Documentation ¶
Index ¶
- type Array
- func (v3a Array[T]) Add(other Vector[T]) (out Array[T])
- func (v3a Array[T]) Average(vectors []Vector[T]) Vector[float64]
- func (v3a Array[T]) Bounds() (Vector[T], Vector[T])
- func (v3a Array[T]) Distance() float64
- func (v3a Array[T]) DivByConstant(t float64) (out Array[T])
- func (v3a Array[T]) Modify(f func(Vector[T]) Vector[T]) (out Array[T])
- func (v3a Array[T]) Normalized() (out Array[T])
- func (v3a Array[T]) Scale(t float64) (out Array[T])
- func (v3a Array[T]) StandardDeviation() (mean, deviation Vector[float64])
- func (v3a Array[T]) Sum() (sum Vector[T])
- type Float32
- type Float32Array
- type Float64
- type Float64Array
- type Int
- type Int16
- type Int32
- type Int64
- type Int64Array
- type Int8
- type IntArray
- type Vector
- func Average[T vector.Number](vectors []Vector[T]) Vector[T]
- func Backwards[T vector.Number]() Vector[T]
- func Down[T vector.Number]() Vector[T]
- func Fill[T vector.Number](v T) Vector[T]
- func Forward[T vector.Number]() Vector[T]
- func FromArray[T vector.Number](data []T) Vector[T]
- func Left[T vector.Number]() Vector[T]
- func Lerp[T vector.Number](a, b Vector[T], t float64) Vector[T]
- func Max[T vector.Number](a, b Vector[T]) Vector[T]
- func Midpoint[T vector.Number](a, b Vector[T]) Vector[T]
- func Min[T vector.Number](a, b Vector[T]) Vector[T]
- func New[T vector.Number](x T, y T, z T) Vector[T]
- func One[T vector.Number]() Vector[T]
- func Rand(r *rand.Rand) Vector[float64]
- func RandInUnitSphere(r *rand.Rand) Vector[float64]
- func RandNormal(r *rand.Rand) Vector[float64]
- func RandRange[T vector.Number](r *rand.Rand, min, max T) Vector[T]
- func Right[T vector.Number]() Vector[T]
- func Up[T vector.Number]() Vector[T]
- func Zero[T vector.Number]() Vector[T]
- func (v Vector[T]) Abs() Vector[T]
- func (v Vector[T]) Add(other Vector[T]) Vector[T]
- func (v Vector[T]) Angle(other Vector[T]) float64
- func (v Vector[T]) Ceil() Vector[T]
- func (v Vector[T]) CeilToInt() Vector[int]
- func (v Vector[T]) Clamp(min, max T) Vector[T]
- func (v Vector[T]) Cross(other Vector[T]) Vector[T]
- func (v Vector[T]) Distance(other Vector[T]) float64
- func (v Vector[T]) DistanceSquared(other Vector[T]) float64
- func (v Vector[T]) DivByConstant(t float64) Vector[T]
- func (v Vector[T]) Dot(other Vector[T]) float64
- func (v Vector[T]) Floor() Vector[T]
- func (v Vector[T]) FloorToInt() Vector[int]
- func (v Vector[T]) Length() float64
- func (v Vector[T]) LengthSquared() float64
- func (v Vector[T]) MarshalJSON() ([]byte, error)
- func (v Vector[T]) MaxComponent() T
- func (v Vector[T]) Midpoint(o Vector[T]) Vector[T]
- func (v Vector[T]) MinComponent() T
- func (v Vector[T]) MultByVector(o Vector[T]) Vector[T]
- func (v Vector[T]) NearZero() bool
- func (v Vector[T]) Normalized() Vector[T]
- func (v Vector[T]) Perpendicular() Vector[T]
- func (v Vector[T]) Reflect(normal Vector[T]) Vector[T]
- func (v Vector[T]) Refract(normal Vector[T], etaiOverEtat float64) Vector[T]
- func (v Vector[T]) Round() Vector[T]
- func (v Vector[T]) RoundToInt() Vector[int]
- func (v Vector[T]) Scale(t float64) Vector[T]
- func (v Vector[T]) SetX(newX T) Vector[T]
- func (v Vector[T]) SetY(newY T) Vector[T]
- func (v Vector[T]) SetZ(newZ T) Vector[T]
- func (v Vector[T]) Sqrt() Vector[T]
- func (v Vector[T]) Sub(other Vector[T]) Vector[T]
