Documentation
¶
Index ¶
- Variables
- func RegisterGameServerServiceServer(s grpc.ServiceRegistrar, srv GameServerServiceServer)
- func RegisterGameServerSetServiceServer(s grpc.ServiceRegistrar, srv GameServerSetServiceServer)
- type DeleteGameServerResult
- func (*DeleteGameServerResult) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerResult) GetError() string
- func (x *DeleteGameServerResult) GetGameServer() string
- func (*DeleteGameServerResult) ProtoMessage()
- func (x *DeleteGameServerResult) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerResult) Reset()
- func (x *DeleteGameServerResult) String() string
- type DeleteGameServerSetResult
- func (*DeleteGameServerSetResult) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerSetResult) GetError() string
- func (x *DeleteGameServerSetResult) GetGameServerSet() string
- func (*DeleteGameServerSetResult) ProtoMessage()
- func (x *DeleteGameServerSetResult) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerSetResult) Reset()
- func (x *DeleteGameServerSetResult) String() string
- type DeleteGameServerSetsRequest
- func (*DeleteGameServerSetsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerSetsRequest) GetFilter() string
- func (*DeleteGameServerSetsRequest) ProtoMessage()
- func (x *DeleteGameServerSetsRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerSetsRequest) Reset()
- func (x *DeleteGameServerSetsRequest) String() string
- type DeleteGameServerSetsResponse
- func (*DeleteGameServerSetsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServerSetsResponse) GetResults() []*DeleteGameServerSetResult
- func (*DeleteGameServerSetsResponse) ProtoMessage()
- func (x *DeleteGameServerSetsResponse) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServerSetsResponse) Reset()
- func (x *DeleteGameServerSetsResponse) String() string
- type DeleteGameServersRequest
- func (*DeleteGameServersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServersRequest) GetFilter() string
- func (*DeleteGameServersRequest) ProtoMessage()
- func (x *DeleteGameServersRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServersRequest) Reset()
- func (x *DeleteGameServersRequest) String() string
- type DeleteGameServersResponse
- func (*DeleteGameServersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameServersResponse) GetResults() []*DeleteGameServerResult
- func (*DeleteGameServersResponse) ProtoMessage()
- func (x *DeleteGameServersResponse) ProtoReflect() protoreflect.Message
- func (x *DeleteGameServersResponse) Reset()
- func (x *DeleteGameServersResponse) String() string
- type GameServerServiceClient
- type GameServerServiceServer
- type GameServerSetServiceClient
- type GameServerSetServiceServer
- type GetGameServerSetsRequest
- func (*GetGameServerSetsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerSetsRequest) GetFilter() string
- func (*GetGameServerSetsRequest) ProtoMessage()
- func (x *GetGameServerSetsRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServerSetsRequest) Reset()
- func (x *GetGameServerSetsRequest) String() string
- type GetGameServerSetsResponse
- func (*GetGameServerSetsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServerSetsResponse) GetGameServerSets() []string
- func (*GetGameServerSetsResponse) ProtoMessage()
- func (x *GetGameServerSetsResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameServerSetsResponse) Reset()
- func (x *GetGameServerSetsResponse) String() string
- type GetGameServersRequest
- func (*GetGameServersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServersRequest) GetFilter() string
- func (*GetGameServersRequest) ProtoMessage()
- func (x *GetGameServersRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameServersRequest) Reset()
- func (x *GetGameServersRequest) String() string
- type GetGameServersResponse
- func (*GetGameServersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameServersResponse) GetGameServers() []string
- func (*GetGameServersResponse) ProtoMessage()
- func (x *GetGameServersResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameServersResponse) Reset()
- func (x *GetGameServersResponse) String() string
- type UnimplementedGameServerServiceServer
- func (UnimplementedGameServerServiceServer) DeleteGameServers(context.Context, *DeleteGameServersRequest) (*DeleteGameServersResponse, error)
- func (UnimplementedGameServerServiceServer) GetGameServers(context.Context, *GetGameServersRequest) (*GetGameServersResponse, error)
- func (UnimplementedGameServerServiceServer) UpdateGameServers(context.Context, *UpdateGameServersRequest) (*UpdateGameServersResponse, error)
- type UnimplementedGameServerSetServiceServer
- func (UnimplementedGameServerSetServiceServer) DeleteGameServerSets(context.Context, *DeleteGameServerSetsRequest) (*DeleteGameServerSetsResponse, error)
- func (UnimplementedGameServerSetServiceServer) GetGameServerSets(context.Context, *GetGameServerSetsRequest) (*GetGameServerSetsResponse, error)
