vz

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Published: Dec 10, 2020 License: MIT Imports: 7 Imported by: 2

README

vz - Go binding with Apple Virtualization.framework

vz provides the power of the Apple Virtualization.framework in Go. Put here is block quote of overreview which is written what is Virtualization.framework from the document.

The Virtualization framework provides high-level APIs for creating and managing virtual machines on Apple silicon and Intel-based Mac computers. Use this framework to boot and run a Linux-based operating system in a custom environment that you define. The framework supports the Virtio specification, which defines standard interfaces for many device types, including network, socket, serial port, storage, entropy, and memory-balloon devices.

USAGE

Please see the example directory.

REQUIREMENTS

  • Higher or equal to macOS Big Sur (11.0.0)
  • Higher or equal to Go 1.16 in Apple M1 Users

IMPORTANT

For binaries used in this package, you need to create an entitlements file like the one below and apply the following command.

vz.entitlements
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>com.apple.security.virtualization</key>
	<true/>
</dict>
</plist>
$ codesign --entitlements vz.entitlements -s - <YOUR BINARY PATH>

A process must have the com.apple.security.virtualization entitlement to use the Virtualization APIs.

If you want to use VZBridgedNetworkDeviceAttachment, you need to add also com.apple.vm.networking entitlement.

TODO

LICENSE

MIT License

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type BootLoader

type BootLoader interface {
	NSObject
}

BootLoader is the interface of boot loader definitions. see: LinuxBootLoader

type BridgedNetwork

type BridgedNetwork interface {
	NSObject

	// NetworkInterfaces returns the list of network interfaces available for bridging.
	NetworkInterfaces() []BridgedNetwork

	// Identifier returns the unique identifier for this interface.
	// The identifier is the BSD name associated with the interface (e.g. "en0").
	Identifier() string

	// LocalizedDisplayName returns a display name if available (e.g. "Ethernet").
	LocalizedDisplayName() string
}

BridgedNetwork defines a network interface that bridges a physical interface with a virtual machine.

A bridged interface is shared between the virtual machine and the host system. Both host and virtual machine send and receive packets on the same physical interface but have distinct network layers.

The BridgedNetwork can be used with a BridgedNetworkDeviceAttachment to set up a network device NetworkDeviceConfiguration. TODO(codehex): implement... see: https://developer.apple.com/documentation/virtualization/vzbridgednetworkinterface?language=objc

type BridgedNetworkDeviceAttachment

type BridgedNetworkDeviceAttachment struct {
	// contains filtered or unexported fields
}

BridgedNetworkDeviceAttachment represents a physical interface on the host computer.

Use this struct when configuring a network interface for your virtual machine. A bridged network device sends and receives packets on the same physical interface as the host computer, but does so using a different network layer.

To use this attachment, your app must have the com.apple.vm.networking entitlement. If it doesn’t, the use of this attachment point results in an invalid VZVirtualMachineConfiguration object in objective-c.

see: https://developer.apple.com/documentation/virtualization/vzbridgednetworkdeviceattachment?language=objc

func NewBridgedNetworkDeviceAttachment

func NewBridgedNetworkDeviceAttachment(networkInterface BridgedNetwork) *BridgedNetworkDeviceAttachment

NewBridgedNetworkDeviceAttachment creates a new BridgedNetworkDeviceAttachment with networkInterface.

func (*BridgedNetworkDeviceAttachment) Ptr

func (o *BridgedNetworkDeviceAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*BridgedNetworkDeviceAttachment) Release

func (p *BridgedNetworkDeviceAttachment) Release()

Release releases allocated resources in objective-c world.

type DiskImageStorageDeviceAttachment

type DiskImageStorageDeviceAttachment struct {
	// contains filtered or unexported fields
}

DiskImageStorageDeviceAttachment is a storage device attachment using a disk image to implement the storage.

This storage device attachment uses a disk image on the host file system as the drive of the storage device. Only raw data disk images are supported. see: https://developer.apple.com/documentation/virtualization/vzdiskimagestoragedeviceattachment?language=objc

func NewDiskImageStorageDeviceAttachment

func NewDiskImageStorageDeviceAttachment(diskPath string, readOnly bool) (*DiskImageStorageDeviceAttachment, error)

NewDiskImageStorageDeviceAttachment initialize the attachment from a local file path. Returns error is not nil, assigned with the error if the initialization failed.

