Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var AllowImpl = func(s cmd.Source) bool { if t, ok := s.(cmd.NamedTarget); ok { return permission.OpEntry().Has(t.Name()) } return false }
Functions ¶
Types ¶
type DefaultGameMode ¶
type DefaultGameMode struct {
GameMode string
}
type Difficulty ¶
type Difficulty struct {
Diff string
}
type SetWorldSpawn ¶
type SetWorldSpawn struct{}
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