graphic

package
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Published: Sep 8, 2024 License: BSD-2-Clause Imports: 8 Imported by: 0

Documentation

Overview

Package graphic implements scene objects which have a graphic representation.

Index

Constants

View Source
const MaxBoneInfluencers = 4

MaxBoneInfluencers is the maximum number of bone influencers per vertex.

Variables

This section is empty.

Functions

This section is empty.

Types

type Graphic

type Graphic struct {
	core.Node // Embedded Node

	ShaderDefines gls.ShaderDefines // Graphic-specific shader defines
	// contains filtered or unexported fields
}

Graphic is a Node which has a visible representation in the scene. It has an associated geometry and one or more materials. It is the base type used by other graphics such as lines, line_strip, points and meshes.

func NewGraphic

func NewGraphic(igr IGraphic, igeom geometry.IGeometry, mode uint32) *Graphic

NewGraphic creates and returns a pointer to a new graphic object with the specified geometry and OpenGL primitive. The created graphic object, though, has not materials.

func (*Graphic) AddGroupMaterial

func (gr *Graphic) AddGroupMaterial(igr IGraphic, imat material.IMaterial, gindex int)

AddGroupMaterial adds a material for the specified geometry group.

func (*Graphic) AddMaterial

func (gr *Graphic) AddMaterial(igr IGraphic, imat material.IMaterial, start, count int)

AddMaterial adds a material for the specified subset of vertices. If the material applies to all vertices, start and count must be 0.

func (*Graphic) BoundingBox

func (gr *Graphic) BoundingBox() math32.Box3

BoundingBox recursively calculates and returns the bounding box containing this node and all its children.

func (*Graphic) CalculateMatrices

func (gr *Graphic) CalculateMatrices(gs *gls.GLS, rinfo *core.RenderInfo)

CalculateMatrices calculates the model view and model view projection matrices.

func (*Graphic) ClearMaterials

func (gr *Graphic) ClearMaterials()

ClearMaterials removes all the materials from this Graphic.

func (*Graphic) Clone

func (gr *Graphic) Clone() core.INode

Clone clones the graphic and satisfies the INode interface. It should be called by Clone() implementations of IGraphic. Note that the topmost implementation calling this method needs to call clone.SetIGraphic(igraphic) after calling this method.

func (*Graphic) Cullable

func (gr *Graphic) Cullable() bool

Cullable satisfies the IGraphic interface and returns the cullable state of this graphic.

func (*Graphic) Dispose

func (gr *Graphic) Dispose()

Dispose overrides the embedded Node Dispose method.

func (*Graphic) GetGeometry

func (gr *Graphic) GetGeometry() *geometry.Geometry

GetGeometry satisfies the IGraphic interface and returns a pointer to the geometry associated with this graphic.

func (*Graphic) GetGraphic

func (gr *Graphic) GetGraphic() *Graphic

GetGraphic satisfies the IGraphic interface and returns pointer to the base Graphic.

func (*Graphic) GetMaterial

func (gr *Graphic) GetMaterial(vpos int) material.IMaterial

GetMaterial returns the material associated with the specified vertex position.

func (*Graphic) IGeometry

func (gr *Graphic) IGeometry() geometry.IGeometry

IGeometry satisfies the IGraphic interface and returns a pointer to the IGeometry associated with this graphic.

func (*Graphic) Init

func (gr *Graphic) Init(igr IGraphic, igeom geometry.IGeometry, mode uint32) *Graphic

Init initializes a Graphic type embedded in another type with the specified geometry and OpenGL mode.

func (*Graphic) Materials

func (gr *Graphic) Materials() []GraphicMaterial

Materials returns slice with this graphic materials.

func (*Graphic) ModelMatrix

func (gr *Graphic) ModelMatrix() *math32.Matrix4

ModelViewMatrix returns the last cached model view matrix for this graphic.

func (*Graphic) ModelViewMatrix

func (gr *Graphic) ModelViewMatrix() *math32.Matrix4

ModelViewMatrix returns the last cached model view matrix for this graphic.

