (m *PassengerUnit) XXX_Size() int
- func (m *PassengerUnit) XXX_Unmarshal(b []byte) error
- type PlayerCommon
- func (*PlayerCommon) Descriptor() ([]byte, []int)
- func (m *PlayerCommon) GetArmyCount() uint32
- func (m *PlayerCommon) GetFoodArmy() uint32
- func (m *PlayerCommon) GetFoodCap() uint32
- func (m *PlayerCommon) GetFoodUsed() uint32
- func (m *PlayerCommon) GetFoodWorkers() uint32
- func (m *PlayerCommon) GetIdleWorkerCount() uint32
- func (m *PlayerCommon) GetLarvaCount() uint32
- func (m *PlayerCommon) GetMinerals() uint32
- func (m *PlayerCommon) GetPlayerId() PlayerID
- func (m *PlayerCommon) GetVespene() uint32
- func (m *PlayerCommon) GetWarpGateCount() uint32
- func (m *PlayerCommon) Marshal() (dAtA []byte, err error)
- func (m *PlayerCommon) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerCommon) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerCommon) ProtoMessage()
- func (m *PlayerCommon) Reset()
- func (m *PlayerCommon) Size() (n int)
- func (m *PlayerCommon) String() string
- func (m *PlayerCommon) Unmarshal(dAtA []byte) error
- func (m *PlayerCommon) XXX_DiscardUnknown()
- func (m *PlayerCommon) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerCommon) XXX_Merge(src proto.Message)
- func (m *PlayerCommon) XXX_Size() int
- func (m *PlayerCommon) XXX_Unmarshal(b []byte) error
- type PlayerID
- type PlayerInfo
- func (*PlayerInfo) Descriptor() ([]byte, []int)
- func (m *PlayerInfo) GetAiBuild() AIBuild
- func (m *PlayerInfo) GetDifficulty() Difficulty
- func (m *PlayerInfo) GetPlayerId() PlayerID
- func (m *PlayerInfo) GetPlayerName() string
- func (m *PlayerInfo) GetRaceActual() Race
- func (m *PlayerInfo) GetRaceRequested() Race
- func (m *PlayerInfo) GetType() PlayerType
- func (m *PlayerInfo) Marshal() (dAtA []byte, err error)
- func (m *PlayerInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerInfo) ProtoMessage()
- func (m *PlayerInfo) Reset()
- func (m *PlayerInfo) Size() (n int)
- func (m *PlayerInfo) String() string
- func (m *PlayerInfo) Unmarshal(dAtA []byte) error
- func (m *PlayerInfo) XXX_DiscardUnknown()
- func (m *PlayerInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerInfo) XXX_Merge(src proto.Message)
- func (m *PlayerInfo) XXX_Size() int
- func (m *PlayerInfo) XXX_Unmarshal(b []byte) error
- type PlayerInfoExtra
- func (*PlayerInfoExtra) Descriptor() ([]byte, []int)
- func (m *PlayerInfoExtra) GetPlayerApm() int32
- func (m *PlayerInfoExtra) GetPlayerInfo() *PlayerInfo
- func (m *PlayerInfoExtra) GetPlayerMmr() int32
- func (m *PlayerInfoExtra) GetPlayerResult() *PlayerResult
- func (m *PlayerInfoExtra) Marshal() (dAtA []byte, err error)
- func (m *PlayerInfoExtra) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerInfoExtra) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerInfoExtra) ProtoMessage()
- func (m *PlayerInfoExtra) Reset()
- func (m *PlayerInfoExtra) Size() (n int)
- func (m *PlayerInfoExtra) String() string
- func (m *PlayerInfoExtra) Unmarshal(dAtA []byte) error
- func (m *PlayerInfoExtra) XXX_DiscardUnknown()
- func (m *PlayerInfoExtra) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerInfoExtra) XXX_Merge(src proto.Message)
- func (m *PlayerInfoExtra) XXX_Size() int
- func (m *PlayerInfoExtra) XXX_Unmarshal(b []byte) error
- type PlayerRaw
- func (*PlayerRaw) Descriptor() ([]byte, []int)
- func (m *PlayerRaw) GetCamera() *Point
- func (m *PlayerRaw) GetPowerSources() []*PowerSource
- func (m *PlayerRaw) GetUpgradeIds() []UpgradeID
- func (m *PlayerRaw) Marshal() (dAtA []byte, err error)
- func (m *PlayerRaw) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerRaw) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerRaw) ProtoMessage()
- func (m *PlayerRaw) Reset()
- func (m *PlayerRaw) Size() (n int)
- func (m *PlayerRaw) String() string
- func (m *PlayerRaw) Unmarshal(dAtA []byte) error
- func (m *PlayerRaw) XXX_DiscardUnknown()
- func (m *PlayerRaw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerRaw) XXX_Merge(src proto.Message)
- func (m *PlayerRaw) XXX_Size() int
- func (m *PlayerRaw) XXX_Unmarshal(b []byte) error
- type PlayerResult
- func (*PlayerResult) Descriptor() ([]byte, []int)
- func (m *PlayerResult) GetPlayerId() PlayerID
- func (m *PlayerResult) GetResult() Result
- func (m *PlayerResult) Marshal() (dAtA []byte, err error)
- func (m *PlayerResult) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerResult) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerResult) ProtoMessage()
- func (m *PlayerResult) Reset()
- func (m *PlayerResult) Size() (n int)
- func (m *PlayerResult) String() string
- func (m *PlayerResult) Unmarshal(dAtA []byte) error
- func (m *PlayerResult) XXX_DiscardUnknown()
- func (m *PlayerResult) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerResult) XXX_Merge(src proto.Message)
- func (m *PlayerResult) XXX_Size() int
- func (m *PlayerResult) XXX_Unmarshal(b []byte) error
- type PlayerSetup
- func (*PlayerSetup) Descriptor() ([]byte, []int)
- func (m *PlayerSetup) GetAiBuild() AIBuild
- func (m *PlayerSetup) GetDifficulty() Difficulty
- func (m *PlayerSetup) GetPlayerName() string
- func (m *PlayerSetup) GetRace() Race
- func (m *PlayerSetup) GetType() PlayerType
- func (m *PlayerSetup) Marshal() (dAtA []byte, err error)
- func (m *PlayerSetup) MarshalTo(dAtA []byte) (int, error)
- func (m *PlayerSetup) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PlayerSetup) ProtoMessage()
- func (m *PlayerSetup) Reset()
- func (m *PlayerSetup) Size() (n int)
- func (m *PlayerSetup) String() string
- func (m *PlayerSetup) Unmarshal(dAtA []byte) error
- func (m *PlayerSetup) XXX_DiscardUnknown()
- func (m *PlayerSetup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerSetup) XXX_Merge(src proto.Message)
- func (m *PlayerSetup) XXX_Size() int
- func (m *PlayerSetup) XXX_Unmarshal(b []byte) error
- type PlayerType
- type Point
- func (*Point) Descriptor() ([]byte, []int)
- func (m *Point) GetX() float32
- func (m *Point) GetY() float32
- func (m *Point) GetZ() float32
- func (m *Point) Marshal() (dAtA []byte, err error)
- func (m *Point) MarshalTo(dAtA []byte) (int, error)
- func (m *Point) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Point) ProtoMessage()
- func (m *Point) Reset()
- func (m *Point) Size() (n int)
- func (m *Point) String() string
- func (m *Point) Unmarshal(dAtA []byte) error
- func (m *Point) XXX_DiscardUnknown()
- func (m *Point) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Point) XXX_Merge(src proto.Message)
- func (m *Point) XXX_Size() int
- func (m *Point) XXX_Unmarshal(b []byte) error
- type Point2D
- func (*Point2D) Descriptor() ([]byte, []int)
- func (m *Point2D) GetX() float32
- func (m *Point2D) GetY() float32
- func (m *Point2D) Marshal() (dAtA []byte, err error)
- func (m *Point2D) MarshalTo(dAtA []byte) (int, error)
- func (m *Point2D) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Point2D) ProtoMessage()
- func (m *Point2D) Reset()
- func (m *Point2D) Size() (n int)
- func (m *Point2D) String() string
- func (m *Point2D) Unmarshal(dAtA []byte) error
- func (m *Point2D) XXX_DiscardUnknown()
- func (m *Point2D) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Point2D) XXX_Merge(src proto.Message)
- func (m *Point2D) XXX_Size() int
- func (m *Point2D) XXX_Unmarshal(b []byte) error
- type PointI
- func (*PointI) Descriptor() ([]byte, []int)
- func (m *PointI) GetX() int32
- func (m *PointI) GetY() int32
- func (m *PointI) Marshal() (dAtA []byte, err error)
- func (m *PointI) MarshalTo(dAtA []byte) (int, error)
- func (m *PointI) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PointI) ProtoMessage()
- func (m *PointI) Reset()
- func (m *PointI) Size() (n int)
- func (m *PointI) String() string
- func (m *PointI) Unmarshal(dAtA []byte) error
- func (m *PointI) XXX_DiscardUnknown()
- func (m *PointI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PointI) XXX_Merge(src proto.Message)
- func (m *PointI) XXX_Size() int
- func (m *PointI) XXX_Unmarshal(b []byte) error
- type PortSet
- func (*PortSet) Descriptor() ([]byte, []int)
- func (m *PortSet) GetBasePort() int32
- func (m *PortSet) GetGamePort() int32
- func (m *PortSet) Marshal() (dAtA []byte, err error)
- func (m *PortSet) MarshalTo(dAtA []byte) (int, error)
- func (m *PortSet) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PortSet) ProtoMessage()
- func (m *PortSet) Reset()
- func (m *PortSet) Size() (n int)
- func (m *PortSet) String() string
- func (m *PortSet) Unmarshal(dAtA []byte) error
- func (m *PortSet) XXX_DiscardUnknown()
- func (m *PortSet) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PortSet) XXX_Merge(src proto.Message)
- func (m *PortSet) XXX_Size() int
- func (m *PortSet) XXX_Unmarshal(b []byte) error
- type PowerSource
- func (*PowerSource) Descriptor() ([]byte, []int)
- func (m *PowerSource) GetPos() *Point
- func (m *PowerSource) GetRadius() float32
- func (m *PowerSource) GetTag() UnitTag
- func (m *PowerSource) Marshal() (dAtA []byte, err error)
- func (m *PowerSource) MarshalTo(dAtA []byte) (int, error)
- func (m *PowerSource) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*PowerSource) ProtoMessage()
- func (m *PowerSource) Reset()
- func (m *PowerSource) Size() (n int)
- func (m *PowerSource) String() string
- func (m *PowerSource) Unmarshal(dAtA []byte) error
- func (m *PowerSource) XXX_DiscardUnknown()
- func (m *PowerSource) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PowerSource) XXX_Merge(src proto.Message)
- func (m *PowerSource) XXX_Size() int
- func (m *PowerSource) XXX_Unmarshal(b []byte) error
- type ProductionPanel
- func (*ProductionPanel) Descriptor() ([]byte, []int)
- func (m *ProductionPanel) GetBuildQueue() []*UnitInfo
- func (m *ProductionPanel) GetProductionQueue() []*BuildItem
- func (m *ProductionPanel) GetUnit() *UnitInfo
- func (m *ProductionPanel) Marshal() (dAtA []byte, err error)
- func (m *ProductionPanel) MarshalTo(dAtA []byte) (int, error)
- func (m *ProductionPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ProductionPanel) ProtoMessage()
- func (m *ProductionPanel) Reset()
- func (m *ProductionPanel) Size() (n int)
- func (m *ProductionPanel) String() string
- func (m *ProductionPanel) Unmarshal(dAtA []byte) error
- func (m *ProductionPanel) XXX_DiscardUnknown()
- func (m *ProductionPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ProductionPanel) XXX_Merge(src proto.Message)
- func (m *ProductionPanel) XXX_Size() int
- func (m *ProductionPanel) XXX_Unmarshal(b []byte) error
- type Race
- type RadarRing
- func (*RadarRing) Descriptor() ([]byte, []int)
- func (m *RadarRing) GetPos() *Point
- func (m *RadarRing) GetRadius() float32
- func (m *RadarRing) Marshal() (dAtA []byte, err error)
- func (m *RadarRing) MarshalTo(dAtA []byte) (int, error)
- func (m *RadarRing) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RadarRing) ProtoMessage()
- func (m *RadarRing) Reset()
- func (m *RadarRing) Size() (n int)
- func (m *RadarRing) String() string
- func (m *RadarRing) Unmarshal(dAtA []byte) error
- func (m *RadarRing) XXX_DiscardUnknown()
- func (m *RadarRing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RadarRing) XXX_Merge(src proto.Message)
- func (m *RadarRing) XXX_Size() int
- func (m *RadarRing) XXX_Unmarshal(b []byte) error
- type RallyTarget
- func (*RallyTarget) Descriptor() ([]byte, []int)
- func (m *RallyTarget) GetPoint() *Point
- func (m *RallyTarget) GetTag() uint64
- func (m *RallyTarget) Marshal() (dAtA []byte, err error)
- func (m *RallyTarget) MarshalTo(dAtA []byte) (int, error)
- func (m *RallyTarget) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RallyTarget) ProtoMessage()
- func (m *RallyTarget) Reset()
- func (m *RallyTarget) Size() (n int)
- func (m *RallyTarget) String() string
- func (m *RallyTarget) Unmarshal(dAtA []byte) error
- func (m *RallyTarget) XXX_DiscardUnknown()
- func (m *RallyTarget) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RallyTarget) XXX_Merge(src proto.Message)
- func (m *RallyTarget) XXX_Size() int
- func (m *RallyTarget) XXX_Unmarshal(b []byte) error
- type RectangleI
- func (*RectangleI) Descriptor() ([]byte, []int)
- func (m *RectangleI) GetP0() *PointI
- func (m *RectangleI) GetP1() *PointI
- func (m *RectangleI) Marshal() (dAtA []byte, err error)
- func (m *RectangleI) MarshalTo(dAtA []byte) (int, error)
- func (m *RectangleI) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RectangleI) ProtoMessage()
- func (m *RectangleI) Reset()
- func (m *RectangleI) Size() (n int)
- func (m *RectangleI) String() string
- func (m *RectangleI) Unmarshal(dAtA []byte) error
- func (m *RectangleI) XXX_DiscardUnknown()
- func (m *RectangleI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RectangleI) XXX_Merge(src proto.Message)
- func (m *RectangleI) XXX_Size() int
- func (m *RectangleI) XXX_Unmarshal(b []byte) error
- type Request
- func (*Request) Descriptor() ([]byte, []int)
- func (m *Request) GetAction() *RequestAction
- func (m *Request) GetAvailableMaps() *RequestAvailableMaps
- func (m *Request) GetCreateGame() *RequestCreateGame
- func (m *Request) GetData() *RequestData
- func (m *Request) GetDebug() *RequestDebug
- func (m *Request) GetGameInfo() *RequestGameInfo
- func (m *Request) GetId() uint32
- func (m *Request) GetJoinGame() *RequestJoinGame
- func (m *Request) GetLeaveGame() *RequestLeaveGame
- func (m *Request) GetMapCommand() *RequestMapCommand
- func (m *Request) GetObsAction() *RequestObserverAction
- func (m *Request) GetObservation() *RequestObservation
- func (m *Request) GetPing() *RequestPing
- func (m *Request) GetQuery() *RequestQuery
- func (m *Request) GetQuickLoad() *RequestQuickLoad
- func (m *Request) GetQuickSave() *RequestQuickSave
- func (m *Request) GetQuit() *RequestQuit
- func (m *Request) GetReplayInfo() *RequestReplayInfo
- func (m *Request) GetRequest() isRequest_Request
- func (m *Request) GetRestartGame() *RequestRestartGame
- func (m *Request) GetSaveMap() *RequestSaveMap
- func (m *Request) GetSaveReplay() *RequestSaveReplay
- func (m *Request) GetStartReplay() *RequestStartReplay
- func (m *Request) GetStep() *RequestStep
- func (m *Request) Marshal() (dAtA []byte, err error)
- func (m *Request) MarshalTo(dAtA []byte) (int, error)
- func (m *Request) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Request) ProtoMessage()
- func (m *Request) Reset()
- func (m *Request) Size() (n int)
- func (m *Request) String() string
- func (m *Request) Unmarshal(dAtA []byte) error
- func (m *Request) XXX_DiscardUnknown()
- func (m *Request) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Request) XXX_Merge(src proto.Message)
- func (*Request) XXX_OneofWrappers() []interface{}
- func (m *Request) XXX_Size() int
- func (m *Request) XXX_Unmarshal(b []byte) error
- type RequestAction
- func (*RequestAction) Descriptor() ([]byte, []int)
- func (m *RequestAction) GetActions() []*Action
- func (m *RequestAction) Marshal() (dAtA []byte, err error)
- func (m *RequestAction) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestAction) ProtoMessage()
- func (m *RequestAction) Reset()
- func (m *RequestAction) Size() (n int)
- func (m *RequestAction) String() string
- func (m *RequestAction) Unmarshal(dAtA []byte) error
- func (m *RequestAction) XXX_DiscardUnknown()
- func (m *RequestAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestAction) XXX_Merge(src proto.Message)
- func (m *RequestAction) XXX_Size() int
- func (m *RequestAction) XXX_Unmarshal(b []byte) error
- type RequestAvailableMaps
- func (*RequestAvailableMaps) Descriptor() ([]byte, []int)
- func (m *RequestAvailableMaps) Marshal() (dAtA []byte, err error)
- func (m *RequestAvailableMaps) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestAvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestAvailableMaps) ProtoMessage()
- func (m *RequestAvailableMaps) Reset()
- func (m *RequestAvailableMaps) Size() (n int)
- func (m *RequestAvailableMaps) String() string
- func (m *RequestAvailableMaps) Unmarshal(dAtA []byte) error
- func (m *RequestAvailableMaps) XXX_DiscardUnknown()
- func (m *RequestAvailableMaps) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestAvailableMaps) XXX_Merge(src proto.Message)
- func (m *RequestAvailableMaps) XXX_Size() int
- func (m *RequestAvailableMaps) XXX_Unmarshal(b []byte) error
- type RequestCreateGame
- func (*RequestCreateGame) Descriptor() ([]byte, []int)
- func (m *RequestCreateGame) GetBattlenetMapName() string
- func (m *RequestCreateGame) GetDisableFog() bool
- func (m *RequestCreateGame) GetLocalMap() *LocalMap
- func (m *RequestCreateGame) GetMap() isRequestCreateGame_Map
- func (m *RequestCreateGame) GetPlayerSetup() []*PlayerSetup
- func (m *RequestCreateGame) GetRandomSeed() uint32
- func (m *RequestCreateGame) GetRealtime() bool
- func (m *RequestCreateGame) Marshal() (dAtA []byte, err error)
- func (m *RequestCreateGame) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestCreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestCreateGame) ProtoMessage()
- func (m *RequestCreateGame) Reset()
- func (m *RequestCreateGame) Size() (n int)
- func (m *RequestCreateGame) String() string
- func (m *RequestCreateGame) Unmarshal(dAtA []byte) error
- func (m *RequestCreateGame) XXX_DiscardUnknown()
- func (m *RequestCreateGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestCreateGame) XXX_Merge(src proto.Message)
- func (*RequestCreateGame) XXX_OneofWrappers() []interface{}
- func (m *RequestCreateGame) XXX_Size() int
- func (m *RequestCreateGame) XXX_Unmarshal(b []byte) error
- type RequestCreateGame_BattlenetMapName
- type RequestCreateGame_LocalMap
- type RequestData
- func (*RequestData) Descriptor() ([]byte, []int)
- func (m *RequestData) GetAbilityId() bool
- func (m *RequestData) GetBuffId() bool
- func (m *RequestData) GetEffectId() bool
- func (m *RequestData) GetUnitTypeId() bool
- func (m *RequestData) GetUpgradeId() bool
- func (m *RequestData) Marshal() (dAtA []byte, err error)
- func (m *RequestData) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestData) ProtoMessage()
- func (m *RequestData) Reset()
- func (m *RequestData) Size() (n int)
- func (m *RequestData) String() string
- func (m *RequestData) Unmarshal(dAtA []byte) error
- func (m *RequestData) XXX_DiscardUnknown()
- func (m *RequestData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestData) XXX_Merge(src proto.Message)
- func (m *RequestData) XXX_Size() int
- func (m *RequestData) XXX_Unmarshal(b []byte) error
- type RequestDebug
- func (*RequestDebug) Descriptor() ([]byte, []int)
- func (m *RequestDebug) GetDebug() []*DebugCommand
- func (m *RequestDebug) Marshal() (dAtA []byte, err error)
- func (m *RequestDebug) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestDebug) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestDebug) ProtoMessage()
- func (m *RequestDebug) Reset()
- func (m *RequestDebug) Size() (n int)
- func (m *RequestDebug) String() string
- func (m *RequestDebug) Unmarshal(dAtA []byte) error
- func (m *RequestDebug) XXX_DiscardUnknown()
- func (m *RequestDebug) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestDebug) XXX_Merge(src proto.Message)
- func (m *RequestDebug) XXX_Size() int
- func (m *RequestDebug) XXX_Unmarshal(b []byte) error
- type RequestGameInfo
- func (*RequestGameInfo) Descriptor() ([]byte, []int)
- func (m *RequestGameInfo) Marshal() (dAtA []byte, err error)
- func (m *RequestGameInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestGameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestGameInfo) ProtoMessage()
- func (m *RequestGameInfo) Reset()
- func (m *RequestGameInfo) Size() (n int)
- func (m *RequestGameInfo) String() string
- func (m *RequestGameInfo) Unmarshal(dAtA []byte) error
- func (m *RequestGameInfo) XXX_DiscardUnknown()
- func (m *RequestGameInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestGameInfo) XXX_Merge(src proto.Message)
- func (m *RequestGameInfo) XXX_Size() int
- func (m *RequestGameInfo) XXX_Unmarshal(b []byte) error
- type RequestJoinGame
- func (*RequestJoinGame) Descriptor() ([]byte, []int)
- func (m *RequestJoinGame) GetClientPorts() []*PortSet
- func (m *RequestJoinGame) GetHostIp() string
- func (m *RequestJoinGame) GetObservedPlayerId() PlayerID
- func (m *RequestJoinGame) GetOptions() *InterfaceOptions
- func (m *RequestJoinGame) GetParticipation() isRequestJoinGame_Participation
- func (m *RequestJoinGame) GetPlayerName() string
- func (m *RequestJoinGame) GetRace() Race
- func (m *RequestJoinGame) GetServerPorts() *PortSet
- func (m *RequestJoinGame) GetSharedPort() int32
- func (m *RequestJoinGame) Marshal() (dAtA []byte, err error)
- func (m *RequestJoinGame) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestJoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestJoinGame) ProtoMessage()
- func (m *RequestJoinGame) Reset()
- func (m *RequestJoinGame) Size() (n int)
- func (m *RequestJoinGame) String() string
- func (m *RequestJoinGame) Unmarshal(dAtA []byte) error
- func (m *RequestJoinGame) XXX_DiscardUnknown()
- func (m *RequestJoinGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestJoinGame) XXX_Merge(src proto.Message)
- func (*RequestJoinGame) XXX_OneofWrappers() []interface{}
- func (m *RequestJoinGame) XXX_Size() int
- func (m *RequestJoinGame) XXX_Unmarshal(b []byte) error
- type RequestJoinGame_ObservedPlayerId
- type RequestJoinGame_Race
- type RequestLeaveGame
- func (*RequestLeaveGame) Descriptor() ([]byte, []int)
- func (m *RequestLeaveGame) Marshal() (dAtA []byte, err error)
- func (m *RequestLeaveGame) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestLeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestLeaveGame) ProtoMessage()
- func (m *RequestLeaveGame) Reset()
- func (m *RequestLeaveGame) Size() (n int)
- func (m *RequestLeaveGame) String() string
- func (m *RequestLeaveGame) Unmarshal(dAtA []byte) error
- func (m *RequestLeaveGame) XXX_DiscardUnknown()
- func (m *RequestLeaveGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestLeaveGame) XXX_Merge(src proto.Message)
- func (m *RequestLeaveGame) XXX_Size() int
- func (m *RequestLeaveGame) XXX_Unmarshal(b []byte) error
- type RequestMapCommand
- func (*RequestMapCommand) Descriptor() ([]byte, []int)
- func (m *RequestMapCommand) GetTriggerCmd() string
- func (m *RequestMapCommand) Marshal() (dAtA []byte, err error)
- func (m *RequestMapCommand) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestMapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestMapCommand) ProtoMessage()
- func (m *RequestMapCommand) Reset()
- func (m *RequestMapCommand) Size() (n int)
- func (m *RequestMapCommand) String() string
- func (m *RequestMapCommand) Unmarshal(dAtA []byte) error
- func (m *RequestMapCommand) XXX_DiscardUnknown()
- func (m *RequestMapCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestMapCommand) XXX_Merge(src proto.Message)
- func (m *RequestMapCommand) XXX_Size() int
- func (m *RequestMapCommand) XXX_Unmarshal(b []byte) error
- type RequestObservation
- func (*RequestObservation) Descriptor() ([]byte, []int)
- func (m *RequestObservation) GetDisableFog() bool
- func (m *RequestObservation) GetGameLoop() uint32
- func (m *RequestObservation) Marshal() (dAtA []byte, err error)
- func (m *RequestObservation) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestObservation) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestObservation) ProtoMessage()
- func (m *RequestObservation) Reset()
- func (m *RequestObservation) Size() (n int)
- func (m *RequestObservation) String() string
- func (m *RequestObservation) Unmarshal(dAtA []byte) error
- func (m *RequestObservation) XXX_DiscardUnknown()
- func (m *RequestObservation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestObservation) XXX_Merge(src proto.Message)
- func (m *RequestObservation) XXX_Size() int
- func (m *RequestObservation) XXX_Unmarshal(b []byte) error
- type RequestObserverAction
- func (*RequestObserverAction) Descriptor() ([]byte, []int)
- func (m *RequestObserverAction) GetActions() []*ObserverAction
- func (m *RequestObserverAction) Marshal() (dAtA []byte, err error)
- func (m *RequestObserverAction) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestObserverAction) ProtoMessage()
- func (m *RequestObserverAction) Reset()
- func (m *RequestObserverAction) Size() (n int)
- func (m *RequestObserverAction) String() string
- func (m *RequestObserverAction) Unmarshal(dAtA []byte) error
- func (m *RequestObserverAction) XXX_DiscardUnknown()
- func (m *RequestObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestObserverAction) XXX_Merge(src proto.Message)
- func (m *RequestObserverAction) XXX_Size() int
- func (m *RequestObserverAction) XXX_Unmarshal(b []byte) error
- type RequestPing
- func (*RequestPing) Descriptor() ([]byte, []int)
- func (m *RequestPing) Marshal() (dAtA []byte, err error)
- func (m *RequestPing) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestPing) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestPing) ProtoMessage()
- func (m *RequestPing) Reset()
- func (m *RequestPing) Size() (n int)
- func (m *RequestPing) String() string
- func (m *RequestPing) Unmarshal(dAtA []byte) error
- func (m *RequestPing) XXX_DiscardUnknown()
- func (m *RequestPing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestPing) XXX_Merge(src proto.Message)
- func (m *RequestPing) XXX_Size() int
- func (m *RequestPing) XXX_Unmarshal(b []byte) error
- type RequestQuery
- func (*RequestQuery) Descriptor() ([]byte, []int)
- func (m *RequestQuery) GetAbilities() []*RequestQueryAvailableAbilities
- func (m *RequestQuery) GetIgnoreResourceRequirements() bool
- func (m *RequestQuery) GetPathing() []*RequestQueryPathing
- func (m *RequestQuery) GetPlacements() []*RequestQueryBuildingPlacement
- func (m *RequestQuery) Marshal() (dAtA []byte, err error)
- func (m *RequestQuery) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQuery) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQuery) ProtoMessage()
- func (m *RequestQuery) Reset()
- func (m *RequestQuery) Size() (n int)
- func (m *RequestQuery) String() string
- func (m *RequestQuery) Unmarshal(dAtA []byte) error
- func (m *RequestQuery) XXX_DiscardUnknown()
- func (m *RequestQuery) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQuery) XXX_Merge(src proto.Message)
- func (m *RequestQuery) XXX_Size() int
- func (m *RequestQuery) XXX_Unmarshal(b []byte) error
- type RequestQueryAvailableAbilities
- func (*RequestQueryAvailableAbilities) Descriptor() ([]byte, []int)
- func (m *RequestQueryAvailableAbilities) GetUnitTag() UnitTag
- func (m *RequestQueryAvailableAbilities) Marshal() (dAtA []byte, err error)
- func (m *RequestQueryAvailableAbilities) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQueryAvailableAbilities) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQueryAvailableAbilities) ProtoMessage()
- func (m *RequestQueryAvailableAbilities) Reset()
- func (m *RequestQueryAvailableAbilities) Size() (n int)
- func (m *RequestQueryAvailableAbilities) String() string
- func (m *RequestQueryAvailableAbilities) Unmarshal(dAtA []byte) error
- func (m *RequestQueryAvailableAbilities) XXX_DiscardUnknown()
- func (m *RequestQueryAvailableAbilities) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQueryAvailableAbilities) XXX_Merge(src proto.Message)
- func (m *RequestQueryAvailableAbilities) XXX_Size() int
- func (m *RequestQueryAvailableAbilities) XXX_Unmarshal(b []byte) error
- type RequestQueryBuildingPlacement
- func (*RequestQueryBuildingPlacement) Descriptor() ([]byte, []int)
- func (m *RequestQueryBuildingPlacement) GetAbilityId() AbilityID
- func (m *RequestQueryBuildingPlacement) GetPlacingUnitTag() UnitTag
- func (m *RequestQueryBuildingPlacement) GetTargetPos() *Point2D
- func (m *RequestQueryBuildingPlacement) Marshal() (dAtA []byte, err error)
- func (m *RequestQueryBuildingPlacement) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQueryBuildingPlacement) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQueryBuildingPlacement) ProtoMessage()
- func (m *RequestQueryBuildingPlacement) Reset()
- func (m *RequestQueryBuildingPlacement) Size() (n int)
- func (m *RequestQueryBuildingPlacement) String() string
- func (m *RequestQueryBuildingPlacement) Unmarshal(dAtA []byte) error
- func (m *RequestQueryBuildingPlacement) XXX_DiscardUnknown()
- func (m *RequestQueryBuildingPlacement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQueryBuildingPlacement) XXX_Merge(src proto.Message)
- func (m *RequestQueryBuildingPlacement) XXX_Size() int
- func (m *RequestQueryBuildingPlacement) XXX_Unmarshal(b []byte) error
- type RequestQueryPathing
- func (*RequestQueryPathing) Descriptor() ([]byte, []int)
- func (m *RequestQueryPathing) GetEndPos() *Point2D
- func (m *RequestQueryPathing) GetStart() isRequestQueryPathing_Start
- func (m *RequestQueryPathing) GetStartPos() *Point2D
- func (m *RequestQueryPathing) GetUnitTag() UnitTag
- func (m *RequestQueryPathing) Marshal() (dAtA []byte, err error)
- func (m *RequestQueryPathing) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQueryPathing) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQueryPathing) ProtoMessage()
- func (m *RequestQueryPathing) Reset()
- func (m *RequestQueryPathing) Size() (n int)
- func (m *RequestQueryPathing) String() string
- func (m *RequestQueryPathing) Unmarshal(dAtA []byte) error
- func (m *RequestQueryPathing) XXX_DiscardUnknown()
- func (m *RequestQueryPathing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQueryPathing) XXX_Merge(src proto.Message)
- func (*RequestQueryPathing) XXX_OneofWrappers() []interface{}
- func (m *RequestQueryPathing) XXX_Size() int
- func (m *RequestQueryPathing) XXX_Unmarshal(b []byte) error
- type RequestQueryPathing_StartPos
- type RequestQueryPathing_UnitTag
- type RequestQuickLoad
- func (*RequestQuickLoad) Descriptor() ([]byte, []int)
- func (m *RequestQuickLoad) Marshal() (dAtA []byte, err error)
- func (m *RequestQuickLoad) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQuickLoad) ProtoMessage()
- func (m *RequestQuickLoad) Reset()
- func (m *RequestQuickLoad) Size() (n int)
- func (m *RequestQuickLoad) String() string
- func (m *RequestQuickLoad) Unmarshal(dAtA []byte) error
- func (m *RequestQuickLoad) XXX_DiscardUnknown()
- func (m *RequestQuickLoad) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQuickLoad) XXX_Merge(src proto.Message)
- func (m *RequestQuickLoad) XXX_Size() int
- func (m *RequestQuickLoad) XXX_Unmarshal(b []byte) error
- type RequestQuickSave
- func (*RequestQuickSave) Descriptor() ([]byte, []int)
- func (m *RequestQuickSave) Marshal() (dAtA []byte, err error)
- func (m *RequestQuickSave) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQuickSave) ProtoMessage()
- func (m *RequestQuickSave) Reset()
- func (m *RequestQuickSave) Size() (n int)
- func (m *RequestQuickSave) String() string
- func (m *RequestQuickSave) Unmarshal(dAtA []byte) error
- func (m *RequestQuickSave) XXX_DiscardUnknown()
- func (m *RequestQuickSave) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQuickSave) XXX_Merge(src proto.Message)
- func (m *RequestQuickSave) XXX_Size() int
- func (m *RequestQuickSave) XXX_Unmarshal(b []byte) error
- type RequestQuit
- func (*RequestQuit) Descriptor() ([]byte, []int)
- func (m *RequestQuit) Marshal() (dAtA []byte, err error)
- func (m *RequestQuit) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestQuit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestQuit) ProtoMessage()
- func (m *RequestQuit) Reset()
- func (m *RequestQuit) Size() (n int)
- func (m *RequestQuit) String() string
- func (m *RequestQuit) Unmarshal(dAtA []byte) error
- func (m *RequestQuit) XXX_DiscardUnknown()
- func (m *RequestQuit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestQuit) XXX_Merge(src proto.Message)
- func (m *RequestQuit) XXX_Size() int
- func (m *RequestQuit) XXX_Unmarshal(b []byte) error
- type RequestReplayInfo
- func (*RequestReplayInfo) Descriptor() ([]byte, []int)
- func (m *RequestReplayInfo) GetDownloadData() bool
- func (m *RequestReplayInfo) GetReplay() isRequestReplayInfo_Replay
- func (m *RequestReplayInfo) GetReplayData() []byte
- func (m *RequestReplayInfo) GetReplayPath() string
- func (m *RequestReplayInfo) Marshal() (dAtA []byte, err error)
- func (m *RequestReplayInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestReplayInfo) ProtoMessage()
- func (m *RequestReplayInfo) Reset()
- func (m *RequestReplayInfo) Size() (n int)
- func (m *RequestReplayInfo) String() string
- func (m *RequestReplayInfo) Unmarshal(dAtA []byte) error
- func (m *RequestReplayInfo) XXX_DiscardUnknown()
- func (m *RequestReplayInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestReplayInfo) XXX_Merge(src proto.Message)
- func (*RequestReplayInfo) XXX_OneofWrappers() []interface{}
- func (m *RequestReplayInfo) XXX_Size() int
- func (m *RequestReplayInfo) XXX_Unmarshal(b []byte) error
- type RequestReplayInfo_ReplayData
- type RequestReplayInfo_ReplayPath
- type RequestRestartGame
- func (*RequestRestartGame) Descriptor() ([]byte, []int)
- func (m *RequestRestartGame) Marshal() (dAtA []byte, err error)
- func (m *RequestRestartGame) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestRestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestRestartGame) ProtoMessage()
- func (m *RequestRestartGame) Reset()
- func (m *RequestRestartGame) Size() (n int)
- func (m *RequestRestartGame) String() string
- func (m *RequestRestartGame) Unmarshal(dAtA []byte) error
- func (m *RequestRestartGame) XXX_DiscardUnknown()
- func (m *RequestRestartGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestRestartGame) XXX_Merge(src proto.Message)
- func (m *RequestRestartGame) XXX_Size() int
- func (m *RequestRestartGame) XXX_Unmarshal(b []byte) error
- type RequestSaveMap
- func (*RequestSaveMap) Descriptor() ([]byte, []int)
- func (m *RequestSaveMap) GetMapData() []byte
- func (m *RequestSaveMap) GetMapPath() string
- func (m *RequestSaveMap) Marshal() (dAtA []byte, err error)
- func (m *RequestSaveMap) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestSaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestSaveMap) ProtoMessage()
- func (m *RequestSaveMap) Reset()
- func (m *RequestSaveMap) Size() (n int)
- func (m *RequestSaveMap) String() string
- func (m *RequestSaveMap) Unmarshal(dAtA []byte) error
- func (m *RequestSaveMap) XXX_DiscardUnknown()
- func (m *RequestSaveMap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestSaveMap) XXX_Merge(src proto.Message)
- func (m *RequestSaveMap) XXX_Size() int
- func (m *RequestSaveMap) XXX_Unmarshal(b []byte) error
- type RequestSaveReplay
- func (*RequestSaveReplay) Descriptor() ([]byte, []int)
- func (m *RequestSaveReplay) Marshal() (dAtA []byte, err error)
- func (m *RequestSaveReplay) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestSaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestSaveReplay) ProtoMessage()
- func (m *RequestSaveReplay) Reset()
- func (m *RequestSaveReplay) Size() (n int)
- func (m *RequestSaveReplay) String() string
- func (m *RequestSaveReplay) Unmarshal(dAtA []byte) error
- func (m *RequestSaveReplay) XXX_DiscardUnknown()
- func (m *RequestSaveReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestSaveReplay) XXX_Merge(src proto.Message)
- func (m *RequestSaveReplay) XXX_Size() int
- func (m *RequestSaveReplay) XXX_Unmarshal(b []byte) error
- type RequestStartReplay
- func (*RequestStartReplay) Descriptor() ([]byte, []int)
- func (m *RequestStartReplay) GetDisableFog() bool
- func (m *RequestStartReplay) GetMapData() []byte
- func (m *RequestStartReplay) GetObservedPlayerId() PlayerID
- func (m *RequestStartReplay) GetOptions() *InterfaceOptions
- func (m *RequestStartReplay) GetRealtime() bool
- func (m *RequestStartReplay) GetRecordReplay() bool
- func (m *RequestStartReplay) GetReplay() isRequestStartReplay_Replay
- func (m *RequestStartReplay) GetReplayData() []byte
- func (m *RequestStartReplay) GetReplayPath() string
- func (m *RequestStartReplay) Marshal() (dAtA []byte, err error)
- func (m *RequestStartReplay) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestStartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestStartReplay) ProtoMessage()
- func (m *RequestStartReplay) Reset()
- func (m *RequestStartReplay) Size() (n int)
- func (m *RequestStartReplay) String() string
- func (m *RequestStartReplay) Unmarshal(dAtA []byte) error
- func (m *RequestStartReplay) XXX_DiscardUnknown()
- func (m *RequestStartReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestStartReplay) XXX_Merge(src proto.Message)
- func (*RequestStartReplay) XXX_OneofWrappers() []interface{}
- func (m *RequestStartReplay) XXX_Size() int
- func (m *RequestStartReplay) XXX_Unmarshal(b []byte) error
- type RequestStartReplay_ReplayData
- type RequestStartReplay_ReplayPath
- type RequestStep
- func (*RequestStep) Descriptor() ([]byte, []int)
- func (m *RequestStep) GetCount() uint32
- func (m *RequestStep) Marshal() (dAtA []byte, err error)
- func (m *RequestStep) MarshalTo(dAtA []byte) (int, error)
- func (m *RequestStep) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*RequestStep) ProtoMessage()
- func (m *RequestStep) Reset()
- func (m *RequestStep) Size() (n int)
- func (m *RequestStep) String() string
- func (m *RequestStep) Unmarshal(dAtA []byte) error
- func (m *RequestStep) XXX_DiscardUnknown()
- func (m *RequestStep) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RequestStep) XXX_Merge(src proto.Message)
- func (m *RequestStep) XXX_Size() int
- func (m *RequestStep) XXX_Unmarshal(b []byte) error
- type Request_Action
- type Request_AvailableMaps
- type Request_CreateGame
- type Request_Data
- type Request_Debug
- type Request_GameInfo
- type Request_JoinGame
- type Request_LeaveGame
- type Request_MapCommand
- type Request_ObsAction
- type Request_Observation
- type Request_Ping
- type Request_Query
- type Request_QuickLoad
- type Request_QuickSave
- type Request_Quit
- type Request_ReplayInfo
- type Request_RestartGame
- type Request_SaveMap
- type Request_SaveReplay
- type Request_StartReplay
- type Request_Step
- type Response
- func (*Response) Descriptor() ([]byte, []int)
- func (m *Response) GetAction() *ResponseAction
- func (m *Response) GetAvailableMaps() *ResponseAvailableMaps
- func (m *Response) GetCreateGame() *ResponseCreateGame
- func (m *Response) GetData() *ResponseData
- func (m *Response) GetDebug() *ResponseDebug
- func (m *Response) GetError() []string
- func (m *Response) GetGameInfo() *ResponseGameInfo
- func (m *Response) GetId() uint32
- func (m *Response) GetJoinGame() *ResponseJoinGame
- func (m *Response) GetLeaveGame() *ResponseLeaveGame
- func (m *Response) GetMapCommand() *ResponseMapCommand
- func (m *Response) GetObsAction() *ResponseObserverAction
- func (m *Response) GetObservation() *ResponseObservation
- func (m *Response) GetPing() *ResponsePing
- func (m *Response) GetQuery() *ResponseQuery
- func (m *Response) GetQuickLoad() *ResponseQuickLoad
- func (m *Response) GetQuickSave() *ResponseQuickSave
- func (m *Response) GetQuit() *ResponseQuit
- func (m *Response) GetReplayInfo() *ResponseReplayInfo
- func (m *Response) GetResponse() isResponse_Response
- func (m *Response) GetRestartGame() *ResponseRestartGame
- func (m *Response) GetSaveMap() *ResponseSaveMap
- func (m *Response) GetSaveReplay() *ResponseSaveReplay
- func (m *Response) GetStartReplay() *ResponseStartReplay
- func (m *Response) GetStatus() Status
- func (m *Response) GetStep() *ResponseStep
- func (m *Response) Marshal() (dAtA []byte, err error)
- func (m *Response) MarshalTo(dAtA []byte) (int, error)
- func (m *Response) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Response) ProtoMessage()
- func (m *Response) Reset()
- func (m *Response) Size() (n int)
- func (m *Response) String() string
- func (m *Response) Unmarshal(dAtA []byte) error
- func (m *Response) XXX_DiscardUnknown()
- func (m *Response) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Response) XXX_Merge(src proto.Message)
- func (*Response) XXX_OneofWrappers() []interface{}
- func (m *Response) XXX_Size() int
- func (m *Response) XXX_Unmarshal(b []byte) error
- type ResponseAction
- func (*ResponseAction) Descriptor() ([]byte, []int)
- func (m *ResponseAction) GetResult() []ActionResult
- func (m *ResponseAction) Marshal() (dAtA []byte, err error)
- func (m *ResponseAction) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseAction) ProtoMessage()
- func (m *ResponseAction) Reset()
- func (m *ResponseAction) Size() (n int)
- func (m *ResponseAction) String() string
- func (m *ResponseAction) Unmarshal(dAtA []byte) error
- func (m *ResponseAction) XXX_DiscardUnknown()
- func (m *ResponseAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseAction) XXX_Merge(src proto.Message)
- func (m *ResponseAction) XXX_Size() int
- func (m *ResponseAction) XXX_Unmarshal(b []byte) error
- type ResponseAvailableMaps
- func (*ResponseAvailableMaps) Descriptor() ([]byte, []int)
- func (m *ResponseAvailableMaps) GetBattlenetMapNames() []string
- func (m *ResponseAvailableMaps) GetLocalMapPaths() []string
- func (m *ResponseAvailableMaps) Marshal() (dAtA []byte, err error)
- func (m *ResponseAvailableMaps) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseAvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseAvailableMaps) ProtoMessage()
- func (m *ResponseAvailableMaps) Reset()
- func (m *ResponseAvailableMaps) Size() (n int)
- func (m *ResponseAvailableMaps) String() string
- func (m *ResponseAvailableMaps) Unmarshal(dAtA []byte) error
- func (m *ResponseAvailableMaps) XXX_DiscardUnknown()
- func (m *ResponseAvailableMaps) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseAvailableMaps) XXX_Merge(src proto.Message)
- func (m *ResponseAvailableMaps) XXX_Size() int
- func (m *ResponseAvailableMaps) XXX_Unmarshal(b []byte) error
- type ResponseCreateGame
- func (*ResponseCreateGame) Descriptor() ([]byte, []int)
- func (m *ResponseCreateGame) GetError() ResponseCreateGame_Error
- func (m *ResponseCreateGame) GetErrorDetails() string
- func (m *ResponseCreateGame) Marshal() (dAtA []byte, err error)
- func (m *ResponseCreateGame) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseCreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseCreateGame) ProtoMessage()
- func (m *ResponseCreateGame) Reset()
- func (m *ResponseCreateGame) Size() (n int)
- func (m *ResponseCreateGame) String() string
- func (m *ResponseCreateGame) Unmarshal(dAtA []byte) error
- func (m *ResponseCreateGame) XXX_DiscardUnknown()
- func (m *ResponseCreateGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseCreateGame) XXX_Merge(src proto.Message)
- func (m *ResponseCreateGame) XXX_Size() int
- func (m *ResponseCreateGame) XXX_Unmarshal(b []byte) error
- type ResponseCreateGame_Error
- type ResponseData
- func (*ResponseData) Descriptor() ([]byte, []int)
- func (m *ResponseData) GetAbilities() []*AbilityData
- func (m *ResponseData) GetBuffs() []*BuffData
- func (m *ResponseData) GetEffects() []*EffectData
- func (m *ResponseData) GetUnits() []*UnitTypeData
- func (m *ResponseData) GetUpgrades() []*UpgradeData
- func (m *ResponseData) Marshal() (dAtA []byte, err error)
- func (m *ResponseData) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseData) ProtoMessage()
- func (m *ResponseData) Reset()
- func (m *ResponseData) Size() (n int)
- func (m *ResponseData) String() string
- func (m *ResponseData) Unmarshal(dAtA []byte) error
- func (m *ResponseData) XXX_DiscardUnknown()
- func (m *ResponseData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseData) XXX_Merge(src proto.Message)
- func (m *ResponseData) XXX_Size() int
- func (m *ResponseData) XXX_Unmarshal(b []byte) error
- type ResponseDebug
- func (*ResponseDebug) Descriptor() ([]byte, []int)
- func (m *ResponseDebug) Marshal() (dAtA []byte, err error)
- func (m *ResponseDebug) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseDebug) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseDebug) ProtoMessage()
- func (m *ResponseDebug) Reset()
- func (m *ResponseDebug) Size() (n int)
- func (m *ResponseDebug) String() string
- func (m *ResponseDebug) Unmarshal(dAtA []byte) error
- func (m *ResponseDebug) XXX_DiscardUnknown()
- func (m *ResponseDebug) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseDebug) XXX_Merge(src proto.Message)
- func (m *ResponseDebug) XXX_Size() int
- func (m *ResponseDebug) XXX_Unmarshal(b []byte) error
- type ResponseGameInfo
- func (*ResponseGameInfo) Descriptor() ([]byte, []int)
- func (m *ResponseGameInfo) GetLocalMapPath() string
- func (m *ResponseGameInfo) GetMapName() string
- func (m *ResponseGameInfo) GetModNames() []string
- func (m *ResponseGameInfo) GetOptions() *InterfaceOptions
- func (m *ResponseGameInfo) GetPlayerInfo() []*PlayerInfo
- func (m *ResponseGameInfo) GetStartRaw() *StartRaw
- func (m *ResponseGameInfo) Marshal() (dAtA []byte, err error)
- func (m *ResponseGameInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseGameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseGameInfo) ProtoMessage()
- func (m *ResponseGameInfo) Reset()
- func (m *ResponseGameInfo) Size() (n int)
- func (m *ResponseGameInfo) String() string
- func (m *ResponseGameInfo) Unmarshal(dAtA []byte) error
- func (m *ResponseGameInfo) XXX_DiscardUnknown()
- func (m *ResponseGameInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseGameInfo) XXX_Merge(src proto.Message)
- func (m *ResponseGameInfo) XXX_Size() int
- func (m *ResponseGameInfo) XXX_Unmarshal(b []byte) error
- type ResponseJoinGame
- func (*ResponseJoinGame) Descriptor() ([]byte, []int)
- func (m *ResponseJoinGame) GetError() ResponseJoinGame_Error
- func (m *ResponseJoinGame) GetErrorDetails() string
- func (m *ResponseJoinGame) GetPlayerId() PlayerID
- func (m *ResponseJoinGame) Marshal() (dAtA []byte, err error)
- func (m *ResponseJoinGame) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseJoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseJoinGame) ProtoMessage()
- func (m *ResponseJoinGame) Reset()
- func (m *ResponseJoinGame) Size() (n int)
- func (m *ResponseJoinGame) String() string
- func (m *ResponseJoinGame) Unmarshal(dAtA []byte) error
- func (m *ResponseJoinGame) XXX_DiscardUnknown()
- func (m *ResponseJoinGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseJoinGame) XXX_Merge(src proto.Message)
- func (m *ResponseJoinGame) XXX_Size() int
- func (m *ResponseJoinGame) XXX_Unmarshal(b []byte) error
- type ResponseJoinGame_Error
- type ResponseLeaveGame
- func (*ResponseLeaveGame) Descriptor() ([]byte, []int)
- func (m *ResponseLeaveGame) Marshal() (dAtA []byte, err error)
- func (m *ResponseLeaveGame) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseLeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseLeaveGame) ProtoMessage()
- func (m *ResponseLeaveGame) Reset()
- func (m *ResponseLeaveGame) Size() (n int)
- func (m *ResponseLeaveGame) String() string
- func (m *ResponseLeaveGame) Unmarshal(dAtA []byte) error
- func (m *ResponseLeaveGame) XXX_DiscardUnknown()
- func (m *ResponseLeaveGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseLeaveGame) XXX_Merge(src proto.Message)
- func (m *ResponseLeaveGame) XXX_Size() int
- func (m *ResponseLeaveGame) XXX_Unmarshal(b []byte) error
- type ResponseMapCommand
- func (*ResponseMapCommand) Descriptor() ([]byte, []int)
- func (m *ResponseMapCommand) GetError() ResponseMapCommand_Error
- func (m *ResponseMapCommand) GetErrorDetails() string
- func (m *ResponseMapCommand) Marshal() (dAtA []byte, err error)
- func (m *ResponseMapCommand) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseMapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseMapCommand) ProtoMessage()
- func (m *ResponseMapCommand) Reset()
- func (m *ResponseMapCommand) Size() (n int)
- func (m *ResponseMapCommand) String() string
- func (m *ResponseMapCommand) Unmarshal(dAtA []byte) error
- func (m *ResponseMapCommand) XXX_DiscardUnknown()
- func (m *ResponseMapCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseMapCommand) XXX_Merge(src proto.Message)
- func (m *ResponseMapCommand) XXX_Size() int
- func (m *ResponseMapCommand) XXX_Unmarshal(b []byte) error
- type ResponseMapCommand_Error
- type ResponseObservation
- func (*ResponseObservation) Descriptor() ([]byte, []int)
- func (m *ResponseObservation) GetActionErrors() []*ActionError
- func (m *ResponseObservation) GetActions() []*Action
- func (m *ResponseObservation) GetChat() []*ChatReceived
- func (m *ResponseObservation) GetObservation() *Observation
- func (m *ResponseObservation) GetPlayerResult() []*PlayerResult
- func (m *ResponseObservation) Marshal() (dAtA []byte, err error)
- func (m *ResponseObservation) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseObservation) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseObservation) ProtoMessage()
- func (m *ResponseObservation) Reset()
- func (m *ResponseObservation) Size() (n int)
- func (m *ResponseObservation) String() string
- func (m *ResponseObservation) Unmarshal(dAtA []byte) error
- func (m *ResponseObservation) XXX_DiscardUnknown()
- func (m *ResponseObservation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseObservation) XXX_Merge(src proto.Message)
- func (m *ResponseObservation) XXX_Size() int
- func (m *ResponseObservation) XXX_Unmarshal(b []byte) error
- type ResponseObserverAction
- func (*ResponseObserverAction) Descriptor() ([]byte, []int)
- func (m *ResponseObserverAction) Marshal() (dAtA []byte, err error)
- func (m *ResponseObserverAction) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseObserverAction) ProtoMessage()
- func (m *ResponseObserverAction) Reset()
- func (m *ResponseObserverAction) Size() (n int)
- func (m *ResponseObserverAction) String() string
- func (m *ResponseObserverAction) Unmarshal(dAtA []byte) error
- func (m *ResponseObserverAction) XXX_DiscardUnknown()
- func (m *ResponseObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseObserverAction) XXX_Merge(src proto.Message)
- func (m *ResponseObserverAction) XXX_Size() int
- func (m *ResponseObserverAction) XXX_Unmarshal(b []byte) error
- type ResponsePing
- func (*ResponsePing) Descriptor() ([]byte, []int)
- func (m *ResponsePing) GetBaseBuild() uint32
- func (m *ResponsePing) GetDataBuild() uint32
- func (m *ResponsePing) GetDataVersion() string
- func (m *ResponsePing) GetGameVersion() string
- func (m *ResponsePing) Marshal() (dAtA []byte, err error)
- func (m *ResponsePing) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponsePing) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponsePing) ProtoMessage()
- func (m *ResponsePing) Reset()
- func (m *ResponsePing) Size() (n int)
- func (m *ResponsePing) String() string
- func (m *ResponsePing) Unmarshal(dAtA []byte) error
- func (m *ResponsePing) XXX_DiscardUnknown()
- func (m *ResponsePing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponsePing) XXX_Merge(src proto.Message)
- func (m *ResponsePing) XXX_Size() int
- func (m *ResponsePing) XXX_Unmarshal(b []byte) error
- type ResponseQuery
- func (*ResponseQuery) Descriptor() ([]byte, []int)
- func (m *ResponseQuery) GetAbilities() []*ResponseQueryAvailableAbilities
- func (m *ResponseQuery) GetPathing() []*ResponseQueryPathing
- func (m *ResponseQuery) GetPlacements() []*ResponseQueryBuildingPlacement
- func (m *ResponseQuery) Marshal() (dAtA []byte, err error)
- func (m *ResponseQuery) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQuery) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQuery) ProtoMessage()
- func (m *ResponseQuery) Reset()
- func (m *ResponseQuery) Size() (n int)
- func (m *ResponseQuery) String() string
- func (m *ResponseQuery) Unmarshal(dAtA []byte) error
- func (m *ResponseQuery) XXX_DiscardUnknown()
- func (m *ResponseQuery) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQuery) XXX_Merge(src proto.Message)
- func (m *ResponseQuery) XXX_Size() int
- func (m *ResponseQuery) XXX_Unmarshal(b []byte) error
- type ResponseQueryAvailableAbilities
- func (*ResponseQueryAvailableAbilities) Descriptor() ([]byte, []int)
- func (m *ResponseQueryAvailableAbilities) GetAbilities() []*AvailableAbility
- func (m *ResponseQueryAvailableAbilities) GetUnitTag() UnitTag
- func (m *ResponseQueryAvailableAbilities) GetUnitTypeId() UnitTypeID
- func (m *ResponseQueryAvailableAbilities) Marshal() (dAtA []byte, err error)
- func (m *ResponseQueryAvailableAbilities) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQueryAvailableAbilities) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQueryAvailableAbilities) ProtoMessage()
- func (m *ResponseQueryAvailableAbilities) Reset()
- func (m *ResponseQueryAvailableAbilities) Size() (n int)
- func (m *ResponseQueryAvailableAbilities) String() string
- func (m *ResponseQueryAvailableAbilities) Unmarshal(dAtA []byte) error
- func (m *ResponseQueryAvailableAbilities) XXX_DiscardUnknown()
- func (m *ResponseQueryAvailableAbilities) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQueryAvailableAbilities) XXX_Merge(src proto.Message)
- func (m *ResponseQueryAvailableAbilities) XXX_Size() int
- func (m *ResponseQueryAvailableAbilities) XXX_Unmarshal(b []byte) error
- type ResponseQueryBuildingPlacement
- func (*ResponseQueryBuildingPlacement) Descriptor() ([]byte, []int)
- func (m *ResponseQueryBuildingPlacement) GetResult() ActionResult
- func (m *ResponseQueryBuildingPlacement) Marshal() (dAtA []byte, err error)
- func (m *ResponseQueryBuildingPlacement) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQueryBuildingPlacement) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQueryBuildingPlacement) ProtoMessage()
- func (m *ResponseQueryBuildingPlacement) Reset()
- func (m *ResponseQueryBuildingPlacement) Size() (n int)
- func (m *ResponseQueryBuildingPlacement) String() string
- func (m *ResponseQueryBuildingPlacement) Unmarshal(dAtA []byte) error
- func (m *ResponseQueryBuildingPlacement) XXX_DiscardUnknown()
- func (m *ResponseQueryBuildingPlacement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQueryBuildingPlacement) XXX_Merge(src proto.Message)
- func (m *ResponseQueryBuildingPlacement) XXX_Size() int
- func (m *ResponseQueryBuildingPlacement) XXX_Unmarshal(b []byte) error
- type ResponseQueryPathing
- func (*ResponseQueryPathing) Descriptor() ([]byte, []int)
- func (m *ResponseQueryPathing) GetDistance() float32
- func (m *ResponseQueryPathing) Marshal() (dAtA []byte, err error)
- func (m *ResponseQueryPathing) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQueryPathing) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQueryPathing) ProtoMessage()
- func (m *ResponseQueryPathing) Reset()
- func (m *ResponseQueryPathing) Size() (n int)
- func (m *ResponseQueryPathing) String() string
- func (m *ResponseQueryPathing) Unmarshal(dAtA []byte) error
