Documentation ¶
Index ¶
- type ChangedSlots
- type SlotAction
- func DoubleClick(item *slots.Slot) []*SlotAction
- func Drop(item *slots.Slot) []*SlotAction
- func DropAll(item *slots.Slot) []*SlotAction
- func LeftClick(item *slots.Slot) []*SlotAction
- func NewSlotAction(button screen.Button, slot int, mode screen.Mode, cursor *slots.Slot, ...) *SlotAction
- func QuickMove(item *slots.Slot) []*SlotAction
- func RightClick(item *slots.Slot) []*SlotAction
- func Swap(item1 *slots.Slot, item2 *slots.Slot) []*SlotAction
- func SwapWithOffhand(item *slots.Slot) []*SlotAction
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ChangedSlots ¶
type SlotAction ¶
type SlotAction struct { Slot pk.Short Button pk.Byte Mode pk.VarInt Changed ChangedSlots Item *slots.Slot }
func DoubleClick ¶
func DoubleClick(item *slots.Slot) []*SlotAction
func Drop ¶
func Drop(item *slots.Slot) []*SlotAction
func DropAll ¶
func DropAll(item *slots.Slot) []*SlotAction
func LeftClick ¶
func LeftClick(item *slots.Slot) []*SlotAction
func NewSlotAction ¶
func QuickMove ¶
func QuickMove(item *slots.Slot) []*SlotAction
func RightClick ¶
func RightClick(item *slots.Slot) []*SlotAction
func SwapWithOffhand ¶
func SwapWithOffhand(item *slots.Slot) []*SlotAction
func (*SlotAction) Validate ¶
func (s *SlotAction) Validate() error
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