func (*Graphic) ModelViewProjectionMatrix

func (gr *Graphic) ModelViewProjectionMatrix() *math32.Matrix4

ModelViewProjectionMatrix returns the last cached model view projection matrix for this graphic.

func (*Graphic) RenderOrder

func (gr *Graphic) RenderOrder() int

RenderOrder returns the render order of the object.

func (*Graphic) Renderable

func (gr *Graphic) Renderable() bool

Renderable satisfies the IGraphic interface and returns the renderable state of this graphic.

func (*Graphic) SetCullable

func (gr *Graphic) SetCullable(state bool)

SetCullable satisfies the IGraphic interface and sets the cullable state of this Graphic (default = true).

func (*Graphic) SetIGraphic

func (gr *Graphic) SetIGraphic(igr IGraphic)

SetIGraphic sets the IGraphic on all this Graphic's GraphicMaterials.

func (*Graphic) SetRenderOrder

func (gr *Graphic) SetRenderOrder(order int)

SetRenderOrder sets the render order of the object. All objects have renderOrder of 0 by default. To render before renderOrder 0 set a lower renderOrder e.g. -1. To render after renderOrder 0 set a higher renderOrder e.g. 1

func (*Graphic) SetRenderable

func (gr *Graphic) SetRenderable(state bool)

SetRenderable satisfies the IGraphic interface and sets the renderable state of this Graphic (default = true).

type GraphicMaterial

type GraphicMaterial struct {
	// contains filtered or unexported fields
}

GraphicMaterial specifies the material to be used for a subset of vertices from the Graphic geometry A Graphic object has at least one GraphicMaterial.

func (*GraphicMaterial) IGraphic

func (grmat *GraphicMaterial) IGraphic() IGraphic

IGraphic returns the graphic associated with the GraphicMaterial.

func (*GraphicMaterial) IMaterial

func (grmat *GraphicMaterial) IMaterial() material.IMaterial

IMaterial returns the material associated with the GraphicMaterial.

func (*GraphicMaterial) Render

func (grmat *GraphicMaterial) Render(gs *gls.GLS, rinfo *core.RenderInfo)

Render is called by the renderer to render this graphic material.

type IGraphic

type IGraphic interface {
	core.INode
	GetGraphic() *Graphic
	GetGeometry() *geometry.Geometry
	IGeometry() geometry.IGeometry
	SetRenderable(bool)
	Renderable() bool
	SetCullable(bool)
	Cullable() bool
	RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)
}

IGraphic is the interface for all Graphic objects.

type LineStrip

type LineStrip struct {
	Graphic // Embedded graphic object
	// contains filtered or unexported fields
}

LineStrip is a Graphic which is rendered as a collection of connected lines.

func NewLineStrip

func NewLineStrip(igeom geometry.IGeometry, imat material.IMaterial) *LineStrip

NewLineStrip creates and returns a pointer to a new LineStrip graphic with the specified geometry and material.

func (*LineStrip) RenderSetup

func (l *LineStrip) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the engine before drawing this geometry.

type Lines

type Lines struct {
	Graphic // Embedded graphic object
	// contains filtered or unexported fields
}

Lines is a Graphic which is rendered as a collection of independent lines.

func NewLines

func NewLines(igeom geometry.IGeometry, imat material.IMaterial) *Lines

NewLines returns a pointer to a new Lines object.

func (*Lines) Init

func (l *Lines) Init(igeom geometry.IGeometry, imat material.IMaterial)

Init initializes the Lines object and adds the specified material.

func (*Lines) RenderSetup

func (l *Lines) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the engine before drawing this geometry.

type Mesh

type Mesh struct {
	Graphic // Embedded graphic
	// contains filtered or unexported fields
}

Mesh is a Graphic with uniforms for the model, view, projection, and normal matrices.

func NewMesh

func NewMesh(igeom geometry.IGeometry, imat material.IMaterial) *Mesh

NewMesh creates and returns a pointer to a mesh with the specified geometry and material. If the mesh has multi materials, the material specified here must be nil and the individual materials must be add using "AddMaterial" or AddGroupMaterial".

func (*Mesh) AddGroupMaterial

func (m *Mesh) AddGroupMaterial(imat material.IMaterial, gindex int)