- func (UnimplementedGameServerSetServiceServer) UpdateGameServerSets(context.Context, *UpdateGameServerSetsRequest) (*UpdateGameServerSetsResponse, error)
- type UnsafeGameServerServiceServer
- type UnsafeGameServerSetServiceServer
- type UpdateGameServerResult
- func (*UpdateGameServerResult) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerResult) GetError() string
- func (x *UpdateGameServerResult) GetGameServer() string
- func (x *UpdateGameServerResult) GetUpdatedGameServer() string
- func (*UpdateGameServerResult) ProtoMessage()
- func (x *UpdateGameServerResult) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerResult) Reset()
- func (x *UpdateGameServerResult) String() string
- type UpdateGameServerSetResult
- func (*UpdateGameServerSetResult) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerSetResult) GetError() string
- func (x *UpdateGameServerSetResult) GetGameServerSet() string
- func (x *UpdateGameServerSetResult) GetUpdatedGameServerSet() string
- func (*UpdateGameServerSetResult) ProtoMessage()
- func (x *UpdateGameServerSetResult) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerSetResult) Reset()
- func (x *UpdateGameServerSetResult) String() string
- type UpdateGameServerSetsRequest
- func (*UpdateGameServerSetsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerSetsRequest) GetFilter() string
- func (x *UpdateGameServerSetsRequest) GetJsonPatch() string
- func (*UpdateGameServerSetsRequest) ProtoMessage()
- func (x *UpdateGameServerSetsRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerSetsRequest) Reset()
- func (x *UpdateGameServerSetsRequest) String() string
- type UpdateGameServerSetsResponse
- func (*UpdateGameServerSetsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServerSetsResponse) GetResults() []*UpdateGameServerSetResult
- func (*UpdateGameServerSetsResponse) ProtoMessage()
- func (x *UpdateGameServerSetsResponse) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServerSetsResponse) Reset()
- func (x *UpdateGameServerSetsResponse) String() string
- type UpdateGameServersRequest
- func (*UpdateGameServersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServersRequest) GetFilter() string
- func (x *UpdateGameServersRequest) GetJsonPatch() string
- func (*UpdateGameServersRequest) ProtoMessage()
- func (x *UpdateGameServersRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServersRequest) Reset()
- func (x *UpdateGameServersRequest) String() string
- type UpdateGameServersResponse
- func (*UpdateGameServersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameServersResponse) GetResults() []*UpdateGameServerResult
- func (*UpdateGameServersResponse) ProtoMessage()
- func (x *UpdateGameServersResponse) ProtoReflect() protoreflect.Message
- func (x *UpdateGameServersResponse) Reset()
- func (x *UpdateGameServersResponse) String() string
Constants ¶
This section is empty.
Variables ¶
var File_kruise_game_api_proto protoreflect.FileDescriptor
var GameServerService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "kruisegameapi.GameServerService", HandlerType: (*GameServerServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "GetGameServers", Handler: _GameServerService_GetGameServers_Handler, }, { MethodName: "UpdateGameServers", Handler: _GameServerService_UpdateGameServers_Handler, }, { MethodName: "DeleteGameServers", Handler: _GameServerService_DeleteGameServers_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "kruise_game_api.proto", }
GameServerService_ServiceDesc is the grpc.ServiceDesc for GameServerService service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)
var GameServerSetService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "kruisegameapi.GameServerSetService", HandlerType: (*GameServerSetServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "GetGameServerSets", Handler: _GameServerSetService_GetGameServerSets_Handler, }, { MethodName: "UpdateGameServerSets", Handler: _GameServerSetService_UpdateGameServerSets_Handler, }, { MethodName: "DeleteGameServerSets", Handler: _GameServerSetService_DeleteGameServerSets_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "kruise_game_api.proto", }
GameServerSetService_ServiceDesc is the grpc.ServiceDesc for GameServerSetService service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)
Functions ¶
func RegisterGameServerServiceServer ¶
func RegisterGameServerServiceServer(s grpc.ServiceRegistrar, srv GameServerServiceServer)
func RegisterGameServerSetServiceServer ¶
func RegisterGameServerSetServiceServer(s grpc.ServiceRegistrar, srv GameServerSetServiceServer)
Types ¶
type DeleteGameServerResult ¶
type DeleteGameServerResult struct { GameServer string `protobuf:"bytes,1,opt,name=game_server,json=gameServer,proto3" json:"game_server,omitempty"` Error *string `protobuf:"bytes,2,opt,name=error,proto3,oneof" json:"error,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServerResult) Descriptor
deprecated
func (*DeleteGameServerResult) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerResult.ProtoReflect.Descriptor instead.