- diskPath is local file URL to the disk image in RAW format. - readOnly if YES, the device attachment is read-only, otherwise the device can write data to the disk image.

func (*DiskImageStorageDeviceAttachment) Ptr

func (o *DiskImageStorageDeviceAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*DiskImageStorageDeviceAttachment) Release

func (p *DiskImageStorageDeviceAttachment) Release()

Release releases allocated resources in objective-c world.

type FileHandleNetworkDeviceAttachment

type FileHandleNetworkDeviceAttachment struct {
	// contains filtered or unexported fields
}

FileHandleNetworkDeviceAttachment sending raw network packets over a file handle.

The file handle attachment transmits the raw packets/frames between the virtual network interface and a file handle. The data transmitted through this attachment is at the level of the data link layer. see: https://developer.apple.com/documentation/virtualization/vzfilehandlenetworkdeviceattachment?language=objc

func NewFileHandleNetworkDeviceAttachment

func NewFileHandleNetworkDeviceAttachment(file *os.File) *FileHandleNetworkDeviceAttachment

NewFileHandleNetworkDeviceAttachment initialize the attachment with a file handle.

file parameter is holding a connected datagram socket.

func (*FileHandleNetworkDeviceAttachment) Ptr

func (o *FileHandleNetworkDeviceAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*FileHandleNetworkDeviceAttachment) Release

func (p *FileHandleNetworkDeviceAttachment) Release()

Release releases allocated resources in objective-c world.

type FileHandleSerialPortAttachment

type FileHandleSerialPortAttachment struct {
	// contains filtered or unexported fields
}

FileHandleSerialPortAttachment defines a serial port attachment from a file handle.

Data written to fileHandleForReading goes to the guest. Data sent from the guest appears on fileHandleForWriting. see: https://developer.apple.com/documentation/virtualization/vzfilehandleserialportattachment?language=objc

func NewFileHandleSerialPortAttachment

func NewFileHandleSerialPortAttachment(read, write *os.File) *FileHandleSerialPortAttachment

NewFileHandleSerialPortAttachment intialize the FileHandleSerialPortAttachment from file handles.

read parameter is an *os.File for reading from the file. write parameter is an *os.File for writing to the file.

func (*FileHandleSerialPortAttachment) Ptr

func (o *FileHandleSerialPortAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*FileHandleSerialPortAttachment) Release

func (p *FileHandleSerialPortAttachment) Release()

Release releases allocated resources in objective-c world.

type FileSerialPortAttachment

type FileSerialPortAttachment struct {
	// contains filtered or unexported fields
}

FileSerialPortAttachment defines a serial port attachment from a file.

Any data sent by the guest on the serial interface is written to the file. No data is sent to the guest over serial with this attachment. see: https://developer.apple.com/documentation/virtualization/vzfileserialportattachment?language=objc

func NewFileSerialPortAttachment

func NewFileSerialPortAttachment(path string, shouldAppend bool) (*FileSerialPortAttachment, error)

NewFileSerialPortAttachment initialize the FileSerialPortAttachment from a path of a file. If error is not nil, used to report errors if intialization fails.

  • path of the file for the attachment on the local file system.
  • shouldAppend True if the file should be opened in append mode, false otherwise. When a file is opened in append mode, writing to that file will append to the end of it.

func (*FileSerialPortAttachment) Ptr

func (o *FileSerialPortAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*FileSerialPortAttachment) Release

func (p *FileSerialPortAttachment) Release()

Release releases allocated resources in objective-c world.

type LinuxBootLoader

type LinuxBootLoader struct {
	// contains filtered or unexported fields
}

LinuxBootLoader Boot loader configuration for a Linux kernel.

func NewLinuxBootLoader

func NewLinuxBootLoader(vmlinuz string, opts ...LinuxBootLoaderOption) *LinuxBootLoader

NewLinuxBootLoader creates a LinuxBootLoader with the Linux kernel passed as Path.

func (*LinuxBootLoader) Ptr

func (o *LinuxBootLoader) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*LinuxBootLoader) Release

func (p *LinuxBootLoader) Release()

Release releases allocated resources in objective-c world.

