Versions in this module
v0
Nov 21, 2023
Nov 21, 2023
Changes in this version
Nov 21, 2023
Nov 21, 2023
Nov 21, 2023
Nov 21, 2023
Changes in this version
+
func RegisterCallback_AddAppDependencyResult(f func(*AddAppDependencyResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_AddUGCDependencyResult(f func(*AddUGCDependencyResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_AppProofOfPurchaseKeyResponse(f func(*AppProofOfPurchaseKeyResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_AssociateWithClanResult(f func(*AssociateWithClanResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_AvatarImageLoaded(f func(*AvatarImageLoaded, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_BroadcastUploadStart(f func(*BroadcastUploadStart, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_BroadcastUploadStop(f func(*BroadcastUploadStop, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_CheckFileSignature(f func(*CheckFileSignature, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ClanOfficerListResponse(f func(*ClanOfficerListResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ClientGameServerDeny(f func(*ClientGameServerDeny, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ComputeNewPlayerCompatibilityResult(f func(*ComputeNewPlayerCompatibilityResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_CreateItemResult(f func(*CreateItemResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_DeleteItemResult(f func(*DeleteItemResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_DlcInstalled(f func(*DlcInstalled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_DownloadClanActivityCountsResult(f func(*DownloadClanActivityCountsResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_DownloadItemResult(f func(*DownloadItemResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_EncryptedAppTicketResponse(f func(*EncryptedAppTicketResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FavoritesListAccountsUpdated(f func(*FavoritesListAccountsUpdated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FavoritesListChanged(f func(*FavoritesListChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FileDetailsResult(f func(*FileDetailsResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FriendRichPresenceUpdate(f func(*FriendRichPresenceUpdate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FriendsEnumerateFollowingList(f func(*FriendsEnumerateFollowingList, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FriendsGetFollowerCount(f func(*FriendsGetFollowerCount, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_FriendsIsFollowing(f func(*FriendsIsFollowing, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GCMessageAvailable(f func(*GCMessageAvailable, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GCMessageFailed(f func(*GCMessageFailed, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSClientAchievementStatus(f func(*GSClientAchievementStatus, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSClientApprove(f func(*GSClientApprove, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSClientDeny(f func(*GSClientDeny, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSClientGroupStatus(f func(*GSClientGroupStatus, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSClientKick(f func(*GSClientKick, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSGameplayStats(f func(*GSGameplayStats, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSPolicyResponse(f func(*GSPolicyResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSReputation(f func(*GSReputation, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSStatsStored(f func(*GSStatsStored, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GSStatsUnloaded(f func(*GSStatsUnloaded, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameConnectedChatJoin(f func(*GameConnectedChatJoin, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameConnectedChatLeave(f func(*GameConnectedChatLeave, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameConnectedClanChatMsg(f func(*GameConnectedClanChatMsg, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameConnectedFriendChatMsg(f func(*GameConnectedFriendChatMsg, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameLobbyJoinRequested(f func(*GameLobbyJoinRequested, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameOverlayActivated(f func(*GameOverlayActivated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameRichPresenceJoinRequested(f func(*GameRichPresenceJoinRequested, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameServerChangeRequested(f func(*GameServerChangeRequested, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GameWebCallback(f func(*GameWebCallback, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GamepadTextInputDismissed(f func(*GamepadTextInputDismissed, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GetAppDependenciesResult(f func(*GetAppDependenciesResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GetAuthSessionTicketResponse(f func(*GetAuthSessionTicketResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GetOPFSettingsResult(f func(*GetOPFSettingsResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GetUserItemVoteResult(f func(*GetUserItemVoteResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GetVideoURLResult(f func(*GetVideoURLResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GlobalAchievementPercentagesReady(f func(*GlobalAchievementPercentagesReady, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_GlobalStatsReceived(f func(*GlobalStatsReceived, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_BrowserReady(f func(*HTML_BrowserReady, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_BrowserRestarted(f func(*HTML_BrowserRestarted, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_CanGoBackAndForward(f func(*HTML_CanGoBackAndForward, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_ChangedTitle(f func(*HTML_ChangedTitle, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_CloseBrowser(f func(*HTML_CloseBrowser, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_FileOpenDialog(f func(*HTML_FileOpenDialog, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_FinishedRequest(f func(*HTML_FinishedRequest, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_HideToolTip(f func(*HTML_HideToolTip, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_HorizontalScroll(f func(*HTML_HorizontalScroll, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_JSAlert(f func(*HTML_JSAlert, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_JSConfirm(f func(*HTML_JSConfirm, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_LinkAtPosition(f func(*HTML_LinkAtPosition, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_NeedsPaint(f func(*HTML_NeedsPaint, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_NewWindow(f func(*HTML_NewWindow, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_OpenLinkInNewTab(f func(*HTML_OpenLinkInNewTab, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_SearchResults(f func(*HTML_SearchResults, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_SetCursor(f func(*HTML_SetCursor, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_ShowToolTip(f func(*HTML_ShowToolTip, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_StartRequest(f func(*HTML_StartRequest, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_StatusText(f func(*HTML_StatusText, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_URLChanged(f func(*HTML_URLChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_UpdateToolTip(f func(*HTML_UpdateToolTip, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTML_VerticalScroll(f func(*HTML_VerticalScroll, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTTPRequestCompleted(f func(*HTTPRequestCompleted, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTTPRequestDataReceived(f func(*HTTPRequestDataReceived, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_HTTPRequestHeadersReceived(f func(*HTTPRequestHeadersReceived, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_IPCFailure(f func(*IPCFailure, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_IPCountry(f func(*IPCountry, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ItemInstalled(f func(*ItemInstalled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_JoinClanChatRoomCompletionResult(f func(*JoinClanChatRoomCompletionResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LeaderboardFindResult(f func(*LeaderboardFindResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LeaderboardScoreUploaded(f func(*LeaderboardScoreUploaded, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LeaderboardScoresDownloaded(f func(*LeaderboardScoresDownloaded, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LeaderboardUGCSet(f func(*LeaderboardUGCSet, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LicensesUpdated(f func(*LicensesUpdated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyChatMsg(f func(*LobbyChatMsg, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyChatUpdate(f func(*LobbyChatUpdate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyCreated(f func(*LobbyCreated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyDataUpdate(f func(*LobbyDataUpdate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyEnter(f func(*LobbyEnter, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyGameCreated(f func(*LobbyGameCreated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyInvite(f func(*LobbyInvite, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyKicked(f func(*LobbyKicked, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LobbyMatchList(f func(*LobbyMatchList, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_LowBatteryPower(f