Documentation
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Index ¶
- func NewBinaryNode(bytesNode nodes.NodeOutput[[]byte]) nodes.NodeOutput[artifact.Artifact]
- func NewIONode(readerNode nodes.NodeOutput[io.Reader]) nodes.NodeOutput[artifact.Artifact]
- func NewImageNode(imageNode nodes.NodeOutput[image.Image]) nodes.NodeOutput[artifact.Artifact]
- func NewTextNode(textNode nodes.NodeOutput[string]) nodes.NodeOutput[artifact.Artifact]
- type Binary
- type BinaryNode
- type BinaryNodeData
- type IO
- type IONode
- type IONodeData
- type Image
- type ImageNode
- type ImageNodeData
- type Text
- type TextNode
- type TextNodeData
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewBinaryNode ¶
func NewBinaryNode(bytesNode nodes.NodeOutput[[]byte]) nodes.NodeOutput[artifact.Artifact]
func NewIONode ¶
func NewIONode(readerNode nodes.NodeOutput[io.Reader]) nodes.NodeOutput[artifact.Artifact]
func NewImageNode ¶
func NewImageNode(imageNode nodes.NodeOutput[image.Image]) nodes.NodeOutput[artifact.Artifact]
func NewTextNode ¶
func NewTextNode(textNode nodes.NodeOutput[string]) nodes.NodeOutput[artifact.Artifact]
Types ¶
type BinaryNode ¶
type BinaryNode = nodes.Struct[artifact.Artifact, BinaryNodeData]
type BinaryNodeData ¶
type BinaryNodeData struct {
In nodes.NodeOutput[[]byte]
}
type IONodeData ¶
type IONodeData struct {
In nodes.NodeOutput[io.Reader]
}
type ImageNodeData ¶
type ImageNodeData struct {
In nodes.NodeOutput[image.Image]
}
type TextNodeData ¶
type TextNodeData struct {
In nodes.NodeOutput[string]
}
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