Documentation ¶
Index ¶
Constants ¶
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const ( RenderForce = Render("force") // 512 blocks RenderNormal = Render("normal") // less than 512 blocks, I forget :( )
Variables ¶
This section is empty.
Functions ¶
func ImageToCommands ¶
func ImageToCommands(pc ParticleColoredCommand, loc emath.Vector3F, img image.Image) (commands []string)
TODO add scaling, rotation, etc TODO loc unused rn TODO convert this to using verts to commands maybe
func VertsToCommands ¶
func VertsToCommands(pc ParticleColoredCommand, loc emath.Vector3F, vertices []data.ObjVertice) (commands []string)
TODO Loc unused
Types ¶
type ParticleColoredCommand ¶
func NewParticleDustCommand ¶
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