func(*LowBatteryPower, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MicroTxnAuthorizationResponse(f func(*MicroTxnAuthorizationResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerRemoteToFront(f func(*MusicPlayerRemoteToFront, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerRemoteWillActivate(f func(*MusicPlayerRemoteWillActivate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerRemoteWillDeactivate(f func(*MusicPlayerRemoteWillDeactivate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerSelectsPlaylistEntry(f func(*MusicPlayerSelectsPlaylistEntry, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerSelectsQueueEntry(f func(*MusicPlayerSelectsQueueEntry, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsLooped(f func(*MusicPlayerWantsLooped, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsPause(f func(*MusicPlayerWantsPause, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsPlay(f func(*MusicPlayerWantsPlay, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsPlayNext(f func(*MusicPlayerWantsPlayNext, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsPlayPrevious(f func(*MusicPlayerWantsPlayPrevious, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsPlayingRepeatStatus(f func(*MusicPlayerWantsPlayingRepeatStatus, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsShuffled(f func(*MusicPlayerWantsShuffled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWantsVolume(f func(*MusicPlayerWantsVolume, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_MusicPlayerWillQuit(f func(*MusicPlayerWillQuit, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_NewLaunchQueryParameters(f func(*NewLaunchQueryParameters, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_NumberOfCurrentPlayers(f func(*NumberOfCurrentPlayers, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_P2PSessionConnectFail(f func(*P2PSessionConnectFail, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_P2PSessionRequest(f func(*P2PSessionRequest, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_PS3TrophiesInstalled(f func(*PS3TrophiesInstalled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_PSNGameBootInviteResult(f func(*PSNGameBootInviteResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_PersonaStateChange(f func(*PersonaStateChange, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_PlaybackStatusHasChanged(f func(*PlaybackStatusHasChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RegisterActivationCodeResponse(f func(*RegisterActivationCodeResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageAppSyncProgress(f func(*RemoteStorageAppSyncProgress, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageAppSyncStatusCheck(f func(*RemoteStorageAppSyncStatusCheck, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageAppSyncedClient(f func(*RemoteStorageAppSyncedClient, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageAppSyncedServer(f func(*RemoteStorageAppSyncedServer, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageDeletePublishedFileResult(f func(*RemoteStorageDeletePublishedFileResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageDownloadUGCResult(f func(*RemoteStorageDownloadUGCResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageEnumeratePublishedFilesByUserActionResult(f func(*RemoteStorageEnumeratePublishedFilesByUserActionResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageEnumerateUserPublishedFilesResult(f func(*RemoteStorageEnumerateUserPublishedFilesResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageEnumerateUserSharedWorkshopFilesResult(f func(*RemoteStorageEnumerateUserSharedWorkshopFilesResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageEnumerateUserSubscribedFilesResult(f func(*RemoteStorageEnumerateUserSubscribedFilesResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageEnumerateWorkshopFilesResult(f func(*RemoteStorageEnumerateWorkshopFilesResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageFileReadAsyncComplete(f func(*RemoteStorageFileReadAsyncComplete, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageFileShareResult(f func(*RemoteStorageFileShareResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageFileWriteAsyncComplete(f func(*RemoteStorageFileWriteAsyncComplete, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageGetPublishedFileDetailsResult(f func(*RemoteStorageGetPublishedFileDetailsResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageGetPublishedItemVoteDetailsResult(f func(*RemoteStorageGetPublishedItemVoteDetailsResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishFileProgress(f func(*RemoteStoragePublishFileProgress, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishFileResult(f func(*RemoteStoragePublishFileResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishedFileDeleted(f func(*RemoteStoragePublishedFileDeleted, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishedFileSubscribed(f func(*RemoteStoragePublishedFileSubscribed, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishedFileUnsubscribed(f func(*RemoteStoragePublishedFileUnsubscribed, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStoragePublishedFileUpdated(f func(*RemoteStoragePublishedFileUpdated, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageSetUserPublishedFileActionResult(f func(*RemoteStorageSetUserPublishedFileActionResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageSubscribePublishedFileResult(f func(*RemoteStorageSubscribePublishedFileResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageUnsubscribePublishedFileResult(f func(*RemoteStorageUnsubscribePublishedFileResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageUpdatePublishedFileResult(f func(*RemoteStorageUpdatePublishedFileResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageUpdateUserPublishedItemVoteResult(f func(*RemoteStorageUpdateUserPublishedItemVoteResult, bool), ...) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoteStorageUserVoteDetails(f func(*RemoteStorageUserVoteDetails, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoveAppDependencyResult(f func(*RemoveAppDependencyResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_RemoveUGCDependencyResult(f func(*RemoveUGCDependencyResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ScreenshotReady(f func(*ScreenshotReady, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ScreenshotRequested(f func(*ScreenshotRequested, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SetPersonaNameResponse(f func(*SetPersonaNameResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SetUserItemVoteResult(f func(*SetUserItemVoteResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SocketStatusCallback(f func(*SocketStatusCallback, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_StartPlaytimeTrackingResult(f func(*StartPlaytimeTrackingResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamAPICallCompleted(f func(*SteamAPICallCompleted, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamAppInstalled(f func(*SteamAppInstalled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamAppUninstalled(f func(*SteamAppUninstalled, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryDefinitionUpdate(f func(*SteamInventoryDefinitionUpdate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryEligiblePromoItemDefIDs(f func(*SteamInventoryEligiblePromoItemDefIDs, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryFullUpdate(f func(*SteamInventoryFullUpdate, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryRequestPricesResult(f func(*SteamInventoryRequestPricesResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryResultReady(f func(*SteamInventoryResultReady, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamInventoryStartPurchaseResult(f func(*SteamInventoryStartPurchaseResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamParentalSettingsChanged(f func(*SteamParentalSettingsChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamServerConnectFailure(f func(*SteamServerConnectFailure, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamServersConnected(f func(*SteamServersConnected, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamServersDisconnected(f func(*SteamServersDisconnected, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamShutdown(f func(*SteamShutdown, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamUGCQueryCompleted(f func(*SteamUGCQueryCompleted, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SteamUGCRequestUGCDetailsResult(f func(*SteamUGCRequestUGCDetailsResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_StopPlaytimeTrackingResult(f func(*StopPlaytimeTrackingResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_StoreAuthURLResponse(f func(*StoreAuthURLResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_SubmitItemUpdateResult(f func(*SubmitItemUpdateResult, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserAchievementIconFetched(f func(*UserAchievementIconFetched, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserAchievementStored(f func(*UserAchievementStored, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserFavoriteItemsListChanged(f func(*UserFavoriteItemsListChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserStatsReceived(f func(*UserStatsReceived, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserStatsStored(f func(*UserStatsStored, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_UserStatsUnloaded(f func(*UserStatsUnloaded, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_ValidateAuthTicketResponse(f func(*ValidateAuthTicketResponse, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func RegisterCallback_VolumeHasChanged(f func(*VolumeHasChanged, bool), apiCall SteamAPICall) registeredCallback
