Documentation ¶
Index ¶
- func GetFirstGamePathFromRelative(relPath string) (string, bool)
- func GetGamesFolders() []string
- func GetRelativeGamePath(absPath string) (string, bool)
- func GetSampleMgl() (string, error)
- func GetSystemsByIDsString(idsStr string) []games.System
- func GetSystemsGamesPaths(systems []games.System) ([]string, error)
- func GetSystemsPaths(systems []games.System) []games.PathResult
- func LoadSystemMGLFromPath(system games.System, path string)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetGamesFolders ¶
func GetGamesFolders() []string
func GetRelativeGamePath ¶
func GetSampleMgl ¶
func GetSystemsByIDsString ¶
func GetSystemsPaths ¶
func GetSystemsPaths(systems []games.System) []games.PathResult
func LoadSystemMGLFromPath ¶
Types ¶
This section is empty.
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