- func (m *ResponseQueryPathing) XXX_DiscardUnknown()
- func (m *ResponseQueryPathing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQueryPathing) XXX_Merge(src proto.Message)
- func (m *ResponseQueryPathing) XXX_Size() int
- func (m *ResponseQueryPathing) XXX_Unmarshal(b []byte) error
- type ResponseQuickLoad
- func (*ResponseQuickLoad) Descriptor() ([]byte, []int)
- func (m *ResponseQuickLoad) Marshal() (dAtA []byte, err error)
- func (m *ResponseQuickLoad) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQuickLoad) ProtoMessage()
- func (m *ResponseQuickLoad) Reset()
- func (m *ResponseQuickLoad) Size() (n int)
- func (m *ResponseQuickLoad) String() string
- func (m *ResponseQuickLoad) Unmarshal(dAtA []byte) error
- func (m *ResponseQuickLoad) XXX_DiscardUnknown()
- func (m *ResponseQuickLoad) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQuickLoad) XXX_Merge(src proto.Message)
- func (m *ResponseQuickLoad) XXX_Size() int
- func (m *ResponseQuickLoad) XXX_Unmarshal(b []byte) error
- type ResponseQuickSave
- func (*ResponseQuickSave) Descriptor() ([]byte, []int)
- func (m *ResponseQuickSave) Marshal() (dAtA []byte, err error)
- func (m *ResponseQuickSave) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQuickSave) ProtoMessage()
- func (m *ResponseQuickSave) Reset()
- func (m *ResponseQuickSave) Size() (n int)
- func (m *ResponseQuickSave) String() string
- func (m *ResponseQuickSave) Unmarshal(dAtA []byte) error
- func (m *ResponseQuickSave) XXX_DiscardUnknown()
- func (m *ResponseQuickSave) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQuickSave) XXX_Merge(src proto.Message)
- func (m *ResponseQuickSave) XXX_Size() int
- func (m *ResponseQuickSave) XXX_Unmarshal(b []byte) error
- type ResponseQuit
- func (*ResponseQuit) Descriptor() ([]byte, []int)
- func (m *ResponseQuit) Marshal() (dAtA []byte, err error)
- func (m *ResponseQuit) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseQuit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseQuit) ProtoMessage()
- func (m *ResponseQuit) Reset()
- func (m *ResponseQuit) Size() (n int)
- func (m *ResponseQuit) String() string
- func (m *ResponseQuit) Unmarshal(dAtA []byte) error
- func (m *ResponseQuit) XXX_DiscardUnknown()
- func (m *ResponseQuit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseQuit) XXX_Merge(src proto.Message)
- func (m *ResponseQuit) XXX_Size() int
- func (m *ResponseQuit) XXX_Unmarshal(b []byte) error
- type ResponseReplayInfo
- func (*ResponseReplayInfo) Descriptor() ([]byte, []int)
- func (m *ResponseReplayInfo) GetBaseBuild() uint32
- func (m *ResponseReplayInfo) GetDataBuild() uint32
- func (m *ResponseReplayInfo) GetDataVersion() string
- func (m *ResponseReplayInfo) GetError() ResponseReplayInfo_Error
- func (m *ResponseReplayInfo) GetErrorDetails() string
- func (m *ResponseReplayInfo) GetGameDurationLoops() uint32
- func (m *ResponseReplayInfo) GetGameDurationSeconds() float32
- func (m *ResponseReplayInfo) GetGameVersion() string
- func (m *ResponseReplayInfo) GetLocalMapPath() string
- func (m *ResponseReplayInfo) GetMapName() string
- func (m *ResponseReplayInfo) GetPlayerInfo() []*PlayerInfoExtra
- func (m *ResponseReplayInfo) Marshal() (dAtA []byte, err error)
- func (m *ResponseReplayInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseReplayInfo) ProtoMessage()
- func (m *ResponseReplayInfo) Reset()
- func (m *ResponseReplayInfo) Size() (n int)
- func (m *ResponseReplayInfo) String() string
- func (m *ResponseReplayInfo) Unmarshal(dAtA []byte) error
- func (m *ResponseReplayInfo) XXX_DiscardUnknown()
- func (m *ResponseReplayInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseReplayInfo) XXX_Merge(src proto.Message)
- func (m *ResponseReplayInfo) XXX_Size() int
- func (m *ResponseReplayInfo) XXX_Unmarshal(b []byte) error
- type ResponseReplayInfo_Error
- type ResponseRestartGame
- func (*ResponseRestartGame) Descriptor() ([]byte, []int)
- func (m *ResponseRestartGame) GetError() ResponseRestartGame_Error
- func (m *ResponseRestartGame) GetErrorDetails() string
- func (m *ResponseRestartGame) GetNeedHardReset() bool
- func (m *ResponseRestartGame) Marshal() (dAtA []byte, err error)
- func (m *ResponseRestartGame) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseRestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseRestartGame) ProtoMessage()
- func (m *ResponseRestartGame) Reset()
- func (m *ResponseRestartGame) Size() (n int)
- func (m *ResponseRestartGame) String() string
- func (m *ResponseRestartGame) Unmarshal(dAtA []byte) error
- func (m *ResponseRestartGame) XXX_DiscardUnknown()
- func (m *ResponseRestartGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseRestartGame) XXX_Merge(src proto.Message)
- func (m *ResponseRestartGame) XXX_Size() int
- func (m *ResponseRestartGame) XXX_Unmarshal(b []byte) error
- type ResponseRestartGame_Error
- type ResponseSaveMap
- func (*ResponseSaveMap) Descriptor() ([]byte, []int)
- func (m *ResponseSaveMap) GetError() ResponseSaveMap_Error
- func (m *ResponseSaveMap) Marshal() (dAtA []byte, err error)
- func (m *ResponseSaveMap) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseSaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseSaveMap) ProtoMessage()
- func (m *ResponseSaveMap) Reset()
- func (m *ResponseSaveMap) Size() (n int)
- func (m *ResponseSaveMap) String() string
- func (m *ResponseSaveMap) Unmarshal(dAtA []byte) error
- func (m *ResponseSaveMap) XXX_DiscardUnknown()
- func (m *ResponseSaveMap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseSaveMap) XXX_Merge(src proto.Message)
- func (m *ResponseSaveMap) XXX_Size() int
- func (m *ResponseSaveMap) XXX_Unmarshal(b []byte) error
- type ResponseSaveMap_Error
- type ResponseSaveReplay
- func (*ResponseSaveReplay) Descriptor() ([]byte, []int)
- func (m *ResponseSaveReplay) GetData() []byte
- func (m *ResponseSaveReplay) Marshal() (dAtA []byte, err error)
- func (m *ResponseSaveReplay) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseSaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseSaveReplay) ProtoMessage()
- func (m *ResponseSaveReplay) Reset()
- func (m *ResponseSaveReplay) Size() (n int)
- func (m *ResponseSaveReplay) String() string
- func (m *ResponseSaveReplay) Unmarshal(dAtA []byte) error
- func (m *ResponseSaveReplay) XXX_DiscardUnknown()
- func (m *ResponseSaveReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseSaveReplay) XXX_Merge(src proto.Message)
- func (m *ResponseSaveReplay) XXX_Size() int
- func (m *ResponseSaveReplay) XXX_Unmarshal(b []byte) error
- type ResponseStartReplay
- func (*ResponseStartReplay) Descriptor() ([]byte, []int)
- func (m *ResponseStartReplay) GetError() ResponseStartReplay_Error
- func (m *ResponseStartReplay) GetErrorDetails() string
- func (m *ResponseStartReplay) Marshal() (dAtA []byte, err error)
- func (m *ResponseStartReplay) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseStartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseStartReplay) ProtoMessage()
- func (m *ResponseStartReplay) Reset()
- func (m *ResponseStartReplay) Size() (n int)
- func (m *ResponseStartReplay) String() string
- func (m *ResponseStartReplay) Unmarshal(dAtA []byte) error
- func (m *ResponseStartReplay) XXX_DiscardUnknown()
- func (m *ResponseStartReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseStartReplay) XXX_Merge(src proto.Message)
- func (m *ResponseStartReplay) XXX_Size() int
- func (m *ResponseStartReplay) XXX_Unmarshal(b []byte) error
- type ResponseStartReplay_Error
- type ResponseStep
- func (*ResponseStep) Descriptor() ([]byte, []int)
- func (m *ResponseStep) GetSimulationLoop() uint32
- func (m *ResponseStep) Marshal() (dAtA []byte, err error)
- func (m *ResponseStep) MarshalTo(dAtA []byte) (int, error)
- func (m *ResponseStep) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ResponseStep) ProtoMessage()
- func (m *ResponseStep) Reset()
- func (m *ResponseStep) Size() (n int)
- func (m *ResponseStep) String() string
- func (m *ResponseStep) Unmarshal(dAtA []byte) error
- func (m *ResponseStep) XXX_DiscardUnknown()
- func (m *ResponseStep) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ResponseStep) XXX_Merge(src proto.Message)
- func (m *ResponseStep) XXX_Size() int
- func (m *ResponseStep) XXX_Unmarshal(b []byte) error
- type Response_Action
- type Response_AvailableMaps
- type Response_CreateGame
- type Response_Data
- type Response_Debug
- type Response_GameInfo
- type Response_JoinGame
- type Response_LeaveGame
- type Response_MapCommand
- type Response_ObsAction
- type Response_Observation
- type Response_Ping
- type Response_Query
- type Response_QuickLoad
- type Response_QuickSave
- type Response_Quit
- type Response_ReplayInfo
- type Response_RestartGame
- type Response_SaveMap
- type Response_SaveReplay
- type Response_StartReplay
- type Response_Step
- type Result
- type Score
- func (*Score) Descriptor() ([]byte, []int)
- func (m *Score) GetScore() int32
- func (m *Score) GetScoreDetails() *ScoreDetails
- func (m *Score) GetScoreType() Score_ScoreType
- func (m *Score) Marshal() (dAtA []byte, err error)
- func (m *Score) MarshalTo(dAtA []byte) (int, error)
- func (m *Score) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Score) ProtoMessage()
- func (m *Score) Reset()
- func (m *Score) Size() (n int)
- func (m *Score) String() string
- func (m *Score) Unmarshal(dAtA []byte) error
- func (m *Score) XXX_DiscardUnknown()
- func (m *Score) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Score) XXX_Merge(src proto.Message)
- func (m *Score) XXX_Size() int
- func (m *Score) XXX_Unmarshal(b []byte) error
- type ScoreDetails
- func (*ScoreDetails) Descriptor() ([]byte, []int)
- func (m *ScoreDetails) GetCollectedMinerals() float32
- func (m *ScoreDetails) GetCollectedVespene() float32
- func (m *ScoreDetails) GetCollectionRateMinerals() float32
- func (m *ScoreDetails) GetCollectionRateVespene() float32
- func (m *ScoreDetails) GetCurrentApm() float32
- func (m *ScoreDetails) GetCurrentEffectiveApm() float32
- func (m *ScoreDetails) GetFoodUsed() *CategoryScoreDetails
- func (m *ScoreDetails) GetFriendlyFireMinerals() *CategoryScoreDetails
- func (m *ScoreDetails) GetFriendlyFireVespene() *CategoryScoreDetails
- func (m *ScoreDetails) GetIdleProductionTime() float32
- func (m *ScoreDetails) GetIdleWorkerTime() float32
- func (m *ScoreDetails) GetKilledMinerals() *CategoryScoreDetails
- func (m *ScoreDetails) GetKilledValueStructures() float32
- func (m *ScoreDetails) GetKilledValueUnits() float32
- func (m *ScoreDetails) GetKilledVespene() *CategoryScoreDetails
- func (m *ScoreDetails) GetLostMinerals() *CategoryScoreDetails
- func (m *ScoreDetails) GetLostVespene() *CategoryScoreDetails
- func (m *ScoreDetails) GetSpentMinerals() float32
- func (m *ScoreDetails) GetSpentVespene() float32
- func (m *ScoreDetails) GetTotalDamageDealt() *VitalScoreDetails
- func (m *ScoreDetails) GetTotalDamageTaken() *VitalScoreDetails
- func (m *ScoreDetails) GetTotalHealed() *VitalScoreDetails
- func (m *ScoreDetails) GetTotalUsedMinerals() *CategoryScoreDetails
- func (m *ScoreDetails) GetTotalUsedVespene() *CategoryScoreDetails
- func (m *ScoreDetails) GetTotalValueStructures() float32
- func (m *ScoreDetails) GetTotalValueUnits() float32
- func (m *ScoreDetails) GetUsedMinerals() *CategoryScoreDetails
- func (m *ScoreDetails) GetUsedVespene() *CategoryScoreDetails
- func (m *ScoreDetails) Marshal() (dAtA []byte, err error)
- func (m *ScoreDetails) MarshalTo(dAtA []byte) (int, error)
- func (m *ScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*ScoreDetails) ProtoMessage()
- func (m *ScoreDetails) Reset()
- func (m *ScoreDetails) Size() (n int)
- func (m *ScoreDetails) String() string
- func (m *ScoreDetails) Unmarshal(dAtA []byte) error
- func (m *ScoreDetails) XXX_DiscardUnknown()
- func (m *ScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ScoreDetails) XXX_Merge(src proto.Message)
- func (m *ScoreDetails) XXX_Size() int
- func (m *ScoreDetails) XXX_Unmarshal(b []byte) error
- type Score_ScoreType
- type SinglePanel
- func (*SinglePanel) Descriptor() ([]byte, []int)
- func (m *SinglePanel) GetArmorUpgradeLevel() int32
- func (m *SinglePanel) GetAttackUpgradeLevel() int32
- func (m *SinglePanel) GetBuffs() []int32
- func (m *SinglePanel) GetShieldUpgradeLevel() int32
- func (m *SinglePanel) GetUnit() *UnitInfo
- func (m *SinglePanel) Marshal() (dAtA []byte, err error)
- func (m *SinglePanel) MarshalTo(dAtA []byte) (int, error)
- func (m *SinglePanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*SinglePanel) ProtoMessage()
- func (m *SinglePanel) Reset()
- func (m *SinglePanel) Size() (n int)
- func (m *SinglePanel) String() string
- func (m *SinglePanel) Unmarshal(dAtA []byte) error
- func (m *SinglePanel) XXX_DiscardUnknown()
- func (m *SinglePanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *SinglePanel) XXX_Merge(src proto.Message)
- func (m *SinglePanel) XXX_Size() int
- func (m *SinglePanel) XXX_Unmarshal(b []byte) error
- type Size2DI
- func (*Size2DI) Descriptor() ([]byte, []int)
- func (m *Size2DI) GetX() int32
- func (m *Size2DI) GetY() int32
- func (m *Size2DI) Marshal() (dAtA []byte, err error)
- func (m *Size2DI) MarshalTo(dAtA []byte) (int, error)
- func (m *Size2DI) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Size2DI) ProtoMessage()
- func (m *Size2DI) Reset()
- func (m *Size2DI) Size() (n int)
- func (m *Size2DI) String() string
- func (m *Size2DI) Unmarshal(dAtA []byte) error
- func (m *Size2DI) XXX_DiscardUnknown()
- func (m *Size2DI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Size2DI) XXX_Merge(src proto.Message)
- func (m *Size2DI) XXX_Size() int
- func (m *Size2DI) XXX_Unmarshal(b []byte) error
- type SpatialCameraSetup
- func (*SpatialCameraSetup) Descriptor() ([]byte, []int)
- func (m *SpatialCameraSetup) GetAllowCheatingLayers() bool
- func (m *SpatialCameraSetup) GetCropToPlayableArea() bool
- func (m *SpatialCameraSetup) GetMinimapResolution() *Size2DI
- func (m *SpatialCameraSetup) GetResolution() *Size2DI
- func (m *SpatialCameraSetup) GetWidth() float32
- func (m *SpatialCameraSetup) Marshal() (dAtA []byte, err error)
- func (m *SpatialCameraSetup) MarshalTo(dAtA []byte) (int, error)
- func (m *SpatialCameraSetup) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*SpatialCameraSetup) ProtoMessage()
- func (m *SpatialCameraSetup) Reset()
- func (m *SpatialCameraSetup) Size() (n int)
- func (m *SpatialCameraSetup) String() string
- func (m *SpatialCameraSetup) Unmarshal(dAtA []byte) error
- func (m *SpatialCameraSetup) XXX_DiscardUnknown()
- func (m *SpatialCameraSetup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *SpatialCameraSetup) XXX_Merge(src proto.Message)
- func (m *SpatialCameraSetup) XXX_Size() int
- func (m *SpatialCameraSetup) XXX_Unmarshal(b []byte) error
- type StartRaw
- func (*StartRaw) Descriptor() ([]byte, []int)
- func (m *StartRaw) GetMapSize() *Size2DI
- func (m *StartRaw) GetPathingGrid() *ImageData
- func (m *StartRaw) GetPlacementGrid() *ImageData
- func (m *StartRaw) GetPlayableArea() *RectangleI
- func (m *StartRaw) GetStartLocations() []*Point2D
- func (m *StartRaw) GetTerrainHeight() *ImageData
- func (m *StartRaw) Marshal() (dAtA []byte, err error)
- func (m *StartRaw) MarshalTo(dAtA []byte) (int, error)
- func (m *StartRaw) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*StartRaw) ProtoMessage()
- func (m *StartRaw) Reset()
- func (m *StartRaw) Size() (n int)
- func (m *StartRaw) String() string
- func (m *StartRaw) Unmarshal(dAtA []byte) error
- func (m *StartRaw) XXX_DiscardUnknown()
- func (m *StartRaw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *StartRaw) XXX_Merge(src proto.Message)
- func (m *StartRaw) XXX_Size() int
- func (m *StartRaw) XXX_Unmarshal(b []byte) error
- type Status
- type Unit
- func (*Unit) Descriptor() ([]byte, []int)
- func (m *Unit) GetActions() []*AvailableAbility
- func (m *Unit) GetAddOnTag() UnitTag
- func (m *Unit) GetAlliance() Alliance
- func (m *Unit) GetArmorUpgradeLevel() int32
- func (m *Unit) GetAssignedHarvesters() int32
- func (m *Unit) GetAttackUpgradeLevel() int32
- func (m *Unit) GetBuffDurationMax() int32
- func (m *Unit) GetBuffDurationRemain() int32
- func (m *Unit) GetBuffIds() []BuffID
- func (m *Unit) GetBuildProgress() float32
- func (m *Unit) GetCargoSpaceMax() int32
- func (m *Unit) GetCargoSpaceTaken() int32
- func (m *Unit) GetCloak() CloakState
- func (m *Unit) GetDetectRange() float32
- func (m *Unit) GetDisplayType() DisplayType
- func (m *Unit) GetEnergy() float32
- func (m *Unit) GetEnergyMax() float32
- func (m *Unit) GetEngagedTargetTag() UnitTag
- func (m *Unit) GetFacing() float32
- func (m *Unit) GetHealth() float32
- func (m *Unit) GetHealthMax() float32
- func (m *Unit) GetIdealHarvesters() int32
- func (m *Unit) GetIsActive() bool
- func (m *Unit) GetIsBlip() bool
- func (m *Unit) GetIsBurrowed() bool
- func (m *Unit) GetIsFlying() bool
- func (m *Unit) GetIsHallucination() bool
- func (m *Unit) GetIsOnScreen() bool
- func (m *Unit) GetIsPowered() bool
- func (m *Unit) GetIsSelected() bool
- func (m *Unit) GetMineralContents() int32
- func (m *Unit) GetOrders() []*UnitOrder
- func (m *Unit) GetOwner() PlayerID
- func (m *Unit) GetPassengers() []*PassengerUnit
- func (m *Unit) GetPos() *Point
- func (m *Unit) GetRadarRange() float32
- func (m *Unit) GetRadius() float32
- func (m *Unit) GetRallyTargets() []*RallyTarget
- func (m *Unit) GetShield() float32
- func (m *Unit) GetShieldMax() float32
- func (m *Unit) GetShieldUpgradeLevel() int32
- func (m *Unit) GetTag() UnitTag
- func (m *Unit) GetUnitType() UnitTypeID
- func (m *Unit) GetVespeneContents() int32
- func (m *Unit) GetWeaponCooldown() float32
- func (m *Unit) Marshal() (dAtA []byte, err error)
- func (m *Unit) MarshalTo(dAtA []byte) (int, error)
- func (m *Unit) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Unit) ProtoMessage()
- func (m *Unit) Reset()
- func (m *Unit) Size() (n int)
- func (m *Unit) String() string
- func (m *Unit) Unmarshal(dAtA []byte) error
- func (m *Unit) XXX_DiscardUnknown()
- func (m *Unit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Unit) XXX_Merge(src proto.Message)
- func (m *Unit) XXX_Size() int
- func (m *Unit) XXX_Unmarshal(b []byte) error
- type UnitInfo
- func (*UnitInfo) Descriptor() ([]byte, []int)
- func (m *UnitInfo) GetAddOn() *UnitInfo
- func (m *UnitInfo) GetBuildProgress() float32
- func (m *UnitInfo) GetEnergy() int32
- func (m *UnitInfo) GetHealth() int32
- func (m *UnitInfo) GetMaxEnergy() int32
- func (m *UnitInfo) GetMaxHealth() int32
- func (m *UnitInfo) GetMaxShields() int32
- func (m *UnitInfo) GetPlayerRelative() uint32
- func (m *UnitInfo) GetShields() int32
- func (m *UnitInfo) GetTransportSlotsTaken() int32
- func (m *UnitInfo) GetUnitType() UnitTypeID
- func (m *UnitInfo) Marshal() (dAtA []byte, err error)
- func (m *UnitInfo) MarshalTo(dAtA []byte) (int, error)
- func (m *UnitInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*UnitInfo) ProtoMessage()
- func (m *UnitInfo) Reset()
- func (m *UnitInfo) Size() (n int)
- func (m *UnitInfo) String() string
- func (m *UnitInfo) Unmarshal(dAtA []byte) error
- func (m *UnitInfo) XXX_DiscardUnknown()
- func (m *UnitInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UnitInfo) XXX_Merge(src proto.Message)
- func (m *UnitInfo) XXX_Size() int
- func (m *UnitInfo) XXX_Unmarshal(b []byte) error
- type UnitOrder
- func (*UnitOrder) Descriptor() ([]byte, []int)
- func (m *UnitOrder) GetAbilityId() AbilityID
- func (m *UnitOrder) GetProgress() float32
- func (m *UnitOrder) GetTarget() isUnitOrder_Target
- func (m *UnitOrder) GetTargetUnitTag() UnitTag
- func (m *UnitOrder) GetTargetWorldSpacePos() *Point
- func (m *UnitOrder) Marshal() (dAtA []byte, err error)
- func (m *UnitOrder) MarshalTo(dAtA []byte) (int, error)
- func (m *UnitOrder) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*UnitOrder) ProtoMessage()
- func (m *UnitOrder) Reset()
- func (m *UnitOrder) Size() (n int)
- func (m *UnitOrder) String() string
- func (m *UnitOrder) Unmarshal(dAtA []byte) error
- func (m *UnitOrder) XXX_DiscardUnknown()
- func (m *UnitOrder) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UnitOrder) XXX_Merge(src proto.Message)
- func (*UnitOrder) XXX_OneofWrappers() []interface{}
- func (m *UnitOrder) XXX_Size() int
- func (m *UnitOrder) XXX_Unmarshal(b []byte) error
- type UnitOrder_TargetUnitTag
- type UnitOrder_TargetWorldSpacePos
- type UnitTag
- type UnitTypeData
- func (*UnitTypeData) Descriptor() ([]byte, []int)
- func (m *UnitTypeData) GetAbilityId() AbilityID
- func (m *UnitTypeData) GetArmor() float32
- func (m *UnitTypeData) GetAttributes() []Attribute
- func (m *UnitTypeData) GetAvailable() bool
- func (m *UnitTypeData) GetBuildTime() float32
- func (m *UnitTypeData) GetCargoSize() uint32
- func (m *UnitTypeData) GetFoodProvided() float32
- func (m *UnitTypeData) GetFoodRequired() float32
- func (m *UnitTypeData) GetHasMinerals() bool
- func (m *UnitTypeData) GetHasVespene() bool
- func (m *UnitTypeData) GetMineralCost() uint32
- func (m *UnitTypeData) GetMovementSpeed() float32
- func (m *UnitTypeData) GetName() string
- func (m *UnitTypeData) GetRace() Race
- func (m *UnitTypeData) GetRequireAttached() bool
- func (m *UnitTypeData) GetSightRange() float32
- func (m *UnitTypeData) GetTechAlias() []UnitTypeID
- func (m *UnitTypeData) GetTechRequirement() UnitTypeID
- func (m *UnitTypeData) GetUnitAlias() UnitTypeID
- func (m *UnitTypeData) GetUnitId() UnitTypeID
- func (m *UnitTypeData) GetVespeneCost() uint32
- func (m *UnitTypeData) GetWeapons() []*Weapon
- func (m *UnitTypeData) Marshal() (dAtA []byte, err error)
- func (m *UnitTypeData) MarshalTo(dAtA []byte) (int, error)
- func (m *UnitTypeData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*UnitTypeData) ProtoMessage()
- func (m *UnitTypeData) Reset()
- func (m *UnitTypeData) Size() (n int)
- func (m *UnitTypeData) String() string
- func (m *UnitTypeData) Unmarshal(dAtA []byte) error
- func (m *UnitTypeData) XXX_DiscardUnknown()
- func (m *UnitTypeData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UnitTypeData) XXX_Merge(src proto.Message)
- func (m *UnitTypeData) XXX_Size() int
- func (m *UnitTypeData) XXX_Unmarshal(b []byte) error
- type UnitTypeID
- type UpgradeData
- func (*UpgradeData) Descriptor() ([]byte, []int)
- func (m *UpgradeData) GetAbilityId() AbilityID
- func (m *UpgradeData) GetMineralCost() uint32
- func (m *UpgradeData) GetName() string
- func (m *UpgradeData) GetResearchTime() float32
- func (m *UpgradeData) GetUpgradeId() UpgradeID
- func (m *UpgradeData) GetVespeneCost() uint32
- func (m *UpgradeData) Marshal() (dAtA []byte, err error)
- func (m *UpgradeData) MarshalTo(dAtA []byte) (int, error)
- func (m *UpgradeData) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*UpgradeData) ProtoMessage()
- func (m *UpgradeData) Reset()
- func (m *UpgradeData) Size() (n int)
- func (m *UpgradeData) String() string
- func (m *UpgradeData) Unmarshal(dAtA []byte) error
- func (m *UpgradeData) XXX_DiscardUnknown()
- func (m *UpgradeData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *UpgradeData) XXX_Merge(src proto.Message)
- func (m *UpgradeData) XXX_Size() int
- func (m *UpgradeData) XXX_Unmarshal(b []byte) error
- type UpgradeID
- type VitalScoreDetails
- func (*VitalScoreDetails) Descriptor() ([]byte, []int)
- func (m *VitalScoreDetails) GetEnergy() float32
- func (m *VitalScoreDetails) GetLife() float32
- func (m *VitalScoreDetails) GetShields() float32
- func (m *VitalScoreDetails) Marshal() (dAtA []byte, err error)
- func (m *VitalScoreDetails) MarshalTo(dAtA []byte) (int, error)
- func (m *VitalScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*VitalScoreDetails) ProtoMessage()
- func (m *VitalScoreDetails) Reset()
- func (m *VitalScoreDetails) Size() (n int)
- func (m *VitalScoreDetails) String() string
- func (m *VitalScoreDetails) Unmarshal(dAtA []byte) error
- func (m *VitalScoreDetails) XXX_DiscardUnknown()
- func (m *VitalScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *VitalScoreDetails) XXX_Merge(src proto.Message)
- func (m *VitalScoreDetails) XXX_Size() int
- func (m *VitalScoreDetails) XXX_Unmarshal(b []byte) error
- type Weapon
- func (*Weapon) Descriptor() ([]byte, []int)
- func (m *Weapon) GetAttacks() uint32
- func (m *Weapon) GetDamage() float32
- func (m *Weapon) GetDamageBonus() []*DamageBonus
- func (m *Weapon) GetRange() float32
- func (m *Weapon) GetSpeed() float32
- func (m *Weapon) GetType() Weapon_TargetType
- func (m *Weapon) Marshal() (dAtA []byte, err error)
- func (m *Weapon) MarshalTo(dAtA []byte) (int, error)
- func (m *Weapon) MarshalToSizedBuffer(dAtA []byte) (int, error)
- func (*Weapon) ProtoMessage()
- func (m *Weapon) Reset()
- func (m *Weapon) Size() (n int)
- func (m *Weapon) String() string
- func (m *Weapon) Unmarshal(dAtA []byte) error
- func (m *Weapon) XXX_DiscardUnknown()
- func (m *Weapon) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Weapon) XXX_Merge(src proto.Message)
- func (m *Weapon) XXX_Size() int
- func (m *Weapon) XXX_Unmarshal(b []byte) error
- type Weapon_TargetType
Constants ¶
This section is empty.
Variables ¶
var ( ErrInvalidLengthCommon = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowCommon = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupCommon = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthData = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowData = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupData = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthDebug = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowDebug = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupDebug = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthQuery = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowQuery = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupQuery = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthRaw = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowRaw = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupRaw = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthSc2Api = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowSc2Api = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupSc2Api = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthScore = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowScore = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupScore = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthSpatial = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowSpatial = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupSpatial = fmt.Errorf("proto: unexpected end of group") )
var ( ErrInvalidLengthUi = fmt.Errorf("proto: negative length found during unmarshaling") ErrIntOverflowUi = fmt.Errorf("proto: integer overflow") ErrUnexpectedEndOfGroupUi = fmt.Errorf("proto: unexpected end of group") )
var AIBuild_name = map[int32]string{
0: "AIBuild_nil",
1: "RandomBuild",
2: "Rush",
3: "Timing",
4: "Power",
5: "Macro",
6: "Air",
}
var AIBuild_value = map[string]int32{
"AIBuild_nil": 0,
"RandomBuild": 1,
"Rush": 2,
"Timing": 3,
"Power": 4,
"Macro": 5,
"Air": 6,
}
var AbilityData_Target_name = map[int32]string{
0: "Target_nil",
1: "None",
2: "Point",
3: "Unit",
4: "PointOrUnit",
5: "PointOrNone",
}
var AbilityData_Target_value = map[string]int32{
"Target_nil": 0,
"None": 1,
"Point": 2,
"Unit": 3,
"PointOrUnit": 4,
"PointOrNone": 5,
}
var ActionChat_Channel_name = map[int32]string{
0: "Channel_nil",
1: "Broadcast",
2: "Team",
}
var ActionChat_Channel_value = map[string]int32{
"Channel_nil": 0,
"Broadcast": 1,
"Team": 2,
}
var ActionControlGroup_ControlGroupAction_name = map[int32]string{
0: "ControlGroupAction_nil",
1: "Recall",
2: "Set",
3: "Append",
4: "SetAndSteal",
5: "AppendAndSteal",
}
var ActionControlGroup_ControlGroupAction_value = map[string]int32{
"ControlGroupAction_nil": 0,
"Recall": 1,
"Set": 2,
"Append": 3,
"SetAndSteal": 4,
"AppendAndSteal": 5,
}
var ActionMultiPanel_Type_name = map[int32]string{
0: "Type_nil",
1: "SingleSelect",
2: "DeselectUnit",
3: "SelectAllOfType",
4: "DeselectAllOfType",
}
var ActionMultiPanel_Type_value = map[string]int32{
"Type_nil": 0,
"SingleSelect": 1,
"DeselectUnit": 2,
"SelectAllOfType": 3,
"DeselectAllOfType": 4,
}
var ActionResult_name = map[int32]string{}/* 215 elements not displayed */
var ActionResult_value = map[string]int32{}/* 215 elements not displayed */
var ActionSelectIdleWorker_Type_name = map[int32]string{
0: "Type_nil",
1: "Set",
2: "Add",
3: "All",
4: "AddAll",
}
var ActionSelectIdleWorker_Type_value = map[string]int32{
"Type_nil": 0,
"Set": 1,
"Add": 2,
"All": 3,
"AddAll": 4,
}
var ActionSpatialUnitSelectionPoint_Type_name = map[int32]string{
0: "Type_nil",
1: "Select",
2: "Toggle",
3: "AllType",
4: "AddAllType",
}
var ActionSpatialUnitSelectionPoint_Type_value = map[string]int32{
"Type_nil": 0,
"Select": 1,
"Toggle": 2,
"AllType": 3,
"AddAllType": 4,
}
var Alert_name = map[int32]string{
0: "Alert_nil",
3: "AlertError",
4: "AddOnComplete",
5: "BuildingComplete",
6: "BuildingUnderAttack",
7: "LarvaHatched",
8: "MergeComplete",
9: "MineralsExhausted",
10: "MorphComplete",
11: "MothershipComplete",
12: "MULEExpired",
1: "NuclearLaunchDetected",
13: "NukeComplete",
2: "NydusWormDetected",
14: "ResearchComplete",
15: "TrainError",
16: "TrainUnitComplete",
17: "TrainWorkerComplete",
18: "TransformationComplete",
19: "UnitUnderAttack",
20: "UpgradeComplete",
21: "VespeneExhausted",
22: "WarpInComplete",
}
var Alert_value = map[string]int32{
"Alert_nil": 0,
"AlertError": 3,
"AddOnComplete": 4,
"BuildingComplete": 5,
"BuildingUnderAttack": 6,
"LarvaHatched": 7,
"MergeComplete": 8,
"MineralsExhausted": 9,
"MorphComplete": 10,
"MothershipComplete": 11,
"MULEExpired": 12,
"NuclearLaunchDetected": 1,
"NukeComplete": 13,
"NydusWormDetected": 2,
"ResearchComplete": 14,
"TrainError": 15,
"TrainUnitComplete": 16,
"TrainWorkerComplete": 17,
"TransformationComplete": 18,
"UnitUnderAttack": 19,
"UpgradeComplete": 20,
"VespeneExhausted": 21,
"WarpInComplete": 22,
}
var Alliance_name = map[int32]string{
0: "Alliance_nil",
1: "Self",
2: "Ally",
3: "Neutral",
4: "Enemy",
}
var Alliance_value = map[string]int32{
"Alliance_nil": 0,
"Self": 1,
"Ally": 2,
"Neutral": 3,
"Enemy": 4,
}
var Attribute_name = map[int32]string{
0: "Attribute_nil",
1: "Light",
2: "Armored",
3: "Biological",
4: "Mechanical",
5: "Robotic",
6: "Psionic",
7: "Massive",
8: "Structure",
9: "Hover",
10: "Heroic",
11: "Summoned",
}
var Attribute_value = map[string]int32{
"Attribute_nil": 0,
"Light": 1,
"Armored": 2,
"Biological": 3,
"Mechanical": 4,
"Robotic": 5,
"Psionic": 6,
"Massive": 7,
"Structure": 8,
"Hover": 9,
"Heroic": 10,
"Summoned": 11,
}
var CloakState_name = map[int32]string{
0: "CloakedUnknown",
1: "Cloaked",
2: "CloakedDetected",
3: "NotCloaked",
4: "CloakedAllied",
}
var CloakState_value = map[string]int32{
"CloakedUnknown": 0,
"Cloaked": 1,
"CloakedDetected": 2,
"NotCloaked": 3,
"CloakedAllied": 4,
}
var DebugEndGame_EndResult_name = map[int32]string{
0: "EndResult_nil",
1: "Surrender",
2: "DeclareVictory",
}
var DebugEndGame_EndResult_value = map[string]int32{
"EndResult_nil": 0,
"Surrender": 1,
"DeclareVictory": 2,
}
var DebugGameState_name = map[int32]string{
0: "DebugGameState_nil",
1: "show_map",
2: "control_enemy",
3: "food",
4: "free",
5: "all_resources",
6: "god",
7: "minerals",
8: "gas",
9: "cooldown",
10: "tech_tree",
11: "upgrade",
12: "fast_build",
}
var DebugGameState_value = map[string]int32{
"DebugGameState_nil": 0,
"show_map": 1,
"control_enemy": 2,
"food": 3,
"free": 4,
"all_resources": 5,
"god": 6,
"minerals": 7,
"gas": 8,
"cooldown": 9,
"tech_tree": 10,
"upgrade": 11,
"fast_build": 12,
}
var DebugSetUnitValue_UnitValue_name = map[int32]string{
0: "UnitValue_nil",
1: "Energy",
2: "Life",
3: "Shields",
}
var DebugSetUnitValue_UnitValue_value = map[string]int32{
"UnitValue_nil": 0,
"Energy": 1,
"Life": 2,
"Shields": 3,
}
var DebugTestProcess_Test_name = map[int32]string{
0: "Test_nil",
1: "hang",
2: "crash",
3: "exit",
}
var DebugTestProcess_Test_value = map[string]int32{
"Test_nil": 0,
"hang": 1,
"crash": 2,
"exit": 3,
}
var Difficulty_name = map[int32]string{
0: "Difficulty_nil",
1: "VeryEasy",
2: "Easy",
3: "Medium",
4: "MediumHard",
5: "Hard",
6: "Harder",
7: "VeryHard",
8: "CheatVision",
9: "CheatMoney",
10: "CheatInsane",
}
var Difficulty_value = map[string]int32{
"Difficulty_nil": 0,
"VeryEasy": 1,
"Easy": 2,
"Medium": 3,
"MediumHard": 4,
"Hard": 5,
"Harder": 6,
"VeryHard": 7,
"CheatVision": 8,
"CheatMoney": 9,
"CheatInsane": 10,
}
var DisplayType_name = map[int32]string{
0: "DisplayType_nil",
1: "Visible",
2: "Snapshot",
3: "Hidden",
4: "Placeholder",
}
var DisplayType_value = map[string]int32{
"DisplayType_nil": 0,
"Visible": 1,
"Snapshot": 2,
"Hidden": 3,
"Placeholder": 4,
}
var PlayerType_name = map[int32]string{
0: "PlayerType_nil",
1: "Participant",
2: "Computer",
3: "Observer",
}
var PlayerType_value = map[string]int32{
"PlayerType_nil": 0,
"Participant": 1,
"Computer": 2,
"Observer": 3,
}
var Race_name = map[int32]string{
0: "NoRace",
1: "Terran",
2: "Zerg",
3: "Protoss",
4: "Random",
}
var Race_value = map[string]int32{
"NoRace": 0,
"Terran": 1,
"Zerg": 2,
"Protoss": 3,
"Random": 4,
}
var ResponseCreateGame_Error_name = map[int32]string{
0: "Error_nil",
1: "MissingMap",
2: "InvalidMapPath",
3: "InvalidMapData",
4: "InvalidMapName",
5: "InvalidMapHandle",
6: "MissingPlayerSetup",
7: "InvalidPlayerSetup",
8: "MultiplayerUnsupported",
}
var ResponseCreateGame_Error_value = map[string]int32{
"Error_nil": 0,
"MissingMap": 1,
"InvalidMapPath": 2,
"InvalidMapData": 3,
"InvalidMapName": 4,
"InvalidMapHandle": 5,
"MissingPlayerSetup": 6,
"InvalidPlayerSetup": 7,
"MultiplayerUnsupported": 8,
}
var ResponseJoinGame_Error_name = map[int32]string{
0: "Error_nil",
1: "MissingParticipation",
2: "InvalidObservedPlayerId",
3: "MissingOptions",
4: "MissingPorts",
5: "GameFull",
6: "LaunchError",
7: "FeatureUnsupported",
8: "NoSpaceForUser",
9: "MapDoesNotExist",
10: "CannotOpenMap",
11: "ChecksumError",
12: "NetworkError",
13: "OtherError",
}
var ResponseJoinGame_Error_value = map[string]int32{
"Error_nil": 0,
"MissingParticipation": 1,
"InvalidObservedPlayerId": 2,
"MissingOptions": 3,
"MissingPorts": 4,
"GameFull": 5,
"LaunchError": 6,
"FeatureUnsupported": 7,
"NoSpaceForUser": 8,
"MapDoesNotExist": 9,
"CannotOpenMap": 10,
"ChecksumError": 11,
"NetworkError": 12,
"OtherError": 13,
}
var ResponseMapCommand_Error_name = map[int32]string{
0: "Error_nil",
1: "NoTriggerError",
}
var ResponseMapCommand_Error_value = map[string]int32{
"Error_nil": 0,
"NoTriggerError": 1,
}
var ResponseReplayInfo_Error_name = map[int32]string{
0: "Error_nil",
1: "MissingReplay",
2: "InvalidReplayPath",
3: "InvalidReplayData",
4: "ParsingError",
5: "DownloadError",
}
var ResponseReplayInfo_Error_value = map[string]int32{
"Error_nil": 0,
"MissingReplay": 1,
"InvalidReplayPath": 2,
"InvalidReplayData": 3,
"ParsingError": 4,
"DownloadError": 5,
}
var ResponseRestartGame_Error_name = map[int32]string{
0: "Error_nil",
1: "LaunchError",
}
var ResponseRestartGame_Error_value = map[string]int32{
"Error_nil": 0,
"LaunchError": 1,
}
var ResponseSaveMap_Error_name = map[int32]string{
0: "Error_nil",
1: "InvalidMapData",
}
var ResponseSaveMap_Error_value = map[string]int32{
"Error_nil": 0,
"InvalidMapData": 1,
}
var ResponseStartReplay_Error_name = map[int32]string{
0: "Error_nil",
1: "MissingReplay",
2: "InvalidReplayPath",
3: "InvalidReplayData",
4: "InvalidMapData",
5: "InvalidObservedPlayerId",
6: "MissingOptions",
7: "LaunchError",
}
var ResponseStartReplay_Error_value = map[string]int32{
"Error_nil": 0,
"MissingReplay": 1,
"InvalidReplayPath": 2,
"InvalidReplayData": 3,
"InvalidMapData": 4,
"InvalidObservedPlayerId": 5,
"MissingOptions": 6,
"LaunchError": 7,
}
var Result_name = map[int32]string{
0: "Result_nil",
1: "Victory",
2: "Defeat",
3: "Tie",
4: "Undecided",
}
var Result_value = map[string]int32{
"Result_nil": 0,
"Victory": 1,
"Defeat": 2,
"Tie": 3,
"Undecided": 4,
}
var Score_ScoreType_name = map[int32]string{
0: "ScoreType_nil",
1: "Curriculum",
2: "Melee",
}
var Score_ScoreType_value = map[string]int32{
"ScoreType_nil": 0,
"Curriculum": 1,
"Melee": 2,
}
var Status_name = map[int32]string{
0: "Status_nil",
1: "launched",
2: "init_game",
3: "in_game",
4: "in_replay",
5: "ended",
6: "quit",
99: "unknown",
}
var Status_value = map[string]int32{
"Status_nil": 0,
"launched": 1,
"init_game": 2,
"in_game": 3,
"in_replay": 4,
"ended": 5,
"quit": 6,
"unknown": 99,
}
var Weapon_TargetType_name = map[int32]string{
0: "TargetType_nil",
1: "Ground",
2: "Air",
3: "Any",
}
var Weapon_TargetType_value = map[string]int32{
"TargetType_nil": 0,
"Ground": 1,
"Air": 2,
"Any": 3,
}
Functions ¶
This section is empty.
Types ¶
type AbilityData ¶
type AbilityData struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` LinkName string `protobuf:"bytes,2,opt,name=link_name,json=linkName,proto3" json:"link_name,omitempty"` LinkIndex uint32 `protobuf:"varint,3,opt,name=link_index,json=linkIndex,proto3" json:"link_index,omitempty"` ButtonName string `protobuf:"bytes,4,opt,name=button_name,json=buttonName,proto3" json:"button_name,omitempty"` FriendlyName string `protobuf:"bytes,5,opt,name=friendly_name,json=friendlyName,proto3" json:"friendly_name,omitempty"` Hotkey string `protobuf:"bytes,6,opt,name=hotkey,proto3" json:"hotkey,omitempty"` RemapsToAbilityId AbilityID `` /* 136-byte string literal not displayed */ Available bool `protobuf:"varint,8,opt,name=available,proto3" json:"available,omitempty"` Target AbilityData_Target `protobuf:"varint,9,opt,name=target,proto3,enum=SC2APIProtocol.AbilityData_Target" json:"target,omitempty"` AllowMinimap bool `protobuf:"varint,10,opt,name=allow_minimap,json=allowMinimap,proto3" json:"allow_minimap,omitempty"` AllowAutocast bool `protobuf:"varint,11,opt,name=allow_autocast,json=allowAutocast,proto3" json:"allow_autocast,omitempty"` IsBuilding bool `protobuf:"varint,12,opt,name=is_building,json=isBuilding,proto3" json:"is_building,omitempty"` FootprintRadius float32 `protobuf:"fixed32,13,opt,name=footprint_radius,json=footprintRadius,proto3" json:"footprint_radius,omitempty"` IsInstantPlacement bool `protobuf:"varint,14,opt,name=is_instant_placement,json=isInstantPlacement,proto3" json:"is_instant_placement,omitempty"` CastRange float32 `protobuf:"fixed32,15,opt,name=cast_range,json=castRange,proto3" json:"cast_range,omitempty"` }
May not relevant: queueable (everything is queueable). May not be important: AbilSetId - marine stim, marauder stim. Stuff omitted: transient. Stuff that may be important: cost, range, Alignment, targetfilters.
func (*AbilityData) Descriptor ¶
func (*AbilityData) Descriptor() ([]byte, []int)
func (*AbilityData) GetAbilityId ¶
func (m *AbilityData) GetAbilityId() AbilityID
func (*AbilityData) GetAllowAutocast ¶
func (m *AbilityData) GetAllowAutocast() bool
func (*AbilityData) GetAllowMinimap ¶
func (m *AbilityData) GetAllowMinimap() bool
func (*AbilityData) GetAvailable ¶
func (m *AbilityData) GetAvailable() bool
func (*AbilityData) GetButtonName ¶
func (m *AbilityData) GetButtonName() string
func (*AbilityData) GetCastRange ¶
func (m *AbilityData) GetCastRange() float32
func (*AbilityData) GetFootprintRadius ¶
func (m *AbilityData) GetFootprintRadius() float32
func (*AbilityData) GetFriendlyName ¶
func (m *AbilityData) GetFriendlyName() string
func (*AbilityData) GetHotkey ¶
func (m *AbilityData) GetHotkey() string
func (*AbilityData) GetIsBuilding ¶
func (m *AbilityData) GetIsBuilding() bool
func (*AbilityData) GetIsInstantPlacement ¶
func (m *AbilityData) GetIsInstantPlacement() bool
func (*AbilityData) GetLinkIndex ¶
func (m *AbilityData) GetLinkIndex() uint32
func (*AbilityData) GetLinkName ¶
func (m *AbilityData) GetLinkName() string
func (*AbilityData) GetRemapsToAbilityId ¶
func (m *AbilityData) GetRemapsToAbilityId() AbilityID
func (*AbilityData) GetTarget ¶
func (m *AbilityData) GetTarget() AbilityData_Target
func (*AbilityData) Marshal ¶
func (m *AbilityData) Marshal() (dAtA []byte, err error)
func (*AbilityData) MarshalToSizedBuffer ¶
func (m *AbilityData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*AbilityData) ProtoMessage ¶
func (*AbilityData) ProtoMessage()
func (*AbilityData) Reset ¶
func (m *AbilityData) Reset()
func (*AbilityData) Size ¶
func (m *AbilityData) Size() (n int)
func (*AbilityData) String ¶
func (m *AbilityData) String() string
func (*AbilityData) Unmarshal ¶
func (m *AbilityData) Unmarshal(dAtA []byte) error
func (*AbilityData) XXX_DiscardUnknown ¶
func (m *AbilityData) XXX_DiscardUnknown()
func (*AbilityData) XXX_Marshal ¶
func (m *AbilityData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AbilityData) XXX_Merge ¶
func (m *AbilityData) XXX_Merge(src proto.Message)
func (*AbilityData) XXX_Size ¶
func (m *AbilityData) XXX_Size() int
func (*AbilityData) XXX_Unmarshal ¶
func (m *AbilityData) XXX_Unmarshal(b []byte) error
type AbilityData_Target ¶
type AbilityData_Target int32
const ( AbilityData_nil AbilityData_Target = 0 AbilityData_None AbilityData_Target = 1 AbilityData_Point AbilityData_Target = 2 AbilityData_Unit AbilityData_Target = 3 AbilityData_PointOrUnit AbilityData_Target = 4 AbilityData_PointOrNone AbilityData_Target = 5 )
func (AbilityData_Target) EnumDescriptor ¶
func (AbilityData_Target) EnumDescriptor() ([]byte, []int)
func (AbilityData_Target) String ¶
func (x AbilityData_Target) String() string
type Action ¶
type Action struct { ActionRaw *ActionRaw `protobuf:"bytes,1,opt,name=action_raw,json=actionRaw,proto3" json:"action_raw,omitempty"` ActionFeatureLayer *ActionSpatial `protobuf:"bytes,2,opt,name=action_feature_layer,json=actionFeatureLayer,proto3" json:"action_feature_layer,omitempty"` ActionRender *ActionSpatial `protobuf:"bytes,3,opt,name=action_render,json=actionRender,proto3" json:"action_render,omitempty"` ActionUi *ActionUI `protobuf:"bytes,4,opt,name=action_ui,json=actionUi,proto3" json:"action_ui,omitempty"` ActionChat *ActionChat `protobuf:"bytes,6,opt,name=action_chat,json=actionChat,proto3" json:"action_chat,omitempty"` GameLoop uint32 `protobuf:"varint,7,opt,name=game_loop,json=gameLoop,proto3" json:"game_loop,omitempty"` }
func (*Action) Descriptor ¶
func (*Action) GetActionChat ¶
func (m *Action) GetActionChat() *ActionChat
func (*Action) GetActionFeatureLayer ¶
func (m *Action) GetActionFeatureLayer() *ActionSpatial
func (*Action) GetActionRaw ¶
func (*Action) GetActionRender ¶
func (m *Action) GetActionRender() *ActionSpatial
func (*Action) GetActionUi ¶
func (*Action) GetGameLoop ¶
func (*Action) MarshalToSizedBuffer ¶
func (*Action) ProtoMessage ¶
func (*Action) ProtoMessage()
func (*Action) XXX_DiscardUnknown ¶
func (m *Action) XXX_DiscardUnknown()
func (*Action) XXX_Marshal ¶
func (*Action) XXX_Unmarshal ¶
type ActionCargoPanelUnload ¶
type ActionCargoPanelUnload struct {
UnitIndex int32 `protobuf:"varint,1,opt,name=unit_index,json=unitIndex,proto3" json:"unit_index,omitempty"`
}
func (*ActionCargoPanelUnload) Descriptor ¶
func (*ActionCargoPanelUnload) Descriptor() ([]byte, []int)
func (*ActionCargoPanelUnload) GetUnitIndex ¶
func (m *ActionCargoPanelUnload) GetUnitIndex() int32
func (*ActionCargoPanelUnload) Marshal ¶
func (m *ActionCargoPanelUnload) Marshal() (dAtA []byte, err error)
func (*ActionCargoPanelUnload) MarshalTo ¶
func (m *ActionCargoPanelUnload) MarshalTo(dAtA []byte) (int, error)
func (*ActionCargoPanelUnload) MarshalToSizedBuffer ¶
func (m *ActionCargoPanelUnload) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionCargoPanelUnload) ProtoMessage ¶
func (*ActionCargoPanelUnload) ProtoMessage()
func (*ActionCargoPanelUnload) Reset ¶
func (m *ActionCargoPanelUnload) Reset()
func (*ActionCargoPanelUnload) Size ¶
func (m *ActionCargoPanelUnload) Size() (n int)
func (*ActionCargoPanelUnload) String ¶
func (m *ActionCargoPanelUnload) String() string
func (*ActionCargoPanelUnload) Unmarshal ¶
func (m *ActionCargoPanelUnload) Unmarshal(dAtA []byte) error
func (*ActionCargoPanelUnload) XXX_DiscardUnknown ¶
func (m *ActionCargoPanelUnload) XXX_DiscardUnknown()
func (*ActionCargoPanelUnload) XXX_Marshal ¶
func (m *ActionCargoPanelUnload) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionCargoPanelUnload) XXX_Merge ¶
func (m *ActionCargoPanelUnload) XXX_Merge(src proto.Message)
func (*ActionCargoPanelUnload) XXX_Size ¶
func (m *ActionCargoPanelUnload) XXX_Size() int
func (*ActionCargoPanelUnload) XXX_Unmarshal ¶
func (m *ActionCargoPanelUnload) XXX_Unmarshal(b []byte) error
type ActionChat ¶
type ActionChat struct { Channel ActionChat_Channel `protobuf:"varint,1,opt,name=channel,proto3,enum=SC2APIProtocol.ActionChat_Channel" json:"channel,omitempty"` Message string `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"` }
func (*ActionChat) Descriptor ¶
func (*ActionChat) Descriptor() ([]byte, []int)
func (*ActionChat) GetChannel ¶
func (m *ActionChat) GetChannel() ActionChat_Channel
func (*ActionChat) GetMessage ¶
func (m *ActionChat) GetMessage() string
func (*ActionChat) Marshal ¶
func (m *ActionChat) Marshal() (dAtA []byte, err error)
func (*ActionChat) MarshalToSizedBuffer ¶
func (m *ActionChat) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionChat) ProtoMessage ¶
func (*ActionChat) ProtoMessage()
func (*ActionChat) Reset ¶
func (m *ActionChat) Reset()
func (*ActionChat) Size ¶
func (m *ActionChat) Size() (n int)
func (*ActionChat) String ¶
func (m *ActionChat) String() string
func (*ActionChat) Unmarshal ¶
func (m *ActionChat) Unmarshal(dAtA []byte) error
func (*ActionChat) XXX_DiscardUnknown ¶
func (m *ActionChat) XXX_DiscardUnknown()
func (*ActionChat) XXX_Marshal ¶
func (m *ActionChat) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionChat) XXX_Merge ¶
func (m *ActionChat) XXX_Merge(src proto.Message)
func (*ActionChat) XXX_Size ¶
func (m *ActionChat) XXX_Size() int
func (*ActionChat) XXX_Unmarshal ¶
func (m *ActionChat) XXX_Unmarshal(b []byte) error
type ActionChat_Channel ¶
type ActionChat_Channel int32
const ( ActionChat_nil ActionChat_Channel = 0 ActionChat_Broadcast ActionChat_Channel = 1 ActionChat_Team ActionChat_Channel = 2 )
func (ActionChat_Channel) EnumDescriptor ¶
func (ActionChat_Channel) EnumDescriptor() ([]byte, []int)
func (ActionChat_Channel) String ¶
func (x ActionChat_Channel) String() string
type ActionControlGroup ¶
type ActionControlGroup struct { Action ActionControlGroup_ControlGroupAction `protobuf:"varint,1,opt,name=action,proto3,enum=SC2APIProtocol.ActionControlGroup_ControlGroupAction" json:"action,omitempty"` ControlGroupIndex uint32 `protobuf:"varint,2,opt,name=control_group_index,json=controlGroupIndex,proto3" json:"control_group_index,omitempty"` }
func (*ActionControlGroup) Descriptor ¶
func (*ActionControlGroup) Descriptor() ([]byte, []int)
func (*ActionControlGroup) GetAction ¶
func (m *ActionControlGroup) GetAction() ActionControlGroup_ControlGroupAction
func (*ActionControlGroup) GetControlGroupIndex ¶
func (m *ActionControlGroup) GetControlGroupIndex() uint32
func (*ActionControlGroup) Marshal ¶
func (m *ActionControlGroup) Marshal() (dAtA []byte, err error)
func (*ActionControlGroup) MarshalTo ¶
func (m *ActionControlGroup) MarshalTo(dAtA []byte) (int, error)
func (*ActionControlGroup) MarshalToSizedBuffer ¶
func (m *ActionControlGroup) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionControlGroup) ProtoMessage ¶
func (*ActionControlGroup) ProtoMessage()
func (*ActionControlGroup) Reset ¶
func (m *ActionControlGroup) Reset()
func (*ActionControlGroup) Size ¶
func (m *ActionControlGroup) Size() (n int)
func (*ActionControlGroup) String ¶
func (m *ActionControlGroup) String() string
func (*ActionControlGroup) Unmarshal ¶
func (m *ActionControlGroup) Unmarshal(dAtA []byte) error
func (*ActionControlGroup) XXX_DiscardUnknown ¶
func (m *ActionControlGroup) XXX_DiscardUnknown()
func (*ActionControlGroup) XXX_Marshal ¶
func (m *ActionControlGroup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionControlGroup) XXX_Merge ¶
func (m *ActionControlGroup) XXX_Merge(src proto.Message)
func (*ActionControlGroup) XXX_Size ¶
func (m *ActionControlGroup) XXX_Size() int
func (*ActionControlGroup) XXX_Unmarshal ¶
func (m *ActionControlGroup) XXX_Unmarshal(b []byte) error
type ActionControlGroup_ControlGroupAction ¶
type ActionControlGroup_ControlGroupAction int32
const ( ActionControlGroup_nil ActionControlGroup_ControlGroupAction = 0 ActionControlGroup_Recall ActionControlGroup_ControlGroupAction = 1 ActionControlGroup_Set ActionControlGroup_ControlGroupAction = 2 ActionControlGroup_Append ActionControlGroup_ControlGroupAction = 3 ActionControlGroup_SetAndSteal ActionControlGroup_ControlGroupAction = 4 ActionControlGroup_AppendAndSteal ActionControlGroup_ControlGroupAction = 5 )
func (ActionControlGroup_ControlGroupAction) EnumDescriptor ¶
func (ActionControlGroup_ControlGroupAction) EnumDescriptor() ([]byte, []int)
func (ActionControlGroup_ControlGroupAction) String ¶
func (x ActionControlGroup_ControlGroupAction) String() string
type ActionError ¶
type ActionError struct { UnitTag UnitTag `protobuf:"varint,1,opt,name=unit_tag,json=unitTag,proto3,casttype=UnitTag" json:"unit_tag,omitempty"` AbilityId AbilityID `protobuf:"varint,2,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` Result ActionResult `protobuf:"varint,3,opt,name=result,proto3,enum=SC2APIProtocol.ActionResult" json:"result,omitempty"` }
func (*ActionError) Descriptor ¶
func (*ActionError) Descriptor() ([]byte, []int)
func (*ActionError) GetAbilityId ¶
func (m *ActionError) GetAbilityId() AbilityID
func (*ActionError) GetResult ¶
func (m *ActionError) GetResult() ActionResult
func (*ActionError) GetUnitTag ¶
func (m *ActionError) GetUnitTag() UnitTag
func (*ActionError) Marshal ¶
func (m *ActionError) Marshal() (dAtA []byte, err error)
func (*ActionError) MarshalToSizedBuffer ¶
func (m *ActionError) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionError) ProtoMessage ¶
func (*ActionError) ProtoMessage()
func (*ActionError) Reset ¶
func (m *ActionError) Reset()
func (*ActionError) Size ¶
func (m *ActionError) Size() (n int)
func (*ActionError) String ¶
func (m *ActionError) String() string
func (*ActionError) Unmarshal ¶
func (m *ActionError) Unmarshal(dAtA []byte) error
func (*ActionError) XXX_DiscardUnknown ¶
func (m *ActionError) XXX_DiscardUnknown()
func (*ActionError) XXX_Marshal ¶
func (m *ActionError) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionError) XXX_Merge ¶
func (m *ActionError) XXX_Merge(src proto.Message)
func (*ActionError) XXX_Size ¶
func (m *ActionError) XXX_Size() int
func (*ActionError) XXX_Unmarshal ¶
func (m *ActionError) XXX_Unmarshal(b []byte) error
type ActionMultiPanel ¶
type ActionMultiPanel struct { Type ActionMultiPanel_Type `protobuf:"varint,1,opt,name=type,proto3,enum=SC2APIProtocol.ActionMultiPanel_Type" json:"type,omitempty"` UnitIndex int32 `protobuf:"varint,2,opt,name=unit_index,json=unitIndex,proto3" json:"unit_index,omitempty"` }
func (*ActionMultiPanel) Descriptor ¶
func (*ActionMultiPanel) Descriptor() ([]byte, []int)
func (*ActionMultiPanel) GetType ¶
func (m *ActionMultiPanel) GetType() ActionMultiPanel_Type
func (*ActionMultiPanel) GetUnitIndex ¶
func (m *ActionMultiPanel) GetUnitIndex() int32
func (*ActionMultiPanel) Marshal ¶
func (m *ActionMultiPanel) Marshal() (dAtA []byte, err error)
func (*ActionMultiPanel) MarshalToSizedBuffer ¶
func (m *ActionMultiPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionMultiPanel) ProtoMessage ¶
func (*ActionMultiPanel) ProtoMessage()
func (*ActionMultiPanel) Reset ¶
func (m *ActionMultiPanel) Reset()
func (*ActionMultiPanel) Size ¶
func (m *ActionMultiPanel) Size() (n int)
func (*ActionMultiPanel) String ¶
func (m *ActionMultiPanel) String() string
func (*ActionMultiPanel) Unmarshal ¶
func (m *ActionMultiPanel) Unmarshal(dAtA []byte) error
func (*ActionMultiPanel) XXX_DiscardUnknown ¶
func (m *ActionMultiPanel) XXX_DiscardUnknown()
func (*ActionMultiPanel) XXX_Marshal ¶
func (m *ActionMultiPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionMultiPanel) XXX_Merge ¶
func (m *ActionMultiPanel) XXX_Merge(src proto.Message)
func (*ActionMultiPanel) XXX_Size ¶
func (m *ActionMultiPanel) XXX_Size() int
func (*ActionMultiPanel) XXX_Unmarshal ¶
func (m *ActionMultiPanel) XXX_Unmarshal(b []byte) error
type ActionMultiPanel_Type ¶
type ActionMultiPanel_Type int32
const ( ActionMultiPanel_nil ActionMultiPanel_Type = 0 ActionMultiPanel_SingleSelect ActionMultiPanel_Type = 1 ActionMultiPanel_DeselectUnit ActionMultiPanel_Type = 2 ActionMultiPanel_SelectAllOfType ActionMultiPanel_Type = 3 ActionMultiPanel_DeselectAllOfType ActionMultiPanel_Type = 4 )
func (ActionMultiPanel_Type) EnumDescriptor ¶
func (ActionMultiPanel_Type) EnumDescriptor() ([]byte, []int)
func (ActionMultiPanel_Type) String ¶
func (x ActionMultiPanel_Type) String() string
type ActionObserverCameraFollowPlayer ¶
type ActionObserverCameraFollowPlayer struct {
PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"`
}
func (*ActionObserverCameraFollowPlayer) Descriptor ¶
func (*ActionObserverCameraFollowPlayer) Descriptor() ([]byte, []int)
func (*ActionObserverCameraFollowPlayer) GetPlayerId ¶
func (m *ActionObserverCameraFollowPlayer) GetPlayerId() PlayerID
func (*ActionObserverCameraFollowPlayer) Marshal ¶
func (m *ActionObserverCameraFollowPlayer) Marshal() (dAtA []byte, err error)
func (*ActionObserverCameraFollowPlayer) MarshalTo ¶
func (m *ActionObserverCameraFollowPlayer) MarshalTo(dAtA []byte) (int, error)
func (*ActionObserverCameraFollowPlayer) MarshalToSizedBuffer ¶
func (m *ActionObserverCameraFollowPlayer) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionObserverCameraFollowPlayer) ProtoMessage ¶
func (*ActionObserverCameraFollowPlayer) ProtoMessage()
func (*ActionObserverCameraFollowPlayer) Reset ¶
func (m *ActionObserverCameraFollowPlayer) Reset()
func (*ActionObserverCameraFollowPlayer) Size ¶
func (m *ActionObserverCameraFollowPlayer) Size() (n int)
func (*ActionObserverCameraFollowPlayer) String ¶
func (m *ActionObserverCameraFollowPlayer) String() string
func (*ActionObserverCameraFollowPlayer) Unmarshal ¶
func (m *ActionObserverCameraFollowPlayer) Unmarshal(dAtA []byte) error
func (*ActionObserverCameraFollowPlayer) XXX_DiscardUnknown ¶
func (m *ActionObserverCameraFollowPlayer) XXX_DiscardUnknown()
func (*ActionObserverCameraFollowPlayer) XXX_Marshal ¶
func (m *ActionObserverCameraFollowPlayer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionObserverCameraFollowPlayer) XXX_Merge ¶
func (m *ActionObserverCameraFollowPlayer) XXX_Merge(src proto.Message)
func (*ActionObserverCameraFollowPlayer) XXX_Size ¶
func (m *ActionObserverCameraFollowPlayer) XXX_Size() int
func (*ActionObserverCameraFollowPlayer) XXX_Unmarshal ¶
func (m *ActionObserverCameraFollowPlayer) XXX_Unmarshal(b []byte) error