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamAppList_GetAppBuildId(nAppID AppId) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamAppList_GetAppInstallDir(nAppID AppId, pchDirectory *C.char, cchNameMax int32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamAppList_GetAppName(nAppID AppId, pchName *C.char, cchNameMax int32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamAppList_GetInstalledApps(pvecAppID *AppId, unMaxAppIDs uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamAppList_GetNumInstalledApps() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_BGetDLCDataByIndex(iDLC int32, pAppID *AppId, pbAvailable *bool, pchName *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_BIsAppInstalled(appID AppId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_BIsDlcInstalled(appID AppId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_BIsSubscribedApp(appID AppId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetAppInstallDir(appID AppId, pchFolder *C.char, cchFolderBufferSize uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetAvailableGameLanguages() *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetCurrentBetaName(pchName *C.char, cchNameBufferSize int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetCurrentGameLanguage() *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetDlcDownloadProgress(nAppID AppId, punBytesDownloaded *uint64, punBytesTotal *uint64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(nAppID AppId) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetInstalledDepots(appID AppId, pvecDepots *DepotId, cMaxDepots uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_GetLaunchQueryParam(pchKey *C.char) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_MarkContentCorrupt(bMissingFilesOnly bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys()
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(nAppID AppId)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamClient_BReleaseSteamPipe(hSteamPipe HSteamPipe) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamClient_BShutdownIfAllPipesClosed() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamClient_GetISteamGenericInterface(hSteamUser HSteamUser, hSteamPipe HSteamPipe, pchVersion *C.char) unsafe.Pointer
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamClient_ReleaseUser(hSteamPipe HSteamPipe, hUser HSteamUser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamClient_SetLocalIPBinding(unIP uint32, usPort uint16)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_ActivateActionSet(controllerHandle ControllerHandle, actionSetHandle ControllerActionSetHandle)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_ActivateActionSetLayer(controllerHandle ControllerHandle, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_DeactivateActionSetLayer(controllerHandle ControllerHandle, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_DeactivateAllActionSetLayers(controllerHandle ControllerHandle)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetActiveActionSetLayers(controllerHandle ControllerHandle, handlesOut *ControllerActionSetHandle) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetAnalogActionOrigins(controllerHandle ControllerHandle, actionSetHandle ControllerActionSetHandle, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetConnectedControllers(handlesOut *ControllerHandle) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetDigitalActionOrigins(controllerHandle ControllerHandle, actionSetHandle ControllerActionSetHandle, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetGamepadIndexForController(ulControllerHandle ControllerHandle) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetGlyphForActionOrigin(eOrigin EControllerActionOrigin) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_GetStringForActionOrigin(eOrigin EControllerActionOrigin) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_SetLEDColor(controllerHandle ControllerHandle, nColorR uint8, nColorG uint8, nColorB uint8, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_ShowAnalogActionOrigins(controllerHandle ControllerHandle, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_ShowBindingPanel(controllerHandle ControllerHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_ShowDigitalActionOrigins(controllerHandle ControllerHandle, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_StopAnalogActionMomentum(controllerHandle ControllerHandle, eAction ControllerAnalogActionHandle)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_TriggerHapticPulse(controllerHandle ControllerHandle, eTargetPad ESteamControllerPad, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_TriggerRepeatedHapticPulse(controllerHandle ControllerHandle, eTargetPad ESteamControllerPad, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamController_TriggerVibration(controllerHandle ControllerHandle, usLeftSpeed uint16, usRightSpeed uint16)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ActivateGameOverlay(pchDialog *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(steamIDLobby SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ActivateGameOverlayToStore(nAppID AppId, eFlag EOverlayToStoreFlag)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ActivateGameOverlayToUser(pchDialog *C.char, steamID SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(pchURL *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(steamIDClanChat SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanActivityCounts(steamIDClan SteamID, pnOnline *int32, pnInGame *int32, pnChatting *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanChatMemberCount(steamIDClan SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanChatMessage(steamIDClanChat SteamID, iMessage int32, prgchText unsafe.Pointer, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanName(steamIDClan SteamID) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanOfficerCount(steamIDClan SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetClanTag(steamIDClan SteamID) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetCoplayFriendCount() int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendCoplayTime(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendCount(iFriendFlags int32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendCountFromSource(steamIDSource SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendGamePlayed(steamIDFriend SteamID, pFriendGameInfo *FriendGameInfo) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendMessage(steamIDFriend SteamID, iMessageID int32, pvData unsafe.Pointer, cubData int32, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendPersonaName(steamIDFriend SteamID) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(steamIDFriend SteamID, iPersonaName int32) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendRichPresence(steamIDFriend SteamID, pchKey *C.char) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(steamIDFriend SteamID, iKey int32) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendSteamLevel(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendsGroupCount() int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(friendsGroupID FriendsGroupID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendsGroupMembersList(friendsGroupID FriendsGroupID, pOutSteamIDMembers *SteamID, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetFriendsGroupName(friendsGroupID FriendsGroupID) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetLargeFriendAvatar(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetMediumFriendAvatar(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetPlayerNickname(steamIDPlayer SteamID) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetSmallFriendAvatar(steamIDFriend SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_GetUserRestrictions() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_HasFriend(steamIDFriend SteamID, iFriendFlags int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_InviteUserToGame(steamIDFriend SteamID, pchConnectString *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_IsClanChatAdmin(steamIDClanChat SteamID, steamIDUser SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(steamIDClanChat SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_IsClanOfficialGameGroup(steamIDClan SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_IsClanPublic(steamIDClan SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_IsUserInSource(steamIDUser SteamID, steamIDSource SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_LeaveClanChatRoom(steamIDClan SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(steamIDClanChat SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_ReplyToFriendMessage(steamIDFriend SteamID, pchMsgToSend *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_RequestFriendRichPresence(steamIDFriend SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_RequestUserInformation(steamIDUser SteamID, bRequireNameOnly bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_SendClanChatMessage(steamIDClanChat SteamID, pchText *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(steamIDUser SteamID, bSpeaking bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_SetListenForFriendsMessages(bInterceptEnabled bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_SetPlayedWith(steamIDUserPlayedWith SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamFriends_SetRichPresence(pchKey *C.char, pchValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_ClearUserAchievement(steamIDUser SteamID, pchName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_GetUserAchievement(steamIDUser