func (*DeleteGameServerResult) GetError ¶
func (x *DeleteGameServerResult) GetError() string
func (*DeleteGameServerResult) GetGameServer ¶
func (x *DeleteGameServerResult) GetGameServer() string
func (*DeleteGameServerResult) ProtoMessage ¶
func (*DeleteGameServerResult) ProtoMessage()
func (*DeleteGameServerResult) ProtoReflect ¶
func (x *DeleteGameServerResult) ProtoReflect() protoreflect.Message
func (*DeleteGameServerResult) Reset ¶
func (x *DeleteGameServerResult) Reset()
func (*DeleteGameServerResult) String ¶
func (x *DeleteGameServerResult) String() string
type DeleteGameServerSetResult ¶
type DeleteGameServerSetResult struct { GameServerSet string `protobuf:"bytes,1,opt,name=game_server_set,json=gameServerSet,proto3" json:"game_server_set,omitempty"` Error *string `protobuf:"bytes,2,opt,name=error,proto3,oneof" json:"error,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServerSetResult) Descriptor
deprecated
func (*DeleteGameServerSetResult) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerSetResult.ProtoReflect.Descriptor instead.
func (*DeleteGameServerSetResult) GetError ¶
func (x *DeleteGameServerSetResult) GetError() string
func (*DeleteGameServerSetResult) GetGameServerSet ¶
func (x *DeleteGameServerSetResult) GetGameServerSet() string
func (*DeleteGameServerSetResult) ProtoMessage ¶
func (*DeleteGameServerSetResult) ProtoMessage()
func (*DeleteGameServerSetResult) ProtoReflect ¶
func (x *DeleteGameServerSetResult) ProtoReflect() protoreflect.Message
func (*DeleteGameServerSetResult) Reset ¶
func (x *DeleteGameServerSetResult) Reset()
func (*DeleteGameServerSetResult) String ¶
func (x *DeleteGameServerSetResult) String() string
type DeleteGameServerSetsRequest ¶
type DeleteGameServerSetsRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServerSetsRequest) Descriptor
deprecated
func (*DeleteGameServerSetsRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerSetsRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServerSetsRequest) GetFilter ¶
func (x *DeleteGameServerSetsRequest) GetFilter() string
func (*DeleteGameServerSetsRequest) ProtoMessage ¶
func (*DeleteGameServerSetsRequest) ProtoMessage()
func (*DeleteGameServerSetsRequest) ProtoReflect ¶
func (x *DeleteGameServerSetsRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameServerSetsRequest) Reset ¶
func (x *DeleteGameServerSetsRequest) Reset()
func (*DeleteGameServerSetsRequest) String ¶
func (x *DeleteGameServerSetsRequest) String() string
type DeleteGameServerSetsResponse ¶
type DeleteGameServerSetsResponse struct { Results []*DeleteGameServerSetResult `protobuf:"bytes,1,rep,name=results,proto3" json:"results,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServerSetsResponse) Descriptor
deprecated
func (*DeleteGameServerSetsResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServerSetsResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameServerSetsResponse) GetResults ¶
func (x *DeleteGameServerSetsResponse) GetResults() []*DeleteGameServerSetResult
func (*DeleteGameServerSetsResponse) ProtoMessage ¶
func (*DeleteGameServerSetsResponse) ProtoMessage()
func (*DeleteGameServerSetsResponse) ProtoReflect ¶
func (x *DeleteGameServerSetsResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameServerSetsResponse) Reset ¶
func (x *DeleteGameServerSetsResponse) Reset()
func (*DeleteGameServerSetsResponse) String ¶
func (x *DeleteGameServerSetsResponse) String() string
type DeleteGameServersRequest ¶
type DeleteGameServersRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServersRequest) Descriptor
deprecated
func (*DeleteGameServersRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServersRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameServersRequest) GetFilter ¶
func (x *DeleteGameServersRequest) GetFilter() string
func (*DeleteGameServersRequest) ProtoMessage ¶
func (*DeleteGameServersRequest) ProtoMessage()
func (*DeleteGameServersRequest) ProtoReflect ¶
func (x *DeleteGameServersRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameServersRequest) Reset ¶
