Documentation ¶
Index ¶
Constants ¶
View Source
const ( ZoneCard = "card_" ZoneEnemy = "enemy_" ZoneEndTurn = "end_turn" ZonePlayerInspect = "player_inspect" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type DamageAnimationFrame ¶
type DamageAnimationFrame string
type DamageAnimationModel ¶
type DamageAnimationModel struct {
// contains filtered or unexported fields
}
func NewDamageAnimationModel ¶
func NewDamageAnimationModel(width int, height int, startHp int, sources []game.Actor, sourcesEnemies []*game.Enemy, damages []game.StateEventDamageData) DamageAnimationModel
func (DamageAnimationModel) Init ¶
func (m DamageAnimationModel) Init() tea.Cmd
func (DamageAnimationModel) SetSize ¶
func (m DamageAnimationModel) SetSize(width int, height int) DamageAnimationModel
func (DamageAnimationModel) View ¶
func (m DamageAnimationModel) View() string
type DeathAnimationFrame ¶
type DeathAnimationFrame string
type DeathAnimationModel ¶
type DeathAnimationModel struct {
// contains filtered or unexported fields
}
func NewDeathAnimationModel ¶
func NewDeathAnimationModel(width int, height int, target game.Actor, targetEnemy *game.Enemy, death game.StateEventDeathData) DeathAnimationModel
func (DeathAnimationModel) Init ¶
func (m DeathAnimationModel) Init() tea.Cmd
func (DeathAnimationModel) SetSize ¶
func (m DeathAnimationModel) SetSize(width int, height int) DeathAnimationModel
func (DeathAnimationModel) View ¶
func (m DeathAnimationModel) View() string
type EndTurnAnimationFrame ¶ added in v0.0.5
type EndTurnAnimationFrame string
type EndTurnAnimationModel ¶ added in v0.0.5
type EndTurnAnimationModel struct {
// contains filtered or unexported fields
}
func NewEndTurnAnimationModel ¶ added in v0.0.5
func NewEndTurnAnimationModel(width int, height int, turn int) EndTurnAnimationModel
func (EndTurnAnimationModel) Init ¶ added in v0.0.5
func (m EndTurnAnimationModel) Init() tea.Cmd
func (EndTurnAnimationModel) SetSize ¶ added in v0.0.5
func (m EndTurnAnimationModel) SetSize(width int, height int) EndTurnAnimationModel
func (EndTurnAnimationModel) View ¶ added in v0.0.5
func (m EndTurnAnimationModel) View() string
type Model ¶
type Model struct { ui.MenuBase Session *game.Session Start game.StateCheckpointMarker BeforeStateSwitch game.StateCheckpointMarker // contains filtered or unexported fields }
Click to show internal directories.
Click to hide internal directories.