SteamID, pchName *C.char, pbAchieved *bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_GetUserStat(steamIDUser SteamID, pchName *C.char, pData *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_GetUserStat0(steamIDUser SteamID, pchName *C.char, pData *float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_SetUserAchievement(steamIDUser SteamID, pchName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_SetUserStat(steamIDUser SteamID, pchName *C.char, nData int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_SetUserStat0(steamIDUser SteamID, pchName *C.char, fData float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(steamIDUser SteamID, pchName *C.char, flCountThisSession float32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_BUpdateUserData(steamIDUser SteamID, pchPlayerName *C.char, uScore uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_CancelAuthTicket(hAuthTicket HAuthTicket)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_EnableHeartbeats(bActive bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_EndAuthSession(steamID SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_GetNextOutgoingPacket(pOut unsafe.Pointer, cbMaxOut int32, pNetAdr *uint32, pPort *uint16) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_HandleIncomingPacket(pData unsafe.Pointer, cbData int32, srcIP uint32, srcPort uint16) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_InitGameServer(unIP uint32, usGamePort uint16, usQueryPort uint16, unFlags uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_RequestUserGroupStatus(steamIDUser SteamID, steamIDGroup SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(unIPClient uint32, pvAuthBlob unsafe.Pointer, cubAuthBlobSize uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SendUserDisconnect(steamIDUser SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetBotPlayerCount(cBotplayers int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetDedicatedServer(bDedicated bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetGameData(pchGameData *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetGameDescription(pszGameDescription *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetGameTags(pchGameTags *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetHeartbeatInterval(iHeartbeatInterval int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetKeyValue(pKey *C.char, pValue *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetMapName(pszMapName *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetMaxPlayerCount(cPlayersMax int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetModDir(pszModDir *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetPasswordProtected(bPasswordProtected bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetProduct(pszProduct *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetRegion(pszRegion *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetServerName(pszServerName *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetSpectatorPort(unSpectatorPort uint16)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_SetSpectatorServerName(pszSpectatorServerName *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamGameServer_WasRestartRequested() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_AddHeader(unBrowserHandle HHTMLBrowser, pchKey *C.char, pchValue *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_AllowStartRequest(unBrowserHandle HHTMLBrowser, bAllowed bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_CopyToClipboard(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface()
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_ExecuteJavascript(unBrowserHandle HHTMLBrowser, pchScript *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_Find(unBrowserHandle HHTMLBrowser, pchSearchStr *C.char, bCurrentlyInFind bool, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(unBrowserHandle HHTMLBrowser, x int32, y int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_GoBack(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_GoForward(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_JSDialogResponse(unBrowserHandle HHTMLBrowser, bResult bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_KeyChar(unBrowserHandle HHTMLBrowser, cUnicodeChar uint32, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_KeyDown(unBrowserHandle HHTMLBrowser, nNativeKeyCode uint32, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_KeyUp(unBrowserHandle HHTMLBrowser, nNativeKeyCode uint32, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_LoadURL(unBrowserHandle HHTMLBrowser, pchURL *C.char, pchPostData *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_MouseDoubleClick(unBrowserHandle HHTMLBrowser, eMouseButton EHTMLMouseButton)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_MouseDown(unBrowserHandle HHTMLBrowser, eMouseButton EHTMLMouseButton)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_MouseMove(unBrowserHandle HHTMLBrowser, x int32, y int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_MouseUp(unBrowserHandle HHTMLBrowser, eMouseButton EHTMLMouseButton)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_MouseWheel(unBrowserHandle HHTMLBrowser, nDelta int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_PasteFromClipboard(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_Reload(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_RemoveBrowser(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetBackgroundMode(unBrowserHandle HHTMLBrowser, bBackgroundMode bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetCookie(pchHostname *C.char, pchKey *C.char, pchValue *C.char, pchPath *C.char, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor(unBrowserHandle HHTMLBrowser, flDPIScaling float32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(unBrowserHandle HHTMLBrowser, nAbsolutePixelScroll uint32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetKeyFocus(unBrowserHandle HHTMLBrowser, bHasKeyFocus bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(unBrowserHandle HHTMLBrowser, flZoom float32, nPointX int32, nPointY int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetSize(unBrowserHandle HHTMLBrowser, unWidth uint32, unHeight uint32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_SetVerticalScroll(unBrowserHandle HHTMLBrowser, nAbsolutePixelScroll uint32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_StopFind(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_StopLoad(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTMLSurface_ViewSource(unBrowserHandle HHTMLBrowser)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_DeferHTTPRequest(hRequest HTTPRequestHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(hRequest HTTPRequestHandle, pflPercentOut *float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(hRequest HTTPRequestHandle, pbWasTimedOut *bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(hRequest HTTPRequestHandle, pBodyDataBuffer *uint8, unBufferSize uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(hRequest HTTPRequestHandle, unBodySize *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(hRequest HTTPRequestHandle, pchHeaderName *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(hRequest HTTPRequestHandle, pchHeaderName *C.char, pHeaderValueBuffer *uint8, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(hRequest HTTPRequestHandle, cOffset uint32, pBodyDataBuffer *uint8, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(hRequest HTTPRequestHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_ReleaseCookieContainer(hCookieContainer HTTPCookieContainerHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_ReleaseHTTPRequest(hRequest HTTPRequestHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SendHTTPRequest(hRequest HTTPRequestHandle, pCallHandle *SteamAPICall) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(hRequest HTTPRequestHandle, pCallHandle *SteamAPICall) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetCookie(hCookieContainer HTTPCookieContainerHandle, pchHost *C.char, pchUrl *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(hRequest HTTPRequestHandle, unMilliseconds uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(hRequest HTTPRequestHandle, ulContextValue uint64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(hRequest HTTPRequestHandle, hCookieContainer HTTPCookieContainerHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(hRequest HTTPRequestHandle, pchParamName *C.char, pchParamValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(hRequest HTTPRequestHandle, pchHeaderName *C.char, pchHeaderValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(hRequest HTTPRequestHandle, unTimeoutSeconds uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(hRequest HTTPRequestHandle, pchContentType *C.char, pubBody *uint8, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(hRequest HTTPRequestHandle, bRequireVerifiedCertificate bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(hRequest HTTPRequestHandle, pchUserAgentInfo *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_AddPromoItem(pResultHandle *SteamInventoryResult, itemDef SteamItemDef) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_AddPromoItems(pResultHandle *SteamInventoryResult, pArrayItemDefs *SteamItemDef, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_CheckResultSteamID(resultHandle SteamInventoryResult, steamIDExpected SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_ConsumeItem(pResultHandle *SteamInventoryResult, itemConsume SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_DeserializeResult(pOutResultHandle *SteamInventoryResult, pBuffer