func (x *DeleteGameServersRequest) Reset()
func (*DeleteGameServersRequest) String ¶
func (x *DeleteGameServersRequest) String() string
type DeleteGameServersResponse ¶
type DeleteGameServersResponse struct { Results []*DeleteGameServerResult `protobuf:"bytes,1,rep,name=results,proto3" json:"results,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameServersResponse) Descriptor
deprecated
func (*DeleteGameServersResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameServersResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameServersResponse) GetResults ¶
func (x *DeleteGameServersResponse) GetResults() []*DeleteGameServerResult
func (*DeleteGameServersResponse) ProtoMessage ¶
func (*DeleteGameServersResponse) ProtoMessage()
func (*DeleteGameServersResponse) ProtoReflect ¶
func (x *DeleteGameServersResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameServersResponse) Reset ¶
func (x *DeleteGameServersResponse) Reset()
func (*DeleteGameServersResponse) String ¶
func (x *DeleteGameServersResponse) String() string
type GameServerServiceClient ¶
type GameServerServiceClient interface { GetGameServers(ctx context.Context, in *GetGameServersRequest, opts ...grpc.CallOption) (*GetGameServersResponse, error) UpdateGameServers(ctx context.Context, in *UpdateGameServersRequest, opts ...grpc.CallOption) (*UpdateGameServersResponse, error) DeleteGameServers(ctx context.Context, in *DeleteGameServersRequest, opts ...grpc.CallOption) (*DeleteGameServersResponse, error) }
GameServerServiceClient is the client API for GameServerService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
func NewGameServerServiceClient ¶
func NewGameServerServiceClient(cc grpc.ClientConnInterface) GameServerServiceClient
type GameServerServiceServer ¶
type GameServerServiceServer interface { GetGameServers(context.Context, *GetGameServersRequest) (*GetGameServersResponse, error) UpdateGameServers(context.Context, *UpdateGameServersRequest) (*UpdateGameServersResponse, error) DeleteGameServers(context.Context, *DeleteGameServersRequest) (*DeleteGameServersResponse, error) // contains filtered or unexported methods }
GameServerServiceServer is the server API for GameServerService service. All implementations must embed UnimplementedGameServerServiceServer for forward compatibility
type GameServerSetServiceClient ¶
type GameServerSetServiceClient interface { GetGameServerSets(ctx context.Context, in *GetGameServerSetsRequest, opts ...grpc.CallOption) (*GetGameServerSetsResponse, error) UpdateGameServerSets(ctx context.Context, in *UpdateGameServerSetsRequest, opts ...grpc.CallOption) (*UpdateGameServerSetsResponse, error) DeleteGameServerSets(ctx context.Context, in *DeleteGameServerSetsRequest, opts ...grpc.CallOption) (*DeleteGameServerSetsResponse, error) }
GameServerSetServiceClient is the client API for GameServerSetService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
func NewGameServerSetServiceClient ¶
func NewGameServerSetServiceClient(cc grpc.ClientConnInterface) GameServerSetServiceClient
type GameServerSetServiceServer ¶
type GameServerSetServiceServer interface { GetGameServerSets(context.Context, *GetGameServerSetsRequest) (*GetGameServerSetsResponse, error) UpdateGameServerSets(context.Context, *UpdateGameServerSetsRequest) (*UpdateGameServerSetsResponse, error) DeleteGameServerSets(context.Context, *DeleteGameServerSetsRequest) (*DeleteGameServerSetsResponse, error) // contains filtered or unexported methods }
GameServerSetServiceServer is the server API for GameServerSetService service. All implementations must embed UnimplementedGameServerSetServiceServer for forward compatibility
type GetGameServerSetsRequest ¶
type GetGameServerSetsRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` // contains filtered or unexported fields }
func (*GetGameServerSetsRequest) Descriptor
deprecated
func (*GetGameServerSetsRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerSetsRequest.ProtoReflect.Descriptor instead.