type ActionObserverCameraFollowUnits ¶
type ActionObserverCameraFollowUnits struct {
UnitTags []UnitTag `protobuf:"varint,1,rep,packed,name=unit_tags,json=unitTags,proto3,casttype=UnitTag" json:"unit_tags,omitempty"`
}
func (*ActionObserverCameraFollowUnits) Descriptor ¶
func (*ActionObserverCameraFollowUnits) Descriptor() ([]byte, []int)
func (*ActionObserverCameraFollowUnits) GetUnitTags ¶
func (m *ActionObserverCameraFollowUnits) GetUnitTags() []UnitTag
func (*ActionObserverCameraFollowUnits) Marshal ¶
func (m *ActionObserverCameraFollowUnits) Marshal() (dAtA []byte, err error)
func (*ActionObserverCameraFollowUnits) MarshalTo ¶
func (m *ActionObserverCameraFollowUnits) MarshalTo(dAtA []byte) (int, error)
func (*ActionObserverCameraFollowUnits) MarshalToSizedBuffer ¶
func (m *ActionObserverCameraFollowUnits) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionObserverCameraFollowUnits) ProtoMessage ¶
func (*ActionObserverCameraFollowUnits) ProtoMessage()
func (*ActionObserverCameraFollowUnits) Reset ¶
func (m *ActionObserverCameraFollowUnits) Reset()
func (*ActionObserverCameraFollowUnits) Size ¶
func (m *ActionObserverCameraFollowUnits) Size() (n int)
func (*ActionObserverCameraFollowUnits) String ¶
func (m *ActionObserverCameraFollowUnits) String() string
func (*ActionObserverCameraFollowUnits) Unmarshal ¶
func (m *ActionObserverCameraFollowUnits) Unmarshal(dAtA []byte) error
func (*ActionObserverCameraFollowUnits) XXX_DiscardUnknown ¶
func (m *ActionObserverCameraFollowUnits) XXX_DiscardUnknown()
func (*ActionObserverCameraFollowUnits) XXX_Marshal ¶
func (m *ActionObserverCameraFollowUnits) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionObserverCameraFollowUnits) XXX_Merge ¶
func (m *ActionObserverCameraFollowUnits) XXX_Merge(src proto.Message)
func (*ActionObserverCameraFollowUnits) XXX_Size ¶
func (m *ActionObserverCameraFollowUnits) XXX_Size() int
func (*ActionObserverCameraFollowUnits) XXX_Unmarshal ¶
func (m *ActionObserverCameraFollowUnits) XXX_Unmarshal(b []byte) error
type ActionObserverCameraMove ¶
type ActionObserverCameraMove struct { WorldPos *Point2D `protobuf:"bytes,1,opt,name=world_pos,json=worldPos,proto3" json:"world_pos,omitempty"` Distance float32 `protobuf:"fixed32,2,opt,name=distance,proto3" json:"distance,omitempty"` }
func (*ActionObserverCameraMove) Descriptor ¶
func (*ActionObserverCameraMove) Descriptor() ([]byte, []int)
func (*ActionObserverCameraMove) GetDistance ¶
func (m *ActionObserverCameraMove) GetDistance() float32
func (*ActionObserverCameraMove) GetWorldPos ¶
func (m *ActionObserverCameraMove) GetWorldPos() *Point2D
func (*ActionObserverCameraMove) Marshal ¶
func (m *ActionObserverCameraMove) Marshal() (dAtA []byte, err error)
func (*ActionObserverCameraMove) MarshalTo ¶
func (m *ActionObserverCameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ActionObserverCameraMove) MarshalToSizedBuffer ¶
func (m *ActionObserverCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionObserverCameraMove) ProtoMessage ¶
func (*ActionObserverCameraMove) ProtoMessage()
func (*ActionObserverCameraMove) Reset ¶
func (m *ActionObserverCameraMove) Reset()
func (*ActionObserverCameraMove) Size ¶
func (m *ActionObserverCameraMove) Size() (n int)
func (*ActionObserverCameraMove) String ¶
func (m *ActionObserverCameraMove) String() string
func (*ActionObserverCameraMove) Unmarshal ¶
func (m *ActionObserverCameraMove) Unmarshal(dAtA []byte) error
func (*ActionObserverCameraMove) XXX_DiscardUnknown ¶
func (m *ActionObserverCameraMove) XXX_DiscardUnknown()
func (*ActionObserverCameraMove) XXX_Marshal ¶
func (m *ActionObserverCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionObserverCameraMove) XXX_Merge ¶
func (m *ActionObserverCameraMove) XXX_Merge(src proto.Message)
func (*ActionObserverCameraMove) XXX_Size ¶
func (m *ActionObserverCameraMove) XXX_Size() int
func (*ActionObserverCameraMove) XXX_Unmarshal ¶
func (m *ActionObserverCameraMove) XXX_Unmarshal(b []byte) error
type ActionObserverPlayerPerspective ¶
type ActionObserverPlayerPerspective struct {
PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"`
}
func (*ActionObserverPlayerPerspective) Descriptor ¶
func (*ActionObserverPlayerPerspective) Descriptor() ([]byte, []int)
func (*ActionObserverPlayerPerspective) GetPlayerId ¶
func (m *ActionObserverPlayerPerspective) GetPlayerId() PlayerID
func (*ActionObserverPlayerPerspective) Marshal ¶
func (m *ActionObserverPlayerPerspective) Marshal() (dAtA []byte, err error)
func (*ActionObserverPlayerPerspective) MarshalTo ¶
func (m *ActionObserverPlayerPerspective) MarshalTo(dAtA []byte) (int, error)
func (*ActionObserverPlayerPerspective) MarshalToSizedBuffer ¶
func (m *ActionObserverPlayerPerspective) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionObserverPlayerPerspective) ProtoMessage ¶
func (*ActionObserverPlayerPerspective) ProtoMessage()
func (*ActionObserverPlayerPerspective) Reset ¶
func (m *ActionObserverPlayerPerspective) Reset()
func (*ActionObserverPlayerPerspective) Size ¶
func (m *ActionObserverPlayerPerspective) Size() (n int)
func (*ActionObserverPlayerPerspective) String ¶
func (m *ActionObserverPlayerPerspective) String() string
func (*ActionObserverPlayerPerspective) Unmarshal ¶
func (m *ActionObserverPlayerPerspective) Unmarshal(dAtA []byte) error
func (*ActionObserverPlayerPerspective) XXX_DiscardUnknown ¶
func (m *ActionObserverPlayerPerspective) XXX_DiscardUnknown()
func (*ActionObserverPlayerPerspective) XXX_Marshal ¶
func (m *ActionObserverPlayerPerspective) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionObserverPlayerPerspective) XXX_Merge ¶
func (m *ActionObserverPlayerPerspective) XXX_Merge(src proto.Message)
func (*ActionObserverPlayerPerspective) XXX_Size ¶
func (m *ActionObserverPlayerPerspective) XXX_Size() int
func (*ActionObserverPlayerPerspective) XXX_Unmarshal ¶
func (m *ActionObserverPlayerPerspective) XXX_Unmarshal(b []byte) error
type ActionProductionPanelRemoveFromQueue ¶
type ActionProductionPanelRemoveFromQueue struct {
UnitIndex int32 `protobuf:"varint,1,opt,name=unit_index,json=unitIndex,proto3" json:"unit_index,omitempty"`
}
func (*ActionProductionPanelRemoveFromQueue) Descriptor ¶
func (*ActionProductionPanelRemoveFromQueue) Descriptor() ([]byte, []int)
func (*ActionProductionPanelRemoveFromQueue) GetUnitIndex ¶
func (m *ActionProductionPanelRemoveFromQueue) GetUnitIndex() int32
func (*ActionProductionPanelRemoveFromQueue) Marshal ¶
func (m *ActionProductionPanelRemoveFromQueue) Marshal() (dAtA []byte, err error)
func (*ActionProductionPanelRemoveFromQueue) MarshalTo ¶
func (m *ActionProductionPanelRemoveFromQueue) MarshalTo(dAtA []byte) (int, error)
func (*ActionProductionPanelRemoveFromQueue) MarshalToSizedBuffer ¶
func (m *ActionProductionPanelRemoveFromQueue) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionProductionPanelRemoveFromQueue) ProtoMessage ¶
func (*ActionProductionPanelRemoveFromQueue) ProtoMessage()
func (*ActionProductionPanelRemoveFromQueue) Reset ¶
func (m *ActionProductionPanelRemoveFromQueue) Reset()
func (*ActionProductionPanelRemoveFromQueue) Size ¶
func (m *ActionProductionPanelRemoveFromQueue) Size() (n int)
func (*ActionProductionPanelRemoveFromQueue) String ¶
func (m *ActionProductionPanelRemoveFromQueue) String() string
func (*ActionProductionPanelRemoveFromQueue) Unmarshal ¶
func (m *ActionProductionPanelRemoveFromQueue) Unmarshal(dAtA []byte) error
func (*ActionProductionPanelRemoveFromQueue) XXX_DiscardUnknown ¶
func (m *ActionProductionPanelRemoveFromQueue) XXX_DiscardUnknown()
func (*ActionProductionPanelRemoveFromQueue) XXX_Marshal ¶
func (m *ActionProductionPanelRemoveFromQueue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionProductionPanelRemoveFromQueue) XXX_Merge ¶
func (m *ActionProductionPanelRemoveFromQueue) XXX_Merge(src proto.Message)
func (*ActionProductionPanelRemoveFromQueue) XXX_Size ¶
func (m *ActionProductionPanelRemoveFromQueue) XXX_Size() int
func (*ActionProductionPanelRemoveFromQueue) XXX_Unmarshal ¶
func (m *ActionProductionPanelRemoveFromQueue) XXX_Unmarshal(b []byte) error
type ActionRaw ¶
type ActionRaw struct { // Types that are valid to be assigned to Action: // *ActionRaw_UnitCommand // *ActionRaw_CameraMove // *ActionRaw_ToggleAutocast Action isActionRaw_Action `protobuf_oneof:"action"` }
func (*ActionRaw) Descriptor ¶
func (*ActionRaw) GetCameraMove ¶
func (m *ActionRaw) GetCameraMove() *ActionRawCameraMove
func (*ActionRaw) GetToggleAutocast ¶
func (m *ActionRaw) GetToggleAutocast() *ActionRawToggleAutocast
func (*ActionRaw) GetUnitCommand ¶
func (m *ActionRaw) GetUnitCommand() *ActionRawUnitCommand
func (*ActionRaw) MarshalToSizedBuffer ¶
func (*ActionRaw) ProtoMessage ¶
func (*ActionRaw) ProtoMessage()
func (*ActionRaw) XXX_DiscardUnknown ¶
func (m *ActionRaw) XXX_DiscardUnknown()
func (*ActionRaw) XXX_Marshal ¶
func (*ActionRaw) XXX_OneofWrappers ¶
func (*ActionRaw) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ActionRaw) XXX_Unmarshal ¶
type ActionRawCameraMove ¶
type ActionRawCameraMove struct {
CenterWorldSpace *Point `protobuf:"bytes,1,opt,name=center_world_space,json=centerWorldSpace,proto3" json:"center_world_space,omitempty"`
}
func (*ActionRawCameraMove) Descriptor ¶
func (*ActionRawCameraMove) Descriptor() ([]byte, []int)
func (*ActionRawCameraMove) GetCenterWorldSpace ¶
func (m *ActionRawCameraMove) GetCenterWorldSpace() *Point
func (*ActionRawCameraMove) Marshal ¶
func (m *ActionRawCameraMove) Marshal() (dAtA []byte, err error)
func (*ActionRawCameraMove) MarshalTo ¶
func (m *ActionRawCameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ActionRawCameraMove) MarshalToSizedBuffer ¶
func (m *ActionRawCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRawCameraMove) ProtoMessage ¶
func (*ActionRawCameraMove) ProtoMessage()
func (*ActionRawCameraMove) Reset ¶
func (m *ActionRawCameraMove) Reset()
func (*ActionRawCameraMove) Size ¶
func (m *ActionRawCameraMove) Size() (n int)
func (*ActionRawCameraMove) String ¶
func (m *ActionRawCameraMove) String() string
func (*ActionRawCameraMove) Unmarshal ¶
func (m *ActionRawCameraMove) Unmarshal(dAtA []byte) error
func (*ActionRawCameraMove) XXX_DiscardUnknown ¶
func (m *ActionRawCameraMove) XXX_DiscardUnknown()
func (*ActionRawCameraMove) XXX_Marshal ¶
func (m *ActionRawCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionRawCameraMove) XXX_Merge ¶
func (m *ActionRawCameraMove) XXX_Merge(src proto.Message)
func (*ActionRawCameraMove) XXX_Size ¶
func (m *ActionRawCameraMove) XXX_Size() int
func (*ActionRawCameraMove) XXX_Unmarshal ¶
func (m *ActionRawCameraMove) XXX_Unmarshal(b []byte) error
type ActionRawToggleAutocast ¶
type ActionRawToggleAutocast struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` UnitTags []UnitTag `protobuf:"varint,2,rep,packed,name=unit_tags,json=unitTags,proto3,casttype=UnitTag" json:"unit_tags,omitempty"` }
func (*ActionRawToggleAutocast) Descriptor ¶
func (*ActionRawToggleAutocast) Descriptor() ([]byte, []int)
func (*ActionRawToggleAutocast) GetAbilityId ¶
func (m *ActionRawToggleAutocast) GetAbilityId() AbilityID
func (*ActionRawToggleAutocast) GetUnitTags ¶
func (m *ActionRawToggleAutocast) GetUnitTags() []UnitTag
func (*ActionRawToggleAutocast) Marshal ¶
func (m *ActionRawToggleAutocast) Marshal() (dAtA []byte, err error)
func (*ActionRawToggleAutocast) MarshalTo ¶
func (m *ActionRawToggleAutocast) MarshalTo(dAtA []byte) (int, error)
func (*ActionRawToggleAutocast) MarshalToSizedBuffer ¶
func (m *ActionRawToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRawToggleAutocast) ProtoMessage ¶
func (*ActionRawToggleAutocast) ProtoMessage()
func (*ActionRawToggleAutocast) Reset ¶
func (m *ActionRawToggleAutocast) Reset()
func (*ActionRawToggleAutocast) Size ¶
func (m *ActionRawToggleAutocast) Size() (n int)
func (*ActionRawToggleAutocast) String ¶
func (m *ActionRawToggleAutocast) String() string
func (*ActionRawToggleAutocast) Unmarshal ¶
func (m *ActionRawToggleAutocast) Unmarshal(dAtA []byte) error
func (*ActionRawToggleAutocast) XXX_DiscardUnknown ¶
func (m *ActionRawToggleAutocast) XXX_DiscardUnknown()
func (*ActionRawToggleAutocast) XXX_Marshal ¶
func (m *ActionRawToggleAutocast) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionRawToggleAutocast) XXX_Merge ¶
func (m *ActionRawToggleAutocast) XXX_Merge(src proto.Message)
func (*ActionRawToggleAutocast) XXX_Size ¶
func (m *ActionRawToggleAutocast) XXX_Size() int
func (*ActionRawToggleAutocast) XXX_Unmarshal ¶
func (m *ActionRawToggleAutocast) XXX_Unmarshal(b []byte) error
type ActionRawUnitCommand ¶
type ActionRawUnitCommand struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` // Types that are valid to be assigned to Target: // *ActionRawUnitCommand_TargetWorldSpacePos // *ActionRawUnitCommand_TargetUnitTag Target isActionRawUnitCommand_Target `protobuf_oneof:"target"` UnitTags []UnitTag `protobuf:"varint,4,rep,packed,name=unit_tags,json=unitTags,proto3,casttype=UnitTag" json:"unit_tags,omitempty"` QueueCommand bool `protobuf:"varint,5,opt,name=queue_command,json=queueCommand,proto3" json:"queue_command,omitempty"` }
func (*ActionRawUnitCommand) Descriptor ¶
func (*ActionRawUnitCommand) Descriptor() ([]byte, []int)
func (*ActionRawUnitCommand) GetAbilityId ¶
func (m *ActionRawUnitCommand) GetAbilityId() AbilityID
func (*ActionRawUnitCommand) GetQueueCommand ¶
func (m *ActionRawUnitCommand) GetQueueCommand() bool
func (*ActionRawUnitCommand) GetTarget ¶
func (m *ActionRawUnitCommand) GetTarget() isActionRawUnitCommand_Target
func (*ActionRawUnitCommand) GetTargetUnitTag ¶
func (m *ActionRawUnitCommand) GetTargetUnitTag() UnitTag
func (*ActionRawUnitCommand) GetTargetWorldSpacePos ¶
func (m *ActionRawUnitCommand) GetTargetWorldSpacePos() *Point2D
func (*ActionRawUnitCommand) GetUnitTags ¶
func (m *ActionRawUnitCommand) GetUnitTags() []UnitTag
func (*ActionRawUnitCommand) Marshal ¶
func (m *ActionRawUnitCommand) Marshal() (dAtA []byte, err error)
func (*ActionRawUnitCommand) MarshalTo ¶
func (m *ActionRawUnitCommand) MarshalTo(dAtA []byte) (int, error)
func (*ActionRawUnitCommand) MarshalToSizedBuffer ¶
func (m *ActionRawUnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRawUnitCommand) ProtoMessage ¶
func (*ActionRawUnitCommand) ProtoMessage()
func (*ActionRawUnitCommand) Reset ¶
func (m *ActionRawUnitCommand) Reset()
func (*ActionRawUnitCommand) Size ¶
func (m *ActionRawUnitCommand) Size() (n int)
func (*ActionRawUnitCommand) String ¶
func (m *ActionRawUnitCommand) String() string
func (*ActionRawUnitCommand) Unmarshal ¶
func (m *ActionRawUnitCommand) Unmarshal(dAtA []byte) error
func (*ActionRawUnitCommand) XXX_DiscardUnknown ¶
func (m *ActionRawUnitCommand) XXX_DiscardUnknown()
func (*ActionRawUnitCommand) XXX_Marshal ¶
func (m *ActionRawUnitCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionRawUnitCommand) XXX_Merge ¶
func (m *ActionRawUnitCommand) XXX_Merge(src proto.Message)
func (*ActionRawUnitCommand) XXX_OneofWrappers ¶
func (*ActionRawUnitCommand) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ActionRawUnitCommand) XXX_Size ¶
func (m *ActionRawUnitCommand) XXX_Size() int
func (*ActionRawUnitCommand) XXX_Unmarshal ¶
func (m *ActionRawUnitCommand) XXX_Unmarshal(b []byte) error
type ActionRawUnitCommand_TargetUnitTag ¶
type ActionRawUnitCommand_TargetUnitTag struct {
TargetUnitTag UnitTag `` /* 126-byte string literal not displayed */
}
func (*ActionRawUnitCommand_TargetUnitTag) MarshalTo ¶
func (m *ActionRawUnitCommand_TargetUnitTag) MarshalTo(dAtA []byte) (int, error)
func (*ActionRawUnitCommand_TargetUnitTag) MarshalToSizedBuffer ¶
func (m *ActionRawUnitCommand_TargetUnitTag) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRawUnitCommand_TargetUnitTag) Size ¶
func (m *ActionRawUnitCommand_TargetUnitTag) Size() (n int)
type ActionRawUnitCommand_TargetWorldSpacePos ¶
type ActionRawUnitCommand_TargetWorldSpacePos struct {
TargetWorldSpacePos *Point2D `` /* 128-byte string literal not displayed */
}
func (*ActionRawUnitCommand_TargetWorldSpacePos) MarshalTo ¶
func (m *ActionRawUnitCommand_TargetWorldSpacePos) MarshalTo(dAtA []byte) (int, error)
func (*ActionRawUnitCommand_TargetWorldSpacePos) MarshalToSizedBuffer ¶
func (m *ActionRawUnitCommand_TargetWorldSpacePos) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRawUnitCommand_TargetWorldSpacePos) Size ¶
func (m *ActionRawUnitCommand_TargetWorldSpacePos) Size() (n int)
type ActionRaw_CameraMove ¶
type ActionRaw_CameraMove struct {
CameraMove *ActionRawCameraMove `protobuf:"bytes,2,opt,name=camera_move,json=cameraMove,proto3,oneof" json:"camera_move,omitempty"`
}
func (*ActionRaw_CameraMove) MarshalTo ¶
func (m *ActionRaw_CameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ActionRaw_CameraMove) MarshalToSizedBuffer ¶
func (m *ActionRaw_CameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRaw_CameraMove) Size ¶
func (m *ActionRaw_CameraMove) Size() (n int)
type ActionRaw_ToggleAutocast ¶
type ActionRaw_ToggleAutocast struct {
ToggleAutocast *ActionRawToggleAutocast `protobuf:"bytes,3,opt,name=toggle_autocast,json=toggleAutocast,proto3,oneof" json:"toggle_autocast,omitempty"`
}
func (*ActionRaw_ToggleAutocast) MarshalTo ¶
func (m *ActionRaw_ToggleAutocast) MarshalTo(dAtA []byte) (int, error)
func (*ActionRaw_ToggleAutocast) MarshalToSizedBuffer ¶
func (m *ActionRaw_ToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRaw_ToggleAutocast) Size ¶
func (m *ActionRaw_ToggleAutocast) Size() (n int)
type ActionRaw_UnitCommand ¶
type ActionRaw_UnitCommand struct {
UnitCommand *ActionRawUnitCommand `protobuf:"bytes,1,opt,name=unit_command,json=unitCommand,proto3,oneof" json:"unit_command,omitempty"`
}
func (*ActionRaw_UnitCommand) MarshalTo ¶
func (m *ActionRaw_UnitCommand) MarshalTo(dAtA []byte) (int, error)
func (*ActionRaw_UnitCommand) MarshalToSizedBuffer ¶
func (m *ActionRaw_UnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionRaw_UnitCommand) Size ¶
func (m *ActionRaw_UnitCommand) Size() (n int)
type ActionResult ¶
type ActionResult int32
const ( ActionResult_nil ActionResult = 0 ActionResult_Success ActionResult = 1 ActionResult_NotSupported ActionResult = 2 ActionResult_Error ActionResult = 3 ActionResult_CantQueueThatOrder ActionResult = 4 ActionResult_Retry ActionResult = 5 ActionResult_Cooldown ActionResult = 6 ActionResult_QueueIsFull ActionResult = 7 ActionResult_RallyQueueIsFull ActionResult = 8 ActionResult_NotEnoughMinerals ActionResult = 9 ActionResult_NotEnoughVespene ActionResult = 10 ActionResult_NotEnoughTerrazine ActionResult = 11 ActionResult_NotEnoughCustom ActionResult = 12 ActionResult_NotEnoughFood ActionResult = 13 ActionResult_FoodUsageImpossible ActionResult = 14 ActionResult_NotEnoughLife ActionResult = 15 ActionResult_NotEnoughShields ActionResult = 16 ActionResult_NotEnoughEnergy ActionResult = 17 ActionResult_LifeSuppressed ActionResult = 18 ActionResult_ShieldsSuppressed ActionResult = 19 ActionResult_EnergySuppressed ActionResult = 20 ActionResult_NotEnoughCharges ActionResult = 21 ActionResult_CantAddMoreCharges ActionResult = 22 ActionResult_TooMuchMinerals ActionResult = 23 ActionResult_TooMuchVespene ActionResult = 24 ActionResult_TooMuchTerrazine ActionResult = 25 ActionResult_TooMuchCustom ActionResult = 26 ActionResult_TooMuchFood ActionResult = 27 ActionResult_TooMuchLife ActionResult = 28 ActionResult_TooMuchShields ActionResult = 29 ActionResult_TooMuchEnergy ActionResult = 30 ActionResult_MustTargetUnitWithLife ActionResult = 31 ActionResult_MustTargetUnitWithShields ActionResult = 32 ActionResult_MustTargetUnitWithEnergy ActionResult = 33 ActionResult_CantTrade ActionResult = 34 ActionResult_CantSpend ActionResult = 35 ActionResult_CantTargetThatUnit ActionResult = 36 ActionResult_CouldntAllocateUnit ActionResult = 37 ActionResult_UnitCantMove ActionResult = 38 ActionResult_TransportIsHoldingPosition ActionResult = 39 ActionResult_BuildTechRequirementsNotMet ActionResult = 40 ActionResult_CantFindPlacementLocation ActionResult = 41 ActionResult_CantBuildOnThat ActionResult = 42 ActionResult_CantBuildTooCloseToDropOff ActionResult = 43 ActionResult_CantBuildLocationInvalid ActionResult = 44 ActionResult_CantSeeBuildLocation ActionResult = 45 ActionResult_CantBuildTooCloseToCreepSource ActionResult = 46 ActionResult_CantBuildTooCloseToResources ActionResult = 47 ActionResult_CantBuildTooFarFromWater ActionResult = 48 ActionResult_CantBuildTooFarFromCreepSource ActionResult = 49 ActionResult_CantBuildTooFarFromBuildPowerSource ActionResult = 50 ActionResult_CantBuildOnDenseTerrain ActionResult = 51 ActionResult_CantTrainTooFarFromTrainPowerSource ActionResult = 52 ActionResult_CantLandLocationInvalid ActionResult = 53 ActionResult_CantSeeLandLocation ActionResult = 54 ActionResult_CantLandTooCloseToCreepSource ActionResult = 55 ActionResult_CantLandTooCloseToResources ActionResult = 56 ActionResult_CantLandTooFarFromWater ActionResult = 57 ActionResult_CantLandTooFarFromCreepSource ActionResult = 58 ActionResult_CantLandTooFarFromBuildPowerSource ActionResult = 59 ActionResult_CantLandTooFarFromTrainPowerSource ActionResult = 60 ActionResult_CantLandOnDenseTerrain ActionResult = 61 ActionResult_AddOnTooFarFromBuilding ActionResult = 62 ActionResult_MustBuildRefineryFirst ActionResult = 63 ActionResult_BuildingIsUnderConstruction ActionResult = 64 ActionResult_CantFindDropOff ActionResult = 65 ActionResult_CantLoadOtherPlayersUnits ActionResult = 66 ActionResult_NotEnoughRoomToLoadUnit ActionResult = 67 ActionResult_CantUnloadUnitsThere ActionResult = 68 ActionResult_CantWarpInUnitsThere ActionResult = 69 ActionResult_CantLoadImmobileUnits ActionResult = 70 ActionResult_CantRechargeImmobileUnits ActionResult = 71 ActionResult_CantRechargeUnderConstructionUnits ActionResult = 72 ActionResult_CantLoadThatUnit ActionResult = 73 ActionResult_NoCargoToUnload ActionResult = 74 ActionResult_LoadAllNoTargetsFound ActionResult = 75 ActionResult_NotWhileOccupied ActionResult = 76 ActionResult_CantAttackWithoutAmmo ActionResult = 77 ActionResult_CantHoldAnyMoreAmmo ActionResult = 78 ActionResult_TechRequirementsNotMet ActionResult = 79 ActionResult_MustLockdownUnitFirst ActionResult = 80 ActionResult_MustTargetUnit ActionResult = 81 ActionResult_MustTargetInventory ActionResult = 82 ActionResult_MustTargetVisibleUnit ActionResult = 83 ActionResult_MustTargetVisibleLocation ActionResult = 84 ActionResult_MustTargetWalkableLocation ActionResult = 85 ActionResult_MustTargetPawnableUnit ActionResult = 86 ActionResult_YouCantControlThatUnit ActionResult = 87 ActionResult_YouCantIssueCommandsToThatUnit ActionResult = 88 ActionResult_MustTargetResources ActionResult = 89 ActionResult_RequiresHealTarget ActionResult = 90 ActionResult_RequiresRepairTarget ActionResult = 91 ActionResult_NoItemsToDrop ActionResult = 92 ActionResult_CantHoldAnyMoreItems ActionResult = 93 ActionResult_CantHoldThat ActionResult = 94 ActionResult_TargetHasNoInventory ActionResult = 95 ActionResult_CantDropThisItem ActionResult = 96 ActionResult_CantMoveThisItem ActionResult = 97 ActionResult_CantPawnThisUnit ActionResult = 98 ActionResult_MustTargetCaster ActionResult = 99 ActionResult_CantTargetCaster ActionResult = 100 ActionResult_MustTargetOuter ActionResult = 101 ActionResult_CantTargetOuter ActionResult = 102 ActionResult_MustTargetYourOwnUnits ActionResult = 103 ActionResult_CantTargetYourOwnUnits ActionResult = 104 ActionResult_MustTargetFriendlyUnits ActionResult = 105 ActionResult_CantTargetFriendlyUnits ActionResult = 106 ActionResult_MustTargetNeutralUnits ActionResult = 107 ActionResult_CantTargetNeutralUnits ActionResult = 108 ActionResult_MustTargetEnemyUnits ActionResult = 109 ActionResult_CantTargetEnemyUnits ActionResult = 110 ActionResult_MustTargetAirUnits ActionResult = 111 ActionResult_CantTargetAirUnits ActionResult = 112 ActionResult_MustTargetGroundUnits ActionResult = 113 ActionResult_CantTargetGroundUnits ActionResult = 114 ActionResult_MustTargetStructures ActionResult = 115 ActionResult_CantTargetStructures ActionResult = 116 ActionResult_MustTargetLightUnits ActionResult = 117 ActionResult_CantTargetLightUnits ActionResult = 118 ActionResult_MustTargetArmoredUnits ActionResult = 119 ActionResult_CantTargetArmoredUnits ActionResult = 120 ActionResult_MustTargetBiologicalUnits ActionResult = 121 ActionResult_CantTargetBiologicalUnits ActionResult = 122 ActionResult_MustTargetHeroicUnits ActionResult = 123 ActionResult_CantTargetHeroicUnits ActionResult = 124 ActionResult_MustTargetRoboticUnits ActionResult = 125 ActionResult_CantTargetRoboticUnits ActionResult = 126 ActionResult_MustTargetMechanicalUnits ActionResult = 127 ActionResult_CantTargetMechanicalUnits ActionResult = 128 ActionResult_MustTargetPsionicUnits ActionResult = 129 ActionResult_CantTargetPsionicUnits ActionResult = 130 ActionResult_MustTargetMassiveUnits ActionResult = 131 ActionResult_CantTargetMassiveUnits ActionResult = 132 ActionResult_MustTargetMissile ActionResult = 133 ActionResult_CantTargetMissile ActionResult = 134 ActionResult_MustTargetWorkerUnits ActionResult = 135 ActionResult_CantTargetWorkerUnits ActionResult = 136 ActionResult_MustTargetEnergyCapableUnits ActionResult = 137 ActionResult_CantTargetEnergyCapableUnits ActionResult = 138 ActionResult_MustTargetShieldCapableUnits ActionResult = 139 ActionResult_CantTargetShieldCapableUnits ActionResult = 140 ActionResult_MustTargetFlyers ActionResult = 141 ActionResult_CantTargetFlyers ActionResult = 142 ActionResult_MustTargetBuriedUnits ActionResult = 143 ActionResult_CantTargetBuriedUnits ActionResult = 144 ActionResult_MustTargetCloakedUnits ActionResult = 145 ActionResult_CantTargetCloakedUnits ActionResult = 146 ActionResult_MustTargetUnitsInAStasisField ActionResult = 147 ActionResult_CantTargetUnitsInAStasisField ActionResult = 148 ActionResult_MustTargetUnderConstructionUnits ActionResult = 149 ActionResult_CantTargetUnderConstructionUnits ActionResult = 150 ActionResult_MustTargetDeadUnits ActionResult = 151 ActionResult_CantTargetDeadUnits ActionResult = 152 ActionResult_MustTargetRevivableUnits ActionResult = 153 ActionResult_CantTargetRevivableUnits ActionResult = 154 ActionResult_MustTargetHiddenUnits ActionResult = 155 ActionResult_CantTargetHiddenUnits ActionResult = 156 ActionResult_CantRechargeOtherPlayersUnits ActionResult = 157 ActionResult_MustTargetHallucinations ActionResult = 158 ActionResult_CantTargetHallucinations ActionResult = 159 ActionResult_MustTargetInvulnerableUnits ActionResult = 160 ActionResult_CantTargetInvulnerableUnits ActionResult = 161 ActionResult_MustTargetDetectedUnits ActionResult = 162 ActionResult_CantTargetDetectedUnits ActionResult = 163 ActionResult_CantTargetUnitWithEnergy ActionResult = 164 ActionResult_CantTargetUnitWithShields ActionResult = 165 ActionResult_MustTargetUncommandableUnits ActionResult = 166 ActionResult_CantTargetUncommandableUnits ActionResult = 167 ActionResult_MustTargetPreventDefeatUnits ActionResult = 168 ActionResult_CantTargetPreventDefeatUnits ActionResult = 169 ActionResult_MustTargetPreventRevealUnits ActionResult = 170 ActionResult_CantTargetPreventRevealUnits ActionResult = 171 ActionResult_MustTargetPassiveUnits ActionResult = 172 ActionResult_CantTargetPassiveUnits ActionResult = 173 ActionResult_MustTargetStunnedUnits ActionResult = 174 ActionResult_CantTargetStunnedUnits ActionResult = 175 ActionResult_MustTargetSummonedUnits ActionResult = 176 ActionResult_CantTargetSummonedUnits ActionResult = 177 ActionResult_MustTargetUser1 ActionResult = 178 ActionResult_CantTargetUser1 ActionResult = 179 ActionResult_MustTargetUnstoppableUnits ActionResult = 180 ActionResult_CantTargetUnstoppableUnits ActionResult = 181 ActionResult_MustTargetResistantUnits ActionResult = 182 ActionResult_CantTargetResistantUnits ActionResult = 183 ActionResult_MustTargetDazedUnits ActionResult = 184 ActionResult_CantTargetDazedUnits ActionResult = 185 ActionResult_CantLockdown ActionResult = 186 ActionResult_CantMindControl ActionResult = 187 ActionResult_MustTargetDestructibles ActionResult = 188 ActionResult_CantTargetDestructibles ActionResult = 189 ActionResult_MustTargetItems ActionResult = 190 ActionResult_CantTargetItems ActionResult = 191 ActionResult_NoCalldownAvailable ActionResult = 192 ActionResult_WaypointListFull ActionResult = 193 ActionResult_MustTargetRace ActionResult = 194 ActionResult_CantTargetRace ActionResult = 195 ActionResult_MustTargetSimilarUnits ActionResult = 196 ActionResult_CantTargetSimilarUnits ActionResult = 197 ActionResult_CantFindEnoughTargets ActionResult = 198 ActionResult_AlreadySpawningLarva ActionResult = 199 ActionResult_CantTargetExhaustedResources ActionResult = 200 ActionResult_CantUseMinimap ActionResult = 201 ActionResult_CantUseInfoPanel ActionResult = 202 ActionResult_OrderQueueIsFull ActionResult = 203 ActionResult_CantHarvestThatResource ActionResult = 204 ActionResult_HarvestersNotRequired ActionResult = 205 ActionResult_AlreadyTargeted ActionResult = 206 ActionResult_CantAttackWeaponsDisabled ActionResult = 207 ActionResult_CouldntReachTarget ActionResult = 208 ActionResult_TargetIsOutOfRange ActionResult = 209 ActionResult_TargetIsTooClose ActionResult = 210 ActionResult_TargetIsOutOfArc ActionResult = 211 ActionResult_CantFindTeleportLocation ActionResult = 212 ActionResult_InvalidItemClass ActionResult = 213 ActionResult_CantFindCancelOrder ActionResult = 214 )
func (ActionResult) EnumDescriptor ¶
func (ActionResult) EnumDescriptor() ([]byte, []int)
func (ActionResult) String ¶
func (x ActionResult) String() string
type ActionSelectArmy ¶
type ActionSelectArmy struct {
SelectionAdd bool `protobuf:"varint,1,opt,name=selection_add,json=selectionAdd,proto3" json:"selection_add,omitempty"`
}
func (*ActionSelectArmy) Descriptor ¶
func (*ActionSelectArmy) Descriptor() ([]byte, []int)
func (*ActionSelectArmy) GetSelectionAdd ¶
func (m *ActionSelectArmy) GetSelectionAdd() bool
func (*ActionSelectArmy) Marshal ¶
func (m *ActionSelectArmy) Marshal() (dAtA []byte, err error)
func (*ActionSelectArmy) MarshalToSizedBuffer ¶
func (m *ActionSelectArmy) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSelectArmy) ProtoMessage ¶
func (*ActionSelectArmy) ProtoMessage()
func (*ActionSelectArmy) Reset ¶
func (m *ActionSelectArmy) Reset()
func (*ActionSelectArmy) Size ¶
func (m *ActionSelectArmy) Size() (n int)
func (*ActionSelectArmy) String ¶
func (m *ActionSelectArmy) String() string
func (*ActionSelectArmy) Unmarshal ¶
func (m *ActionSelectArmy) Unmarshal(dAtA []byte) error
func (*ActionSelectArmy) XXX_DiscardUnknown ¶
func (m *ActionSelectArmy) XXX_DiscardUnknown()
func (*ActionSelectArmy) XXX_Marshal ¶
func (m *ActionSelectArmy) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSelectArmy) XXX_Merge ¶
func (m *ActionSelectArmy) XXX_Merge(src proto.Message)
func (*ActionSelectArmy) XXX_Size ¶
func (m *ActionSelectArmy) XXX_Size() int
func (*ActionSelectArmy) XXX_Unmarshal ¶
func (m *ActionSelectArmy) XXX_Unmarshal(b []byte) error
type ActionSelectIdleWorker ¶
type ActionSelectIdleWorker struct {
Type ActionSelectIdleWorker_Type `protobuf:"varint,1,opt,name=type,proto3,enum=SC2APIProtocol.ActionSelectIdleWorker_Type" json:"type,omitempty"`
}
func (*ActionSelectIdleWorker) Descriptor ¶
func (*ActionSelectIdleWorker) Descriptor() ([]byte, []int)
func (*ActionSelectIdleWorker) GetType ¶
func (m *ActionSelectIdleWorker) GetType() ActionSelectIdleWorker_Type
func (*ActionSelectIdleWorker) Marshal ¶
func (m *ActionSelectIdleWorker) Marshal() (dAtA []byte, err error)
func (*ActionSelectIdleWorker) MarshalTo ¶
func (m *ActionSelectIdleWorker) MarshalTo(dAtA []byte) (int, error)
func (*ActionSelectIdleWorker) MarshalToSizedBuffer ¶
func (m *ActionSelectIdleWorker) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSelectIdleWorker) ProtoMessage ¶
func (*ActionSelectIdleWorker) ProtoMessage()
func (*ActionSelectIdleWorker) Reset ¶
func (m *ActionSelectIdleWorker) Reset()
func (*ActionSelectIdleWorker) Size ¶
func (m *ActionSelectIdleWorker) Size() (n int)
func (*ActionSelectIdleWorker) String ¶
func (m *ActionSelectIdleWorker) String() string
func (*ActionSelectIdleWorker) Unmarshal ¶
func (m *ActionSelectIdleWorker) Unmarshal(dAtA []byte) error
func (*ActionSelectIdleWorker) XXX_DiscardUnknown ¶
func (m *ActionSelectIdleWorker) XXX_DiscardUnknown()
func (*ActionSelectIdleWorker) XXX_Marshal ¶
func (m *ActionSelectIdleWorker) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSelectIdleWorker) XXX_Merge ¶
func (m *ActionSelectIdleWorker) XXX_Merge(src proto.Message)
func (*ActionSelectIdleWorker) XXX_Size ¶
func (m *ActionSelectIdleWorker) XXX_Size() int
func (*ActionSelectIdleWorker) XXX_Unmarshal ¶
func (m *ActionSelectIdleWorker) XXX_Unmarshal(b []byte) error
type ActionSelectIdleWorker_Type ¶
type ActionSelectIdleWorker_Type int32
const ( ActionSelectIdleWorker_nil ActionSelectIdleWorker_Type = 0 ActionSelectIdleWorker_Set ActionSelectIdleWorker_Type = 1 ActionSelectIdleWorker_Add ActionSelectIdleWorker_Type = 2 ActionSelectIdleWorker_All ActionSelectIdleWorker_Type = 3 ActionSelectIdleWorker_AddAll ActionSelectIdleWorker_Type = 4 )
func (ActionSelectIdleWorker_Type) EnumDescriptor ¶
func (ActionSelectIdleWorker_Type) EnumDescriptor() ([]byte, []int)
func (ActionSelectIdleWorker_Type) String ¶
func (x ActionSelectIdleWorker_Type) String() string
type ActionSelectLarva ¶
type ActionSelectLarva struct { }
func (*ActionSelectLarva) Descriptor ¶
func (*ActionSelectLarva) Descriptor() ([]byte, []int)
func (*ActionSelectLarva) Marshal ¶
func (m *ActionSelectLarva) Marshal() (dAtA []byte, err error)
func (*ActionSelectLarva) MarshalTo ¶
func (m *ActionSelectLarva) MarshalTo(dAtA []byte) (int, error)
func (*ActionSelectLarva) MarshalToSizedBuffer ¶
func (m *ActionSelectLarva) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSelectLarva) ProtoMessage ¶
func (*ActionSelectLarva) ProtoMessage()
func (*ActionSelectLarva) Reset ¶
func (m *ActionSelectLarva) Reset()
func (*ActionSelectLarva) Size ¶
func (m *ActionSelectLarva) Size() (n int)
func (*ActionSelectLarva) String ¶
func (m *ActionSelectLarva) String() string
func (*ActionSelectLarva) Unmarshal ¶
func (m *ActionSelectLarva) Unmarshal(dAtA []byte) error
func (*ActionSelectLarva) XXX_DiscardUnknown ¶
func (m *ActionSelectLarva) XXX_DiscardUnknown()
func (*ActionSelectLarva) XXX_Marshal ¶
func (m *ActionSelectLarva) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSelectLarva) XXX_Merge ¶
func (m *ActionSelectLarva) XXX_Merge(src proto.Message)
func (*ActionSelectLarva) XXX_Size ¶
func (m *ActionSelectLarva) XXX_Size() int
func (*ActionSelectLarva) XXX_Unmarshal ¶
func (m *ActionSelectLarva) XXX_Unmarshal(b []byte) error
type ActionSelectWarpGates ¶
type ActionSelectWarpGates struct {
SelectionAdd bool `protobuf:"varint,1,opt,name=selection_add,json=selectionAdd,proto3" json:"selection_add,omitempty"`
}
func (*ActionSelectWarpGates) Descriptor ¶
func (*ActionSelectWarpGates) Descriptor() ([]byte, []int)
func (*ActionSelectWarpGates) GetSelectionAdd ¶
func (m *ActionSelectWarpGates) GetSelectionAdd() bool
func (*ActionSelectWarpGates) Marshal ¶
func (m *ActionSelectWarpGates) Marshal() (dAtA []byte, err error)
func (*ActionSelectWarpGates) MarshalTo ¶
func (m *ActionSelectWarpGates) MarshalTo(dAtA []byte) (int, error)
func (*ActionSelectWarpGates) MarshalToSizedBuffer ¶
func (m *ActionSelectWarpGates) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSelectWarpGates) ProtoMessage ¶
func (*ActionSelectWarpGates) ProtoMessage()
func (*ActionSelectWarpGates) Reset ¶
func (m *ActionSelectWarpGates) Reset()
func (*ActionSelectWarpGates) Size ¶
func (m *ActionSelectWarpGates) Size() (n int)
func (*ActionSelectWarpGates) String ¶
func (m *ActionSelectWarpGates) String() string
func (*ActionSelectWarpGates) Unmarshal ¶
func (m *ActionSelectWarpGates) Unmarshal(dAtA []byte) error
func (*ActionSelectWarpGates) XXX_DiscardUnknown ¶
func (m *ActionSelectWarpGates) XXX_DiscardUnknown()
func (*ActionSelectWarpGates) XXX_Marshal ¶
func (m *ActionSelectWarpGates) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSelectWarpGates) XXX_Merge ¶
func (m *ActionSelectWarpGates) XXX_Merge(src proto.Message)
func (*ActionSelectWarpGates) XXX_Size ¶
func (m *ActionSelectWarpGates) XXX_Size() int
func (*ActionSelectWarpGates) XXX_Unmarshal ¶
func (m *ActionSelectWarpGates) XXX_Unmarshal(b []byte) error
type ActionSpatial ¶
type ActionSpatial struct { // Types that are valid to be assigned to Action: // *ActionSpatial_UnitCommand // *ActionSpatial_CameraMove // *ActionSpatial_UnitSelectionPoint // *ActionSpatial_UnitSelectionRect Action isActionSpatial_Action `protobuf_oneof:"action"` }
func (*ActionSpatial) Descriptor ¶
func (*ActionSpatial) Descriptor() ([]byte, []int)
func (*ActionSpatial) GetAction ¶
func (m *ActionSpatial) GetAction() isActionSpatial_Action
func (*ActionSpatial) GetCameraMove ¶
func (m *ActionSpatial) GetCameraMove() *ActionSpatialCameraMove
func (*ActionSpatial) GetUnitCommand ¶
func (m *ActionSpatial) GetUnitCommand() *ActionSpatialUnitCommand
func (*ActionSpatial) GetUnitSelectionPoint ¶
func (m *ActionSpatial) GetUnitSelectionPoint() *ActionSpatialUnitSelectionPoint
func (*ActionSpatial) GetUnitSelectionRect ¶
func (m *ActionSpatial) GetUnitSelectionRect() *ActionSpatialUnitSelectionRect
func (*ActionSpatial) Marshal ¶
func (m *ActionSpatial) Marshal() (dAtA []byte, err error)
func (*ActionSpatial) MarshalToSizedBuffer ¶
func (m *ActionSpatial) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatial) ProtoMessage ¶
func (*ActionSpatial) ProtoMessage()
func (*ActionSpatial) Reset ¶
func (m *ActionSpatial) Reset()
func (*ActionSpatial) Size ¶
func (m *ActionSpatial) Size() (n int)
func (*ActionSpatial) String ¶
func (m *ActionSpatial) String() string
func (*ActionSpatial) Unmarshal ¶
func (m *ActionSpatial) Unmarshal(dAtA []byte) error
func (*ActionSpatial) XXX_DiscardUnknown ¶
func (m *ActionSpatial) XXX_DiscardUnknown()
func (*ActionSpatial) XXX_Marshal ¶
func (m *ActionSpatial) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSpatial) XXX_Merge ¶
func (m *ActionSpatial) XXX_Merge(src proto.Message)
func (*ActionSpatial) XXX_OneofWrappers ¶
func (*ActionSpatial) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ActionSpatial) XXX_Size ¶
func (m *ActionSpatial) XXX_Size() int
func (*ActionSpatial) XXX_Unmarshal ¶
func (m *ActionSpatial) XXX_Unmarshal(b []byte) error
type ActionSpatialCameraMove ¶
type ActionSpatialCameraMove struct {
CenterMinimap *PointI `protobuf:"bytes,1,opt,name=center_minimap,json=centerMinimap,proto3" json:"center_minimap,omitempty"`
}
func (*ActionSpatialCameraMove) Descriptor ¶
func (*ActionSpatialCameraMove) Descriptor() ([]byte, []int)
func (*ActionSpatialCameraMove) GetCenterMinimap ¶
func (m *ActionSpatialCameraMove) GetCenterMinimap() *PointI
func (*ActionSpatialCameraMove) Marshal ¶
func (m *ActionSpatialCameraMove) Marshal() (dAtA []byte, err error)
func (*ActionSpatialCameraMove) MarshalTo ¶
func (m *ActionSpatialCameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialCameraMove) MarshalToSizedBuffer ¶
func (m *ActionSpatialCameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialCameraMove) ProtoMessage ¶
func (*ActionSpatialCameraMove) ProtoMessage()
func (*ActionSpatialCameraMove) Reset ¶
func (m *ActionSpatialCameraMove) Reset()
func (*ActionSpatialCameraMove) Size ¶
func (m *ActionSpatialCameraMove) Size() (n int)
func (*ActionSpatialCameraMove) String ¶
func (m *ActionSpatialCameraMove) String() string
func (*ActionSpatialCameraMove) Unmarshal ¶
func (m *ActionSpatialCameraMove) Unmarshal(dAtA []byte) error
func (*ActionSpatialCameraMove) XXX_DiscardUnknown ¶
func (m *ActionSpatialCameraMove) XXX_DiscardUnknown()
func (*ActionSpatialCameraMove) XXX_Marshal ¶
func (m *ActionSpatialCameraMove) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSpatialCameraMove) XXX_Merge ¶
func (m *ActionSpatialCameraMove) XXX_Merge(src proto.Message)
func (*ActionSpatialCameraMove) XXX_Size ¶
func (m *ActionSpatialCameraMove) XXX_Size() int
func (*ActionSpatialCameraMove) XXX_Unmarshal ¶
func (m *ActionSpatialCameraMove) XXX_Unmarshal(b []byte) error
type ActionSpatialUnitCommand ¶
type ActionSpatialUnitCommand struct { AbilityId int32 `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3" json:"ability_id,omitempty"` // Types that are valid to be assigned to Target: // *ActionSpatialUnitCommand_TargetScreenCoord // *ActionSpatialUnitCommand_TargetMinimapCoord Target isActionSpatialUnitCommand_Target `protobuf_oneof:"target"` QueueCommand bool `protobuf:"varint,4,opt,name=queue_command,json=queueCommand,proto3" json:"queue_command,omitempty"` }
func (*ActionSpatialUnitCommand) Descriptor ¶
func (*ActionSpatialUnitCommand) Descriptor() ([]byte, []int)
func (*ActionSpatialUnitCommand) GetAbilityId ¶
func (m *ActionSpatialUnitCommand) GetAbilityId() int32
func (*ActionSpatialUnitCommand) GetQueueCommand ¶
func (m *ActionSpatialUnitCommand) GetQueueCommand() bool
func (*ActionSpatialUnitCommand) GetTarget ¶
func (m *ActionSpatialUnitCommand) GetTarget() isActionSpatialUnitCommand_Target
func (*ActionSpatialUnitCommand) GetTargetMinimapCoord ¶
func (m *ActionSpatialUnitCommand) GetTargetMinimapCoord() *PointI
func (*ActionSpatialUnitCommand) GetTargetScreenCoord ¶
func (m *ActionSpatialUnitCommand) GetTargetScreenCoord() *PointI
func (*ActionSpatialUnitCommand) Marshal ¶
func (m *ActionSpatialUnitCommand) Marshal() (dAtA []byte, err error)
func (*ActionSpatialUnitCommand) MarshalTo ¶
func (m *ActionSpatialUnitCommand) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand) MarshalToSizedBuffer ¶
func (m *ActionSpatialUnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand) ProtoMessage ¶
func (*ActionSpatialUnitCommand) ProtoMessage()
func (*ActionSpatialUnitCommand) Reset ¶
func (m *ActionSpatialUnitCommand) Reset()
func (*ActionSpatialUnitCommand) Size ¶
func (m *ActionSpatialUnitCommand) Size() (n int)
func (*ActionSpatialUnitCommand) String ¶
func (m *ActionSpatialUnitCommand) String() string
func (*ActionSpatialUnitCommand) Unmarshal ¶
func (m *ActionSpatialUnitCommand) Unmarshal(dAtA []byte) error
func (*ActionSpatialUnitCommand) XXX_DiscardUnknown ¶
func (m *ActionSpatialUnitCommand) XXX_DiscardUnknown()
func (*ActionSpatialUnitCommand) XXX_Marshal ¶
func (m *ActionSpatialUnitCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSpatialUnitCommand) XXX_Merge ¶
func (m *ActionSpatialUnitCommand) XXX_Merge(src proto.Message)
func (*ActionSpatialUnitCommand) XXX_OneofWrappers ¶
func (*ActionSpatialUnitCommand) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ActionSpatialUnitCommand) XXX_Size ¶
func (m *ActionSpatialUnitCommand) XXX_Size() int
func (*ActionSpatialUnitCommand) XXX_Unmarshal ¶
func (m *ActionSpatialUnitCommand) XXX_Unmarshal(b []byte) error
type ActionSpatialUnitCommand_TargetMinimapCoord ¶
type ActionSpatialUnitCommand_TargetMinimapCoord struct {
TargetMinimapCoord *PointI `protobuf:"bytes,3,opt,name=target_minimap_coord,json=targetMinimapCoord,proto3,oneof" json:"target_minimap_coord,omitempty"`
}
func (*ActionSpatialUnitCommand_TargetMinimapCoord) MarshalTo ¶
func (m *ActionSpatialUnitCommand_TargetMinimapCoord) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand_TargetMinimapCoord) MarshalToSizedBuffer ¶
func (m *ActionSpatialUnitCommand_TargetMinimapCoord) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand_TargetMinimapCoord) Size ¶
func (m *ActionSpatialUnitCommand_TargetMinimapCoord) Size() (n int)
type ActionSpatialUnitCommand_TargetScreenCoord ¶
type ActionSpatialUnitCommand_TargetScreenCoord struct {
TargetScreenCoord *PointI `protobuf:"bytes,2,opt,name=target_screen_coord,json=targetScreenCoord,proto3,oneof" json:"target_screen_coord,omitempty"`
}
func (*ActionSpatialUnitCommand_TargetScreenCoord) MarshalTo ¶
func (m *ActionSpatialUnitCommand_TargetScreenCoord) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand_TargetScreenCoord) MarshalToSizedBuffer ¶
func (m *ActionSpatialUnitCommand_TargetScreenCoord) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialUnitCommand_TargetScreenCoord) Size ¶
func (m *ActionSpatialUnitCommand_TargetScreenCoord) Size() (n int)
type ActionSpatialUnitSelectionPoint ¶
type ActionSpatialUnitSelectionPoint struct { SelectionScreenCoord *PointI `protobuf:"bytes,1,opt,name=selection_screen_coord,json=selectionScreenCoord,proto3" json:"selection_screen_coord,omitempty"` Type ActionSpatialUnitSelectionPoint_Type `protobuf:"varint,2,opt,name=type,proto3,enum=SC2APIProtocol.ActionSpatialUnitSelectionPoint_Type" json:"type,omitempty"` }
func (*ActionSpatialUnitSelectionPoint) Descriptor ¶
func (*ActionSpatialUnitSelectionPoint) Descriptor() ([]byte, []int)
func (*ActionSpatialUnitSelectionPoint) GetSelectionScreenCoord ¶
func (m *ActionSpatialUnitSelectionPoint) GetSelectionScreenCoord() *PointI
func (*ActionSpatialUnitSelectionPoint) GetType ¶
func (m *ActionSpatialUnitSelectionPoint) GetType() ActionSpatialUnitSelectionPoint_Type
func (*ActionSpatialUnitSelectionPoint) Marshal ¶
func (m *ActionSpatialUnitSelectionPoint) Marshal() (dAtA []byte, err error)
func (*ActionSpatialUnitSelectionPoint) MarshalTo ¶
func (m *ActionSpatialUnitSelectionPoint) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialUnitSelectionPoint) MarshalToSizedBuffer ¶
func (m *ActionSpatialUnitSelectionPoint) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialUnitSelectionPoint) ProtoMessage ¶
func (*ActionSpatialUnitSelectionPoint) ProtoMessage()
func (*ActionSpatialUnitSelectionPoint) Reset ¶
func (m *ActionSpatialUnitSelectionPoint) Reset()
func (*ActionSpatialUnitSelectionPoint) Size ¶
func (m *ActionSpatialUnitSelectionPoint) Size() (n int)
func (*ActionSpatialUnitSelectionPoint) String ¶
func (m *ActionSpatialUnitSelectionPoint) String() string
func (*ActionSpatialUnitSelectionPoint) Unmarshal ¶
func (m *ActionSpatialUnitSelectionPoint) Unmarshal(dAtA []byte) error
func (*ActionSpatialUnitSelectionPoint) XXX_DiscardUnknown ¶
func (m *ActionSpatialUnitSelectionPoint) XXX_DiscardUnknown()
func (*ActionSpatialUnitSelectionPoint) XXX_Marshal ¶
func (m *ActionSpatialUnitSelectionPoint) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSpatialUnitSelectionPoint) XXX_Merge ¶
func (m *ActionSpatialUnitSelectionPoint) XXX_Merge(src proto.Message)
func (*ActionSpatialUnitSelectionPoint) XXX_Size ¶
func (m *ActionSpatialUnitSelectionPoint) XXX_Size() int
func (*ActionSpatialUnitSelectionPoint) XXX_Unmarshal ¶
func (m *ActionSpatialUnitSelectionPoint) XXX_Unmarshal(b []byte) error
type ActionSpatialUnitSelectionPoint_Type ¶
type ActionSpatialUnitSelectionPoint_Type int32
const ( ActionSpatialUnitSelectionPoint_nil ActionSpatialUnitSelectionPoint_Type = 0 ActionSpatialUnitSelectionPoint_Select ActionSpatialUnitSelectionPoint_Type = 1 ActionSpatialUnitSelectionPoint_Toggle ActionSpatialUnitSelectionPoint_Type = 2 ActionSpatialUnitSelectionPoint_AllType ActionSpatialUnitSelectionPoint_Type = 3 ActionSpatialUnitSelectionPoint_AddAllType ActionSpatialUnitSelectionPoint_Type = 4 )
func (ActionSpatialUnitSelectionPoint_Type) EnumDescriptor ¶
func (ActionSpatialUnitSelectionPoint_Type) EnumDescriptor() ([]byte, []int)
func (ActionSpatialUnitSelectionPoint_Type) String ¶
func (x ActionSpatialUnitSelectionPoint_Type) String() string
type ActionSpatialUnitSelectionRect ¶
type ActionSpatialUnitSelectionRect struct { SelectionScreenCoord []*RectangleI `protobuf:"bytes,1,rep,name=selection_screen_coord,json=selectionScreenCoord,proto3" json:"selection_screen_coord,omitempty"` SelectionAdd bool `protobuf:"varint,2,opt,name=selection_add,json=selectionAdd,proto3" json:"selection_add,omitempty"` }
func (*ActionSpatialUnitSelectionRect) Descriptor ¶
func (*ActionSpatialUnitSelectionRect) Descriptor() ([]byte, []int)
func (*ActionSpatialUnitSelectionRect) GetSelectionAdd ¶
func (m *ActionSpatialUnitSelectionRect) GetSelectionAdd() bool
func (*ActionSpatialUnitSelectionRect) GetSelectionScreenCoord ¶
func (m *ActionSpatialUnitSelectionRect) GetSelectionScreenCoord() []*RectangleI
func (*ActionSpatialUnitSelectionRect) Marshal ¶
func (m *ActionSpatialUnitSelectionRect) Marshal() (dAtA []byte, err error)
func (*ActionSpatialUnitSelectionRect) MarshalTo ¶
func (m *ActionSpatialUnitSelectionRect) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatialUnitSelectionRect) MarshalToSizedBuffer ¶
func (m *ActionSpatialUnitSelectionRect) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatialUnitSelectionRect) ProtoMessage ¶
func (*ActionSpatialUnitSelectionRect) ProtoMessage()
func (*ActionSpatialUnitSelectionRect) Reset ¶
func (m *ActionSpatialUnitSelectionRect) Reset()
func (*ActionSpatialUnitSelectionRect) Size ¶
func (m *ActionSpatialUnitSelectionRect) Size() (n int)
func (*ActionSpatialUnitSelectionRect) String ¶
func (m *ActionSpatialUnitSelectionRect) String() string
func (*ActionSpatialUnitSelectionRect) Unmarshal ¶
func (m *ActionSpatialUnitSelectionRect) Unmarshal(dAtA []byte) error
func (*ActionSpatialUnitSelectionRect) XXX_DiscardUnknown ¶
func (m *ActionSpatialUnitSelectionRect) XXX_DiscardUnknown()
func (*ActionSpatialUnitSelectionRect) XXX_Marshal ¶
func (m *ActionSpatialUnitSelectionRect) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionSpatialUnitSelectionRect) XXX_Merge ¶
func (m *ActionSpatialUnitSelectionRect) XXX_Merge(src proto.Message)
func (*ActionSpatialUnitSelectionRect) XXX_Size ¶
func (m *ActionSpatialUnitSelectionRect) XXX_Size() int
func (*ActionSpatialUnitSelectionRect) XXX_Unmarshal ¶
func (m *ActionSpatialUnitSelectionRect) XXX_Unmarshal(b []byte) error
type ActionSpatial_CameraMove ¶
type ActionSpatial_CameraMove struct {
CameraMove *ActionSpatialCameraMove `protobuf:"bytes,2,opt,name=camera_move,json=cameraMove,proto3,oneof" json:"camera_move,omitempty"`
}
func (*ActionSpatial_CameraMove) MarshalTo ¶
func (m *ActionSpatial_CameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatial_CameraMove) MarshalToSizedBuffer ¶
func (m *ActionSpatial_CameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatial_CameraMove) Size ¶
func (m *ActionSpatial_CameraMove) Size() (n int)
type ActionSpatial_UnitCommand ¶
type ActionSpatial_UnitCommand struct {
UnitCommand *ActionSpatialUnitCommand `protobuf:"bytes,1,opt,name=unit_command,json=unitCommand,proto3,oneof" json:"unit_command,omitempty"`
}
func (*ActionSpatial_UnitCommand) MarshalTo ¶
func (m *ActionSpatial_UnitCommand) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatial_UnitCommand) MarshalToSizedBuffer ¶
func (m *ActionSpatial_UnitCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatial_UnitCommand) Size ¶
func (m *ActionSpatial_UnitCommand) Size() (n int)
type ActionSpatial_UnitSelectionPoint ¶
type ActionSpatial_UnitSelectionPoint struct {
UnitSelectionPoint *ActionSpatialUnitSelectionPoint `protobuf:"bytes,3,opt,name=unit_selection_point,json=unitSelectionPoint,proto3,oneof" json:"unit_selection_point,omitempty"`
}
func (*ActionSpatial_UnitSelectionPoint) MarshalTo ¶
func (m *ActionSpatial_UnitSelectionPoint) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatial_UnitSelectionPoint) MarshalToSizedBuffer ¶
func (m *ActionSpatial_UnitSelectionPoint) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatial_UnitSelectionPoint) Size ¶
func (m *ActionSpatial_UnitSelectionPoint) Size() (n int)
type ActionSpatial_UnitSelectionRect ¶
type ActionSpatial_UnitSelectionRect struct {
UnitSelectionRect *ActionSpatialUnitSelectionRect `protobuf:"bytes,4,opt,name=unit_selection_rect,json=unitSelectionRect,proto3,oneof" json:"unit_selection_rect,omitempty"`
}
func (*ActionSpatial_UnitSelectionRect) MarshalTo ¶
func (m *ActionSpatial_UnitSelectionRect) MarshalTo(dAtA []byte) (int, error)
func (*ActionSpatial_UnitSelectionRect) MarshalToSizedBuffer ¶
func (m *ActionSpatial_UnitSelectionRect) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionSpatial_UnitSelectionRect) Size ¶
func (m *ActionSpatial_UnitSelectionRect) Size() (n int)
type ActionToggleAutocast ¶
type ActionToggleAutocast struct {
AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"`
}
func (*ActionToggleAutocast) Descriptor ¶
func (*ActionToggleAutocast) Descriptor() ([]byte, []int)
func (*ActionToggleAutocast) GetAbilityId ¶
func (m *ActionToggleAutocast) GetAbilityId() AbilityID
func (*ActionToggleAutocast) Marshal ¶
func (m *ActionToggleAutocast) Marshal() (dAtA []byte, err error)
func (*ActionToggleAutocast) MarshalTo ¶
func (m *ActionToggleAutocast) MarshalTo(dAtA []byte) (int, error)
func (*ActionToggleAutocast) MarshalToSizedBuffer ¶
func (m *ActionToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionToggleAutocast) ProtoMessage ¶
func (*ActionToggleAutocast) ProtoMessage()
func (*ActionToggleAutocast) Reset ¶
func (m *ActionToggleAutocast) Reset()
func (*ActionToggleAutocast) Size ¶
func (m *ActionToggleAutocast) Size() (n int)
func (*ActionToggleAutocast) String ¶
func (m *ActionToggleAutocast) String() string
func (*ActionToggleAutocast) Unmarshal ¶
func (m *ActionToggleAutocast) Unmarshal(dAtA []byte) error
func (*ActionToggleAutocast) XXX_DiscardUnknown ¶
func (m *ActionToggleAutocast) XXX_DiscardUnknown()
func (*ActionToggleAutocast) XXX_Marshal ¶
func (m *ActionToggleAutocast) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ActionToggleAutocast) XXX_Merge ¶
func (m *ActionToggleAutocast) XXX_Merge(src proto.Message)
func (*ActionToggleAutocast) XXX_Size ¶
func (m *ActionToggleAutocast) XXX_Size() int
func (*ActionToggleAutocast) XXX_Unmarshal ¶
func (m *ActionToggleAutocast) XXX_Unmarshal(b []byte) error
type ActionUI ¶
type ActionUI struct { // Types that are valid to be assigned to Action: // *ActionUI_ControlGroup // *ActionUI_SelectArmy // *ActionUI_SelectWarpGates // *ActionUI_SelectLarva // *ActionUI_SelectIdleWorker // *ActionUI_MultiPanel // *ActionUI_CargoPanel // *ActionUI_ProductionPanel // *ActionUI_ToggleAutocast Action isActionUI_Action `protobuf_oneof:"action"` }
func (*ActionUI) Descriptor ¶
func (*ActionUI) GetCargoPanel ¶
func (m *ActionUI) GetCargoPanel() *ActionCargoPanelUnload
func (*ActionUI) GetControlGroup ¶
func (m *ActionUI) GetControlGroup() *ActionControlGroup
func (*ActionUI) GetMultiPanel ¶
func (m *ActionUI) GetMultiPanel() *ActionMultiPanel
func (*ActionUI) GetProductionPanel ¶
func (m *ActionUI) GetProductionPanel() *ActionProductionPanelRemoveFromQueue
func (*ActionUI) GetSelectArmy ¶
func (m *ActionUI) GetSelectArmy() *ActionSelectArmy
func (*ActionUI) GetSelectIdleWorker ¶
func (m *ActionUI) GetSelectIdleWorker() *ActionSelectIdleWorker
func (*ActionUI) GetSelectLarva ¶
func (m *ActionUI) GetSelectLarva() *ActionSelectLarva
func (*ActionUI) GetSelectWarpGates ¶
func (m *ActionUI) GetSelectWarpGates() *ActionSelectWarpGates
func (*ActionUI) GetToggleAutocast ¶
func (m *ActionUI) GetToggleAutocast() *ActionToggleAutocast
func (*ActionUI) MarshalToSizedBuffer ¶
func (*ActionUI) ProtoMessage ¶