func (*LinuxBootLoader) String

func (b *LinuxBootLoader) String() string

type LinuxBootLoaderOption

type LinuxBootLoaderOption func(b *LinuxBootLoader)

func WithCommandLine

func WithCommandLine(cmdLine string) LinuxBootLoaderOption

WithCommandLine sets the command-line parameters. see: https://www.kernel.org/doc/html/latest/admin-guide/kernel-parameters.html

func WithInitrd

func WithInitrd(initrdPath string) LinuxBootLoaderOption

WithInitrd sets the optional initial RAM disk.

type MemoryBalloonDeviceConfiguration

type MemoryBalloonDeviceConfiguration interface {
	NSObject
}

MemoryBalloonDeviceConfiguration for a memory balloon device configuration.

type NATNetworkDeviceAttachment

type NATNetworkDeviceAttachment struct {
	// contains filtered or unexported fields
}

Network device attachment using network address translation (NAT) with outside networks.

Using the NAT attachment type, the host serves as router and performs network address translation for accesses to outside networks. see: https://developer.apple.com/documentation/virtualization/vznatnetworkdeviceattachment?language=objc

func NewNATNetworkDeviceAttachment

func NewNATNetworkDeviceAttachment() *NATNetworkDeviceAttachment

NewNATNetworkDeviceAttachment creates a new NATNetworkDeviceAttachment.

func (*NATNetworkDeviceAttachment) Ptr

func (o *NATNetworkDeviceAttachment) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*NATNetworkDeviceAttachment) Release

func (p *NATNetworkDeviceAttachment) Release()

Release releases allocated resources in objective-c world.

type NSError

type NSError struct {
	Domain               string
	Code                 int
	LocalizedDescription string
	UserInfo             string
	// contains filtered or unexported fields
}

NSError indicates NSError.

func (*NSError) Error

func (n *NSError) Error() string

func (*NSError) Ptr

func (o *NSError) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*NSError) Release

func (p *NSError) Release()

Release releases allocated resources in objective-c world.

type NSObject

type NSObject interface {
	Ptr() unsafe.Pointer
}

NSObject indicates NSObject

type NetworkDeviceAttachment

type NetworkDeviceAttachment interface {
	NSObject
}

NetworkDeviceAttachment for a network device attachment. see: https://developer.apple.com/documentation/virtualization/vznetworkdeviceattachment?language=objc

type SerialPortAttachment

type SerialPortAttachment interface {
	NSObject
}

SerialPortAttachment interface for a serial port attachment.

A serial port attachment defines how the virtual machine's serial port interfaces with the host system.

type SocketDeviceConfiguration

type SocketDeviceConfiguration interface {
	NSObject
}

SocketDeviceConfiguration for a socket device configuration.

type StorageDeviceAttachment

type StorageDeviceAttachment interface {
	NSObject
}

StorageDeviceAttachment for a storage device attachment.

A storage device attachment defines how a virtual machine storage device interfaces with the host system. see: https://developer.apple.com/documentation/virtualization/vzstoragedeviceattachment?language=objc

type StorageDeviceConfiguration

type StorageDeviceConfiguration interface {
	NSObject
}

StorageDeviceConfiguration for a storage device configuration.

type VirtioBlockDeviceConfiguration

type VirtioBlockDeviceConfiguration struct {
	// contains filtered or unexported fields
}

VirtioBlockDeviceConfiguration is a configuration of a paravirtualized storage device of type Virtio Block Device.

This device configuration creates a storage device using paravirtualization. The emulated device follows the Virtio Block Device specification.

The host implementation of the device is done through an attachment subclassing VZStorageDeviceAttachment like VZDiskImageStorageDeviceAttachment. see: https://developer.apple.com/documentation/virtualization/vzvirtioblockdeviceconfiguration?language=objc

func NewVirtioBlockDeviceConfiguration

func NewVirtioBlockDeviceConfiguration(attachment StorageDeviceAttachment) *VirtioBlockDeviceConfiguration

NewVirtioBlockDeviceConfiguration initialize a VZVirtioBlockDeviceConfiguration with a device attachment.