func (*GetGameServerSetsRequest) GetFilter ¶
func (x *GetGameServerSetsRequest) GetFilter() string
func (*GetGameServerSetsRequest) ProtoMessage ¶
func (*GetGameServerSetsRequest) ProtoMessage()
func (*GetGameServerSetsRequest) ProtoReflect ¶
func (x *GetGameServerSetsRequest) ProtoReflect() protoreflect.Message
func (*GetGameServerSetsRequest) Reset ¶
func (x *GetGameServerSetsRequest) Reset()
func (*GetGameServerSetsRequest) String ¶
func (x *GetGameServerSetsRequest) String() string
type GetGameServerSetsResponse ¶
type GetGameServerSetsResponse struct { GameServerSets []string `protobuf:"bytes,1,rep,name=game_server_sets,json=gameServerSets,proto3" json:"game_server_sets,omitempty"` // contains filtered or unexported fields }
func (*GetGameServerSetsResponse) Descriptor
deprecated
func (*GetGameServerSetsResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServerSetsResponse.ProtoReflect.Descriptor instead.
func (*GetGameServerSetsResponse) GetGameServerSets ¶
func (x *GetGameServerSetsResponse) GetGameServerSets() []string
func (*GetGameServerSetsResponse) ProtoMessage ¶
func (*GetGameServerSetsResponse) ProtoMessage()
func (*GetGameServerSetsResponse) ProtoReflect ¶
func (x *GetGameServerSetsResponse) ProtoReflect() protoreflect.Message
func (*GetGameServerSetsResponse) Reset ¶
func (x *GetGameServerSetsResponse) Reset()
func (*GetGameServerSetsResponse) String ¶
func (x *GetGameServerSetsResponse) String() string
type GetGameServersRequest ¶
type GetGameServersRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` // contains filtered or unexported fields }
func (*GetGameServersRequest) Descriptor
deprecated
func (*GetGameServersRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServersRequest.ProtoReflect.Descriptor instead.
func (*GetGameServersRequest) GetFilter ¶
func (x *GetGameServersRequest) GetFilter() string
func (*GetGameServersRequest) ProtoMessage ¶
func (*GetGameServersRequest) ProtoMessage()
func (*GetGameServersRequest) ProtoReflect ¶
func (x *GetGameServersRequest) ProtoReflect() protoreflect.Message
func (*GetGameServersRequest) Reset ¶
func (x *GetGameServersRequest) Reset()
func (*GetGameServersRequest) String ¶
func (x *GetGameServersRequest) String() string
type GetGameServersResponse ¶
type GetGameServersResponse struct { GameServers []string `protobuf:"bytes,1,rep,name=game_servers,json=gameServers,proto3" json:"game_servers,omitempty"` // contains filtered or unexported fields }
func (*GetGameServersResponse) Descriptor
deprecated
func (*GetGameServersResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameServersResponse.ProtoReflect.Descriptor instead.
func (*GetGameServersResponse) GetGameServers ¶
func (x *GetGameServersResponse) GetGameServers() []string
func (*GetGameServersResponse) ProtoMessage ¶
func (*GetGameServersResponse) ProtoMessage()
func (*GetGameServersResponse) ProtoReflect ¶
func (x *GetGameServersResponse) ProtoReflect() protoreflect.Message
func (*GetGameServersResponse) Reset ¶
func (x *GetGameServersResponse) Reset()
func (*GetGameServersResponse) String ¶
func (x *GetGameServersResponse) String() string
type UnimplementedGameServerServiceServer ¶
type UnimplementedGameServerServiceServer struct { }
UnimplementedGameServerServiceServer must be embedded to have forward compatible implementations.
func (UnimplementedGameServerServiceServer) DeleteGameServers ¶
func (UnimplementedGameServerServiceServer) DeleteGameServers(context.Context, *DeleteGameServersRequest) (*DeleteGameServersResponse, error)
func (UnimplementedGameServerServiceServer) GetGameServers ¶
func (UnimplementedGameServerServiceServer) GetGameServers(context.Context, *GetGameServersRequest) (*GetGameServersResponse, error)
func (UnimplementedGameServerServiceServer) UpdateGameServers ¶
func (UnimplementedGameServerServiceServer) UpdateGameServers(context.Context, *UpdateGameServersRequest) (*UpdateGameServersResponse, error)
type UnimplementedGameServerSetServiceServer ¶
type UnimplementedGameServerSetServiceServer struct { }
UnimplementedGameServerSetServiceServer must be embedded to have forward compatible implementations.