func (*ActionUI) ProtoMessage()
func (*ActionUI) XXX_DiscardUnknown ¶
func (m *ActionUI) XXX_DiscardUnknown()
func (*ActionUI) XXX_Marshal ¶
func (*ActionUI) XXX_OneofWrappers ¶
func (*ActionUI) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ActionUI) XXX_Unmarshal ¶
type ActionUI_CargoPanel ¶
type ActionUI_CargoPanel struct {
CargoPanel *ActionCargoPanelUnload `protobuf:"bytes,7,opt,name=cargo_panel,json=cargoPanel,proto3,oneof" json:"cargo_panel,omitempty"`
}
func (*ActionUI_CargoPanel) MarshalTo ¶
func (m *ActionUI_CargoPanel) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_CargoPanel) MarshalToSizedBuffer ¶
func (m *ActionUI_CargoPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_CargoPanel) Size ¶
func (m *ActionUI_CargoPanel) Size() (n int)
type ActionUI_ControlGroup ¶
type ActionUI_ControlGroup struct {
ControlGroup *ActionControlGroup `protobuf:"bytes,1,opt,name=control_group,json=controlGroup,proto3,oneof" json:"control_group,omitempty"`
}
func (*ActionUI_ControlGroup) MarshalTo ¶
func (m *ActionUI_ControlGroup) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_ControlGroup) MarshalToSizedBuffer ¶
func (m *ActionUI_ControlGroup) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_ControlGroup) Size ¶
func (m *ActionUI_ControlGroup) Size() (n int)
type ActionUI_MultiPanel ¶
type ActionUI_MultiPanel struct {
MultiPanel *ActionMultiPanel `protobuf:"bytes,6,opt,name=multi_panel,json=multiPanel,proto3,oneof" json:"multi_panel,omitempty"`
}
func (*ActionUI_MultiPanel) MarshalTo ¶
func (m *ActionUI_MultiPanel) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_MultiPanel) MarshalToSizedBuffer ¶
func (m *ActionUI_MultiPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_MultiPanel) Size ¶
func (m *ActionUI_MultiPanel) Size() (n int)
type ActionUI_ProductionPanel ¶
type ActionUI_ProductionPanel struct {
ProductionPanel *ActionProductionPanelRemoveFromQueue `protobuf:"bytes,8,opt,name=production_panel,json=productionPanel,proto3,oneof" json:"production_panel,omitempty"`
}
func (*ActionUI_ProductionPanel) MarshalTo ¶
func (m *ActionUI_ProductionPanel) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_ProductionPanel) MarshalToSizedBuffer ¶
func (m *ActionUI_ProductionPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_ProductionPanel) Size ¶
func (m *ActionUI_ProductionPanel) Size() (n int)
type ActionUI_SelectArmy ¶
type ActionUI_SelectArmy struct {
SelectArmy *ActionSelectArmy `protobuf:"bytes,2,opt,name=select_army,json=selectArmy,proto3,oneof" json:"select_army,omitempty"`
}
func (*ActionUI_SelectArmy) MarshalTo ¶
func (m *ActionUI_SelectArmy) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_SelectArmy) MarshalToSizedBuffer ¶
func (m *ActionUI_SelectArmy) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_SelectArmy) Size ¶
func (m *ActionUI_SelectArmy) Size() (n int)
type ActionUI_SelectIdleWorker ¶
type ActionUI_SelectIdleWorker struct {
SelectIdleWorker *ActionSelectIdleWorker `protobuf:"bytes,5,opt,name=select_idle_worker,json=selectIdleWorker,proto3,oneof" json:"select_idle_worker,omitempty"`
}
func (*ActionUI_SelectIdleWorker) MarshalTo ¶
func (m *ActionUI_SelectIdleWorker) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_SelectIdleWorker) MarshalToSizedBuffer ¶
func (m *ActionUI_SelectIdleWorker) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_SelectIdleWorker) Size ¶
func (m *ActionUI_SelectIdleWorker) Size() (n int)
type ActionUI_SelectLarva ¶
type ActionUI_SelectLarva struct {
SelectLarva *ActionSelectLarva `protobuf:"bytes,4,opt,name=select_larva,json=selectLarva,proto3,oneof" json:"select_larva,omitempty"`
}
func (*ActionUI_SelectLarva) MarshalTo ¶
func (m *ActionUI_SelectLarva) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_SelectLarva) MarshalToSizedBuffer ¶
func (m *ActionUI_SelectLarva) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_SelectLarva) Size ¶
func (m *ActionUI_SelectLarva) Size() (n int)
type ActionUI_SelectWarpGates ¶
type ActionUI_SelectWarpGates struct {
SelectWarpGates *ActionSelectWarpGates `protobuf:"bytes,3,opt,name=select_warp_gates,json=selectWarpGates,proto3,oneof" json:"select_warp_gates,omitempty"`
}
func (*ActionUI_SelectWarpGates) MarshalTo ¶
func (m *ActionUI_SelectWarpGates) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_SelectWarpGates) MarshalToSizedBuffer ¶
func (m *ActionUI_SelectWarpGates) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_SelectWarpGates) Size ¶
func (m *ActionUI_SelectWarpGates) Size() (n int)
type ActionUI_ToggleAutocast ¶
type ActionUI_ToggleAutocast struct {
ToggleAutocast *ActionToggleAutocast `protobuf:"bytes,9,opt,name=toggle_autocast,json=toggleAutocast,proto3,oneof" json:"toggle_autocast,omitempty"`
}
func (*ActionUI_ToggleAutocast) MarshalTo ¶
func (m *ActionUI_ToggleAutocast) MarshalTo(dAtA []byte) (int, error)
func (*ActionUI_ToggleAutocast) MarshalToSizedBuffer ¶
func (m *ActionUI_ToggleAutocast) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ActionUI_ToggleAutocast) Size ¶
func (m *ActionUI_ToggleAutocast) Size() (n int)
type Alert ¶
type Alert int32
const ( Alert_nil Alert = 0 Alert_AlertError Alert = 3 Alert_AddOnComplete Alert = 4 Alert_BuildingComplete Alert = 5 Alert_BuildingUnderAttack Alert = 6 Alert_LarvaHatched Alert = 7 Alert_MergeComplete Alert = 8 Alert_MineralsExhausted Alert = 9 Alert_MorphComplete Alert = 10 Alert_MothershipComplete Alert = 11 Alert_MULEExpired Alert = 12 Alert_NuclearLaunchDetected Alert = 1 Alert_NukeComplete Alert = 13 Alert_NydusWormDetected Alert = 2 Alert_ResearchComplete Alert = 14 Alert_TrainError Alert = 15 Alert_TrainUnitComplete Alert = 16 Alert_TrainWorkerComplete Alert = 17 Alert_TransformationComplete Alert = 18 Alert_UnitUnderAttack Alert = 19 Alert_UpgradeComplete Alert = 20 Alert_VespeneExhausted Alert = 21 Alert_WarpInComplete Alert = 22 )
func (Alert) EnumDescriptor ¶
type Attribute ¶
type Attribute int32
const ( Attribute_nil Attribute = 0 Attribute_Light Attribute = 1 Attribute_Armored Attribute = 2 Attribute_Biological Attribute = 3 Attribute_Mechanical Attribute = 4 Attribute_Robotic Attribute = 5 Attribute_Psionic Attribute = 6 Attribute_Massive Attribute = 7 Attribute_Structure Attribute = 8 Attribute_Hover Attribute = 9 Attribute_Heroic Attribute = 10 Attribute_Summoned Attribute = 11 )
func (Attribute) EnumDescriptor ¶
type AvailableAbility ¶
type AvailableAbility struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` RequiresPoint bool `protobuf:"varint,2,opt,name=requires_point,json=requiresPoint,proto3" json:"requires_point,omitempty"` }
func (*AvailableAbility) Descriptor ¶
func (*AvailableAbility) Descriptor() ([]byte, []int)
func (*AvailableAbility) GetAbilityId ¶
func (m *AvailableAbility) GetAbilityId() AbilityID
func (*AvailableAbility) GetRequiresPoint ¶
func (m *AvailableAbility) GetRequiresPoint() bool
func (*AvailableAbility) Marshal ¶
func (m *AvailableAbility) Marshal() (dAtA []byte, err error)
func (*AvailableAbility) MarshalToSizedBuffer ¶
func (m *AvailableAbility) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*AvailableAbility) ProtoMessage ¶
func (*AvailableAbility) ProtoMessage()
func (*AvailableAbility) Reset ¶
func (m *AvailableAbility) Reset()
func (*AvailableAbility) Size ¶
func (m *AvailableAbility) Size() (n int)
func (*AvailableAbility) String ¶
func (m *AvailableAbility) String() string
func (*AvailableAbility) Unmarshal ¶
func (m *AvailableAbility) Unmarshal(dAtA []byte) error
func (*AvailableAbility) XXX_DiscardUnknown ¶
func (m *AvailableAbility) XXX_DiscardUnknown()
func (*AvailableAbility) XXX_Marshal ¶
func (m *AvailableAbility) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*AvailableAbility) XXX_Merge ¶
func (m *AvailableAbility) XXX_Merge(src proto.Message)
func (*AvailableAbility) XXX_Size ¶
func (m *AvailableAbility) XXX_Size() int
func (*AvailableAbility) XXX_Unmarshal ¶
func (m *AvailableAbility) XXX_Unmarshal(b []byte) error
type BuffData ¶
type BuffData struct { BuffId BuffID `protobuf:"varint,1,opt,name=buff_id,json=buffId,proto3,casttype=BuffID" json:"buff_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` }
func (*BuffData) Descriptor ¶
func (*BuffData) MarshalToSizedBuffer ¶
func (*BuffData) ProtoMessage ¶
func (*BuffData) ProtoMessage()
func (*BuffData) XXX_DiscardUnknown ¶
func (m *BuffData) XXX_DiscardUnknown()
func (*BuffData) XXX_Marshal ¶
func (*BuffData) XXX_Unmarshal ¶
type BuildItem ¶
type BuildItem struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` BuildProgress float32 `protobuf:"fixed32,2,opt,name=build_progress,json=buildProgress,proto3" json:"build_progress,omitempty"` }
func (*BuildItem) Descriptor ¶
func (*BuildItem) GetAbilityId ¶
func (*BuildItem) GetBuildProgress ¶
func (*BuildItem) MarshalToSizedBuffer ¶
func (*BuildItem) ProtoMessage ¶
func (*BuildItem) ProtoMessage()
func (*BuildItem) XXX_DiscardUnknown ¶
func (m *BuildItem) XXX_DiscardUnknown()
func (*BuildItem) XXX_Marshal ¶
func (*BuildItem) XXX_Unmarshal ¶
type CargoPanel ¶
type CargoPanel struct { Unit *UnitInfo `protobuf:"bytes,1,opt,name=unit,proto3" json:"unit,omitempty"` Passengers []*UnitInfo `protobuf:"bytes,2,rep,name=passengers,proto3" json:"passengers,omitempty"` SlotsAvailable int32 `protobuf:"varint,3,opt,name=slots_available,json=slotsAvailable,proto3" json:"slots_available,omitempty"` }
func (*CargoPanel) Descriptor ¶
func (*CargoPanel) Descriptor() ([]byte, []int)
func (*CargoPanel) GetPassengers ¶
func (m *CargoPanel) GetPassengers() []*UnitInfo
func (*CargoPanel) GetSlotsAvailable ¶
func (m *CargoPanel) GetSlotsAvailable() int32
func (*CargoPanel) GetUnit ¶
func (m *CargoPanel) GetUnit() *UnitInfo
func (*CargoPanel) Marshal ¶
func (m *CargoPanel) Marshal() (dAtA []byte, err error)
func (*CargoPanel) MarshalToSizedBuffer ¶
func (m *CargoPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*CargoPanel) ProtoMessage ¶
func (*CargoPanel) ProtoMessage()
func (*CargoPanel) Reset ¶
func (m *CargoPanel) Reset()
func (*CargoPanel) Size ¶
func (m *CargoPanel) Size() (n int)
func (*CargoPanel) String ¶
func (m *CargoPanel) String() string
func (*CargoPanel) Unmarshal ¶
func (m *CargoPanel) Unmarshal(dAtA []byte) error
func (*CargoPanel) XXX_DiscardUnknown ¶
func (m *CargoPanel) XXX_DiscardUnknown()
func (*CargoPanel) XXX_Marshal ¶
func (m *CargoPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*CargoPanel) XXX_Merge ¶
func (m *CargoPanel) XXX_Merge(src proto.Message)
func (*CargoPanel) XXX_Size ¶
func (m *CargoPanel) XXX_Size() int
func (*CargoPanel) XXX_Unmarshal ¶
func (m *CargoPanel) XXX_Unmarshal(b []byte) error
type CategoryScoreDetails ¶
type CategoryScoreDetails struct { None float32 `protobuf:"fixed32,1,opt,name=none,proto3" json:"none,omitempty"` Army float32 `protobuf:"fixed32,2,opt,name=army,proto3" json:"army,omitempty"` Economy float32 `protobuf:"fixed32,3,opt,name=economy,proto3" json:"economy,omitempty"` Technology float32 `protobuf:"fixed32,4,opt,name=technology,proto3" json:"technology,omitempty"` Upgrade float32 `protobuf:"fixed32,5,opt,name=upgrade,proto3" json:"upgrade,omitempty"` }
func (*CategoryScoreDetails) Descriptor ¶
func (*CategoryScoreDetails) Descriptor() ([]byte, []int)
func (*CategoryScoreDetails) GetArmy ¶
func (m *CategoryScoreDetails) GetArmy() float32
func (*CategoryScoreDetails) GetEconomy ¶
func (m *CategoryScoreDetails) GetEconomy() float32
func (*CategoryScoreDetails) GetNone ¶
func (m *CategoryScoreDetails) GetNone() float32
func (*CategoryScoreDetails) GetTechnology ¶
func (m *CategoryScoreDetails) GetTechnology() float32
func (*CategoryScoreDetails) GetUpgrade ¶
func (m *CategoryScoreDetails) GetUpgrade() float32
func (*CategoryScoreDetails) Marshal ¶
func (m *CategoryScoreDetails) Marshal() (dAtA []byte, err error)
func (*CategoryScoreDetails) MarshalTo ¶
func (m *CategoryScoreDetails) MarshalTo(dAtA []byte) (int, error)
func (*CategoryScoreDetails) MarshalToSizedBuffer ¶
func (m *CategoryScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*CategoryScoreDetails) ProtoMessage ¶
func (*CategoryScoreDetails) ProtoMessage()
func (*CategoryScoreDetails) Reset ¶
func (m *CategoryScoreDetails) Reset()
func (*CategoryScoreDetails) Size ¶
func (m *CategoryScoreDetails) Size() (n int)
func (*CategoryScoreDetails) String ¶
func (m *CategoryScoreDetails) String() string
func (*CategoryScoreDetails) Unmarshal ¶
func (m *CategoryScoreDetails) Unmarshal(dAtA []byte) error
func (*CategoryScoreDetails) XXX_DiscardUnknown ¶
func (m *CategoryScoreDetails) XXX_DiscardUnknown()
func (*CategoryScoreDetails) XXX_Marshal ¶
func (m *CategoryScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*CategoryScoreDetails) XXX_Merge ¶
func (m *CategoryScoreDetails) XXX_Merge(src proto.Message)
func (*CategoryScoreDetails) XXX_Size ¶
func (m *CategoryScoreDetails) XXX_Size() int
func (*CategoryScoreDetails) XXX_Unmarshal ¶
func (m *CategoryScoreDetails) XXX_Unmarshal(b []byte) error
type ChatReceived ¶
type ChatReceived struct { PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"` Message string `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"` }
func (*ChatReceived) Descriptor ¶
func (*ChatReceived) Descriptor() ([]byte, []int)
func (*ChatReceived) GetMessage ¶
func (m *ChatReceived) GetMessage() string
func (*ChatReceived) GetPlayerId ¶
func (m *ChatReceived) GetPlayerId() PlayerID
func (*ChatReceived) Marshal ¶
func (m *ChatReceived) Marshal() (dAtA []byte, err error)
func (*ChatReceived) MarshalToSizedBuffer ¶
func (m *ChatReceived) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ChatReceived) ProtoMessage ¶
func (*ChatReceived) ProtoMessage()
func (*ChatReceived) Reset ¶
func (m *ChatReceived) Reset()
func (*ChatReceived) Size ¶
func (m *ChatReceived) Size() (n int)
func (*ChatReceived) String ¶
func (m *ChatReceived) String() string
func (*ChatReceived) Unmarshal ¶
func (m *ChatReceived) Unmarshal(dAtA []byte) error
func (*ChatReceived) XXX_DiscardUnknown ¶
func (m *ChatReceived) XXX_DiscardUnknown()
func (*ChatReceived) XXX_Marshal ¶
func (m *ChatReceived) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ChatReceived) XXX_Merge ¶
func (m *ChatReceived) XXX_Merge(src proto.Message)
func (*ChatReceived) XXX_Size ¶
func (m *ChatReceived) XXX_Size() int
func (*ChatReceived) XXX_Unmarshal ¶
func (m *ChatReceived) XXX_Unmarshal(b []byte) error
type CloakState ¶
type CloakState int32
const ( CloakState_CloakedUnknown CloakState = 0 CloakState_Cloaked CloakState = 1 CloakState_CloakedDetected CloakState = 2 CloakState_NotCloaked CloakState = 3 CloakState_CloakedAllied CloakState = 4 )
func (CloakState) EnumDescriptor ¶
func (CloakState) EnumDescriptor() ([]byte, []int)
func (CloakState) String ¶
func (x CloakState) String() string
type Color ¶
type Color struct { R uint32 `protobuf:"varint,1,opt,name=r,proto3" json:"r,omitempty"` G uint32 `protobuf:"varint,2,opt,name=g,proto3" json:"g,omitempty"` B uint32 `protobuf:"varint,3,opt,name=b,proto3" json:"b,omitempty"` }
func (*Color) Descriptor ¶
func (*Color) ProtoMessage ¶
func (*Color) ProtoMessage()
func (*Color) XXX_DiscardUnknown ¶
func (m *Color) XXX_DiscardUnknown()
func (*Color) XXX_Marshal ¶
func (*Color) XXX_Unmarshal ¶
type ControlGroup ¶
type ControlGroup struct { ControlGroupIndex uint32 `protobuf:"varint,1,opt,name=control_group_index,json=controlGroupIndex,proto3" json:"control_group_index,omitempty"` LeaderUnitType UnitTypeID `` /* 126-byte string literal not displayed */ Count uint32 `protobuf:"varint,3,opt,name=count,proto3" json:"count,omitempty"` }
func (*ControlGroup) Descriptor ¶
func (*ControlGroup) Descriptor() ([]byte, []int)
func (*ControlGroup) GetControlGroupIndex ¶
func (m *ControlGroup) GetControlGroupIndex() uint32
func (*ControlGroup) GetCount ¶
func (m *ControlGroup) GetCount() uint32
func (*ControlGroup) GetLeaderUnitType ¶
func (m *ControlGroup) GetLeaderUnitType() UnitTypeID
func (*ControlGroup) Marshal ¶
func (m *ControlGroup) Marshal() (dAtA []byte, err error)
func (*ControlGroup) MarshalToSizedBuffer ¶
func (m *ControlGroup) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ControlGroup) ProtoMessage ¶
func (*ControlGroup) ProtoMessage()
func (*ControlGroup) Reset ¶
func (m *ControlGroup) Reset()
func (*ControlGroup) Size ¶
func (m *ControlGroup) Size() (n int)
func (*ControlGroup) String ¶
func (m *ControlGroup) String() string
func (*ControlGroup) Unmarshal ¶
func (m *ControlGroup) Unmarshal(dAtA []byte) error
func (*ControlGroup) XXX_DiscardUnknown ¶
func (m *ControlGroup) XXX_DiscardUnknown()
func (*ControlGroup) XXX_Marshal ¶
func (m *ControlGroup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ControlGroup) XXX_Merge ¶
func (m *ControlGroup) XXX_Merge(src proto.Message)
func (*ControlGroup) XXX_Size ¶
func (m *ControlGroup) XXX_Size() int
func (*ControlGroup) XXX_Unmarshal ¶
func (m *ControlGroup) XXX_Unmarshal(b []byte) error
type DamageBonus ¶
type DamageBonus struct { Attribute Attribute `protobuf:"varint,1,opt,name=attribute,proto3,enum=SC2APIProtocol.Attribute" json:"attribute,omitempty"` Bonus float32 `protobuf:"fixed32,2,opt,name=bonus,proto3" json:"bonus,omitempty"` }
func (*DamageBonus) Descriptor ¶
func (*DamageBonus) Descriptor() ([]byte, []int)
func (*DamageBonus) GetAttribute ¶
func (m *DamageBonus) GetAttribute() Attribute
func (*DamageBonus) GetBonus ¶
func (m *DamageBonus) GetBonus() float32
func (*DamageBonus) Marshal ¶
func (m *DamageBonus) Marshal() (dAtA []byte, err error)
func (*DamageBonus) MarshalToSizedBuffer ¶
func (m *DamageBonus) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DamageBonus) ProtoMessage ¶
func (*DamageBonus) ProtoMessage()
func (*DamageBonus) Reset ¶
func (m *DamageBonus) Reset()
func (*DamageBonus) Size ¶
func (m *DamageBonus) Size() (n int)
func (*DamageBonus) String ¶
func (m *DamageBonus) String() string
func (*DamageBonus) Unmarshal ¶
func (m *DamageBonus) Unmarshal(dAtA []byte) error
func (*DamageBonus) XXX_DiscardUnknown ¶
func (m *DamageBonus) XXX_DiscardUnknown()
func (*DamageBonus) XXX_Marshal ¶
func (m *DamageBonus) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DamageBonus) XXX_Merge ¶
func (m *DamageBonus) XXX_Merge(src proto.Message)
func (*DamageBonus) XXX_Size ¶
func (m *DamageBonus) XXX_Size() int
func (*DamageBonus) XXX_Unmarshal ¶
func (m *DamageBonus) XXX_Unmarshal(b []byte) error
type DebugBox ¶
type DebugBox struct { Color *Color `protobuf:"bytes,1,opt,name=color,proto3" json:"color,omitempty"` Min *Point `protobuf:"bytes,2,opt,name=min,proto3" json:"min,omitempty"` Max *Point `protobuf:"bytes,3,opt,name=max,proto3" json:"max,omitempty"` }
Display debug boxes on screen.
func (*DebugBox) Descriptor ¶
func (*DebugBox) MarshalToSizedBuffer ¶
func (*DebugBox) ProtoMessage ¶
func (*DebugBox) ProtoMessage()
func (*DebugBox) XXX_DiscardUnknown ¶
func (m *DebugBox) XXX_DiscardUnknown()
func (*DebugBox) XXX_Marshal ¶
func (*DebugBox) XXX_Unmarshal ¶
type DebugCommand ¶
type DebugCommand struct { // Types that are valid to be assigned to Command: // *DebugCommand_Draw // *DebugCommand_GameState // *DebugCommand_CreateUnit // *DebugCommand_KillUnit // *DebugCommand_TestProcess // *DebugCommand_Score // *DebugCommand_EndGame // *DebugCommand_UnitValue Command isDebugCommand_Command `protobuf_oneof:"command"` }
Issue various useful commands to the game engine.
func (*DebugCommand) Descriptor ¶
func (*DebugCommand) Descriptor() ([]byte, []int)
func (*DebugCommand) GetCommand ¶
func (m *DebugCommand) GetCommand() isDebugCommand_Command
func (*DebugCommand) GetCreateUnit ¶
func (m *DebugCommand) GetCreateUnit() *DebugCreateUnit
func (*DebugCommand) GetDraw ¶
func (m *DebugCommand) GetDraw() *DebugDraw
func (*DebugCommand) GetEndGame ¶
func (m *DebugCommand) GetEndGame() *DebugEndGame
func (*DebugCommand) GetGameState ¶
func (m *DebugCommand) GetGameState() DebugGameState
func (*DebugCommand) GetKillUnit ¶
func (m *DebugCommand) GetKillUnit() *DebugKillUnit
func (*DebugCommand) GetScore ¶
func (m *DebugCommand) GetScore() *DebugSetScore
func (*DebugCommand) GetTestProcess ¶
func (m *DebugCommand) GetTestProcess() *DebugTestProcess
func (*DebugCommand) GetUnitValue ¶
func (m *DebugCommand) GetUnitValue() *DebugSetUnitValue
func (*DebugCommand) Marshal ¶
func (m *DebugCommand) Marshal() (dAtA []byte, err error)
func (*DebugCommand) MarshalToSizedBuffer ¶
func (m *DebugCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand) ProtoMessage ¶
func (*DebugCommand) ProtoMessage()
func (*DebugCommand) Reset ¶
func (m *DebugCommand) Reset()
func (*DebugCommand) Size ¶
func (m *DebugCommand) Size() (n int)
func (*DebugCommand) String ¶
func (m *DebugCommand) String() string
func (*DebugCommand) Unmarshal ¶
func (m *DebugCommand) Unmarshal(dAtA []byte) error
func (*DebugCommand) XXX_DiscardUnknown ¶
func (m *DebugCommand) XXX_DiscardUnknown()
func (*DebugCommand) XXX_Marshal ¶
func (m *DebugCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugCommand) XXX_Merge ¶
func (m *DebugCommand) XXX_Merge(src proto.Message)
func (*DebugCommand) XXX_OneofWrappers ¶
func (*DebugCommand) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*DebugCommand) XXX_Size ¶
func (m *DebugCommand) XXX_Size() int
func (*DebugCommand) XXX_Unmarshal ¶
func (m *DebugCommand) XXX_Unmarshal(b []byte) error
type DebugCommand_CreateUnit ¶
type DebugCommand_CreateUnit struct {
CreateUnit *DebugCreateUnit `protobuf:"bytes,3,opt,name=create_unit,json=createUnit,proto3,oneof" json:"create_unit,omitempty"`
}
func (*DebugCommand_CreateUnit) MarshalTo ¶
func (m *DebugCommand_CreateUnit) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_CreateUnit) MarshalToSizedBuffer ¶
func (m *DebugCommand_CreateUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_CreateUnit) Size ¶
func (m *DebugCommand_CreateUnit) Size() (n int)
type DebugCommand_Draw ¶
type DebugCommand_Draw struct {
Draw *DebugDraw `protobuf:"bytes,1,opt,name=draw,proto3,oneof" json:"draw,omitempty"`
}
func (*DebugCommand_Draw) MarshalTo ¶
func (m *DebugCommand_Draw) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_Draw) MarshalToSizedBuffer ¶
func (m *DebugCommand_Draw) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_Draw) Size ¶
func (m *DebugCommand_Draw) Size() (n int)
type DebugCommand_EndGame ¶
type DebugCommand_EndGame struct {
EndGame *DebugEndGame `protobuf:"bytes,7,opt,name=end_game,json=endGame,proto3,oneof" json:"end_game,omitempty"`
}
func (*DebugCommand_EndGame) MarshalTo ¶
func (m *DebugCommand_EndGame) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_EndGame) MarshalToSizedBuffer ¶
func (m *DebugCommand_EndGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_EndGame) Size ¶
func (m *DebugCommand_EndGame) Size() (n int)
type DebugCommand_GameState ¶
type DebugCommand_GameState struct {
GameState DebugGameState `` /* 130-byte string literal not displayed */
}
func (*DebugCommand_GameState) MarshalTo ¶
func (m *DebugCommand_GameState) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_GameState) MarshalToSizedBuffer ¶
func (m *DebugCommand_GameState) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_GameState) Size ¶
func (m *DebugCommand_GameState) Size() (n int)
type DebugCommand_KillUnit ¶
type DebugCommand_KillUnit struct {
KillUnit *DebugKillUnit `protobuf:"bytes,4,opt,name=kill_unit,json=killUnit,proto3,oneof" json:"kill_unit,omitempty"`
}
func (*DebugCommand_KillUnit) MarshalTo ¶
func (m *DebugCommand_KillUnit) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_KillUnit) MarshalToSizedBuffer ¶
func (m *DebugCommand_KillUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_KillUnit) Size ¶
func (m *DebugCommand_KillUnit) Size() (n int)
type DebugCommand_Score ¶
type DebugCommand_Score struct {
Score *DebugSetScore `protobuf:"bytes,6,opt,name=score,proto3,oneof" json:"score,omitempty"`
}
func (*DebugCommand_Score) MarshalTo ¶
func (m *DebugCommand_Score) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_Score) MarshalToSizedBuffer ¶
func (m *DebugCommand_Score) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_Score) Size ¶
func (m *DebugCommand_Score) Size() (n int)
type DebugCommand_TestProcess ¶
type DebugCommand_TestProcess struct {
TestProcess *DebugTestProcess `protobuf:"bytes,5,opt,name=test_process,json=testProcess,proto3,oneof" json:"test_process,omitempty"`
}
func (*DebugCommand_TestProcess) MarshalTo ¶
func (m *DebugCommand_TestProcess) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_TestProcess) MarshalToSizedBuffer ¶
func (m *DebugCommand_TestProcess) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_TestProcess) Size ¶
func (m *DebugCommand_TestProcess) Size() (n int)
type DebugCommand_UnitValue ¶
type DebugCommand_UnitValue struct {
UnitValue *DebugSetUnitValue `protobuf:"bytes,8,opt,name=unit_value,json=unitValue,proto3,oneof" json:"unit_value,omitempty"`
}
func (*DebugCommand_UnitValue) MarshalTo ¶
func (m *DebugCommand_UnitValue) MarshalTo(dAtA []byte) (int, error)
func (*DebugCommand_UnitValue) MarshalToSizedBuffer ¶
func (m *DebugCommand_UnitValue) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCommand_UnitValue) Size ¶
func (m *DebugCommand_UnitValue) Size() (n int)
type DebugCreateUnit ¶
type DebugCreateUnit struct { UnitType UnitTypeID `protobuf:"varint,1,opt,name=unit_type,json=unitType,proto3,casttype=UnitTypeID" json:"unit_type,omitempty"` Owner PlayerID `protobuf:"varint,2,opt,name=owner,proto3,casttype=PlayerID" json:"owner,omitempty"` Pos *Point2D `protobuf:"bytes,3,opt,name=pos,proto3" json:"pos,omitempty"` Quantity uint32 `protobuf:"varint,4,opt,name=quantity,proto3" json:"quantity,omitempty"` }
func (*DebugCreateUnit) Descriptor ¶
func (*DebugCreateUnit) Descriptor() ([]byte, []int)
func (*DebugCreateUnit) GetOwner ¶
func (m *DebugCreateUnit) GetOwner() PlayerID
func (*DebugCreateUnit) GetPos ¶
func (m *DebugCreateUnit) GetPos() *Point2D
func (*DebugCreateUnit) GetQuantity ¶
func (m *DebugCreateUnit) GetQuantity() uint32
func (*DebugCreateUnit) GetUnitType ¶
func (m *DebugCreateUnit) GetUnitType() UnitTypeID
func (*DebugCreateUnit) Marshal ¶
func (m *DebugCreateUnit) Marshal() (dAtA []byte, err error)
func (*DebugCreateUnit) MarshalToSizedBuffer ¶
func (m *DebugCreateUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugCreateUnit) ProtoMessage ¶
func (*DebugCreateUnit) ProtoMessage()
func (*DebugCreateUnit) Reset ¶
func (m *DebugCreateUnit) Reset()
func (*DebugCreateUnit) Size ¶
func (m *DebugCreateUnit) Size() (n int)
func (*DebugCreateUnit) String ¶
func (m *DebugCreateUnit) String() string
func (*DebugCreateUnit) Unmarshal ¶
func (m *DebugCreateUnit) Unmarshal(dAtA []byte) error
func (*DebugCreateUnit) XXX_DiscardUnknown ¶
func (m *DebugCreateUnit) XXX_DiscardUnknown()
func (*DebugCreateUnit) XXX_Marshal ¶
func (m *DebugCreateUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugCreateUnit) XXX_Merge ¶
func (m *DebugCreateUnit) XXX_Merge(src proto.Message)
func (*DebugCreateUnit) XXX_Size ¶
func (m *DebugCreateUnit) XXX_Size() int
func (*DebugCreateUnit) XXX_Unmarshal ¶
func (m *DebugCreateUnit) XXX_Unmarshal(b []byte) error
type DebugDraw ¶
type DebugDraw struct { Text []*DebugText `protobuf:"bytes,1,rep,name=text,proto3" json:"text,omitempty"` Lines []*DebugLine `protobuf:"bytes,2,rep,name=lines,proto3" json:"lines,omitempty"` Boxes []*DebugBox `protobuf:"bytes,3,rep,name=boxes,proto3" json:"boxes,omitempty"` Spheres []*DebugSphere `protobuf:"bytes,4,rep,name=spheres,proto3" json:"spheres,omitempty"` }
func (*DebugDraw) Descriptor ¶
func (*DebugDraw) GetSpheres ¶
func (m *DebugDraw) GetSpheres() []*DebugSphere
func (*DebugDraw) MarshalToSizedBuffer ¶
func (*DebugDraw) ProtoMessage ¶
func (*DebugDraw) ProtoMessage()
func (*DebugDraw) XXX_DiscardUnknown ¶
func (m *DebugDraw) XXX_DiscardUnknown()
func (*DebugDraw) XXX_Marshal ¶
func (*DebugDraw) XXX_Unmarshal ¶
type DebugEndGame ¶
type DebugEndGame struct {
EndResult DebugEndGame_EndResult `` /* 132-byte string literal not displayed */
}
func (*DebugEndGame) Descriptor ¶
func (*DebugEndGame) Descriptor() ([]byte, []int)
func (*DebugEndGame) GetEndResult ¶
func (m *DebugEndGame) GetEndResult() DebugEndGame_EndResult
func (*DebugEndGame) Marshal ¶
func (m *DebugEndGame) Marshal() (dAtA []byte, err error)
func (*DebugEndGame) MarshalToSizedBuffer ¶
func (m *DebugEndGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugEndGame) ProtoMessage ¶
func (*DebugEndGame) ProtoMessage()
func (*DebugEndGame) Reset ¶
func (m *DebugEndGame) Reset()
func (*DebugEndGame) Size ¶
func (m *DebugEndGame) Size() (n int)
func (*DebugEndGame) String ¶
func (m *DebugEndGame) String() string
func (*DebugEndGame) Unmarshal ¶
func (m *DebugEndGame) Unmarshal(dAtA []byte) error
func (*DebugEndGame) XXX_DiscardUnknown ¶
func (m *DebugEndGame) XXX_DiscardUnknown()
func (*DebugEndGame) XXX_Marshal ¶
func (m *DebugEndGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugEndGame) XXX_Merge ¶
func (m *DebugEndGame) XXX_Merge(src proto.Message)
func (*DebugEndGame) XXX_Size ¶
func (m *DebugEndGame) XXX_Size() int
func (*DebugEndGame) XXX_Unmarshal ¶
func (m *DebugEndGame) XXX_Unmarshal(b []byte) error
type DebugEndGame_EndResult ¶
type DebugEndGame_EndResult int32
const ( DebugEndGame_nil DebugEndGame_EndResult = 0 DebugEndGame_Surrender DebugEndGame_EndResult = 1 DebugEndGame_DeclareVictory DebugEndGame_EndResult = 2 )
func (DebugEndGame_EndResult) EnumDescriptor ¶
func (DebugEndGame_EndResult) EnumDescriptor() ([]byte, []int)
func (DebugEndGame_EndResult) String ¶
func (x DebugEndGame_EndResult) String() string
type DebugGameState ¶
type DebugGameState int32
const ( DebugGameState_nil DebugGameState = 0 DebugGameState_show_map DebugGameState = 1 DebugGameState_control_enemy DebugGameState = 2 DebugGameState_food DebugGameState = 3 DebugGameState_free DebugGameState = 4 DebugGameState_all_resources DebugGameState = 5 DebugGameState_god DebugGameState = 6 DebugGameState_minerals DebugGameState = 7 DebugGameState_gas DebugGameState = 8 DebugGameState_cooldown DebugGameState = 9 DebugGameState_tech_tree DebugGameState = 10 DebugGameState_upgrade DebugGameState = 11 DebugGameState_fast_build DebugGameState = 12 )
func (DebugGameState) EnumDescriptor ¶
func (DebugGameState) EnumDescriptor() ([]byte, []int)
func (DebugGameState) String ¶
func (x DebugGameState) String() string
type DebugKillUnit ¶
type DebugKillUnit struct {
Tag []UnitTag `protobuf:"varint,1,rep,packed,name=tag,proto3,casttype=UnitTag" json:"tag,omitempty"`
}
func (*DebugKillUnit) Descriptor ¶
func (*DebugKillUnit) Descriptor() ([]byte, []int)
func (*DebugKillUnit) GetTag ¶
func (m *DebugKillUnit) GetTag() []UnitTag
func (*DebugKillUnit) Marshal ¶
func (m *DebugKillUnit) Marshal() (dAtA []byte, err error)
func (*DebugKillUnit) MarshalToSizedBuffer ¶
func (m *DebugKillUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugKillUnit) ProtoMessage ¶
func (*DebugKillUnit) ProtoMessage()
func (*DebugKillUnit) Reset ¶
func (m *DebugKillUnit) Reset()
func (*DebugKillUnit) Size ¶
func (m *DebugKillUnit) Size() (n int)
func (*DebugKillUnit) String ¶
func (m *DebugKillUnit) String() string
func (*DebugKillUnit) Unmarshal ¶
func (m *DebugKillUnit) Unmarshal(dAtA []byte) error
func (*DebugKillUnit) XXX_DiscardUnknown ¶
func (m *DebugKillUnit) XXX_DiscardUnknown()
func (*DebugKillUnit) XXX_Marshal ¶
func (m *DebugKillUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugKillUnit) XXX_Merge ¶
func (m *DebugKillUnit) XXX_Merge(src proto.Message)
func (*DebugKillUnit) XXX_Size ¶
func (m *DebugKillUnit) XXX_Size() int
func (*DebugKillUnit) XXX_Unmarshal ¶
func (m *DebugKillUnit) XXX_Unmarshal(b []byte) error
type DebugLine ¶
type DebugLine struct { Color *Color `protobuf:"bytes,1,opt,name=color,proto3" json:"color,omitempty"` Line *Line `protobuf:"bytes,2,opt,name=line,proto3" json:"line,omitempty"` }
Display debug lines on screen.
func (*DebugLine) Descriptor ¶
func (*DebugLine) MarshalToSizedBuffer ¶
func (*DebugLine) ProtoMessage ¶
func (*DebugLine) ProtoMessage()
func (*DebugLine) XXX_DiscardUnknown ¶
func (m *DebugLine) XXX_DiscardUnknown()
func (*DebugLine) XXX_Marshal ¶
func (*DebugLine) XXX_Unmarshal ¶
type DebugSetScore ¶
type DebugSetScore struct {
Score float32 `protobuf:"fixed32,1,opt,name=score,proto3" json:"score,omitempty"`
}
func (*DebugSetScore) Descriptor ¶
func (*DebugSetScore) Descriptor() ([]byte, []int)
func (*DebugSetScore) GetScore ¶
func (m *DebugSetScore) GetScore() float32
func (*DebugSetScore) Marshal ¶
func (m *DebugSetScore) Marshal() (dAtA []byte, err error)
func (*DebugSetScore) MarshalToSizedBuffer ¶
func (m *DebugSetScore) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugSetScore) ProtoMessage ¶
func (*DebugSetScore) ProtoMessage()
func (*DebugSetScore) Reset ¶
func (m *DebugSetScore) Reset()
func (*DebugSetScore) Size ¶
func (m *DebugSetScore) Size() (n int)
func (*DebugSetScore) String ¶
func (m *DebugSetScore) String() string
func (*DebugSetScore) Unmarshal ¶
func (m *DebugSetScore) Unmarshal(dAtA []byte) error
func (*DebugSetScore) XXX_DiscardUnknown ¶
func (m *DebugSetScore) XXX_DiscardUnknown()
func (*DebugSetScore) XXX_Marshal ¶
func (m *DebugSetScore) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugSetScore) XXX_Merge ¶
func (m *DebugSetScore) XXX_Merge(src proto.Message)
func (*DebugSetScore) XXX_Size ¶
func (m *DebugSetScore) XXX_Size() int
func (*DebugSetScore) XXX_Unmarshal ¶
func (m *DebugSetScore) XXX_Unmarshal(b []byte) error
type DebugSetUnitValue ¶
type DebugSetUnitValue struct { UnitValue DebugSetUnitValue_UnitValue `` /* 137-byte string literal not displayed */ Value float32 `protobuf:"fixed32,2,opt,name=value,proto3" json:"value,omitempty"` UnitTag UnitTag `protobuf:"varint,3,opt,name=unit_tag,json=unitTag,proto3,casttype=UnitTag" json:"unit_tag,omitempty"` }
func (*DebugSetUnitValue) Descriptor ¶
func (*DebugSetUnitValue) Descriptor() ([]byte, []int)
func (*DebugSetUnitValue) GetUnitTag ¶
func (m *DebugSetUnitValue) GetUnitTag() UnitTag
func (*DebugSetUnitValue) GetUnitValue ¶
func (m *DebugSetUnitValue) GetUnitValue() DebugSetUnitValue_UnitValue
func (*DebugSetUnitValue) GetValue ¶
func (m *DebugSetUnitValue) GetValue() float32
func (*DebugSetUnitValue) Marshal ¶
func (m *DebugSetUnitValue) Marshal() (dAtA []byte, err error)
func (*DebugSetUnitValue) MarshalTo ¶
func (m *DebugSetUnitValue) MarshalTo(dAtA []byte) (int, error)
func (*DebugSetUnitValue) MarshalToSizedBuffer ¶
func (m *DebugSetUnitValue) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugSetUnitValue) ProtoMessage ¶
func (*DebugSetUnitValue) ProtoMessage()
func (*DebugSetUnitValue) Reset ¶
func (m *DebugSetUnitValue) Reset()
func (*DebugSetUnitValue) Size ¶
func (m *DebugSetUnitValue) Size() (n int)
func (*DebugSetUnitValue) String ¶
func (m *DebugSetUnitValue) String() string
func (*DebugSetUnitValue) Unmarshal ¶
func (m *DebugSetUnitValue) Unmarshal(dAtA []byte) error
func (*DebugSetUnitValue) XXX_DiscardUnknown ¶
func (m *DebugSetUnitValue) XXX_DiscardUnknown()
func (*DebugSetUnitValue) XXX_Marshal ¶
func (m *DebugSetUnitValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugSetUnitValue) XXX_Merge ¶
func (m *DebugSetUnitValue) XXX_Merge(src proto.Message)
func (*DebugSetUnitValue) XXX_Size ¶
func (m *DebugSetUnitValue) XXX_Size() int
func (*DebugSetUnitValue) XXX_Unmarshal ¶
func (m *DebugSetUnitValue) XXX_Unmarshal(b []byte) error
type DebugSetUnitValue_UnitValue ¶
type DebugSetUnitValue_UnitValue int32
const ( DebugSetUnitValue_nil DebugSetUnitValue_UnitValue = 0 DebugSetUnitValue_Energy DebugSetUnitValue_UnitValue = 1 DebugSetUnitValue_Life DebugSetUnitValue_UnitValue = 2 DebugSetUnitValue_Shields DebugSetUnitValue_UnitValue = 3 )
func (DebugSetUnitValue_UnitValue) EnumDescriptor ¶
func (DebugSetUnitValue_UnitValue) EnumDescriptor() ([]byte, []int)
func (DebugSetUnitValue_UnitValue) String ¶
func (x DebugSetUnitValue_UnitValue) String() string
type DebugSphere ¶
type DebugSphere struct { Color *Color `protobuf:"bytes,1,opt,name=color,proto3" json:"color,omitempty"` P *Point `protobuf:"bytes,2,opt,name=p,proto3" json:"p,omitempty"` R float32 `protobuf:"fixed32,3,opt,name=r,proto3" json:"r,omitempty"` }
Display debug spheres on screen.
func (*DebugSphere) Descriptor ¶
func (*DebugSphere) Descriptor() ([]byte, []int)
func (*DebugSphere) GetColor ¶
func (m *DebugSphere) GetColor() *Color
func (*DebugSphere) GetP ¶
func (m *DebugSphere) GetP() *Point
func (*DebugSphere) GetR ¶
func (m *DebugSphere) GetR() float32
func (*DebugSphere) Marshal ¶
func (m *DebugSphere) Marshal() (dAtA []byte, err error)
func (*DebugSphere) MarshalToSizedBuffer ¶
func (m *DebugSphere) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugSphere) ProtoMessage ¶
func (*DebugSphere) ProtoMessage()
func (*DebugSphere) Reset ¶
func (m *DebugSphere) Reset()
func (*DebugSphere) Size ¶
func (m *DebugSphere) Size() (n int)
func (*DebugSphere) String ¶
func (m *DebugSphere) String() string
func (*DebugSphere) Unmarshal ¶
func (m *DebugSphere) Unmarshal(dAtA []byte) error
func (*DebugSphere) XXX_DiscardUnknown ¶
func (m *DebugSphere) XXX_DiscardUnknown()
func (*DebugSphere) XXX_Marshal ¶
func (m *DebugSphere) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugSphere) XXX_Merge ¶
func (m *DebugSphere) XXX_Merge(src proto.Message)
func (*DebugSphere) XXX_Size ¶
func (m *DebugSphere) XXX_Size() int
func (*DebugSphere) XXX_Unmarshal ¶
func (m *DebugSphere) XXX_Unmarshal(b []byte) error
type DebugTestProcess ¶
type DebugTestProcess struct { Test DebugTestProcess_Test `protobuf:"varint,1,opt,name=test,proto3,enum=SC2APIProtocol.DebugTestProcess_Test" json:"test,omitempty"` DelayMs int32 `protobuf:"varint,2,opt,name=delay_ms,json=delayMs,proto3" json:"delay_ms,omitempty"` }
func (*DebugTestProcess) Descriptor ¶
func (*DebugTestProcess) Descriptor() ([]byte, []int)
func (*DebugTestProcess) GetDelayMs ¶
func (m *DebugTestProcess) GetDelayMs() int32
func (*DebugTestProcess) GetTest ¶
func (m *DebugTestProcess) GetTest() DebugTestProcess_Test
func (*DebugTestProcess) Marshal ¶
func (m *DebugTestProcess) Marshal() (dAtA []byte, err error)
func (*DebugTestProcess) MarshalToSizedBuffer ¶
func (m *DebugTestProcess) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*DebugTestProcess) ProtoMessage ¶
func (*DebugTestProcess) ProtoMessage()
func (*DebugTestProcess) Reset ¶
func (m *DebugTestProcess) Reset()
func (*DebugTestProcess) Size ¶
func (m *DebugTestProcess) Size() (n int)
func (*DebugTestProcess) String ¶
func (m *DebugTestProcess) String() string
func (*DebugTestProcess) Unmarshal ¶
func (m *DebugTestProcess) Unmarshal(dAtA []byte) error
func (*DebugTestProcess) XXX_DiscardUnknown ¶
func (m *DebugTestProcess) XXX_DiscardUnknown()
func (*DebugTestProcess) XXX_Marshal ¶
func (m *DebugTestProcess) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*DebugTestProcess) XXX_Merge ¶
func (m *DebugTestProcess) XXX_Merge(src proto.Message)
func (*DebugTestProcess) XXX_Size ¶
func (m *DebugTestProcess) XXX_Size() int
func (*DebugTestProcess) XXX_Unmarshal ¶
func (m *DebugTestProcess) XXX_Unmarshal(b []byte) error
type DebugTestProcess_Test ¶
type DebugTestProcess_Test int32
const ( DebugTestProcess_nil DebugTestProcess_Test = 0 DebugTestProcess_hang DebugTestProcess_Test = 1 DebugTestProcess_crash DebugTestProcess_Test = 2 DebugTestProcess_exit DebugTestProcess_Test = 3 )
func (DebugTestProcess_Test) EnumDescriptor ¶
func (DebugTestProcess_Test) EnumDescriptor() ([]byte, []int)
func (DebugTestProcess_Test) String ¶
func (x DebugTestProcess_Test) String() string
type DebugText ¶
type DebugText struct { Color *Color `protobuf:"bytes,1,opt,name=color,proto3" json:"color,omitempty"` Text string `protobuf:"bytes,2,opt,name=text,proto3" json:"text,omitempty"` VirtualPos *Point `protobuf:"bytes,3,opt,name=virtual_pos,json=virtualPos,proto3" json:"virtual_pos,omitempty"` WorldPos *Point `protobuf:"bytes,4,opt,name=world_pos,json=worldPos,proto3" json:"world_pos,omitempty"` Size_ uint32 `protobuf:"varint,5,opt,name=size,proto3" json:"size,omitempty"` }
Display debug text on screen.
func (*DebugText) Descriptor ¶
func (*DebugText) GetVirtualPos ¶
func (*DebugText) GetWorldPos ¶
func (*DebugText) MarshalToSizedBuffer ¶
func (*DebugText) ProtoMessage ¶
func (*DebugText) ProtoMessage()
func (*DebugText) XXX_DiscardUnknown ¶
func (m *DebugText) XXX_DiscardUnknown()
func (*DebugText) XXX_Marshal ¶
func (*DebugText) XXX_Unmarshal ¶
type Difficulty ¶
type Difficulty int32
const ( Difficulty_nil Difficulty = 0 Difficulty_VeryEasy Difficulty = 1 Difficulty_Easy Difficulty = 2 Difficulty_Medium Difficulty = 3 Difficulty_MediumHard Difficulty = 4 Difficulty_Hard Difficulty = 5 Difficulty_Harder Difficulty = 6 Difficulty_VeryHard Difficulty = 7 Difficulty_CheatVision Difficulty = 8 Difficulty_CheatMoney Difficulty = 9 Difficulty_CheatInsane Difficulty = 10 )
func (Difficulty) EnumDescriptor ¶
func (Difficulty) EnumDescriptor() ([]byte, []int)
func (Difficulty) String ¶
func (x Difficulty) String() string
type DisplayType ¶
type DisplayType int32
const ( DisplayType_nil DisplayType = 0 DisplayType_Visible DisplayType = 1 DisplayType_Snapshot DisplayType = 2 DisplayType_Hidden DisplayType = 3 DisplayType_Placeholder DisplayType = 4 )
func (DisplayType) EnumDescriptor ¶
func (DisplayType) EnumDescriptor() ([]byte, []int)
func (DisplayType) String ¶
func (x DisplayType) String() string
type Effect ¶
type Effect struct { EffectId EffectID `protobuf:"varint,1,opt,name=effect_id,json=effectId,proto3,casttype=EffectID" json:"effect_id,omitempty"` Pos []*Point2D `protobuf:"bytes,2,rep,name=pos,proto3" json:"pos,omitempty"` Alliance Alliance `protobuf:"varint,3,opt,name=alliance,proto3,enum=SC2APIProtocol.Alliance" json:"alliance,omitempty"` Owner int32 `protobuf:"varint,4,opt,name=owner,proto3" json:"owner,omitempty"` Radius float32 `protobuf:"fixed32,5,opt,name=radius,proto3" json:"radius,omitempty"` }
func (*Effect) Descriptor ¶
func (*Effect) GetAlliance ¶
func (*Effect) GetEffectId ¶
func (*Effect) MarshalToSizedBuffer ¶
func (*Effect) ProtoMessage ¶
func (*Effect) ProtoMessage()
func (*Effect) XXX_DiscardUnknown ¶
func (m *Effect) XXX_DiscardUnknown()
func (*Effect) XXX_Marshal ¶
func (*Effect) XXX_Unmarshal ¶
type EffectData ¶
type EffectData struct { EffectId EffectID `protobuf:"varint,1,opt,name=effect_id,json=effectId,proto3,casttype=EffectID" json:"effect_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` FriendlyName string `protobuf:"bytes,3,opt,name=friendly_name,json=friendlyName,proto3" json:"friendly_name,omitempty"` Radius float32 `protobuf:"fixed32,4,opt,name=radius,proto3" json:"radius,omitempty"` }
func (*EffectData) Descriptor ¶
func (*EffectData) Descriptor() ([]byte, []int)
func (*EffectData) GetEffectId ¶
func (m *EffectData) GetEffectId() EffectID
func (*EffectData) GetFriendlyName ¶
func (m *EffectData) GetFriendlyName() string
func (*EffectData) GetName ¶
func (m *EffectData) GetName() string
func (*EffectData) GetRadius ¶
func (m *EffectData) GetRadius() float32
func (*EffectData) Marshal ¶
func (m *EffectData) Marshal() (dAtA []byte, err error)
func (*EffectData) MarshalToSizedBuffer ¶
func (m *EffectData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*EffectData) ProtoMessage ¶
func (*EffectData) ProtoMessage()
func (*EffectData) Reset ¶
func (m *EffectData) Reset()
func (*EffectData) Size ¶
func (m *EffectData) Size() (n int)
func (*EffectData) String ¶
func (m *EffectData) String() string
func (*EffectData) Unmarshal ¶
func (m *EffectData) Unmarshal(dAtA []byte) error
func (*EffectData) XXX_DiscardUnknown ¶
func (m *EffectData) XXX_DiscardUnknown()
func (*EffectData) XXX_Marshal ¶
func (m *EffectData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*EffectData) XXX_Merge ¶
func (m *EffectData) XXX_Merge(src proto.Message)
func (*EffectData) XXX_Size ¶
func (m *EffectData) XXX_Size() int
func (*EffectData) XXX_Unmarshal ¶
func (m *EffectData) XXX_Unmarshal(b []byte) error
type Event ¶
type Event struct {
DeadUnits []UnitTag `protobuf:"varint,1,rep,packed,name=dead_units,json=deadUnits,proto3,casttype=UnitTag" json:"dead_units,omitempty"`
}
func (*Event) Descriptor ¶
func (*Event) GetDeadUnits ¶
func (*Event) ProtoMessage ¶
func (*Event) ProtoMessage()
func (*Event) XXX_DiscardUnknown ¶
func (m *Event) XXX_DiscardUnknown()
func (*Event) XXX_Marshal ¶
func (*Event) XXX_Unmarshal ¶
type FeatureLayers ¶
type FeatureLayers struct { HeightMap *ImageData `protobuf:"bytes,1,opt,name=height_map,json=heightMap,proto3" json:"height_map,omitempty"` VisibilityMap *ImageData `protobuf:"bytes,2,opt,name=visibility_map,json=visibilityMap,proto3" json:"visibility_map,omitempty"` Creep *ImageData `protobuf:"bytes,3,opt,name=creep,proto3" json:"creep,omitempty"` Power *ImageData `protobuf:"bytes,4,opt,name=power,proto3" json:"power,omitempty"` PlayerId *ImageData `protobuf:"bytes,5,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` UnitType *ImageData `protobuf:"bytes,6,opt,name=unit_type,json=unitType,proto3" json:"unit_type,omitempty"` Selected *ImageData `protobuf:"bytes,7,opt,name=selected,proto3" json:"selected,omitempty"` UnitHitPoints *ImageData `protobuf:"bytes,8,opt,name=unit_hit_points,json=unitHitPoints,proto3" json:"unit_hit_points,omitempty"` UnitHitPointsRatio *ImageData `protobuf:"bytes,17,opt,name=unit_hit_points_ratio,json=unitHitPointsRatio,proto3" json:"unit_hit_points_ratio,omitempty"` UnitEnergy *ImageData `protobuf:"bytes,9,opt,name=unit_energy,json=unitEnergy,proto3" json:"unit_energy,omitempty"` UnitEnergyRatio *ImageData `protobuf:"bytes,18,opt,name=unit_energy_ratio,json=unitEnergyRatio,proto3" json:"unit_energy_ratio,omitempty"` UnitShields *ImageData `protobuf:"bytes,10,opt,name=unit_shields,json=unitShields,proto3" json:"unit_shields,omitempty"` UnitShieldsRatio *ImageData `protobuf:"bytes,19,opt,name=unit_shields_ratio,json=unitShieldsRatio,proto3" json:"unit_shields_ratio,omitempty"` PlayerRelative *ImageData `protobuf:"bytes,11,opt,name=player_relative,json=playerRelative,proto3" json:"player_relative,omitempty"` UnitDensityAa *ImageData `protobuf:"bytes,14,opt,name=unit_density_aa,json=unitDensityAa,proto3" json:"unit_density_aa,omitempty"` UnitDensity *ImageData `protobuf:"bytes,15,opt,name=unit_density,json=unitDensity,proto3" json:"unit_density,omitempty"` Effects *ImageData `protobuf:"bytes,20,opt,name=effects,proto3" json:"effects,omitempty"` Hallucinations *ImageData `protobuf:"bytes,21,opt,name=hallucinations,proto3" json:"hallucinations,omitempty"` Cloaked *ImageData `protobuf:"bytes,22,opt,name=cloaked,proto3" json:"cloaked,omitempty"` Blip *ImageData `protobuf:"bytes,23,opt,name=blip,proto3" json:"blip,omitempty"` Buffs *ImageData `protobuf:"bytes,24,opt,name=buffs,proto3" json:"buffs,omitempty"` BuffDuration *ImageData `protobuf:"bytes,26,opt,name=buff_duration,json=buffDuration,proto3" json:"buff_duration,omitempty"` Active *ImageData `protobuf:"bytes,25,opt,name=active,proto3" json:"active,omitempty"` BuildProgress *ImageData `protobuf:"bytes,27,opt,name=build_progress,json=buildProgress,proto3" json:"build_progress,omitempty"` Buildable *ImageData `protobuf:"bytes,28,opt,name=buildable,proto3" json:"buildable,omitempty"` Pathable *ImageData `protobuf:"bytes,29,opt,name=pathable,proto3" json:"pathable,omitempty"` Placeholder *ImageData `protobuf:"bytes,30,opt,name=placeholder,proto3" json:"placeholder,omitempty"` }
func (*FeatureLayers) Descriptor ¶
func (*FeatureLayers) Descriptor() ([]byte, []int)
func (*FeatureLayers) GetActive ¶
func (m *FeatureLayers) GetActive() *ImageData
func (*FeatureLayers) GetBlip ¶
func (m *FeatureLayers) GetBlip() *ImageData
func (*FeatureLayers) GetBuffDuration ¶
func (m *FeatureLayers) GetBuffDuration() *ImageData
func (*FeatureLayers) GetBuffs ¶
func (m *FeatureLayers) GetBuffs() *ImageData
func (*FeatureLayers) GetBuildProgress ¶
func (m *FeatureLayers) GetBuildProgress() *ImageData
func (*FeatureLayers) GetBuildable ¶
func (m *FeatureLayers) GetBuildable() *ImageData
func (*FeatureLayers) GetCloaked ¶
func (m *FeatureLayers) GetCloaked() *ImageData
func (*FeatureLayers) GetCreep ¶
func (m *FeatureLayers) GetCreep() *ImageData
func (*FeatureLayers) GetEffects ¶
func (m *FeatureLayers) GetEffects() *ImageData
func (*FeatureLayers) GetHallucinations ¶
func (m *FeatureLayers) GetHallucinations() *ImageData
func (*FeatureLayers) GetHeightMap ¶
func (m *FeatureLayers) GetHeightMap() *ImageData
func (*FeatureLayers) GetPathable ¶
func (m *FeatureLayers) GetPathable() *ImageData
func (*FeatureLayers) GetPlaceholder ¶
func (m *FeatureLayers) GetPlaceholder() *ImageData
func (*FeatureLayers) GetPlayerId ¶
func (m *FeatureLayers) GetPlayerId() *ImageData
func (*FeatureLayers) GetPlayerRelative ¶
func (m *FeatureLayers) GetPlayerRelative() *ImageData
func (*FeatureLayers) GetPower ¶
func (m *FeatureLayers) GetPower() *ImageData
func (*FeatureLayers) GetSelected ¶
func (m *FeatureLayers) GetSelected() *ImageData
func (*FeatureLayers) GetUnitDensity ¶
func (m *FeatureLayers) GetUnitDensity() *ImageData
func (*FeatureLayers) GetUnitDensityAa ¶
func (m *FeatureLayers) GetUnitDensityAa() *ImageData
func (*FeatureLayers) GetUnitEnergy ¶
func (m *FeatureLayers) GetUnitEnergy() *ImageData
func (*FeatureLayers) GetUnitEnergyRatio ¶
func (m *FeatureLayers) GetUnitEnergyRatio() *ImageData
func (*FeatureLayers) GetUnitHitPoints ¶
func (m *FeatureLayers) GetUnitHitPoints() *ImageData
func (*FeatureLayers) GetUnitHitPointsRatio ¶
func (m *FeatureLayers) GetUnitHitPointsRatio() *ImageData
func (*FeatureLayers) GetUnitShields ¶
func (m *FeatureLayers) GetUnitShields() *ImageData
func (*FeatureLayers) GetUnitShieldsRatio ¶
func (m *FeatureLayers) GetUnitShieldsRatio() *ImageData
func (*FeatureLayers) GetUnitType ¶
func (m *FeatureLayers) GetUnitType() *ImageData
func (*FeatureLayers) GetVisibilityMap ¶
func (m *FeatureLayers) GetVisibilityMap() *ImageData
func (*FeatureLayers) Marshal ¶
func (m *FeatureLayers) Marshal() (dAtA []byte, err error)
func (*FeatureLayers) MarshalToSizedBuffer ¶
func (m *FeatureLayers) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*FeatureLayers) ProtoMessage ¶
func (*FeatureLayers) ProtoMessage()
func (*FeatureLayers) Reset ¶
func (m *FeatureLayers) Reset()
func (*FeatureLayers) Size ¶
func (m *FeatureLayers) Size() (n int)
func (*FeatureLayers) String ¶
func (m *FeatureLayers) String() string
func (*FeatureLayers) Unmarshal ¶
func (m *FeatureLayers) Unmarshal(dAtA []byte) error
func (*FeatureLayers) XXX_DiscardUnknown ¶
func (m *FeatureLayers) XXX_DiscardUnknown()
func (*FeatureLayers) XXX_Marshal ¶
func (m *FeatureLayers) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*FeatureLayers) XXX_Merge ¶
func (m *FeatureLayers) XXX_Merge(src proto.Message)
func (*FeatureLayers) XXX_Size ¶
func (m *FeatureLayers) XXX_Size() int
func (*FeatureLayers) XXX_Unmarshal ¶
func (m *FeatureLayers) XXX_Unmarshal(b []byte) error
type FeatureLayersMinimap ¶
type FeatureLayersMinimap struct { HeightMap *ImageData `protobuf:"bytes,1,opt,name=height_map,json=heightMap,proto3" json:"height_map,omitempty"` VisibilityMap *ImageData `protobuf:"bytes,2,opt,name=visibility_map,json=visibilityMap,proto3" json:"visibility_map,omitempty"` Creep *ImageData `protobuf:"bytes,3,opt,name=creep,proto3" json:"creep,omitempty"` Camera *ImageData `protobuf:"bytes,4,opt,name=camera,proto3" json:"camera,omitempty"` PlayerId *ImageData `protobuf:"bytes,5,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerRelative *ImageData `protobuf:"bytes,6,opt,name=player_relative,json=playerRelative,proto3" json:"player_relative,omitempty"` Selected *ImageData `protobuf:"bytes,7,opt,name=selected,proto3" json:"selected,omitempty"` Alerts *ImageData `protobuf:"bytes,9,opt,name=alerts,proto3" json:"alerts,omitempty"` Buildable *ImageData `protobuf:"bytes,10,opt,name=buildable,proto3" json:"buildable,omitempty"` Pathable *ImageData `protobuf:"bytes,11,opt,name=pathable,proto3" json:"pathable,omitempty"` UnitType *ImageData `protobuf:"bytes,8,opt,name=unit_type,json=unitType,proto3" json:"unit_type,omitempty"` }
func (*FeatureLayersMinimap) Descriptor ¶
func (*FeatureLayersMinimap) Descriptor() ([]byte, []int)
func (*FeatureLayersMinimap) GetAlerts ¶
func (m *FeatureLayersMinimap) GetAlerts() *ImageData
func (*FeatureLayersMinimap) GetBuildable ¶
func (m *FeatureLayersMinimap) GetBuildable() *ImageData
func (*FeatureLayersMinimap) GetCamera ¶
func (m *FeatureLayersMinimap) GetCamera() *ImageData
func (*FeatureLayersMinimap) GetCreep ¶
func (m *FeatureLayersMinimap) GetCreep() *ImageData
func (*FeatureLayersMinimap) GetHeightMap ¶
func (m *FeatureLayersMinimap) GetHeightMap() *ImageData
func (*FeatureLayersMinimap) GetPathable ¶
func (m *FeatureLayersMinimap) GetPathable() *ImageData
func (*FeatureLayersMinimap) GetPlayerId ¶
func (m *FeatureLayersMinimap) GetPlayerId() *ImageData
func (*FeatureLayersMinimap) GetPlayerRelative ¶
func (m *FeatureLayersMinimap) GetPlayerRelative() *ImageData
func (*FeatureLayersMinimap) GetSelected ¶
func (m *FeatureLayersMinimap) GetSelected() *ImageData
func (*FeatureLayersMinimap) GetUnitType ¶
func (m *FeatureLayersMinimap) GetUnitType() *ImageData
func (*FeatureLayersMinimap) GetVisibilityMap ¶
func (m *FeatureLayersMinimap) GetVisibilityMap() *ImageData
func (*FeatureLayersMinimap) Marshal ¶
func (m *FeatureLayersMinimap) Marshal() (dAtA []byte, err error)
func (*FeatureLayersMinimap) MarshalTo ¶
func (m *FeatureLayersMinimap) MarshalTo(dAtA []byte) (int, error)
func (*FeatureLayersMinimap) MarshalToSizedBuffer ¶
func (m *FeatureLayersMinimap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*FeatureLayersMinimap) ProtoMessage ¶
func (*FeatureLayersMinimap) ProtoMessage()
func (*FeatureLayersMinimap) Reset ¶
func (m *FeatureLayersMinimap) Reset()
func (*FeatureLayersMinimap) Size ¶
func (m *FeatureLayersMinimap) Size() (n int)
func (*FeatureLayersMinimap) String ¶
func (m *FeatureLayersMinimap) String() string
func (*FeatureLayersMinimap) Unmarshal ¶
func (m *FeatureLayersMinimap) Unmarshal(dAtA []byte) error
func (*FeatureLayersMinimap) XXX_DiscardUnknown ¶
func (m *FeatureLayersMinimap) XXX_DiscardUnknown()
func (*FeatureLayersMinimap) XXX_Marshal ¶
func (m *FeatureLayersMinimap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*FeatureLayersMinimap) XXX_Merge ¶
func (m *FeatureLayersMinimap) XXX_Merge(src proto.Message)
func (*FeatureLayersMinimap) XXX_Size ¶
func (m *FeatureLayersMinimap) XXX_Size() int
func (*FeatureLayersMinimap) XXX_Unmarshal ¶
func (m *FeatureLayersMinimap) XXX_Unmarshal(b []byte) error
type ImageData ¶
type ImageData struct { BitsPerPixel int32 `protobuf:"varint,1,opt,name=bits_per_pixel,json=bitsPerPixel,proto3" json:"bits_per_pixel,omitempty"` Size_ *Size2DI `protobuf:"bytes,2,opt,name=size,proto3" json:"size,omitempty"` Data []byte `protobuf:"bytes,3,opt,name=data,proto3" json:"data,omitempty"` }
func (ImageData) Bits ¶
func (img ImageData) Bits() ImageDataBits
Bits returns a bit-indexed version of the ImageData. It panics if ImageData.BitsPerPixel != 1.
