Documentation ¶
Index ¶
- type PlayerFilterBuilder
- func (p *PlayerFilterBuilder) And() *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) Build() string
- func (p *PlayerFilterBuilder) IsMale(isMale bool) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) IsMaleObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) KBoolV(key string, value bool) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) KNumberV(key string, value float64) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) KObjectV(key string, value builder.FilterBuilderObject) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) KStringV(key string, value string) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) Level(level int) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) LevelObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) Or() *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) Reset()
- func (p *PlayerFilterBuilder) UserName(userName string) *PlayerFilterBuilder
- func (p *PlayerFilterBuilder) UserNameObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type PlayerFilterBuilder ¶
type PlayerFilterBuilder struct {
// contains filtered or unexported fields
}
func NewPlayerFilterBuilder ¶
func NewPlayerFilterBuilder() *PlayerFilterBuilder
func (*PlayerFilterBuilder) And ¶
func (p *PlayerFilterBuilder) And() *PlayerFilterBuilder
func (*PlayerFilterBuilder) Build ¶
func (p *PlayerFilterBuilder) Build() string
func (*PlayerFilterBuilder) IsMale ¶
func (p *PlayerFilterBuilder) IsMale(isMale bool) *PlayerFilterBuilder
func (*PlayerFilterBuilder) IsMaleObject ¶
func (p *PlayerFilterBuilder) IsMaleObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
func (*PlayerFilterBuilder) KBoolV ¶
func (p *PlayerFilterBuilder) KBoolV(key string, value bool) *PlayerFilterBuilder
func (*PlayerFilterBuilder) KNumberV ¶
func (p *PlayerFilterBuilder) KNumberV(key string, value float64) *PlayerFilterBuilder
func (*PlayerFilterBuilder) KObjectV ¶
func (p *PlayerFilterBuilder) KObjectV(key string, value builder.FilterBuilderObject) *PlayerFilterBuilder
func (*PlayerFilterBuilder) KStringV ¶
func (p *PlayerFilterBuilder) KStringV(key string, value string) *PlayerFilterBuilder
func (*PlayerFilterBuilder) Level ¶
func (p *PlayerFilterBuilder) Level(level int) *PlayerFilterBuilder
func (*PlayerFilterBuilder) LevelObject ¶
func (p *PlayerFilterBuilder) LevelObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
func (*PlayerFilterBuilder) Or ¶
func (p *PlayerFilterBuilder) Or() *PlayerFilterBuilder
func (*PlayerFilterBuilder) Reset ¶
func (p *PlayerFilterBuilder) Reset()
func (*PlayerFilterBuilder) UserName ¶
func (p *PlayerFilterBuilder) UserName(userName string) *PlayerFilterBuilder
func (*PlayerFilterBuilder) UserNameObject ¶
func (p *PlayerFilterBuilder) UserNameObject(obj builder.FilterBuilderObject) *PlayerFilterBuilder
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