func (UnimplementedGameServerSetServiceServer) DeleteGameServerSets ¶
func (UnimplementedGameServerSetServiceServer) DeleteGameServerSets(context.Context, *DeleteGameServerSetsRequest) (*DeleteGameServerSetsResponse, error)
func (UnimplementedGameServerSetServiceServer) GetGameServerSets ¶
func (UnimplementedGameServerSetServiceServer) GetGameServerSets(context.Context, *GetGameServerSetsRequest) (*GetGameServerSetsResponse, error)
func (UnimplementedGameServerSetServiceServer) UpdateGameServerSets ¶
func (UnimplementedGameServerSetServiceServer) UpdateGameServerSets(context.Context, *UpdateGameServerSetsRequest) (*UpdateGameServerSetsResponse, error)
type UnsafeGameServerServiceServer ¶
type UnsafeGameServerServiceServer interface {
// contains filtered or unexported methods
}
UnsafeGameServerServiceServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServerServiceServer will result in compilation errors.
type UnsafeGameServerSetServiceServer ¶
type UnsafeGameServerSetServiceServer interface {
// contains filtered or unexported methods
}
UnsafeGameServerSetServiceServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServerSetServiceServer will result in compilation errors.
type UpdateGameServerResult ¶
type UpdateGameServerResult struct { GameServer string `protobuf:"bytes,1,opt,name=game_server,json=gameServer,proto3" json:"game_server,omitempty"` UpdatedGameServer string `protobuf:"bytes,2,opt,name=updated_game_server,json=updatedGameServer,proto3" json:"updated_game_server,omitempty"` Error *string `protobuf:"bytes,3,opt,name=error,proto3,oneof" json:"error,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServerResult) Descriptor
deprecated
func (*UpdateGameServerResult) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerResult.ProtoReflect.Descriptor instead.
func (*UpdateGameServerResult) GetError ¶
func (x *UpdateGameServerResult) GetError() string
func (*UpdateGameServerResult) GetGameServer ¶
func (x *UpdateGameServerResult) GetGameServer() string
func (*UpdateGameServerResult) GetUpdatedGameServer ¶
func (x *UpdateGameServerResult) GetUpdatedGameServer() string
func (*UpdateGameServerResult) ProtoMessage ¶
func (*UpdateGameServerResult) ProtoMessage()
func (*UpdateGameServerResult) ProtoReflect ¶
func (x *UpdateGameServerResult) ProtoReflect() protoreflect.Message
func (*UpdateGameServerResult) Reset ¶
func (x *UpdateGameServerResult) Reset()
func (*UpdateGameServerResult) String ¶
func (x *UpdateGameServerResult) String() string
type UpdateGameServerSetResult ¶
type UpdateGameServerSetResult struct { GameServerSet string `protobuf:"bytes,1,opt,name=game_server_set,json=gameServerSet,proto3" json:"game_server_set,omitempty"` UpdatedGameServerSet string `protobuf:"bytes,2,opt,name=updated_game_server_set,json=updatedGameServerSet,proto3" json:"updated_game_server_set,omitempty"` Error *string `protobuf:"bytes,3,opt,name=error,proto3,oneof" json:"error,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServerSetResult) Descriptor
deprecated
func (*UpdateGameServerSetResult) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerSetResult.ProtoReflect.Descriptor instead.