func (ImageData) Bytes ¶
func (img ImageData) Bytes() ImageDataBytes
Bytes returns a byte-indexed version of the ImageData. It panics if ImageData.BitsPerPixel != 8.
func (ImageData) Copy ¶
Copy returns an ImageData with a separate Data slice copied from the original.
func (*ImageData) Descriptor ¶
func (*ImageData) GetBitsPerPixel ¶
func (ImageData) Ints ¶
func (img ImageData) Ints() ImageDataInt32
Ints returns an int32-indexed version of the ImageData. It panics if ImageData.BitsPerPixel != 32.
func (*ImageData) MarshalToSizedBuffer ¶
func (*ImageData) ProtoMessage ¶
func (*ImageData) ProtoMessage()
func (*ImageData) XXX_DiscardUnknown ¶
func (m *ImageData) XXX_DiscardUnknown()
func (*ImageData) XXX_Marshal ¶
func (*ImageData) XXX_Unmarshal ¶
type ImageDataBits ¶
type ImageDataBits struct {
// contains filtered or unexported fields
}
ImageDataBits is a bit-indexed version of ImageData.
func NewImageDataBits ¶
func NewImageDataBits(w, h int32) ImageDataBits
NewImageDataBits returns an empty bit-indexed ImageData of the given size.
func (ImageDataBits) Copy ¶
func (img ImageDataBits) Copy() ImageDataBits
Copy returns an ImageDataBits with a separate data slice copied from the original.
func (ImageDataBits) Get ¶
func (img ImageDataBits) Get(x, y int32) bool
Get returns the bit value at (x, y). True if the bit is set, false if not or if (x, y) is out of bounds.
func (ImageDataBits) Height ¶
func (img ImageDataBits) Height() int32
Height is the vertical size of the data.
func (ImageDataBits) InBounds ¶
InBounds checks that the coordinates fall within the valid range for the image.
func (ImageDataBits) Set ¶
func (img ImageDataBits) Set(x, y int32, value bool)
Set updates the bit at (x, y) to the given value. If (x, y) is out of bounds it does nothing.
func (ImageDataBits) ToBytes ¶
func (img ImageDataBits) ToBytes() ImageDataBytes
ToBytes converts a bitmap into a bytemap with false -> 0 and true -> 255.
type ImageDataBytes ¶
type ImageDataBytes struct {
// contains filtered or unexported fields
}
ImageDataBytes is a byte-indexed version of ImageData.
func NewImageDataBytes ¶
func NewImageDataBytes(w, h int32) ImageDataBytes
NewImageDataBytes returns an empty byte-indexed ImageData of the given size.
func (ImageDataBytes) Copy ¶
func (img ImageDataBytes) Copy() ImageDataBytes
Copy returns an ImageDataBytes with a separate data slice copied from the original.
func (ImageDataBytes) Get ¶
func (img ImageDataBytes) Get(x, y int32) byte
Get returns the byte value at (x, y). If (x, y) is out of bounds it returns 0.
func (ImageDataBytes) Height ¶
func (img ImageDataBytes) Height() int32
Height is the vertical size of the data.
func (ImageDataBytes) InBounds ¶
InBounds checks that the coordinates fall within the valid range for the image.
func (ImageDataBytes) Set ¶
func (img ImageDataBytes) Set(x, y int32, value byte)
Set updates the byte at (x, y) to the given value. If (x, y) is out of bounds it does nothing.
type ImageDataInt32 ¶
type ImageDataInt32 struct {
// contains filtered or unexported fields
}
ImageDataInt32 is an int32-indexed version of ImageData. LittleEndian byte ordering is assumed.
func NewImageDataInts ¶
func NewImageDataInts(w, h int32) ImageDataInt32
NewImageDataInts returns an empty int32-indexed ImageData of the given size.
func (ImageDataInt32) Copy ¶
func (img ImageDataInt32) Copy() ImageDataInt32
Copy returns an ImageDataInt32 with a separate data slice copied from the original.
func (ImageDataInt32) Get ¶
func (img ImageDataInt32) Get(x, y int32) int32
Get returns the int32 value at (x, y). If (x, y) is out of bounds it returns 0.
func (ImageDataInt32) Height ¶
func (img ImageDataInt32) Height() int32
Height is the vertical size of the data.
func (ImageDataInt32) InBounds ¶
InBounds checks that the coordinates fall within the valid range for the image.
func (ImageDataInt32) Set ¶
func (img ImageDataInt32) Set(x, y int32, value int32)
Set updates the int32 at (x, y) to the given value. If (x, y) is out of bounds it does nothing.
type InterfaceOptions ¶
type InterfaceOptions struct { Raw bool `protobuf:"varint,1,opt,name=raw,proto3" json:"raw,omitempty"` Score bool `protobuf:"varint,2,opt,name=score,proto3" json:"score,omitempty"` FeatureLayer *SpatialCameraSetup `protobuf:"bytes,3,opt,name=feature_layer,json=featureLayer,proto3" json:"feature_layer,omitempty"` Render *SpatialCameraSetup `protobuf:"bytes,4,opt,name=render,proto3" json:"render,omitempty"` ShowCloaked bool `protobuf:"varint,5,opt,name=show_cloaked,json=showCloaked,proto3" json:"show_cloaked,omitempty"` ShowBurrowedShadows bool `protobuf:"varint,9,opt,name=show_burrowed_shadows,json=showBurrowedShadows,proto3" json:"show_burrowed_shadows,omitempty"` ShowPlaceholders bool `protobuf:"varint,8,opt,name=show_placeholders,json=showPlaceholders,proto3" json:"show_placeholders,omitempty"` RawAffectsSelection bool `protobuf:"varint,6,opt,name=raw_affects_selection,json=rawAffectsSelection,proto3" json:"raw_affects_selection,omitempty"` RawCropToPlayableArea bool `` /* 131-byte string literal not displayed */ }
func (*InterfaceOptions) Descriptor ¶
func (*InterfaceOptions) Descriptor() ([]byte, []int)
func (*InterfaceOptions) GetFeatureLayer ¶
func (m *InterfaceOptions) GetFeatureLayer() *SpatialCameraSetup
func (*InterfaceOptions) GetRaw ¶
func (m *InterfaceOptions) GetRaw() bool
func (*InterfaceOptions) GetRawAffectsSelection ¶
func (m *InterfaceOptions) GetRawAffectsSelection() bool
func (*InterfaceOptions) GetRawCropToPlayableArea ¶
func (m *InterfaceOptions) GetRawCropToPlayableArea() bool
func (*InterfaceOptions) GetRender ¶
func (m *InterfaceOptions) GetRender() *SpatialCameraSetup
func (*InterfaceOptions) GetScore ¶
func (m *InterfaceOptions) GetScore() bool
func (*InterfaceOptions) GetShowBurrowedShadows ¶
func (m *InterfaceOptions) GetShowBurrowedShadows() bool
func (*InterfaceOptions) GetShowCloaked ¶
func (m *InterfaceOptions) GetShowCloaked() bool
func (*InterfaceOptions) GetShowPlaceholders ¶
func (m *InterfaceOptions) GetShowPlaceholders() bool
func (*InterfaceOptions) Marshal ¶
func (m *InterfaceOptions) Marshal() (dAtA []byte, err error)
func (*InterfaceOptions) MarshalToSizedBuffer ¶
func (m *InterfaceOptions) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*InterfaceOptions) ProtoMessage ¶
func (*InterfaceOptions) ProtoMessage()
func (*InterfaceOptions) Reset ¶
func (m *InterfaceOptions) Reset()
func (*InterfaceOptions) Size ¶
func (m *InterfaceOptions) Size() (n int)
func (*InterfaceOptions) String ¶
func (m *InterfaceOptions) String() string
func (*InterfaceOptions) Unmarshal ¶
func (m *InterfaceOptions) Unmarshal(dAtA []byte) error
func (*InterfaceOptions) XXX_DiscardUnknown ¶
func (m *InterfaceOptions) XXX_DiscardUnknown()
func (*InterfaceOptions) XXX_Marshal ¶
func (m *InterfaceOptions) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*InterfaceOptions) XXX_Merge ¶
func (m *InterfaceOptions) XXX_Merge(src proto.Message)
func (*InterfaceOptions) XXX_Size ¶
func (m *InterfaceOptions) XXX_Size() int
func (*InterfaceOptions) XXX_Unmarshal ¶
func (m *InterfaceOptions) XXX_Unmarshal(b []byte) error
type Line ¶
type Line struct { P0 *Point `protobuf:"bytes,1,opt,name=p0,proto3" json:"p0,omitempty"` P1 *Point `protobuf:"bytes,2,opt,name=p1,proto3" json:"p1,omitempty"` }
func (*Line) Descriptor ¶
func (*Line) ProtoMessage ¶
func (*Line) ProtoMessage()
func (*Line) XXX_DiscardUnknown ¶
func (m *Line) XXX_DiscardUnknown()
func (*Line) XXX_Unmarshal ¶
type LocalMap ¶
type LocalMap struct { MapPath string `protobuf:"bytes,1,opt,name=map_path,json=mapPath,proto3" json:"map_path,omitempty"` MapData []byte `protobuf:"bytes,7,opt,name=map_data,json=mapData,proto3" json:"map_data,omitempty"` }
func (*LocalMap) Descriptor ¶
func (*LocalMap) GetMapData ¶
func (*LocalMap) GetMapPath ¶
func (*LocalMap) MarshalToSizedBuffer ¶
func (*LocalMap) ProtoMessage ¶
func (*LocalMap) ProtoMessage()
func (*LocalMap) XXX_DiscardUnknown ¶
func (m *LocalMap) XXX_DiscardUnknown()
func (*LocalMap) XXX_Marshal ¶
func (*LocalMap) XXX_Unmarshal ¶
type MapState ¶
type MapState struct { Visibility *ImageData `protobuf:"bytes,1,opt,name=visibility,proto3" json:"visibility,omitempty"` Creep *ImageData `protobuf:"bytes,2,opt,name=creep,proto3" json:"creep,omitempty"` }
func (*MapState) Descriptor ¶
func (*MapState) GetVisibility ¶
func (*MapState) MarshalToSizedBuffer ¶
func (*MapState) ProtoMessage ¶
func (*MapState) ProtoMessage()
func (*MapState) XXX_DiscardUnknown ¶
func (m *MapState) XXX_DiscardUnknown()
func (*MapState) XXX_Marshal ¶
func (*MapState) XXX_Unmarshal ¶
type MultiPanel ¶
type MultiPanel struct {
Units []*UnitInfo `protobuf:"bytes,1,rep,name=units,proto3" json:"units,omitempty"`
}
func (*MultiPanel) Descriptor ¶
func (*MultiPanel) Descriptor() ([]byte, []int)
func (*MultiPanel) GetUnits ¶
func (m *MultiPanel) GetUnits() []*UnitInfo
func (*MultiPanel) Marshal ¶
func (m *MultiPanel) Marshal() (dAtA []byte, err error)
func (*MultiPanel) MarshalToSizedBuffer ¶
func (m *MultiPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*MultiPanel) ProtoMessage ¶
func (*MultiPanel) ProtoMessage()
func (*MultiPanel) Reset ¶
func (m *MultiPanel) Reset()
func (*MultiPanel) Size ¶
func (m *MultiPanel) Size() (n int)
func (*MultiPanel) String ¶
func (m *MultiPanel) String() string
func (*MultiPanel) Unmarshal ¶
func (m *MultiPanel) Unmarshal(dAtA []byte) error
func (*MultiPanel) XXX_DiscardUnknown ¶
func (m *MultiPanel) XXX_DiscardUnknown()
func (*MultiPanel) XXX_Marshal ¶
func (m *MultiPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*MultiPanel) XXX_Merge ¶
func (m *MultiPanel) XXX_Merge(src proto.Message)
func (*MultiPanel) XXX_Size ¶
func (m *MultiPanel) XXX_Size() int
func (*MultiPanel) XXX_Unmarshal ¶
func (m *MultiPanel) XXX_Unmarshal(b []byte) error
type Observation ¶
type Observation struct { GameLoop uint32 `protobuf:"varint,9,opt,name=game_loop,json=gameLoop,proto3" json:"game_loop,omitempty"` PlayerCommon *PlayerCommon `protobuf:"bytes,1,opt,name=player_common,json=playerCommon,proto3" json:"player_common,omitempty"` Alerts []Alert `protobuf:"varint,10,rep,packed,name=alerts,proto3,enum=SC2APIProtocol.Alert" json:"alerts,omitempty"` Abilities []*AvailableAbility `protobuf:"bytes,3,rep,name=abilities,proto3" json:"abilities,omitempty"` Score *Score `protobuf:"bytes,4,opt,name=score,proto3" json:"score,omitempty"` RawData *ObservationRaw `protobuf:"bytes,5,opt,name=raw_data,json=rawData,proto3" json:"raw_data,omitempty"` FeatureLayerData *ObservationFeatureLayer `protobuf:"bytes,6,opt,name=feature_layer_data,json=featureLayerData,proto3" json:"feature_layer_data,omitempty"` RenderData *ObservationRender `protobuf:"bytes,7,opt,name=render_data,json=renderData,proto3" json:"render_data,omitempty"` UiData *ObservationUI `protobuf:"bytes,8,opt,name=ui_data,json=uiData,proto3" json:"ui_data,omitempty"` }
func (*Observation) Descriptor ¶
func (*Observation) Descriptor() ([]byte, []int)
func (*Observation) GetAbilities ¶
func (m *Observation) GetAbilities() []*AvailableAbility
func (*Observation) GetAlerts ¶
func (m *Observation) GetAlerts() []Alert
func (*Observation) GetFeatureLayerData ¶
func (m *Observation) GetFeatureLayerData() *ObservationFeatureLayer
func (*Observation) GetGameLoop ¶
func (m *Observation) GetGameLoop() uint32
func (*Observation) GetPlayerCommon ¶
func (m *Observation) GetPlayerCommon() *PlayerCommon
func (*Observation) GetRawData ¶
func (m *Observation) GetRawData() *ObservationRaw
func (*Observation) GetRenderData ¶
func (m *Observation) GetRenderData() *ObservationRender
func (*Observation) GetScore ¶
func (m *Observation) GetScore() *Score
func (*Observation) GetUiData ¶
func (m *Observation) GetUiData() *ObservationUI
func (*Observation) Marshal ¶
func (m *Observation) Marshal() (dAtA []byte, err error)
func (*Observation) MarshalToSizedBuffer ¶
func (m *Observation) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Observation) ProtoMessage ¶
func (*Observation) ProtoMessage()
func (*Observation) Reset ¶
func (m *Observation) Reset()
func (*Observation) Size ¶
func (m *Observation) Size() (n int)
func (*Observation) String ¶
func (m *Observation) String() string
func (*Observation) Unmarshal ¶
func (m *Observation) Unmarshal(dAtA []byte) error
func (*Observation) XXX_DiscardUnknown ¶
func (m *Observation) XXX_DiscardUnknown()
func (*Observation) XXX_Marshal ¶
func (m *Observation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*Observation) XXX_Merge ¶
func (m *Observation) XXX_Merge(src proto.Message)
func (*Observation) XXX_Size ¶
func (m *Observation) XXX_Size() int
func (*Observation) XXX_Unmarshal ¶
func (m *Observation) XXX_Unmarshal(b []byte) error
type ObservationFeatureLayer ¶
type ObservationFeatureLayer struct { Renders *FeatureLayers `protobuf:"bytes,1,opt,name=renders,proto3" json:"renders,omitempty"` MinimapRenders *FeatureLayersMinimap `protobuf:"bytes,2,opt,name=minimap_renders,json=minimapRenders,proto3" json:"minimap_renders,omitempty"` }
func (*ObservationFeatureLayer) Descriptor ¶
func (*ObservationFeatureLayer) Descriptor() ([]byte, []int)
func (*ObservationFeatureLayer) GetMinimapRenders ¶
func (m *ObservationFeatureLayer) GetMinimapRenders() *FeatureLayersMinimap
func (*ObservationFeatureLayer) GetRenders ¶
func (m *ObservationFeatureLayer) GetRenders() *FeatureLayers
func (*ObservationFeatureLayer) Marshal ¶
func (m *ObservationFeatureLayer) Marshal() (dAtA []byte, err error)
func (*ObservationFeatureLayer) MarshalTo ¶
func (m *ObservationFeatureLayer) MarshalTo(dAtA []byte) (int, error)
func (*ObservationFeatureLayer) MarshalToSizedBuffer ¶
func (m *ObservationFeatureLayer) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationFeatureLayer) ProtoMessage ¶
func (*ObservationFeatureLayer) ProtoMessage()
func (*ObservationFeatureLayer) Reset ¶
func (m *ObservationFeatureLayer) Reset()
func (*ObservationFeatureLayer) Size ¶
func (m *ObservationFeatureLayer) Size() (n int)
func (*ObservationFeatureLayer) String ¶
func (m *ObservationFeatureLayer) String() string
func (*ObservationFeatureLayer) Unmarshal ¶
func (m *ObservationFeatureLayer) Unmarshal(dAtA []byte) error
func (*ObservationFeatureLayer) XXX_DiscardUnknown ¶
func (m *ObservationFeatureLayer) XXX_DiscardUnknown()
func (*ObservationFeatureLayer) XXX_Marshal ¶
func (m *ObservationFeatureLayer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ObservationFeatureLayer) XXX_Merge ¶
func (m *ObservationFeatureLayer) XXX_Merge(src proto.Message)
func (*ObservationFeatureLayer) XXX_Size ¶
func (m *ObservationFeatureLayer) XXX_Size() int
func (*ObservationFeatureLayer) XXX_Unmarshal ¶
func (m *ObservationFeatureLayer) XXX_Unmarshal(b []byte) error
type ObservationRaw ¶
type ObservationRaw struct { Player *PlayerRaw `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"` Units []*Unit `protobuf:"bytes,2,rep,name=units,proto3" json:"units,omitempty"` MapState *MapState `protobuf:"bytes,3,opt,name=map_state,json=mapState,proto3" json:"map_state,omitempty"` Event *Event `protobuf:"bytes,4,opt,name=event,proto3" json:"event,omitempty"` Effects []*Effect `protobuf:"bytes,5,rep,name=effects,proto3" json:"effects,omitempty"` Radar []*RadarRing `protobuf:"bytes,6,rep,name=radar,proto3" json:"radar,omitempty"` }
func (*ObservationRaw) Descriptor ¶
func (*ObservationRaw) Descriptor() ([]byte, []int)
func (*ObservationRaw) GetEffects ¶
func (m *ObservationRaw) GetEffects() []*Effect
func (*ObservationRaw) GetEvent ¶
func (m *ObservationRaw) GetEvent() *Event
func (*ObservationRaw) GetMapState ¶
func (m *ObservationRaw) GetMapState() *MapState
func (*ObservationRaw) GetPlayer ¶
func (m *ObservationRaw) GetPlayer() *PlayerRaw
func (*ObservationRaw) GetRadar ¶
func (m *ObservationRaw) GetRadar() []*RadarRing
func (*ObservationRaw) GetUnits ¶
func (m *ObservationRaw) GetUnits() []*Unit
func (*ObservationRaw) Marshal ¶
func (m *ObservationRaw) Marshal() (dAtA []byte, err error)
func (*ObservationRaw) MarshalToSizedBuffer ¶
func (m *ObservationRaw) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationRaw) ProtoMessage ¶
func (*ObservationRaw) ProtoMessage()
func (*ObservationRaw) Reset ¶
func (m *ObservationRaw) Reset()
func (*ObservationRaw) Size ¶
func (m *ObservationRaw) Size() (n int)
func (*ObservationRaw) String ¶
func (m *ObservationRaw) String() string
func (*ObservationRaw) Unmarshal ¶
func (m *ObservationRaw) Unmarshal(dAtA []byte) error
func (*ObservationRaw) XXX_DiscardUnknown ¶
func (m *ObservationRaw) XXX_DiscardUnknown()
func (*ObservationRaw) XXX_Marshal ¶
func (m *ObservationRaw) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ObservationRaw) XXX_Merge ¶
func (m *ObservationRaw) XXX_Merge(src proto.Message)
func (*ObservationRaw) XXX_Size ¶
func (m *ObservationRaw) XXX_Size() int
func (*ObservationRaw) XXX_Unmarshal ¶
func (m *ObservationRaw) XXX_Unmarshal(b []byte) error
type ObservationRender ¶
type ObservationRender struct { Map *ImageData `protobuf:"bytes,1,opt,name=map,proto3" json:"map,omitempty"` Minimap *ImageData `protobuf:"bytes,2,opt,name=minimap,proto3" json:"minimap,omitempty"` }
func (*ObservationRender) Descriptor ¶
func (*ObservationRender) Descriptor() ([]byte, []int)
func (*ObservationRender) GetMap ¶
func (m *ObservationRender) GetMap() *ImageData
func (*ObservationRender) GetMinimap ¶
func (m *ObservationRender) GetMinimap() *ImageData
func (*ObservationRender) Marshal ¶
func (m *ObservationRender) Marshal() (dAtA []byte, err error)
func (*ObservationRender) MarshalTo ¶
func (m *ObservationRender) MarshalTo(dAtA []byte) (int, error)
func (*ObservationRender) MarshalToSizedBuffer ¶
func (m *ObservationRender) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationRender) ProtoMessage ¶
func (*ObservationRender) ProtoMessage()
func (*ObservationRender) Reset ¶
func (m *ObservationRender) Reset()
func (*ObservationRender) Size ¶
func (m *ObservationRender) Size() (n int)
func (*ObservationRender) String ¶
func (m *ObservationRender) String() string
func (*ObservationRender) Unmarshal ¶
func (m *ObservationRender) Unmarshal(dAtA []byte) error
func (*ObservationRender) XXX_DiscardUnknown ¶
func (m *ObservationRender) XXX_DiscardUnknown()
func (*ObservationRender) XXX_Marshal ¶
func (m *ObservationRender) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ObservationRender) XXX_Merge ¶
func (m *ObservationRender) XXX_Merge(src proto.Message)
func (*ObservationRender) XXX_Size ¶
func (m *ObservationRender) XXX_Size() int
func (*ObservationRender) XXX_Unmarshal ¶
func (m *ObservationRender) XXX_Unmarshal(b []byte) error
type ObservationUI ¶
type ObservationUI struct { Groups []*ControlGroup `protobuf:"bytes,1,rep,name=groups,proto3" json:"groups,omitempty"` // Types that are valid to be assigned to Panel: // *ObservationUI_Single // *ObservationUI_Multi // *ObservationUI_Cargo // *ObservationUI_Production Panel isObservationUI_Panel `protobuf_oneof:"panel"` }
func (*ObservationUI) Descriptor ¶
func (*ObservationUI) Descriptor() ([]byte, []int)
func (*ObservationUI) GetCargo ¶
func (m *ObservationUI) GetCargo() *CargoPanel
func (*ObservationUI) GetGroups ¶
func (m *ObservationUI) GetGroups() []*ControlGroup
func (*ObservationUI) GetMulti ¶
func (m *ObservationUI) GetMulti() *MultiPanel
func (*ObservationUI) GetPanel ¶
func (m *ObservationUI) GetPanel() isObservationUI_Panel
func (*ObservationUI) GetProduction ¶
func (m *ObservationUI) GetProduction() *ProductionPanel
func (*ObservationUI) GetSingle ¶
func (m *ObservationUI) GetSingle() *SinglePanel
func (*ObservationUI) Marshal ¶
func (m *ObservationUI) Marshal() (dAtA []byte, err error)
func (*ObservationUI) MarshalToSizedBuffer ¶
func (m *ObservationUI) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationUI) ProtoMessage ¶
func (*ObservationUI) ProtoMessage()
func (*ObservationUI) Reset ¶
func (m *ObservationUI) Reset()
func (*ObservationUI) Size ¶
func (m *ObservationUI) Size() (n int)
func (*ObservationUI) String ¶
func (m *ObservationUI) String() string
func (*ObservationUI) Unmarshal ¶
func (m *ObservationUI) Unmarshal(dAtA []byte) error
func (*ObservationUI) XXX_DiscardUnknown ¶
func (m *ObservationUI) XXX_DiscardUnknown()
func (*ObservationUI) XXX_Marshal ¶
func (m *ObservationUI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ObservationUI) XXX_Merge ¶
func (m *ObservationUI) XXX_Merge(src proto.Message)
func (*ObservationUI) XXX_OneofWrappers ¶
func (*ObservationUI) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ObservationUI) XXX_Size ¶
func (m *ObservationUI) XXX_Size() int
func (*ObservationUI) XXX_Unmarshal ¶
func (m *ObservationUI) XXX_Unmarshal(b []byte) error
type ObservationUI_Cargo ¶
type ObservationUI_Cargo struct {
Cargo *CargoPanel `protobuf:"bytes,4,opt,name=cargo,proto3,oneof" json:"cargo,omitempty"`
}
func (*ObservationUI_Cargo) MarshalTo ¶
func (m *ObservationUI_Cargo) MarshalTo(dAtA []byte) (int, error)
func (*ObservationUI_Cargo) MarshalToSizedBuffer ¶
func (m *ObservationUI_Cargo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationUI_Cargo) Size ¶
func (m *ObservationUI_Cargo) Size() (n int)
type ObservationUI_Multi ¶
type ObservationUI_Multi struct {
Multi *MultiPanel `protobuf:"bytes,3,opt,name=multi,proto3,oneof" json:"multi,omitempty"`
}
func (*ObservationUI_Multi) MarshalTo ¶
func (m *ObservationUI_Multi) MarshalTo(dAtA []byte) (int, error)
func (*ObservationUI_Multi) MarshalToSizedBuffer ¶
func (m *ObservationUI_Multi) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationUI_Multi) Size ¶
func (m *ObservationUI_Multi) Size() (n int)
type ObservationUI_Production ¶
type ObservationUI_Production struct {
Production *ProductionPanel `protobuf:"bytes,5,opt,name=production,proto3,oneof" json:"production,omitempty"`
}
func (*ObservationUI_Production) MarshalTo ¶
func (m *ObservationUI_Production) MarshalTo(dAtA []byte) (int, error)
func (*ObservationUI_Production) MarshalToSizedBuffer ¶
func (m *ObservationUI_Production) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationUI_Production) Size ¶
func (m *ObservationUI_Production) Size() (n int)
type ObservationUI_Single ¶
type ObservationUI_Single struct {
Single *SinglePanel `protobuf:"bytes,2,opt,name=single,proto3,oneof" json:"single,omitempty"`
}
func (*ObservationUI_Single) MarshalTo ¶
func (m *ObservationUI_Single) MarshalTo(dAtA []byte) (int, error)
func (*ObservationUI_Single) MarshalToSizedBuffer ¶
func (m *ObservationUI_Single) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObservationUI_Single) Size ¶
func (m *ObservationUI_Single) Size() (n int)
type ObserverAction ¶
type ObserverAction struct { // Types that are valid to be assigned to Action: // *ObserverAction_PlayerPerspective // *ObserverAction_CameraMove // *ObserverAction_CameraFollowPlayer // *ObserverAction_CameraFollowUnits Action isObserverAction_Action `protobuf_oneof:"action"` }
func (*ObserverAction) Descriptor ¶
func (*ObserverAction) Descriptor() ([]byte, []int)
func (*ObserverAction) GetAction ¶
func (m *ObserverAction) GetAction() isObserverAction_Action
func (*ObserverAction) GetCameraFollowPlayer ¶
func (m *ObserverAction) GetCameraFollowPlayer() *ActionObserverCameraFollowPlayer
func (*ObserverAction) GetCameraFollowUnits ¶
func (m *ObserverAction) GetCameraFollowUnits() *ActionObserverCameraFollowUnits
func (*ObserverAction) GetCameraMove ¶
func (m *ObserverAction) GetCameraMove() *ActionObserverCameraMove
func (*ObserverAction) GetPlayerPerspective ¶
func (m *ObserverAction) GetPlayerPerspective() *ActionObserverPlayerPerspective
func (*ObserverAction) Marshal ¶
func (m *ObserverAction) Marshal() (dAtA []byte, err error)
func (*ObserverAction) MarshalToSizedBuffer ¶
func (m *ObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObserverAction) ProtoMessage ¶
func (*ObserverAction) ProtoMessage()
func (*ObserverAction) Reset ¶
func (m *ObserverAction) Reset()
func (*ObserverAction) Size ¶
func (m *ObserverAction) Size() (n int)
func (*ObserverAction) String ¶
func (m *ObserverAction) String() string
func (*ObserverAction) Unmarshal ¶
func (m *ObserverAction) Unmarshal(dAtA []byte) error
func (*ObserverAction) XXX_DiscardUnknown ¶
func (m *ObserverAction) XXX_DiscardUnknown()
func (*ObserverAction) XXX_Marshal ¶
func (m *ObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ObserverAction) XXX_Merge ¶
func (m *ObserverAction) XXX_Merge(src proto.Message)
func (*ObserverAction) XXX_OneofWrappers ¶
func (*ObserverAction) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*ObserverAction) XXX_Size ¶
func (m *ObserverAction) XXX_Size() int
func (*ObserverAction) XXX_Unmarshal ¶
func (m *ObserverAction) XXX_Unmarshal(b []byte) error
type ObserverAction_CameraFollowPlayer ¶
type ObserverAction_CameraFollowPlayer struct {
CameraFollowPlayer *ActionObserverCameraFollowPlayer `protobuf:"bytes,3,opt,name=camera_follow_player,json=cameraFollowPlayer,proto3,oneof" json:"camera_follow_player,omitempty"`
}
func (*ObserverAction_CameraFollowPlayer) MarshalTo ¶
func (m *ObserverAction_CameraFollowPlayer) MarshalTo(dAtA []byte) (int, error)
func (*ObserverAction_CameraFollowPlayer) MarshalToSizedBuffer ¶
func (m *ObserverAction_CameraFollowPlayer) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObserverAction_CameraFollowPlayer) Size ¶
func (m *ObserverAction_CameraFollowPlayer) Size() (n int)
type ObserverAction_CameraFollowUnits ¶
type ObserverAction_CameraFollowUnits struct {
CameraFollowUnits *ActionObserverCameraFollowUnits `protobuf:"bytes,4,opt,name=camera_follow_units,json=cameraFollowUnits,proto3,oneof" json:"camera_follow_units,omitempty"`
}
func (*ObserverAction_CameraFollowUnits) MarshalTo ¶
func (m *ObserverAction_CameraFollowUnits) MarshalTo(dAtA []byte) (int, error)
func (*ObserverAction_CameraFollowUnits) MarshalToSizedBuffer ¶
func (m *ObserverAction_CameraFollowUnits) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObserverAction_CameraFollowUnits) Size ¶
func (m *ObserverAction_CameraFollowUnits) Size() (n int)
type ObserverAction_CameraMove ¶
type ObserverAction_CameraMove struct {
CameraMove *ActionObserverCameraMove `protobuf:"bytes,2,opt,name=camera_move,json=cameraMove,proto3,oneof" json:"camera_move,omitempty"`
}
func (*ObserverAction_CameraMove) MarshalTo ¶
func (m *ObserverAction_CameraMove) MarshalTo(dAtA []byte) (int, error)
func (*ObserverAction_CameraMove) MarshalToSizedBuffer ¶
func (m *ObserverAction_CameraMove) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObserverAction_CameraMove) Size ¶
func (m *ObserverAction_CameraMove) Size() (n int)
type ObserverAction_PlayerPerspective ¶
type ObserverAction_PlayerPerspective struct {
PlayerPerspective *ActionObserverPlayerPerspective `protobuf:"bytes,1,opt,name=player_perspective,json=playerPerspective,proto3,oneof" json:"player_perspective,omitempty"`
}
func (*ObserverAction_PlayerPerspective) MarshalTo ¶
func (m *ObserverAction_PlayerPerspective) MarshalTo(dAtA []byte) (int, error)
func (*ObserverAction_PlayerPerspective) MarshalToSizedBuffer ¶
func (m *ObserverAction_PlayerPerspective) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ObserverAction_PlayerPerspective) Size ¶
func (m *ObserverAction_PlayerPerspective) Size() (n int)
type PassengerUnit ¶
type PassengerUnit struct { Tag UnitTag `protobuf:"varint,1,opt,name=tag,proto3,casttype=UnitTag" json:"tag,omitempty"` Health float32 `protobuf:"fixed32,2,opt,name=health,proto3" json:"health,omitempty"` HealthMax float32 `protobuf:"fixed32,3,opt,name=health_max,json=healthMax,proto3" json:"health_max,omitempty"` Shield float32 `protobuf:"fixed32,4,opt,name=shield,proto3" json:"shield,omitempty"` ShieldMax float32 `protobuf:"fixed32,7,opt,name=shield_max,json=shieldMax,proto3" json:"shield_max,omitempty"` Energy float32 `protobuf:"fixed32,5,opt,name=energy,proto3" json:"energy,omitempty"` EnergyMax float32 `protobuf:"fixed32,8,opt,name=energy_max,json=energyMax,proto3" json:"energy_max,omitempty"` UnitType UnitTypeID `protobuf:"varint,6,opt,name=unit_type,json=unitType,proto3,casttype=UnitTypeID" json:"unit_type,omitempty"` }
func (*PassengerUnit) Descriptor ¶
func (*PassengerUnit) Descriptor() ([]byte, []int)
func (*PassengerUnit) GetEnergy ¶
func (m *PassengerUnit) GetEnergy() float32
func (*PassengerUnit) GetEnergyMax ¶
func (m *PassengerUnit) GetEnergyMax() float32
func (*PassengerUnit) GetHealth ¶
func (m *PassengerUnit) GetHealth() float32
func (*PassengerUnit) GetHealthMax ¶
func (m *PassengerUnit) GetHealthMax() float32
func (*PassengerUnit) GetShield ¶
func (m *PassengerUnit) GetShield() float32
func (*PassengerUnit) GetShieldMax ¶
func (m *PassengerUnit) GetShieldMax() float32
func (*PassengerUnit) GetTag ¶
func (m *PassengerUnit) GetTag() UnitTag
func (*PassengerUnit) GetUnitType ¶
func (m *PassengerUnit) GetUnitType() UnitTypeID
func (*PassengerUnit) Marshal ¶
func (m *PassengerUnit) Marshal() (dAtA []byte, err error)
func (*PassengerUnit) MarshalToSizedBuffer ¶
func (m *PassengerUnit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PassengerUnit) ProtoMessage ¶
func (*PassengerUnit) ProtoMessage()
func (*PassengerUnit) Reset ¶
func (m *PassengerUnit) Reset()
func (*PassengerUnit) Size ¶
func (m *PassengerUnit) Size() (n int)
func (*PassengerUnit) String ¶
func (m *PassengerUnit) String() string
func (*PassengerUnit) Unmarshal ¶
func (m *PassengerUnit) Unmarshal(dAtA []byte) error
func (*PassengerUnit) XXX_DiscardUnknown ¶
func (m *PassengerUnit) XXX_DiscardUnknown()
func (*PassengerUnit) XXX_Marshal ¶
func (m *PassengerUnit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PassengerUnit) XXX_Merge ¶
func (m *PassengerUnit) XXX_Merge(src proto.Message)
func (*PassengerUnit) XXX_Size ¶
func (m *PassengerUnit) XXX_Size() int
func (*PassengerUnit) XXX_Unmarshal ¶
func (m *PassengerUnit) XXX_Unmarshal(b []byte) error
type PlayerCommon ¶
type PlayerCommon struct { PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"` Minerals uint32 `protobuf:"varint,2,opt,name=minerals,proto3" json:"minerals,omitempty"` Vespene uint32 `protobuf:"varint,3,opt,name=vespene,proto3" json:"vespene,omitempty"` FoodCap uint32 `protobuf:"varint,4,opt,name=food_cap,json=foodCap,proto3" json:"food_cap,omitempty"` FoodUsed uint32 `protobuf:"varint,5,opt,name=food_used,json=foodUsed,proto3" json:"food_used,omitempty"` FoodArmy uint32 `protobuf:"varint,6,opt,name=food_army,json=foodArmy,proto3" json:"food_army,omitempty"` FoodWorkers uint32 `protobuf:"varint,7,opt,name=food_workers,json=foodWorkers,proto3" json:"food_workers,omitempty"` IdleWorkerCount uint32 `protobuf:"varint,8,opt,name=idle_worker_count,json=idleWorkerCount,proto3" json:"idle_worker_count,omitempty"` ArmyCount uint32 `protobuf:"varint,9,opt,name=army_count,json=armyCount,proto3" json:"army_count,omitempty"` WarpGateCount uint32 `protobuf:"varint,10,opt,name=warp_gate_count,json=warpGateCount,proto3" json:"warp_gate_count,omitempty"` LarvaCount uint32 `protobuf:"varint,11,opt,name=larva_count,json=larvaCount,proto3" json:"larva_count,omitempty"` }
func (*PlayerCommon) Descriptor ¶
func (*PlayerCommon) Descriptor() ([]byte, []int)
func (*PlayerCommon) GetArmyCount ¶
func (m *PlayerCommon) GetArmyCount() uint32
func (*PlayerCommon) GetFoodArmy ¶
func (m *PlayerCommon) GetFoodArmy() uint32
func (*PlayerCommon) GetFoodCap ¶
func (m *PlayerCommon) GetFoodCap() uint32
func (*PlayerCommon) GetFoodUsed ¶
func (m *PlayerCommon) GetFoodUsed() uint32
func (*PlayerCommon) GetFoodWorkers ¶
func (m *PlayerCommon) GetFoodWorkers() uint32
func (*PlayerCommon) GetIdleWorkerCount ¶
func (m *PlayerCommon) GetIdleWorkerCount() uint32
func (*PlayerCommon) GetLarvaCount ¶
func (m *PlayerCommon) GetLarvaCount() uint32
func (*PlayerCommon) GetMinerals ¶
func (m *PlayerCommon) GetMinerals() uint32
func (*PlayerCommon) GetPlayerId ¶
func (m *PlayerCommon) GetPlayerId() PlayerID
func (*PlayerCommon) GetVespene ¶
func (m *PlayerCommon) GetVespene() uint32
func (*PlayerCommon) GetWarpGateCount ¶
func (m *PlayerCommon) GetWarpGateCount() uint32
func (*PlayerCommon) Marshal ¶
func (m *PlayerCommon) Marshal() (dAtA []byte, err error)
func (*PlayerCommon) MarshalToSizedBuffer ¶
func (m *PlayerCommon) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PlayerCommon) ProtoMessage ¶
func (*PlayerCommon) ProtoMessage()
func (*PlayerCommon) Reset ¶
func (m *PlayerCommon) Reset()
func (*PlayerCommon) Size ¶
func (m *PlayerCommon) Size() (n int)
func (*PlayerCommon) String ¶
func (m *PlayerCommon) String() string
func (*PlayerCommon) Unmarshal ¶
func (m *PlayerCommon) Unmarshal(dAtA []byte) error
func (*PlayerCommon) XXX_DiscardUnknown ¶
func (m *PlayerCommon) XXX_DiscardUnknown()
func (*PlayerCommon) XXX_Marshal ¶
func (m *PlayerCommon) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerCommon) XXX_Merge ¶
func (m *PlayerCommon) XXX_Merge(src proto.Message)
func (*PlayerCommon) XXX_Size ¶
func (m *PlayerCommon) XXX_Size() int
func (*PlayerCommon) XXX_Unmarshal ¶
func (m *PlayerCommon) XXX_Unmarshal(b []byte) error
type PlayerInfo ¶
type PlayerInfo struct { PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"` Type PlayerType `protobuf:"varint,2,opt,name=type,proto3,enum=SC2APIProtocol.PlayerType" json:"type,omitempty"` RaceRequested Race `` /* 126-byte string literal not displayed */ RaceActual Race `protobuf:"varint,4,opt,name=race_actual,json=raceActual,proto3,enum=SC2APIProtocol.Race" json:"race_actual,omitempty"` Difficulty Difficulty `protobuf:"varint,5,opt,name=difficulty,proto3,enum=SC2APIProtocol.Difficulty" json:"difficulty,omitempty"` AiBuild AIBuild `protobuf:"varint,7,opt,name=ai_build,json=aiBuild,proto3,enum=SC2APIProtocol.AIBuild" json:"ai_build,omitempty"` PlayerName string `protobuf:"bytes,6,opt,name=player_name,json=playerName,proto3" json:"player_name,omitempty"` }
func (*PlayerInfo) Descriptor ¶
func (*PlayerInfo) Descriptor() ([]byte, []int)
func (*PlayerInfo) GetAiBuild ¶
func (m *PlayerInfo) GetAiBuild() AIBuild
func (*PlayerInfo) GetDifficulty ¶
func (m *PlayerInfo) GetDifficulty() Difficulty
func (*PlayerInfo) GetPlayerId ¶
func (m *PlayerInfo) GetPlayerId() PlayerID
func (*PlayerInfo) GetPlayerName ¶
func (m *PlayerInfo) GetPlayerName() string
func (*PlayerInfo) GetRaceActual ¶
func (m *PlayerInfo) GetRaceActual() Race
func (*PlayerInfo) GetRaceRequested ¶
func (m *PlayerInfo) GetRaceRequested() Race
func (*PlayerInfo) GetType ¶
func (m *PlayerInfo) GetType() PlayerType
func (*PlayerInfo) Marshal ¶
func (m *PlayerInfo) Marshal() (dAtA []byte, err error)
func (*PlayerInfo) MarshalToSizedBuffer ¶
func (m *PlayerInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PlayerInfo) ProtoMessage ¶
func (*PlayerInfo) ProtoMessage()
func (*PlayerInfo) Reset ¶
func (m *PlayerInfo) Reset()
func (*PlayerInfo) Size ¶
func (m *PlayerInfo) Size() (n int)
func (*PlayerInfo) String ¶
func (m *PlayerInfo) String() string
func (*PlayerInfo) Unmarshal ¶
func (m *PlayerInfo) Unmarshal(dAtA []byte) error
func (*PlayerInfo) XXX_DiscardUnknown ¶
func (m *PlayerInfo) XXX_DiscardUnknown()
func (*PlayerInfo) XXX_Marshal ¶
func (m *PlayerInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerInfo) XXX_Merge ¶
func (m *PlayerInfo) XXX_Merge(src proto.Message)
func (*PlayerInfo) XXX_Size ¶
func (m *PlayerInfo) XXX_Size() int
func (*PlayerInfo) XXX_Unmarshal ¶
func (m *PlayerInfo) XXX_Unmarshal(b []byte) error
type PlayerInfoExtra ¶
type PlayerInfoExtra struct { PlayerInfo *PlayerInfo `protobuf:"bytes,1,opt,name=player_info,json=playerInfo,proto3" json:"player_info,omitempty"` PlayerResult *PlayerResult `protobuf:"bytes,2,opt,name=player_result,json=playerResult,proto3" json:"player_result,omitempty"` PlayerMmr int32 `protobuf:"varint,3,opt,name=player_mmr,json=playerMmr,proto3" json:"player_mmr,omitempty"` PlayerApm int32 `protobuf:"varint,4,opt,name=player_apm,json=playerApm,proto3" json:"player_apm,omitempty"` }
func (*PlayerInfoExtra) Descriptor ¶
func (*PlayerInfoExtra) Descriptor() ([]byte, []int)
func (*PlayerInfoExtra) GetPlayerApm ¶
func (m *PlayerInfoExtra) GetPlayerApm() int32
func (*PlayerInfoExtra) GetPlayerInfo ¶
func (m *PlayerInfoExtra) GetPlayerInfo() *PlayerInfo
func (*PlayerInfoExtra) GetPlayerMmr ¶
func (m *PlayerInfoExtra) GetPlayerMmr() int32
func (*PlayerInfoExtra) GetPlayerResult ¶
func (m *PlayerInfoExtra) GetPlayerResult() *PlayerResult
func (*PlayerInfoExtra) Marshal ¶
func (m *PlayerInfoExtra) Marshal() (dAtA []byte, err error)
func (*PlayerInfoExtra) MarshalToSizedBuffer ¶
func (m *PlayerInfoExtra) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PlayerInfoExtra) ProtoMessage ¶
func (*PlayerInfoExtra) ProtoMessage()
func (*PlayerInfoExtra) Reset ¶
func (m *PlayerInfoExtra) Reset()
func (*PlayerInfoExtra) Size ¶
func (m *PlayerInfoExtra) Size() (n int)
func (*PlayerInfoExtra) String ¶
func (m *PlayerInfoExtra) String() string
func (*PlayerInfoExtra) Unmarshal ¶
func (m *PlayerInfoExtra) Unmarshal(dAtA []byte) error
func (*PlayerInfoExtra) XXX_DiscardUnknown ¶
func (m *PlayerInfoExtra) XXX_DiscardUnknown()
func (*PlayerInfoExtra) XXX_Marshal ¶
func (m *PlayerInfoExtra) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerInfoExtra) XXX_Merge ¶
func (m *PlayerInfoExtra) XXX_Merge(src proto.Message)
func (*PlayerInfoExtra) XXX_Size ¶
func (m *PlayerInfoExtra) XXX_Size() int
func (*PlayerInfoExtra) XXX_Unmarshal ¶
func (m *PlayerInfoExtra) XXX_Unmarshal(b []byte) error
type PlayerRaw ¶
type PlayerRaw struct { PowerSources []*PowerSource `protobuf:"bytes,1,rep,name=power_sources,json=powerSources,proto3" json:"power_sources,omitempty"` Camera *Point `protobuf:"bytes,2,opt,name=camera,proto3" json:"camera,omitempty"` UpgradeIds []UpgradeID `protobuf:"varint,3,rep,packed,name=upgrade_ids,json=upgradeIds,proto3,casttype=UpgradeID" json:"upgrade_ids,omitempty"` }
func (*PlayerRaw) Descriptor ¶
func (*PlayerRaw) GetPowerSources ¶
func (m *PlayerRaw) GetPowerSources() []*PowerSource
func (*PlayerRaw) GetUpgradeIds ¶
func (*PlayerRaw) MarshalToSizedBuffer ¶
func (*PlayerRaw) ProtoMessage ¶
func (*PlayerRaw) ProtoMessage()
func (*PlayerRaw) XXX_DiscardUnknown ¶
func (m *PlayerRaw) XXX_DiscardUnknown()
func (*PlayerRaw) XXX_Marshal ¶
func (*PlayerRaw) XXX_Unmarshal ¶
type PlayerResult ¶
type PlayerResult struct { PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"` Result Result `protobuf:"varint,2,opt,name=result,proto3,enum=SC2APIProtocol.Result" json:"result,omitempty"` }
func (*PlayerResult) Descriptor ¶
func (*PlayerResult) Descriptor() ([]byte, []int)
func (*PlayerResult) GetPlayerId ¶
func (m *PlayerResult) GetPlayerId() PlayerID
func (*PlayerResult) GetResult ¶
func (m *PlayerResult) GetResult() Result
func (*PlayerResult) Marshal ¶
func (m *PlayerResult) Marshal() (dAtA []byte, err error)
func (*PlayerResult) MarshalToSizedBuffer ¶
func (m *PlayerResult) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PlayerResult) ProtoMessage ¶
func (*PlayerResult) ProtoMessage()
func (*PlayerResult) Reset ¶
func (m *PlayerResult) Reset()
func (*PlayerResult) Size ¶
func (m *PlayerResult) Size() (n int)
func (*PlayerResult) String ¶
func (m *PlayerResult) String() string
func (*PlayerResult) Unmarshal ¶
func (m *PlayerResult) Unmarshal(dAtA []byte) error
func (*PlayerResult) XXX_DiscardUnknown ¶
func (m *PlayerResult) XXX_DiscardUnknown()
func (*PlayerResult) XXX_Marshal ¶
func (m *PlayerResult) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerResult) XXX_Merge ¶
func (m *PlayerResult) XXX_Merge(src proto.Message)
func (*PlayerResult) XXX_Size ¶
func (m *PlayerResult) XXX_Size() int
func (*PlayerResult) XXX_Unmarshal ¶
func (m *PlayerResult) XXX_Unmarshal(b []byte) error
type PlayerSetup ¶
type PlayerSetup struct { Type PlayerType `protobuf:"varint,1,opt,name=type,proto3,enum=SC2APIProtocol.PlayerType" json:"type,omitempty"` Race Race `protobuf:"varint,2,opt,name=race,proto3,enum=SC2APIProtocol.Race" json:"race,omitempty"` Difficulty Difficulty `protobuf:"varint,3,opt,name=difficulty,proto3,enum=SC2APIProtocol.Difficulty" json:"difficulty,omitempty"` PlayerName string `protobuf:"bytes,4,opt,name=player_name,json=playerName,proto3" json:"player_name,omitempty"` AiBuild AIBuild `protobuf:"varint,5,opt,name=ai_build,json=aiBuild,proto3,enum=SC2APIProtocol.AIBuild" json:"ai_build,omitempty"` }
func (*PlayerSetup) Descriptor ¶
func (*PlayerSetup) Descriptor() ([]byte, []int)
func (*PlayerSetup) GetAiBuild ¶
func (m *PlayerSetup) GetAiBuild() AIBuild
func (*PlayerSetup) GetDifficulty ¶
func (m *PlayerSetup) GetDifficulty() Difficulty
func (*PlayerSetup) GetPlayerName ¶
func (m *PlayerSetup) GetPlayerName() string
func (*PlayerSetup) GetRace ¶
func (m *PlayerSetup) GetRace() Race
func (*PlayerSetup) GetType ¶
func (m *PlayerSetup) GetType() PlayerType
func (*PlayerSetup) Marshal ¶
func (m *PlayerSetup) Marshal() (dAtA []byte, err error)
func (*PlayerSetup) MarshalToSizedBuffer ¶
func (m *PlayerSetup) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PlayerSetup) ProtoMessage ¶
func (*PlayerSetup) ProtoMessage()
func (*PlayerSetup) Reset ¶
func (m *PlayerSetup) Reset()
func (*PlayerSetup) Size ¶
func (m *PlayerSetup) Size() (n int)
func (*PlayerSetup) String ¶
func (m *PlayerSetup) String() string
func (*PlayerSetup) Unmarshal ¶
func (m *PlayerSetup) Unmarshal(dAtA []byte) error
func (*PlayerSetup) XXX_DiscardUnknown ¶
func (m *PlayerSetup) XXX_DiscardUnknown()
func (*PlayerSetup) XXX_Marshal ¶
func (m *PlayerSetup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerSetup) XXX_Merge ¶
func (m *PlayerSetup) XXX_Merge(src proto.Message)
func (*PlayerSetup) XXX_Size ¶
func (m *PlayerSetup) XXX_Size() int
func (*PlayerSetup) XXX_Unmarshal ¶
func (m *PlayerSetup) XXX_Unmarshal(b []byte) error
type PlayerType ¶
type PlayerType int32
const ( PlayerType_nil PlayerType = 0 PlayerType_Participant PlayerType = 1 PlayerType_Computer PlayerType = 2 PlayerType_Observer PlayerType = 3 )
func (PlayerType) EnumDescriptor ¶
func (PlayerType) EnumDescriptor() ([]byte, []int)
func (PlayerType) String ¶
func (x PlayerType) String() string
type Point ¶
type Point struct { X float32 `protobuf:"fixed32,1,opt,name=x,proto3" json:"x,omitempty"` Y float32 `protobuf:"fixed32,2,opt,name=y,proto3" json:"y,omitempty"` Z float32 `protobuf:"fixed32,3,opt,name=z,proto3" json:"z,omitempty"` }
Point on the game board, 0..255. Note: bottom left of the screen is 0, 0.
func (*Point) Descriptor ¶
func (*Point) ProtoMessage ¶
func (*Point) ProtoMessage()
func (*Point) XXX_DiscardUnknown ¶
func (m *Point) XXX_DiscardUnknown()
func (*Point) XXX_Marshal ¶
func (*Point) XXX_Unmarshal ¶
type Point2D ¶
type Point2D struct { X float32 `protobuf:"fixed32,1,opt,name=x,proto3" json:"x,omitempty"` Y float32 `protobuf:"fixed32,2,opt,name=y,proto3" json:"y,omitempty"` }
Point on the game board, 0..255. Note: bottom left of the screen is 0, 0.
func (*Point2D) Descriptor ¶
func (*Point2D) MarshalToSizedBuffer ¶
func (*Point2D) ProtoMessage ¶
func (*Point2D) ProtoMessage()
func (*Point2D) XXX_DiscardUnknown ¶
func (m *Point2D) XXX_DiscardUnknown()
func (*Point2D) XXX_Marshal ¶
func (*Point2D) XXX_Unmarshal ¶
type PointI ¶
type PointI struct { X int32 `protobuf:"varint,1,opt,name=x,proto3" json:"x,omitempty"` Y int32 `protobuf:"varint,2,opt,name=y,proto3" json:"y,omitempty"` }
Point on the screen/minimap (e.g., 0..64). Note: bottom left of the screen is 0, 0.
func (*PointI) Descriptor ¶
func (*PointI) MarshalToSizedBuffer ¶
func (*PointI) ProtoMessage ¶
func (*PointI) ProtoMessage()
func (*PointI) XXX_DiscardUnknown ¶
func (m *PointI) XXX_DiscardUnknown()
func (*PointI) XXX_Marshal ¶
func (*PointI) XXX_Unmarshal ¶
type PortSet ¶
type PortSet struct { GamePort int32 `protobuf:"varint,1,opt,name=game_port,json=gamePort,proto3" json:"game_port,omitempty"` BasePort int32 `protobuf:"varint,2,opt,name=base_port,json=basePort,proto3" json:"base_port,omitempty"` }
func (*PortSet) Descriptor ¶
func (*PortSet) GetBasePort ¶
func (*PortSet) GetGamePort ¶
func (*PortSet) MarshalToSizedBuffer ¶
func (*PortSet) ProtoMessage ¶
func (*PortSet) ProtoMessage()
func (*PortSet) XXX_DiscardUnknown ¶
func (m *PortSet) XXX_DiscardUnknown()
func (*PortSet) XXX_Marshal ¶
func (*PortSet) XXX_Unmarshal ¶
type PowerSource ¶
type PowerSource struct { Pos *Point `protobuf:"bytes,1,opt,name=pos,proto3" json:"pos,omitempty"` Radius float32 `protobuf:"fixed32,2,opt,name=radius,proto3" json:"radius,omitempty"` Tag UnitTag `protobuf:"varint,3,opt,name=tag,proto3,casttype=UnitTag" json:"tag,omitempty"` }
func (*PowerSource) Descriptor ¶
func (*PowerSource) Descriptor() ([]byte, []int)
func (*PowerSource) GetPos ¶
func (m *PowerSource) GetPos() *Point
func (*PowerSource) GetRadius ¶
func (m *PowerSource) GetRadius() float32
func (*PowerSource) GetTag ¶
func (m *PowerSource) GetTag() UnitTag
func (*PowerSource) Marshal ¶
func (m *PowerSource) Marshal() (dAtA []byte, err error)
func (*PowerSource) MarshalToSizedBuffer ¶
func (m *PowerSource) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*PowerSource) ProtoMessage ¶
func (*PowerSource) ProtoMessage()
func (*PowerSource) Reset ¶
func (m *PowerSource) Reset()
func (*PowerSource) Size ¶
func (m *PowerSource) Size() (n int)
func (*PowerSource) String ¶
func (m *PowerSource) String() string
func (*PowerSource) Unmarshal ¶
func (m *PowerSource) Unmarshal(dAtA []byte) error
func (*PowerSource) XXX_DiscardUnknown ¶
func (m *PowerSource) XXX_DiscardUnknown()
func (*PowerSource) XXX_Marshal ¶
func (m *PowerSource) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PowerSource) XXX_Merge ¶
func (m *PowerSource) XXX_Merge(src proto.Message)
func (*PowerSource) XXX_Size ¶
func (m *PowerSource) XXX_Size() int
func (*PowerSource) XXX_Unmarshal ¶
func (m *PowerSource) XXX_Unmarshal(b []byte) error
type ProductionPanel ¶
type ProductionPanel struct { Unit *UnitInfo `protobuf:"bytes,1,opt,name=unit,proto3" json:"unit,omitempty"` BuildQueue []*UnitInfo `protobuf:"bytes,2,rep,name=build_queue,json=buildQueue,proto3" json:"build_queue,omitempty"` ProductionQueue []*BuildItem `protobuf:"bytes,3,rep,name=production_queue,json=productionQueue,proto3" json:"production_queue,omitempty"` }
func (*ProductionPanel) Descriptor ¶
func (*ProductionPanel) Descriptor() ([]byte, []int)
func (*ProductionPanel) GetBuildQueue ¶
func (m *ProductionPanel) GetBuildQueue() []*UnitInfo
func (*ProductionPanel) GetProductionQueue ¶
func (m *ProductionPanel) GetProductionQueue() []*BuildItem
func (*ProductionPanel) GetUnit ¶
func (m *ProductionPanel) GetUnit() *UnitInfo
func (*ProductionPanel) Marshal ¶
func (m *ProductionPanel) Marshal() (dAtA []byte, err error)
func (*ProductionPanel) MarshalToSizedBuffer ¶
func (m *ProductionPanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ProductionPanel) ProtoMessage ¶
func (*ProductionPanel) ProtoMessage()
func (*ProductionPanel) Reset ¶
func (m *ProductionPanel) Reset()
func (*ProductionPanel) Size ¶
func (m *ProductionPanel) Size() (n int)
func (*ProductionPanel) String ¶
func (m *ProductionPanel) String() string
func (*ProductionPanel) Unmarshal ¶
func (m *ProductionPanel) Unmarshal(dAtA []byte) error
func (*ProductionPanel) XXX_DiscardUnknown ¶
func (m *ProductionPanel) XXX_DiscardUnknown()
func (*ProductionPanel) XXX_Marshal ¶
func (m *ProductionPanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ProductionPanel) XXX_Merge ¶
func (m *ProductionPanel) XXX_Merge(src proto.Message)
func (*ProductionPanel) XXX_Size ¶
func (m *ProductionPanel) XXX_Size() int
func (*ProductionPanel) XXX_Unmarshal ¶
func (m *ProductionPanel) XXX_Unmarshal(b []byte) error
type RadarRing ¶
type RadarRing struct { Pos *Point `protobuf:"bytes,1,opt,name=pos,proto3" json:"pos,omitempty"` Radius float32 `protobuf:"fixed32,2,opt,name=radius,proto3" json:"radius,omitempty"` }
func (*RadarRing) Descriptor ¶
func (*RadarRing) MarshalToSizedBuffer ¶
func (*RadarRing) ProtoMessage ¶
func (*RadarRing) ProtoMessage()
func (*RadarRing) XXX_DiscardUnknown ¶
func (m *RadarRing) XXX_DiscardUnknown()
func (*RadarRing) XXX_Marshal ¶
func (*RadarRing) XXX_Unmarshal ¶
type RallyTarget ¶
type RallyTarget struct { Point *Point `protobuf:"bytes,1,opt,name=point,proto3" json:"point,omitempty"` Tag uint64 `protobuf:"varint,2,opt,name=tag,proto3" json:"tag,omitempty"` }
func (*RallyTarget) Descriptor ¶
func (*RallyTarget) Descriptor() ([]byte, []int)
func (*RallyTarget) GetPoint ¶
func (m *RallyTarget) GetPoint() *Point
func (*RallyTarget) GetTag ¶
func (m *RallyTarget) GetTag() uint64
func (*RallyTarget) Marshal ¶
func (m *RallyTarget) Marshal() (dAtA []byte, err error)
func (*RallyTarget) MarshalToSizedBuffer ¶
func (m *RallyTarget) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RallyTarget) ProtoMessage ¶
func (*RallyTarget) ProtoMessage()
func (*RallyTarget) Reset ¶
func (m *RallyTarget) Reset()
func (*RallyTarget) Size ¶
func (m *RallyTarget) Size() (n int)
func (*RallyTarget) String ¶
func (m *RallyTarget) String() string
func (*RallyTarget) Unmarshal ¶
func (m *RallyTarget) Unmarshal(dAtA []byte) error
func (*RallyTarget) XXX_DiscardUnknown ¶
func (m *RallyTarget) XXX_DiscardUnknown()
func (*RallyTarget) XXX_Marshal ¶
func (m *RallyTarget) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RallyTarget) XXX_Merge ¶
func (m *RallyTarget) XXX_Merge(src proto.Message)
func (*RallyTarget) XXX_Size ¶
func (m *RallyTarget) XXX_Size() int
func (*RallyTarget) XXX_Unmarshal ¶
func (m *RallyTarget) XXX_Unmarshal(b []byte) error
type RectangleI ¶
type RectangleI struct { P0 *PointI `protobuf:"bytes,1,opt,name=p0,proto3" json:"p0,omitempty"` P1 *PointI `protobuf:"bytes,2,opt,name=p1,proto3" json:"p1,omitempty"` }
Screen space rectangular area.