- func (v Vector[T]) ToArr() []T
- func (v Vector[T]) ToFloat32() Vector[float32]
- func (v Vector[T]) ToFloat64() Vector[float64]
- func (v Vector[T]) ToInt() Vector[int]
- func (v Vector[T]) ToInt64() Vector[int64]
- func (v *Vector[T]) UnmarshalJSON(data []byte) error
- func (v Vector[T]) X() T
- func (v Vector[T]) XY() vector2.Vector[T]
- func (v Vector[T]) XZ() vector2.Vector[T]
- func (v Vector[T]) XZY() Vector[T]
- func (v Vector[T]) Y() T
- func (v Vector[T]) YXZ() Vector[T]
- func (v Vector[T]) YZ() vector2.Vector[T]
- func (v Vector[T]) YZX() Vector[T]
- func (v Vector[T]) Z() T
- func (v Vector[T]) ZXY() Vector[T]
- func (v Vector[T]) ZYX() Vector[T]
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Array ¶
func (Array[T]) Average ¶
Average sums all vector3's components together and divides each component by the number of values added
func (Array[T]) DivByConstant ¶
func (Array[T]) Normalized ¶
func (Array[T]) StandardDeviation ¶ added in v1.0.2
StandardDeviation calculates the population standard deviation on each component of the vector
type Float32Array ¶
type Float64Array ¶
type Int64Array ¶
type Vector ¶
Vector contains 3 components
func Average ¶
Average sums all vector3's components together and divides each component by the number of vectors added
func FromArray ¶ added in v1.1.0
Builds a vector from the data found from the passed in array to the best of it's ability. If the length of the array is smaller than the vector itself, only those values will be used to build the vector, and the remaining vector components will remain the default value of the vector's data type (some version of 0).
func RandInUnitSphere ¶ added in v1.0.2
RandInUnitSphere returns a randomly sampled point in or on the unit
func RandNormal ¶ added in v1.0.3
RandNormal returns a random normal
func RandRange ¶ added in v1.0.3
RandRange returns a vector where each component is a random value that falls within the values of min and max
func (Vector[T]) Add ¶
Add takes each component of our vector and adds them to the vector passed in, returning a resulting vector
func (Vector[T]) CeilToInt ¶
CeilToInt applies the ceil math operation to each component of the vector, and then casts it to a int
func (Vector[T]) DistanceSquared ¶
func (Vector[T]) DivByConstant ¶
func (Vector[T]) FloorToInt ¶
FloorToInt applies the floor math operation to each component of the vector, and then casts it to a int
func (Vector[T]) LengthSquared ¶
func (Vector[T]) MarshalJSON ¶ added in v1.0.4
func (Vector[T]) MaxComponent ¶ added in v1.2.0
func (v Vector[T]) MaxComponent() T
func (Vector[T]) Midpoint ¶ added in v1.0.2
Midpoint returns the midpoint between this vector and the vector passed in.
func (Vector[T]) MinComponent ¶ added in v1.2.0
func (v Vector[T]) MinComponent() T
func (Vector[T]) MultByVector ¶
MultByVector is component wise multiplication, also known as Hadamard product.
func (Vector[T]) Normalized ¶
func (Vector[T]) Perpendicular ¶
Perpendicular finds a vector that meets this vector at a right angle. https://stackoverflow.com/a/11132720/4974261
func (Vector[T]) Round ¶
Round takes each component of the vector and rounds it to the nearest whole number
func (Vector[T]) RoundToInt ¶
RoundToInt takes each component of the vector and rounds it to the nearest whole number, and then casts it to a int