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Index ¶
Constants ¶
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const ( LOGO = iota TITLE_SCREEN )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type SceneManager ¶
func CreateSceneManager ¶
func CreateSceneManager(assets *embed.FS) *SceneManager
func (*SceneManager) CurrentRunningScene ¶
func (sm *SceneManager) CurrentRunningScene(screen *ebiten.Image)
func (*SceneManager) StartTitleScreen ¶
func (sm *SceneManager) StartTitleScreen()
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