func (*RectangleI) Descriptor ¶
func (*RectangleI) Descriptor() ([]byte, []int)
func (*RectangleI) GetP0 ¶
func (m *RectangleI) GetP0() *PointI
func (*RectangleI) GetP1 ¶
func (m *RectangleI) GetP1() *PointI
func (*RectangleI) Marshal ¶
func (m *RectangleI) Marshal() (dAtA []byte, err error)
func (*RectangleI) MarshalToSizedBuffer ¶
func (m *RectangleI) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RectangleI) ProtoMessage ¶
func (*RectangleI) ProtoMessage()
func (*RectangleI) Reset ¶
func (m *RectangleI) Reset()
func (*RectangleI) Size ¶
func (m *RectangleI) Size() (n int)
func (*RectangleI) String ¶
func (m *RectangleI) String() string
func (*RectangleI) Unmarshal ¶
func (m *RectangleI) Unmarshal(dAtA []byte) error
func (*RectangleI) XXX_DiscardUnknown ¶
func (m *RectangleI) XXX_DiscardUnknown()
func (*RectangleI) XXX_Marshal ¶
func (m *RectangleI) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RectangleI) XXX_Merge ¶
func (m *RectangleI) XXX_Merge(src proto.Message)
func (*RectangleI) XXX_Size ¶
func (m *RectangleI) XXX_Size() int
func (*RectangleI) XXX_Unmarshal ¶
func (m *RectangleI) XXX_Unmarshal(b []byte) error
type Request ¶
type Request struct { // Types that are valid to be assigned to Request: // *Request_CreateGame // *Request_JoinGame // *Request_RestartGame // *Request_StartReplay // *Request_LeaveGame // *Request_QuickSave // *Request_QuickLoad // *Request_Quit // *Request_GameInfo // *Request_Observation // *Request_Action // *Request_ObsAction // *Request_Step // *Request_Data // *Request_Query // *Request_SaveReplay // *Request_MapCommand // *Request_ReplayInfo // *Request_AvailableMaps // *Request_SaveMap // *Request_Ping // *Request_Debug Request isRequest_Request `protobuf_oneof:"request"` Id uint32 `protobuf:"varint,97,opt,name=id,proto3" json:"id,omitempty"` }
func (*Request) Descriptor ¶
func (*Request) GetAction ¶
func (m *Request) GetAction() *RequestAction
func (*Request) GetAvailableMaps ¶
func (m *Request) GetAvailableMaps() *RequestAvailableMaps
func (*Request) GetCreateGame ¶
func (m *Request) GetCreateGame() *RequestCreateGame
func (*Request) GetData ¶
func (m *Request) GetData() *RequestData
func (*Request) GetDebug ¶
func (m *Request) GetDebug() *RequestDebug
func (*Request) GetGameInfo ¶
func (m *Request) GetGameInfo() *RequestGameInfo
func (*Request) GetJoinGame ¶
func (m *Request) GetJoinGame() *RequestJoinGame
func (*Request) GetLeaveGame ¶
func (m *Request) GetLeaveGame() *RequestLeaveGame
func (*Request) GetMapCommand ¶
func (m *Request) GetMapCommand() *RequestMapCommand
func (*Request) GetObsAction ¶
func (m *Request) GetObsAction() *RequestObserverAction
func (*Request) GetObservation ¶
func (m *Request) GetObservation() *RequestObservation
func (*Request) GetPing ¶
func (m *Request) GetPing() *RequestPing
func (*Request) GetQuery ¶
func (m *Request) GetQuery() *RequestQuery
func (*Request) GetQuickLoad ¶
func (m *Request) GetQuickLoad() *RequestQuickLoad
func (*Request) GetQuickSave ¶
func (m *Request) GetQuickSave() *RequestQuickSave
func (*Request) GetQuit ¶
func (m *Request) GetQuit() *RequestQuit
func (*Request) GetReplayInfo ¶
func (m *Request) GetReplayInfo() *RequestReplayInfo
func (*Request) GetRequest ¶
func (m *Request) GetRequest() isRequest_Request
func (*Request) GetRestartGame ¶
func (m *Request) GetRestartGame() *RequestRestartGame
func (*Request) GetSaveMap ¶
func (m *Request) GetSaveMap() *RequestSaveMap
func (*Request) GetSaveReplay ¶
func (m *Request) GetSaveReplay() *RequestSaveReplay
func (*Request) GetStartReplay ¶
func (m *Request) GetStartReplay() *RequestStartReplay
func (*Request) GetStep ¶
func (m *Request) GetStep() *RequestStep
func (*Request) MarshalToSizedBuffer ¶
func (*Request) ProtoMessage ¶
func (*Request) ProtoMessage()
func (*Request) XXX_DiscardUnknown ¶
func (m *Request) XXX_DiscardUnknown()
func (*Request) XXX_Marshal ¶
func (*Request) XXX_OneofWrappers ¶
func (*Request) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*Request) XXX_Unmarshal ¶
type RequestAction ¶
type RequestAction struct {
Actions []*Action `protobuf:"bytes,1,rep,name=actions,proto3" json:"actions,omitempty"`
}
-----------------------------------------------------------------------------
func (*RequestAction) Descriptor ¶
func (*RequestAction) Descriptor() ([]byte, []int)
func (*RequestAction) GetActions ¶
func (m *RequestAction) GetActions() []*Action
func (*RequestAction) Marshal ¶
func (m *RequestAction) Marshal() (dAtA []byte, err error)
func (*RequestAction) MarshalToSizedBuffer ¶
func (m *RequestAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestAction) ProtoMessage ¶
func (*RequestAction) ProtoMessage()
func (*RequestAction) Reset ¶
func (m *RequestAction) Reset()
func (*RequestAction) Size ¶
func (m *RequestAction) Size() (n int)
func (*RequestAction) String ¶
func (m *RequestAction) String() string
func (*RequestAction) Unmarshal ¶
func (m *RequestAction) Unmarshal(dAtA []byte) error
func (*RequestAction) XXX_DiscardUnknown ¶
func (m *RequestAction) XXX_DiscardUnknown()
func (*RequestAction) XXX_Marshal ¶
func (m *RequestAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestAction) XXX_Merge ¶
func (m *RequestAction) XXX_Merge(src proto.Message)
func (*RequestAction) XXX_Size ¶
func (m *RequestAction) XXX_Size() int
func (*RequestAction) XXX_Unmarshal ¶
func (m *RequestAction) XXX_Unmarshal(b []byte) error
type RequestAvailableMaps ¶
type RequestAvailableMaps struct { }
-----------------------------------------------------------------------------
func (*RequestAvailableMaps) Descriptor ¶
func (*RequestAvailableMaps) Descriptor() ([]byte, []int)
func (*RequestAvailableMaps) Marshal ¶
func (m *RequestAvailableMaps) Marshal() (dAtA []byte, err error)
func (*RequestAvailableMaps) MarshalTo ¶
func (m *RequestAvailableMaps) MarshalTo(dAtA []byte) (int, error)
func (*RequestAvailableMaps) MarshalToSizedBuffer ¶
func (m *RequestAvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestAvailableMaps) ProtoMessage ¶
func (*RequestAvailableMaps) ProtoMessage()
func (*RequestAvailableMaps) Reset ¶
func (m *RequestAvailableMaps) Reset()
func (*RequestAvailableMaps) Size ¶
func (m *RequestAvailableMaps) Size() (n int)
func (*RequestAvailableMaps) String ¶
func (m *RequestAvailableMaps) String() string
func (*RequestAvailableMaps) Unmarshal ¶
func (m *RequestAvailableMaps) Unmarshal(dAtA []byte) error
func (*RequestAvailableMaps) XXX_DiscardUnknown ¶
func (m *RequestAvailableMaps) XXX_DiscardUnknown()
func (*RequestAvailableMaps) XXX_Marshal ¶
func (m *RequestAvailableMaps) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestAvailableMaps) XXX_Merge ¶
func (m *RequestAvailableMaps) XXX_Merge(src proto.Message)
func (*RequestAvailableMaps) XXX_Size ¶
func (m *RequestAvailableMaps) XXX_Size() int
func (*RequestAvailableMaps) XXX_Unmarshal ¶
func (m *RequestAvailableMaps) XXX_Unmarshal(b []byte) error
type RequestCreateGame ¶
type RequestCreateGame struct { // Types that are valid to be assigned to Map: // *RequestCreateGame_LocalMap // *RequestCreateGame_BattlenetMapName Map isRequestCreateGame_Map `protobuf_oneof:"Map"` PlayerSetup []*PlayerSetup `protobuf:"bytes,3,rep,name=player_setup,json=playerSetup,proto3" json:"player_setup,omitempty"` DisableFog bool `protobuf:"varint,4,opt,name=disable_fog,json=disableFog,proto3" json:"disable_fog,omitempty"` RandomSeed uint32 `protobuf:"varint,5,opt,name=random_seed,json=randomSeed,proto3" json:"random_seed,omitempty"` Realtime bool `protobuf:"varint,6,opt,name=realtime,proto3" json:"realtime,omitempty"` }
----------------------------------------------------------------------------- If successful, puts the game into the status: init_game. The next expected request should be RequestJoinGame. Can also quit (exit).
func (*RequestCreateGame) Descriptor ¶
func (*RequestCreateGame) Descriptor() ([]byte, []int)
func (*RequestCreateGame) GetBattlenetMapName ¶
func (m *RequestCreateGame) GetBattlenetMapName() string
func (*RequestCreateGame) GetDisableFog ¶
func (m *RequestCreateGame) GetDisableFog() bool
func (*RequestCreateGame) GetLocalMap ¶
func (m *RequestCreateGame) GetLocalMap() *LocalMap
func (*RequestCreateGame) GetMap ¶
func (m *RequestCreateGame) GetMap() isRequestCreateGame_Map
func (*RequestCreateGame) GetPlayerSetup ¶
func (m *RequestCreateGame) GetPlayerSetup() []*PlayerSetup
func (*RequestCreateGame) GetRandomSeed ¶
func (m *RequestCreateGame) GetRandomSeed() uint32
func (*RequestCreateGame) GetRealtime ¶
func (m *RequestCreateGame) GetRealtime() bool
func (*RequestCreateGame) Marshal ¶
func (m *RequestCreateGame) Marshal() (dAtA []byte, err error)
func (*RequestCreateGame) MarshalTo ¶
func (m *RequestCreateGame) MarshalTo(dAtA []byte) (int, error)
func (*RequestCreateGame) MarshalToSizedBuffer ¶
func (m *RequestCreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestCreateGame) ProtoMessage ¶
func (*RequestCreateGame) ProtoMessage()
func (*RequestCreateGame) Reset ¶
func (m *RequestCreateGame) Reset()
func (*RequestCreateGame) Size ¶
func (m *RequestCreateGame) Size() (n int)
func (*RequestCreateGame) String ¶
func (m *RequestCreateGame) String() string
func (*RequestCreateGame) Unmarshal ¶
func (m *RequestCreateGame) Unmarshal(dAtA []byte) error
func (*RequestCreateGame) XXX_DiscardUnknown ¶
func (m *RequestCreateGame) XXX_DiscardUnknown()
func (*RequestCreateGame) XXX_Marshal ¶
func (m *RequestCreateGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestCreateGame) XXX_Merge ¶
func (m *RequestCreateGame) XXX_Merge(src proto.Message)
func (*RequestCreateGame) XXX_OneofWrappers ¶
func (*RequestCreateGame) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*RequestCreateGame) XXX_Size ¶
func (m *RequestCreateGame) XXX_Size() int
func (*RequestCreateGame) XXX_Unmarshal ¶
func (m *RequestCreateGame) XXX_Unmarshal(b []byte) error
type RequestCreateGame_BattlenetMapName ¶
type RequestCreateGame_BattlenetMapName struct {
BattlenetMapName string `protobuf:"bytes,2,opt,name=battlenet_map_name,json=battlenetMapName,proto3,oneof" json:"battlenet_map_name,omitempty"`
}
func (*RequestCreateGame_BattlenetMapName) MarshalTo ¶
func (m *RequestCreateGame_BattlenetMapName) MarshalTo(dAtA []byte) (int, error)
func (*RequestCreateGame_BattlenetMapName) MarshalToSizedBuffer ¶
func (m *RequestCreateGame_BattlenetMapName) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestCreateGame_BattlenetMapName) Size ¶
func (m *RequestCreateGame_BattlenetMapName) Size() (n int)
type RequestCreateGame_LocalMap ¶
type RequestCreateGame_LocalMap struct {
LocalMap *LocalMap `protobuf:"bytes,1,opt,name=local_map,json=localMap,proto3,oneof" json:"local_map,omitempty"`
}
func (*RequestCreateGame_LocalMap) MarshalTo ¶
func (m *RequestCreateGame_LocalMap) MarshalTo(dAtA []byte) (int, error)
func (*RequestCreateGame_LocalMap) MarshalToSizedBuffer ¶
func (m *RequestCreateGame_LocalMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestCreateGame_LocalMap) Size ¶
func (m *RequestCreateGame_LocalMap) Size() (n int)
type RequestData ¶
type RequestData struct { AbilityId bool `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3" json:"ability_id,omitempty"` UnitTypeId bool `protobuf:"varint,2,opt,name=unit_type_id,json=unitTypeId,proto3" json:"unit_type_id,omitempty"` UpgradeId bool `protobuf:"varint,3,opt,name=upgrade_id,json=upgradeId,proto3" json:"upgrade_id,omitempty"` BuffId bool `protobuf:"varint,4,opt,name=buff_id,json=buffId,proto3" json:"buff_id,omitempty"` EffectId bool `protobuf:"varint,5,opt,name=effect_id,json=effectId,proto3" json:"effect_id,omitempty"` }
-----------------------------------------------------------------------------
func (*RequestData) Descriptor ¶
func (*RequestData) Descriptor() ([]byte, []int)
func (*RequestData) GetAbilityId ¶
func (m *RequestData) GetAbilityId() bool
func (*RequestData) GetBuffId ¶
func (m *RequestData) GetBuffId() bool
func (*RequestData) GetEffectId ¶
func (m *RequestData) GetEffectId() bool
func (*RequestData) GetUnitTypeId ¶
func (m *RequestData) GetUnitTypeId() bool
func (*RequestData) GetUpgradeId ¶
func (m *RequestData) GetUpgradeId() bool
func (*RequestData) Marshal ¶
func (m *RequestData) Marshal() (dAtA []byte, err error)
func (*RequestData) MarshalToSizedBuffer ¶
func (m *RequestData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestData) ProtoMessage ¶
func (*RequestData) ProtoMessage()
func (*RequestData) Reset ¶
func (m *RequestData) Reset()
func (*RequestData) Size ¶
func (m *RequestData) Size() (n int)
func (*RequestData) String ¶
func (m *RequestData) String() string
func (*RequestData) Unmarshal ¶
func (m *RequestData) Unmarshal(dAtA []byte) error
func (*RequestData) XXX_DiscardUnknown ¶
func (m *RequestData) XXX_DiscardUnknown()
func (*RequestData) XXX_Marshal ¶
func (m *RequestData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestData) XXX_Merge ¶
func (m *RequestData) XXX_Merge(src proto.Message)
func (*RequestData) XXX_Size ¶
func (m *RequestData) XXX_Size() int
func (*RequestData) XXX_Unmarshal ¶
func (m *RequestData) XXX_Unmarshal(b []byte) error
type RequestDebug ¶
type RequestDebug struct {
Debug []*DebugCommand `protobuf:"bytes,1,rep,name=debug,proto3" json:"debug,omitempty"`
}
-----------------------------------------------------------------------------
func (*RequestDebug) Descriptor ¶
func (*RequestDebug) Descriptor() ([]byte, []int)
func (*RequestDebug) GetDebug ¶
func (m *RequestDebug) GetDebug() []*DebugCommand
func (*RequestDebug) Marshal ¶
func (m *RequestDebug) Marshal() (dAtA []byte, err error)
func (*RequestDebug) MarshalToSizedBuffer ¶
func (m *RequestDebug) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestDebug) ProtoMessage ¶
func (*RequestDebug) ProtoMessage()
func (*RequestDebug) Reset ¶
func (m *RequestDebug) Reset()
func (*RequestDebug) Size ¶
func (m *RequestDebug) Size() (n int)
func (*RequestDebug) String ¶
func (m *RequestDebug) String() string
func (*RequestDebug) Unmarshal ¶
func (m *RequestDebug) Unmarshal(dAtA []byte) error
func (*RequestDebug) XXX_DiscardUnknown ¶
func (m *RequestDebug) XXX_DiscardUnknown()
func (*RequestDebug) XXX_Marshal ¶
func (m *RequestDebug) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestDebug) XXX_Merge ¶
func (m *RequestDebug) XXX_Merge(src proto.Message)
func (*RequestDebug) XXX_Size ¶
func (m *RequestDebug) XXX_Size() int
func (*RequestDebug) XXX_Unmarshal ¶
func (m *RequestDebug) XXX_Unmarshal(b []byte) error
type RequestGameInfo ¶
type RequestGameInfo struct { }
-----------------------------------------------------------------------------
func (*RequestGameInfo) Descriptor ¶
func (*RequestGameInfo) Descriptor() ([]byte, []int)
func (*RequestGameInfo) Marshal ¶
func (m *RequestGameInfo) Marshal() (dAtA []byte, err error)
func (*RequestGameInfo) MarshalToSizedBuffer ¶
func (m *RequestGameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestGameInfo) ProtoMessage ¶
func (*RequestGameInfo) ProtoMessage()
func (*RequestGameInfo) Reset ¶
func (m *RequestGameInfo) Reset()
func (*RequestGameInfo) Size ¶
func (m *RequestGameInfo) Size() (n int)
func (*RequestGameInfo) String ¶
func (m *RequestGameInfo) String() string
func (*RequestGameInfo) Unmarshal ¶
func (m *RequestGameInfo) Unmarshal(dAtA []byte) error
func (*RequestGameInfo) XXX_DiscardUnknown ¶
func (m *RequestGameInfo) XXX_DiscardUnknown()
func (*RequestGameInfo) XXX_Marshal ¶
func (m *RequestGameInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestGameInfo) XXX_Merge ¶
func (m *RequestGameInfo) XXX_Merge(src proto.Message)
func (*RequestGameInfo) XXX_Size ¶
func (m *RequestGameInfo) XXX_Size() int
func (*RequestGameInfo) XXX_Unmarshal ¶
func (m *RequestGameInfo) XXX_Unmarshal(b []byte) error
type RequestJoinGame ¶
type RequestJoinGame struct { // Types that are valid to be assigned to Participation: // *RequestJoinGame_Race // *RequestJoinGame_ObservedPlayerId Participation isRequestJoinGame_Participation `protobuf_oneof:"participation"` Options *InterfaceOptions `protobuf:"bytes,3,opt,name=options,proto3" json:"options,omitempty"` ServerPorts *PortSet `protobuf:"bytes,4,opt,name=server_ports,json=serverPorts,proto3" json:"server_ports,omitempty"` ClientPorts []*PortSet `protobuf:"bytes,5,rep,name=client_ports,json=clientPorts,proto3" json:"client_ports,omitempty"` PlayerName string `protobuf:"bytes,7,opt,name=player_name,json=playerName,proto3" json:"player_name,omitempty"` HostIp string `protobuf:"bytes,8,opt,name=host_ip,json=hostIp,proto3" json:"host_ip,omitempty"` }
----------------------------------------------------------------------------- If successful, puts the game into the status: in_game. Will be able to request actions, observations and step the game.
func (*RequestJoinGame) Descriptor ¶
func (*RequestJoinGame) Descriptor() ([]byte, []int)
func (*RequestJoinGame) GetClientPorts ¶
func (m *RequestJoinGame) GetClientPorts() []*PortSet
func (*RequestJoinGame) GetHostIp ¶
func (m *RequestJoinGame) GetHostIp() string
func (*RequestJoinGame) GetObservedPlayerId ¶
func (m *RequestJoinGame) GetObservedPlayerId() PlayerID
func (*RequestJoinGame) GetOptions ¶
func (m *RequestJoinGame) GetOptions() *InterfaceOptions
func (*RequestJoinGame) GetParticipation ¶
func (m *RequestJoinGame) GetParticipation() isRequestJoinGame_Participation
func (*RequestJoinGame) GetPlayerName ¶
func (m *RequestJoinGame) GetPlayerName() string
func (*RequestJoinGame) GetRace ¶
func (m *RequestJoinGame) GetRace() Race
func (*RequestJoinGame) GetServerPorts ¶
func (m *RequestJoinGame) GetServerPorts() *PortSet
func (*RequestJoinGame) GetSharedPort ¶
func (m *RequestJoinGame) GetSharedPort() int32
func (*RequestJoinGame) Marshal ¶
func (m *RequestJoinGame) Marshal() (dAtA []byte, err error)
func (*RequestJoinGame) MarshalToSizedBuffer ¶
func (m *RequestJoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestJoinGame) ProtoMessage ¶
func (*RequestJoinGame) ProtoMessage()
func (*RequestJoinGame) Reset ¶
func (m *RequestJoinGame) Reset()
func (*RequestJoinGame) Size ¶
func (m *RequestJoinGame) Size() (n int)
func (*RequestJoinGame) String ¶
func (m *RequestJoinGame) String() string
func (*RequestJoinGame) Unmarshal ¶
func (m *RequestJoinGame) Unmarshal(dAtA []byte) error
func (*RequestJoinGame) XXX_DiscardUnknown ¶
func (m *RequestJoinGame) XXX_DiscardUnknown()
func (*RequestJoinGame) XXX_Marshal ¶
func (m *RequestJoinGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestJoinGame) XXX_Merge ¶
func (m *RequestJoinGame) XXX_Merge(src proto.Message)
func (*RequestJoinGame) XXX_OneofWrappers ¶
func (*RequestJoinGame) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*RequestJoinGame) XXX_Size ¶
func (m *RequestJoinGame) XXX_Size() int
func (*RequestJoinGame) XXX_Unmarshal ¶
func (m *RequestJoinGame) XXX_Unmarshal(b []byte) error
type RequestJoinGame_ObservedPlayerId ¶
type RequestJoinGame_ObservedPlayerId struct {
ObservedPlayerId PlayerID `` /* 136-byte string literal not displayed */
}
func (*RequestJoinGame_ObservedPlayerId) MarshalTo ¶
func (m *RequestJoinGame_ObservedPlayerId) MarshalTo(dAtA []byte) (int, error)
func (*RequestJoinGame_ObservedPlayerId) MarshalToSizedBuffer ¶
func (m *RequestJoinGame_ObservedPlayerId) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestJoinGame_ObservedPlayerId) Size ¶
func (m *RequestJoinGame_ObservedPlayerId) Size() (n int)
type RequestJoinGame_Race ¶
type RequestJoinGame_Race struct {
Race Race `protobuf:"varint,1,opt,name=race,proto3,enum=SC2APIProtocol.Race,oneof" json:"race,omitempty"`
}
func (*RequestJoinGame_Race) MarshalTo ¶
func (m *RequestJoinGame_Race) MarshalTo(dAtA []byte) (int, error)
func (*RequestJoinGame_Race) MarshalToSizedBuffer ¶
func (m *RequestJoinGame_Race) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestJoinGame_Race) Size ¶
func (m *RequestJoinGame_Race) Size() (n int)
type RequestLeaveGame ¶
type RequestLeaveGame struct { }
-----------------------------------------------------------------------------
func (*RequestLeaveGame) Descriptor ¶
func (*RequestLeaveGame) Descriptor() ([]byte, []int)
func (*RequestLeaveGame) Marshal ¶
func (m *RequestLeaveGame) Marshal() (dAtA []byte, err error)
func (*RequestLeaveGame) MarshalToSizedBuffer ¶
func (m *RequestLeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestLeaveGame) ProtoMessage ¶
func (*RequestLeaveGame) ProtoMessage()
func (*RequestLeaveGame) Reset ¶
func (m *RequestLeaveGame) Reset()
func (*RequestLeaveGame) Size ¶
func (m *RequestLeaveGame) Size() (n int)
func (*RequestLeaveGame) String ¶
func (m *RequestLeaveGame) String() string
func (*RequestLeaveGame) Unmarshal ¶
func (m *RequestLeaveGame) Unmarshal(dAtA []byte) error
func (*RequestLeaveGame) XXX_DiscardUnknown ¶
func (m *RequestLeaveGame) XXX_DiscardUnknown()
func (*RequestLeaveGame) XXX_Marshal ¶
func (m *RequestLeaveGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestLeaveGame) XXX_Merge ¶
func (m *RequestLeaveGame) XXX_Merge(src proto.Message)
func (*RequestLeaveGame) XXX_Size ¶
func (m *RequestLeaveGame) XXX_Size() int
func (*RequestLeaveGame) XXX_Unmarshal ¶
func (m *RequestLeaveGame) XXX_Unmarshal(b []byte) error
type RequestMapCommand ¶
type RequestMapCommand struct {
TriggerCmd string `protobuf:"bytes,1,opt,name=trigger_cmd,json=triggerCmd,proto3" json:"trigger_cmd,omitempty"`
}
-----------------------------------------------------------------------------
func (*RequestMapCommand) Descriptor ¶
func (*RequestMapCommand) Descriptor() ([]byte, []int)
func (*RequestMapCommand) GetTriggerCmd ¶
func (m *RequestMapCommand) GetTriggerCmd() string
func (*RequestMapCommand) Marshal ¶
func (m *RequestMapCommand) Marshal() (dAtA []byte, err error)
func (*RequestMapCommand) MarshalTo ¶
func (m *RequestMapCommand) MarshalTo(dAtA []byte) (int, error)
func (*RequestMapCommand) MarshalToSizedBuffer ¶
func (m *RequestMapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestMapCommand) ProtoMessage ¶
func (*RequestMapCommand) ProtoMessage()
func (*RequestMapCommand) Reset ¶
func (m *RequestMapCommand) Reset()
func (*RequestMapCommand) Size ¶
func (m *RequestMapCommand) Size() (n int)
func (*RequestMapCommand) String ¶
func (m *RequestMapCommand) String() string
func (*RequestMapCommand) Unmarshal ¶
func (m *RequestMapCommand) Unmarshal(dAtA []byte) error
func (*RequestMapCommand) XXX_DiscardUnknown ¶
func (m *RequestMapCommand) XXX_DiscardUnknown()
func (*RequestMapCommand) XXX_Marshal ¶
func (m *RequestMapCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestMapCommand) XXX_Merge ¶
func (m *RequestMapCommand) XXX_Merge(src proto.Message)
func (*RequestMapCommand) XXX_Size ¶
func (m *RequestMapCommand) XXX_Size() int
func (*RequestMapCommand) XXX_Unmarshal ¶
func (m *RequestMapCommand) XXX_Unmarshal(b []byte) error
type RequestObservation ¶
type RequestObservation struct { DisableFog bool `protobuf:"varint,1,opt,name=disable_fog,json=disableFog,proto3" json:"disable_fog,omitempty"` GameLoop uint32 `protobuf:"varint,2,opt,name=game_loop,json=gameLoop,proto3" json:"game_loop,omitempty"` }
-----------------------------------------------------------------------------
func (*RequestObservation) Descriptor ¶
func (*RequestObservation) Descriptor() ([]byte, []int)
func (*RequestObservation) GetDisableFog ¶
func (m *RequestObservation) GetDisableFog() bool
func (*RequestObservation) GetGameLoop ¶
func (m *RequestObservation) GetGameLoop() uint32
func (*RequestObservation) Marshal ¶
func (m *RequestObservation) Marshal() (dAtA []byte, err error)
func (*RequestObservation) MarshalTo ¶
func (m *RequestObservation) MarshalTo(dAtA []byte) (int, error)
func (*RequestObservation) MarshalToSizedBuffer ¶
func (m *RequestObservation) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestObservation) ProtoMessage ¶
func (*RequestObservation) ProtoMessage()
func (*RequestObservation) Reset ¶
func (m *RequestObservation) Reset()
func (*RequestObservation) Size ¶
func (m *RequestObservation) Size() (n int)
func (*RequestObservation) String ¶
func (m *RequestObservation) String() string
func (*RequestObservation) Unmarshal ¶
func (m *RequestObservation) Unmarshal(dAtA []byte) error
func (*RequestObservation) XXX_DiscardUnknown ¶
func (m *RequestObservation) XXX_DiscardUnknown()
func (*RequestObservation) XXX_Marshal ¶
func (m *RequestObservation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestObservation) XXX_Merge ¶
func (m *RequestObservation) XXX_Merge(src proto.Message)
func (*RequestObservation) XXX_Size ¶
func (m *RequestObservation) XXX_Size() int
func (*RequestObservation) XXX_Unmarshal ¶
func (m *RequestObservation) XXX_Unmarshal(b []byte) error
type RequestObserverAction ¶
type RequestObserverAction struct {
Actions []*ObserverAction `protobuf:"bytes,1,rep,name=actions,proto3" json:"actions,omitempty"`
}
-----------------------------------------------------------------------------
func (*RequestObserverAction) Descriptor ¶
func (*RequestObserverAction) Descriptor() ([]byte, []int)
func (*RequestObserverAction) GetActions ¶
func (m *RequestObserverAction) GetActions() []*ObserverAction
func (*RequestObserverAction) Marshal ¶
func (m *RequestObserverAction) Marshal() (dAtA []byte, err error)
func (*RequestObserverAction) MarshalTo ¶
func (m *RequestObserverAction) MarshalTo(dAtA []byte) (int, error)
func (*RequestObserverAction) MarshalToSizedBuffer ¶
func (m *RequestObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestObserverAction) ProtoMessage ¶
func (*RequestObserverAction) ProtoMessage()
func (*RequestObserverAction) Reset ¶
func (m *RequestObserverAction) Reset()
func (*RequestObserverAction) Size ¶
func (m *RequestObserverAction) Size() (n int)
func (*RequestObserverAction) String ¶
func (m *RequestObserverAction) String() string
func (*RequestObserverAction) Unmarshal ¶
func (m *RequestObserverAction) Unmarshal(dAtA []byte) error
func (*RequestObserverAction) XXX_DiscardUnknown ¶
func (m *RequestObserverAction) XXX_DiscardUnknown()
func (*RequestObserverAction) XXX_Marshal ¶
func (m *RequestObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestObserverAction) XXX_Merge ¶
func (m *RequestObserverAction) XXX_Merge(src proto.Message)
func (*RequestObserverAction) XXX_Size ¶
func (m *RequestObserverAction) XXX_Size() int
func (*RequestObserverAction) XXX_Unmarshal ¶
func (m *RequestObserverAction) XXX_Unmarshal(b []byte) error
type RequestPing ¶
type RequestPing struct { }
-----------------------------------------------------------------------------
func (*RequestPing) Descriptor ¶
func (*RequestPing) Descriptor() ([]byte, []int)
func (*RequestPing) Marshal ¶
func (m *RequestPing) Marshal() (dAtA []byte, err error)
func (*RequestPing) MarshalToSizedBuffer ¶
func (m *RequestPing) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestPing) ProtoMessage ¶
func (*RequestPing) ProtoMessage()
func (*RequestPing) Reset ¶
func (m *RequestPing) Reset()
func (*RequestPing) Size ¶
func (m *RequestPing) Size() (n int)
func (*RequestPing) String ¶
func (m *RequestPing) String() string
func (*RequestPing) Unmarshal ¶
func (m *RequestPing) Unmarshal(dAtA []byte) error
func (*RequestPing) XXX_DiscardUnknown ¶
func (m *RequestPing) XXX_DiscardUnknown()
func (*RequestPing) XXX_Marshal ¶
func (m *RequestPing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestPing) XXX_Merge ¶
func (m *RequestPing) XXX_Merge(src proto.Message)
func (*RequestPing) XXX_Size ¶
func (m *RequestPing) XXX_Size() int
func (*RequestPing) XXX_Unmarshal ¶
func (m *RequestPing) XXX_Unmarshal(b []byte) error
type RequestQuery ¶
type RequestQuery struct { Pathing []*RequestQueryPathing `protobuf:"bytes,1,rep,name=pathing,proto3" json:"pathing,omitempty"` Abilities []*RequestQueryAvailableAbilities `protobuf:"bytes,2,rep,name=abilities,proto3" json:"abilities,omitempty"` Placements []*RequestQueryBuildingPlacement `protobuf:"bytes,3,rep,name=placements,proto3" json:"placements,omitempty"` IgnoreResourceRequirements bool `` /* 142-byte string literal not displayed */ }
func (*RequestQuery) Descriptor ¶
func (*RequestQuery) Descriptor() ([]byte, []int)
func (*RequestQuery) GetAbilities ¶
func (m *RequestQuery) GetAbilities() []*RequestQueryAvailableAbilities
func (*RequestQuery) GetIgnoreResourceRequirements ¶
func (m *RequestQuery) GetIgnoreResourceRequirements() bool
func (*RequestQuery) GetPathing ¶
func (m *RequestQuery) GetPathing() []*RequestQueryPathing
func (*RequestQuery) GetPlacements ¶
func (m *RequestQuery) GetPlacements() []*RequestQueryBuildingPlacement
func (*RequestQuery) Marshal ¶
func (m *RequestQuery) Marshal() (dAtA []byte, err error)
func (*RequestQuery) MarshalToSizedBuffer ¶
func (m *RequestQuery) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQuery) ProtoMessage ¶
func (*RequestQuery) ProtoMessage()
func (*RequestQuery) Reset ¶
func (m *RequestQuery) Reset()
func (*RequestQuery) Size ¶
func (m *RequestQuery) Size() (n int)
func (*RequestQuery) String ¶
func (m *RequestQuery) String() string
func (*RequestQuery) Unmarshal ¶
func (m *RequestQuery) Unmarshal(dAtA []byte) error
func (*RequestQuery) XXX_DiscardUnknown ¶
func (m *RequestQuery) XXX_DiscardUnknown()
func (*RequestQuery) XXX_Marshal ¶
func (m *RequestQuery) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQuery) XXX_Merge ¶
func (m *RequestQuery) XXX_Merge(src proto.Message)
func (*RequestQuery) XXX_Size ¶
func (m *RequestQuery) XXX_Size() int
func (*RequestQuery) XXX_Unmarshal ¶
func (m *RequestQuery) XXX_Unmarshal(b []byte) error
type RequestQueryAvailableAbilities ¶
type RequestQueryAvailableAbilities struct {
UnitTag UnitTag `protobuf:"varint,1,opt,name=unit_tag,json=unitTag,proto3,casttype=UnitTag" json:"unit_tag,omitempty"`
}
--------------------------------------------------------------------------------------------------
func (*RequestQueryAvailableAbilities) Descriptor ¶
func (*RequestQueryAvailableAbilities) Descriptor() ([]byte, []int)
func (*RequestQueryAvailableAbilities) GetUnitTag ¶
func (m *RequestQueryAvailableAbilities) GetUnitTag() UnitTag
func (*RequestQueryAvailableAbilities) Marshal ¶
func (m *RequestQueryAvailableAbilities) Marshal() (dAtA []byte, err error)
func (*RequestQueryAvailableAbilities) MarshalTo ¶
func (m *RequestQueryAvailableAbilities) MarshalTo(dAtA []byte) (int, error)
func (*RequestQueryAvailableAbilities) MarshalToSizedBuffer ¶
func (m *RequestQueryAvailableAbilities) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQueryAvailableAbilities) ProtoMessage ¶
func (*RequestQueryAvailableAbilities) ProtoMessage()
func (*RequestQueryAvailableAbilities) Reset ¶
func (m *RequestQueryAvailableAbilities) Reset()
func (*RequestQueryAvailableAbilities) Size ¶
func (m *RequestQueryAvailableAbilities) Size() (n int)
func (*RequestQueryAvailableAbilities) String ¶
func (m *RequestQueryAvailableAbilities) String() string
func (*RequestQueryAvailableAbilities) Unmarshal ¶
func (m *RequestQueryAvailableAbilities) Unmarshal(dAtA []byte) error
func (*RequestQueryAvailableAbilities) XXX_DiscardUnknown ¶
func (m *RequestQueryAvailableAbilities) XXX_DiscardUnknown()
func (*RequestQueryAvailableAbilities) XXX_Marshal ¶
func (m *RequestQueryAvailableAbilities) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQueryAvailableAbilities) XXX_Merge ¶
func (m *RequestQueryAvailableAbilities) XXX_Merge(src proto.Message)
func (*RequestQueryAvailableAbilities) XXX_Size ¶
func (m *RequestQueryAvailableAbilities) XXX_Size() int
func (*RequestQueryAvailableAbilities) XXX_Unmarshal ¶
func (m *RequestQueryAvailableAbilities) XXX_Unmarshal(b []byte) error
type RequestQueryBuildingPlacement ¶
type RequestQueryBuildingPlacement struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` TargetPos *Point2D `protobuf:"bytes,2,opt,name=target_pos,json=targetPos,proto3" json:"target_pos,omitempty"` PlacingUnitTag UnitTag `protobuf:"varint,3,opt,name=placing_unit_tag,json=placingUnitTag,proto3,casttype=UnitTag" json:"placing_unit_tag,omitempty"` }
--------------------------------------------------------------------------------------------------
func (*RequestQueryBuildingPlacement) Descriptor ¶
func (*RequestQueryBuildingPlacement) Descriptor() ([]byte, []int)
func (*RequestQueryBuildingPlacement) GetAbilityId ¶
func (m *RequestQueryBuildingPlacement) GetAbilityId() AbilityID
func (*RequestQueryBuildingPlacement) GetPlacingUnitTag ¶
func (m *RequestQueryBuildingPlacement) GetPlacingUnitTag() UnitTag
func (*RequestQueryBuildingPlacement) GetTargetPos ¶
func (m *RequestQueryBuildingPlacement) GetTargetPos() *Point2D
func (*RequestQueryBuildingPlacement) Marshal ¶
func (m *RequestQueryBuildingPlacement) Marshal() (dAtA []byte, err error)
func (*RequestQueryBuildingPlacement) MarshalTo ¶
func (m *RequestQueryBuildingPlacement) MarshalTo(dAtA []byte) (int, error)
func (*RequestQueryBuildingPlacement) MarshalToSizedBuffer ¶
func (m *RequestQueryBuildingPlacement) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQueryBuildingPlacement) ProtoMessage ¶
func (*RequestQueryBuildingPlacement) ProtoMessage()
func (*RequestQueryBuildingPlacement) Reset ¶
func (m *RequestQueryBuildingPlacement) Reset()
func (*RequestQueryBuildingPlacement) Size ¶
func (m *RequestQueryBuildingPlacement) Size() (n int)
func (*RequestQueryBuildingPlacement) String ¶
func (m *RequestQueryBuildingPlacement) String() string
func (*RequestQueryBuildingPlacement) Unmarshal ¶
func (m *RequestQueryBuildingPlacement) Unmarshal(dAtA []byte) error
func (*RequestQueryBuildingPlacement) XXX_DiscardUnknown ¶
func (m *RequestQueryBuildingPlacement) XXX_DiscardUnknown()
func (*RequestQueryBuildingPlacement) XXX_Marshal ¶
func (m *RequestQueryBuildingPlacement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQueryBuildingPlacement) XXX_Merge ¶
func (m *RequestQueryBuildingPlacement) XXX_Merge(src proto.Message)
func (*RequestQueryBuildingPlacement) XXX_Size ¶
func (m *RequestQueryBuildingPlacement) XXX_Size() int
func (*RequestQueryBuildingPlacement) XXX_Unmarshal ¶
func (m *RequestQueryBuildingPlacement) XXX_Unmarshal(b []byte) error
type RequestQueryPathing ¶
type RequestQueryPathing struct { // Types that are valid to be assigned to Start: // *RequestQueryPathing_StartPos // *RequestQueryPathing_UnitTag Start isRequestQueryPathing_Start `protobuf_oneof:"start"` EndPos *Point2D `protobuf:"bytes,3,opt,name=end_pos,json=endPos,proto3" json:"end_pos,omitempty"` }
--------------------------------------------------------------------------------------------------
func (*RequestQueryPathing) Descriptor ¶
func (*RequestQueryPathing) Descriptor() ([]byte, []int)
func (*RequestQueryPathing) GetEndPos ¶
func (m *RequestQueryPathing) GetEndPos() *Point2D
func (*RequestQueryPathing) GetStart ¶
func (m *RequestQueryPathing) GetStart() isRequestQueryPathing_Start
func (*RequestQueryPathing) GetStartPos ¶
func (m *RequestQueryPathing) GetStartPos() *Point2D
func (*RequestQueryPathing) GetUnitTag ¶
func (m *RequestQueryPathing) GetUnitTag() UnitTag
func (*RequestQueryPathing) Marshal ¶
func (m *RequestQueryPathing) Marshal() (dAtA []byte, err error)
func (*RequestQueryPathing) MarshalTo ¶
func (m *RequestQueryPathing) MarshalTo(dAtA []byte) (int, error)
func (*RequestQueryPathing) MarshalToSizedBuffer ¶
func (m *RequestQueryPathing) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQueryPathing) ProtoMessage ¶
func (*RequestQueryPathing) ProtoMessage()
func (*RequestQueryPathing) Reset ¶
func (m *RequestQueryPathing) Reset()
func (*RequestQueryPathing) Size ¶
func (m *RequestQueryPathing) Size() (n int)
func (*RequestQueryPathing) String ¶
func (m *RequestQueryPathing) String() string
func (*RequestQueryPathing) Unmarshal ¶
func (m *RequestQueryPathing) Unmarshal(dAtA []byte) error
func (*RequestQueryPathing) XXX_DiscardUnknown ¶
func (m *RequestQueryPathing) XXX_DiscardUnknown()
func (*RequestQueryPathing) XXX_Marshal ¶
func (m *RequestQueryPathing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQueryPathing) XXX_Merge ¶
func (m *RequestQueryPathing) XXX_Merge(src proto.Message)
func (*RequestQueryPathing) XXX_OneofWrappers ¶
func (*RequestQueryPathing) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*RequestQueryPathing) XXX_Size ¶
func (m *RequestQueryPathing) XXX_Size() int
func (*RequestQueryPathing) XXX_Unmarshal ¶
func (m *RequestQueryPathing) XXX_Unmarshal(b []byte) error
type RequestQueryPathing_StartPos ¶
type RequestQueryPathing_StartPos struct {
StartPos *Point2D `protobuf:"bytes,1,opt,name=start_pos,json=startPos,proto3,oneof" json:"start_pos,omitempty"`
}
func (*RequestQueryPathing_StartPos) MarshalTo ¶
func (m *RequestQueryPathing_StartPos) MarshalTo(dAtA []byte) (int, error)
func (*RequestQueryPathing_StartPos) MarshalToSizedBuffer ¶
func (m *RequestQueryPathing_StartPos) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQueryPathing_StartPos) Size ¶
func (m *RequestQueryPathing_StartPos) Size() (n int)
type RequestQueryPathing_UnitTag ¶
type RequestQueryPathing_UnitTag struct {
UnitTag UnitTag `protobuf:"varint,2,opt,name=unit_tag,json=unitTag,proto3,oneof,casttype=UnitTag" json:"unit_tag,omitempty"`
}
func (*RequestQueryPathing_UnitTag) MarshalTo ¶
func (m *RequestQueryPathing_UnitTag) MarshalTo(dAtA []byte) (int, error)
func (*RequestQueryPathing_UnitTag) MarshalToSizedBuffer ¶
func (m *RequestQueryPathing_UnitTag) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQueryPathing_UnitTag) Size ¶
func (m *RequestQueryPathing_UnitTag) Size() (n int)
type RequestQuickLoad ¶
type RequestQuickLoad struct { }
-----------------------------------------------------------------------------
func (*RequestQuickLoad) Descriptor ¶
func (*RequestQuickLoad) Descriptor() ([]byte, []int)
func (*RequestQuickLoad) Marshal ¶
func (m *RequestQuickLoad) Marshal() (dAtA []byte, err error)
func (*RequestQuickLoad) MarshalToSizedBuffer ¶
func (m *RequestQuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQuickLoad) ProtoMessage ¶
func (*RequestQuickLoad) ProtoMessage()
func (*RequestQuickLoad) Reset ¶
func (m *RequestQuickLoad) Reset()
func (*RequestQuickLoad) Size ¶
func (m *RequestQuickLoad) Size() (n int)
func (*RequestQuickLoad) String ¶
func (m *RequestQuickLoad) String() string
func (*RequestQuickLoad) Unmarshal ¶
func (m *RequestQuickLoad) Unmarshal(dAtA []byte) error
func (*RequestQuickLoad) XXX_DiscardUnknown ¶
func (m *RequestQuickLoad) XXX_DiscardUnknown()
func (*RequestQuickLoad) XXX_Marshal ¶
func (m *RequestQuickLoad) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQuickLoad) XXX_Merge ¶
func (m *RequestQuickLoad) XXX_Merge(src proto.Message)
func (*RequestQuickLoad) XXX_Size ¶
func (m *RequestQuickLoad) XXX_Size() int
func (*RequestQuickLoad) XXX_Unmarshal ¶
func (m *RequestQuickLoad) XXX_Unmarshal(b []byte) error
type RequestQuickSave ¶
type RequestQuickSave struct { }
-----------------------------------------------------------------------------
func (*RequestQuickSave) Descriptor ¶
func (*RequestQuickSave) Descriptor() ([]byte, []int)
func (*RequestQuickSave) Marshal ¶
func (m *RequestQuickSave) Marshal() (dAtA []byte, err error)
func (*RequestQuickSave) MarshalToSizedBuffer ¶
func (m *RequestQuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQuickSave) ProtoMessage ¶
func (*RequestQuickSave) ProtoMessage()
func (*RequestQuickSave) Reset ¶
func (m *RequestQuickSave) Reset()
func (*RequestQuickSave) Size ¶
func (m *RequestQuickSave) Size() (n int)
func (*RequestQuickSave) String ¶
func (m *RequestQuickSave) String() string
func (*RequestQuickSave) Unmarshal ¶
func (m *RequestQuickSave) Unmarshal(dAtA []byte) error
func (*RequestQuickSave) XXX_DiscardUnknown ¶
func (m *RequestQuickSave) XXX_DiscardUnknown()
func (*RequestQuickSave) XXX_Marshal ¶
func (m *RequestQuickSave) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQuickSave) XXX_Merge ¶
func (m *RequestQuickSave) XXX_Merge(src proto.Message)
func (*RequestQuickSave) XXX_Size ¶
func (m *RequestQuickSave) XXX_Size() int
func (*RequestQuickSave) XXX_Unmarshal ¶
func (m *RequestQuickSave) XXX_Unmarshal(b []byte) error
type RequestQuit ¶
type RequestQuit struct { }
-----------------------------------------------------------------------------
func (*RequestQuit) Descriptor ¶
func (*RequestQuit) Descriptor() ([]byte, []int)
func (*RequestQuit) Marshal ¶
func (m *RequestQuit) Marshal() (dAtA []byte, err error)
func (*RequestQuit) MarshalToSizedBuffer ¶
func (m *RequestQuit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestQuit) ProtoMessage ¶
func (*RequestQuit) ProtoMessage()
func (*RequestQuit) Reset ¶
func (m *RequestQuit) Reset()
func (*RequestQuit) Size ¶
func (m *RequestQuit) Size() (n int)
func (*RequestQuit) String ¶
func (m *RequestQuit) String() string
func (*RequestQuit) Unmarshal ¶
func (m *RequestQuit) Unmarshal(dAtA []byte) error
func (*RequestQuit) XXX_DiscardUnknown ¶
func (m *RequestQuit) XXX_DiscardUnknown()
func (*RequestQuit) XXX_Marshal ¶
func (m *RequestQuit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestQuit) XXX_Merge ¶
func (m *RequestQuit) XXX_Merge(src proto.Message)
func (*RequestQuit) XXX_Size ¶
func (m *RequestQuit) XXX_Size() int
func (*RequestQuit) XXX_Unmarshal ¶
func (m *RequestQuit) XXX_Unmarshal(b []byte) error
type RequestReplayInfo ¶
type RequestReplayInfo struct { // Types that are valid to be assigned to Replay: // *RequestReplayInfo_ReplayPath // *RequestReplayInfo_ReplayData Replay isRequestReplayInfo_Replay `protobuf_oneof:"replay"` DownloadData bool `protobuf:"varint,3,opt,name=download_data,json=downloadData,proto3" json:"download_data,omitempty"` }
-----------------------------------------------------------------------------
func (*RequestReplayInfo) Descriptor ¶
func (*RequestReplayInfo) Descriptor() ([]byte, []int)
func (*RequestReplayInfo) GetDownloadData ¶
func (m *RequestReplayInfo) GetDownloadData() bool
func (*RequestReplayInfo) GetReplay ¶
func (m *RequestReplayInfo) GetReplay() isRequestReplayInfo_Replay
func (*RequestReplayInfo) GetReplayData ¶
func (m *RequestReplayInfo) GetReplayData() []byte
func (*RequestReplayInfo) GetReplayPath ¶
func (m *RequestReplayInfo) GetReplayPath() string
func (*RequestReplayInfo) Marshal ¶
func (m *RequestReplayInfo) Marshal() (dAtA []byte, err error)
func (*RequestReplayInfo) MarshalTo ¶
func (m *RequestReplayInfo) MarshalTo(dAtA []byte) (int, error)
func (*RequestReplayInfo) MarshalToSizedBuffer ¶
func (m *RequestReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestReplayInfo) ProtoMessage ¶
func (*RequestReplayInfo) ProtoMessage()
func (*RequestReplayInfo) Reset ¶
func (m *RequestReplayInfo) Reset()
func (*RequestReplayInfo) Size ¶
func (m *RequestReplayInfo) Size() (n int)
func (*RequestReplayInfo) String ¶
func (m *RequestReplayInfo) String() string
func (*RequestReplayInfo) Unmarshal ¶
func (m *RequestReplayInfo) Unmarshal(dAtA []byte) error
func (*RequestReplayInfo) XXX_DiscardUnknown ¶
func (m *RequestReplayInfo) XXX_DiscardUnknown()
func (*RequestReplayInfo) XXX_Marshal ¶
func (m *RequestReplayInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestReplayInfo) XXX_Merge ¶
func (m *RequestReplayInfo) XXX_Merge(src proto.Message)
func (*RequestReplayInfo) XXX_OneofWrappers ¶
func (*RequestReplayInfo) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*RequestReplayInfo) XXX_Size ¶
func (m *RequestReplayInfo) XXX_Size() int
func (*RequestReplayInfo) XXX_Unmarshal ¶
func (m *RequestReplayInfo) XXX_Unmarshal(b []byte) error
type RequestReplayInfo_ReplayData ¶
type RequestReplayInfo_ReplayData struct {
ReplayData []byte `protobuf:"bytes,2,opt,name=replay_data,json=replayData,proto3,oneof" json:"replay_data,omitempty"`
}
func (*RequestReplayInfo_ReplayData) MarshalTo ¶
func (m *RequestReplayInfo_ReplayData) MarshalTo(dAtA []byte) (int, error)
func (*RequestReplayInfo_ReplayData) MarshalToSizedBuffer ¶
func (m *RequestReplayInfo_ReplayData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestReplayInfo_ReplayData) Size ¶
func (m *RequestReplayInfo_ReplayData) Size() (n int)
type RequestReplayInfo_ReplayPath ¶
type RequestReplayInfo_ReplayPath struct {
ReplayPath string `protobuf:"bytes,1,opt,name=replay_path,json=replayPath,proto3,oneof" json:"replay_path,omitempty"`
}
func (*RequestReplayInfo_ReplayPath) MarshalTo ¶
func (m *RequestReplayInfo_ReplayPath) MarshalTo(dAtA []byte) (int, error)
func (*RequestReplayInfo_ReplayPath) MarshalToSizedBuffer ¶
func (m *RequestReplayInfo_ReplayPath) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestReplayInfo_ReplayPath) Size ¶
func (m *RequestReplayInfo_ReplayPath) Size() (n int)
type RequestRestartGame ¶
type RequestRestartGame struct { }
-----------------------------------------------------------------------------
func (*RequestRestartGame) Descriptor ¶
func (*RequestRestartGame) Descriptor() ([]byte, []int)
func (*RequestRestartGame) Marshal ¶
func (m *RequestRestartGame) Marshal() (dAtA []byte, err error)
func (*RequestRestartGame) MarshalTo ¶
func (m *RequestRestartGame) MarshalTo(dAtA []byte) (int, error)
func (*RequestRestartGame) MarshalToSizedBuffer ¶
func (m *RequestRestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestRestartGame) ProtoMessage ¶
func (*RequestRestartGame) ProtoMessage()
func (*RequestRestartGame) Reset ¶
func (m *RequestRestartGame) Reset()
func (*RequestRestartGame) Size ¶
func (m *RequestRestartGame) Size() (n int)
func (*RequestRestartGame) String ¶
func (m *RequestRestartGame) String() string
func (*RequestRestartGame) Unmarshal ¶
func (m *RequestRestartGame) Unmarshal(dAtA []byte) error
func (*RequestRestartGame) XXX_DiscardUnknown ¶
func (m *RequestRestartGame) XXX_DiscardUnknown()
func (*RequestRestartGame) XXX_Marshal ¶
func (m *RequestRestartGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestRestartGame) XXX_Merge ¶
func (m *RequestRestartGame) XXX_Merge(src proto.Message)
func (*RequestRestartGame) XXX_Size ¶
func (m *RequestRestartGame) XXX_Size() int
func (*RequestRestartGame) XXX_Unmarshal ¶
func (m *RequestRestartGame) XXX_Unmarshal(b []byte) error
type RequestSaveMap ¶
type RequestSaveMap struct { MapPath string `protobuf:"bytes,1,opt,name=map_path,json=mapPath,proto3" json:"map_path,omitempty"` MapData []byte `protobuf:"bytes,2,opt,name=map_data,json=mapData,proto3" json:"map_data,omitempty"` }
----------------------------------------------------------------------------- Copies map data into the path specified.
func (*RequestSaveMap) Descriptor ¶
func (*RequestSaveMap) Descriptor() ([]byte, []int)
func (*RequestSaveMap) GetMapData ¶
func (m *RequestSaveMap) GetMapData() []byte
func (*RequestSaveMap) GetMapPath ¶
func (m *RequestSaveMap) GetMapPath() string
func (*RequestSaveMap) Marshal ¶
func (m *RequestSaveMap) Marshal() (dAtA []byte, err error)
func (*RequestSaveMap) MarshalToSizedBuffer ¶
func (m *RequestSaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestSaveMap) ProtoMessage ¶
func (*RequestSaveMap) ProtoMessage()
func (*RequestSaveMap) Reset ¶
func (m *RequestSaveMap) Reset()
func (*RequestSaveMap) Size ¶
func (m *RequestSaveMap) Size() (n int)
func (*RequestSaveMap) String ¶
func (m *RequestSaveMap) String() string
func (*RequestSaveMap) Unmarshal ¶
func (m *RequestSaveMap) Unmarshal(dAtA []byte) error
func (*RequestSaveMap) XXX_DiscardUnknown ¶
func (m *RequestSaveMap) XXX_DiscardUnknown()
func (*RequestSaveMap) XXX_Marshal ¶
func (m *RequestSaveMap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestSaveMap) XXX_Merge ¶
func (m *RequestSaveMap) XXX_Merge(src proto.Message)
func (*RequestSaveMap) XXX_Size ¶
func (m *RequestSaveMap) XXX_Size() int
func (*RequestSaveMap) XXX_Unmarshal ¶
func (m *RequestSaveMap) XXX_Unmarshal(b []byte) error
type RequestSaveReplay ¶
type RequestSaveReplay struct { }
-----------------------------------------------------------------------------
func (*RequestSaveReplay) Descriptor ¶
func (*RequestSaveReplay) Descriptor() ([]byte, []int)
func (*RequestSaveReplay) Marshal ¶
func (m *RequestSaveReplay) Marshal() (dAtA []byte, err error)
func (*RequestSaveReplay) MarshalTo ¶
func (m *RequestSaveReplay) MarshalTo(dAtA []byte) (int, error)
func (*RequestSaveReplay) MarshalToSizedBuffer ¶
func (m *RequestSaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestSaveReplay) ProtoMessage ¶
func (*RequestSaveReplay) ProtoMessage()
func (*RequestSaveReplay) Reset ¶
func (m *RequestSaveReplay) Reset()
func (*RequestSaveReplay) Size ¶
func (m *RequestSaveReplay) Size() (n int)
func (*RequestSaveReplay) String ¶
func (m *RequestSaveReplay) String() string
func (*RequestSaveReplay) Unmarshal ¶
func (m *RequestSaveReplay) Unmarshal(dAtA []byte) error
func (*RequestSaveReplay) XXX_DiscardUnknown ¶
func (m *RequestSaveReplay) XXX_DiscardUnknown()
func (*RequestSaveReplay) XXX_Marshal ¶
func (m *RequestSaveReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestSaveReplay) XXX_Merge ¶
func (m *RequestSaveReplay) XXX_Merge(src proto.Message)
func (*RequestSaveReplay) XXX_Size ¶
func (m *RequestSaveReplay) XXX_Size() int
func (*RequestSaveReplay) XXX_Unmarshal ¶
func (m *RequestSaveReplay) XXX_Unmarshal(b []byte) error
type RequestStartReplay ¶
type RequestStartReplay struct { // Types that are valid to be assigned to Replay: // *RequestStartReplay_ReplayPath // *RequestStartReplay_ReplayData Replay isRequestStartReplay_Replay `protobuf_oneof:"replay"` MapData []byte `protobuf:"bytes,6,opt,name=map_data,json=mapData,proto3" json:"map_data,omitempty"` ObservedPlayerId PlayerID `` /* 130-byte string literal not displayed */ Options *InterfaceOptions `protobuf:"bytes,3,opt,name=options,proto3" json:"options,omitempty"` DisableFog bool `protobuf:"varint,4,opt,name=disable_fog,json=disableFog,proto3" json:"disable_fog,omitempty"` Realtime bool `protobuf:"varint,7,opt,name=realtime,proto3" json:"realtime,omitempty"` RecordReplay bool `protobuf:"varint,8,opt,name=record_replay,json=recordReplay,proto3" json:"record_replay,omitempty"` }
-----------------------------------------------------------------------------
func (*RequestStartReplay) Descriptor ¶
func (*RequestStartReplay) Descriptor() ([]byte, []int)
func (*RequestStartReplay) GetDisableFog ¶
func (m *RequestStartReplay) GetDisableFog() bool
func (*RequestStartReplay) GetMapData ¶
func (m *RequestStartReplay) GetMapData() []byte
func (*RequestStartReplay) GetObservedPlayerId ¶
func (m *RequestStartReplay) GetObservedPlayerId() PlayerID
func (*RequestStartReplay) GetOptions ¶
func (m *RequestStartReplay) GetOptions() *InterfaceOptions
func (*RequestStartReplay) GetRealtime ¶
func (m *RequestStartReplay) GetRealtime() bool
func (*RequestStartReplay) GetRecordReplay ¶
func (m *RequestStartReplay) GetRecordReplay() bool
func (*RequestStartReplay) GetReplay ¶
func (m *RequestStartReplay) GetReplay() isRequestStartReplay_Replay
func (*RequestStartReplay) GetReplayData ¶
func (m *RequestStartReplay) GetReplayData() []byte
func (*RequestStartReplay) GetReplayPath ¶
func (m *RequestStartReplay) GetReplayPath() string
func (*RequestStartReplay) Marshal ¶
func (m *RequestStartReplay) Marshal() (dAtA []byte, err error)
func (*RequestStartReplay) MarshalTo ¶
func (m *RequestStartReplay) MarshalTo(dAtA []byte) (int, error)
func (*RequestStartReplay) MarshalToSizedBuffer ¶
func (m *RequestStartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestStartReplay) ProtoMessage ¶
func (*RequestStartReplay) ProtoMessage()
func (*RequestStartReplay) Reset ¶
func (m *RequestStartReplay) Reset()
func (*RequestStartReplay) Size ¶
func (m *RequestStartReplay) Size() (n int)
func (*RequestStartReplay) String ¶
func (m *RequestStartReplay) String() string
func (*RequestStartReplay) Unmarshal ¶
func (m *RequestStartReplay) Unmarshal(dAtA []byte) error
func (*RequestStartReplay) XXX_DiscardUnknown ¶
func (m *RequestStartReplay) XXX_DiscardUnknown()
func (*RequestStartReplay) XXX_Marshal ¶
func (m *RequestStartReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestStartReplay) XXX_Merge ¶
func (m *RequestStartReplay) XXX_Merge(src proto.Message)
func (*RequestStartReplay) XXX_OneofWrappers ¶
func (*RequestStartReplay) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*RequestStartReplay) XXX_Size ¶
func (m *RequestStartReplay) XXX_Size() int
func (*RequestStartReplay) XXX_Unmarshal ¶
func (m *RequestStartReplay) XXX_Unmarshal(b []byte) error
type RequestStartReplay_ReplayData ¶
type RequestStartReplay_ReplayData struct {
ReplayData []byte `protobuf:"bytes,5,opt,name=replay_data,json=replayData,proto3,oneof" json:"replay_data,omitempty"`
}
func (*RequestStartReplay_ReplayData) MarshalTo ¶
func (m *RequestStartReplay_ReplayData) MarshalTo(dAtA []byte) (int, error)
func (*RequestStartReplay_ReplayData) MarshalToSizedBuffer ¶
func (m *RequestStartReplay_ReplayData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestStartReplay_ReplayData) Size ¶
func (m *RequestStartReplay_ReplayData) Size() (n int)
type RequestStartReplay_ReplayPath ¶
type RequestStartReplay_ReplayPath struct {
ReplayPath string `protobuf:"bytes,1,opt,name=replay_path,json=replayPath,proto3,oneof" json:"replay_path,omitempty"`
}
func (*RequestStartReplay_ReplayPath) MarshalTo ¶
func (m *RequestStartReplay_ReplayPath) MarshalTo(dAtA []byte) (int, error)
func (*RequestStartReplay_ReplayPath) MarshalToSizedBuffer ¶
func (m *RequestStartReplay_ReplayPath) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestStartReplay_ReplayPath) Size ¶
func (m *RequestStartReplay_ReplayPath) Size() (n int)
type RequestStep ¶
type RequestStep struct {
Count uint32 `protobuf:"varint,1,opt,name=count,proto3" json:"count,omitempty"`
}
-----------------------------------------------------------------------------
func (*RequestStep) Descriptor ¶
func (*RequestStep) Descriptor() ([]byte, []int)
func (*RequestStep) GetCount ¶
func (m *RequestStep) GetCount() uint32
func (*RequestStep) Marshal ¶
func (m *RequestStep) Marshal() (dAtA []byte, err error)
func (*RequestStep) MarshalToSizedBuffer ¶
func (m *RequestStep) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*RequestStep) ProtoMessage ¶
func (*RequestStep) ProtoMessage()
func (*RequestStep) Reset ¶
func (m *RequestStep) Reset()
func (*RequestStep) Size ¶
func (m *RequestStep) Size() (n int)
func (*RequestStep) String ¶
func (m *RequestStep) String() string
func (*RequestStep) Unmarshal ¶
func (m *RequestStep) Unmarshal(dAtA []byte) error
func (*RequestStep) XXX_DiscardUnknown ¶
func (m *RequestStep) XXX_DiscardUnknown()
func (*RequestStep) XXX_Marshal ¶
func (m *RequestStep) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RequestStep) XXX_Merge ¶
func (m *RequestStep) XXX_Merge(src proto.Message)
func (*RequestStep) XXX_Size ¶
func (m *RequestStep) XXX_Size() int
func (*RequestStep) XXX_Unmarshal ¶
func (m *RequestStep) XXX_Unmarshal(b []byte) error
type Request_Action ¶
type Request_Action struct {
Action *RequestAction `protobuf:"bytes,11,opt,name=action,proto3,oneof" json:"action,omitempty"`
}
func (*Request_Action) MarshalToSizedBuffer ¶
func (m *Request_Action) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Action) Size ¶
func (m *Request_Action) Size() (n int)
type Request_AvailableMaps ¶
type Request_AvailableMaps struct {
AvailableMaps *RequestAvailableMaps `protobuf:"bytes,17,opt,name=available_maps,json=availableMaps,proto3,oneof" json:"available_maps,omitempty"`
}
func (*Request_AvailableMaps) MarshalTo ¶
func (m *Request_AvailableMaps) MarshalTo(dAtA []byte) (int, error)
func (*Request_AvailableMaps) MarshalToSizedBuffer ¶
func (m *Request_AvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_AvailableMaps) Size ¶
func (m *Request_AvailableMaps) Size() (n int)
type Request_CreateGame ¶
type Request_CreateGame struct {
CreateGame *RequestCreateGame `protobuf:"bytes,1,opt,name=create_game,json=createGame,proto3,oneof" json:"create_game,omitempty"`
}
func (*Request_CreateGame) MarshalTo ¶
func (m *Request_CreateGame) MarshalTo(dAtA []byte) (int, error)
func (*Request_CreateGame) MarshalToSizedBuffer ¶
func (m *Request_CreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_CreateGame) Size ¶
func (m *Request_CreateGame) Size() (n int)
type Request_Data ¶
type Request_Data struct {
Data *RequestData `protobuf:"bytes,13,opt,name=data,proto3,oneof" json:"data,omitempty"`
}
func (*Request_Data) MarshalToSizedBuffer ¶
func (m *Request_Data) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Data) Size ¶
func (m *Request_Data) Size() (n int)
type Request_Debug ¶
type Request_Debug struct {
Debug *RequestDebug `protobuf:"bytes,20,opt,name=debug,proto3,oneof" json:"debug,omitempty"`
}
func (*Request_Debug) MarshalToSizedBuffer ¶
func (m *Request_Debug) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Debug) Size ¶
func (m *Request_Debug) Size() (n int)
type Request_GameInfo ¶
type Request_GameInfo struct {
GameInfo *RequestGameInfo `protobuf:"bytes,9,opt,name=game_info,json=gameInfo,proto3,oneof" json:"game_info,omitempty"`
}
func (*Request_GameInfo) MarshalToSizedBuffer ¶
func (m *Request_GameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_GameInfo) Size ¶
func (m *Request_GameInfo) Size() (n int)
type Request_JoinGame ¶
type Request_JoinGame struct {
JoinGame *RequestJoinGame `protobuf:"bytes,2,opt,name=join_game,json=joinGame,proto3,oneof" json:"join_game,omitempty"`
}
func (*Request_JoinGame) MarshalToSizedBuffer ¶
func (m *Request_JoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_JoinGame) Size ¶
func (m *Request_JoinGame) Size() (n int)
type Request_LeaveGame ¶
type Request_LeaveGame struct {
LeaveGame *RequestLeaveGame `protobuf:"bytes,5,opt,name=leave_game,json=leaveGame,proto3,oneof" json:"leave_game,omitempty"`
}
func (*Request_LeaveGame) MarshalTo ¶
func (m *Request_LeaveGame) MarshalTo(dAtA []byte) (int, error)
func (*Request_LeaveGame) MarshalToSizedBuffer ¶
func (m *Request_LeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_LeaveGame) Size ¶
func (m *Request_LeaveGame) Size() (n int)
type Request_MapCommand ¶
type Request_MapCommand struct {
MapCommand *RequestMapCommand `protobuf:"bytes,22,opt,name=map_command,json=mapCommand,proto3,oneof" json:"map_command,omitempty"`
}
func (*Request_MapCommand) MarshalTo ¶
func (m *Request_MapCommand) MarshalTo(dAtA []byte) (int, error)
func (*Request_MapCommand) MarshalToSizedBuffer ¶
func (m *Request_MapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_MapCommand) Size ¶
func (m *Request_MapCommand) Size() (n int)
type Request_ObsAction ¶
type Request_ObsAction struct {
ObsAction *RequestObserverAction `protobuf:"bytes,21,opt,name=obs_action,json=obsAction,proto3,oneof" json:"obs_action,omitempty"`
}
func (*Request_ObsAction) MarshalTo ¶
func (m *Request_ObsAction) MarshalTo(dAtA []byte) (int, error)
func (*Request_ObsAction) MarshalToSizedBuffer ¶
func (m *Request_ObsAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_ObsAction) Size ¶
func (m *Request_ObsAction) Size() (n int)
type Request_Observation ¶
type Request_Observation struct {
Observation *RequestObservation `protobuf:"bytes,10,opt,name=observation,proto3,oneof" json:"observation,omitempty"`
}
func (*Request_Observation) MarshalTo ¶
func (m *Request_Observation) MarshalTo(dAtA []byte) (int, error)
func (*Request_Observation) MarshalToSizedBuffer ¶
func (m *Request_Observation) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Observation) Size ¶
func (m *Request_Observation) Size() (n int)
type Request_Ping ¶
type Request_Ping struct {
Ping *RequestPing `protobuf:"bytes,19,opt,name=ping,proto3,oneof" json:"ping,omitempty"`
}
func (*Request_Ping) MarshalToSizedBuffer ¶
func (m *Request_Ping) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Ping) Size ¶
func (m *Request_Ping) Size() (n int)
type Request_Query ¶
type Request_Query struct {
Query *RequestQuery `protobuf:"bytes,14,opt,name=query,proto3,oneof" json:"query,omitempty"`
}
func (*Request_Query) MarshalToSizedBuffer ¶
func (m *Request_Query) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Query) Size ¶
func (m *Request_Query) Size() (n int)
type Request_QuickLoad ¶
type Request_QuickLoad struct {
QuickLoad *RequestQuickLoad `protobuf:"bytes,7,opt,name=quick_load,json=quickLoad,proto3,oneof" json:"quick_load,omitempty"`
}
func (*Request_QuickLoad) MarshalTo ¶
func (m *Request_QuickLoad) MarshalTo(dAtA []byte) (int, error)
func (*Request_QuickLoad) MarshalToSizedBuffer ¶
func (m *Request_QuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_QuickLoad) Size ¶
func (m *Request_QuickLoad) Size() (n int)
type Request_QuickSave ¶
type Request_QuickSave struct {
QuickSave *RequestQuickSave `protobuf:"bytes,6,opt,name=quick_save,json=quickSave,proto3,oneof" json:"quick_save,omitempty"`
}
func (*Request_QuickSave) MarshalTo ¶
func (m *Request_QuickSave) MarshalTo(dAtA []byte) (int, error)
func (*Request_QuickSave) MarshalToSizedBuffer ¶
func (m *Request_QuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_QuickSave) Size ¶
func (m *Request_QuickSave) Size() (n int)
type Request_Quit ¶
type Request_Quit struct {
Quit *RequestQuit `protobuf:"bytes,8,opt,name=quit,proto3,oneof" json:"quit,omitempty"`
}
func (*Request_Quit) MarshalToSizedBuffer ¶
func (m *Request_Quit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Quit) Size ¶
func (m *Request_Quit) Size() (n int)
type Request_ReplayInfo ¶
type Request_ReplayInfo struct {
ReplayInfo *RequestReplayInfo `protobuf:"bytes,16,opt,name=replay_info,json=replayInfo,proto3,oneof" json:"replay_info,omitempty"`
}
func (*Request_ReplayInfo) MarshalTo ¶
func (m *Request_ReplayInfo) MarshalTo(dAtA []byte) (int, error)
func (*Request_ReplayInfo) MarshalToSizedBuffer ¶
func (m *Request_ReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_ReplayInfo) Size ¶
func (m *Request_ReplayInfo) Size() (n int)
type Request_RestartGame ¶
type Request_RestartGame struct {
RestartGame *RequestRestartGame `protobuf:"bytes,3,opt,name=restart_game,json=restartGame,proto3,oneof" json:"restart_game,omitempty"`
}
func (*Request_RestartGame) MarshalTo ¶
func (m *Request_RestartGame) MarshalTo(dAtA []byte) (int, error)
func (*Request_RestartGame) MarshalToSizedBuffer ¶
func (m *Request_RestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_RestartGame) Size ¶
func (m *Request_RestartGame) Size() (n int)
type Request_SaveMap ¶
type Request_SaveMap struct {
SaveMap *RequestSaveMap `protobuf:"bytes,18,opt,name=save_map,json=saveMap,proto3,oneof" json:"save_map,omitempty"`
}
func (*Request_SaveMap) MarshalToSizedBuffer ¶
func (m *Request_SaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_SaveMap) Size ¶
func (m *Request_SaveMap) Size() (n int)
type Request_SaveReplay ¶
type Request_SaveReplay struct {
SaveReplay *RequestSaveReplay `protobuf:"bytes,15,opt,name=save_replay,json=saveReplay,proto3,oneof" json:"save_replay,omitempty"`
}
func (*Request_SaveReplay) MarshalTo ¶
func (m *Request_SaveReplay) MarshalTo(dAtA []byte) (int, error)
func (*Request_SaveReplay) MarshalToSizedBuffer ¶
func (m *Request_SaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_SaveReplay) Size ¶
func (m *Request_SaveReplay) Size() (n int)
type Request_StartReplay ¶
type Request_StartReplay struct {
StartReplay *RequestStartReplay `protobuf:"bytes,4,opt,name=start_replay,json=startReplay,proto3,oneof" json:"start_replay,omitempty"`
}
func (*Request_StartReplay) MarshalTo ¶
func (m *Request_StartReplay) MarshalTo(dAtA []byte) (int, error)
func (*Request_StartReplay) MarshalToSizedBuffer ¶
func (m *Request_StartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_StartReplay) Size ¶
func (m *Request_StartReplay) Size() (n int)
type Request_Step ¶
type Request_Step struct {
Step *RequestStep `protobuf:"bytes,12,opt,name=step,proto3,oneof" json:"step,omitempty"`
}
func (*Request_Step) MarshalToSizedBuffer ¶
func (m *Request_Step) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Request_Step) Size ¶
func (m *Request_Step) Size() (n int)
type Response ¶
type Response struct { // Types that are valid to be assigned to Response: // *Response_CreateGame // *Response_JoinGame // *Response_RestartGame // *Response_StartReplay // *Response_LeaveGame // *Response_QuickSave // *Response_QuickLoad // *Response_Quit // *Response_GameInfo // *Response_Observation // *Response_Action // *Response_ObsAction // *Response_Step // *Response_Data // *Response_Query // *Response_SaveReplay // *Response_ReplayInfo // *Response_AvailableMaps // *Response_SaveMap // *Response_MapCommand // *Response_Ping // *Response_Debug Response isResponse_Response `protobuf_oneof:"response"` Id uint32 `protobuf:"varint,97,opt,name=id,proto3" json:"id,omitempty"` Error []string `protobuf:"bytes,98,rep,name=error,proto3" json:"error,omitempty"` Status Status `protobuf:"varint,99,opt,name=status,proto3,enum=SC2APIProtocol.Status" json:"status,omitempty"` }
func (*Response) Descriptor ¶
func (*Response) GetAction ¶
func (m *Response) GetAction() *ResponseAction
func (*Response) GetAvailableMaps ¶
func (m *Response) GetAvailableMaps() *ResponseAvailableMaps
func (*Response) GetCreateGame ¶
func (m *Response) GetCreateGame() *ResponseCreateGame
func (*Response) GetData ¶
func (m *Response) GetData() *ResponseData
func (*Response) GetDebug ¶
func (m *Response) GetDebug() *ResponseDebug
func (*Response) GetGameInfo ¶
func (m *Response) GetGameInfo() *ResponseGameInfo
func (*Response) GetJoinGame ¶
func (m *Response) GetJoinGame() *ResponseJoinGame
func (*Response) GetLeaveGame ¶
func (m *Response) GetLeaveGame() *ResponseLeaveGame
func (*Response) GetMapCommand ¶
func (m *Response) GetMapCommand() *ResponseMapCommand
func (*Response) GetObsAction ¶
func (m *Response) GetObsAction() *ResponseObserverAction
func (*Response) GetObservation ¶
func (m *Response) GetObservation() *ResponseObservation
func (*Response) GetPing ¶
func (m *Response) GetPing() *ResponsePing
func (*Response) GetQuery ¶
func (m *Response) GetQuery() *ResponseQuery
func (*Response) GetQuickLoad ¶
func (m *Response) GetQuickLoad() *ResponseQuickLoad
func (*Response) GetQuickSave ¶
func (m *Response) GetQuickSave() *ResponseQuickSave
func (*Response) GetQuit ¶
func (m *Response) GetQuit() *ResponseQuit
func (*Response) GetReplayInfo ¶
func (m *Response) GetReplayInfo() *ResponseReplayInfo
func (*Response) GetResponse ¶
func (m *Response) GetResponse() isResponse_Response
func (*Response) GetRestartGame ¶
func (m *Response) GetRestartGame() *ResponseRestartGame
func (*Response) GetSaveMap ¶
func (m *Response) GetSaveMap() *ResponseSaveMap
func (*Response) GetSaveReplay ¶
func (m *Response) GetSaveReplay() *ResponseSaveReplay
func (*Response) GetStartReplay ¶
func (m *Response) GetStartReplay() *ResponseStartReplay
func (*Response) GetStep ¶
func (m *Response) GetStep() *ResponseStep
func (*Response) MarshalToSizedBuffer ¶
func (*Response) ProtoMessage ¶
func (*Response) ProtoMessage()
func (*Response) XXX_DiscardUnknown ¶
func (m *Response) XXX_DiscardUnknown()
func (*Response) XXX_Marshal ¶
func (*Response) XXX_OneofWrappers ¶
func (*Response) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*Response) XXX_Unmarshal ¶
type ResponseAction ¶
type ResponseAction struct {
Result []ActionResult `protobuf:"varint,1,rep,packed,name=result,proto3,enum=SC2APIProtocol.ActionResult" json:"result,omitempty"`
}
func (*ResponseAction) Descriptor ¶
func (*ResponseAction) Descriptor() ([]byte, []int)
func (*ResponseAction) GetResult ¶
func (m *ResponseAction) GetResult() []ActionResult
func (*ResponseAction) Marshal ¶
func (m *ResponseAction) Marshal() (dAtA []byte, err error)
func (*ResponseAction) MarshalToSizedBuffer ¶
func (m *ResponseAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseAction) ProtoMessage ¶
func (*ResponseAction) ProtoMessage()
func (*ResponseAction) Reset ¶
func (m *ResponseAction) Reset()
func (*ResponseAction) Size ¶
func (m *ResponseAction) Size() (n int)
func (*ResponseAction) String ¶
func (m *ResponseAction) String() string
func (*ResponseAction) Unmarshal ¶
func (m *ResponseAction) Unmarshal(dAtA []byte) error
func (*ResponseAction) XXX_DiscardUnknown ¶
func (m *ResponseAction) XXX_DiscardUnknown()
func (*ResponseAction) XXX_Marshal ¶
func (m *ResponseAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseAction) XXX_Merge ¶
func (m *ResponseAction) XXX_Merge(src proto.Message)
func (*ResponseAction) XXX_Size ¶
func (m *ResponseAction) XXX_Size() int
func (*ResponseAction) XXX_Unmarshal ¶
func (m *ResponseAction) XXX_Unmarshal(b []byte) error
type ResponseAvailableMaps ¶
type ResponseAvailableMaps struct { LocalMapPaths []string `protobuf:"bytes,1,rep,name=local_map_paths,json=localMapPaths,proto3" json:"local_map_paths,omitempty"` BattlenetMapNames []string `protobuf:"bytes,2,rep,name=battlenet_map_names,json=battlenetMapNames,proto3" json:"battlenet_map_names,omitempty"` }
This will only contain locally cached BattleNet maps. To download all ladder maps, log in and queue into a ladder match. To download any other map, play a custom game on that map.