unsafe.Pointer, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_DestroyResult(resultHandle SteamInventoryResult)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_ExchangeItems(pResultHandle *SteamInventoryResult, pArrayGenerate *SteamItemDef, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GenerateItems(pResultHandle *SteamInventoryResult, pArrayItemDefs *SteamItemDef, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetAllItems(pResultHandle *SteamInventoryResult) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs(steamID SteamID, pItemDefIDs *SteamItemDef, punItemDefIDsArraySize *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetItemDefinitionIDs(pItemDefIDs *SteamItemDef, punItemDefIDsArraySize *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetItemDefinitionProperty(iDefinition SteamItemDef, pchPropertyName *C.char, pchValueBuffer *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetItemPrice(iDefinition SteamItemDef, pPrice *uint64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetItemsByID(pResultHandle *SteamInventoryResult, pInstanceIDs *SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetItemsWithPrices(pArrayItemDefs *SteamItemDef, pPrices *uint64, unArrayLength uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetNumItemsWithPrices() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetResultItemProperty(resultHandle SteamInventoryResult, unItemIndex uint32, pchPropertyName *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetResultItems(resultHandle SteamInventoryResult, pOutItemsArray *SteamItemDetails, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GetResultTimestamp(resultHandle SteamInventoryResult) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_GrantPromoItems(pResultHandle *SteamInventoryResult) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_LoadItemDefinitions() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_RemoveProperty(handle SteamInventoryUpdateHandle, nItemID SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SerializeResult(resultHandle SteamInventoryResult, pOutBuffer unsafe.Pointer, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SetProperty(handle SteamInventoryUpdateHandle, nItemID SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SetProperty0(handle SteamInventoryUpdateHandle, nItemID SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SetProperty1(handle SteamInventoryUpdateHandle, nItemID SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SetProperty2(handle SteamInventoryUpdateHandle, nItemID SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_SubmitUpdateProperties(handle SteamInventoryUpdateHandle, pResultHandle *SteamInventoryResult) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_TradeItems(pResultHandle *SteamInventoryResult, steamIDTradePartner SteamID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_TransferItemQuantity(pResultHandle *SteamInventoryResult, itemIdSource SteamItemInstanceID, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamInventory_TriggerItemDrop(pResultHandle *SteamInventoryResult, dropListDefinition SteamItemDef) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_CancelQuery(hRequest C.HServerListRequest)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_CancelServerQuery(hServerQuery HServerQuery)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_GetServerCount(hRequest C.HServerListRequest) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_GetServerDetails(hRequest C.HServerListRequest, iServer int32) *gameserveritem
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_IsRefreshing(hRequest C.HServerListRequest) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_RefreshQuery(hRequest C.HServerListRequest)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_RefreshServer(hRequest C.HServerListRequest, iServer int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmakingServers_ReleaseRequest(hServerListRequest C.HServerListRequest)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddFavoriteGame(nAppID AppId, nIP uint32, nConnPort uint16, nQueryPort uint16, unFlags uint32, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(steamIDLobby SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(eLobbyDistanceFilter ELobbyDistanceFilter)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(nSlotsAvailable int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(pchKeyToMatch *C.char, nValueToBeCloseTo int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(pchKeyToMatch *C.char, nValueToMatch int32, eComparisonType ELobbyComparison)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(cMaxResults int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(pchKeyToMatch *C.char, pchValueToMatch *C.char, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_DeleteLobbyData(steamIDLobby SteamID, pchKey *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetFavoriteGame(iGame int32, pnAppID *AppId, pnIP *uint32, pnConnPort *uint16, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetFavoriteGameCount() int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(steamIDLobby SteamID, iChatID int32, pSteamIDUser *SteamID, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyData(steamIDLobby SteamID, pchKey *C.char) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(steamIDLobby SteamID, iLobbyData int32, pchKey *C.char, cchKeyBufferSize int32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyDataCount(steamIDLobby SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyGameServer(steamIDLobby SteamID, punGameServerIP *uint32, punGameServerPort *uint16, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyMemberData(steamIDLobby SteamID, steamIDUser SteamID, pchKey *C.char) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(steamIDLobby SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(steamIDLobby SteamID) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_InviteUserToLobby(steamIDLobby SteamID, steamIDInvitee SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_LeaveLobby(steamIDLobby SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(nAppID AppId, nIP uint32, nConnPort uint16, nQueryPort uint16, unFlags uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_RequestLobbyData(steamIDLobby SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(steamIDLobby SteamID, pvMsgBody unsafe.Pointer, cubMsgBody int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLinkedLobby(steamIDLobby SteamID, steamIDLobbyDependent SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyData(steamIDLobby SteamID, pchKey *C.char, pchValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyGameServer(steamIDLobby SteamID, unGameServerIP uint32, unGameServerPort uint16, ...)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyJoinable(steamIDLobby SteamID, bLobbyJoinable bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyMemberData(steamIDLobby SteamID, pchKey *C.char, pchValue *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(steamIDLobby SteamID, cMaxMembers int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyOwner(steamIDLobby SteamID, steamIDNewOwner SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMatchmaking_SetLobbyType(steamIDLobby SteamID, eLobbyType ELobbyType) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_BActivationSuccess(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_CurrentEntryDidChange() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(bAvailable bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_CurrentEntryWillChange() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnableLooped(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnablePlayNext(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnablePlayPrevious(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnablePlaylists(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnableQueue(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_EnableShuffled(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_PlaylistDidChange() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_PlaylistWillChange() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(pchName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_ResetPlaylistEntries() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_ResetQueueEntries() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(nID int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(nID int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetDisplayName(pchDisplayName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(pvBuffer unsafe.Pointer, cbBufferLength uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetPlaylistEntry(nID int32, nPosition int32, pchEntryText *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_SetQueueEntry(nID int32, nPosition int32, pchEntryText *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(pvBuffer unsafe.Pointer, cbBufferLength uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(nValue int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(pchText *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateLooped(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(nStatus EAudioPlayback) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateShuffled(bValue bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamMusicRemote_UpdateVolume(flValue float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(steamIDRemote SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_AllowP2PPacketRelay(bAllow bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(steamIDRemote SteamID, nChannel int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(steamIDRemote SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_DestroyListenSocket(hSocket