AddGroupMaterial adds a material for the specified geometry group.

func (*Mesh) AddMaterial

func (m *Mesh) AddMaterial(imat material.IMaterial, start, count int)

AddMaterial adds a material for the specified subset of vertices.

func (*Mesh) Clone

func (m *Mesh) Clone() core.INode

Clone clones the mesh and satisfies the INode interface.

func (*Mesh) Init

func (m *Mesh) Init(igeom geometry.IGeometry, imat material.IMaterial)

Init initializes the Mesh and its uniforms.

func (*Mesh) RenderSetup

func (m *Mesh) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the engine before drawing the mesh geometry It is responsible to updating the current shader uniforms with the model matrices.

func (*Mesh) SetMaterial

func (m *Mesh) SetMaterial(imat material.IMaterial)

SetMaterial clears all materials and adds the specified material for all vertices.

type Points

type Points struct {
	Graphic // Embedded graphic
	// contains filtered or unexported fields
}

Points represents a geometry containing only points

func NewPoints

func NewPoints(igeom geometry.IGeometry, imat material.IMaterial) *Points

NewPoints creates and returns a graphic points object with the specified geometry and material.

func (*Points) RenderSetup

func (p *Points) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the engine before rendering this graphic.

type RiggedMesh

type RiggedMesh struct {
	*Mesh // Embedded mesh
	// contains filtered or unexported fields
}

RiggedMesh is a Mesh associated with a skeleton.

func NewRiggedMesh

func NewRiggedMesh(mesh *Mesh) *RiggedMesh

NewRiggedMesh returns a new rigged mesh.

func (*RiggedMesh) RenderSetup

func (rm *RiggedMesh) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the renderer before drawing the geometry.

func (*RiggedMesh) SetSkeleton

func (rm *RiggedMesh) SetSkeleton(sk *Skeleton)

SetSkeleton sets the skeleton used by the rigged mesh.

func (*RiggedMesh) Skeleton

func (rm *RiggedMesh) Skeleton() *Skeleton

SetSkeleton returns the skeleton used by the rigged mesh.

type Skeleton

type Skeleton struct {
	// contains filtered or unexported fields
}

Skeleton contains armature information.

func NewSkeleton

func NewSkeleton() *Skeleton

NewSkeleton creates and returns a pointer to a new Skeleton.

func (*Skeleton) AddBone

func (sk *Skeleton) AddBone(node *core.Node, inverseBindMatrix *math32.Matrix4)

AddBone adds a bone to the skeleton along with an optional inverseBindMatrix.

func (*Skeleton) BoneMatrices

func (sk *Skeleton) BoneMatrices(invMat *math32.Matrix4) []math32.Matrix4

BoneMatrices calculates and returns the bone world matrices to be sent to the shader.

func (*Skeleton) Bones

func (sk *Skeleton) Bones() []*core.Node

Bones returns the list of bones in the skeleton.

type Skybox

type Skybox struct {
	Graphic // embedded graphic object
	// contains filtered or unexported fields
}

Skybox is the Graphic that represents a skybox.

func NewSkybox

func NewSkybox(data SkyboxData) (*Skybox, error)

NewSkybox creates and returns a pointer to a Skybox with the specified textures.

func (*Skybox) RenderSetup

func (skybox *Skybox) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup is called by the engine before drawing the skybox geometry It is responsible to updating the current shader uniforms with the model matrices.

type SkyboxData

type SkyboxData struct {
	DirAndPrefix string
	Extension    string
	Suffixes     [6]string
}

SkyboxData contains the data necessary to locate the textures for a Skybox in a concise manner.

type Sprite

type Sprite struct {
	Graphic // Embedded graphic
	// contains filtered or unexported fields
}

Sprite is a potentially animated image positioned in space that always faces the camera.

func NewSprite

func NewSprite(width, height float32, imat material.IMaterial) *Sprite

NewSprite creates and returns a pointer to a sprite with the specified dimensions and material

func (*Sprite) RenderSetup

func (s *Sprite) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo)

RenderSetup sets up the rendering of the sprite.

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