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Constants ¶
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const ( ChoiceWaiting = Choice("WAITING") ChoiceContinue = Choice("CONTINUE") ChoiceTutorial = Choice("TUTORIAL") ChoiceNewGame = Choice("NEW_GAME") ChoiceNewGameSOD = Choice("NEW_GAME_SOD") ChoiceAbout = Choice("ABOUT") ChoiceSettings = Choice("SETTINGS") ChoiceMods = Choice("MODS") ChoiceExit = Choice("EXIT") )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ChoicesModel ¶
type ChoicesModel struct {
// contains filtered or unexported fields
}
func NewChoicesModel ¶
func NewChoicesModel(zones *zone.Manager, hideSettings bool) ChoicesModel
func (ChoicesModel) Clear ¶
func (m ChoicesModel) Clear() ChoicesModel
func (ChoicesModel) Init ¶
func (m ChoicesModel) Init() tea.Cmd
func (ChoicesModel) View ¶
func (m ChoicesModel) View() string
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