SNetListenSocket, bNotifyRemoteEnd bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_DestroySocket(hSocket SNetSocket, bNotifyRemoteEnd bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_GetListenSocketInfo(hListenSocket SNetListenSocket, pnIP *uint32, pnPort *uint16) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_GetMaxPacketSize(hSocket SNetSocket) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_GetP2PSessionState(steamIDRemote SteamID, pConnectionState *P2PSessionState) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_GetSocketInfo(hSocket SNetSocket, pSteamIDRemote *SteamID, peSocketStatus *int32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_IsDataAvailable(hListenSocket SNetListenSocket, pcubMsgSize *uint32, phSocket *SNetSocket) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(hSocket SNetSocket, pcubMsgSize *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_IsP2PPacketAvailable(pcubMsgSize *uint32, nChannel int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_ReadP2PPacket(pubDest unsafe.Pointer, cubDest uint32, pcubMsgSize *uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_RetrieveData(hListenSocket SNetListenSocket, pubDest unsafe.Pointer, cubDest uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_RetrieveDataFromSocket(hSocket SNetSocket, pubDest unsafe.Pointer, cubDest uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_SendDataOnSocket(hSocket SNetSocket, pubData unsafe.Pointer, cubData uint32, bReliable bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamNetworking_SendP2PPacket(steamIDRemote SteamID, pubData unsafe.Pointer, cubData uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsAppBlocked(nAppID AppId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsAppInBlockList(nAppID AppId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsFeatureBlocked(eFeature EParentalFeature) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList(eFeature EParentalFeature) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamParentalSettings_BIsParentalLockLocked() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileDelete(pchFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileExists(pchFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileForget(pchFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FilePersisted(pchFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileRead(pchFile *C.char, pvData unsafe.Pointer, cubDataToRead int32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(hReadCall SteamAPICall, pvBuffer unsafe.Pointer, cubToRead uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileWrite(pchFile *C.char, pvData unsafe.Pointer, cubData int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(writeHandle UGCFileWriteStreamHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(writeHandle UGCFileWriteStreamHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(writeHandle UGCFileWriteStreamHandle, pvData unsafe.Pointer, cubData int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetCachedUGCCount() int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(iFile int32, pnFileSizeInBytes *int32) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetFileSize(pchFile *C.char) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetFileTimestamp(pchFile *C.char) int64
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetQuota(pnTotalBytes *uint64, puAvailableBytes *uint64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetUGCDetails(hContent UGCHandle, pnAppID *AppId, ppchName **C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(hContent UGCHandle, pnBytesDownloaded *int32, pnBytesExpected *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(bEnabled bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(pchFile *C.char, eRemoteStoragePlatform ERemoteStoragePlatform) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UGCRead(hContent UGCHandle, pvData unsafe.Pointer, cubDataToRead int32, cOffset uint32, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(updateHandle PublishedFileUpdateHandle, pchDescription *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(updateHandle PublishedFileUpdateHandle, pchFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(updateHandle PublishedFileUpdateHandle, pchPreviewFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(updateHandle PublishedFileUpdateHandle, pchChangeDescription *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(updateHandle PublishedFileUpdateHandle, pTags *SteamParamStringArray) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(updateHandle PublishedFileUpdateHandle, pchTitle *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(updateHandle PublishedFileUpdateHandle, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamScreenshots_HookScreenshots(bHook bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamScreenshots_IsScreenshotsHooked() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamScreenshots_SetLocation(hScreenshot ScreenshotHandle, pchLocation *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamScreenshots_TagPublishedFile(hScreenshot ScreenshotHandle, unPublishedFileID PublishedFileId) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamScreenshots_TagUser(hScreenshot ScreenshotHandle, steamID SteamID) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddExcludedTag(handle UGCQueryHandle, pTagName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddItemKeyValueTag(handle UGCUpdateHandle, pchKey *C.char, pchValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddItemPreviewFile(handle UGCUpdateHandle, pszPreviewFile *C.char, type_ EItemPreviewType) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddItemPreviewVideo(handle UGCUpdateHandle, pszVideoID *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddRequiredKeyValueTag(handle UGCQueryHandle, pKey *C.char, pValue *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_AddRequiredTag(handle UGCQueryHandle, pTagName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_BInitWorkshopForGameServer(unWorkshopDepotID DepotId, pszFolder *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_DownloadItem(nPublishedFileID PublishedFileId, bHighPriority bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetItemDownloadInfo(nPublishedFileID PublishedFileId, punBytesDownloaded *uint64, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetItemInstallInfo(nPublishedFileID PublishedFileId, punSizeOnDisk *uint64, pchFolder *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetItemState(nPublishedFileID PublishedFileId) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(handle UGCQueryHandle, index uint32, previewIndex uint32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCChildren(handle UGCQueryHandle, index uint32, pvecPublishedFileID *PublishedFileId, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(handle UGCQueryHandle, index uint32, keyValueTagIndex uint32, pchKey *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCMetadata(handle UGCQueryHandle, index uint32, pchMetadata *C.char, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(handle UGCQueryHandle, index uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(handle UGCQueryHandle, index uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(handle UGCQueryHandle, index uint32, pchURL *C.char, cchURLSize uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCResult(handle UGCQueryHandle, index uint32, pDetails *SteamUGCDetails) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetQueryUGCStatistic(handle UGCQueryHandle, index uint32, eStatType EItemStatistic, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_GetSubscribedItems(pvecPublishedFileID *PublishedFileId, cMaxEntries uint32) uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(handle UGCQueryHandle) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_RemoveItemKeyValueTags(handle UGCUpdateHandle, pchKey *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_RemoveItemPreview(handle UGCUpdateHandle, index uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetAllowCachedResponse(handle UGCQueryHandle, unMaxAgeSeconds uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetCloudFileNameFilter(handle UGCQueryHandle, pMatchCloudFileName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemContent(handle UGCUpdateHandle, pszContentFolder *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemDescription(handle UGCUpdateHandle, pchDescription *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemMetadata(handle UGCUpdateHandle, pchMetaData *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemPreview(handle UGCUpdateHandle, pszPreviewFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemTags(updateHandle UGCUpdateHandle, pTags *SteamParamStringArray) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemTitle(handle UGCUpdateHandle, pchTitle *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemUpdateLanguage(handle UGCUpdateHandle, pchLanguage *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetItemVisibility(handle UGCUpdateHandle, eVisibility ERemoteStoragePublishedFileVisibility) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetLanguage(handle UGCQueryHandle, pchLanguage *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetMatchAnyTag(handle UGCQueryHandle, bMatchAnyTag bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetRankedByTrendDays(handle UGCQueryHandle, unDays uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(handle UGCQueryHandle, bReturnAdditionalPreviews bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnChildren(handle UGCQueryHandle, bReturnChildren bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnKeyValueTags(handle