func (*UpdateGameServerSetResult) GetError ¶
func (x *UpdateGameServerSetResult) GetError() string
func (*UpdateGameServerSetResult) GetGameServerSet ¶
func (x *UpdateGameServerSetResult) GetGameServerSet() string
func (*UpdateGameServerSetResult) GetUpdatedGameServerSet ¶
func (x *UpdateGameServerSetResult) GetUpdatedGameServerSet() string
func (*UpdateGameServerSetResult) ProtoMessage ¶
func (*UpdateGameServerSetResult) ProtoMessage()
func (*UpdateGameServerSetResult) ProtoReflect ¶
func (x *UpdateGameServerSetResult) ProtoReflect() protoreflect.Message
func (*UpdateGameServerSetResult) Reset ¶
func (x *UpdateGameServerSetResult) Reset()
func (*UpdateGameServerSetResult) String ¶
func (x *UpdateGameServerSetResult) String() string
type UpdateGameServerSetsRequest ¶
type UpdateGameServerSetsRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` JsonPatch string `protobuf:"bytes,2,opt,name=json_patch,json=jsonPatch,proto3" json:"json_patch,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServerSetsRequest) Descriptor
deprecated
func (*UpdateGameServerSetsRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerSetsRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServerSetsRequest) GetFilter ¶
func (x *UpdateGameServerSetsRequest) GetFilter() string
func (*UpdateGameServerSetsRequest) GetJsonPatch ¶
func (x *UpdateGameServerSetsRequest) GetJsonPatch() string
func (*UpdateGameServerSetsRequest) ProtoMessage ¶
func (*UpdateGameServerSetsRequest) ProtoMessage()
func (*UpdateGameServerSetsRequest) ProtoReflect ¶
func (x *UpdateGameServerSetsRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameServerSetsRequest) Reset ¶
func (x *UpdateGameServerSetsRequest) Reset()
func (*UpdateGameServerSetsRequest) String ¶
func (x *UpdateGameServerSetsRequest) String() string
type UpdateGameServerSetsResponse ¶
type UpdateGameServerSetsResponse struct { Results []*UpdateGameServerSetResult `protobuf:"bytes,1,rep,name=results,proto3" json:"results,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServerSetsResponse) Descriptor
deprecated
func (*UpdateGameServerSetsResponse) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServerSetsResponse.ProtoReflect.Descriptor instead.
func (*UpdateGameServerSetsResponse) GetResults ¶
func (x *UpdateGameServerSetsResponse) GetResults() []*UpdateGameServerSetResult
func (*UpdateGameServerSetsResponse) ProtoMessage ¶
func (*UpdateGameServerSetsResponse) ProtoMessage()
func (*UpdateGameServerSetsResponse) ProtoReflect ¶
func (x *UpdateGameServerSetsResponse) ProtoReflect() protoreflect.Message
func (*UpdateGameServerSetsResponse) Reset ¶
func (x *UpdateGameServerSetsResponse) Reset()
func (*UpdateGameServerSetsResponse) String ¶
func (x *UpdateGameServerSetsResponse) String() string
type UpdateGameServersRequest ¶
type UpdateGameServersRequest struct { Filter string `protobuf:"bytes,1,opt,name=filter,proto3" json:"filter,omitempty"` JsonPatch string `protobuf:"bytes,2,opt,name=json_patch,json=jsonPatch,proto3" json:"json_patch,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServersRequest) Descriptor
deprecated
func (*UpdateGameServersRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServersRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameServersRequest) GetFilter ¶
func (x *UpdateGameServersRequest) GetFilter() string
func (*UpdateGameServersRequest) GetJsonPatch ¶
func (x *UpdateGameServersRequest) GetJsonPatch() string
func (*UpdateGameServersRequest) ProtoMessage ¶
func (*UpdateGameServersRequest) ProtoMessage()
func (*UpdateGameServersRequest) ProtoReflect ¶
func (x *UpdateGameServersRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameServersRequest) Reset ¶
func (x *UpdateGameServersRequest) Reset()
func (*UpdateGameServersRequest) String ¶
func (x *UpdateGameServersRequest) String() string
type UpdateGameServersResponse ¶
type UpdateGameServersResponse struct { Results []*UpdateGameServerResult `protobuf:"bytes,1,rep,name=results,proto3" json:"results,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameServersResponse) Descriptor
deprecated
func (*UpdateGameServersResponse) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameServersResponse.ProtoReflect.Descriptor instead.
func (*UpdateGameServersResponse) GetResults ¶
func (x *UpdateGameServersResponse) GetResults() []*UpdateGameServerResult
func (*UpdateGameServersResponse) ProtoMessage ¶
func (*UpdateGameServersResponse) ProtoMessage()
func (*UpdateGameServersResponse) ProtoReflect ¶
func (x *UpdateGameServersResponse) ProtoReflect() protoreflect.Message
func (*UpdateGameServersResponse) Reset ¶
func (x *UpdateGameServersResponse) Reset()
func (*UpdateGameServersResponse) String ¶
func (x *UpdateGameServersResponse) String() string