utilities

package
v0.4.48 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Nov 13, 2023 License: Apache-2.0 Imports: 4 Imported by: 0

Documentation

Index

Constants

View Source
const (
	NUL byte = 0x00
	SOH byte = 0x01
	STX byte = 0x02
	ETX byte = 0x03
	EOT byte = 0x04
	ENQ byte = 0x05
	ACK byte = 0x06
	BEL byte = 0x07
	BS  byte = 0x08
	HT  byte = 0x09
	LF  byte = 0x0A
	VT  byte = 0x0B
	FF  byte = 0x0C
	CR  byte = 0x0D
	SO  byte = 0x0E
	SI  byte = 0x0F
	DLE byte = 0x10
	DC1 byte = 0x11
	DC2 byte = 0x12
	DC3 byte = 0x13
	DC4 byte = 0x14
	NAK byte = 0x15
	SYN byte = 0x16
	ETB byte = 0x17
	CAN byte = 0x18
	EM  byte = 0x19
	SUB byte = 0x1A
	ESC byte = 0x1B
	FS  byte = 0x1C
	GS  byte = 0x1D
	RS  byte = 0x1E
	US  byte = 0x1F
)

Variables

View Source
var (
	PrintableChars8Bit = []byte{} /* 226 elements not displayed */
	PrintableChars7Bit = []byte{10, 13, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127}
)
View Source
var ASCIIMapNotPrintable = map[byte]string{
	0:  "<NUL>",
	1:  "<SOH>",
	2:  "<STX>",
	3:  "<ETX>",
	4:  "<EOT>",
	5:  "<ENQ>",
	6:  "<ACK>",
	7:  "<BEL>",
	8:  "<BS>",
	9:  "<HT>",
	10: "<LF>",
	11: "<VT>",
	12: "<FF>",
	13: "<CR>",
	14: "<SO>",
	15: "<SI>",
	16: "<DLE>",
	17: "<DC1>",
	18: "<DC2>",
	19: "<DC3>",
	20: "<DC4>",
	21: "<NAK>",
	22: "<SYN>",
	23: "<ETB>",
	24: "<CAN>",
	25: "<EM>",
	26: "<SUB>",
	27: "<ESC>",
	28: "<FS>",
	29: "<GS>",
	30: "<RS>",
	31: "<US>",
}
View Source
var (
	ErrInvalidCharacter = errors.New("invalid character")
)

Functions

This section is empty.

Types

type ActionCode

type ActionCode string
const (
	Consumed        ActionCode = ""
	Ok              ActionCode = ""
	Start           ActionCode = "Start"
	CheckSum        ActionCode = "CheckSum"
	ProcessMessage  ActionCode = "ProcessMessage"
	Error           ActionCode = "Error"
	RequestFinished ActionCode = "RequestFinished"
	Finished        ActionCode = "Finished"
)

type FiniteStateMachine

type FiniteStateMachine interface {
	Push(token byte) ([]byte, ActionCode, error)
	ResetBuffer()
	Init()
}

func CreateFSM

func CreateFSM(data []Rule) FiniteStateMachine

type Rule

type Rule struct {
	FromState  State      // Current state
	Symbols    []byte     // Any of these symbols will trigger this transition
	ToState    State      // Target state of transition
	ActionCode ActionCode // Define an action to perform when this rule is used
	Scan       bool       // If enabled the character is added to the buffer
}

The rule describes the transtion from each state to another. The transition is performed with every new character.

type State

type State int
const (
	Init State = iota
)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL