particle

package
v0.5.13 Latest Latest
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Published: Feb 23, 2022 License: MIT Imports: 5 Imported by: 0

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Constants

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Variables

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Functions

This section is empty.

Types

type BlockBreak

type BlockBreak struct {

	// Block is the block of which particles should be shown. The particles will change depending on what
	// block is held.
	Block world.Block
	// contains filtered or unexported fields
}

BlockBreak is a particle sent when a block is broken. It represents a bunch of particles that are textured like the block that the particle holds.

func (BlockBreak) Spawn

func (BlockBreak) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type BlockForceField

type BlockForceField struct {
	// contains filtered or unexported fields
}

BlockForceField is a particle that shows up as a block that turns invisible from an opaque black colour.

func (BlockForceField) Spawn

func (BlockForceField) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type BoneMeal

type BoneMeal struct {
	// contains filtered or unexported fields
}

BoneMeal is a particle that shows up on bone meal usage.

func (BoneMeal) Spawn

func (BoneMeal) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type DragonEggTeleport

type DragonEggTeleport struct {

	// Diff is a Pos with the values being the difference from the original position to the new position.
	Diff cube.Pos
	// contains filtered or unexported fields
}

DragonEggTeleport is a particle that shows up when a dragon egg teleports.

func (DragonEggTeleport) Spawn

func (DragonEggTeleport) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type EndermanTeleportParticle

type EndermanTeleportParticle struct {
	// contains filtered or unexported fields
}

EndermanTeleportParticle is a particle that shows up when an enderman teleports.

func (EndermanTeleportParticle) Spawn

func (EndermanTeleportParticle) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type Evaporate

type Evaporate struct {
	// contains filtered or unexported fields
}

Evaporate is a particle that shows up when a water block evaporates

func (Evaporate) Spawn

func (Evaporate) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type Flame

type Flame struct {

	// Colour is the colour of the Flame particle.
	Colour color.RGBA
	// contains filtered or unexported fields
}

Flame is a particle shown around torches. It can have any colour specified with the Colour field.

func (Flame) Spawn

func (Flame) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type HugeExplosion

type HugeExplosion struct {
	// contains filtered or unexported fields
}

HugeExplosion is a particle shown when TNT or a creeper explodes.

func (HugeExplosion) Spawn

func (HugeExplosion) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type Note

type Note struct {

	// Instrument is the instrument of the note block.
	Instrument sound.Instrument
	// Pitch is the pitch of the note.
	Pitch int
	// contains filtered or unexported fields
}

Note is a particle that shows up on note block interactions.

func (Note) Spawn

func (Note) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type PunchBlock

type PunchBlock struct {

	// Block is the block of which particles should be shown. The particles will change depending on what
	// block is punched.
	Block world.Block
	// Face is the face of the block that was punched. It is here that the particles will be shown.
	Face cube.Face
	// contains filtered or unexported fields
}

PunchBlock is a particle shown when a player is punching a block. It shows particles of a specific block type at a particular face of a block.

func (PunchBlock) Spawn

func (PunchBlock) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type SnowballPoof

type SnowballPoof struct {
	// contains filtered or unexported fields
}

SnowballPoof is a particle shown when a snowball collides with something.

func (SnowballPoof) Spawn

func (SnowballPoof) Spawn(*world.World, mgl64.Vec3)

Spawn ...

type Splash

type Splash struct {

	// Colour is the colour that should be splashed.
	Colour color.RGBA
	// contains filtered or unexported fields
}

Splash is a particle that shows up when a splash potion is splashed.

func (Splash) Spawn

func (Splash) Spawn(*world.World, mgl64.Vec3)

Spawn ...

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