UGCQueryHandle, bReturnKeyValueTags bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnLongDescription(handle UGCQueryHandle, bReturnLongDescription bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnMetadata(handle UGCQueryHandle, bReturnMetadata bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnOnlyIDs(handle UGCQueryHandle, bReturnOnlyIDs bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnPlaytimeStats(handle UGCQueryHandle, unDays uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetReturnTotalOnly(handle UGCQueryHandle, bReturnTotalOnly bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SetSearchText(handle UGCQueryHandle, pSearchText *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_SuspendDownloads(bSuspend bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_UpdateItemPreviewFile(handle UGCUpdateHandle, index uint32, pszPreviewFile *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUGC_UpdateItemPreviewVideo(handle UGCUpdateHandle, index uint32, pszVideoID *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_ClearAchievement(pchName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievement(pchName *C.char, pbAchieved *bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(pchName *C.char, pflPercent *float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(pchName *C.char, pbAchieved *bool, punUnlockTime *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(pchName *C.char, pchKey *C.char) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievementIcon(pchName *C.char) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetAchievementName(iAchievement uint32) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(hSteamLeaderboardEntries SteamLeaderboardEntries, index int32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetGlobalStat(pchStatName *C.char, pData *int64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetGlobalStat0(pchStatName *C.char, pData *float64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetGlobalStatHistory(pchStatName *C.char, pData *int64, cubData uint32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetGlobalStatHistory0(pchStatName *C.char, pData *float64, cubData uint32) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(hSteamLeaderboard SteamLeaderboard) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetLeaderboardName(hSteamLeaderboard SteamLeaderboard) *C.char
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(pchName *C.char, unNameBufLen uint32, pflPercent *float32, pbAchieved *bool) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(iIteratorPrevious int32, pchName *C.char, unNameBufLen uint32, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetNumAchievements() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetStat(pchName *C.char, pData *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetStat0(pchName *C.char, pData *float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetUserAchievement(steamIDUser SteamID, pchName *C.char, pbAchieved *bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(steamIDUser SteamID, pchName *C.char, pbAchieved *bool, punUnlockTime *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetUserStat(steamIDUser SteamID, pchName *C.char, pData *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_GetUserStat0(steamIDUser SteamID, pchName *C.char, pData *float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_IndicateAchievementProgress(pchName *C.char, nCurProgress uint32, nMaxProgress uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_RequestCurrentStats() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_ResetAllStats(bAchievementsToo bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_SetAchievement(pchName *C.char) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_SetStat(pchName *C.char, nData int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_SetStat0(pchName *C.char, fData float32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUserStats_UpdateAvgRateStat(pchName *C.char, flCountThisSession float32, dSessionLength float64) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_AdvertiseGame(steamIDGameServer SteamID, unIPServer uint32, usPortServer uint16)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_BIsPhoneRequiringVerification() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_CancelAuthTicket(hAuthTicket HAuthTicket)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_EndAuthSession(steamID SteamID)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_GetEncryptedAppTicket(pTicket unsafe.Pointer, cbMaxTicket int32, pcbTicket *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_GetGameBadgeLevel(nSeries int32, bFoil bool) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_GetUserDataFolder(pchBuffer *C.char, cubBuffer int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_GetVoiceOptimalSampleRate() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_InitiateGameConnection(pAuthBlob unsafe.Pointer, cbMaxAuthBlob int32, steamIDGameServer SteamID, ...) int32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_TerminateGameConnection(unIPServer uint32, usPortServer uint16)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUser_TrackAppUsageEvent(gameID GameID, eAppUsageEvent int32, pchExtraInfo *C.char)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetAPICallResult(hSteamAPICall SteamAPICall, pCallback unsafe.Pointer, cubCallback int32, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetCSERIPPort(unIP *uint32, usPort *uint16) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetCurrentBatteryPower() uint8
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(pchText *C.char, cchText uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetEnteredGamepadTextLength() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetImageRGBA(iImage int32, pubDest *uint8, nDestBufferSize int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetImageSize(iImage int32, pnWidth *uint32, pnHeight *uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetSecondsSinceAppActive() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_GetSecondsSinceComputerActive() uint32
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_IsAPICallCompleted(hSteamAPICall SteamAPICall, pbFailed *bool) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_IsSteamInBigPictureMode() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled() bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_SetOverlayNotificationInset(nHorizontalInset int32, nVerticalInset int32)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_SetOverlayNotificationPosition(eNotificationPosition ENotificationPosition)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled(bEnabled bool)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamUtils_ShowGamepadTextInput(eInputMode EGamepadTextInputMode, eLineInputMode EGamepadTextInputLineMode, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamVideo_GetOPFSettings(unVideoAppID AppId)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamVideo_GetOPFStringForApp(unVideoAppID AppId, pchBuffer *C.char, pnBufferSize *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamVideo_GetVideoURL(unVideoAppID AppId)
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_ISteamVideo_IsBroadcasting(pnNumViewers *int32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamAPI_RestartAppIfNecessary(unOwnAppID uint32) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
func SteamGameServer_Init(ip uint32, steamPort, gamePort, queryPort uint16, serverMode EServerMode, ...) bool
—
darwin/amd64, linux/amd64, windows/amd64
+
type AddAppDependencyResult = C.AddAppDependencyResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type AddUGCDependencyResult = C.AddUGCDependencyResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type AppProofOfPurchaseKeyResponse = C.AppProofOfPurchaseKeyResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type AssociateWithClanResult = C.AssociateWithClanResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ClanOfficerListResponse = C.ClanOfficerListResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ComputeNewPlayerCompatibilityResult = C.ComputeNewPlayerCompatibilityResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ControllerActionSetHandle = C.ControllerActionSetHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ControllerAnalogActionData = C.ControllerAnalogActionData_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ControllerAnalogActionHandle = C.ControllerAnalogActionHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ControllerDigitalActionData = C.ControllerDigitalActionData_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ControllerDigitalActionHandle = C.ControllerDigitalActionHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type DownloadClanActivityCountsResult = C.DownloadClanActivityCountsResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type EncryptedAppTicketResponse = C.EncryptedAppTicketResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type FavoritesListAccountsUpdated = C.FavoritesListAccountsUpdated_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type FriendRichPresenceUpdate = C.FriendRichPresenceUpdate_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type FriendSessionStateInfo = C.FriendSessionStateInfo_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type FriendsEnumerateFollowingList = C.FriendsEnumerateFollowingList_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type FriendsGetFollowerCount = C.FriendsGetFollowerCount_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GSClientAchievementStatus = C.GSClientAchievementStatus_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameConnectedChatLeave = C.GameConnectedChatLeave_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameConnectedClanChatMsg = C.GameConnectedClanChatMsg_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameConnectedFriendChatMsg = C.GameConnectedFriendChatMsg_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameLobbyJoinRequested = C.GameLobbyJoinRequested_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameRichPresenceJoinRequested = C.GameRichPresenceJoinRequested_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GameServerChangeRequested = C.GameServerChangeRequested_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GamepadTextInputDismissed = C.GamepadTextInputDismissed_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GetAppDependenciesResult = C.GetAppDependenciesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GetAuthSessionTicketResponse = C.GetAuthSessionTicketResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type GlobalAchievementPercentagesReady = C.GlobalAchievementPercentagesReady_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type HTML_CanGoBackAndForward = C.HTML_CanGoBackAndForward_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type HTTPCookieContainerHandle = C.HTTPCookieContainerHandle
