Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetEntryIdList ¶
func GetEntryIdList() []uint32
func GetMapEntranceMap ¶
func GetMapEntranceMap() map[string]*MapEntrance
func InitGameDataConfig ¶
func InitGameDataConfig()
Types ¶
type GameDataConfig ¶
type GameDataConfig struct { // 配置表数据 MapEntranceMap map[string]*MapEntrance // 地图入口 // contains filtered or unexported fields }
var CONF *GameDataConfig = nil
type MapEntrance ¶
type MapEntrance struct { ID uint32 `json:"ID"` EntranceType string `json:"EntranceType"` PlaneID uint32 `json:"PlaneID"` FloorID uint32 `json:"FloorID"` StartGroupID uint32 `json:"StartGroupID"` StartAnchorID uint32 `json:"StartAnchorID"` BeginMainMissionList []uint32 `json:"BeginMainMissionList"` FinishMainMissionList []uint32 `json:"FinishMainMissionList"` FinishSubMissionList []uint32 `json:"FinishSubMissionList"` }
func GetMapEntranceById ¶
func GetMapEntranceById(entryId string) *MapEntrance
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