- attachment The storage device attachment. This defines how the virtualized device operates on the host side.

func (*VirtioBlockDeviceConfiguration) Ptr

func (o *VirtioBlockDeviceConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioBlockDeviceConfiguration) Release

func (p *VirtioBlockDeviceConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtioConsoleDeviceSerialPortConfiguration

type VirtioConsoleDeviceSerialPortConfiguration struct {
	// contains filtered or unexported fields
}

VirtioConsoleDeviceSerialPortConfiguration represents Virtio Console Serial Port Device.

The device creates a console which enables communication between the host and the guest through the Virtio interface. The device sets up a single port on the Virtio console device. see: https://developer.apple.com/documentation/virtualization/vzvirtioconsoledeviceserialportconfiguration?language=objc

func NewVirtioConsoleDeviceSerialPortConfiguration

func NewVirtioConsoleDeviceSerialPortConfiguration(attachment SerialPortAttachment) *VirtioConsoleDeviceSerialPortConfiguration

NewVirtioConsoleDeviceSerialPortConfiguration creates a new NewVirtioConsoleDeviceSerialPortConfiguration.

func (*VirtioConsoleDeviceSerialPortConfiguration) Ptr

func (o *VirtioConsoleDeviceSerialPortConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioConsoleDeviceSerialPortConfiguration) Release

func (p *VirtioConsoleDeviceSerialPortConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtioEntropyDeviceConfiguration

type VirtioEntropyDeviceConfiguration struct {
	// contains filtered or unexported fields
}

VirtioEntropyDeviceConfiguration is used to expose a source of entropy for the guest operating system’s random-number generator. When you create this object and add it to your virtual machine’s configuration, the virtual machine configures a Virtio-compliant entropy device. The guest operating system uses this device as a seed to generate random numbers.

see: https://developer.apple.com/documentation/virtualization/vzvirtioentropydeviceconfiguration?language=objc

func NewVirtioEntropyDeviceConfiguration

func NewVirtioEntropyDeviceConfiguration() *VirtioEntropyDeviceConfiguration

NewVirtioEntropyDeviceConfiguration creates a new Virtio Entropy Device confiuration.

func (*VirtioEntropyDeviceConfiguration) Ptr

func (o *VirtioEntropyDeviceConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioEntropyDeviceConfiguration) Release

func (p *VirtioEntropyDeviceConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtioNetworkDeviceConfiguration

type VirtioNetworkDeviceConfiguration struct {
	// contains filtered or unexported fields
}

VirtioNetworkDeviceConfiguration is configuration of a paravirtualized network device of type Virtio Network Device.

The communication channel used on the host is defined through the attachment. It is set with the VZNetworkDeviceConfiguration.attachment property in objective-c.

The configuration is only valid with valid MACAddress and attachment.

see: https://developer.apple.com/documentation/virtualization/vzvirtionetworkdeviceconfiguration?language=objc

func NewVirtioNetworkDeviceConfiguration

func NewVirtioNetworkDeviceConfiguration(attachment NetworkDeviceAttachment) *VirtioNetworkDeviceConfiguration

NewVirtioNetworkDeviceConfiguration creates a new VirtioNetworkDeviceConfiguration with NetworkDeviceAttachment.

func (*VirtioNetworkDeviceConfiguration) Ptr

func (o *VirtioNetworkDeviceConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioNetworkDeviceConfiguration) Release

func (p *VirtioNetworkDeviceConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtioSocketDeviceConfiguration

type VirtioSocketDeviceConfiguration struct {
	// contains filtered or unexported fields
}

VirtioSocketDeviceConfiguration is a configuration of the Virtio socket device.

This configuration creates a Virtio socket device for the guest which communicates with the host through the Virtio interface. Only one Virtio socket device can be used per virtual machine. see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketdeviceconfiguration?language=objc

func NewVirtioSocketDeviceConfiguration

func NewVirtioSocketDeviceConfiguration() *VirtioSocketDeviceConfiguration

NewVirtioSocketDeviceConfiguration creates a new VirtioSocketDeviceConfiguration.

func (*VirtioSocketDeviceConfiguration) Ptr

func (o *VirtioSocketDeviceConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioSocketDeviceConfiguration) Release

func (p *VirtioSocketDeviceConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtioTraditionalMemoryBalloonDeviceConfiguration

type VirtioTraditionalMemoryBalloonDeviceConfiguration struct {
	// contains filtered or unexported fields
}

