Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Source ¶
type Source interface {
// contains filtered or unexported methods
}
Source represents a source of healing for an entity. This source may be passed to the Living.Heal() method of a living entity.
type SourceCustom ¶
type SourceCustom struct{}
SourceCustom is a healing source that may be used by users to represent a custom healing source.
type SourceFood ¶
type SourceFood struct{}
SourceFood is a healing source used for when an entity regenerates health automatically when their food bar is at least 90% filled.
type SourceInstantHealthEffect ¶
type SourceInstantHealthEffect struct{}
SourceInstantHealthEffect is a healing source used when an entity regenerations due to an Instant Health effect.
type SourceRegenerationEffect ¶
type SourceRegenerationEffect struct{}
SourceRegenerationEffect is a healing source used when an entity regenerates due to the Regeneration effect.
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