func (*ResponseAvailableMaps) Descriptor ¶
func (*ResponseAvailableMaps) Descriptor() ([]byte, []int)
func (*ResponseAvailableMaps) GetBattlenetMapNames ¶
func (m *ResponseAvailableMaps) GetBattlenetMapNames() []string
func (*ResponseAvailableMaps) GetLocalMapPaths ¶
func (m *ResponseAvailableMaps) GetLocalMapPaths() []string
func (*ResponseAvailableMaps) Marshal ¶
func (m *ResponseAvailableMaps) Marshal() (dAtA []byte, err error)
func (*ResponseAvailableMaps) MarshalTo ¶
func (m *ResponseAvailableMaps) MarshalTo(dAtA []byte) (int, error)
func (*ResponseAvailableMaps) MarshalToSizedBuffer ¶
func (m *ResponseAvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseAvailableMaps) ProtoMessage ¶
func (*ResponseAvailableMaps) ProtoMessage()
func (*ResponseAvailableMaps) Reset ¶
func (m *ResponseAvailableMaps) Reset()
func (*ResponseAvailableMaps) Size ¶
func (m *ResponseAvailableMaps) Size() (n int)
func (*ResponseAvailableMaps) String ¶
func (m *ResponseAvailableMaps) String() string
func (*ResponseAvailableMaps) Unmarshal ¶
func (m *ResponseAvailableMaps) Unmarshal(dAtA []byte) error
func (*ResponseAvailableMaps) XXX_DiscardUnknown ¶
func (m *ResponseAvailableMaps) XXX_DiscardUnknown()
func (*ResponseAvailableMaps) XXX_Marshal ¶
func (m *ResponseAvailableMaps) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseAvailableMaps) XXX_Merge ¶
func (m *ResponseAvailableMaps) XXX_Merge(src proto.Message)
func (*ResponseAvailableMaps) XXX_Size ¶
func (m *ResponseAvailableMaps) XXX_Size() int
func (*ResponseAvailableMaps) XXX_Unmarshal ¶
func (m *ResponseAvailableMaps) XXX_Unmarshal(b []byte) error
type ResponseCreateGame ¶
type ResponseCreateGame struct { Error ResponseCreateGame_Error `protobuf:"varint,1,opt,name=error,proto3,enum=SC2APIProtocol.ResponseCreateGame_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,2,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` }
func (*ResponseCreateGame) Descriptor ¶
func (*ResponseCreateGame) Descriptor() ([]byte, []int)
func (*ResponseCreateGame) GetError ¶
func (m *ResponseCreateGame) GetError() ResponseCreateGame_Error
func (*ResponseCreateGame) GetErrorDetails ¶
func (m *ResponseCreateGame) GetErrorDetails() string
func (*ResponseCreateGame) Marshal ¶
func (m *ResponseCreateGame) Marshal() (dAtA []byte, err error)
func (*ResponseCreateGame) MarshalTo ¶
func (m *ResponseCreateGame) MarshalTo(dAtA []byte) (int, error)
func (*ResponseCreateGame) MarshalToSizedBuffer ¶
func (m *ResponseCreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseCreateGame) ProtoMessage ¶
func (*ResponseCreateGame) ProtoMessage()
func (*ResponseCreateGame) Reset ¶
func (m *ResponseCreateGame) Reset()
func (*ResponseCreateGame) Size ¶
func (m *ResponseCreateGame) Size() (n int)
func (*ResponseCreateGame) String ¶
func (m *ResponseCreateGame) String() string
func (*ResponseCreateGame) Unmarshal ¶
func (m *ResponseCreateGame) Unmarshal(dAtA []byte) error
func (*ResponseCreateGame) XXX_DiscardUnknown ¶
func (m *ResponseCreateGame) XXX_DiscardUnknown()
func (*ResponseCreateGame) XXX_Marshal ¶
func (m *ResponseCreateGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseCreateGame) XXX_Merge ¶
func (m *ResponseCreateGame) XXX_Merge(src proto.Message)
func (*ResponseCreateGame) XXX_Size ¶
func (m *ResponseCreateGame) XXX_Size() int
func (*ResponseCreateGame) XXX_Unmarshal ¶
func (m *ResponseCreateGame) XXX_Unmarshal(b []byte) error
type ResponseCreateGame_Error ¶
type ResponseCreateGame_Error int32
const ( ResponseCreateGame_nil ResponseCreateGame_Error = 0 ResponseCreateGame_MissingMap ResponseCreateGame_Error = 1 ResponseCreateGame_InvalidMapPath ResponseCreateGame_Error = 2 ResponseCreateGame_InvalidMapData ResponseCreateGame_Error = 3 ResponseCreateGame_InvalidMapName ResponseCreateGame_Error = 4 ResponseCreateGame_InvalidMapHandle ResponseCreateGame_Error = 5 ResponseCreateGame_MissingPlayerSetup ResponseCreateGame_Error = 6 ResponseCreateGame_InvalidPlayerSetup ResponseCreateGame_Error = 7 ResponseCreateGame_MultiplayerUnsupported ResponseCreateGame_Error = 8 )
func (ResponseCreateGame_Error) EnumDescriptor ¶
func (ResponseCreateGame_Error) EnumDescriptor() ([]byte, []int)
func (ResponseCreateGame_Error) String ¶
func (x ResponseCreateGame_Error) String() string
type ResponseData ¶
type ResponseData struct { Abilities []*AbilityData `protobuf:"bytes,1,rep,name=abilities,proto3" json:"abilities,omitempty"` Units []*UnitTypeData `protobuf:"bytes,2,rep,name=units,proto3" json:"units,omitempty"` Upgrades []*UpgradeData `protobuf:"bytes,3,rep,name=upgrades,proto3" json:"upgrades,omitempty"` Buffs []*BuffData `protobuf:"bytes,4,rep,name=buffs,proto3" json:"buffs,omitempty"` Effects []*EffectData `protobuf:"bytes,5,rep,name=effects,proto3" json:"effects,omitempty"` }
func (*ResponseData) Descriptor ¶
func (*ResponseData) Descriptor() ([]byte, []int)
func (*ResponseData) GetAbilities ¶
func (m *ResponseData) GetAbilities() []*AbilityData
func (*ResponseData) GetBuffs ¶
func (m *ResponseData) GetBuffs() []*BuffData
func (*ResponseData) GetEffects ¶
func (m *ResponseData) GetEffects() []*EffectData
func (*ResponseData) GetUnits ¶
func (m *ResponseData) GetUnits() []*UnitTypeData
func (*ResponseData) GetUpgrades ¶
func (m *ResponseData) GetUpgrades() []*UpgradeData
func (*ResponseData) Marshal ¶
func (m *ResponseData) Marshal() (dAtA []byte, err error)
func (*ResponseData) MarshalToSizedBuffer ¶
func (m *ResponseData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseData) ProtoMessage ¶
func (*ResponseData) ProtoMessage()
func (*ResponseData) Reset ¶
func (m *ResponseData) Reset()
func (*ResponseData) Size ¶
func (m *ResponseData) Size() (n int)
func (*ResponseData) String ¶
func (m *ResponseData) String() string
func (*ResponseData) Unmarshal ¶
func (m *ResponseData) Unmarshal(dAtA []byte) error
func (*ResponseData) XXX_DiscardUnknown ¶
func (m *ResponseData) XXX_DiscardUnknown()
func (*ResponseData) XXX_Marshal ¶
func (m *ResponseData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseData) XXX_Merge ¶
func (m *ResponseData) XXX_Merge(src proto.Message)
func (*ResponseData) XXX_Size ¶
func (m *ResponseData) XXX_Size() int
func (*ResponseData) XXX_Unmarshal ¶
func (m *ResponseData) XXX_Unmarshal(b []byte) error
type ResponseDebug ¶
type ResponseDebug struct { }
func (*ResponseDebug) Descriptor ¶
func (*ResponseDebug) Descriptor() ([]byte, []int)
func (*ResponseDebug) Marshal ¶
func (m *ResponseDebug) Marshal() (dAtA []byte, err error)
func (*ResponseDebug) MarshalToSizedBuffer ¶
func (m *ResponseDebug) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseDebug) ProtoMessage ¶
func (*ResponseDebug) ProtoMessage()
func (*ResponseDebug) Reset ¶
func (m *ResponseDebug) Reset()
func (*ResponseDebug) Size ¶
func (m *ResponseDebug) Size() (n int)
func (*ResponseDebug) String ¶
func (m *ResponseDebug) String() string
func (*ResponseDebug) Unmarshal ¶
func (m *ResponseDebug) Unmarshal(dAtA []byte) error
func (*ResponseDebug) XXX_DiscardUnknown ¶
func (m *ResponseDebug) XXX_DiscardUnknown()
func (*ResponseDebug) XXX_Marshal ¶
func (m *ResponseDebug) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseDebug) XXX_Merge ¶
func (m *ResponseDebug) XXX_Merge(src proto.Message)
func (*ResponseDebug) XXX_Size ¶
func (m *ResponseDebug) XXX_Size() int
func (*ResponseDebug) XXX_Unmarshal ¶
func (m *ResponseDebug) XXX_Unmarshal(b []byte) error
type ResponseGameInfo ¶
type ResponseGameInfo struct { MapName string `protobuf:"bytes,1,opt,name=map_name,json=mapName,proto3" json:"map_name,omitempty"` ModNames []string `protobuf:"bytes,6,rep,name=mod_names,json=modNames,proto3" json:"mod_names,omitempty"` LocalMapPath string `protobuf:"bytes,2,opt,name=local_map_path,json=localMapPath,proto3" json:"local_map_path,omitempty"` PlayerInfo []*PlayerInfo `protobuf:"bytes,3,rep,name=player_info,json=playerInfo,proto3" json:"player_info,omitempty"` StartRaw *StartRaw `protobuf:"bytes,4,opt,name=start_raw,json=startRaw,proto3" json:"start_raw,omitempty"` Options *InterfaceOptions `protobuf:"bytes,5,opt,name=options,proto3" json:"options,omitempty"` }
func (*ResponseGameInfo) Descriptor ¶
func (*ResponseGameInfo) Descriptor() ([]byte, []int)
func (*ResponseGameInfo) GetLocalMapPath ¶
func (m *ResponseGameInfo) GetLocalMapPath() string
func (*ResponseGameInfo) GetMapName ¶
func (m *ResponseGameInfo) GetMapName() string
func (*ResponseGameInfo) GetModNames ¶
func (m *ResponseGameInfo) GetModNames() []string
func (*ResponseGameInfo) GetOptions ¶
func (m *ResponseGameInfo) GetOptions() *InterfaceOptions
func (*ResponseGameInfo) GetPlayerInfo ¶
func (m *ResponseGameInfo) GetPlayerInfo() []*PlayerInfo
func (*ResponseGameInfo) GetStartRaw ¶
func (m *ResponseGameInfo) GetStartRaw() *StartRaw
func (*ResponseGameInfo) Marshal ¶
func (m *ResponseGameInfo) Marshal() (dAtA []byte, err error)
func (*ResponseGameInfo) MarshalToSizedBuffer ¶
func (m *ResponseGameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseGameInfo) ProtoMessage ¶
func (*ResponseGameInfo) ProtoMessage()
func (*ResponseGameInfo) Reset ¶
func (m *ResponseGameInfo) Reset()
func (*ResponseGameInfo) Size ¶
func (m *ResponseGameInfo) Size() (n int)
func (*ResponseGameInfo) String ¶
func (m *ResponseGameInfo) String() string
func (*ResponseGameInfo) Unmarshal ¶
func (m *ResponseGameInfo) Unmarshal(dAtA []byte) error
func (*ResponseGameInfo) XXX_DiscardUnknown ¶
func (m *ResponseGameInfo) XXX_DiscardUnknown()
func (*ResponseGameInfo) XXX_Marshal ¶
func (m *ResponseGameInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseGameInfo) XXX_Merge ¶
func (m *ResponseGameInfo) XXX_Merge(src proto.Message)
func (*ResponseGameInfo) XXX_Size ¶
func (m *ResponseGameInfo) XXX_Size() int
func (*ResponseGameInfo) XXX_Unmarshal ¶
func (m *ResponseGameInfo) XXX_Unmarshal(b []byte) error
type ResponseJoinGame ¶
type ResponseJoinGame struct { PlayerId PlayerID `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3,casttype=PlayerID" json:"player_id,omitempty"` Error ResponseJoinGame_Error `protobuf:"varint,2,opt,name=error,proto3,enum=SC2APIProtocol.ResponseJoinGame_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,3,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` }
func (*ResponseJoinGame) Descriptor ¶
func (*ResponseJoinGame) Descriptor() ([]byte, []int)
func (*ResponseJoinGame) GetError ¶
func (m *ResponseJoinGame) GetError() ResponseJoinGame_Error
func (*ResponseJoinGame) GetErrorDetails ¶
func (m *ResponseJoinGame) GetErrorDetails() string
func (*ResponseJoinGame) GetPlayerId ¶
func (m *ResponseJoinGame) GetPlayerId() PlayerID
func (*ResponseJoinGame) Marshal ¶
func (m *ResponseJoinGame) Marshal() (dAtA []byte, err error)
func (*ResponseJoinGame) MarshalToSizedBuffer ¶
func (m *ResponseJoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseJoinGame) ProtoMessage ¶
func (*ResponseJoinGame) ProtoMessage()
func (*ResponseJoinGame) Reset ¶
func (m *ResponseJoinGame) Reset()
func (*ResponseJoinGame) Size ¶
func (m *ResponseJoinGame) Size() (n int)
func (*ResponseJoinGame) String ¶
func (m *ResponseJoinGame) String() string
func (*ResponseJoinGame) Unmarshal ¶
func (m *ResponseJoinGame) Unmarshal(dAtA []byte) error
func (*ResponseJoinGame) XXX_DiscardUnknown ¶
func (m *ResponseJoinGame) XXX_DiscardUnknown()
func (*ResponseJoinGame) XXX_Marshal ¶
func (m *ResponseJoinGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseJoinGame) XXX_Merge ¶
func (m *ResponseJoinGame) XXX_Merge(src proto.Message)
func (*ResponseJoinGame) XXX_Size ¶
func (m *ResponseJoinGame) XXX_Size() int
func (*ResponseJoinGame) XXX_Unmarshal ¶
func (m *ResponseJoinGame) XXX_Unmarshal(b []byte) error
type ResponseJoinGame_Error ¶
type ResponseJoinGame_Error int32
const ( ResponseJoinGame_nil ResponseJoinGame_Error = 0 ResponseJoinGame_MissingParticipation ResponseJoinGame_Error = 1 ResponseJoinGame_InvalidObservedPlayerId ResponseJoinGame_Error = 2 ResponseJoinGame_MissingOptions ResponseJoinGame_Error = 3 ResponseJoinGame_MissingPorts ResponseJoinGame_Error = 4 ResponseJoinGame_GameFull ResponseJoinGame_Error = 5 ResponseJoinGame_LaunchError ResponseJoinGame_Error = 6 ResponseJoinGame_FeatureUnsupported ResponseJoinGame_Error = 7 ResponseJoinGame_NoSpaceForUser ResponseJoinGame_Error = 8 ResponseJoinGame_MapDoesNotExist ResponseJoinGame_Error = 9 ResponseJoinGame_CannotOpenMap ResponseJoinGame_Error = 10 ResponseJoinGame_ChecksumError ResponseJoinGame_Error = 11 ResponseJoinGame_NetworkError ResponseJoinGame_Error = 12 ResponseJoinGame_OtherError ResponseJoinGame_Error = 13 )
func (ResponseJoinGame_Error) EnumDescriptor ¶
func (ResponseJoinGame_Error) EnumDescriptor() ([]byte, []int)
func (ResponseJoinGame_Error) String ¶
func (x ResponseJoinGame_Error) String() string
type ResponseLeaveGame ¶
type ResponseLeaveGame struct { }
func (*ResponseLeaveGame) Descriptor ¶
func (*ResponseLeaveGame) Descriptor() ([]byte, []int)
func (*ResponseLeaveGame) Marshal ¶
func (m *ResponseLeaveGame) Marshal() (dAtA []byte, err error)
func (*ResponseLeaveGame) MarshalTo ¶
func (m *ResponseLeaveGame) MarshalTo(dAtA []byte) (int, error)
func (*ResponseLeaveGame) MarshalToSizedBuffer ¶
func (m *ResponseLeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseLeaveGame) ProtoMessage ¶
func (*ResponseLeaveGame) ProtoMessage()
func (*ResponseLeaveGame) Reset ¶
func (m *ResponseLeaveGame) Reset()
func (*ResponseLeaveGame) Size ¶
func (m *ResponseLeaveGame) Size() (n int)
func (*ResponseLeaveGame) String ¶
func (m *ResponseLeaveGame) String() string
func (*ResponseLeaveGame) Unmarshal ¶
func (m *ResponseLeaveGame) Unmarshal(dAtA []byte) error
func (*ResponseLeaveGame) XXX_DiscardUnknown ¶
func (m *ResponseLeaveGame) XXX_DiscardUnknown()
func (*ResponseLeaveGame) XXX_Marshal ¶
func (m *ResponseLeaveGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseLeaveGame) XXX_Merge ¶
func (m *ResponseLeaveGame) XXX_Merge(src proto.Message)
func (*ResponseLeaveGame) XXX_Size ¶
func (m *ResponseLeaveGame) XXX_Size() int
func (*ResponseLeaveGame) XXX_Unmarshal ¶
func (m *ResponseLeaveGame) XXX_Unmarshal(b []byte) error
type ResponseMapCommand ¶
type ResponseMapCommand struct { Error ResponseMapCommand_Error `protobuf:"varint,1,opt,name=error,proto3,enum=SC2APIProtocol.ResponseMapCommand_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,2,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` }
func (*ResponseMapCommand) Descriptor ¶
func (*ResponseMapCommand) Descriptor() ([]byte, []int)
func (*ResponseMapCommand) GetError ¶
func (m *ResponseMapCommand) GetError() ResponseMapCommand_Error
func (*ResponseMapCommand) GetErrorDetails ¶
func (m *ResponseMapCommand) GetErrorDetails() string
func (*ResponseMapCommand) Marshal ¶
func (m *ResponseMapCommand) Marshal() (dAtA []byte, err error)
func (*ResponseMapCommand) MarshalTo ¶
func (m *ResponseMapCommand) MarshalTo(dAtA []byte) (int, error)
func (*ResponseMapCommand) MarshalToSizedBuffer ¶
func (m *ResponseMapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseMapCommand) ProtoMessage ¶
func (*ResponseMapCommand) ProtoMessage()
func (*ResponseMapCommand) Reset ¶
func (m *ResponseMapCommand) Reset()
func (*ResponseMapCommand) Size ¶
func (m *ResponseMapCommand) Size() (n int)
func (*ResponseMapCommand) String ¶
func (m *ResponseMapCommand) String() string
func (*ResponseMapCommand) Unmarshal ¶
func (m *ResponseMapCommand) Unmarshal(dAtA []byte) error
func (*ResponseMapCommand) XXX_DiscardUnknown ¶
func (m *ResponseMapCommand) XXX_DiscardUnknown()
func (*ResponseMapCommand) XXX_Marshal ¶
func (m *ResponseMapCommand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseMapCommand) XXX_Merge ¶
func (m *ResponseMapCommand) XXX_Merge(src proto.Message)
func (*ResponseMapCommand) XXX_Size ¶
func (m *ResponseMapCommand) XXX_Size() int
func (*ResponseMapCommand) XXX_Unmarshal ¶
func (m *ResponseMapCommand) XXX_Unmarshal(b []byte) error
type ResponseMapCommand_Error ¶
type ResponseMapCommand_Error int32
const ( ResponseMapCommand_nil ResponseMapCommand_Error = 0 ResponseMapCommand_NoTriggerError ResponseMapCommand_Error = 1 )
func (ResponseMapCommand_Error) EnumDescriptor ¶
func (ResponseMapCommand_Error) EnumDescriptor() ([]byte, []int)
func (ResponseMapCommand_Error) String ¶
func (x ResponseMapCommand_Error) String() string
type ResponseObservation ¶
type ResponseObservation struct { Actions []*Action `protobuf:"bytes,1,rep,name=actions,proto3" json:"actions,omitempty"` ActionErrors []*ActionError `protobuf:"bytes,2,rep,name=action_errors,json=actionErrors,proto3" json:"action_errors,omitempty"` Observation *Observation `protobuf:"bytes,3,opt,name=observation,proto3" json:"observation,omitempty"` PlayerResult []*PlayerResult `protobuf:"bytes,4,rep,name=player_result,json=playerResult,proto3" json:"player_result,omitempty"` Chat []*ChatReceived `protobuf:"bytes,5,rep,name=chat,proto3" json:"chat,omitempty"` }
func (*ResponseObservation) Descriptor ¶
func (*ResponseObservation) Descriptor() ([]byte, []int)
func (*ResponseObservation) GetActionErrors ¶
func (m *ResponseObservation) GetActionErrors() []*ActionError
func (*ResponseObservation) GetActions ¶
func (m *ResponseObservation) GetActions() []*Action
func (*ResponseObservation) GetChat ¶
func (m *ResponseObservation) GetChat() []*ChatReceived
func (*ResponseObservation) GetObservation ¶
func (m *ResponseObservation) GetObservation() *Observation
func (*ResponseObservation) GetPlayerResult ¶
func (m *ResponseObservation) GetPlayerResult() []*PlayerResult
func (*ResponseObservation) Marshal ¶
func (m *ResponseObservation) Marshal() (dAtA []byte, err error)
func (*ResponseObservation) MarshalTo ¶
func (m *ResponseObservation) MarshalTo(dAtA []byte) (int, error)
func (*ResponseObservation) MarshalToSizedBuffer ¶
func (m *ResponseObservation) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseObservation) ProtoMessage ¶
func (*ResponseObservation) ProtoMessage()
func (*ResponseObservation) Reset ¶
func (m *ResponseObservation) Reset()
func (*ResponseObservation) Size ¶
func (m *ResponseObservation) Size() (n int)
func (*ResponseObservation) String ¶
func (m *ResponseObservation) String() string
func (*ResponseObservation) Unmarshal ¶
func (m *ResponseObservation) Unmarshal(dAtA []byte) error
func (*ResponseObservation) XXX_DiscardUnknown ¶
func (m *ResponseObservation) XXX_DiscardUnknown()
func (*ResponseObservation) XXX_Marshal ¶
func (m *ResponseObservation) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseObservation) XXX_Merge ¶
func (m *ResponseObservation) XXX_Merge(src proto.Message)
func (*ResponseObservation) XXX_Size ¶
func (m *ResponseObservation) XXX_Size() int
func (*ResponseObservation) XXX_Unmarshal ¶
func (m *ResponseObservation) XXX_Unmarshal(b []byte) error
type ResponseObserverAction ¶
type ResponseObserverAction struct { }
func (*ResponseObserverAction) Descriptor ¶
func (*ResponseObserverAction) Descriptor() ([]byte, []int)
func (*ResponseObserverAction) Marshal ¶
func (m *ResponseObserverAction) Marshal() (dAtA []byte, err error)
func (*ResponseObserverAction) MarshalTo ¶
func (m *ResponseObserverAction) MarshalTo(dAtA []byte) (int, error)
func (*ResponseObserverAction) MarshalToSizedBuffer ¶
func (m *ResponseObserverAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseObserverAction) ProtoMessage ¶
func (*ResponseObserverAction) ProtoMessage()
func (*ResponseObserverAction) Reset ¶
func (m *ResponseObserverAction) Reset()
func (*ResponseObserverAction) Size ¶
func (m *ResponseObserverAction) Size() (n int)
func (*ResponseObserverAction) String ¶
func (m *ResponseObserverAction) String() string
func (*ResponseObserverAction) Unmarshal ¶
func (m *ResponseObserverAction) Unmarshal(dAtA []byte) error
func (*ResponseObserverAction) XXX_DiscardUnknown ¶
func (m *ResponseObserverAction) XXX_DiscardUnknown()
func (*ResponseObserverAction) XXX_Marshal ¶
func (m *ResponseObserverAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseObserverAction) XXX_Merge ¶
func (m *ResponseObserverAction) XXX_Merge(src proto.Message)
func (*ResponseObserverAction) XXX_Size ¶
func (m *ResponseObserverAction) XXX_Size() int
func (*ResponseObserverAction) XXX_Unmarshal ¶
func (m *ResponseObserverAction) XXX_Unmarshal(b []byte) error
type ResponsePing ¶
type ResponsePing struct { GameVersion string `protobuf:"bytes,1,opt,name=game_version,json=gameVersion,proto3" json:"game_version,omitempty"` DataVersion string `protobuf:"bytes,2,opt,name=data_version,json=dataVersion,proto3" json:"data_version,omitempty"` DataBuild uint32 `protobuf:"varint,3,opt,name=data_build,json=dataBuild,proto3" json:"data_build,omitempty"` BaseBuild uint32 `protobuf:"varint,4,opt,name=base_build,json=baseBuild,proto3" json:"base_build,omitempty"` }
func (*ResponsePing) Descriptor ¶
func (*ResponsePing) Descriptor() ([]byte, []int)
func (*ResponsePing) GetBaseBuild ¶
func (m *ResponsePing) GetBaseBuild() uint32
func (*ResponsePing) GetDataBuild ¶
func (m *ResponsePing) GetDataBuild() uint32
func (*ResponsePing) GetDataVersion ¶
func (m *ResponsePing) GetDataVersion() string
func (*ResponsePing) GetGameVersion ¶
func (m *ResponsePing) GetGameVersion() string
func (*ResponsePing) Marshal ¶
func (m *ResponsePing) Marshal() (dAtA []byte, err error)
func (*ResponsePing) MarshalToSizedBuffer ¶
func (m *ResponsePing) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponsePing) ProtoMessage ¶
func (*ResponsePing) ProtoMessage()
func (*ResponsePing) Reset ¶
func (m *ResponsePing) Reset()
func (*ResponsePing) Size ¶
func (m *ResponsePing) Size() (n int)
func (*ResponsePing) String ¶
func (m *ResponsePing) String() string
func (*ResponsePing) Unmarshal ¶
func (m *ResponsePing) Unmarshal(dAtA []byte) error
func (*ResponsePing) XXX_DiscardUnknown ¶
func (m *ResponsePing) XXX_DiscardUnknown()
func (*ResponsePing) XXX_Marshal ¶
func (m *ResponsePing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponsePing) XXX_Merge ¶
func (m *ResponsePing) XXX_Merge(src proto.Message)
func (*ResponsePing) XXX_Size ¶
func (m *ResponsePing) XXX_Size() int
func (*ResponsePing) XXX_Unmarshal ¶
func (m *ResponsePing) XXX_Unmarshal(b []byte) error
type ResponseQuery ¶
type ResponseQuery struct { Pathing []*ResponseQueryPathing `protobuf:"bytes,1,rep,name=pathing,proto3" json:"pathing,omitempty"` Abilities []*ResponseQueryAvailableAbilities `protobuf:"bytes,2,rep,name=abilities,proto3" json:"abilities,omitempty"` Placements []*ResponseQueryBuildingPlacement `protobuf:"bytes,3,rep,name=placements,proto3" json:"placements,omitempty"` }
func (*ResponseQuery) Descriptor ¶
func (*ResponseQuery) Descriptor() ([]byte, []int)
func (*ResponseQuery) GetAbilities ¶
func (m *ResponseQuery) GetAbilities() []*ResponseQueryAvailableAbilities
func (*ResponseQuery) GetPathing ¶
func (m *ResponseQuery) GetPathing() []*ResponseQueryPathing
func (*ResponseQuery) GetPlacements ¶
func (m *ResponseQuery) GetPlacements() []*ResponseQueryBuildingPlacement
func (*ResponseQuery) Marshal ¶
func (m *ResponseQuery) Marshal() (dAtA []byte, err error)
func (*ResponseQuery) MarshalToSizedBuffer ¶
func (m *ResponseQuery) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQuery) ProtoMessage ¶
func (*ResponseQuery) ProtoMessage()
func (*ResponseQuery) Reset ¶
func (m *ResponseQuery) Reset()
func (*ResponseQuery) Size ¶
func (m *ResponseQuery) Size() (n int)
func (*ResponseQuery) String ¶
func (m *ResponseQuery) String() string
func (*ResponseQuery) Unmarshal ¶
func (m *ResponseQuery) Unmarshal(dAtA []byte) error
func (*ResponseQuery) XXX_DiscardUnknown ¶
func (m *ResponseQuery) XXX_DiscardUnknown()
func (*ResponseQuery) XXX_Marshal ¶
func (m *ResponseQuery) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQuery) XXX_Merge ¶
func (m *ResponseQuery) XXX_Merge(src proto.Message)
func (*ResponseQuery) XXX_Size ¶
func (m *ResponseQuery) XXX_Size() int
func (*ResponseQuery) XXX_Unmarshal ¶
func (m *ResponseQuery) XXX_Unmarshal(b []byte) error
type ResponseQueryAvailableAbilities ¶
type ResponseQueryAvailableAbilities struct { Abilities []*AvailableAbility `protobuf:"bytes,1,rep,name=abilities,proto3" json:"abilities,omitempty"` UnitTag UnitTag `protobuf:"varint,2,opt,name=unit_tag,json=unitTag,proto3,casttype=UnitTag" json:"unit_tag,omitempty"` UnitTypeId UnitTypeID `protobuf:"varint,3,opt,name=unit_type_id,json=unitTypeId,proto3,casttype=UnitTypeID" json:"unit_type_id,omitempty"` }
func (*ResponseQueryAvailableAbilities) Descriptor ¶
func (*ResponseQueryAvailableAbilities) Descriptor() ([]byte, []int)
func (*ResponseQueryAvailableAbilities) GetAbilities ¶
func (m *ResponseQueryAvailableAbilities) GetAbilities() []*AvailableAbility
func (*ResponseQueryAvailableAbilities) GetUnitTag ¶
func (m *ResponseQueryAvailableAbilities) GetUnitTag() UnitTag
func (*ResponseQueryAvailableAbilities) GetUnitTypeId ¶
func (m *ResponseQueryAvailableAbilities) GetUnitTypeId() UnitTypeID
func (*ResponseQueryAvailableAbilities) Marshal ¶
func (m *ResponseQueryAvailableAbilities) Marshal() (dAtA []byte, err error)
func (*ResponseQueryAvailableAbilities) MarshalTo ¶
func (m *ResponseQueryAvailableAbilities) MarshalTo(dAtA []byte) (int, error)
func (*ResponseQueryAvailableAbilities) MarshalToSizedBuffer ¶
func (m *ResponseQueryAvailableAbilities) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQueryAvailableAbilities) ProtoMessage ¶
func (*ResponseQueryAvailableAbilities) ProtoMessage()
func (*ResponseQueryAvailableAbilities) Reset ¶
func (m *ResponseQueryAvailableAbilities) Reset()
func (*ResponseQueryAvailableAbilities) Size ¶
func (m *ResponseQueryAvailableAbilities) Size() (n int)
func (*ResponseQueryAvailableAbilities) String ¶
func (m *ResponseQueryAvailableAbilities) String() string
func (*ResponseQueryAvailableAbilities) Unmarshal ¶
func (m *ResponseQueryAvailableAbilities) Unmarshal(dAtA []byte) error
func (*ResponseQueryAvailableAbilities) XXX_DiscardUnknown ¶
func (m *ResponseQueryAvailableAbilities) XXX_DiscardUnknown()
func (*ResponseQueryAvailableAbilities) XXX_Marshal ¶
func (m *ResponseQueryAvailableAbilities) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQueryAvailableAbilities) XXX_Merge ¶
func (m *ResponseQueryAvailableAbilities) XXX_Merge(src proto.Message)
func (*ResponseQueryAvailableAbilities) XXX_Size ¶
func (m *ResponseQueryAvailableAbilities) XXX_Size() int
func (*ResponseQueryAvailableAbilities) XXX_Unmarshal ¶
func (m *ResponseQueryAvailableAbilities) XXX_Unmarshal(b []byte) error
type ResponseQueryBuildingPlacement ¶
type ResponseQueryBuildingPlacement struct {
Result ActionResult `protobuf:"varint,1,opt,name=result,proto3,enum=SC2APIProtocol.ActionResult" json:"result,omitempty"`
}
func (*ResponseQueryBuildingPlacement) Descriptor ¶
func (*ResponseQueryBuildingPlacement) Descriptor() ([]byte, []int)
func (*ResponseQueryBuildingPlacement) GetResult ¶
func (m *ResponseQueryBuildingPlacement) GetResult() ActionResult
func (*ResponseQueryBuildingPlacement) Marshal ¶
func (m *ResponseQueryBuildingPlacement) Marshal() (dAtA []byte, err error)
func (*ResponseQueryBuildingPlacement) MarshalTo ¶
func (m *ResponseQueryBuildingPlacement) MarshalTo(dAtA []byte) (int, error)
func (*ResponseQueryBuildingPlacement) MarshalToSizedBuffer ¶
func (m *ResponseQueryBuildingPlacement) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQueryBuildingPlacement) ProtoMessage ¶
func (*ResponseQueryBuildingPlacement) ProtoMessage()
func (*ResponseQueryBuildingPlacement) Reset ¶
func (m *ResponseQueryBuildingPlacement) Reset()
func (*ResponseQueryBuildingPlacement) Size ¶
func (m *ResponseQueryBuildingPlacement) Size() (n int)
func (*ResponseQueryBuildingPlacement) String ¶
func (m *ResponseQueryBuildingPlacement) String() string
func (*ResponseQueryBuildingPlacement) Unmarshal ¶
func (m *ResponseQueryBuildingPlacement) Unmarshal(dAtA []byte) error
func (*ResponseQueryBuildingPlacement) XXX_DiscardUnknown ¶
func (m *ResponseQueryBuildingPlacement) XXX_DiscardUnknown()
func (*ResponseQueryBuildingPlacement) XXX_Marshal ¶
func (m *ResponseQueryBuildingPlacement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQueryBuildingPlacement) XXX_Merge ¶
func (m *ResponseQueryBuildingPlacement) XXX_Merge(src proto.Message)
func (*ResponseQueryBuildingPlacement) XXX_Size ¶
func (m *ResponseQueryBuildingPlacement) XXX_Size() int
func (*ResponseQueryBuildingPlacement) XXX_Unmarshal ¶
func (m *ResponseQueryBuildingPlacement) XXX_Unmarshal(b []byte) error
type ResponseQueryPathing ¶
type ResponseQueryPathing struct {
Distance float32 `protobuf:"fixed32,1,opt,name=distance,proto3" json:"distance,omitempty"`
}
func (*ResponseQueryPathing) Descriptor ¶
func (*ResponseQueryPathing) Descriptor() ([]byte, []int)
func (*ResponseQueryPathing) GetDistance ¶
func (m *ResponseQueryPathing) GetDistance() float32
func (*ResponseQueryPathing) Marshal ¶
func (m *ResponseQueryPathing) Marshal() (dAtA []byte, err error)
func (*ResponseQueryPathing) MarshalTo ¶
func (m *ResponseQueryPathing) MarshalTo(dAtA []byte) (int, error)
func (*ResponseQueryPathing) MarshalToSizedBuffer ¶
func (m *ResponseQueryPathing) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQueryPathing) ProtoMessage ¶
func (*ResponseQueryPathing) ProtoMessage()
func (*ResponseQueryPathing) Reset ¶
func (m *ResponseQueryPathing) Reset()
func (*ResponseQueryPathing) Size ¶
func (m *ResponseQueryPathing) Size() (n int)
func (*ResponseQueryPathing) String ¶
func (m *ResponseQueryPathing) String() string
func (*ResponseQueryPathing) Unmarshal ¶
func (m *ResponseQueryPathing) Unmarshal(dAtA []byte) error
func (*ResponseQueryPathing) XXX_DiscardUnknown ¶
func (m *ResponseQueryPathing) XXX_DiscardUnknown()
func (*ResponseQueryPathing) XXX_Marshal ¶
func (m *ResponseQueryPathing) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQueryPathing) XXX_Merge ¶
func (m *ResponseQueryPathing) XXX_Merge(src proto.Message)
func (*ResponseQueryPathing) XXX_Size ¶
func (m *ResponseQueryPathing) XXX_Size() int
func (*ResponseQueryPathing) XXX_Unmarshal ¶
func (m *ResponseQueryPathing) XXX_Unmarshal(b []byte) error
type ResponseQuickLoad ¶
type ResponseQuickLoad struct { }
-----------------------------------------------------------------------------
func (*ResponseQuickLoad) Descriptor ¶
func (*ResponseQuickLoad) Descriptor() ([]byte, []int)
func (*ResponseQuickLoad) Marshal ¶
func (m *ResponseQuickLoad) Marshal() (dAtA []byte, err error)
func (*ResponseQuickLoad) MarshalTo ¶
func (m *ResponseQuickLoad) MarshalTo(dAtA []byte) (int, error)
func (*ResponseQuickLoad) MarshalToSizedBuffer ¶
func (m *ResponseQuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQuickLoad) ProtoMessage ¶
func (*ResponseQuickLoad) ProtoMessage()
func (*ResponseQuickLoad) Reset ¶
func (m *ResponseQuickLoad) Reset()
func (*ResponseQuickLoad) Size ¶
func (m *ResponseQuickLoad) Size() (n int)
func (*ResponseQuickLoad) String ¶
func (m *ResponseQuickLoad) String() string
func (*ResponseQuickLoad) Unmarshal ¶
func (m *ResponseQuickLoad) Unmarshal(dAtA []byte) error
func (*ResponseQuickLoad) XXX_DiscardUnknown ¶
func (m *ResponseQuickLoad) XXX_DiscardUnknown()
func (*ResponseQuickLoad) XXX_Marshal ¶
func (m *ResponseQuickLoad) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQuickLoad) XXX_Merge ¶
func (m *ResponseQuickLoad) XXX_Merge(src proto.Message)
func (*ResponseQuickLoad) XXX_Size ¶
func (m *ResponseQuickLoad) XXX_Size() int
func (*ResponseQuickLoad) XXX_Unmarshal ¶
func (m *ResponseQuickLoad) XXX_Unmarshal(b []byte) error
type ResponseQuickSave ¶
type ResponseQuickSave struct { }
-----------------------------------------------------------------------------
func (*ResponseQuickSave) Descriptor ¶
func (*ResponseQuickSave) Descriptor() ([]byte, []int)
func (*ResponseQuickSave) Marshal ¶
func (m *ResponseQuickSave) Marshal() (dAtA []byte, err error)
func (*ResponseQuickSave) MarshalTo ¶
func (m *ResponseQuickSave) MarshalTo(dAtA []byte) (int, error)
func (*ResponseQuickSave) MarshalToSizedBuffer ¶
func (m *ResponseQuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQuickSave) ProtoMessage ¶
func (*ResponseQuickSave) ProtoMessage()
func (*ResponseQuickSave) Reset ¶
func (m *ResponseQuickSave) Reset()
func (*ResponseQuickSave) Size ¶
func (m *ResponseQuickSave) Size() (n int)
func (*ResponseQuickSave) String ¶
func (m *ResponseQuickSave) String() string
func (*ResponseQuickSave) Unmarshal ¶
func (m *ResponseQuickSave) Unmarshal(dAtA []byte) error
func (*ResponseQuickSave) XXX_DiscardUnknown ¶
func (m *ResponseQuickSave) XXX_DiscardUnknown()
func (*ResponseQuickSave) XXX_Marshal ¶
func (m *ResponseQuickSave) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQuickSave) XXX_Merge ¶
func (m *ResponseQuickSave) XXX_Merge(src proto.Message)
func (*ResponseQuickSave) XXX_Size ¶
func (m *ResponseQuickSave) XXX_Size() int
func (*ResponseQuickSave) XXX_Unmarshal ¶
func (m *ResponseQuickSave) XXX_Unmarshal(b []byte) error
type ResponseQuit ¶
type ResponseQuit struct { }
func (*ResponseQuit) Descriptor ¶
func (*ResponseQuit) Descriptor() ([]byte, []int)
func (*ResponseQuit) Marshal ¶
func (m *ResponseQuit) Marshal() (dAtA []byte, err error)
func (*ResponseQuit) MarshalToSizedBuffer ¶
func (m *ResponseQuit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseQuit) ProtoMessage ¶
func (*ResponseQuit) ProtoMessage()
func (*ResponseQuit) Reset ¶
func (m *ResponseQuit) Reset()
func (*ResponseQuit) Size ¶
func (m *ResponseQuit) Size() (n int)
func (*ResponseQuit) String ¶
func (m *ResponseQuit) String() string
func (*ResponseQuit) Unmarshal ¶
func (m *ResponseQuit) Unmarshal(dAtA []byte) error
func (*ResponseQuit) XXX_DiscardUnknown ¶
func (m *ResponseQuit) XXX_DiscardUnknown()
func (*ResponseQuit) XXX_Marshal ¶
func (m *ResponseQuit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseQuit) XXX_Merge ¶
func (m *ResponseQuit) XXX_Merge(src proto.Message)
func (*ResponseQuit) XXX_Size ¶
func (m *ResponseQuit) XXX_Size() int
func (*ResponseQuit) XXX_Unmarshal ¶
func (m *ResponseQuit) XXX_Unmarshal(b []byte) error
type ResponseReplayInfo ¶
type ResponseReplayInfo struct { MapName string `protobuf:"bytes,1,opt,name=map_name,json=mapName,proto3" json:"map_name,omitempty"` LocalMapPath string `protobuf:"bytes,2,opt,name=local_map_path,json=localMapPath,proto3" json:"local_map_path,omitempty"` PlayerInfo []*PlayerInfoExtra `protobuf:"bytes,3,rep,name=player_info,json=playerInfo,proto3" json:"player_info,omitempty"` GameDurationLoops uint32 `protobuf:"varint,4,opt,name=game_duration_loops,json=gameDurationLoops,proto3" json:"game_duration_loops,omitempty"` GameDurationSeconds float32 `protobuf:"fixed32,5,opt,name=game_duration_seconds,json=gameDurationSeconds,proto3" json:"game_duration_seconds,omitempty"` GameVersion string `protobuf:"bytes,6,opt,name=game_version,json=gameVersion,proto3" json:"game_version,omitempty"` DataVersion string `protobuf:"bytes,11,opt,name=data_version,json=dataVersion,proto3" json:"data_version,omitempty"` DataBuild uint32 `protobuf:"varint,7,opt,name=data_build,json=dataBuild,proto3" json:"data_build,omitempty"` BaseBuild uint32 `protobuf:"varint,8,opt,name=base_build,json=baseBuild,proto3" json:"base_build,omitempty"` Error ResponseReplayInfo_Error `protobuf:"varint,9,opt,name=error,proto3,enum=SC2APIProtocol.ResponseReplayInfo_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,10,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` }
func (*ResponseReplayInfo) Descriptor ¶
func (*ResponseReplayInfo) Descriptor() ([]byte, []int)
func (*ResponseReplayInfo) GetBaseBuild ¶
func (m *ResponseReplayInfo) GetBaseBuild() uint32
func (*ResponseReplayInfo) GetDataBuild ¶
func (m *ResponseReplayInfo) GetDataBuild() uint32
func (*ResponseReplayInfo) GetDataVersion ¶
func (m *ResponseReplayInfo) GetDataVersion() string
func (*ResponseReplayInfo) GetError ¶
func (m *ResponseReplayInfo) GetError() ResponseReplayInfo_Error
func (*ResponseReplayInfo) GetErrorDetails ¶
func (m *ResponseReplayInfo) GetErrorDetails() string
func (*ResponseReplayInfo) GetGameDurationLoops ¶
func (m *ResponseReplayInfo) GetGameDurationLoops() uint32
func (*ResponseReplayInfo) GetGameDurationSeconds ¶
func (m *ResponseReplayInfo) GetGameDurationSeconds() float32
func (*ResponseReplayInfo) GetGameVersion ¶
func (m *ResponseReplayInfo) GetGameVersion() string
func (*ResponseReplayInfo) GetLocalMapPath ¶
func (m *ResponseReplayInfo) GetLocalMapPath() string
func (*ResponseReplayInfo) GetMapName ¶
func (m *ResponseReplayInfo) GetMapName() string
func (*ResponseReplayInfo) GetPlayerInfo ¶
func (m *ResponseReplayInfo) GetPlayerInfo() []*PlayerInfoExtra
func (*ResponseReplayInfo) Marshal ¶
func (m *ResponseReplayInfo) Marshal() (dAtA []byte, err error)
func (*ResponseReplayInfo) MarshalTo ¶
func (m *ResponseReplayInfo) MarshalTo(dAtA []byte) (int, error)
func (*ResponseReplayInfo) MarshalToSizedBuffer ¶
func (m *ResponseReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseReplayInfo) ProtoMessage ¶
func (*ResponseReplayInfo) ProtoMessage()
func (*ResponseReplayInfo) Reset ¶
func (m *ResponseReplayInfo) Reset()
func (*ResponseReplayInfo) Size ¶
func (m *ResponseReplayInfo) Size() (n int)
func (*ResponseReplayInfo) String ¶
func (m *ResponseReplayInfo) String() string
func (*ResponseReplayInfo) Unmarshal ¶
func (m *ResponseReplayInfo) Unmarshal(dAtA []byte) error
func (*ResponseReplayInfo) XXX_DiscardUnknown ¶
func (m *ResponseReplayInfo) XXX_DiscardUnknown()
func (*ResponseReplayInfo) XXX_Marshal ¶
func (m *ResponseReplayInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseReplayInfo) XXX_Merge ¶
func (m *ResponseReplayInfo) XXX_Merge(src proto.Message)
func (*ResponseReplayInfo) XXX_Size ¶
func (m *ResponseReplayInfo) XXX_Size() int
func (*ResponseReplayInfo) XXX_Unmarshal ¶
func (m *ResponseReplayInfo) XXX_Unmarshal(b []byte) error
type ResponseReplayInfo_Error ¶
type ResponseReplayInfo_Error int32
const ( ResponseReplayInfo_nil ResponseReplayInfo_Error = 0 ResponseReplayInfo_MissingReplay ResponseReplayInfo_Error = 1 ResponseReplayInfo_InvalidReplayPath ResponseReplayInfo_Error = 2 ResponseReplayInfo_InvalidReplayData ResponseReplayInfo_Error = 3 ResponseReplayInfo_ParsingError ResponseReplayInfo_Error = 4 ResponseReplayInfo_DownloadError ResponseReplayInfo_Error = 5 )
func (ResponseReplayInfo_Error) EnumDescriptor ¶
func (ResponseReplayInfo_Error) EnumDescriptor() ([]byte, []int)
func (ResponseReplayInfo_Error) String ¶
func (x ResponseReplayInfo_Error) String() string
type ResponseRestartGame ¶
type ResponseRestartGame struct { Error ResponseRestartGame_Error `protobuf:"varint,1,opt,name=error,proto3,enum=SC2APIProtocol.ResponseRestartGame_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,2,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` NeedHardReset bool `protobuf:"varint,3,opt,name=need_hard_reset,json=needHardReset,proto3" json:"need_hard_reset,omitempty"` }
The defaultRestartGameLoops is specified to be (1<<18) by default
func (*ResponseRestartGame) Descriptor ¶
func (*ResponseRestartGame) Descriptor() ([]byte, []int)
func (*ResponseRestartGame) GetError ¶
func (m *ResponseRestartGame) GetError() ResponseRestartGame_Error
func (*ResponseRestartGame) GetErrorDetails ¶
func (m *ResponseRestartGame) GetErrorDetails() string
func (*ResponseRestartGame) GetNeedHardReset ¶
func (m *ResponseRestartGame) GetNeedHardReset() bool
func (*ResponseRestartGame) Marshal ¶
func (m *ResponseRestartGame) Marshal() (dAtA []byte, err error)
func (*ResponseRestartGame) MarshalTo ¶
func (m *ResponseRestartGame) MarshalTo(dAtA []byte) (int, error)
func (*ResponseRestartGame) MarshalToSizedBuffer ¶
func (m *ResponseRestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseRestartGame) ProtoMessage ¶
func (*ResponseRestartGame) ProtoMessage()
func (*ResponseRestartGame) Reset ¶
func (m *ResponseRestartGame) Reset()
func (*ResponseRestartGame) Size ¶
func (m *ResponseRestartGame) Size() (n int)
func (*ResponseRestartGame) String ¶
func (m *ResponseRestartGame) String() string
func (*ResponseRestartGame) Unmarshal ¶
func (m *ResponseRestartGame) Unmarshal(dAtA []byte) error
func (*ResponseRestartGame) XXX_DiscardUnknown ¶
func (m *ResponseRestartGame) XXX_DiscardUnknown()
func (*ResponseRestartGame) XXX_Marshal ¶
func (m *ResponseRestartGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseRestartGame) XXX_Merge ¶
func (m *ResponseRestartGame) XXX_Merge(src proto.Message)
func (*ResponseRestartGame) XXX_Size ¶
func (m *ResponseRestartGame) XXX_Size() int
func (*ResponseRestartGame) XXX_Unmarshal ¶
func (m *ResponseRestartGame) XXX_Unmarshal(b []byte) error
type ResponseRestartGame_Error ¶
type ResponseRestartGame_Error int32
const ( ResponseRestartGame_nil ResponseRestartGame_Error = 0 ResponseRestartGame_LaunchError ResponseRestartGame_Error = 1 )
func (ResponseRestartGame_Error) EnumDescriptor ¶
func (ResponseRestartGame_Error) EnumDescriptor() ([]byte, []int)
func (ResponseRestartGame_Error) String ¶
func (x ResponseRestartGame_Error) String() string
type ResponseSaveMap ¶
type ResponseSaveMap struct {
Error ResponseSaveMap_Error `protobuf:"varint,1,opt,name=error,proto3,enum=SC2APIProtocol.ResponseSaveMap_Error" json:"error,omitempty"`
}
func (*ResponseSaveMap) Descriptor ¶
func (*ResponseSaveMap) Descriptor() ([]byte, []int)
func (*ResponseSaveMap) GetError ¶
func (m *ResponseSaveMap) GetError() ResponseSaveMap_Error
func (*ResponseSaveMap) Marshal ¶
func (m *ResponseSaveMap) Marshal() (dAtA []byte, err error)
func (*ResponseSaveMap) MarshalToSizedBuffer ¶
func (m *ResponseSaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseSaveMap) ProtoMessage ¶
func (*ResponseSaveMap) ProtoMessage()
func (*ResponseSaveMap) Reset ¶
func (m *ResponseSaveMap) Reset()
func (*ResponseSaveMap) Size ¶
func (m *ResponseSaveMap) Size() (n int)
func (*ResponseSaveMap) String ¶
func (m *ResponseSaveMap) String() string
func (*ResponseSaveMap) Unmarshal ¶
func (m *ResponseSaveMap) Unmarshal(dAtA []byte) error
func (*ResponseSaveMap) XXX_DiscardUnknown ¶
func (m *ResponseSaveMap) XXX_DiscardUnknown()
func (*ResponseSaveMap) XXX_Marshal ¶
func (m *ResponseSaveMap) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseSaveMap) XXX_Merge ¶
func (m *ResponseSaveMap) XXX_Merge(src proto.Message)
func (*ResponseSaveMap) XXX_Size ¶
func (m *ResponseSaveMap) XXX_Size() int
func (*ResponseSaveMap) XXX_Unmarshal ¶
func (m *ResponseSaveMap) XXX_Unmarshal(b []byte) error
type ResponseSaveMap_Error ¶
type ResponseSaveMap_Error int32
const ( ResponseSaveMap_nil ResponseSaveMap_Error = 0 ResponseSaveMap_InvalidMapData ResponseSaveMap_Error = 1 )
func (ResponseSaveMap_Error) EnumDescriptor ¶
func (ResponseSaveMap_Error) EnumDescriptor() ([]byte, []int)
func (ResponseSaveMap_Error) String ¶
func (x ResponseSaveMap_Error) String() string
type ResponseSaveReplay ¶
type ResponseSaveReplay struct {
Data []byte `protobuf:"bytes,1,opt,name=data,proto3" json:"data,omitempty"`
}
func (*ResponseSaveReplay) Descriptor ¶
func (*ResponseSaveReplay) Descriptor() ([]byte, []int)
func (*ResponseSaveReplay) GetData ¶
func (m *ResponseSaveReplay) GetData() []byte
func (*ResponseSaveReplay) Marshal ¶
func (m *ResponseSaveReplay) Marshal() (dAtA []byte, err error)
func (*ResponseSaveReplay) MarshalTo ¶
func (m *ResponseSaveReplay) MarshalTo(dAtA []byte) (int, error)
func (*ResponseSaveReplay) MarshalToSizedBuffer ¶
func (m *ResponseSaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseSaveReplay) ProtoMessage ¶
func (*ResponseSaveReplay) ProtoMessage()
func (*ResponseSaveReplay) Reset ¶
func (m *ResponseSaveReplay) Reset()
func (*ResponseSaveReplay) Size ¶
func (m *ResponseSaveReplay) Size() (n int)
func (*ResponseSaveReplay) String ¶
func (m *ResponseSaveReplay) String() string
func (*ResponseSaveReplay) Unmarshal ¶
func (m *ResponseSaveReplay) Unmarshal(dAtA []byte) error
func (*ResponseSaveReplay) XXX_DiscardUnknown ¶
func (m *ResponseSaveReplay) XXX_DiscardUnknown()
func (*ResponseSaveReplay) XXX_Marshal ¶
func (m *ResponseSaveReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseSaveReplay) XXX_Merge ¶
func (m *ResponseSaveReplay) XXX_Merge(src proto.Message)
func (*ResponseSaveReplay) XXX_Size ¶
func (m *ResponseSaveReplay) XXX_Size() int
func (*ResponseSaveReplay) XXX_Unmarshal ¶
func (m *ResponseSaveReplay) XXX_Unmarshal(b []byte) error
type ResponseStartReplay ¶
type ResponseStartReplay struct { Error ResponseStartReplay_Error `protobuf:"varint,1,opt,name=error,proto3,enum=SC2APIProtocol.ResponseStartReplay_Error" json:"error,omitempty"` ErrorDetails string `protobuf:"bytes,2,opt,name=error_details,json=errorDetails,proto3" json:"error_details,omitempty"` }
func (*ResponseStartReplay) Descriptor ¶
func (*ResponseStartReplay) Descriptor() ([]byte, []int)
func (*ResponseStartReplay) GetError ¶
func (m *ResponseStartReplay) GetError() ResponseStartReplay_Error
func (*ResponseStartReplay) GetErrorDetails ¶
func (m *ResponseStartReplay) GetErrorDetails() string
func (*ResponseStartReplay) Marshal ¶
func (m *ResponseStartReplay) Marshal() (dAtA []byte, err error)
func (*ResponseStartReplay) MarshalTo ¶
func (m *ResponseStartReplay) MarshalTo(dAtA []byte) (int, error)
func (*ResponseStartReplay) MarshalToSizedBuffer ¶
func (m *ResponseStartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseStartReplay) ProtoMessage ¶
func (*ResponseStartReplay) ProtoMessage()
func (*ResponseStartReplay) Reset ¶
func (m *ResponseStartReplay) Reset()
func (*ResponseStartReplay) Size ¶
func (m *ResponseStartReplay) Size() (n int)
func (*ResponseStartReplay) String ¶
func (m *ResponseStartReplay) String() string
func (*ResponseStartReplay) Unmarshal ¶
func (m *ResponseStartReplay) Unmarshal(dAtA []byte) error
func (*ResponseStartReplay) XXX_DiscardUnknown ¶
func (m *ResponseStartReplay) XXX_DiscardUnknown()
func (*ResponseStartReplay) XXX_Marshal ¶
func (m *ResponseStartReplay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseStartReplay) XXX_Merge ¶
func (m *ResponseStartReplay) XXX_Merge(src proto.Message)
func (*ResponseStartReplay) XXX_Size ¶
func (m *ResponseStartReplay) XXX_Size() int
func (*ResponseStartReplay) XXX_Unmarshal ¶
func (m *ResponseStartReplay) XXX_Unmarshal(b []byte) error
type ResponseStartReplay_Error ¶
type ResponseStartReplay_Error int32
const ( ResponseStartReplay_nil ResponseStartReplay_Error = 0 ResponseStartReplay_MissingReplay ResponseStartReplay_Error = 1 ResponseStartReplay_InvalidReplayPath ResponseStartReplay_Error = 2 ResponseStartReplay_InvalidReplayData ResponseStartReplay_Error = 3 ResponseStartReplay_InvalidMapData ResponseStartReplay_Error = 4 ResponseStartReplay_InvalidObservedPlayerId ResponseStartReplay_Error = 5 ResponseStartReplay_MissingOptions ResponseStartReplay_Error = 6 ResponseStartReplay_LaunchError ResponseStartReplay_Error = 7 )
func (ResponseStartReplay_Error) EnumDescriptor ¶
func (ResponseStartReplay_Error) EnumDescriptor() ([]byte, []int)
func (ResponseStartReplay_Error) String ¶
func (x ResponseStartReplay_Error) String() string
type ResponseStep ¶
type ResponseStep struct {
SimulationLoop uint32 `protobuf:"varint,1,opt,name=simulation_loop,json=simulationLoop,proto3" json:"simulation_loop,omitempty"`
}
func (*ResponseStep) Descriptor ¶
func (*ResponseStep) Descriptor() ([]byte, []int)
func (*ResponseStep) GetSimulationLoop ¶