VirtioTraditionalMemoryBalloonDeviceConfiguration is a configuration of the Virtio traditional memory balloon device.

see: https://developer.apple.com/documentation/virtualization/vzvirtiotraditionalmemoryballoondeviceconfiguration?language=objc

func NewVirtioTraditionalMemoryBalloonDeviceConfiguration

func NewVirtioTraditionalMemoryBalloonDeviceConfiguration() *VirtioTraditionalMemoryBalloonDeviceConfiguration

NewVirtioTraditionalMemoryBalloonDeviceConfiguration creates a new VirtioTraditionalMemoryBalloonDeviceConfiguration.

func (*VirtioTraditionalMemoryBalloonDeviceConfiguration) Ptr

func (o *VirtioTraditionalMemoryBalloonDeviceConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtioTraditionalMemoryBalloonDeviceConfiguration) Release

func (p *VirtioTraditionalMemoryBalloonDeviceConfiguration) Release()

Release releases allocated resources in objective-c world.

type VirtualMachine

type VirtualMachine struct {
	// contains filtered or unexported fields
}

VirtualMachine represents the entire state of a single virtual machine.

A Virtual Machine is the emulation of a complete hardware machine of the same architecture as the real hardware machine. When executing the Virtual Machine, the Virtualization framework uses certain hardware resources and emulates others to provide isolation and great performance.

The definition of a virtual machine starts with its configuration. This is done by setting up a VirtualMachineConfiguration struct. Once configured, the virtual machine can be started with (*VirtualMachine).Start() method.

Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement. see: https://developer.apple.com/documentation/virtualization/vzvirtualmachine?language=objc

func NewVirtualMachine

func NewVirtualMachine(config *VirtualMachineConfiguration) *VirtualMachine

NewVirtualMachine creates a new VirtualMachine with VirtualMachineConfiguration.

The configuration must be valid. Validation can be performed at runtime with (*VirtualMachineConfiguration).Validate() method. The configuration is copied by the initializer.

A new dispatch queue will create when called this function. Every operation on the virtual machine must be done on that queue. The callbacks and delegate methods are invoked on that queue.

func (*VirtualMachine) CanPause

func (v *VirtualMachine) CanPause() bool

CanPause returns true if the machine is in a state that can be paused.

func (*VirtualMachine) CanRequestStop

func (v *VirtualMachine) CanRequestStop() bool

CanRequestStop returns whether the machine is in a state where the guest can be asked to stop.

func (*VirtualMachine) CanResume

func (v *VirtualMachine) CanResume() bool

CanResume returns true if the machine is in a state that can be resumed.

func (*VirtualMachine) CanStart

func (v *VirtualMachine) CanStart() bool

CanStart returns true if the machine is in a state that can be started.

func (*VirtualMachine) Pause

func (v *VirtualMachine) Pause(fn func(error))

Pause a virtual machine that is in Running state.

- fn parameter called after the virtual machine has been successfully paused or on error. The error parameter passed to the block is null if the start was successful.

func (*VirtualMachine) Ptr

func (o *VirtualMachine) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtualMachine) Release

func (p *VirtualMachine) Release()

Release releases allocated resources in objective-c world.

func (*VirtualMachine) RequestStop

func (v *VirtualMachine) RequestStop() (bool, error)

RequestStop requests that the guest turns itself off.

If returned error is not nil, assigned with the error if the request failed. Returens true if the request was made successfully.

func (*VirtualMachine) Resume

func (v *VirtualMachine) Resume(fn func(error))

Resume a virtual machine that is in the Paused state.

- fn parameter called after the virtual machine has been successfully resumed or on error. The error parameter passed to the block is null if the resumption was successful.

func (*VirtualMachine) Start

func (v *VirtualMachine) Start(fn func(error))

Start a virtual machine that is in either Stopped or Error state.

- fn parameter called after the virtual machine has been successfully started or on error. The error parameter passed to the block is null if the start was successful.

func (*VirtualMachine) State

State represents execution state of the virtual machine.

func (*VirtualMachine) StateChangedNotify added in v0.0.2

func (v *VirtualMachine) StateChangedNotify() <-chan VirtualMachineState

StateChangedNotify gets notification is changed execution state of the virtual machine.

type VirtualMachineConfiguration

type VirtualMachineConfiguration struct {
	// contains filtered or unexported fields
}

VirtualMachineConfiguration defines the configuration of a VirtualMachine.

