CurseForge Updater
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A tool to update CurseForge mods, written in Go. Currently only tested with Minecraft.
Compatibility with v1
Version 2 is not compatible with version 1! You must refactor your mods file or you'll get syntax errors!
Installation
Installing on Windows
To install it on Windows, download it from the Releases page and save it into your mods folder (e.g. for Minecraft it's .minecraft/mods
or .minecraft/mods/<version>
).
Installing with go get
First, install Go.
Then run:
go get github.com/DimitrodAM/cf-updater/v2
Setup
Backup your mods before doing anything else!
Unfortunately, some setup is first required. You must put the IDs of all of your mods in a file called mods.txt
. This can be tedious if you've got a lot of mods, but I don't see a way around it. If you have an idea, please submit an issue or a pull request!
Treat this file as the single source of mods, because the tool will delete any mods not in the mods file! Files with any other extension (e.g. .bak
) do not count as mods and will not be deleted.
To find the ID of a mod, look at the Project ID
in the About Project
panel on the right of its CurseForge page.
Example
Here's an example mods file:
version 1.12.2
# jei
238222
# shadowfacts-forgelin
248453
# dimitrodam-test
321466
version
is the version of the game that the mods are for and is required. Lines starting with #
are comments.
Mods not on CurseForge
Some mods aren't on CurseForge. They should be downloaded manually and specified with exclude
:
exclude ^OptiFine.*\.jar$
exclude ^Computronics.*\.jar$
These support regexes for updating mods manually without having to edit the mods file (you only really need to remember .*
and ^$
), but because of that you should escape dots with a backslash (\.
).
As stated above, mods that aren't specified or exclude
d will be deleted!
Usage
Now that the preparations are complete, simply run cf-updater
in a terminal in the mods folder or double-click the executable. For more usage options, run cf-updater -h
.
If you want to use an option every time without having to open a terminal on Windows, you should create a .cmd
file. On Linux, you should create a shell script.
Why does it delete all mods not in the mods file?
That's because it's impossible to tell if you've got an older version of the mod that should be deleted or if that is just another mod. And because Forge doesn't allow multiple versions of the same mod at the same time, the old one must be deleted. So in the end, this is the only possible solution (again, suggestions are welcome!).