func (m *ResponseStep) GetSimulationLoop() uint32
func (*ResponseStep) Marshal ¶
func (m *ResponseStep) Marshal() (dAtA []byte, err error)
func (*ResponseStep) MarshalToSizedBuffer ¶
func (m *ResponseStep) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ResponseStep) ProtoMessage ¶
func (*ResponseStep) ProtoMessage()
func (*ResponseStep) Reset ¶
func (m *ResponseStep) Reset()
func (*ResponseStep) Size ¶
func (m *ResponseStep) Size() (n int)
func (*ResponseStep) String ¶
func (m *ResponseStep) String() string
func (*ResponseStep) Unmarshal ¶
func (m *ResponseStep) Unmarshal(dAtA []byte) error
func (*ResponseStep) XXX_DiscardUnknown ¶
func (m *ResponseStep) XXX_DiscardUnknown()
func (*ResponseStep) XXX_Marshal ¶
func (m *ResponseStep) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ResponseStep) XXX_Merge ¶
func (m *ResponseStep) XXX_Merge(src proto.Message)
func (*ResponseStep) XXX_Size ¶
func (m *ResponseStep) XXX_Size() int
func (*ResponseStep) XXX_Unmarshal ¶
func (m *ResponseStep) XXX_Unmarshal(b []byte) error
type Response_Action ¶
type Response_Action struct {
Action *ResponseAction `protobuf:"bytes,11,opt,name=action,proto3,oneof" json:"action,omitempty"`
}
func (*Response_Action) MarshalToSizedBuffer ¶
func (m *Response_Action) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Action) Size ¶
func (m *Response_Action) Size() (n int)
type Response_AvailableMaps ¶
type Response_AvailableMaps struct {
AvailableMaps *ResponseAvailableMaps `protobuf:"bytes,17,opt,name=available_maps,json=availableMaps,proto3,oneof" json:"available_maps,omitempty"`
}
func (*Response_AvailableMaps) MarshalTo ¶
func (m *Response_AvailableMaps) MarshalTo(dAtA []byte) (int, error)
func (*Response_AvailableMaps) MarshalToSizedBuffer ¶
func (m *Response_AvailableMaps) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_AvailableMaps) Size ¶
func (m *Response_AvailableMaps) Size() (n int)
type Response_CreateGame ¶
type Response_CreateGame struct {
CreateGame *ResponseCreateGame `protobuf:"bytes,1,opt,name=create_game,json=createGame,proto3,oneof" json:"create_game,omitempty"`
}
func (*Response_CreateGame) MarshalTo ¶
func (m *Response_CreateGame) MarshalTo(dAtA []byte) (int, error)
func (*Response_CreateGame) MarshalToSizedBuffer ¶
func (m *Response_CreateGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_CreateGame) Size ¶
func (m *Response_CreateGame) Size() (n int)
type Response_Data ¶
type Response_Data struct {
Data *ResponseData `protobuf:"bytes,13,opt,name=data,proto3,oneof" json:"data,omitempty"`
}
func (*Response_Data) MarshalToSizedBuffer ¶
func (m *Response_Data) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Data) Size ¶
func (m *Response_Data) Size() (n int)
type Response_Debug ¶
type Response_Debug struct {
Debug *ResponseDebug `protobuf:"bytes,20,opt,name=debug,proto3,oneof" json:"debug,omitempty"`
}
func (*Response_Debug) MarshalToSizedBuffer ¶
func (m *Response_Debug) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Debug) Size ¶
func (m *Response_Debug) Size() (n int)
type Response_GameInfo ¶
type Response_GameInfo struct {
GameInfo *ResponseGameInfo `protobuf:"bytes,9,opt,name=game_info,json=gameInfo,proto3,oneof" json:"game_info,omitempty"`
}
func (*Response_GameInfo) MarshalTo ¶
func (m *Response_GameInfo) MarshalTo(dAtA []byte) (int, error)
func (*Response_GameInfo) MarshalToSizedBuffer ¶
func (m *Response_GameInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_GameInfo) Size ¶
func (m *Response_GameInfo) Size() (n int)
type Response_JoinGame ¶
type Response_JoinGame struct {
JoinGame *ResponseJoinGame `protobuf:"bytes,2,opt,name=join_game,json=joinGame,proto3,oneof" json:"join_game,omitempty"`
}
func (*Response_JoinGame) MarshalTo ¶
func (m *Response_JoinGame) MarshalTo(dAtA []byte) (int, error)
func (*Response_JoinGame) MarshalToSizedBuffer ¶
func (m *Response_JoinGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_JoinGame) Size ¶
func (m *Response_JoinGame) Size() (n int)
type Response_LeaveGame ¶
type Response_LeaveGame struct {
LeaveGame *ResponseLeaveGame `protobuf:"bytes,5,opt,name=leave_game,json=leaveGame,proto3,oneof" json:"leave_game,omitempty"`
}
func (*Response_LeaveGame) MarshalTo ¶
func (m *Response_LeaveGame) MarshalTo(dAtA []byte) (int, error)
func (*Response_LeaveGame) MarshalToSizedBuffer ¶
func (m *Response_LeaveGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_LeaveGame) Size ¶
func (m *Response_LeaveGame) Size() (n int)
type Response_MapCommand ¶
type Response_MapCommand struct {
MapCommand *ResponseMapCommand `protobuf:"bytes,22,opt,name=map_command,json=mapCommand,proto3,oneof" json:"map_command,omitempty"`
}
func (*Response_MapCommand) MarshalTo ¶
func (m *Response_MapCommand) MarshalTo(dAtA []byte) (int, error)
func (*Response_MapCommand) MarshalToSizedBuffer ¶
func (m *Response_MapCommand) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_MapCommand) Size ¶
func (m *Response_MapCommand) Size() (n int)
type Response_ObsAction ¶
type Response_ObsAction struct {
ObsAction *ResponseObserverAction `protobuf:"bytes,21,opt,name=obs_action,json=obsAction,proto3,oneof" json:"obs_action,omitempty"`
}
func (*Response_ObsAction) MarshalTo ¶
func (m *Response_ObsAction) MarshalTo(dAtA []byte) (int, error)
func (*Response_ObsAction) MarshalToSizedBuffer ¶
func (m *Response_ObsAction) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_ObsAction) Size ¶
func (m *Response_ObsAction) Size() (n int)
type Response_Observation ¶
type Response_Observation struct {
Observation *ResponseObservation `protobuf:"bytes,10,opt,name=observation,proto3,oneof" json:"observation,omitempty"`
}
func (*Response_Observation) MarshalTo ¶
func (m *Response_Observation) MarshalTo(dAtA []byte) (int, error)
func (*Response_Observation) MarshalToSizedBuffer ¶
func (m *Response_Observation) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Observation) Size ¶
func (m *Response_Observation) Size() (n int)
type Response_Ping ¶
type Response_Ping struct {
Ping *ResponsePing `protobuf:"bytes,19,opt,name=ping,proto3,oneof" json:"ping,omitempty"`
}
func (*Response_Ping) MarshalToSizedBuffer ¶
func (m *Response_Ping) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Ping) Size ¶
func (m *Response_Ping) Size() (n int)
type Response_Query ¶
type Response_Query struct {
Query *ResponseQuery `protobuf:"bytes,14,opt,name=query,proto3,oneof" json:"query,omitempty"`
}
func (*Response_Query) MarshalToSizedBuffer ¶
func (m *Response_Query) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Query) Size ¶
func (m *Response_Query) Size() (n int)
type Response_QuickLoad ¶
type Response_QuickLoad struct {
QuickLoad *ResponseQuickLoad `protobuf:"bytes,7,opt,name=quick_load,json=quickLoad,proto3,oneof" json:"quick_load,omitempty"`
}
func (*Response_QuickLoad) MarshalTo ¶
func (m *Response_QuickLoad) MarshalTo(dAtA []byte) (int, error)
func (*Response_QuickLoad) MarshalToSizedBuffer ¶
func (m *Response_QuickLoad) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_QuickLoad) Size ¶
func (m *Response_QuickLoad) Size() (n int)
type Response_QuickSave ¶
type Response_QuickSave struct {
QuickSave *ResponseQuickSave `protobuf:"bytes,6,opt,name=quick_save,json=quickSave,proto3,oneof" json:"quick_save,omitempty"`
}
func (*Response_QuickSave) MarshalTo ¶
func (m *Response_QuickSave) MarshalTo(dAtA []byte) (int, error)
func (*Response_QuickSave) MarshalToSizedBuffer ¶
func (m *Response_QuickSave) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_QuickSave) Size ¶
func (m *Response_QuickSave) Size() (n int)
type Response_Quit ¶
type Response_Quit struct {
Quit *ResponseQuit `protobuf:"bytes,8,opt,name=quit,proto3,oneof" json:"quit,omitempty"`
}
func (*Response_Quit) MarshalToSizedBuffer ¶
func (m *Response_Quit) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Quit) Size ¶
func (m *Response_Quit) Size() (n int)
type Response_ReplayInfo ¶
type Response_ReplayInfo struct {
ReplayInfo *ResponseReplayInfo `protobuf:"bytes,16,opt,name=replay_info,json=replayInfo,proto3,oneof" json:"replay_info,omitempty"`
}
func (*Response_ReplayInfo) MarshalTo ¶
func (m *Response_ReplayInfo) MarshalTo(dAtA []byte) (int, error)
func (*Response_ReplayInfo) MarshalToSizedBuffer ¶
func (m *Response_ReplayInfo) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_ReplayInfo) Size ¶
func (m *Response_ReplayInfo) Size() (n int)
type Response_RestartGame ¶
type Response_RestartGame struct {
RestartGame *ResponseRestartGame `protobuf:"bytes,3,opt,name=restart_game,json=restartGame,proto3,oneof" json:"restart_game,omitempty"`
}
func (*Response_RestartGame) MarshalTo ¶
func (m *Response_RestartGame) MarshalTo(dAtA []byte) (int, error)
func (*Response_RestartGame) MarshalToSizedBuffer ¶
func (m *Response_RestartGame) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_RestartGame) Size ¶
func (m *Response_RestartGame) Size() (n int)
type Response_SaveMap ¶
type Response_SaveMap struct {
SaveMap *ResponseSaveMap `protobuf:"bytes,18,opt,name=save_map,json=saveMap,proto3,oneof" json:"save_map,omitempty"`
}
func (*Response_SaveMap) MarshalToSizedBuffer ¶
func (m *Response_SaveMap) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_SaveMap) Size ¶
func (m *Response_SaveMap) Size() (n int)
type Response_SaveReplay ¶
type Response_SaveReplay struct {
SaveReplay *ResponseSaveReplay `protobuf:"bytes,15,opt,name=save_replay,json=saveReplay,proto3,oneof" json:"save_replay,omitempty"`
}
func (*Response_SaveReplay) MarshalTo ¶
func (m *Response_SaveReplay) MarshalTo(dAtA []byte) (int, error)
func (*Response_SaveReplay) MarshalToSizedBuffer ¶
func (m *Response_SaveReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_SaveReplay) Size ¶
func (m *Response_SaveReplay) Size() (n int)
type Response_StartReplay ¶
type Response_StartReplay struct {
StartReplay *ResponseStartReplay `protobuf:"bytes,4,opt,name=start_replay,json=startReplay,proto3,oneof" json:"start_replay,omitempty"`
}
func (*Response_StartReplay) MarshalTo ¶
func (m *Response_StartReplay) MarshalTo(dAtA []byte) (int, error)
func (*Response_StartReplay) MarshalToSizedBuffer ¶
func (m *Response_StartReplay) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_StartReplay) Size ¶
func (m *Response_StartReplay) Size() (n int)
type Response_Step ¶
type Response_Step struct {
Step *ResponseStep `protobuf:"bytes,12,opt,name=step,proto3,oneof" json:"step,omitempty"`
}
func (*Response_Step) MarshalToSizedBuffer ¶
func (m *Response_Step) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*Response_Step) Size ¶
func (m *Response_Step) Size() (n int)
type Score ¶
type Score struct { ScoreType Score_ScoreType `protobuf:"varint,6,opt,name=score_type,json=scoreType,proto3,enum=SC2APIProtocol.Score_ScoreType" json:"score_type,omitempty"` Score int32 `protobuf:"varint,7,opt,name=score,proto3" json:"score,omitempty"` ScoreDetails *ScoreDetails `protobuf:"bytes,8,opt,name=score_details,json=scoreDetails,proto3" json:"score_details,omitempty"` }
func (*Score) Descriptor ¶
func (*Score) GetScoreDetails ¶
func (m *Score) GetScoreDetails() *ScoreDetails
func (*Score) GetScoreType ¶
func (m *Score) GetScoreType() Score_ScoreType
func (*Score) ProtoMessage ¶
func (*Score) ProtoMessage()
func (*Score) XXX_DiscardUnknown ¶
func (m *Score) XXX_DiscardUnknown()
func (*Score) XXX_Marshal ¶
func (*Score) XXX_Unmarshal ¶
type ScoreDetails ¶
type ScoreDetails struct { IdleProductionTime float32 `protobuf:"fixed32,1,opt,name=idle_production_time,json=idleProductionTime,proto3" json:"idle_production_time,omitempty"` IdleWorkerTime float32 `protobuf:"fixed32,2,opt,name=idle_worker_time,json=idleWorkerTime,proto3" json:"idle_worker_time,omitempty"` TotalValueUnits float32 `protobuf:"fixed32,3,opt,name=total_value_units,json=totalValueUnits,proto3" json:"total_value_units,omitempty"` TotalValueStructures float32 `protobuf:"fixed32,4,opt,name=total_value_structures,json=totalValueStructures,proto3" json:"total_value_structures,omitempty"` KilledValueUnits float32 `protobuf:"fixed32,5,opt,name=killed_value_units,json=killedValueUnits,proto3" json:"killed_value_units,omitempty"` KilledValueStructures float32 `` /* 128-byte string literal not displayed */ CollectedMinerals float32 `protobuf:"fixed32,7,opt,name=collected_minerals,json=collectedMinerals,proto3" json:"collected_minerals,omitempty"` CollectedVespene float32 `protobuf:"fixed32,8,opt,name=collected_vespene,json=collectedVespene,proto3" json:"collected_vespene,omitempty"` CollectionRateMinerals float32 `` /* 131-byte string literal not displayed */ CollectionRateVespene float32 `` /* 129-byte string literal not displayed */ SpentMinerals float32 `protobuf:"fixed32,11,opt,name=spent_minerals,json=spentMinerals,proto3" json:"spent_minerals,omitempty"` SpentVespene float32 `protobuf:"fixed32,12,opt,name=spent_vespene,json=spentVespene,proto3" json:"spent_vespene,omitempty"` FoodUsed *CategoryScoreDetails `protobuf:"bytes,13,opt,name=food_used,json=foodUsed,proto3" json:"food_used,omitempty"` KilledMinerals *CategoryScoreDetails `protobuf:"bytes,14,opt,name=killed_minerals,json=killedMinerals,proto3" json:"killed_minerals,omitempty"` KilledVespene *CategoryScoreDetails `protobuf:"bytes,15,opt,name=killed_vespene,json=killedVespene,proto3" json:"killed_vespene,omitempty"` LostMinerals *CategoryScoreDetails `protobuf:"bytes,16,opt,name=lost_minerals,json=lostMinerals,proto3" json:"lost_minerals,omitempty"` LostVespene *CategoryScoreDetails `protobuf:"bytes,17,opt,name=lost_vespene,json=lostVespene,proto3" json:"lost_vespene,omitempty"` FriendlyFireMinerals *CategoryScoreDetails `protobuf:"bytes,18,opt,name=friendly_fire_minerals,json=friendlyFireMinerals,proto3" json:"friendly_fire_minerals,omitempty"` FriendlyFireVespene *CategoryScoreDetails `protobuf:"bytes,19,opt,name=friendly_fire_vespene,json=friendlyFireVespene,proto3" json:"friendly_fire_vespene,omitempty"` UsedMinerals *CategoryScoreDetails `protobuf:"bytes,20,opt,name=used_minerals,json=usedMinerals,proto3" json:"used_minerals,omitempty"` UsedVespene *CategoryScoreDetails `protobuf:"bytes,21,opt,name=used_vespene,json=usedVespene,proto3" json:"used_vespene,omitempty"` TotalUsedMinerals *CategoryScoreDetails `protobuf:"bytes,22,opt,name=total_used_minerals,json=totalUsedMinerals,proto3" json:"total_used_minerals,omitempty"` TotalUsedVespene *CategoryScoreDetails `protobuf:"bytes,23,opt,name=total_used_vespene,json=totalUsedVespene,proto3" json:"total_used_vespene,omitempty"` TotalDamageDealt *VitalScoreDetails `protobuf:"bytes,24,opt,name=total_damage_dealt,json=totalDamageDealt,proto3" json:"total_damage_dealt,omitempty"` TotalDamageTaken *VitalScoreDetails `protobuf:"bytes,25,opt,name=total_damage_taken,json=totalDamageTaken,proto3" json:"total_damage_taken,omitempty"` TotalHealed *VitalScoreDetails `protobuf:"bytes,26,opt,name=total_healed,json=totalHealed,proto3" json:"total_healed,omitempty"` CurrentApm float32 `protobuf:"fixed32,27,opt,name=current_apm,json=currentApm,proto3" json:"current_apm,omitempty"` CurrentEffectiveApm float32 `protobuf:"fixed32,28,opt,name=current_effective_apm,json=currentEffectiveApm,proto3" json:"current_effective_apm,omitempty"` }
func (*ScoreDetails) Descriptor ¶
func (*ScoreDetails) Descriptor() ([]byte, []int)
func (*ScoreDetails) GetCollectedMinerals ¶
func (m *ScoreDetails) GetCollectedMinerals() float32
func (*ScoreDetails) GetCollectedVespene ¶
func (m *ScoreDetails) GetCollectedVespene() float32
func (*ScoreDetails) GetCollectionRateMinerals ¶
func (m *ScoreDetails) GetCollectionRateMinerals() float32
func (*ScoreDetails) GetCollectionRateVespene ¶
func (m *ScoreDetails) GetCollectionRateVespene() float32
func (*ScoreDetails) GetCurrentApm ¶
func (m *ScoreDetails) GetCurrentApm() float32
func (*ScoreDetails) GetCurrentEffectiveApm ¶
func (m *ScoreDetails) GetCurrentEffectiveApm() float32
func (*ScoreDetails) GetFoodUsed ¶
func (m *ScoreDetails) GetFoodUsed() *CategoryScoreDetails
func (*ScoreDetails) GetFriendlyFireMinerals ¶
func (m *ScoreDetails) GetFriendlyFireMinerals() *CategoryScoreDetails
func (*ScoreDetails) GetFriendlyFireVespene ¶
func (m *ScoreDetails) GetFriendlyFireVespene() *CategoryScoreDetails
func (*ScoreDetails) GetIdleProductionTime ¶
func (m *ScoreDetails) GetIdleProductionTime() float32
func (*ScoreDetails) GetIdleWorkerTime ¶
func (m *ScoreDetails) GetIdleWorkerTime() float32
func (*ScoreDetails) GetKilledMinerals ¶
func (m *ScoreDetails) GetKilledMinerals() *CategoryScoreDetails
func (*ScoreDetails) GetKilledValueStructures ¶
func (m *ScoreDetails) GetKilledValueStructures() float32
func (*ScoreDetails) GetKilledValueUnits ¶
func (m *ScoreDetails) GetKilledValueUnits() float32
func (*ScoreDetails) GetKilledVespene ¶
func (m *ScoreDetails) GetKilledVespene() *CategoryScoreDetails
func (*ScoreDetails) GetLostMinerals ¶
func (m *ScoreDetails) GetLostMinerals() *CategoryScoreDetails
func (*ScoreDetails) GetLostVespene ¶
func (m *ScoreDetails) GetLostVespene() *CategoryScoreDetails
func (*ScoreDetails) GetSpentMinerals ¶
func (m *ScoreDetails) GetSpentMinerals() float32
func (*ScoreDetails) GetSpentVespene ¶
func (m *ScoreDetails) GetSpentVespene() float32
func (*ScoreDetails) GetTotalDamageDealt ¶
func (m *ScoreDetails) GetTotalDamageDealt() *VitalScoreDetails
func (*ScoreDetails) GetTotalDamageTaken ¶
func (m *ScoreDetails) GetTotalDamageTaken() *VitalScoreDetails
func (*ScoreDetails) GetTotalHealed ¶
func (m *ScoreDetails) GetTotalHealed() *VitalScoreDetails
func (*ScoreDetails) GetTotalUsedMinerals ¶
func (m *ScoreDetails) GetTotalUsedMinerals() *CategoryScoreDetails
func (*ScoreDetails) GetTotalUsedVespene ¶
func (m *ScoreDetails) GetTotalUsedVespene() *CategoryScoreDetails
func (*ScoreDetails) GetTotalValueStructures ¶
func (m *ScoreDetails) GetTotalValueStructures() float32
func (*ScoreDetails) GetTotalValueUnits ¶
func (m *ScoreDetails) GetTotalValueUnits() float32
func (*ScoreDetails) GetUsedMinerals ¶
func (m *ScoreDetails) GetUsedMinerals() *CategoryScoreDetails
func (*ScoreDetails) GetUsedVespene ¶
func (m *ScoreDetails) GetUsedVespene() *CategoryScoreDetails
func (*ScoreDetails) Marshal ¶
func (m *ScoreDetails) Marshal() (dAtA []byte, err error)
func (*ScoreDetails) MarshalToSizedBuffer ¶
func (m *ScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*ScoreDetails) ProtoMessage ¶
func (*ScoreDetails) ProtoMessage()
func (*ScoreDetails) Reset ¶
func (m *ScoreDetails) Reset()
func (*ScoreDetails) Size ¶
func (m *ScoreDetails) Size() (n int)
func (*ScoreDetails) String ¶
func (m *ScoreDetails) String() string
func (*ScoreDetails) Unmarshal ¶
func (m *ScoreDetails) Unmarshal(dAtA []byte) error
func (*ScoreDetails) XXX_DiscardUnknown ¶
func (m *ScoreDetails) XXX_DiscardUnknown()
func (*ScoreDetails) XXX_Marshal ¶
func (m *ScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ScoreDetails) XXX_Merge ¶
func (m *ScoreDetails) XXX_Merge(src proto.Message)
func (*ScoreDetails) XXX_Size ¶
func (m *ScoreDetails) XXX_Size() int
func (*ScoreDetails) XXX_Unmarshal ¶
func (m *ScoreDetails) XXX_Unmarshal(b []byte) error
type Score_ScoreType ¶
type Score_ScoreType int32
const ( Score_nil Score_ScoreType = 0 Score_Curriculum Score_ScoreType = 1 Score_Melee Score_ScoreType = 2 )
func (Score_ScoreType) EnumDescriptor ¶
func (Score_ScoreType) EnumDescriptor() ([]byte, []int)
func (Score_ScoreType) String ¶
func (x Score_ScoreType) String() string
type SinglePanel ¶
type SinglePanel struct { Unit *UnitInfo `protobuf:"bytes,1,opt,name=unit,proto3" json:"unit,omitempty"` AttackUpgradeLevel int32 `protobuf:"varint,2,opt,name=attack_upgrade_level,json=attackUpgradeLevel,proto3" json:"attack_upgrade_level,omitempty"` ArmorUpgradeLevel int32 `protobuf:"varint,3,opt,name=armor_upgrade_level,json=armorUpgradeLevel,proto3" json:"armor_upgrade_level,omitempty"` ShieldUpgradeLevel int32 `protobuf:"varint,4,opt,name=shield_upgrade_level,json=shieldUpgradeLevel,proto3" json:"shield_upgrade_level,omitempty"` Buffs []int32 `protobuf:"varint,5,rep,packed,name=buffs,proto3" json:"buffs,omitempty"` }
func (*SinglePanel) Descriptor ¶
func (*SinglePanel) Descriptor() ([]byte, []int)
func (*SinglePanel) GetArmorUpgradeLevel ¶
func (m *SinglePanel) GetArmorUpgradeLevel() int32
func (*SinglePanel) GetAttackUpgradeLevel ¶
func (m *SinglePanel) GetAttackUpgradeLevel() int32
func (*SinglePanel) GetBuffs ¶
func (m *SinglePanel) GetBuffs() []int32
func (*SinglePanel) GetShieldUpgradeLevel ¶
func (m *SinglePanel) GetShieldUpgradeLevel() int32
func (*SinglePanel) GetUnit ¶
func (m *SinglePanel) GetUnit() *UnitInfo
func (*SinglePanel) Marshal ¶
func (m *SinglePanel) Marshal() (dAtA []byte, err error)
func (*SinglePanel) MarshalToSizedBuffer ¶
func (m *SinglePanel) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*SinglePanel) ProtoMessage ¶
func (*SinglePanel) ProtoMessage()
func (*SinglePanel) Reset ¶
func (m *SinglePanel) Reset()
func (*SinglePanel) Size ¶
func (m *SinglePanel) Size() (n int)
func (*SinglePanel) String ¶
func (m *SinglePanel) String() string
func (*SinglePanel) Unmarshal ¶
func (m *SinglePanel) Unmarshal(dAtA []byte) error
func (*SinglePanel) XXX_DiscardUnknown ¶
func (m *SinglePanel) XXX_DiscardUnknown()
func (*SinglePanel) XXX_Marshal ¶
func (m *SinglePanel) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*SinglePanel) XXX_Merge ¶
func (m *SinglePanel) XXX_Merge(src proto.Message)
func (*SinglePanel) XXX_Size ¶
func (m *SinglePanel) XXX_Size() int
func (*SinglePanel) XXX_Unmarshal ¶
func (m *SinglePanel) XXX_Unmarshal(b []byte) error
type Size2DI ¶
type Size2DI struct { X int32 `protobuf:"varint,1,opt,name=x,proto3" json:"x,omitempty"` Y int32 `protobuf:"varint,2,opt,name=y,proto3" json:"y,omitempty"` }
Screen dimensions.
func (*Size2DI) Descriptor ¶
func (*Size2DI) MarshalToSizedBuffer ¶
func (*Size2DI) ProtoMessage ¶
func (*Size2DI) ProtoMessage()
func (*Size2DI) XXX_DiscardUnknown ¶
func (m *Size2DI) XXX_DiscardUnknown()
func (*Size2DI) XXX_Marshal ¶
func (*Size2DI) XXX_Unmarshal ¶
type SpatialCameraSetup ¶
type SpatialCameraSetup struct { Resolution *Size2DI `protobuf:"bytes,2,opt,name=resolution,proto3" json:"resolution,omitempty"` MinimapResolution *Size2DI `protobuf:"bytes,3,opt,name=minimap_resolution,json=minimapResolution,proto3" json:"minimap_resolution,omitempty"` Width float32 `protobuf:"fixed32,1,opt,name=width,proto3" json:"width,omitempty"` CropToPlayableArea bool `protobuf:"varint,4,opt,name=crop_to_playable_area,json=cropToPlayableArea,proto3" json:"crop_to_playable_area,omitempty"` AllowCheatingLayers bool `protobuf:"varint,5,opt,name=allow_cheating_layers,json=allowCheatingLayers,proto3" json:"allow_cheating_layers,omitempty"` }
func (*SpatialCameraSetup) Descriptor ¶
func (*SpatialCameraSetup) Descriptor() ([]byte, []int)
func (*SpatialCameraSetup) GetAllowCheatingLayers ¶
func (m *SpatialCameraSetup) GetAllowCheatingLayers() bool
func (*SpatialCameraSetup) GetCropToPlayableArea ¶
func (m *SpatialCameraSetup) GetCropToPlayableArea() bool
func (*SpatialCameraSetup) GetMinimapResolution ¶
func (m *SpatialCameraSetup) GetMinimapResolution() *Size2DI
func (*SpatialCameraSetup) GetResolution ¶
func (m *SpatialCameraSetup) GetResolution() *Size2DI
func (*SpatialCameraSetup) GetWidth ¶
func (m *SpatialCameraSetup) GetWidth() float32
func (*SpatialCameraSetup) Marshal ¶
func (m *SpatialCameraSetup) Marshal() (dAtA []byte, err error)
func (*SpatialCameraSetup) MarshalTo ¶
func (m *SpatialCameraSetup) MarshalTo(dAtA []byte) (int, error)
func (*SpatialCameraSetup) MarshalToSizedBuffer ¶
func (m *SpatialCameraSetup) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*SpatialCameraSetup) ProtoMessage ¶
func (*SpatialCameraSetup) ProtoMessage()
func (*SpatialCameraSetup) Reset ¶
func (m *SpatialCameraSetup) Reset()
func (*SpatialCameraSetup) Size ¶
func (m *SpatialCameraSetup) Size() (n int)
func (*SpatialCameraSetup) String ¶
func (m *SpatialCameraSetup) String() string
func (*SpatialCameraSetup) Unmarshal ¶
func (m *SpatialCameraSetup) Unmarshal(dAtA []byte) error
func (*SpatialCameraSetup) XXX_DiscardUnknown ¶
func (m *SpatialCameraSetup) XXX_DiscardUnknown()
func (*SpatialCameraSetup) XXX_Marshal ¶
func (m *SpatialCameraSetup) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*SpatialCameraSetup) XXX_Merge ¶
func (m *SpatialCameraSetup) XXX_Merge(src proto.Message)
func (*SpatialCameraSetup) XXX_Size ¶
func (m *SpatialCameraSetup) XXX_Size() int
func (*SpatialCameraSetup) XXX_Unmarshal ¶
func (m *SpatialCameraSetup) XXX_Unmarshal(b []byte) error
type StartRaw ¶
type StartRaw struct { MapSize *Size2DI `protobuf:"bytes,1,opt,name=map_size,json=mapSize,proto3" json:"map_size,omitempty"` PathingGrid *ImageData `protobuf:"bytes,2,opt,name=pathing_grid,json=pathingGrid,proto3" json:"pathing_grid,omitempty"` TerrainHeight *ImageData `protobuf:"bytes,3,opt,name=terrain_height,json=terrainHeight,proto3" json:"terrain_height,omitempty"` PlacementGrid *ImageData `protobuf:"bytes,4,opt,name=placement_grid,json=placementGrid,proto3" json:"placement_grid,omitempty"` PlayableArea *RectangleI `protobuf:"bytes,5,opt,name=playable_area,json=playableArea,proto3" json:"playable_area,omitempty"` StartLocations []*Point2D `protobuf:"bytes,6,rep,name=start_locations,json=startLocations,proto3" json:"start_locations,omitempty"` }
func (*StartRaw) Descriptor ¶
func (*StartRaw) GetMapSize ¶
func (*StartRaw) GetPathingGrid ¶
func (*StartRaw) GetPlacementGrid ¶
func (*StartRaw) GetPlayableArea ¶
func (m *StartRaw) GetPlayableArea() *RectangleI
func (*StartRaw) GetStartLocations ¶
func (*StartRaw) GetTerrainHeight ¶
func (*StartRaw) MarshalToSizedBuffer ¶
func (*StartRaw) ProtoMessage ¶
func (*StartRaw) ProtoMessage()
func (*StartRaw) XXX_DiscardUnknown ¶
func (m *StartRaw) XXX_DiscardUnknown()
func (*StartRaw) XXX_Marshal ¶
func (*StartRaw) XXX_Unmarshal ¶
type Unit ¶
type Unit struct { DisplayType DisplayType `` /* 127-byte string literal not displayed */ Alliance Alliance `protobuf:"varint,2,opt,name=alliance,proto3,enum=SC2APIProtocol.Alliance" json:"alliance,omitempty"` Tag UnitTag `protobuf:"varint,3,opt,name=tag,proto3,casttype=UnitTag" json:"tag,omitempty"` UnitType UnitTypeID `protobuf:"varint,4,opt,name=unit_type,json=unitType,proto3,casttype=UnitTypeID" json:"unit_type,omitempty"` Owner PlayerID `protobuf:"varint,5,opt,name=owner,proto3,casttype=PlayerID" json:"owner,omitempty"` Pos *Point `protobuf:"bytes,6,opt,name=pos,proto3" json:"pos,omitempty"` Facing float32 `protobuf:"fixed32,7,opt,name=facing,proto3" json:"facing,omitempty"` Radius float32 `protobuf:"fixed32,8,opt,name=radius,proto3" json:"radius,omitempty"` BuildProgress float32 `protobuf:"fixed32,9,opt,name=build_progress,json=buildProgress,proto3" json:"build_progress,omitempty"` Cloak CloakState `protobuf:"varint,10,opt,name=cloak,proto3,enum=SC2APIProtocol.CloakState" json:"cloak,omitempty"` BuffIds []BuffID `protobuf:"varint,27,rep,packed,name=buff_ids,json=buffIds,proto3,casttype=BuffID" json:"buff_ids,omitempty"` DetectRange float32 `protobuf:"fixed32,31,opt,name=detect_range,json=detectRange,proto3" json:"detect_range,omitempty"` RadarRange float32 `protobuf:"fixed32,32,opt,name=radar_range,json=radarRange,proto3" json:"radar_range,omitempty"` IsSelected bool `protobuf:"varint,11,opt,name=is_selected,json=isSelected,proto3" json:"is_selected,omitempty"` IsOnScreen bool `protobuf:"varint,12,opt,name=is_on_screen,json=isOnScreen,proto3" json:"is_on_screen,omitempty"` IsBlip bool `protobuf:"varint,13,opt,name=is_blip,json=isBlip,proto3" json:"is_blip,omitempty"` IsPowered bool `protobuf:"varint,35,opt,name=is_powered,json=isPowered,proto3" json:"is_powered,omitempty"` IsActive bool `protobuf:"varint,39,opt,name=is_active,json=isActive,proto3" json:"is_active,omitempty"` AttackUpgradeLevel int32 `protobuf:"varint,40,opt,name=attack_upgrade_level,json=attackUpgradeLevel,proto3" json:"attack_upgrade_level,omitempty"` ArmorUpgradeLevel int32 `protobuf:"varint,41,opt,name=armor_upgrade_level,json=armorUpgradeLevel,proto3" json:"armor_upgrade_level,omitempty"` ShieldUpgradeLevel int32 `protobuf:"varint,42,opt,name=shield_upgrade_level,json=shieldUpgradeLevel,proto3" json:"shield_upgrade_level,omitempty"` Health float32 `protobuf:"fixed32,14,opt,name=health,proto3" json:"health,omitempty"` HealthMax float32 `protobuf:"fixed32,15,opt,name=health_max,json=healthMax,proto3" json:"health_max,omitempty"` Shield float32 `protobuf:"fixed32,16,opt,name=shield,proto3" json:"shield,omitempty"` ShieldMax float32 `protobuf:"fixed32,36,opt,name=shield_max,json=shieldMax,proto3" json:"shield_max,omitempty"` Energy float32 `protobuf:"fixed32,17,opt,name=energy,proto3" json:"energy,omitempty"` EnergyMax float32 `protobuf:"fixed32,37,opt,name=energy_max,json=energyMax,proto3" json:"energy_max,omitempty"` MineralContents int32 `protobuf:"varint,18,opt,name=mineral_contents,json=mineralContents,proto3" json:"mineral_contents,omitempty"` VespeneContents int32 `protobuf:"varint,19,opt,name=vespene_contents,json=vespeneContents,proto3" json:"vespene_contents,omitempty"` IsFlying bool `protobuf:"varint,20,opt,name=is_flying,json=isFlying,proto3" json:"is_flying,omitempty"` IsBurrowed bool `protobuf:"varint,21,opt,name=is_burrowed,json=isBurrowed,proto3" json:"is_burrowed,omitempty"` IsHallucination bool `protobuf:"varint,38,opt,name=is_hallucination,json=isHallucination,proto3" json:"is_hallucination,omitempty"` Orders []*UnitOrder `protobuf:"bytes,22,rep,name=orders,proto3" json:"orders,omitempty"` AddOnTag UnitTag `protobuf:"varint,23,opt,name=add_on_tag,json=addOnTag,proto3,casttype=UnitTag" json:"add_on_tag,omitempty"` Passengers []*PassengerUnit `protobuf:"bytes,24,rep,name=passengers,proto3" json:"passengers,omitempty"` CargoSpaceTaken int32 `protobuf:"varint,25,opt,name=cargo_space_taken,json=cargoSpaceTaken,proto3" json:"cargo_space_taken,omitempty"` CargoSpaceMax int32 `protobuf:"varint,26,opt,name=cargo_space_max,json=cargoSpaceMax,proto3" json:"cargo_space_max,omitempty"` AssignedHarvesters int32 `protobuf:"varint,28,opt,name=assigned_harvesters,json=assignedHarvesters,proto3" json:"assigned_harvesters,omitempty"` IdealHarvesters int32 `protobuf:"varint,29,opt,name=ideal_harvesters,json=idealHarvesters,proto3" json:"ideal_harvesters,omitempty"` WeaponCooldown float32 `protobuf:"fixed32,30,opt,name=weapon_cooldown,json=weaponCooldown,proto3" json:"weapon_cooldown,omitempty"` EngagedTargetTag UnitTag `` /* 130-byte string literal not displayed */ BuffDurationRemain int32 `protobuf:"varint,43,opt,name=buff_duration_remain,json=buffDurationRemain,proto3" json:"buff_duration_remain,omitempty"` BuffDurationMax int32 `protobuf:"varint,44,opt,name=buff_duration_max,json=buffDurationMax,proto3" json:"buff_duration_max,omitempty"` RallyTargets []*RallyTarget `protobuf:"bytes,45,rep,name=rally_targets,json=rallyTargets,proto3" json:"rally_targets,omitempty"` Actions []*AvailableAbility `protobuf:"bytes,100,rep,name=actions,proto3" json:"actions,omitempty"` }
func (*Unit) Descriptor ¶
func (*Unit) GetActions ¶
func (m *Unit) GetActions() []*AvailableAbility
func (*Unit) GetAddOnTag ¶
func (*Unit) GetAlliance ¶
func (*Unit) GetArmorUpgradeLevel ¶
func (*Unit) GetAssignedHarvesters ¶
func (*Unit) GetAttackUpgradeLevel ¶
func (*Unit) GetBuffDurationMax ¶
func (*Unit) GetBuffDurationRemain ¶
func (*Unit) GetBuffIds ¶
func (*Unit) GetBuildProgress ¶
func (*Unit) GetCargoSpaceMax ¶
func (*Unit) GetCargoSpaceTaken ¶
func (*Unit) GetCloak ¶
func (m *Unit) GetCloak() CloakState
func (*Unit) GetDetectRange ¶
func (*Unit) GetDisplayType ¶
func (m *Unit) GetDisplayType() DisplayType
func (*Unit) GetEnergyMax ¶
func (*Unit) GetEngagedTargetTag ¶
func (*Unit) GetHealthMax ¶
func (*Unit) GetIdealHarvesters ¶
func (*Unit) GetIsActive ¶
func (*Unit) GetIsBurrowed ¶
func (*Unit) GetIsFlying ¶
func (*Unit) GetIsHallucination ¶
func (*Unit) GetIsOnScreen ¶
func (*Unit) GetIsPowered ¶
func (*Unit) GetIsSelected ¶
func (*Unit) GetMineralContents ¶
func (*Unit) GetPassengers ¶
func (m *Unit) GetPassengers() []*PassengerUnit
func (*Unit) GetRadarRange ¶
func (*Unit) GetRallyTargets ¶
func (m *Unit) GetRallyTargets() []*RallyTarget
func (*Unit) GetShieldMax ¶
func (*Unit) GetShieldUpgradeLevel ¶
func (*Unit) GetUnitType ¶
func (m *Unit) GetUnitType() UnitTypeID
func (*Unit) GetVespeneContents ¶
func (*Unit) GetWeaponCooldown ¶
func (*Unit) ProtoMessage ¶
func (*Unit) ProtoMessage()
func (*Unit) XXX_DiscardUnknown ¶
func (m *Unit) XXX_DiscardUnknown()
func (*Unit) XXX_Unmarshal ¶
type UnitInfo ¶
type UnitInfo struct { UnitType UnitTypeID `protobuf:"varint,1,opt,name=unit_type,json=unitType,proto3,casttype=UnitTypeID" json:"unit_type,omitempty"` PlayerRelative uint32 `protobuf:"varint,2,opt,name=player_relative,json=playerRelative,proto3" json:"player_relative,omitempty"` Health int32 `protobuf:"varint,3,opt,name=health,proto3" json:"health,omitempty"` Shields int32 `protobuf:"varint,4,opt,name=shields,proto3" json:"shields,omitempty"` Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy,omitempty"` TransportSlotsTaken int32 `protobuf:"varint,6,opt,name=transport_slots_taken,json=transportSlotsTaken,proto3" json:"transport_slots_taken,omitempty"` BuildProgress float32 `protobuf:"fixed32,7,opt,name=build_progress,json=buildProgress,proto3" json:"build_progress,omitempty"` AddOn *UnitInfo `protobuf:"bytes,8,opt,name=add_on,json=addOn,proto3" json:"add_on,omitempty"` MaxHealth int32 `protobuf:"varint,9,opt,name=max_health,json=maxHealth,proto3" json:"max_health,omitempty"` MaxShields int32 `protobuf:"varint,10,opt,name=max_shields,json=maxShields,proto3" json:"max_shields,omitempty"` MaxEnergy int32 `protobuf:"varint,11,opt,name=max_energy,json=maxEnergy,proto3" json:"max_energy,omitempty"` }
func (*UnitInfo) Descriptor ¶
func (*UnitInfo) GetBuildProgress ¶
func (*UnitInfo) GetMaxEnergy ¶
func (*UnitInfo) GetMaxHealth ¶
func (*UnitInfo) GetMaxShields ¶
func (*UnitInfo) GetPlayerRelative ¶
func (*UnitInfo) GetShields ¶
func (*UnitInfo) GetTransportSlotsTaken ¶
func (*UnitInfo) GetUnitType ¶
func (m *UnitInfo) GetUnitType() UnitTypeID
func (*UnitInfo) MarshalToSizedBuffer ¶
func (*UnitInfo) ProtoMessage ¶
func (*UnitInfo) ProtoMessage()
func (*UnitInfo) XXX_DiscardUnknown ¶
func (m *UnitInfo) XXX_DiscardUnknown()
func (*UnitInfo) XXX_Marshal ¶
func (*UnitInfo) XXX_Unmarshal ¶
type UnitOrder ¶
type UnitOrder struct { AbilityId AbilityID `protobuf:"varint,1,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` // Types that are valid to be assigned to Target: // *UnitOrder_TargetWorldSpacePos // *UnitOrder_TargetUnitTag Target isUnitOrder_Target `protobuf_oneof:"target"` Progress float32 `protobuf:"fixed32,4,opt,name=progress,proto3" json:"progress,omitempty"` }
func (*UnitOrder) Descriptor ¶
func (*UnitOrder) GetAbilityId ¶
func (*UnitOrder) GetProgress ¶
func (*UnitOrder) GetTargetUnitTag ¶
func (*UnitOrder) GetTargetWorldSpacePos ¶
func (*UnitOrder) MarshalToSizedBuffer ¶
func (*UnitOrder) ProtoMessage ¶
func (*UnitOrder) ProtoMessage()
func (*UnitOrder) XXX_DiscardUnknown ¶
func (m *UnitOrder) XXX_DiscardUnknown()
func (*UnitOrder) XXX_Marshal ¶
func (*UnitOrder) XXX_OneofWrappers ¶
func (*UnitOrder) XXX_OneofWrappers() []interface{}
XXX_OneofWrappers is for the internal use of the proto package.
func (*UnitOrder) XXX_Unmarshal ¶
type UnitOrder_TargetUnitTag ¶
type UnitOrder_TargetUnitTag struct {
TargetUnitTag UnitTag `` /* 126-byte string literal not displayed */
}
func (*UnitOrder_TargetUnitTag) MarshalTo ¶
func (m *UnitOrder_TargetUnitTag) MarshalTo(dAtA []byte) (int, error)
func (*UnitOrder_TargetUnitTag) MarshalToSizedBuffer ¶
func (m *UnitOrder_TargetUnitTag) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*UnitOrder_TargetUnitTag) Size ¶
func (m *UnitOrder_TargetUnitTag) Size() (n int)
type UnitOrder_TargetWorldSpacePos ¶
type UnitOrder_TargetWorldSpacePos struct {
TargetWorldSpacePos *Point `` /* 128-byte string literal not displayed */
}
func (*UnitOrder_TargetWorldSpacePos) MarshalTo ¶
func (m *UnitOrder_TargetWorldSpacePos) MarshalTo(dAtA []byte) (int, error)
func (*UnitOrder_TargetWorldSpacePos) MarshalToSizedBuffer ¶
func (m *UnitOrder_TargetWorldSpacePos) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*UnitOrder_TargetWorldSpacePos) Size ¶
func (m *UnitOrder_TargetWorldSpacePos) Size() (n int)
type UnitTypeData ¶
type UnitTypeData struct { UnitId UnitTypeID `protobuf:"varint,1,opt,name=unit_id,json=unitId,proto3,casttype=UnitTypeID" json:"unit_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` Available bool `protobuf:"varint,3,opt,name=available,proto3" json:"available,omitempty"` CargoSize uint32 `protobuf:"varint,4,opt,name=cargo_size,json=cargoSize,proto3" json:"cargo_size,omitempty"` MineralCost uint32 `protobuf:"varint,12,opt,name=mineral_cost,json=mineralCost,proto3" json:"mineral_cost,omitempty"` VespeneCost uint32 `protobuf:"varint,13,opt,name=vespene_cost,json=vespeneCost,proto3" json:"vespene_cost,omitempty"` FoodRequired float32 `protobuf:"fixed32,14,opt,name=food_required,json=foodRequired,proto3" json:"food_required,omitempty"` FoodProvided float32 `protobuf:"fixed32,18,opt,name=food_provided,json=foodProvided,proto3" json:"food_provided,omitempty"` AbilityId AbilityID `protobuf:"varint,15,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` Race Race `protobuf:"varint,16,opt,name=race,proto3,enum=SC2APIProtocol.Race" json:"race,omitempty"` BuildTime float32 `protobuf:"fixed32,17,opt,name=build_time,json=buildTime,proto3" json:"build_time,omitempty"` HasVespene bool `protobuf:"varint,19,opt,name=has_vespene,json=hasVespene,proto3" json:"has_vespene,omitempty"` HasMinerals bool `protobuf:"varint,20,opt,name=has_minerals,json=hasMinerals,proto3" json:"has_minerals,omitempty"` SightRange float32 `protobuf:"fixed32,25,opt,name=sight_range,json=sightRange,proto3" json:"sight_range,omitempty"` TechAlias []UnitTypeID `protobuf:"varint,21,rep,packed,name=tech_alias,json=techAlias,proto3,casttype=UnitTypeID" json:"tech_alias,omitempty"` UnitAlias UnitTypeID `protobuf:"varint,22,opt,name=unit_alias,json=unitAlias,proto3,casttype=UnitTypeID" json:"unit_alias,omitempty"` TechRequirement UnitTypeID `` /* 128-byte string literal not displayed */ RequireAttached bool `protobuf:"varint,24,opt,name=require_attached,json=requireAttached,proto3" json:"require_attached,omitempty"` Attributes []Attribute `protobuf:"varint,8,rep,packed,name=attributes,proto3,enum=SC2APIProtocol.Attribute" json:"attributes,omitempty"` MovementSpeed float32 `protobuf:"fixed32,9,opt,name=movement_speed,json=movementSpeed,proto3" json:"movement_speed,omitempty"` Armor float32 `protobuf:"fixed32,10,opt,name=armor,proto3" json:"armor,omitempty"` Weapons []*Weapon `protobuf:"bytes,11,rep,name=weapons,proto3" json:"weapons,omitempty"` }
func (*UnitTypeData) Descriptor ¶
func (*UnitTypeData) Descriptor() ([]byte, []int)
func (*UnitTypeData) GetAbilityId ¶
func (m *UnitTypeData) GetAbilityId() AbilityID
func (*UnitTypeData) GetArmor ¶
func (m *UnitTypeData) GetArmor() float32
func (*UnitTypeData) GetAttributes ¶
func (m *UnitTypeData) GetAttributes() []Attribute
func (*UnitTypeData) GetAvailable ¶
func (m *UnitTypeData) GetAvailable() bool
func (*UnitTypeData) GetBuildTime ¶
func (m *UnitTypeData) GetBuildTime() float32
func (*UnitTypeData) GetCargoSize ¶
func (m *UnitTypeData) GetCargoSize() uint32
func (*UnitTypeData) GetFoodProvided ¶
func (m *UnitTypeData) GetFoodProvided() float32
func (*UnitTypeData) GetFoodRequired ¶
func (m *UnitTypeData) GetFoodRequired() float32
func (*UnitTypeData) GetHasMinerals ¶
func (m *UnitTypeData) GetHasMinerals() bool
func (*UnitTypeData) GetHasVespene ¶
func (m *UnitTypeData) GetHasVespene() bool
func (*UnitTypeData) GetMineralCost ¶
func (m *UnitTypeData) GetMineralCost() uint32
func (*UnitTypeData) GetMovementSpeed ¶
func (m *UnitTypeData) GetMovementSpeed() float32
func (*UnitTypeData) GetName ¶
func (m *UnitTypeData) GetName() string
func (*UnitTypeData) GetRace ¶
func (m *UnitTypeData) GetRace() Race
func (*UnitTypeData) GetRequireAttached ¶
func (m *UnitTypeData) GetRequireAttached() bool
func (*UnitTypeData) GetSightRange ¶
func (m *UnitTypeData) GetSightRange() float32
func (*UnitTypeData) GetTechAlias ¶
func (m *UnitTypeData) GetTechAlias() []UnitTypeID
func (*UnitTypeData) GetTechRequirement ¶
func (m *UnitTypeData) GetTechRequirement() UnitTypeID
func (*UnitTypeData) GetUnitAlias ¶
func (m *UnitTypeData) GetUnitAlias() UnitTypeID
func (*UnitTypeData) GetUnitId ¶
func (m *UnitTypeData) GetUnitId() UnitTypeID
func (*UnitTypeData) GetVespeneCost ¶
func (m *UnitTypeData) GetVespeneCost() uint32
func (*UnitTypeData) GetWeapons ¶
func (m *UnitTypeData) GetWeapons() []*Weapon
func (*UnitTypeData) Marshal ¶
func (m *UnitTypeData) Marshal() (dAtA []byte, err error)
func (*UnitTypeData) MarshalToSizedBuffer ¶
func (m *UnitTypeData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*UnitTypeData) ProtoMessage ¶
func (*UnitTypeData) ProtoMessage()
func (*UnitTypeData) Reset ¶
func (m *UnitTypeData) Reset()
func (*UnitTypeData) Size ¶
func (m *UnitTypeData) Size() (n int)
func (*UnitTypeData) String ¶
func (m *UnitTypeData) String() string
func (*UnitTypeData) Unmarshal ¶
func (m *UnitTypeData) Unmarshal(dAtA []byte) error
func (*UnitTypeData) XXX_DiscardUnknown ¶
func (m *UnitTypeData) XXX_DiscardUnknown()
func (*UnitTypeData) XXX_Marshal ¶
func (m *UnitTypeData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*UnitTypeData) XXX_Merge ¶
func (m *UnitTypeData) XXX_Merge(src proto.Message)
func (*UnitTypeData) XXX_Size ¶
func (m *UnitTypeData) XXX_Size() int
func (*UnitTypeData) XXX_Unmarshal ¶
func (m *UnitTypeData) XXX_Unmarshal(b []byte) error
type UpgradeData ¶
type UpgradeData struct { UpgradeId UpgradeID `protobuf:"varint,1,opt,name=upgrade_id,json=upgradeId,proto3,casttype=UpgradeID" json:"upgrade_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` MineralCost uint32 `protobuf:"varint,3,opt,name=mineral_cost,json=mineralCost,proto3" json:"mineral_cost,omitempty"` VespeneCost uint32 `protobuf:"varint,4,opt,name=vespene_cost,json=vespeneCost,proto3" json:"vespene_cost,omitempty"` ResearchTime float32 `protobuf:"fixed32,5,opt,name=research_time,json=researchTime,proto3" json:"research_time,omitempty"` AbilityId AbilityID `protobuf:"varint,6,opt,name=ability_id,json=abilityId,proto3,casttype=AbilityID" json:"ability_id,omitempty"` }
func (*UpgradeData) Descriptor ¶
func (*UpgradeData) Descriptor() ([]byte, []int)
func (*UpgradeData) GetAbilityId ¶
func (m *UpgradeData) GetAbilityId() AbilityID
func (*UpgradeData) GetMineralCost ¶
func (m *UpgradeData) GetMineralCost() uint32
func (*UpgradeData) GetName ¶
func (m *UpgradeData) GetName() string
func (*UpgradeData) GetResearchTime ¶
func (m *UpgradeData) GetResearchTime() float32
func (*UpgradeData) GetUpgradeId ¶
func (m *UpgradeData) GetUpgradeId() UpgradeID
func (*UpgradeData) GetVespeneCost ¶
func (m *UpgradeData) GetVespeneCost() uint32
func (*UpgradeData) Marshal ¶
func (m *UpgradeData) Marshal() (dAtA []byte, err error)
func (*UpgradeData) MarshalToSizedBuffer ¶
func (m *UpgradeData) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*UpgradeData) ProtoMessage ¶
func (*UpgradeData) ProtoMessage()
func (*UpgradeData) Reset ¶
func (m *UpgradeData) Reset()
func (*UpgradeData) Size ¶
func (m *UpgradeData) Size() (n int)
func (*UpgradeData) String ¶
func (m *UpgradeData) String() string
func (*UpgradeData) Unmarshal ¶
func (m *UpgradeData) Unmarshal(dAtA []byte) error
func (*UpgradeData) XXX_DiscardUnknown ¶
func (m *UpgradeData) XXX_DiscardUnknown()
func (*UpgradeData) XXX_Marshal ¶
func (m *UpgradeData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*UpgradeData) XXX_Merge ¶
func (m *UpgradeData) XXX_Merge(src proto.Message)
func (*UpgradeData) XXX_Size ¶
func (m *UpgradeData) XXX_Size() int
func (*UpgradeData) XXX_Unmarshal ¶
func (m *UpgradeData) XXX_Unmarshal(b []byte) error
type VitalScoreDetails ¶
type VitalScoreDetails struct { Life float32 `protobuf:"fixed32,1,opt,name=life,proto3" json:"life,omitempty"` Shields float32 `protobuf:"fixed32,2,opt,name=shields,proto3" json:"shields,omitempty"` Energy float32 `protobuf:"fixed32,3,opt,name=energy,proto3" json:"energy,omitempty"` }
func (*VitalScoreDetails) Descriptor ¶
func (*VitalScoreDetails) Descriptor() ([]byte, []int)
func (*VitalScoreDetails) GetEnergy ¶
func (m *VitalScoreDetails) GetEnergy() float32
func (*VitalScoreDetails) GetLife ¶
func (m *VitalScoreDetails) GetLife() float32
func (*VitalScoreDetails) GetShields ¶
func (m *VitalScoreDetails) GetShields() float32
func (*VitalScoreDetails) Marshal ¶
func (m *VitalScoreDetails) Marshal() (dAtA []byte, err error)
func (*VitalScoreDetails) MarshalTo ¶
func (m *VitalScoreDetails) MarshalTo(dAtA []byte) (int, error)
func (*VitalScoreDetails) MarshalToSizedBuffer ¶
func (m *VitalScoreDetails) MarshalToSizedBuffer(dAtA []byte) (int, error)
func (*VitalScoreDetails) ProtoMessage ¶
func (*VitalScoreDetails) ProtoMessage()
func (*VitalScoreDetails) Reset ¶
func (m *VitalScoreDetails) Reset()
func (*VitalScoreDetails) Size ¶
func (m *VitalScoreDetails) Size() (n int)
func (*VitalScoreDetails) String ¶
func (m *VitalScoreDetails) String() string
func (*VitalScoreDetails) Unmarshal ¶
func (m *VitalScoreDetails) Unmarshal(dAtA []byte) error
func (*VitalScoreDetails) XXX_DiscardUnknown ¶
func (m *VitalScoreDetails) XXX_DiscardUnknown()
func (*VitalScoreDetails) XXX_Marshal ¶
func (m *VitalScoreDetails) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*VitalScoreDetails) XXX_Merge ¶
func (m *VitalScoreDetails) XXX_Merge(src proto.Message)
func (*VitalScoreDetails) XXX_Size ¶
func (m *VitalScoreDetails) XXX_Size() int
func (*VitalScoreDetails) XXX_Unmarshal ¶
func (m *VitalScoreDetails) XXX_Unmarshal(b []byte) error
type Weapon ¶
type Weapon struct { Type Weapon_TargetType `protobuf:"varint,1,opt,name=type,proto3,enum=SC2APIProtocol.Weapon_TargetType" json:"type,omitempty"` Damage float32 `protobuf:"fixed32,2,opt,name=damage,proto3" json:"damage,omitempty"` DamageBonus []*DamageBonus `protobuf:"bytes,3,rep,name=damage_bonus,json=damageBonus,proto3" json:"damage_bonus,omitempty"` Attacks uint32 `protobuf:"varint,4,opt,name=attacks,proto3" json:"attacks,omitempty"` Range float32 `protobuf:"fixed32,5,opt,name=range,proto3" json:"range,omitempty"` Speed float32 `protobuf:"fixed32,6,opt,name=speed,proto3" json:"speed,omitempty"` }
func (*Weapon) Descriptor ¶
func (*Weapon) GetAttacks ¶
func (*Weapon) GetDamageBonus ¶
func (m *Weapon) GetDamageBonus() []*DamageBonus
func (*Weapon) GetType ¶
func (m *Weapon) GetType() Weapon_TargetType
func (*Weapon) MarshalToSizedBuffer ¶
func (*Weapon) ProtoMessage ¶
func (*Weapon) ProtoMessage()
func (*Weapon) XXX_DiscardUnknown ¶
func (m *Weapon) XXX_DiscardUnknown()
func (*Weapon) XXX_Marshal ¶
func (*Weapon) XXX_Unmarshal ¶
type Weapon_TargetType ¶
type Weapon_TargetType int32
const ( Weapon_nil Weapon_TargetType = 0 Weapon_Ground Weapon_TargetType = 1 Weapon_Air Weapon_TargetType = 2 Weapon_Any Weapon_TargetType = 3 )
func (Weapon_TargetType) EnumDescriptor ¶
func (Weapon_TargetType) EnumDescriptor() ([]byte, []int)
func (Weapon_TargetType) String ¶
func (x Weapon_TargetType) String() string