The following properties must be configured before creating a virtual machine:

  • bootLoader

The configuration of devices is often done in two parts: - Device configuration - Device attachment

The device configuration defines the characteristics of the emulated hardware device. For example, for a network device, the device configuration defines the type of network adapter present in the virtual machine and its MAC address.

The device attachment defines the host machine's resources that are exposed by the virtual device. For example, for a network device, the device attachment can be virtual network interface with a NAT to the real network.

Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement. A VirtualMachineConfiguration is considered invalid if the application does not have the entitlement.

see: https://developer.apple.com/documentation/virtualization/vzvirtualmachineconfiguration?language=objc

func NewVirtualMachineConfiguration

func NewVirtualMachineConfiguration(bootLoader BootLoader, cpu uint, memorySize uint64) *VirtualMachineConfiguration

NewVirtualMachineConfiguration creates a new configuration.

  • bootLoader parameter is used when the virtual machine starts.
  • cpu parameter is The number of CPUs must be a value between VZVirtualMachineConfiguration.minimumAllowedCPUCount and VZVirtualMachineConfiguration.maximumAllowedCPUCount.
  • memorySize parameter represents memory size in bytes. The memory size must be a multiple of a 1 megabyte (1024 * 1024 bytes) between VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.maximumAllowedMemorySize.

func (*VirtualMachineConfiguration) Ptr

func (o *VirtualMachineConfiguration) Ptr() unsafe.Pointer

Ptr returns raw pointer.

func (*VirtualMachineConfiguration) Release

func (p *VirtualMachineConfiguration) Release()

Release releases allocated resources in objective-c world.

func (*VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration(cs []*VirtioEntropyDeviceConfiguration)

SetEntropyDevicesVirtualMachineConfiguration sets list of entropy devices. Empty by default.

func (*VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration(cs []MemoryBalloonDeviceConfiguration)

SetMemoryBalloonDevicesVirtualMachineConfiguration sets list of memory balloon devices. Empty by default.

func (*VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration(cs []*VirtioNetworkDeviceConfiguration)

SetNetworkDevicesVirtualMachineConfiguration sets list of network adapters. Empty by default.

func (*VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration(cs []*VirtioConsoleDeviceSerialPortConfiguration)

SetSerialPortsVirtualMachineConfiguration sets list of serial ports. Empty by default.

func (*VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration(cs []SocketDeviceConfiguration)

SetSocketDevicesVirtualMachineConfiguration sets list of socket devices. Empty by default.

func (*VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration

func (v *VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration(cs []StorageDeviceConfiguration)

SetStorageDevicesVirtualMachineConfiguration sets list of disk devices. Empty by default.

func (*VirtualMachineConfiguration) Validate

func (v *VirtualMachineConfiguration) Validate() (bool, error)

Validate the configuration.

Return true if the configuration is valid. If error is not nil, assigned with the validation error if the validation failed.

type VirtualMachineState

type VirtualMachineState int

VirtualMachineState represents execution state of the virtual machine.

const (
	// VirtualMachineStateStopped Initial state before the virtual machine is started.
	VirtualMachineStateStopped VirtualMachineState = iota

	// VirtualMachineStateRunning Running virtual machine.
	VirtualMachineStateRunning

	// VirtualMachineStatePaused A started virtual machine is paused.
	// This state can only be transitioned from VirtualMachineStatePausing.
	VirtualMachineStatePaused

	// VirtualMachineStateError The virtual machine has encountered an internal error.
	VirtualMachineStateError

	// VirtualMachineStateStarting The virtual machine is configuring the hardware and starting.
	VirtualMachineStateStarting

	// VirtualMachineStatePausing The virtual machine is being paused.
	// This is the intermediate state between VirtualMachineStateRunning and VirtualMachineStatePaused.
	VirtualMachineStatePausing

	// VirtualMachineStateResuming The virtual machine is being resumed.
	// This is the intermediate state between VirtualMachineStatePaused and VirtualMachineStateRunning.
	VirtualMachineStateResuming
)

Directories

Path Synopsis
example module

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