—
darwin/amd64, linux/amd64, windows/amd64
+
type HTTPRequestDataReceived = C.HTTPRequestDataReceived_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type HTTPRequestHeadersReceived = C.HTTPRequestHeadersReceived_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type JoinClanChatRoomCompletionResult = C.JoinClanChatRoomCompletionResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type LeaderboardScoreUploaded = C.LeaderboardScoreUploaded_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type LeaderboardScoresDownloaded = C.LeaderboardScoresDownloaded_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MatchMakingKeyValuePair = C.MatchMakingKeyValuePair_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MicroTxnAuthorizationResponse = C.MicroTxnAuthorizationResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerRemoteToFront = C.MusicPlayerRemoteToFront_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerRemoteWillActivate = C.MusicPlayerRemoteWillActivate_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerRemoteWillDeactivate = C.MusicPlayerRemoteWillDeactivate_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerSelectsPlaylistEntry = C.MusicPlayerSelectsPlaylistEntry_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerSelectsQueueEntry = C.MusicPlayerSelectsQueueEntry_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsLooped = C.MusicPlayerWantsLooped_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsPlayNext = C.MusicPlayerWantsPlayNext_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsPlayPrevious = C.MusicPlayerWantsPlayPrevious_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsPlayingRepeatStatus = C.MusicPlayerWantsPlayingRepeatStatus_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsShuffled = C.MusicPlayerWantsShuffled_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type MusicPlayerWantsVolume = C.MusicPlayerWantsVolume_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type NewLaunchQueryParameters = C.NewLaunchQueryParameters_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type NumberOfCurrentPlayers = C.NumberOfCurrentPlayers_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type PSNGameBootInviteResult = C.PSNGameBootInviteResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type PlaybackStatusHasChanged = C.PlaybackStatusHasChanged_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type PublishedFileUpdateHandle = C.PublishedFileUpdateHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RegisterActivationCodeResponse = C.RegisterActivationCodeResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageAppSyncProgress = C.RemoteStorageAppSyncProgress_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageAppSyncStatusCheck = C.RemoteStorageAppSyncStatusCheck_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageAppSyncedClient = C.RemoteStorageAppSyncedClient_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageAppSyncedServer = C.RemoteStorageAppSyncedServer_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageDeletePublishedFileResult = C.RemoteStorageDeletePublishedFileResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageDownloadUGCResult = C.RemoteStorageDownloadUGCResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageEnumeratePublishedFilesByUserActionResult = C.RemoteStorageEnumeratePublishedFilesByUserActionResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageEnumerateUserPublishedFilesResult = C.RemoteStorageEnumerateUserPublishedFilesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageEnumerateUserSharedWorkshopFilesResult = C.RemoteStorageEnumerateUserSharedWorkshopFilesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageEnumerateUserSubscribedFilesResult = C.RemoteStorageEnumerateUserSubscribedFilesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageEnumerateWorkshopFilesResult = C.RemoteStorageEnumerateWorkshopFilesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageFileReadAsyncComplete = C.RemoteStorageFileReadAsyncComplete_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageFileShareResult = C.RemoteStorageFileShareResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageFileWriteAsyncComplete = C.RemoteStorageFileWriteAsyncComplete_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageGetPublishedFileDetailsResult = C.RemoteStorageGetPublishedFileDetailsResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageGetPublishedItemVoteDetailsResult = C.RemoteStorageGetPublishedItemVoteDetailsResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishFileProgress = C.RemoteStoragePublishFileProgress_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishFileResult = C.RemoteStoragePublishFileResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishedFileDeleted = C.RemoteStoragePublishedFileDeleted_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishedFileSubscribed = C.RemoteStoragePublishedFileSubscribed_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishedFileUnsubscribed = C.RemoteStoragePublishedFileUnsubscribed_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStoragePublishedFileUpdated = C.RemoteStoragePublishedFileUpdated_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageSetUserPublishedFileActionResult = C.RemoteStorageSetUserPublishedFileActionResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageSubscribePublishedFileResult = C.RemoteStorageSubscribePublishedFileResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageUnsubscribePublishedFileResult = C.RemoteStorageUnsubscribePublishedFileResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageUpdatePublishedFileResult = C.RemoteStorageUpdatePublishedFileResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageUpdateUserPublishedItemVoteResult = C.RemoteStorageUpdateUserPublishedItemVoteResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoteStorageUserVoteDetails = C.RemoteStorageUserVoteDetails_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoveAppDependencyResult = C.RemoveAppDependencyResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type RemoveUGCDependencyResult = C.RemoveUGCDependencyResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SetPersonaNameResponse = C.SetPersonaNameResponse_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type StartPlaytimeTrackingResult = C.StartPlaytimeTrackingResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryDefinitionUpdate = C.SteamInventoryDefinitionUpdate_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryEligiblePromoItemDefIDs = C.SteamInventoryEligiblePromoItemDefIDs_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryFullUpdate = C.SteamInventoryFullUpdate_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryRequestPricesResult = C.SteamInventoryRequestPricesResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryResultReady = C.SteamInventoryResultReady_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryStartPurchaseResult = C.SteamInventoryStartPurchaseResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamInventoryUpdateHandle = C.SteamInventoryUpdateHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamLeaderboardEntries = C.SteamLeaderboardEntries_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamParentalSettingsChanged = C.SteamParentalSettingsChanged_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamServerConnectFailure = C.SteamServerConnectFailure_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamServersDisconnected = C.SteamServersDisconnected_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamUGCQueryCompleted = C.SteamUGCQueryCompleted_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SteamUGCRequestUGCDetailsResult = C.SteamUGCRequestUGCDetailsResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type StopPlaytimeTrackingResult = C.StopPlaytimeTrackingResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type SubmitItemUpdateResult = C.SubmitItemUpdateResult_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type UGCFileWriteStreamHandle = C.UGCFileWriteStreamHandle_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type UserAchievementIconFetched = C.UserAchievementIconFetched_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type UserFavoriteItemsListChanged = C.UserFavoriteItemsListChanged_t
—
darwin/amd64, linux/amd64, windows/amd64
+
type ValidateAuthTicketResponse = C.ValidateAuthTicketResponse_t
—
darwin/amd64, linux/amd64, windows/amd64