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Constants ¶
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const ( // ControllerName is the controller name that will be used when reporting events. ControllerName = "nodegroup-controller" // MonitorRetrySleepTime is the amount of time the node group controller that should // sleep between retrying NodeGroup updates. MonitorRetrySleepTime = 20 * time.Millisecond )
Variables ¶
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Functions ¶
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Types ¶
type Controller ¶
type Controller struct { client.Client // TODO: // not used EventRecorder record.EventRecorder }
Controller is to sync NodeGroup.
func (*Controller) GetNodesByLabelSelector ¶
GetNodesByLabelSelector get NodeList by matching label selector
func (*Controller) Reconcile ¶
func (c *Controller) Reconcile(ctx context.Context, req controllerruntime.Request) (controllerruntime.Result, error)
Reconcile performs a full reconciliation for the object referred to by the Request. The Controller will requeue the Request to be processed again if an error is non-nil or Result.Requeue is true, otherwise upon completion it will remove the work from the queue.
func (*Controller) SetupWithManager ¶
func (c *Controller) SetupWithManager(mgr controllerruntime.Manager) error
SetupWithManager creates a controller and register to controller manager.
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