Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Append = &ast.Object{ Kind: ast.Fun, Name: "append", }
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var Bool = &ast.Object{ Kind: ast.Typ, Name: "bool", }
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var Cap = &ast.Object{ Kind: ast.Fun, Name: "cap", }
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var Delete = &ast.Object{ Kind: ast.Fun, Name: "delete", }
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var Error = &ast.Object{ Kind: ast.Typ, Name: "error", }
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var False = &ast.Object{ Kind: ast.Con, Name: "false", }
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var Int = &ast.Object{ Kind: ast.Typ, Name: "int", }
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var Int32 = &ast.Object{ Kind: ast.Typ, Name: "int32", }
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var Len = &ast.Object{ Kind: ast.Fun, Name: "len", }
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var Make = &ast.Object{ Kind: ast.Fun, Name: "make", }
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var New = &ast.Object{ Kind: ast.Fun, Name: "new", }
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var Nil = &ast.Object{ Kind: ast.Con, Name: "nil", }
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var Panic = &ast.Object{ Kind: ast.Fun, Name: "panic", }
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var String = &ast.Object{ Kind: ast.Typ, Name: "string", }
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var True = &ast.Object{ Kind: ast.Con, Name: "true", }
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var Uint16 = &ast.Object{ Kind: ast.Typ, Name: "uint16", }
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var Uint8 = &ast.Object{ Kind: ast.Typ, Name: "uint8", }
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var Uintptr = &ast.Object{ Kind: ast.Typ, Name: "uintptr", }
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var X = &T{}
X exists for For pointer address test
Functions ¶
func CreateUniverse ¶
Types ¶
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